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3.38 kB
metadata
license: cc-by-4.0
pretty_name: GUI World Model Data
size_categories:
- 100K<n<1M
tags:
- world-model
- gui
- computer-use
- screenshots
- games
GUI World Model Data
Interaction data for training small action-conditioned world models of graphical user interfaces: a model sees a screen and an action (click, drag, double-click, key) and predicts the next screen. Every app and game here was driven automatically in headless Chromium (Playwright); each record is screen -> action -> next screen.
Raw data only: screenshots, app states, actions. No model features are included (they are recomputed from the screenshots with a frozen image encoder).
Contents
| Folder | What | Size |
|---|---|---|
level0/ |
Two-player tic-tac-toe, clicks | 5,095 unique screens, 100,000 clicks |
settings/ |
Small settings app: toggles, slider drag, dropdown menu, reset | 524 screens, 30,000 actions |
files/ |
Small file manager: open folders, drag files onto folders, double-click preview (has hidden state) | 1,885 states, 40,000 actions |
snake/ |
Snake on an 8x8 board, keys, random food | 40,001 frames, 40,000 steps |
snake_human/ |
One short human Snake session | 272 frames |
paint/ |
Paint app: drag strokes with colours | 40,004 frames, 4 workers |
tetris/ |
Tetris-style game (21 gravity speeds, 8 keys), random play | 80,008 frames, 8 workers |
tetris_expert/ |
Same game, played by a scripted expert | 80,008 frames, 8 workers |
tinyapps/ |
TinyApps: 1,100 procedurally generated small apps (toggles, checkboxes, counters, radio groups, dropdowns, dialogs, tabs; random layout, theme, labels, wiring). States and actions only - no screenshots | 69,892 states, 330,000 clicks |
Model checkpoints (*.pt, PyTorch) trained on these folders are included next to their data.
Formats
- Screenshots are packed into tar shards
img-000.tar,img-001.tar, ... (at most ~1 GB each) next to the folder's JSON. Inside:0.png,1.png, ... (Tetris: lossless WebP,0.webp, ...; bit-identical to the original PNGs). File number = state / frame index. Untar into animg/folder.- 224 x 224 RGB for all apps; Tetris frames are 620 x 620 crops.
- Apps with unique states (
level0,settings,files):states.json(one entry per unique state; screenshotishows statei) and transitions (transitions.npz:src, x, y, dstfor tic-tac-toe;transitions.json:[src, kind, x1, y1, x2, y2, dst]with kind 0 = drag, 1 = click, 2 = double-click, 3 = type). - Games (
snake,paint,tetris*): frame sequences;states.json[t]describes framet,actions.json[t]is the action taken after framet;episodes.jsongives the episode of each frame where present. - TinyApps (
tinyapps/apps_w*.json): a list of apps{seed, spec, states, trans}withtrans = [src, x, y, dst](click position in pixels of the 224 x 224 page). Screens are re-rendered from the states by the generator page (tinyapp.html#SEED,window.__set(state)), which is deterministic.
Notes
files/has hidden state: what is inside a closed folder is not visible, so many states share one screenshot.- Tetris frames carry faint renderer noise (low-amplitude pixel differences between otherwise equal frames).
- Code (collectors, generator, models) will be released with the accompanying paper.