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imezx/JPSPlus
README.md
# JPSPlus JPSPlus is a high-performance **2D grid pathfinding** library for Roblox based on **Jump Point Search Plus (JPS+)** algorithm. It preprocesses static maps to enable very fast A* queries by β€œjumping” between critical nodes while preserving **optimal** paths on uniform-cost grids. **The Concept:** Traditional...
368
readme
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EgoMoose/rbx-viewport-window
README.md
# rbx-viewport-window Huge shout-out to [EmilyBendsSpace](https://x.com/EmilyBendsSpace) as their work is instrumental in ViewportWindows. ViewportWindow provides developers with the tools to use viewport frames much like you'd use a window in real life. You can look into them and see a different space that is contai...
246
readme
null
EgoMoose/rbx-wallstick
README.md
# rbx-wallstick A system for sticking characters to surfaces within Roblox. ### Videos https://github.com/user-attachments/assets/bd4efde2-9323-4db1-896c-6407263e458e https://github.com/user-attachments/assets/2a0478de-6e1f-4676-b778-9709b9e3f18f https://github.com/user-attachments/assets/c6d9a53d-f6c2-4924-9286-72...
120
readme
null
Sleitnick/RbxObservers
README.md
# RbxObservers A collection of observer utility functions. ## Installation ### Wally Add `sleitnick/observers` to dependencies list: ```toml [package] name = "your_name/your_project" version = "0.1.0" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" [dependencies] Observers = "sleitnick/obs...
168
readme
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AnotherSubatomo/RbxShader
README.md
# RbxShader A robust, simple, and performant fragment shader engine, for everyone. The shader engine can run virtually any shader program that operates on a per-pixel basis, just like those on [Shadertoy](https://www.shadertoy.com/). Porting these programs are relatively easy due to their code structuring being simila...
660
readme
null
EgoMoose/rbx-react-studio-properties
README.md
[react-studio-properties/releases]: https://github.com/EgoMoose/rbx-react-studio-properties/releases [react-studio-properties/wally]: https://wally.run/package/egomoose/react-studio-properties [badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg [badges/wally]:...
349
readme
null
EgoMoose/rbx-bufferize
README.md
[bufferize/releases]: https://github.com/EgoMoose/rbx-bufferize/releases [bufferize/wally]: https://wally.run/package/egomoose/bufferize [badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg [badges/wally]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191...
2,055
readme
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Quamatic/rbxts-profile-store
README.md
# @rbxts/profile-store ## Installation: `npm i @rbxts/profile-store` ## Documentation See [MadStudioRoblox/ProfileStore](https://github.com/MadStudioRoblox/ProfileStore)
47
readme
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Shiawaseu/RBLX-Whitelist
README.md
# RBLX-Whitelist Source repo for my series on writing secure Authentication systems in Roblox - To read the guide, visit my [website](https://shiawase.dev/blog/rblx-auth1) ## Flowchart Image Version ![flowchart](/assets/FlowchartDiagram.png) Mermaid (interactive) Version ```mermaid graph TD; A[User execute...
500
readme
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Ultray-Studios/RBXConnectionManager
README.md
# RBXConnectionManager This is our first open-source release. Please add a ⭐ if you like the idea of this project or if you like to use it. Roblox Developer Forum Thread: https://devforum.roblox.com/t/3503750 Consider joining our community aswell! https://discord.gg/8ed3W53kHv/ to see progress on our very advanced p...
799
readme
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imezx/InfiniteMath
README.md
InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit of `10^308`. Here's the [installation](https://kdudedev.github.io/InfiniteMath/docs/Installation) page, an in-depth [explanation](https://kdudedev.github.io/InfiniteMath/docs/Explanation) of the module, and API [docume...
253
readme
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imezx/InfiniteMath
null
# What is this? InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit which about: > -10^308 to 10^308 This is normally perfectly fine for games, but sometimes you might want to go past that limit, even just a little bit. InfiniteMath allows you to have practically infi...
676
documentation
https://kdudedev.github.io/InfiniteMath/docs/Explanation/
imezx/InfiniteMath
null
# Datastore Implementation InfiniteMath uses metatables, meaning numbers created using it can't be saved in a datastore. If you do save an InfiniteMath number in a datastore, it will lose its metamethods which means no operations, comparisons, etc. The solution is to recreate the number when loading it using `.new()`...
115
documentation
https://kdudedev.github.io/InfiniteMath/docs/Datastore/
Sleitnick/Knit
README.md
## :warning: No Longer Maintained :warning: Knit has been archived and will no longer receive updates. Please [read here](/ARCHIVAL.md) for more information. # Knit Knit is a lightweight framework for Roblox that simplifies communication between core parts of your game and seamlessly bridges the gap between the ser...
880
readme
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Epix-Incorporated/Adonis
README.md
  Adonis is a community-maintained server moderation and management system created for use on the Roblox platform. ## ✨ Installation πŸ“’ **New to Adonis? Take a look at our [official quick start video](https://youtu.be/1f9x9gdxLjw) or read [the unofficial setup guide](https://devforum.roblox.com/t/1535122).** ...
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readme
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Epix-Incorporated/Adonis
null
## What is Adonis? Adonis is a server moderation and management system created for the Roblox platform. Uploaded to GitHub for collaboration and issue tracking. ## Adonis Loader <https://www.roblox.com/library/7510622625/Adonis-Admin-Loader-Epix-Incorporated> ## Adonis MainModule (Source) <https://www.roblox.com/...
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documentation
https://adonis.dev/
SirMallard/Iris
README.md
# Iris Iris is an Immediate mode GUI Library for Roblox, Based on [Dear ImGui](https://github.com/ocornut/imgui). It solves the same problems as Dear ImGui: providing a simple and bloat-free UI system, designed for visualisation and debugging. It is fast, portable, and self-contained (no external dependencies). #### ...
1,355
readme
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SirMallard/Iris
null
### Fast, portable, self-contained Iris is a standalone module, with no dependencies, designed to be as lightweight and easy on resources whilst providing a rich experience. ### Favouring simplicity and functionality Iris favours writing as little code as possible. You describe what you want and Iris organises handl...
631
documentation
https://sirmallard.github.io/Iris/
evaera/Cmdr
README.md
# Cmdr **A fully extensible, type-safe command framework for Roblox.** Build powerful in-game command systems, developer tools, and admin workflows with a framework designed to integrate directly into your experience. Originally built as a developer console for debugging and internal tools, Cmdr has evolved into a p...
379
readme
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evaera/Cmdr
null
Work in progress We're sorry but this article has yet to be written.
16
documentation
https://eryn.io/Cmdr/docs/contribute/
evaera/Cmdr
null
Some commands that run on the server might need to also do something on the client, or on every client. Network event handlers are callback functions that you can set to run when a server command sends a message back to the client. Only one handler can be set to a certain event at a time, so it's possible to change the...
284
documentation
https://eryn.io/Cmdr/docs/networkeventhandlers/
littensy/charm
README.md
# Charm Fine-grained reactivity for Roblox npm package β†’ Charm is a reactive state management library designed for storing data in discrete containers called _signals_. Connect behavior to data with signals, ensuring systems stay up-to-date with their underlying data while reactivity eliminates the need for ...
8,349
readme
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littensy/charm
null
# @rbxts/charm 0.11.0Γ‚ Ҁ’Â PublicΓ‚ Ҁ’Â Published 3 months ago * [ Readme](https://www.npmjs.com/package/@rbxts/charm?activeTab=readme) * [Code Beta](https://www.npmjs.com/package/@rbxts/charm?activeTab=code) * [0 Dependencies](https://www.npmjs.com/package/@rbxts/charm?activeTab=dependencies) * [18 Dependen...
8,165
documentation
https://www.npmjs.com/package/@rbxts/charm
imezx/Warp
README.md
# Warp # A rapidly-fast & powerful networking library. ## Why Warp ### ⚑ Performance Warp is rapidly-fast with much less bandwidth compared to native. ### πŸƒ Compact Warp is a simple, efficient & lightweight library. ### πŸ“Š Dynamic Warp is dynamic by default. It serializes and deserializes data dynamically without...
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readme
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imezx/Warp
null
⚑ ## Performance Warp is rapidly-fast with much less bandwidth compared to native.
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documentation
https://imezx.github.io/Warp/
imezx/Warp
null
# Overview ​ Warp is a powerful networking library for Roblox that comes with rapidly-fast performance and efficient with Typing to any-scale games. ## Why Warp ​ ### ⚑ Performance ​ Warp is rapidly-fast with much less bandwidth compared to native. ### πŸƒ Compact ​ Warp is a simple, efficient & lightweight librar...
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documentation
https://imezx.github.io/Warp/guide/
imezx/Warp
null
# Warp 1.0 deprecated ​ The public main of the Warp library. ## `.Server` server side ​ Create a new event for Server-Side lua -- Server local Event1 = Warp.Server("Event1") ## `.Client` client side ​ Create a new event for Client-Side. lua -- Client local Event1 = Warp.Client("Event1")
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documentation
https://imezx.github.io/Warp/api/1.0/warp
imezx/Warp
null
# Warp 1.1 pre-release ​ The public main of the Warp library. WARNING This version (1.1.x) is not backward compatible with 1.0.x. ## `.Server` server side ​ Get the Server operation for server-side. lua -- Server local Server = Warp.Server() ## `.Client` client side ​ Get the Client operation for clien...
135
documentation
https://imezx.github.io/Warp/api/1.1/warp
imezx/Warp
null
# Installation ​ ## wally ​ wally.toml toml [dependencies] warp = "imezx/warp@1.1.0" ## pesde ​ pesde.tomlcli toml [dependencies] warp = { name = "eternitydev/warp", version = "^1.1.0" } bash pesde add eternitydev/warp ## Roblox Studio ​ 1. Get the `.rbxm` file from the [github](https:...
139
documentation
https://imezx.github.io/Warp/guide/installation
imezx/Warp
null
# Getting Started 1.1 ​ ### `Installation` ​ First, you have to require the Warp module. lua local Warp = require(path.to.module) Then, you should do `.Server` or `.Client` lua local Server = Warp.Server() --> for Server-side only local Client = Warp.Client() --> for Client-side only ### `Basic Usag...
275
documentation
https://imezx.github.io/Warp/guide/getting-started
imezx/Warp
null
# Example 1.1 ​ Let's try and play something with Warp! SchemasServerClient luau local Schema = require(path.to.warp).Buffer.Schema return { Example = Schema.array(Schema.string), Ping = Schema.string, Pong = Schema.string, PingAll = Schema.string, luau local Warp = re...
544
documentation
https://imezx.github.io/Warp/guide/example
imezx/Warp
null
# Client event ​ For Client-sided ## `.Client` yield ​ Create new Warp event. VariableExample luau ( Identifier: string ) luau local Remote = Warp.Client("Remote") ## `.fromClientArray` yield ​ Create new Warp events with array. VariableExample luau ( { any } ) luau ...
558
documentation
https://imezx.github.io/Warp/api/1.0/client
imezx/Warp
null
# Signal utilities ​ A alternative of BindableEvent. ## `.Signal` ​ Create new Signal. VariableExample luau ( Identifier: string ) luau local Signal1 = Warp.Signal("Signal1") ## `.fromSignalArray` ​ Create new Signal. VariableExample luau ( { string } ) luau local ...
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documentation
https://imezx.github.io/Warp/api/1.0/signal
imezx/Warp
null
# Rate Limit feature ​ Ratelimit is one of most useful feature. ( Configured on Server only and For Client ) ## `Setup` ​ When creating a event on Server, you can add second argument (optional) as table `rateLimit` to limit the number of times the event can be called and the interval for reset the counter on client...
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documentation
https://imezx.github.io/Warp/api/1.0/ratelimit
imezx/Warp
null
# Server event ​ For Server-sided ## `.Server` yield ​ Create new Warp event. VariableExample luau ( Identifier: string, rateLimit: { maxEntrance: number?, interval: number?, }? ) luau local Remote = Warp.Server("Remote") ## `.fromServerArray` yield ​...
795
documentation
https://imezx.github.io/Warp/api/1.0/server
imezx/Warp
null
# Server 1.1 ​ For Server-sided operations. ## Getting the Server Object ​ lua local Server = Warp.Server() ## `.reg_namespaces` ​ Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client. INFO this is optional and condition...
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documentation
https://imezx.github.io/Warp/api/1.1/server
imezx/Warp
null
# Client 1.1 ​ For Client-sided operations. ## Getting the Client Object ​ lua local Client = Warp.Client() ## `.awaitReady` yield ​ Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier). INFO Its optionally, but highly recom...
1,000
documentation
https://imezx.github.io/Warp/api/1.1/client
imezx/Warp
null
# Buffer module ​ For efficient data serialization and schema definition with optimized packing. ## Getting the Buffer Object ​ lua local Buffer = Warp.Buffer ## Schema System v1.1 ​ Define strict data schemas for optimized serialization and type safety. ### Available Schema Types ​ lua -- Basic ty...
983
documentation
https://imezx.github.io/Warp/api/1.1/buffer
ffrostfall/ByteNet
README.md
# ByteNet ## Simple, buffer-based networking. [GitHub](https://github.com/ffrostfall/ByteNet) | [Documentation](https://ffrostfall.github.io/ByteNet/) ByteNet is an networking library which takes your Luau data, and serializes it into buffers. On the other end, ByteNet deserializes your data, and then feeds it back ...
314
readme
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ffrostfall/ByteNet
null
# simple buffer-based networking In ByteNet, you don't need to worry about type validation, optimization, packet structure, etc. ByteNet does all the hard parts for you! Strictly typed with an incredibly basic API that explains itself, ByteNet makes networking simple, easy, and quick. [Getting started](https://ffrost...
404
documentation
https://ffrostfall.github.io/ByteNet/
ffrostfall/ByteNet
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# Defining a packet ## what even is a packet in ByteNet anyway? Packets are the structured dictionaries you use to define the "format" your data is going to be sent in. These are named packets as you 'send' packets through network, and packets have their contents usually formatted in a specific way because, well they...
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documentation
https://ffrostfall.github.io/ByteNet/api/functions/definePacket/
ffrostfall/ByteNet
null
# Available special types Special types are how complex packet types are made. They can take in nearly any type, including themselves, and most importantly they are dynamic. This means you can have an array of any length, a map of any key type and any value type, and an optional value of any type. Special types alway...
1,079
documentation
https://ffrostfall.github.io/ByteNet/api/dataTypes/Specials/
ffrostfall/ByteNet
null
# Available primitive types ByteNet provides a large amount of "primitive" types for you to build more complex types that suit your game. Since primitive types don't need any parameters, you can just access them like the following: `ByteNet.<typename>`. For building more complex data structures, go look at the [Specia...
272
documentation
https://ffrostfall.github.io/ByteNet/api/dataTypes/Primitives/
paradoxum-games/lyra
README.md
# Lyra Safe and simple player data management for Roblox Documentation Β» Lyra makes it easy to safely and robustly manage your game's player data. It's designed to handle large amounts of data, prevent common game-breaking bugs, and make it easy to update your data format without breaking existing saves. ##...
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readme
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paradoxum-games/lyra
null
### Data Safety Session locking prevents data corruption, atomic transactions enable safe trading, and built-in validation catches bad data before it's saved. ### High Performance Auto-sharding handles large datasets, efficient DataStore usage minimizes costs, and automatic retries handle service limits gracefully. ...
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documentation
https://paradoxum-games.github.io/lyra/
MaximumADHD/Roblox-Plugins
README.md
# Roblox-Plugins A collection of Roblox plugins I've developed! # Building To build a plugin in this repository, make sure you have [Visual Studio Code](https://code.visualstudio.com) installed with one of the folders in this repository opened as the workspace. You will also need the [Rojo](https://marketplace.visuals...
115
readme
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1Axen/blink
README.md
An IDL compiler written in Luau for ROBLOX buffer networking # Performance Blink aims to generate the most performant and bandwidth-efficient code for your specific experience, but what does this mean? It means lower bandwidth usage directly resulting in **lower ping\*** experienced by players and secondly, it means ...
350
readme
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1Axen/blink
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πŸ“¦ ## Buffer Packing Zap packs data into buffers with no overhead. The same data can be sent using a fraction of the bandwidth.
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documentation
https://zap.redblox.dev/
1Axen/blink
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# Installation ​ ## With Aftman ​ ## From GitHub Releases ​ You can get the latest version from [GitHub Releases](https://github.com/red-blox/zap/releases/).
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documentation
https://zap.redblox.dev/install.html
1Axen/blink
null
# Options ​ Options are placed at the beginning of Zap config files and allow you to configure the way Zap generates code. ## `server_output` & `client_output` ​ These two options allow you to configure where Zap will output generated code. If you're not using the CLI these options can be ignored. The paths are rel...
1,965
documentation
https://zap.redblox.dev/config/options.html
1Axen/blink
null
# Generating Luau Code ​ ## Via the CLI ​ After [installing Zap](https://zap.redblox.dev/intro/getting-started.html), you can run the CLI with `zap [path to config file]`. The CLI assumes an output folder of `network` unless the [server_output and client_output](https://zap.redblox.dev/config/options.html#server-out...
129
documentation
https://zap.redblox.dev/usage/generation.html
1Axen/blink
null
# Using Your Generated Code ​ After [generating code](https://zap.redblox.dev/usage/generation.html), Zap provides two output files: the client API and the server API. Detailed documentation for both is provided below. INFO This page will assume you're using the default casing value of `PascalCase`. Learn more abou...
1,125
documentation
https://zap.redblox.dev/usage/generated-api.html
1Axen/blink
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# Getting Started ​ ## Installation ​ For users who wish to use Zap as a CLI, you can download the latest release from [GitHub Releases](https://github.com/red-blox/zap/releases/), or you can install it using [aftman](https://github.com/lpghatguy/aftman): bash aftman add red-blox/zap You can also use Zap in St...
294
documentation
https://zap.redblox.dev/intro/getting-started.html
1Axen/blink
null
# Tooling Integration ​ Zap supports the ability to output a Lua file that can deseralise compressed data so that it can be read by plugins and/or scripts such as [PacketProfiler](https://github.com/Pyseph/PacketProfiler/). Zap and PacketProfiler have created a common format for this interfacing as detailed below: #...
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documentation
https://zap.redblox.dev/usage/tooling.html
1Axen/blink
null
# Functions ​ Functions are another method of communication where the client can send arguments and have them returned by the server. For security, Zap only supports Client -> Server -> Client functions, not Server -> Client -> Server. ## Defining Functions ​ Functions are defined in your config file using the `func...
417
documentation
https://zap.redblox.dev/config/functions.html
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