OpenFOAM-dev / data /src /tracking /tracking.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2024-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
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\*---------------------------------------------------------------------------*/
#include "tracking.H"
#include "quadraticEqn.H"
#include "cubicEqn.H"
#include "meshSearch.H"
#include "emptyPolyPatch.H"
#include "wedgePolyPatch.H"
#include "cyclicPolyPatch.H"
#include "nonConformalCyclicPolyPatch.H"
#include "processorPolyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace tracking
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Tetrahedra
//- Get the reverse transform associated with the current tet. The
// conversion is detA*y = (x - centre) & T. The variables x, y and
// centre have the same meaning as for the forward transform. T is
// the transposed inverse of the forward transform tensor, A,
// multiplied by its determinant, detA. This separation allows
// the barycentric tracking algorithm to function on inverted or
// degenerate tetrahedra.
void stationaryTetReverseTransform
(
const polyMesh& mesh,
const label celli,
const label facei,
const label faceTrii,
vector& centre,
scalar& detA,
barycentricTensor& T
);
//- Get the reverse transformation associated with the current,
// moving, tet. This is of the same form as for the static case. As
// with the moving geometry, a function of the tracking fraction is
// returned for each component. The functions are higher order than
// for the forward transform; the determinant is cubic, and the
// tensor is quadratic.
void movingTetReverseTransform
(
const polyMesh& mesh,
const label celli,
const label facei,
const label faceTrii,
const scalar startStepFraction,
const scalar endStepFraction,
Pair<vector>& centre,
FixedList<scalar, 4>& detA,
FixedList<barycentricTensor, 3>& T
);
// Tracking
//- The counter nTracksBehind is the number of tracks carried out that
// ended in a step fraction less than the maximum reached so far. Once
// this reaches maxNTracksBehind, tracking is abandoned for the current
// step.
//
// This is needed because when tetrahedra are inverted a straight
// trajectory can form a closed loop through regions of overlapping
// positive and negative space. Without this break clause, such loops can
// result in a valid track which never ends.
//
// Because the test is susceptible to round off error, a track of zero
// length will also increment the counter. As such, it is important that
// maxNTracksBehind is set large enough so that valid small tracks do not
// result in the track being abandoned. The largest number of valid small
// tracks that are likely to be performed sequentially is equal to the
// number of tetrahedra that can meet at a point. An estimate of this
// number is therefore used to set maxNTracksBehind.
static const label maxNTracksBehind = 48;
//- See toTri. For a stationary mesh.
Tuple2<label, scalar> toStationaryTri
(
const polyMesh& mesh,
const vector& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix = NullObjectRef<string>()
);
//- See toTri. Second order. For a stationary mesh.
Tuple2<label, scalar> toStationaryTri
(
const polyMesh& mesh,
const Pair<vector>& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix = NullObjectRef<string>()
);
//- See toTri. For a moving mesh.
Tuple2<label, scalar> toMovingTri
(
const polyMesh& mesh,
const vector& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix = NullObjectRef<string>()
);
//- See toTri. Second order. For a moving mesh. Not implemented.
Tuple2<label, scalar> toMovingTri
(
const polyMesh& mesh,
const Pair<vector>& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix = NullObjectRef<string>()
);
//- Track along the displacement for a given fraction of the overall
// time-step. End when the track is complete or when a tet triangle is
// hit. Return the index of the tet triangle that was hit, or -1 if the
// end position was reached. Also return the proportion of the
// displacement still to be completed.
template<class Displacement>
Tuple2<label, scalar> toTri
(
const polyMesh& mesh,
const Displacement& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix = NullObjectRef<string>()
);
//- Scale a second-order displacement
Pair<vector> operator*(const scalar f, const Pair<vector>& displacement);
// Transformations
//- Reflection transform. Corrects the coordinates when the track moves
// between two tets which share a base vertex, but for which the other two
// non cell-centre vertices are reversed. All hits which retain the same
// face behave this way, as do face hits.
void reflect(barycentric& coordinates);
//- Rotation transform. Corrects the coordinates when the track moves
// between two tets with different base vertices, but are otherwise
// similarly oriented. Hits which change the face within the cell make use
// of both this and the reflect transform.
void rotate(const bool reverse, barycentric& coordinates);
// Topology Changes
//- Change face-triangle within a cell. Called after a tet-triangle is hit.
void changeFaceTri
(
const polyMesh& mesh,
const label tetTrii,
barycentric& coordinates,
const label celli,
label& facei,
label& faceTrii
);
//- Change face within a cell. Called (if necessary) by changeFaceTri.
void changeFace
(
const polyMesh& mesh,
const label tetTrii,
barycentric& coordinates,
const label celli,
label& facei,
label& faceTrii
);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace tracking
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void Foam::tracking::stationaryTetReverseTransform
(
const polyMesh& mesh,
const label celli,
const label facei,
const label faceTrii,
vector& centre,
scalar& detA,
barycentricTensor& T
)
{
barycentricTensor A = stationaryTetTransform(mesh, celli, facei, faceTrii);
const vector ab = A.b() - A.a();
const vector ac = A.c() - A.a();
const vector ad = A.d() - A.a();
const vector bc = A.c() - A.b();
const vector bd = A.d() - A.b();
centre = A.a();
detA = ab & (ac ^ ad);
T = barycentricTensor
(
bd ^ bc,
ac ^ ad,
ad ^ ab,
ab ^ ac
);
}
void Foam::tracking::movingTetReverseTransform
(
const polyMesh& mesh,
const label celli,
const label facei,
const label faceTrii,
const scalar startStepFraction,
const scalar endStepFraction,
Pair<vector>& centre,
FixedList<scalar, 4>& detA,
FixedList<barycentricTensor, 3>& T
)
{
Pair<barycentricTensor> A =
movingTetTransform
(
mesh,
celli,
facei,
faceTrii,
startStepFraction,
endStepFraction
);
const Pair<vector> ab(A[0].b() - A[0].a(), A[1].b() - A[1].a());
const Pair<vector> ac(A[0].c() - A[0].a(), A[1].c() - A[1].a());
const Pair<vector> ad(A[0].d() - A[0].a(), A[1].d() - A[1].a());
const Pair<vector> bc(A[0].c() - A[0].b(), A[1].c() - A[1].b());
const Pair<vector> bd(A[0].d() - A[0].b(), A[1].d() - A[1].b());
centre[0] = A[0].a();
centre[1] = A[1].a();
detA[0] = ab[0] & (ac[0] ^ ad[0]);
detA[1] =
(ab[1] & (ac[0] ^ ad[0]))
+ (ab[0] & (ac[1] ^ ad[0]))
+ (ab[0] & (ac[0] ^ ad[1]));
detA[2] =
(ab[0] & (ac[1] ^ ad[1]))
+ (ab[1] & (ac[0] ^ ad[1]))
+ (ab[1] & (ac[1] ^ ad[0]));
detA[3] = ab[1] & (ac[1] ^ ad[1]);
T[0] = barycentricTensor
(
bd[0] ^ bc[0],
ac[0] ^ ad[0],
ad[0] ^ ab[0],
ab[0] ^ ac[0]
);
T[1] = barycentricTensor
(
(bd[0] ^ bc[1]) + (bd[1] ^ bc[0]),
(ac[0] ^ ad[1]) + (ac[1] ^ ad[0]),
(ad[0] ^ ab[1]) + (ad[1] ^ ab[0]),
(ab[0] ^ ac[1]) + (ab[1] ^ ac[0])
);
T[2] = barycentricTensor
(
bd[1] ^ bc[1],
ac[1] ^ ad[1],
ad[1] ^ ab[1],
ab[1] ^ ac[1]
);
}
Foam::Tuple2<Foam::label, Foam::scalar> Foam::tracking::toStationaryTri
(
const polyMesh& mesh,
const vector& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
const bool debug = notNull(debugPrefix);
#define debugIndent string(debugPrefix.size(), ' ').c_str() << ": "
const vector x0 =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
const vector& x1 = displacement;
const barycentric& y0 = coordinates;
DebugInfo
<< debugPrefix.c_str() << ": Tracking from " << x0
<< " along " << x1 << " to " << x0 + x1 << nl;
// Get the tet geometry
vector centre;
scalar detA;
barycentricTensor T;
stationaryTetReverseTransform
(
mesh,
celli,
facei,
faceTrii,
centre,
detA,
T
);
if (debug)
{
vector o, b, v1, v2;
stationaryTetGeometry
(
mesh,
celli,
facei,
faceTrii,
o,
b,
v1,
v2
);
Info<< debugIndent << "Tet points o=" << o << ", b=" << b
<< ", v1=" << v1 << ", v2=" << v2 << nl
<< debugIndent << "Tet determinant = " << detA << nl
<< debugIndent << "Start local coordinates = " << y0 << nl;
}
// Calculate the local tracking displacement
barycentric Tx1(x1 & T);
DebugInfo
<< debugIndent << "Local displacement = " << Tx1 << "/" << detA << nl;
// Calculate the hit fraction
label iH = -1;
scalar muH = detA > vSmall ? 1/detA : vGreat;
for (label i = 0; i < 4; ++ i)
{
if (Tx1[i] < - vSmall && Tx1[i] < - mag(detA)*small)
{
scalar mu = - y0[i]/Tx1[i];
DebugInfo
<< debugIndent << "Hit on tet face " << i
<< " at local coordinate " << y0 + mu*Tx1 << ", "
<< mu*detA*100 << "% of the " << "way along the track"
<< nl;
if (0 <= mu && mu < muH)
{
iH = i;
muH = mu;
}
}
}
// If there has been no hit on a degenerate or inverted tet then the
// displacement must be within the round off error. Advance the step
// fraction without moving and return.
if (iH == -1 && muH == vGreat)
{
stepFraction += fraction;
return Tuple2<label, scalar>(-1, 0);
}
// Set the new coordinates
barycentric yH = y0 + muH*Tx1;
// Clamp to zero any negative coordinates generated by round-off error
for (label i = 0; i < 4; ++ i)
{
yH.replace(i, i == iH ? 0 : max(0, yH[i]));
}
// Re-normalise if within the tet
if (iH == -1)
{
yH /= cmptSum(yH);
}
// Set the new position
coordinates = yH;
// Set the proportion of the track that has been completed
stepFraction += fraction*muH*detA;
if (debug)
{
if (iH != -1)
{
Info<< debugIndent << "Track hit tet face " << iH << " first" << nl;
}
else
{
Info<< debugIndent << "Track hit no tet faces" << nl;
}
const vector xH =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
Info<< debugIndent << "End local coordinates = " << yH << nl
<< debugIndent << "End global coordinates = " << xH << nl
<< debugIndent << "Tracking displacement = " << xH - x0 << nl
<< debugIndent << muH*detA*100 << "% of the step from "
<< stepFraction - fraction*muH*detA << " to "
<< stepFraction - fraction*muH*detA + fraction
<< " completed" << nl << endl;
}
// Accumulate fraction behind
if (muH*detA < small || nTracksBehind > 0)
{
stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA;
if (stepFractionBehind > rootSmall)
{
stepFractionBehind = 0;
nTracksBehind = 0;
}
else
{
++ nTracksBehind;
}
}
#undef debugIndent
return Tuple2<label, scalar>(iH, iH != -1 ? 1 - muH*detA : 0);
}
Foam::Tuple2<Foam::label, Foam::scalar> Foam::tracking::toStationaryTri
(
const polyMesh& mesh,
const Pair<vector>& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
const bool debug = notNull(debugPrefix);
#define debugIndent string(debugPrefix.size(), ' ').c_str() << ": "
const vector x0 =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
const vector& x1 = displacement.first();
const vector& x2 = displacement.second();
const barycentric& y0 = coordinates;
DebugInfo
<< debugPrefix.c_str() << ": Tracking from " << x0
<< " along " << x1 << ',' << x2 << " to " << x0 + x1 + x2 << nl;
// Get the tet geometry
vector centre;
scalar detA;
barycentricTensor T;
stationaryTetReverseTransform
(
mesh,
celli,
facei,
faceTrii,
centre,
detA,
T
);
if (debug)
{
vector o, b, v1, v2;
stationaryTetGeometry
(
mesh,
celli,
facei,
faceTrii,
o,
b,
v1,
v2
);
Info<< debugIndent << "Tet points o=" << o << ", b=" << b
<< ", v1=" << v1 << ", v2=" << v2 << nl
<< debugIndent << "Tet determinant = " << detA << nl
<< debugIndent << "Start local coordinates = " << y0 << nl;
}
// Calculate the local tracking displacement and deltaDisplacement
barycentric Tx1(x1 & T);
barycentric Tx2(x2 & T);
// Form hit equations
FixedList<quadraticEqn, 4> hitEqn;
forAll(hitEqn, i)
{
hitEqn[i] = quadraticEqn(detA*Tx2[i], Tx1[i], y0[i]);
}
if (debug)
{
for (label i = 0; i < 4; ++ i)
{
Info<< debugIndent << (i ? " " : "Hit equation ")
<< i << " = " << hitEqn[i] << nl;
}
}
// Calculate the hit fraction
label iH = -1;
scalar muH = detA > vSmall ? 1/detA : vGreat;
for (label i = 0; i < 4; ++ i)
{
const Roots<2> mu = hitEqn[i].roots();
for (label j = 0; j < 2; ++ j)
{
if
(
mu.type(j) == rootType::real
&& hitEqn[i].derivative(mu[j]) < - vSmall
&& hitEqn[i].derivative(mu[j]) < - mag(detA)*small
)
{
if (debug)
{
const barycentric yH
(
hitEqn[0].value(mu[j]),
hitEqn[1].value(mu[j]),
hitEqn[2].value(mu[j]),
hitEqn[3].value(mu[j])
);
DebugInfo
<< debugIndent << "Hit on tet face " << i
<< " at local coordinate " << yH << ", "
<< mu*detA*100 << "% of the " << "way along the track"
<< nl;
}
if (0 <= mu[j] && mu[j] < muH)
{
iH = i;
muH = mu[j];
}
}
}
}
// If there has been no hit on a degenerate or inverted tet then the
// displacement must be within the round off error. Advance the step
// fraction without moving and return.
if (iH == -1 && muH == vGreat)
{
stepFraction += fraction;
return Tuple2<label, scalar>(-1, 0);
}
// Set the new coordinates
barycentric yH
(
hitEqn[0].value(muH),
hitEqn[1].value(muH),
hitEqn[2].value(muH),
hitEqn[3].value(muH)
);
// Clamp to zero any negative coordinates generated by round-off error
for (label i = 0; i < 4; ++ i)
{
yH.replace(i, i == iH ? 0 : max(0, yH[i]));
}
// Re-normalise if within the tet
if (iH == -1)
{
yH /= cmptSum(yH);
}
// Set the new position
coordinates = yH;
// Set the proportion of the track that has been completed
stepFraction += fraction*muH*detA;
if (debug)
{
if (iH != -1)
{
Info<< debugIndent << "Track hit tet face " << iH << " first" << nl;
}
else
{
Info<< debugIndent << "Track hit no tet faces" << nl;
}
const vector xH =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
Info<< debugIndent << "End local coordinates = " << yH << nl
<< debugIndent << "End global coordinates = " << xH << nl
<< debugIndent << "Tracking displacement = " << xH - x0 << nl
<< debugIndent << muH*detA*100 << "% of the step from "
<< stepFraction - fraction*muH*detA << " to "
<< stepFraction - fraction*muH*detA + fraction
<< " completed" << nl << endl;
}
// Accumulate fraction behind
if (muH*detA < small || nTracksBehind > 0)
{
stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA;
if (stepFractionBehind > rootSmall)
{
stepFractionBehind = 0;
nTracksBehind = 0;
}
else
{
++ nTracksBehind;
}
}
#undef debugIndent
return Tuple2<label, scalar>(iH, iH != -1 ? 1 - muH*detA : 0);
}
Foam::Tuple2<Foam::label, Foam::scalar> Foam::tracking::toMovingTri
(
const polyMesh& mesh,
const vector& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
const bool debug = notNull(debugPrefix);
#define debugIndent string(debugPrefix.size(), ' ').c_str() << ": "
const vector x0 =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
const vector& x1 = displacement;
const barycentric& y0 = coordinates;
DebugInfo
<< debugPrefix.c_str() << ": Tracking from " << x0
<< " along " << x1 << " to " << x0 + x1 << nl;
// Get the tet geometry
Pair<vector> centre;
FixedList<scalar, 4> detA;
FixedList<barycentricTensor, 3> T;
movingTetReverseTransform
(
mesh,
celli,
facei,
faceTrii,
stepFraction,
fraction,
centre,
detA,
T
);
if (debug)
{
Pair<vector> o, b, v1, v2;
movingTetGeometry
(
mesh,
celli,
facei,
faceTrii,
stepFraction,
fraction,
o,
b,
v1,
v2
);
Info<< debugIndent << "Tet points o=" << o[0] << ", b=" << b[0]
<< ", v1=" << v1[0] << ", v2=" << v2[0] << nl
<< debugIndent << "Tet determinant = " << detA[0] << nl
<< debugIndent << "Start local coordinates = " << y0[0] << nl;
}
// Get the relative global position
const vector x0Rel = x0 - centre[0];
const vector x1Rel = x1 - centre[1];
// Form the determinant and hit equations
cubicEqn detAEqn(sqr(detA[0])*detA[3], detA[0]*detA[2], detA[1], 1);
const barycentric yC(1, 0, 0, 0);
const barycentric hitEqnA =
((x1Rel & T[2]) + detA[3]*yC)*sqr(detA[0]);
const barycentric hitEqnB =
((x1Rel & T[1]) + (x0Rel & T[2]) + detA[2]*yC)*detA[0];
const barycentric hitEqnC =
((x1Rel & T[0]) + (x0Rel & T[1]) + detA[1]*yC);
const barycentric hitEqnD = y0;
FixedList<cubicEqn, 4> hitEqn;
forAll(hitEqn, i)
{
hitEqn[i] = cubicEqn(hitEqnA[i], hitEqnB[i], hitEqnC[i], hitEqnD[i]);
}
if (debug)
{
for (label i = 0; i < 4; ++ i)
{
Info<< debugIndent << (i ? " " : "Hit equation ")
<< i << " = " << hitEqn[i] << nl;
}
Info<< debugIndent << " DetA equation = " << detA << nl;
}
// Calculate the hit fraction
label iH = -1;
scalar muH = detA[0] > vSmall ? 1/detA[0] : vGreat;
for (label i = 0; i < 4; ++ i)
{
const Roots<3> mu = hitEqn[i].roots();
for (label j = 0; j < 3; ++ j)
{
if
(
mu.type(j) == rootType::real
&& hitEqn[i].derivative(mu[j]) < - vSmall
&& hitEqn[i].derivative(mu[j]) < - mag(detA[0])*small
)
{
if (debug)
{
const barycentric yH
(
hitEqn[0].value(mu[j]),
hitEqn[1].value(mu[j]),
hitEqn[2].value(mu[j]),
hitEqn[3].value(mu[j])
);
const scalar detAH = detAEqn.value(mu[j]);
Info<< debugIndent << "Hit on tet face " << i
<< " at local coordinate "
<< (mag(detAH) > vSmall ? name(yH/detAH) : "???")
<< ", " << mu[j]*detA[0]*100 << "% of the "
<< "way along the track" << nl;
}
if (0 <= mu[j] && mu[j] < muH)
{
iH = i;
muH = mu[j];
}
}
}
}
// If there has been no hit on a degenerate or inverted tet then the
// displacement must be within the round off error. Advance the step
// fraction without moving and return.
if (iH == -1 && muH == vGreat)
{
stepFraction += fraction;
return Tuple2<label, scalar>(-1, 0);
}
// Set the new coordinates
barycentric yH
(
hitEqn[0].value(muH),
hitEqn[1].value(muH),
hitEqn[2].value(muH),
hitEqn[3].value(muH)
);
// !!! <-- This fails if the tet collapses onto the track, as detA tends
// to zero at the hit. In this instance, we can differentiate the hit and
// detA polynomials to find a limiting location, but this will not be on a
// triangle. We will then need to do a second track through the degenerate
// tet to find the final hit position. This second track is over zero
// distance and therefore can be of the static mesh type. This has not yet
// been implemented.
const scalar detAH = detAEqn.value(muH);
if (mag(detAH) < vSmall)
{
FatalErrorInFunction
<< "A moving tet collapsed onto a track. This is not supported. "
<< "The mesh is too poor, or the motion too severe, for tracking "
<< "to function." << exit(FatalError);
}
yH /= detAH;
// Clamp to zero any negative coordinates generated by round-off error
for (label i = 0; i < 4; ++ i)
{
yH.replace(i, i == iH ? 0 : max(0, yH[i]));
}
// Re-normalise if within the tet
if (iH == -1)
{
yH /= cmptSum(yH);
}
// Set the new position and hit index
coordinates = yH;
// Set the proportion of the track that has been completed
stepFraction += fraction*muH*detA[0];
if (debug)
{
if (iH != -1)
{
Info<< debugIndent << "Track hit tet face " << iH << " first" << nl;
}
else
{
Info<< debugIndent << "Track hit no tet faces" << nl;
}
const vector xH =
position(mesh, coordinates, celli, facei, faceTrii, stepFraction);
Info<< debugIndent << "End local coordinates = " << yH << nl
<< debugIndent << "End global coordinates = " << xH << nl
<< debugIndent << "Tracking displacement = " << xH - x0 << nl
<< debugIndent << muH*detA[0]*100 << "% of the step from "
<< stepFraction - fraction*muH*detA[0] << " to "
<< stepFraction - fraction*muH*detA[0] + fraction
<< " completed" << nl << endl;
}
// Accumulate fraction behind
if (muH*detA[0] < small || nTracksBehind > 0)
{
stepFractionBehind += (fraction != 0 ? fraction : 1)*muH*detA[0];
if (stepFractionBehind > rootSmall)
{
stepFractionBehind = 0;
nTracksBehind = 0;
}
else
{
++ nTracksBehind;
}
}
#undef debugIndent
return Tuple2<label, scalar>(iH, iH != -1 ? 1 - muH*detA[0] : 0);
}
Foam::Tuple2<Foam::label, Foam::scalar> Foam::tracking::toMovingTri
(
const polyMesh& mesh,
const Pair<vector>& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
FatalErrorInFunction
<< "Second-order tracking through moving meshes is not supported"
<< exit(FatalError);
return Tuple2<label, scalar>();
}
template<class Displacement>
Foam::Tuple2<Foam::label, Foam::scalar> Foam::tracking::toTri
(
const polyMesh& mesh,
const Displacement& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
return
mesh.moving() && (stepFraction != 1 || fraction != 0)
? toMovingTri
(
mesh, displacement, fraction,
coordinates, celli, facei, faceTrii, stepFraction,
stepFractionBehind, nTracksBehind,
debugPrefix
)
: toStationaryTri
(
mesh, displacement, fraction,
coordinates, celli, facei, faceTrii, stepFraction,
stepFractionBehind, nTracksBehind,
debugPrefix
);
}
Foam::Pair<Foam::vector> Foam::tracking::operator*
(
const scalar f,
const Pair<vector>& displacement
)
{
return
Pair<vector>
(
f*displacement.first() + 2*f*(1 - f)*displacement.second(),
f*f*displacement.second()
);
}
void Foam::tracking::reflect(barycentric& coordinates)
{
Swap(coordinates.c(), coordinates.d());
}
void Foam::tracking::rotate(const bool reverse, barycentric& coordinates)
{
if (!reverse)
{
scalar temp = coordinates.b();
coordinates.b() = coordinates.c();
coordinates.c() = coordinates.d();
coordinates.d() = temp;
}
else
{
scalar temp = coordinates.d();
coordinates.d() = coordinates.c();
coordinates.c() = coordinates.b();
coordinates.b() = temp;
}
}
void Foam::tracking::changeFaceTri
(
const polyMesh& mesh,
const label tetTrii,
barycentric& coordinates,
const label celli,
label& facei,
label& faceTrii
)
{
const bool isOwner = mesh.faceOwner()[facei] == celli;
const label firstTetPti = 1;
const label lastTetPti = mesh.faces()[facei].size() - 2;
if (tetTrii == 1)
{
changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii);
}
else if (tetTrii == 2)
{
if (isOwner)
{
if (faceTrii == lastTetPti)
{
changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii);
}
else
{
reflect(coordinates);
faceTrii += 1;
}
}
else
{
if (faceTrii == firstTetPti)
{
changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii);
}
else
{
reflect(coordinates);
faceTrii -= 1;
}
}
}
else if (tetTrii == 3)
{
if (isOwner)
{
if (faceTrii == firstTetPti)
{
changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii);
}
else
{
reflect(coordinates);
faceTrii -= 1;
}
}
else
{
if (faceTrii == lastTetPti)
{
changeFace(mesh, tetTrii, coordinates, celli, facei, faceTrii);
}
else
{
reflect(coordinates);
faceTrii += 1;
}
}
}
else
{
FatalErrorInFunction
<< "Changing tet without changing cell should only happen when the "
<< "track is on triangle 1, 2 or 3."
<< exit(FatalError);
}
}
void Foam::tracking::changeFace
(
const polyMesh& mesh,
const label tetTrii,
barycentric& coordinates,
const label celli,
label& facei,
label& faceTrii
)
{
// Get the old topology
const triFace triOldIs(tetIndices(celli, facei, faceTrii).faceTriIs(mesh));
// Get the shared edge and the pre-rotation
edge sharedEdge;
if (tetTrii == 1)
{
sharedEdge = edge(triOldIs[1], triOldIs[2]);
}
else if (tetTrii == 2)
{
sharedEdge = edge(triOldIs[2], triOldIs[0]);
}
else if (tetTrii == 3)
{
sharedEdge = edge(triOldIs[0], triOldIs[1]);
}
else
{
FatalErrorInFunction
<< "Changing face without changing cell should only happen when the"
<< " track is on triangle 1, 2 or 3."
<< exit(FatalError);
sharedEdge = edge(-1, -1);
}
// Find the face in the same cell that shares the edge, and the
// corresponding tetrahedra point
faceTrii = -1;
forAll(mesh.cells()[celli], cellFacei)
{
const label newFacei = mesh.cells()[celli][cellFacei];
const class face& newFace = mesh.faces()[newFacei];
const label newOwner = mesh.faceOwner()[newFacei];
// Exclude the current face
if (facei == newFacei)
{
continue;
}
// Loop over the edges, looking for the shared one
const label edgeComp = newOwner == celli ? -1 : +1;
label edgei = 0;
for
(
;
edgei < newFace.size()
&& edge::compare(sharedEdge, newFace.faceEdge(edgei)) != edgeComp;
++ edgei
);
// If the face does not contain the edge, then move on to the next face
if (edgei >= newFace.size())
{
continue;
}
// Make the edge index relative to the base point
const label newBasei = max(0, mesh.tetBasePtIs()[newFacei]);
edgei = (edgei - newBasei + newFace.size()) % newFace.size();
// If the edge is next the base point (i.e., the index is 0 or n - 1),
// then we swap it for the adjacent edge. This new edge is opposite the
// base point, and defines the tet with the original edge in it.
edgei = min(max(1, edgei), newFace.size() - 2);
// Set the new face and tet point
facei = newFacei;
faceTrii = edgei;
// Exit the loop now that the tet point has been found
break;
}
if (faceTrii == -1)
{
FatalErrorInFunction
<< "The search for an edge-connected face and tet-point failed."
<< exit(FatalError);
}
// Pre-rotation puts the shared edge opposite the base of the tetrahedron
if (sharedEdge.otherVertex(triOldIs[1]) == -1)
{
rotate(false, coordinates);
}
else if (sharedEdge.otherVertex(triOldIs[2]) == -1)
{
rotate(true, coordinates);
}
// Get the new topology
const triFace triNewIs(tetIndices(celli, facei, faceTrii).faceTriIs(mesh));
// Reflect to account for the change of triangle orientation on the new face
reflect(coordinates);
// Post rotation puts the shared edge back in the correct location
if (sharedEdge.otherVertex(triNewIs[1]) == -1)
{
rotate(true, coordinates);
}
else if (sharedEdge.otherVertex(triNewIs[2]) == -1)
{
rotate(false, coordinates);
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Foam::barycentric Foam::tracking::coordinates
(
const polyMesh& mesh,
const point& position,
const label celli,
const label facei,
const label faceTrii,
const scalar stepFraction
)
{
static const barycentric o(1, 0, 0, 0);
if (mesh.moving() && stepFraction != 1)
{
Pair<vector> centre;
FixedList<scalar, 4> detA;
FixedList<barycentricTensor, 3> T;
movingTetReverseTransform
(
mesh,
celli, facei, faceTrii, stepFraction, 0,
centre, detA, T
);
return o + ((position - centre[0]) & T[0]/detA[0]);
}
else
{
vector centre;
scalar detA;
barycentricTensor T;
stationaryTetReverseTransform
(
mesh,
celli, facei, faceTrii,
centre, detA, T
);
return o + ((position - centre) & T/detA);
}
}
Foam::Pair<Foam::vector> Foam::tracking::faceNormalAndDisplacement
(
const polyMesh& mesh,
const barycentric& coordinates,
const label celli,
const label facei,
const label faceTrii,
const scalar stepFraction
)
{
if (mesh.moving() && stepFraction != 1)
{
Pair<vector> centre, base, vertex1, vertex2;
movingTetGeometry
(
mesh,
celli,
facei,
faceTrii,
stepFraction,
1,
centre,
base,
vertex1,
vertex2
);
// Use the coordinates to interpolate the motion of the three face
// vertices to the current coordinates
return
Pair<vector>
(
triPointRef(base[0], vertex1[0], vertex2[0]).normal(),
coordinates.b()*base[1]
+ coordinates.c()*vertex1[1]
+ coordinates.d()*vertex2[1]
);
}
else
{
vector centre, base, vertex1, vertex2;
stationaryTetGeometry
(
mesh,
celli,
facei,
faceTrii,
centre,
base,
vertex1,
vertex2
);
return
Pair<vector>
(
triPointRef(base, vertex1, vertex2).normal(),
Zero
);
}
}
template<class Displacement>
Foam::Tuple2<bool, Foam::scalar> Foam::tracking::toFace
(
const polyMesh& mesh,
const Displacement& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
scalar f = 1;
// Loop the tets in the current cell until the track ends or a face is hit
while (nTracksBehind < maxNTracksBehind)
{
const Tuple2<label, scalar> tetTriiAndF =
toTri
(
mesh, f*displacement, f*fraction,
coordinates, celli, facei, faceTrii, stepFraction,
stepFractionBehind, nTracksBehind,
debugPrefix
);
const label tetTrii = tetTriiAndF.first();
f *= tetTriiAndF.second();
if (tetTrii == -1)
{
// The track has completed within the current tet
return Tuple2<bool, scalar>(false, 0);
}
else if (tetTrii == 0)
{
// The track has hit a face
return Tuple2<bool, scalar>(true, f);
}
else
{
// Move to the next tet and continue the track
changeFaceTri
(
mesh, tetTrii,
coordinates, celli, facei, faceTrii
);
}
}
// Warn if stuck, and incorrectly advance the step fraction to completion
WarningInFunction
<< "Track got stuck at "
<< position(mesh, coordinates, celli, facei, faceTrii, stepFraction)
<< endl;
stepFraction += f*fraction;
stepFractionBehind = 0;
nTracksBehind = 0;
return Tuple2<bool, scalar>(false, 0);
}
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toFace<Foam::vector>
(
const polyMesh& mesh,
const vector& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toFace<Foam::Pair<Foam::vector>>
(
const polyMesh& mesh,
const Pair<vector>& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
template<class Displacement>
Foam::Tuple2<bool, Foam::scalar> Foam::tracking::toCell
(
const polyMesh& mesh,
const Displacement& displacement,
const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
const Tuple2<bool, scalar> onFaceAndF =
toFace
(
mesh, displacement, fraction,
coordinates, celli, facei, faceTrii, stepFraction,
stepFractionBehind, nTracksBehind,
debugPrefix
);
const bool onInternalFace =
onFaceAndF.first() && mesh.isInternalFace(facei);
if (onInternalFace)
{
crossInternalFace(mesh, coordinates, celli, facei, faceTrii);
}
return Tuple2<bool, scalar>(onInternalFace, onFaceAndF.second());
}
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toCell<Foam::vector>
(
const polyMesh& mesh,
const vector& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toCell<Foam::Pair<Foam::vector>>
(
const polyMesh& mesh,
const Pair<vector>& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
template<class Displacement>
Foam::Tuple2<bool, Foam::scalar> Foam::tracking::toBoundary
(
const polyMesh& mesh,
const Displacement& displacement, const scalar fraction,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind,
label& nTracksBehind,
const string& debugPrefix
)
{
scalar f = 1;
// Loop multiple cells until the track ends or a boundary face is hit
while (true)
{
const Tuple2<bool, scalar> onFaceAndF =
toFace
(
mesh, f*displacement, f*fraction,
coordinates, celli, facei, faceTrii, stepFraction,
stepFractionBehind, nTracksBehind,
debugPrefix
);
f *= onFaceAndF.second();
const bool onInternalFace =
onFaceAndF.first() && mesh.isInternalFace(facei);
if (onInternalFace)
{
crossInternalFace(mesh, coordinates, celli, facei, faceTrii);
}
else
{
const bool onBoundaryFace =
onFaceAndF.first() && !mesh.isInternalFace(facei);
return Tuple2<bool, scalar>(onBoundaryFace, onBoundaryFace ? f : 0);
}
}
}
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toBoundary<Foam::vector>
(
const polyMesh& mesh,
const vector& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
template Foam::Tuple2<bool, Foam::scalar>
Foam::tracking::toBoundary<Foam::Pair<Foam::vector>>
(
const polyMesh& mesh,
const Pair<vector>& displacement, const scalar fraction,
barycentric& coordinates, label& celli, label& facei, label& faceTrii,
scalar& stepFraction,
scalar& stepFractionBehind, label& nTracksBehind,
const string& debugPrefix
);
bool Foam::tracking::locate
(
const polyMesh& mesh,
const point& position,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
const scalar stepFraction,
const string& debugPrefix
)
{
if (celli < 0)
{
FatalErrorInFunction
<< "Cell not found for position " << position << "."
<< exit(FatalError);
}
// Track from the centre of the cell to the desired position
const vector displacement = position - mesh.cellCentres()[celli];
// Loop all cell tets to find the one containing the position. Track
// through each tet from the cell centre. If a tet contains the position
// then the track will end with a single toTri.
const class cell& c = mesh.cells()[celli];
scalar minF = vGreat;
label minFacei = -1, minFaceTrii = -1;
forAll(c, cellFacei)
{
const class face& f = mesh.faces()[c[cellFacei]];
for (label tetPti = 1; tetPti < f.size() - 1; ++ tetPti)
{
coordinates = barycentric(1, 0, 0, 0);
facei = c[cellFacei];
faceTrii = tetPti;
scalar stepFractionCopy = stepFraction, stepFractionBehind = 0;
label nTracksBehind = 0;
const Tuple2<label, scalar> tetTriiAndF =
toTri
(
mesh, displacement, 0,
coordinates, celli, facei, faceTrii, stepFractionCopy,
stepFractionBehind, nTracksBehind,
debugPrefix
);
if (tetTriiAndF.first() == -1)
{
return true;
}
if (tetTriiAndF.second() < minF)
{
minF = tetTriiAndF.second();
minFacei = facei;
minFaceTrii = faceTrii;
}
}
}
// The track must be (hopefully only slightly) outside the cell. Track into
// the tet which got the furthest.
coordinates = barycentric(1, 0, 0, 0);
facei = minFacei;
faceTrii = minFaceTrii;
scalar stepFractionCopy = stepFraction, stepFractionBehind = 0;
label nTracksBehind = 0;
const Tuple2<bool, scalar> onBoundaryAndF =
toBoundary
(
mesh, displacement, 0,
coordinates, celli, facei, faceTrii, stepFractionCopy,
stepFractionBehind, nTracksBehind,
debugPrefix
);
// Return successful if in a cell
return !onBoundaryAndF.first();
}
bool Foam::tracking::locate
(
const meshSearch& searchEngine,
const point& position,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
const scalar stepFraction,
const string& debugPrefix
)
{
// Find the cell, if it has not been given
if (celli < 0)
{
celli = searchEngine.findCell(position);
}
// Locate starting at the identified cell
return
locate
(
searchEngine.mesh(),
position,
coordinates,
celli,
facei,
faceTrii,
stepFraction,
debugPrefix
);
}
void Foam::tracking::crossInternalFace
(
const polyMesh& mesh,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii
)
{
// Set the cell to be the one on the other side of the face
const label ownerCelli = mesh.faceOwner()[facei];
const bool isOwner = celli == ownerCelli;
celli = isOwner ? mesh.faceNeighbour()[facei] : ownerCelli;
// Reflect to account for the change of triangle orientation in the new cell
reflect(coordinates);
}
void Foam::tracking::crossWedge
(
const wedgePolyPatch& inPatch,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii,
const scalar stepFraction
)
{
const polyMesh& mesh = inPatch.mesh();
// Move to the other side of the mesh. Note that we track here because the
// tet indices aren't guaranteed to be consistent between pairs of wedge
// patches, so we'd have to search for the opposite position to jump there,
// and its quicker and more robust to track across the cell instead. We can
// do a simplistic track here because we know we are just moving through a
// cell; no other patch hits or transfers need to be considered.
scalar stepFractionCopy = stepFraction, stepFractionBehind = 0;
label nTracksBehind = 0;
toBoundary
(
mesh,
- mesh.bounds().mag()*inPatch.centreNormal(),
0,
coordinates,
celli,
facei,
faceTrii,
stepFractionCopy,
stepFractionBehind,
nTracksBehind
);
}
void Foam::tracking::crossCyclic
(
const cyclicPolyPatch& inPatch,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii
)
{
const polyMesh& mesh = inPatch.mesh();
// Set the topology to the neighbouring face and cell
facei = facei - inPatch.start() + inPatch.nbrPatch().start();
celli = mesh.faceOwner()[facei];
// Faces either side of a conformal coupled patch are numbered in opposite
// directions as their normals both point away from their connected
// cells. The tet point therefore counts in the opposite direction from
// the base point.
faceTrii = mesh.faces()[facei].size() - 1 - faceTrii;
// Reflect to account for the change of tri orientation in the new cell
reflect(coordinates);
}
void Foam::tracking::inProcessor
(
const processorPolyPatch& inPatch,
label& celli,
label& facei
)
{
// Break the topology. Convert the mesh face label to a patch-local face
// label, as this is the same on both sides of the processor interface.
// Invalidate the cell index.
celli = -1;
facei -= inPatch.start();
}
void Foam::tracking::outProcessor
(
const processorPolyPatch& outPatch,
barycentric& coordinates,
label& celli,
label& facei,
label& faceTrii
)
{
const polyMesh& mesh = outPatch.mesh();
// Restore the topology. Convert the patch-local face label to a mesh face
// label. Set the cell as the face's owner.
celli = outPatch.faceCells()[facei];
facei += outPatch.start();
// See tracking::crossCyclic
faceTrii = mesh.faces()[facei].size() - 1 - faceTrii;
// See tracking::crossCyclic
reflect(coordinates);
}
// ************************************************************************* //