introvoyz042's picture
Migrated from GitHub
5a600cf verified
Raw History Blame Contribute Delete
3.66 kB
/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2019 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::STLtriangle
Description
A triangle representation for STL files.
SourceFiles
STLtriangleI.H
\*---------------------------------------------------------------------------*/
#ifndef STLtriangle_H
#define STLtriangle_H
#include "STLpoint.H"
#include "Istream.H"
#include "Ostream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class STLtriangle;
Ostream& operator<<(Ostream&, const STLtriangle&);
/*---------------------------------------------------------------------------*\
Class STLtriangle Declaration
\*---------------------------------------------------------------------------*/
class STLtriangle
{
// Private Data
//- Attribute is 16-bit
typedef unsigned short STLattrib;
//- The face normal, many programs write zore or other junk
STLpoint normal_;
//- The three points defining the triangle
STLpoint a_, b_, c_;
//- The attribute information could for colour or solid id, etc
STLattrib attrib_;
public:
// Constructors
//- Construct null
inline STLtriangle();
//- Construct from components
inline STLtriangle
(
const STLpoint& normal,
const STLpoint& a,
const STLpoint& b,
const STLpoint& c,
unsigned short attrib
);
//- Construct from istream (read binary)
inline STLtriangle(istream&);
// Member Functions
// Access
inline const STLpoint& normal() const;
inline const STLpoint& a() const;
inline const STLpoint& b() const;
inline const STLpoint& c() const;
inline unsigned short attrib() const;
// Read
//- Read from istream (binary)
inline void read(istream&);
// Write
//- Write to ostream (binary)
inline void write(ostream&);
// Ostream operator
inline friend Ostream& operator<<(Ostream&, const STLtriangle&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "STLtriangleI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //