image image | split string | prompt string | action_id int64 | action_text string | latency int64 | latency_ms float64 | reward float64 | done bool | episode_idx int64 | t int64 | seed int64 | deterministic bool |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 0 | 0 | 0 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 1 | 0 | 1 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 3 | 0 | 3 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 4 | 0 | 4 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 5 | 0 | 5 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 6 | 0 | 6 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 7 | 0 | 7 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 8 | 0 | 8 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 9 | 0 | 9 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 10 | 0 | 10 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 11 | 0 | 11 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 12 | 0 | 12 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 13 | 0 | 13 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 14 | 0 | 14 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 15 | 0 | 15 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 17 | 0 | 17 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 18 | 0 | 18 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 19 | 0 | 19 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 20 | 0 | 20 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 21 | 0 | 21 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 22 | 0 | 22 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 23 | 0 | 23 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 24 | 0 | 24 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 25 | 0 | 25 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 27 | 0 | 27 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 28 | 0 | 28 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 29 | 0 | 29 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 30 | 0 | 30 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 31 | 0 | 31 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 32 | 0 | 32 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 33 | 0 | 33 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 34 | 0 | 34 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 35 | 0 | 35 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 36 | 0 | 36 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 37 | 0 | 37 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 38 | 0 | 38 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 39 | 0 | 39 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 40 | 0 | 40 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 41 | 0 | 41 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 42 | 0 | 42 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 43 | 0 | 43 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 44 | 0 | 44 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 45 | 0 | 45 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 46 | 0 | 46 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 47 | 0 | 47 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 48 | 0 | 48 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 49 | 0 | 49 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 50 | 0 | 50 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 51 | 0 | 51 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 52 | 0 | 52 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 53 | 0 | 53 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 56 | 0 | 56 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 57 | 0 | 57 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 58 | 0 | 58 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 59 | 0 | 59 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 60 | 0 | 60 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 61 | 0 | 61 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 62 | 0 | 62 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0 | false | 63 | 0 | 63 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 0 | 1 | 0 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 1 | 1 | 1 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 3 | 1 | 3 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 4 | 1 | 4 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 5 | 1 | 5 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 6 | 1 | 6 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 7 | 1 | 7 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 8 | 1 | 8 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 9 | 1 | 9 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 10 | 1 | 10 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 11 | 1 | 11 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 12 | 1 | 12 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 13 | 1 | 13 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 14 | 1 | 14 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 15 | 1 | 15 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 17 | 1 | 17 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 18 | 1 | 18 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 19 | 1 | 19 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 20 | 1 | 20 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 21 | 1 | 21 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 22 | 1 | 22 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 23 | 1 | 23 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 24 | 1 | 24 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 25 | 1 | 25 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 27 | 1 | 27 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 28 | 1 | 28 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 29 | 1 | 29 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 30 | 1 | 30 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 31 | 1 | 31 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 32 | 1 | 32 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 33 | 1 | 33 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 34 | 1 | 34 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 35 | 1 | 35 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 36 | 1 | 36 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 37 | 1 | 37 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 38 | 1 | 38 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 39 | 1 | 39 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 40 | 1 | 40 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 41 | 1 | 41 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 42 | 1 | 42 | true | |
train | You are playing Deadly Corridor in VizDoom. Your goal is to survive the corridor, fight enemies, and reach the green armor vest at the far end. The available actions are: MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, TURN_LEFT, TURN_RIGHT, and ATTACK. Choose the best next action from the current visual observatio... | 22 | TURN_LEFT + MOVE_RIGHT | 0 | 0 | 0.045975 | false | 43 | 1 | 43 | true |
Latency transfer, fixed-latency training and WanOFT timing probes — data
Training Parquet files, original evaluation records, paper plotting inputs and immutable provenance are retained here. Models have a separate experiment owner.
Sources and validation
See run_index.json, verification/native_loader_verification.json and verification/data_download_verification.json. Training files retain their original Git/LFS identities.
Five fixed-latency Flappy policies use 200 episodes (180 train/20 validation), seed 42, 2,000 steps and ordered five-frame inputs. paper/figures/fig12_wanoft_latency_grid/data.csv retains all 500 evaluation episodes across 25 conditions. The complete paper L0 source and the earlier HF L0-only evaluation remain separate evidence.
Timing probe run i4aobzgd uses the archived L2 policy and the official LIBERO step-60,000 initialization. Original reports and all available metrics are retained. The pinned run files and five output artifacts contain no classifier states. The 96 classifier states are unavailable from these sources; per-frame feature tensors were not serialized. This limitation does not remove the stored report or plotting evidence.
Experiment repository consolidation
Independent experiment sources are retained under training/<source-repository>/. Each source has its own dataset config and original metadata. Different latency units, episode budgets and action layouts are preserved. Evaluation JSON files are under evaluations/<source-model-repository>/. experiment_repository_index.json records immutable source identities and model/data/paper relationships.
Dataset contents and collection
Fifty-one Parquet configs expose the retained WanOFT context5 data, formal OpenVLA training sources and historical fixed-latency exports. Model source names and original raw dataset configs remain separate selectors. Evaluation records, paper CSVs, timing-probe reports and training code snapshots are additional archive artifacts. They are not mixed into training splits.
Fields and units
Feature schemas and split row counts come from actual Parquet metadata. Schemas are in YAML and row counts appear below. Schemas preserve encoded images, image histories, actions, prompts, episode identifiers and source latency fields. The original collector metadata defines each export's teacher, episode budget, action vocabulary, FPS and latency protocol. The formal Flappy grid uses raw frames at 30 FPS. The formal Demon grid uses 0/8/16/24/32 raw frames derived from decision settings 0/2/4/6/8 with frameskip 4 at 60 FPS. Historical latency labels retain their original semantics rather than inheriting the formal 200-episode protocol.
Source limitations
The complete paper WanOFT L0 evaluation and the earlier HF L0-only evaluation are separate files. The cumulative curriculum's declared 240-episode budget is not established by its stored 200-trajectory statistics. The original local curriculum data were not recovered. Probe classifier states and per-frame feature tensors were not found in the retained source artifacts. Shared raw Flappy L2 data have this experiment owner; scope consumers reference the same fixed revision.
Rows in each source configuration
Counts refer to stored rows, not independent episodes or unique samples across overlapping configs. New split byte sizes are not estimated for metadata fields that require decoded Arrow sizes.
| Dataset config | Split | Rows |
|---|---|---|
flappy_fix_latency_0_200ep_context5 |
train | 279,882 |
flappy_fix_latency_0_200ep_context5 |
val | 72,000 |
flappy_fix_latency_1_200ep_context5 |
train | 297,483 |
flappy_fix_latency_1_200ep_context5 |
val | 72,000 |
flappy_fix_latency_2_200ep_context5 |
train | 330,734 |
flappy_fix_latency_2_200ep_context5 |
val | 72,000 |
flappy_fix_latency_3_200ep_context5 |
train | 316,258 |
flappy_fix_latency_3_200ep_context5 |
val | 72,000 |
flappy_fix_latency_4_200ep_context5 |
train | 311,588 |
flappy_fix_latency_4_200ep_context5 |
val | 72,000 |
deadly_corridor_fix_latency_0 |
train | 3,836 |
deadly_corridor_fix_latency_0 |
val | 443 |
deadly_corridor_fix_latency_1 |
train | 1,966 |
deadly_corridor_fix_latency_1 |
val | 218 |
deadly_corridor_fix_latency_10 |
train | 1,989 |
deadly_corridor_fix_latency_10 |
val | 271 |
deadly_corridor_fix_latency_12 |
train | 2,501 |
deadly_corridor_fix_latency_12 |
val | 253 |
deadly_corridor_fix_latency_13 |
train | 2,442 |
deadly_corridor_fix_latency_13 |
val | 268 |
deadly_corridor_fix_latency_14 |
train | 2,325 |
deadly_corridor_fix_latency_14 |
val | 238 |
deadly_corridor_fix_latency_15 |
train | 2,061 |
deadly_corridor_fix_latency_15 |
val | 259 |
deadly_corridor_fix_latency_2 |
train | 2,311 |
deadly_corridor_fix_latency_2 |
val | 246 |
deadly_corridor_fix_latency_3 |
train | 1,735 |
deadly_corridor_fix_latency_3 |
val | 174 |
deadly_corridor_fix_latency_4 |
train | 2,345 |
deadly_corridor_fix_latency_4 |
val | 291 |
deadly_corridor_fix_latency_5 |
train | 2,139 |
deadly_corridor_fix_latency_5 |
val | 260 |
deadly_corridor_fix_latency_6 |
train | 2,090 |
deadly_corridor_fix_latency_6 |
val | 191 |
deadly_corridor_fix_latency_7 |
train | 2,157 |
deadly_corridor_fix_latency_7 |
val | 225 |
deadly_corridor_fix_latency_8 |
train | 1,678 |
deadly_corridor_fix_latency_8 |
val | 142 |
deadly_corridor_fix_latency_9 |
train | 1,755 |
deadly_corridor_fix_latency_9 |
val | 199 |
demon_attack_200ep__demon_attack_fix_latency_0_200ep |
train | 435,000 |
demon_attack_200ep__demon_attack_fix_latency_0_200ep |
val | 68,014 |
demon_attack_200ep__demon_attack_fix_latency_2_200ep |
train | 349,558 |
demon_attack_200ep__demon_attack_fix_latency_2_200ep |
val | 52,326 |
demon_attack_200ep__demon_attack_fix_latency_4_200ep |
train | 332,733 |
demon_attack_200ep__demon_attack_fix_latency_4_200ep |
val | 60,809 |
demon_attack_200ep__demon_attack_fix_latency_6_200ep |
train | 310,953 |
demon_attack_200ep__demon_attack_fix_latency_6_200ep |
val | 54,672 |
demon_attack_200ep__demon_attack_fix_latency_8_200ep |
train | 282,142 |
demon_attack_200ep__demon_attack_fix_latency_8_200ep |
val | 40,599 |
demon_attack_fix_latency_0 |
train | 324,000 |
demon_attack_fix_latency_0 |
val | 36,000 |
demon_attack_fix_latency_1 |
train | 288,000 |
demon_attack_fix_latency_1 |
val | 72,000 |
demon_attack_fix_latency_10 |
train | 145,281 |
demon_attack_fix_latency_10 |
val | 39,148 |
demon_attack_fix_latency_11 |
train | 107,332 |
demon_attack_fix_latency_11 |
val | 25,428 |
demon_attack_fix_latency_12 |
train | 169,767 |
demon_attack_fix_latency_12 |
val | 44,527 |
demon_attack_fix_latency_13 |
train | 154,669 |
demon_attack_fix_latency_13 |
val | 40,524 |
demon_attack_fix_latency_14 |
train | 150,406 |
demon_attack_fix_latency_14 |
val | 36,184 |
demon_attack_fix_latency_15 |
train | 128,892 |
demon_attack_fix_latency_15 |
val | 31,189 |
demon_attack_fix_latency_2 |
train | 288,000 |
demon_attack_fix_latency_2 |
val | 72,000 |
demon_attack_fix_latency_3 |
train | 283,754 |
demon_attack_fix_latency_3 |
val | 70,055 |
demon_attack_fix_latency_4 |
train | 263,581 |
demon_attack_fix_latency_4 |
val | 64,664 |
demon_attack_fix_latency_5 |
train | 261,243 |
demon_attack_fix_latency_5 |
val | 68,636 |
demon_attack_fix_latency_6 |
train | 226,141 |
demon_attack_fix_latency_6 |
val | 58,711 |
demon_attack_fix_latency_7 |
train | 233,995 |
demon_attack_fix_latency_7 |
val | 58,017 |
demon_attack_fix_latency_8 |
train | 167,228 |
demon_attack_fix_latency_8 |
val | 45,096 |
demon_attack_fix_latency_9 |
train | 165,527 |
demon_attack_fix_latency_9 |
val | 41,302 |
flappy_200ep__flappy_fix_latency_0_200ep |
train | 279,882 |
flappy_200ep__flappy_fix_latency_0_200ep |
val | 72,000 |
flappy_200ep__flappy_fix_latency_1_200ep |
train | 297,483 |
flappy_200ep__flappy_fix_latency_1_200ep |
val | 72,000 |
flappy_200ep__flappy_fix_latency_2_200ep |
train | 330,734 |
flappy_200ep__flappy_fix_latency_2_200ep |
val | 72,000 |
flappy_200ep__flappy_fix_latency_3_200ep |
train | 316,528 |
flappy_200ep__flappy_fix_latency_3_200ep |
val | 72,000 |
flappy_200ep__flappy_fix_latency_4_200ep |
train | 311,588 |
flappy_200ep__flappy_fix_latency_4_200ep |
val | 72,000 |
flappy_fix_latency_0_small |
train | 93,886 |
flappy_fix_latency_0_small |
val | 10,800 |
flappy_fix_latency_1_small |
train | 97,200 |
flappy_fix_latency_1_small |
val | 10,800 |
flappy_fix_latency_2_small |
train | 97,200 |
flappy_fix_latency_2_small |
val | 10,800 |
flappy_fix_latency_3_small |
train | 97,200 |
flappy_fix_latency_3_small |
val | 10,800 |
flappy_fix_latency_4_small |
train | 91,896 |
flappy_fix_latency_4_small |
val | 10,800 |
Read a named dataset configuration
This archive has 51 separate dataset configs. Choose a config explicitly rather than concatenating unrelated experiments. The revision below identifies the existing data files and selectors.
from datasets import load_dataset
rows = load_dataset(
"latency-sensitive-bench/latency-transfer-data",
name="flappy_200ep__flappy_fix_latency_2_200ep",
revision="d0008f86ede35ee7db6e8d43aea75281417255b6",
split="train",
streaming=True,
)
episode_or_step = next(iter(rows))
Download the original files when a consumer needs the source layout:
HF_ENDPOINT=https://huggingface.co hf download latency-sensitive-bench/latency-transfer-data \
--revision d0008f86ede35ee7db6e8d43aea75281417255b6 \
--repo-type dataset --include 'training/flappy_200ep/flappy_fix_latency_2_200ep/**' \
--local-dir /path/to/latency-transfer-data
Model consumers and provenance
Model archive at fixed revision records model/data relationships and identity limits. Original collection metadata and source cards remain unchanged inside the source directories. The structured indexes distinguish source facts, accepted paper inputs and unresolved bindings.
Recorded code snapshots
Available training and validation source snapshots are in the shared code archive and the fine-tuning code archive. Select the commit recorded for the run when that source is available. A compatible validation loader is not evidence of an unknown original training commit.
License and source rights
The archive has no documented common license for all retained artifacts. The YAML therefore does not assign a new archive-wide license. Original source cards, backbone terms and environment assets retain their own provenance. The license of experiment code does not establish the license of every checkpoint or rendered dataset.
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