Download data/src/triSurface/meshTriangulation/meshTriangulation.C from introvoyz042/OpenFOAM-dev: direct link, hf CLI and curl.
- Browser
- Download file 13 kB
-
https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/src/triSurface/meshTriangulation/meshTriangulation.C
- Command line
-
hf download hf://datasets/introvoyz042/OpenFOAM-dev/data/src/triSurface/meshTriangulation/meshTriangulation.C
-
curl -L -o meshTriangulation.C https://huggingface.co/datasets/introvoyz042/OpenFOAM-dev/resolve/main/data/src/triSurface/meshTriangulation/meshTriangulation.C
13 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| bool Foam::meshTriangulation::isInternalFace | |
| ( | |
| const primitiveMesh& mesh, | |
| const boolList& includedCell, | |
| const label facei | |
| ) | |
| { | |
| if (mesh.isInternalFace(facei)) | |
| { | |
| label own = mesh.faceOwner()[facei]; | |
| label nei = mesh.faceNeighbour()[facei]; | |
| if (includedCell[own] && includedCell[nei]) | |
| { | |
| // Neighbouring cell will get included in subset | |
| // as well so face is internal. | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| void Foam::meshTriangulation::getFaces | |
| ( | |
| const primitiveMesh& mesh, | |
| const boolList& includedCell, | |
| boolList& faceIsCut, | |
| label& nFaces, | |
| label& nInternalFaces | |
| ) | |
| { | |
| // All faces to be triangulated. | |
| faceIsCut.setSize(mesh.nFaces()); | |
| faceIsCut = false; | |
| nFaces = 0; | |
| nInternalFaces = 0; | |
| forAll(includedCell, celli) | |
| { | |
| // Include faces of cut cells only. | |
| if (includedCell[celli]) | |
| { | |
| const labelList& cFaces = mesh.cells()[celli]; | |
| forAll(cFaces, i) | |
| { | |
| label facei = cFaces[i]; | |
| if (!faceIsCut[facei]) | |
| { | |
| // First visit of face. | |
| nFaces++; | |
| faceIsCut[facei] = true; | |
| // See if would become internal or external face | |
| if (isInternalFace(mesh, includedCell, facei)) | |
| { | |
| nInternalFaces++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| Pout<< "Subset consists of " << nFaces << " faces out of " << mesh.nFaces() | |
| << " of which " << nInternalFaces << " are internal" << endl; | |
| } | |
| void Foam::meshTriangulation::insertTriangles | |
| ( | |
| const triFaceList& faceTris, | |
| const label facei, | |
| const label regionI, | |
| const bool reverse, | |
| List<labelledTri>& triangles, | |
| label& triI | |
| ) | |
| { | |
| // Copy triangles. Optionally reverse them | |
| forAll(faceTris, i) | |
| { | |
| const triFace& f = faceTris[i]; | |
| labelledTri& tri = triangles[triI]; | |
| if (reverse) | |
| { | |
| tri[0] = f[0]; | |
| tri[2] = f[1]; | |
| tri[1] = f[2]; | |
| } | |
| else | |
| { | |
| tri[0] = f[0]; | |
| tri[1] = f[1]; | |
| tri[2] = f[2]; | |
| } | |
| tri.region() = regionI; | |
| faceMap_[triI] = facei; | |
| triI++; | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| // Null constructor | |
| Foam::meshTriangulation::meshTriangulation() | |
| : | |
| triSurface(), | |
| nInternalFaces_(0), | |
| faceMap_() | |
| {} | |
| // Construct from faces of cells | |
| Foam::meshTriangulation::meshTriangulation | |
| ( | |
| const polyMesh& mesh, | |
| const label internalFacesPatch, | |
| const boolList& includedCell, | |
| const bool faceCentreDecomposition | |
| ) | |
| : | |
| triSurface(), | |
| nInternalFaces_(0), | |
| faceMap_() | |
| { | |
| const faceList& faces = mesh.faces(); | |
| const pointField& points = mesh.points(); | |
| const polyBoundaryMesh& patches = mesh.boundary(); | |
| // All faces to be triangulated. | |
| boolList faceIsCut; | |
| label nFaces, nInternalFaces; | |
| getFaces | |
| ( | |
| mesh, | |
| includedCell, | |
| faceIsCut, | |
| nFaces, | |
| nInternalFaces | |
| ); | |
| // Find upper limit for number of triangles | |
| // (can be less if triangulation fails) | |
| label nTotTri = 0; | |
| if (faceCentreDecomposition) | |
| { | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei]) | |
| { | |
| nTotTri += faces[facei].size(); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei]) | |
| { | |
| nTotTri += faces[facei].nTriangles(); | |
| } | |
| } | |
| } | |
| Pout<< "nTotTri : " << nTotTri << endl; | |
| // Storage for new and old points (only for faceCentre decomposition; | |
| // for triangulation uses only existing points) | |
| pointField newPoints; | |
| if (faceCentreDecomposition) | |
| { | |
| newPoints.setSize(mesh.nPoints() + faces.size()); | |
| forAll(mesh.points(), pointi) | |
| { | |
| newPoints[pointi] = mesh.points()[pointi]; | |
| } | |
| // Face centres | |
| forAll(faces, facei) | |
| { | |
| newPoints[mesh.nPoints() + facei] = mesh.faceCentres()[facei]; | |
| } | |
| } | |
| // Storage for all triangles | |
| List<labelledTri> triangles(nTotTri); | |
| faceMap_.setSize(nTotTri); | |
| label triI = 0; | |
| if (faceCentreDecomposition) | |
| { | |
| // Decomposition around face centre | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Triangulate internal faces | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei)) | |
| { | |
| // Face was internal to the mesh and will be 'internal' to | |
| // the surface. | |
| // Triangulate face | |
| const face& f = faces[facei]; | |
| forAll(f, fp) | |
| { | |
| faceMap_[triI] = facei; | |
| triangles[triI++] = | |
| labelledTri | |
| ( | |
| f[fp], | |
| f.nextLabel(fp), | |
| mesh.nPoints() + facei, // face centre | |
| internalFacesPatch | |
| ); | |
| } | |
| } | |
| } | |
| nInternalFaces_ = triI; | |
| // Triangulate external faces | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei)) | |
| { | |
| // Face will become outside of the surface. | |
| label patchi = -1; | |
| bool reverse = false; | |
| if (mesh.isInternalFace(facei)) | |
| { | |
| patchi = internalFacesPatch; | |
| // Check orientation. Check which side of the face gets | |
| // included (note: only one side is). | |
| if (includedCell[mesh.faceOwner()[facei]]) | |
| { | |
| reverse = false; | |
| } | |
| else | |
| { | |
| reverse = true; | |
| } | |
| } | |
| else | |
| { | |
| // Face was already outside so orientation ok. | |
| patchi = patches.whichPatch(facei); | |
| reverse = false; | |
| } | |
| // Triangulate face | |
| const face& f = faces[facei]; | |
| if (reverse) | |
| { | |
| forAll(f, fp) | |
| { | |
| faceMap_[triI] = facei; | |
| triangles[triI++] = | |
| labelledTri | |
| ( | |
| f.nextLabel(fp), | |
| f[fp], | |
| mesh.nPoints() + facei, // face centre | |
| patchi | |
| ); | |
| } | |
| } | |
| else | |
| { | |
| forAll(f, fp) | |
| { | |
| faceMap_[triI] = facei; | |
| triangles[triI++] = | |
| labelledTri | |
| ( | |
| f[fp], | |
| f.nextLabel(fp), | |
| mesh.nPoints() + facei, // face centre | |
| patchi | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| else | |
| { | |
| // Triangulation using existing vertices | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Create a triangulation engine | |
| polygonTriangulate triEngine; | |
| // Triangulate internal faces | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei] && isInternalFace(mesh, includedCell, facei)) | |
| { | |
| triEngine.triangulate | |
| ( | |
| UIndirectList<point>(points, faces[facei]) | |
| ); | |
| insertTriangles | |
| ( | |
| triEngine.triPoints(faces[facei]), | |
| facei, | |
| internalFacesPatch, | |
| false, // no reverse | |
| triangles, | |
| triI | |
| ); | |
| } | |
| } | |
| nInternalFaces_ = triI; | |
| // Triangulate external faces | |
| forAll(faceIsCut, facei) | |
| { | |
| if (faceIsCut[facei] && !isInternalFace(mesh, includedCell, facei)) | |
| { | |
| // Face will become outside of the surface. | |
| label patchi = -1; | |
| bool reverse = false; | |
| if (mesh.isInternalFace(facei)) | |
| { | |
| patchi = internalFacesPatch; | |
| // Check orientation. Check which side of the face gets | |
| // included (note: only one side is). | |
| if (includedCell[mesh.faceOwner()[facei]]) | |
| { | |
| reverse = false; | |
| } | |
| else | |
| { | |
| reverse = true; | |
| } | |
| } | |
| else | |
| { | |
| // Face was already outside so orientation ok. | |
| patchi = patches.whichPatch(facei); | |
| reverse = false; | |
| } | |
| triEngine.triangulate | |
| ( | |
| UIndirectList<point>(points, faces[facei]) | |
| ); | |
| insertTriangles | |
| ( | |
| triEngine.triPoints(faces[facei]), | |
| facei, | |
| patchi, | |
| reverse, // whether to reverse | |
| triangles, | |
| triI | |
| ); | |
| } | |
| } | |
| } | |
| // Shrink if necessary (because of invalid triangulations) | |
| triangles.setSize(triI); | |
| faceMap_.setSize(triI); | |
| Pout<< "nInternalFaces_:" << nInternalFaces_ << endl; | |
| Pout<< "triangles:" << triangles.size() << endl; | |
| geometricSurfacePatchList surfPatches(patches.size()); | |
| forAll(patches, patchi) | |
| { | |
| surfPatches[patchi] = | |
| geometricSurfacePatch | |
| ( | |
| patches[patchi].physicalType(), | |
| patches[patchi].name(), | |
| patchi | |
| ); | |
| } | |
| // Create globally numbered tri surface | |
| if (faceCentreDecomposition) | |
| { | |
| // Use newPoints (mesh points + face centres) | |
| triSurface globalSurf(triangles, surfPatches, newPoints); | |
| // Create locally numbered tri surface | |
| triSurface::operator= | |
| ( | |
| triSurface | |
| ( | |
| globalSurf.localFaces(), | |
| surfPatches, | |
| globalSurf.localPoints() | |
| ) | |
| ); | |
| } | |
| else | |
| { | |
| // Use mesh points | |
| triSurface globalSurf(triangles, surfPatches, mesh.points()); | |
| // Create locally numbered tri surface | |
| triSurface::operator= | |
| ( | |
| triSurface | |
| ( | |
| globalSurf.localFaces(), | |
| surfPatches, | |
| globalSurf.localPoints() | |
| ) | |
| ); | |
| } | |
| } | |
| // ************************************************************************* // | |