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metadata
license: mit
task_categories:
  - question-answering
  - multiple-choice
language:
  - en
tags:
  - decision-making
  - calibration
  - spatial-reasoning
  - synthetic
  - computed-ground-truth
size_categories:
  - 1K<n<10K
configs:
  - config_name: default
    data_files:
      - split: test
        path: test.jsonl

spatial-decisions

7,305 multiple-choice decision questions over 6,525 distinct simulated states, in 15 families and two environments. Every answer is computed from the simulator, not annotated by a person and not taken from a model. That is the point of the set: on a question whose answer is derived from the rules of the environment, a disagreement is a mistake, and there is nothing to argue about.

The set was built to replace a much narrower public artefact: a recording of 68 questions of a single shape -- "can the agent step one cell north?" -- over 17 maze windows. That recording is useful and tiny. This one keeps the computed-truth property and adds question types, environments, renderings, option counts and answer types.

What is in it

field meaning
id stable identifier, family-index
family which generator produced the item
environment maze or snake
state the rendered state shown to the system
question the question text
options the answer options, in canonical order
answer_index index into options
answer the option text itself
answer_distribution the true distribution over options. One-hot for the deterministic families; for stochastic it is the probability the environment's transition rules define
deterministic false only for stochastic
seen_in_training whether a question of this shape appears in the authors' training mixture
fingerprint sha256 over the rendered state, question and sorted options

Families

family env n options majority label question
move_legal maze 500 2 0.50 Can the agent step one cell in a named direction?
move_two_step maze 500 2 0.50 Are both steps of a two-move plan legal?
open_count maze 400 5 0.25 How many of the four orthogonal neighbours are traversable?
cell_kind maze 498 3 0.33 Is the agent on a dead end, a corridor, or a junction?
only_way maze 415 6 0.20 Which single direction is open, if exactly one is?
blocked_pair maze 500 2 0.50 Are two named directions both blocked? (a conjunction)
onward maze 500 2 0.50 After a named move, is a further named move legal from the new cell?
plan_survives maze 500 4 0.25 Does a three-step plan complete, and if not at which step does it fail?
goal_bearing maze 496 8 0.12 In which of eight compass directions does the goal lie?
reachable_within maze 500 2 0.50 Is the goal reachable within k moves?
distance_band maze 500 5 0.20 Which band does the shortest-path distance fall in?
first_move maze 500 4 0.25 Which single first move starts a shortest path?
stochastic maze 500 2 0.50 Under a noisy actuator of stated reliability, will the executed move be safe?
snake_safe snake 500 2 0.50 Does the snake survive the next move in a named direction?
snake_food snake 496 8 0.12 In which of eight compass directions does the food lie?

Properties worth knowing before you use it

Every family is exactly label-balanced by construction. Items are bucketed by answer and the same number is drawn from each bucket, so the majority-label column above equals one over the option count in every row. A family whose rare answer is genuinely rare yields fewer questions rather than being topped up from the common one. A constant answer scores chance, everywhere.

One family has a real probability, not a label. In stochastic the actuator executes the intended move with probability rho and otherwise picks uniformly among the others, so the probability that the executed move is safe follows from the transition rules. answer_index is a single sampled outcome; answer_distribution is the analytic probability. Scoring accuracy against the sample has a ceiling below 1 by construction; scoring distance to answer_distribution does not, and is the more informative measurement.

2,000 of 7,305 items are in families the authors' own models were trained on, marked by seen_in_training. Results should be reported for the two halves separately. A specialist model beating a general one on a question shape it was trained for is a real product fact and a weak scientific one; they are different claims and averaging them hides both.

Contamination. Every item was checked by fingerprint against the authors' training mixtures and any verbatim match was discarded. The check is over the rendered state, question and option set.

Limitations

  • Synthetic. It measures spatial and procedural decision-making in two toy environments, and nothing about natural language, world knowledge or open-ended reasoning.
  • The maze and snake simulators are small. A system that has seen a lot of grid puzzles may find the deterministic families easy; the stochastic family is the one that stays hard, because it asks for a number rather than a fact.
  • The English is templated, with two or three phrasings per family. It is not a test of robustness to natural phrasing.

Provenance and licence

The maze and snake simulators, and the noisy-actuator construction, derive from the open NanoJev project under the MIT licence; they are used as published. The generators, the balancing, the contamination check and this dataset are released under the MIT licence as well.