Dataset Viewer
Auto-converted to Parquet Duplicate
image
image
split
string
prompt
string
action_id
int64
action_text
string
latency
int64
latency_ms
float64
reward
float64
done
bool
episode_idx
int64
t
int64
seed
int64
deterministic
bool
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
0
0
0
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
1
0
1
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
3
0
3
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
4
0
4
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
5
0
5
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
6
0
6
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
7
0
7
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
8
0
8
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
9
0
9
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
10
0
10
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
11
0
11
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
12
0
12
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
13
0
13
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
14
0
14
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
15
0
15
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
17
0
17
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
18
0
18
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
19
0
19
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
20
0
20
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
21
0
21
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
22
0
22
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
23
0
23
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
24
0
24
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
25
0
25
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
27
0
27
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
28
0
28
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
29
0
29
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
30
0
30
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
31
0
31
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
32
0
32
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
33
0
33
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
34
0
34
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
35
0
35
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
36
0
36
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
37
0
37
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
38
0
38
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
39
0
39
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
40
0
40
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
41
0
41
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
42
0
42
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
43
0
43
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
44
0
44
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
45
0
45
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
46
0
46
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
47
0
47
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
48
0
48
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
49
0
49
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
50
0
50
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
51
0
51
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
52
0
52
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
53
0
53
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
56
0
56
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
57
0
57
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
58
0
58
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
59
0
59
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
60
0
60
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
61
0
61
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
62
0
62
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0
false
63
0
63
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
0
1
0
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
1
1
1
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
3
1
3
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
4
1
4
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
5
1
5
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
6
1
6
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
7
1
7
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
8
1
8
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
9
1
9
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
10
1
10
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
11
1
11
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
12
1
12
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
13
1
13
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
14
1
14
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
15
1
15
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
17
1
17
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
18
1
18
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
19
1
19
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
20
1
20
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
21
1
21
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
22
1
22
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
23
1
23
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
24
1
24
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
25
1
25
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
27
1
27
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
28
1
28
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
29
1
29
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
30
1
30
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
31
1
31
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
32
1
32
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
33
1
33
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
34
1
34
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
35
1
35
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
36
1
36
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
37
1
37
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
38
1
38
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
39
1
39
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
40
1
40
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
41
1
41
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
42
1
42
true
train
You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio...
22
TURN_LEFT + MOVE_RIGHT
0
0
0.045975
false
43
1
43
true
End of preview. Expand in Data Studio

Latency transfer, fixed-latency training and WanOFT timing probes — data

Training Parquet files, original evaluation records, paper plotting inputs and immutable provenance are retained here. Models have a separate experiment owner.

Sources and validation

See run_index.json, verification/native_loader_verification.json and verification/data_download_verification.json. Training files retain their original Git/LFS identities.

Five fixed-latency Flappy policies use 200 episodes (180 train/20 validation), seed 42, 2,000 steps and ordered five-frame inputs. paper/figures/fig12_wanoft_latency_grid/data.csv retains all 500 evaluation episodes across 25 conditions. The complete paper L0 source and the earlier HF L0-only evaluation remain separate evidence.

Timing probe run i4aobzgd uses the archived L2 policy and the official LIBERO step-60,000 initialization. Original reports and all available metrics are retained. The pinned run files and five output artifacts contain no classifier states. The 96 classifier states are unavailable from these sources; per-frame feature tensors were not serialized. This limitation does not remove the stored report or plotting evidence.

Experiment repository consolidation

Independent experiment sources are retained under training/<source-repository>/. Each source has its own dataset config and original metadata. Different latency units, episode budgets and action layouts are preserved. Evaluation JSON files are under evaluations/<source-model-repository>/. experiment_repository_index.json records immutable source identities and model/data/paper relationships.

Dataset contents and collection

Fifty-one Parquet configs expose the retained WanOFT context5 data, formal OpenVLA training sources and historical fixed-latency exports. Model source names and original raw dataset configs remain separate selectors. Evaluation records, paper CSVs, timing-probe reports and training code snapshots are additional archive artifacts. They are not mixed into training splits.

Fields and units

Feature schemas and split row counts come from actual Parquet metadata. Schemas are in YAML and row counts appear below. Schemas preserve encoded images, image histories, actions, prompts, episode identifiers and source latency fields. The original collector metadata defines each export's teacher, episode budget, action vocabulary, FPS and latency protocol. The formal Flappy grid uses raw frames at 30 FPS. The formal Demon grid uses 0/8/16/24/32 raw frames derived from decision settings 0/2/4/6/8 with frameskip 4 at 60 FPS. Historical latency labels retain their original semantics rather than inheriting the formal 200-episode protocol.

Source limitations

The complete paper WanOFT L0 evaluation and the earlier HF L0-only evaluation are separate files. The cumulative curriculum's declared 240-episode budget is not established by its stored 200-trajectory statistics. The original local curriculum data were not recovered. Probe classifier states and per-frame feature tensors were not found in the retained source artifacts. Shared raw Flappy L2 data have this experiment owner; scope consumers reference the same fixed revision.

Rows in each source configuration

Counts refer to stored rows, not independent episodes or unique samples across overlapping configs. New split byte sizes are not estimated for metadata fields that require decoded Arrow sizes.

Dataset config Split Rows
flappy_fix_latency_0_200ep_context5 train 279,882
flappy_fix_latency_0_200ep_context5 val 72,000
flappy_fix_latency_1_200ep_context5 train 297,483
flappy_fix_latency_1_200ep_context5 val 72,000
flappy_fix_latency_2_200ep_context5 train 330,734
flappy_fix_latency_2_200ep_context5 val 72,000
flappy_fix_latency_3_200ep_context5 train 316,258
flappy_fix_latency_3_200ep_context5 val 72,000
flappy_fix_latency_4_200ep_context5 train 311,588
flappy_fix_latency_4_200ep_context5 val 72,000
deadly_corridor_fix_latency_0 train 3,836
deadly_corridor_fix_latency_0 val 443
deadly_corridor_fix_latency_1 train 1,966
deadly_corridor_fix_latency_1 val 218
deadly_corridor_fix_latency_10 train 1,989
deadly_corridor_fix_latency_10 val 271
deadly_corridor_fix_latency_12 train 2,501
deadly_corridor_fix_latency_12 val 253
deadly_corridor_fix_latency_13 train 2,442
deadly_corridor_fix_latency_13 val 268
deadly_corridor_fix_latency_14 train 2,325
deadly_corridor_fix_latency_14 val 238
deadly_corridor_fix_latency_15 train 2,061
deadly_corridor_fix_latency_15 val 259
deadly_corridor_fix_latency_2 train 2,311
deadly_corridor_fix_latency_2 val 246
deadly_corridor_fix_latency_3 train 1,735
deadly_corridor_fix_latency_3 val 174
deadly_corridor_fix_latency_4 train 2,345
deadly_corridor_fix_latency_4 val 291
deadly_corridor_fix_latency_5 train 2,139
deadly_corridor_fix_latency_5 val 260
deadly_corridor_fix_latency_6 train 2,090
deadly_corridor_fix_latency_6 val 191
deadly_corridor_fix_latency_7 train 2,157
deadly_corridor_fix_latency_7 val 225
deadly_corridor_fix_latency_8 train 1,678
deadly_corridor_fix_latency_8 val 142
deadly_corridor_fix_latency_9 train 1,755
deadly_corridor_fix_latency_9 val 199
demon_attack_200ep__demon_attack_fix_latency_0_200ep train 435,000
demon_attack_200ep__demon_attack_fix_latency_0_200ep val 68,014
demon_attack_200ep__demon_attack_fix_latency_2_200ep train 349,558
demon_attack_200ep__demon_attack_fix_latency_2_200ep val 52,326
demon_attack_200ep__demon_attack_fix_latency_4_200ep train 332,733
demon_attack_200ep__demon_attack_fix_latency_4_200ep val 60,809
demon_attack_200ep__demon_attack_fix_latency_6_200ep train 310,953
demon_attack_200ep__demon_attack_fix_latency_6_200ep val 54,672
demon_attack_200ep__demon_attack_fix_latency_8_200ep train 282,142
demon_attack_200ep__demon_attack_fix_latency_8_200ep val 40,599
demon_attack_fix_latency_0 train 324,000
demon_attack_fix_latency_0 val 36,000
demon_attack_fix_latency_1 train 288,000
demon_attack_fix_latency_1 val 72,000
demon_attack_fix_latency_10 train 145,281
demon_attack_fix_latency_10 val 39,148
demon_attack_fix_latency_11 train 107,332
demon_attack_fix_latency_11 val 25,428
demon_attack_fix_latency_12 train 169,767
demon_attack_fix_latency_12 val 44,527
demon_attack_fix_latency_13 train 154,669
demon_attack_fix_latency_13 val 40,524
demon_attack_fix_latency_14 train 150,406
demon_attack_fix_latency_14 val 36,184
demon_attack_fix_latency_15 train 128,892
demon_attack_fix_latency_15 val 31,189
demon_attack_fix_latency_2 train 288,000
demon_attack_fix_latency_2 val 72,000
demon_attack_fix_latency_3 train 283,754
demon_attack_fix_latency_3 val 70,055
demon_attack_fix_latency_4 train 263,581
demon_attack_fix_latency_4 val 64,664
demon_attack_fix_latency_5 train 261,243
demon_attack_fix_latency_5 val 68,636
demon_attack_fix_latency_6 train 226,141
demon_attack_fix_latency_6 val 58,711
demon_attack_fix_latency_7 train 233,995
demon_attack_fix_latency_7 val 58,017
demon_attack_fix_latency_8 train 167,228
demon_attack_fix_latency_8 val 45,096
demon_attack_fix_latency_9 train 165,527
demon_attack_fix_latency_9 val 41,302
flappy_200ep__flappy_fix_latency_0_200ep train 279,882
flappy_200ep__flappy_fix_latency_0_200ep val 72,000
flappy_200ep__flappy_fix_latency_1_200ep train 297,483
flappy_200ep__flappy_fix_latency_1_200ep val 72,000
flappy_200ep__flappy_fix_latency_2_200ep train 330,734
flappy_200ep__flappy_fix_latency_2_200ep val 72,000
flappy_200ep__flappy_fix_latency_3_200ep train 316,528
flappy_200ep__flappy_fix_latency_3_200ep val 72,000
flappy_200ep__flappy_fix_latency_4_200ep train 311,588
flappy_200ep__flappy_fix_latency_4_200ep val 72,000
flappy_fix_latency_0_small train 93,886
flappy_fix_latency_0_small val 10,800
flappy_fix_latency_1_small train 97,200
flappy_fix_latency_1_small val 10,800
flappy_fix_latency_2_small train 97,200
flappy_fix_latency_2_small val 10,800
flappy_fix_latency_3_small train 97,200
flappy_fix_latency_3_small val 10,800
flappy_fix_latency_4_small train 91,896
flappy_fix_latency_4_small val 10,800

Read a named dataset configuration

This archive has 51 separate dataset configs. Choose a config explicitly rather than concatenating unrelated experiments. The revision below identifies the existing data files and selectors.

from datasets import load_dataset

rows = load_dataset(
    "latency-sensitive-bench/latency-transfer-data",
    name="flappy_200ep__flappy_fix_latency_2_200ep",
    revision="d0008f86ede35ee7db6e8d43aea75281417255b6",
    split="train",
    streaming=True,
)
episode_or_step = next(iter(rows))

Download the original files when a consumer needs the source layout:

HF_ENDPOINT=https://huggingface.co hf download latency-sensitive-bench/latency-transfer-data \
  --revision d0008f86ede35ee7db6e8d43aea75281417255b6 \
  --repo-type dataset --include 'training/flappy_200ep/flappy_fix_latency_2_200ep/**' \
  --local-dir /path/to/latency-transfer-data

Model consumers and provenance

Model archive at fixed revision records model/data relationships and identity limits. Original collection metadata and source cards remain unchanged inside the source directories. The structured indexes distinguish source facts, accepted paper inputs and unresolved bindings.

Recorded code snapshots

Available training and validation source snapshots are in the shared code archive and the fine-tuning code archive. Select the commit recorded for the run when that source is available. A compatible validation loader is not evidence of an unknown original training commit.

License and source rights

The archive has no documented common license for all retained artifacts. The YAML therefore does not assign a new archive-wide license. Original source cards, backbone terms and environment assets retain their own provenance. The license of experiment code does not establish the license of every checkpoint or rendered dataset.

Downloads last month
-

Models trained or fine-tuned on latency-sensitive-bench/latency-transfer-data