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import omni
import random
import numpy as np
from pxr import Usd, UsdGeom, Gf, Sdf, UsdShade
from scipy.spatial.transform import Rotation
# --- Asset and Scene Configuration ---
CROP_ASSETS = {
"soybean": ["_1", "_2", "_3", "_4", "_5", "_6", "_7", "_8", "_9"],
"sorghum": ["_1", "_2", "_3", "_4", "_5", "_6", "_7", "_8", "_9"],
"cotton": ["_1", "_2", "_3", "_4", "_5", "_6", "_7", "_8", "_9"],
"corn": ["_1", "_2", "_3", "_4", "_5", "_6", "_61", "_62", "_7", "_71", "_72", "_8", "_81", "_9", "_91", "_92"],
"cane": ["_1", "_2"]
}
CROP_AGES = {
"y": ["_1", "_2"],
"y-m": ["_3", "_4", "_5"],
"m-l": ["_5", "_6", "_7"],
"l": ["_8", "_9"]
}
ROW_SPACING = {
"corn": 0.45,
"soybean": 0.45,
"sorghum": 0.45,
"cotton": 0.9,
"cane": 1.0
}
WEED_ASSETS = [
"/World/weed/broadleaf_1",
"/World/weed/broadleaf_2",
"/World/weed/grass_1",
"/World/weed/grass_2"
]
OBSTACLE_ASSETS = [
"/World/obstacle/cones/c1",
"/World/obstacle/cones/c2",
"/World/obstacle/cones/c3",
"/World/obstacle/cones/c4",
"/World/obstacle/female_adult_police_01_new",
"/World/obstacle/male_adult_construction_01_new",
# "/World/ood/Tractor"
]
# Weed
VOLUME_MAPPING = {
"none": 0,
"some": 50, # Number of assets to spawn
"lot": 500
}
OBSTACLE_VOLUME_MAPPING = {
"none": 0,
"some": 5,
"lot": 15
}
TIME_OF_DAY_MAPPING = {
"early": 85,
"noon": 0,
"late": -75
}
#
GROUND_MATERIALS = [
"/FlatGrid/Looks/Dirt",
"/FlatGrid/Looks/Mulch_Brown",
"/FlatGrid/Looks/Mulch_Dry"
]
# --- Helper Functions ---
def change_ground_material(stage):
"""Changes the ground material using the MaterialBindingAPI."""
ground_path = "/FlatGrid/Environment"
ground_prim = stage.GetPrimAtPath(ground_path)
if not ground_prim:
print(f"Ground prim not found at {ground_path}.")
return
material_path = random.choice(GROUND_MATERIALS)
material_prim = stage.GetPrimAtPath(material_path)
if not material_prim:
print(f"Material prim not found at {material_path}.")
return
# Ensure the target prim is actually a Material
material = UsdShade.Material(material_prim)
if not material:
print(f"Prim at {material_path} is not a valid UsdShadeMaterial.")
return
# Apply the MaterialBindingAPI to the ground prim
binding_api = UsdShade.MaterialBindingAPI.Apply(ground_prim)
# Bind the material.
# UsdShade.Tokens.strongerThanDescendants ensures this material
# overrides any materials assigned to child prims.
binding_api.Bind(material, bindingStrength=UsdShade.Tokens.strongerThanDescendants)
print(f"Successfully bound {ground_path} to {material_path}")
def set_time_of_day(stage, time_of_day):
"""Sets the absolute time of day by finding or creating the rotation op."""
sun_path = "/World/CumulusLight/AxisNorth/AxisLatitude/AxisSHA"
sun_prim = stage.GetPrimAtPath(sun_path)
if not sun_prim:
print(f"Warning: Sun prim not found at {sun_path}.")
return
angle = TIME_OF_DAY_MAPPING.get(time_of_day, 180)
xform = UsdGeom.Xformable(sun_prim)
# 1. Look for an existing RotateX operation in the stack
rotate_op = None
for op in xform.GetOrderedXformOps():
if op.GetOpType() == UsdGeom.XformOp.TypeRotateX:
rotate_op = op
break
# 2. If it exists, set the absolute value. If not, create it.
if rotate_op:
rotate_op.Set(float(angle))
else:
# This adds the op to the stack and sets the initial absolute value
xform.AddRotateXOp(precision=UsdGeom.XformOp.PrecisionFloat).Set(float(angle))
def set_robust_transform(prim, translation=None, rotation_euler=None, scale=None):
"""
Robustly updates or adds transform operations to a prim.
Handles existing Ops, different precisions, and Quaternion vs Euler rotations.
"""
xform = UsdGeom.Xformable(prim)
# We use this to track which ops we've updated to avoid duplicates
found_ops = {"translate": None, "rotate": None, "scale": None}
for op in xform.GetOrderedXformOps():
op_type = op.GetOpType()
if op_type in [UsdGeom.XformOp.TypeTranslate]:
found_ops["translate"] = op
elif op_type in [UsdGeom.XformOp.TypeRotateXYZ, UsdGeom.XformOp.TypeOrient]:
found_ops["rotate"] = op
elif op_type in [UsdGeom.XformOp.TypeScale]:
found_ops["scale"] = op
# --- Handle Translation ---
if translation is not None:
if found_ops["translate"]:
found_ops["translate"].Set(translation)
else:
xform.AddTranslateOp().Set(translation)
# --- Handle Rotation (Euler Z to XYZ or Quat) ---
if rotation_euler is not None:
z_deg = rotation_euler[2] # Assuming we mostly care about Z for plants
if found_ops["rotate"]:
op = found_ops["rotate"]
attr_type = op.GetAttr().GetTypeName()
if attr_type in (Sdf.ValueTypeNames.Quatf, Sdf.ValueTypeNames.Quatd):
# Convert Euler to Quat
r = Rotation.from_euler('z', z_deg, degrees=True)
q = r.as_quat() # x, y, z, w
quat_val = Gf.Quatd(q[3], q[0], q[1], q[2]) if attr_type == Sdf.ValueTypeNames.Quatd else Gf.Quatf(q[3], q[0], q[1], q[2])
op.Set(quat_val)
else:
# Standard Euler (Vec3f or Vec3d)
current_rot = op.Get() or Gf.Vec3f(0)
op.Set(Gf.Vec3f(current_rot[0], current_rot[1], z_deg))
else:
xform.AddRotateXYZOp().Set(Gf.Vec3f(0, 0, z_deg))
# --- Handle Scale ---
if scale is not None:
if found_ops["scale"]:
found_ops["scale"].Set(scale)
else:
xform.AddScaleOp().Set(scale)
def scatter_assets(stage, asset_paths, num_assets, area_min, area_max, root_path):
if num_assets == 0: return
stage.DefinePrim(root_path, "Xform")
for i in range(num_assets):
asset_path = random.choice(asset_paths)
new_path = f"{root_path}/item_{i}"
omni.usd.duplicate_prim(stage, asset_path, new_path)
prim = stage.GetPrimAtPath(new_path)
pos = Gf.Vec3f(random.uniform(area_min[0], area_max[0]),
random.uniform(area_min[1], area_max[1]), 0)
rot = Gf.Vec3f(0, 0, random.uniform(0, 360))
set_robust_transform(prim, translation=pos, rotation_euler=rot, scale=Gf.Vec3f(1.0))
def get_crop_paths (crop_type, crop_age):
"""Get valid prim paths for the selected crop type and age."""
base_path = f"/World/base/{crop_type}"
age_suffixes = CROP_AGES.get(crop_age, [])
available_suffixes = CROP_ASSETS.get(crop_type, [])
valid_suffixes = [s for s in age_suffixes if s in available_suffixes]
if not valid_suffixes:
raise ValueError(f"No assets found for crop {crop_type} with age {crop_age}'.")
return [f"{base_path}/{suffix}" for suffix in valid_suffixes]
def generate_scene(config):
stage = omni.usd.get_context().get_stage()
# ... [Config parsing logic] ...
# --- Field Generation ---
root_crop_path = Sdf.Path(f"/root/{config['crop_type']}_{config['crop_age']}_field")
if stage.GetPrimAtPath(root_crop_path): stage.RemovePrim(root_crop_path)
stage.DefinePrim(root_crop_path, "Xform")
curve_effect = np.sin(np.linspace(0, 6 * np.pi, config["num_plants_in_row"])) * 0.35 if config["curve"] else np.zeros(config["num_plants_in_row"])
print(f"Generating {config['num_rows']} rows with {config['num_plants_in_row']} plants each (Curve: {config['curve']})")
for i in range(config["num_rows"]):
for j in range(config["num_plants_in_row"]):
if random.random() < 0.1: continue
new_prim_path = f"{root_crop_path}/row_{i}_plant_{j}"
omni.usd.duplicate_prim(stage, random.choice(get_crop_paths(config["crop_type"], config["crop_age"])), new_prim_path)
prim = stage.GetPrimAtPath(new_prim_path)
# Position logic
offset = random.uniform(-0.02, 0.02)
x_pos = i * ROW_SPACING.get(config["crop_type"], 0.45) + offset + curve_effect[j]
y_pos = j * 0.1 + offset
# Scale logic
s = 1.0 + random.uniform(-0.05, 0.05)
set_robust_transform(
prim,
translation=Gf.Vec3f(x_pos, y_pos, 0),
rotation_euler=Gf.Vec3f(0, 0, random.uniform(0, 360)),
scale=Gf.Vec3f(s, s, s)
)
# Scatter Weeds/Obstacles
field_w = config["num_rows"] * ROW_SPACING.get(config["crop_type"], 0.45)
field_l = config["num_plants_in_row"] * 0.1
print(f"Scattering weeds and obstacles (Weeds: {config['weed_volume']}, Obstacles: {config['obstacle_volume']})")
scatter_assets(stage, WEED_ASSETS, VOLUME_MAPPING[config["weed_volume"]], (0,0), (field_w, field_l), Sdf.Path("/root/Weeds"))
print(f"Scattering obstacles (Volume: {config['obstacle_volume']})")
scatter_assets(stage, OBSTACLE_ASSETS, OBSTACLE_VOLUME_MAPPING[config["obstacle_volume"]], (0,0), (field_w, field_l), Sdf.Path("/root/Obstacles"))
# print(f"Setting time of day to {config['time_of_day']}")
# set_time_of_day(stage, config["time_of_day"])
# print("Changing ground material")
# change_ground_material(stage)
print("Scene generation complete!")
# --- USER CONFIGURATION ---
# Modify the values in this dictionary to change the generated scene.
CONFIG = {
"crop_type": "cane", # Options: "soybean", "sorghum", "cotton", "corn"
"crop_age": "y", # Options: "y", "y-m", "m-l", "l"
"curve": False, # Options: True or False
"num_plants_in_row": 250, # Number of plants in each row
"num_rows": 20, # Number of rows in the field
"weed_volume": "none", # Options: "none", "some", "lot"
"obstacle_volume": "none", # Options: "none", "some", "lot"
"time_of_day": "noon" # Options: "early", "noon", "late"
}
# --- END USER CONFIGURATION ---
# Execute the scene generation
generate_scene(CONFIG)
# for crop_type in ["soybean", "sorghum", "cotton", "corn"]:
# for crop_age in ["y", "y-m", "m-l", "l"]:
# CONFIG = {
# "crop_type": crop_type,
# "crop_age": crop_age,
# "curve": False,
# "num_plants_in_row": 250,
# "num_rows": 20,
# "weed_volume": "some",
# "obstacle_volume": "some",
# "time_of_day": "noon"
# }
# generate_scene(CONFIG) |