| import os |
| import json |
| import argparse |
| import numpy as np |
| import collections |
| from src.layoutvlm.scene import Scene |
| from src.layoutvlm.layoutvlm import LayoutVLM |
| from utils.placement_utils import get_random_placement |
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| def parse_args(): |
| parser = argparse.ArgumentParser() |
| parser.add_argument("--scene_json_file", help="Path to scene JSON file", default="/home/v-meiszhang/amlt-project/LayoutVLM/benchmark_tasks/bookstore/bookstore_2.json") |
| parser.add_argument("--save_dir", help="Directory to save results", default="./results/test_run3") |
| |
| |
| parser.add_argument("--asset_dir", help="Directory to load assets from.", default="/home/v-meiszhang/backup/objaverse_processed") |
| return parser.parse_args() |
|
|
| def prepare_task_assets(task, asset_dir): |
| """ |
| Prepare assets for the task by processing their metadata and annotations. |
| This is a minimal version that assumes assets are already downloaded and processed. |
| """ |
| if "layout_criteria" not in task: |
| task["layout_criteria"] = "the layout should follow the task description and adhere to common sense" |
|
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| all_data = collections.defaultdict(list) |
| for original_uid in task["assets"].keys(): |
| |
| uid = '-'.join(original_uid.split('-')[:-1]) |
| |
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| data_path = os.path.join(asset_dir, uid, "data.json") |
| if not os.path.exists(data_path): |
| print(f"Warning: Asset data not found for {uid}") |
| continue |
| |
| with open(data_path, "r") as f: |
| data = json.load(f) |
| data['path'] = os.path.join(asset_dir, uid, f"{uid}.glb") |
| all_data[uid].append(data) |
|
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| |
| category_count = collections.defaultdict(int) |
| for uid, duplicated_assets in all_data.items(): |
| category_var_name = duplicated_assets[0]['annotations']['category'] |
| category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower() |
| category_count[category_var_name] += 1 |
|
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| task["assets"] = {} |
| category_idx = collections.defaultdict(int) |
| |
| for uid, duplicated_assets in all_data.items(): |
| category_var_name = duplicated_assets[0]['annotations']['category'] |
| category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower() |
| category_idx[category_var_name] += 1 |
| |
| for instance_idx, data in enumerate(duplicated_assets): |
| |
| category_var_name = f"{category_var_name}_{chr(ord('A') + category_idx[category_var_name]-1)}" if category_count[category_var_name] > 1 else category_var_name |
| |
| |
| var_name = f"{category_var_name}_{instance_idx}" if len(duplicated_assets) > 1 else category_var_name |
| |
| |
| task["assets"][f"{category_var_name}-{instance_idx}"] = { |
| "uid": uid, |
| "count": len(duplicated_assets), |
| "instance_var_name": var_name, |
| "asset_var_name": category_var_name, |
| "instance_idx": instance_idx, |
| "annotations": data["annotations"], |
| "category": data["annotations"]["category"], |
| 'description': data['annotations']['description'], |
| 'path': data['path'], |
| 'onCeiling': data['annotations']['onCeiling'], |
| 'onFloor': data['annotations']['onFloor'], |
| 'onWall': data['annotations']['onWall'], |
| 'onObject': data['annotations']['onObject'], |
| 'frontView': data['annotations']['frontView'], |
| 'assetMetadata': { |
| "boundingBox": { |
| "x": float(data['assetMetadata']['boundingBox']['y']), |
| "y": float(data['assetMetadata']['boundingBox']['x']), |
| "z": float(data['assetMetadata']['boundingBox']['z']) |
| }, |
| } |
| } |
|
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| return task |
|
|
| def main(): |
| args = parse_args() |
| |
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| |
| os.makedirs(args.save_dir, exist_ok=True) |
| |
| |
| with open(args.scene_json_file, 'r') as f: |
| scene_config = json.load(f) |
| |
| |
| scene_config = prepare_task_assets(scene_config, args.asset_dir) |
| |
| |
| layout_solver = LayoutVLM( |
| mode="one_shot", |
| save_dir=args.save_dir, |
| asset_source="objaverse" |
| ) |
| |
| |
| layout = layout_solver.solve(scene_config) |
| |
| |
| output_path = os.path.join(args.save_dir, 'layout.json') |
| with open(output_path, 'w') as f: |
| json.dump(layout, f, indent=2) |
| |
| print(f"Layout generated and saved to {output_path}") |
| |
| |
| print("Rendering final scene with 3D assets...") |
| from utils.blender_render import render_existing_scene |
| from utils.blender_utils import reset_blender |
| |
| try: |
| output_images, visual_marks = render_existing_scene( |
| layout, |
| scene_config, |
| save_dir=args.save_dir, |
| high_res=True, |
| render_top_down=True, |
| apply_3dfront_texture=False, |
| combine_obj_components=False, |
| fov_multiplier=1.3, |
| add_coordinate_mark=True, |
| annotate_object=True, |
| annotate_wall=True, |
| add_object_bbox=False, |
| topdown_save_file=os.path.join(args.save_dir, 'final_scene_top_down.png'), |
| sideview_save_file=os.path.join(args.save_dir, 'final_scene_side_view.png'), |
| side_view_indices=[0, 1, 2, 3] |
| ) |
| reset_blender() |
| print(f"Final scene renderings saved to {args.save_dir}") |
| print(f" - Top-down view: final_scene_top_down.png") |
| print(f" - Side views: final_scene_side_view.png") |
| except Exception as e: |
| print(f"Warning: Failed to render final scene: {e}") |
|
|
| if __name__ == "__main__": |
| main() |