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README.md
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## Review track — a methodology finding, not a leaderboard
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We ran
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and specificity. We are **not** publishing a balance ranking — here's why.
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| Model | Recall (real bug flagged) | Flag rate on "post-fix" methods |
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| GPT-5.5 | 100% | 91% |
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| Qwen3-Coder (open, no context) | 92% | 77% |
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| Gemini 2.5 Pro | 67% | 82% |
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| Claude Sonnet 4.5 | 46% | 82% |
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| Qwen3-Coder + project context (RAG) | 67% | 18% |
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[repo README](https://github.com/leegod/unitybench). Treat this as a case study in why
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bug-detection benchmarks are hard.
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## Review track — a methodology finding, not a leaderboard
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We ran seven models on 24 buggy + 22 "post-fix" gameplay methods, expecting to rank them by recall
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and specificity. We are **not** publishing a balance ranking — here's why.
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| Model | Recall (real bug flagged) | Flag rate on "post-fix" methods |
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|---|---|---|
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| GPT-5.5 | 100% | 91% |
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| Opus 4.8 | 100% | 100% |
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| Qwen3-Coder (open, no context) | 92% | 77% |
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| Gemini 2.5 Pro | 67% | 82% |
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| Qwen3-Coder + project context (RAG) | 67% | 18% |
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| Gemini 3.1 Pro | 62% | 55% |
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| Claude Sonnet 4.5 | 46% | 64% |
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A naive harmonic-mean "balance" would rank GPT-5.5 and Opus 4.8 last — and that is wrong. We
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hand-read their flags on the "post-fix" methods, then ran a convention-aware per-flag judge
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(cross-checked by two independent judges) across all models: the thorough frontier models' flags are
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**predominantly real review issues** (unchecked return values, missing null guards, non-atomic reward
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grants, missing idempotency, `Resources.Load` null, `OnDestroy` on scene-unload), not false positives.
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The ground truth is the problem: a "post-fix" method is the version where *one* bug was fixed, not a
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method with *zero* issues, so "specificity" punishes the most thorough reviewer. Binary
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recall/specificity is the wrong instrument; the right one is a per-flag verdict — but two independent
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judges disagree enough (46–88% agreement) that absolute precision needs human gold labels, which is
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why only recall + flag-rate are shown here. See the
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[repo README](https://github.com/leegod/unitybench). Treat this as a case study in why
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bug-detection benchmarks are hard.
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