| --- |
| license: cc0-1.0 |
| language: |
| - en |
| configs: |
| - config_name: default |
| data_files: |
| - split: train |
| path: "TRAIN_307.json" |
| - split: test |
| path: "TEST_101.json" |
| - split: dev |
| path: "DEV_32.json" |
| - split: val |
| path: "VAL_100.json" |
| --- |
| # Minecraft Structured Dialogue Corpus |
|
|
| The Minecraft Structured Dialogue Corpus (MSDC) is a discourse-annotated version of the [Minecraft Dialogue Corpus (MDC)](https://juliahmr.cs.illinois.edu/Minecraft/ACL2019.html), first created by Julia Hockenmaier's lab in 2019. |
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| The MSDC features complete, situated discourse structures for each dialogue in the style of Situated Discourse Representation Theory (Asher and Lascarides, 2003). |
|
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| **Dataset Description** |
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| The MSDC is a collection of natural language dialogues between pairs of human participants who meet in a simulated 3D Minecraft grid and communicate through a chat window. One assumes the role of Architect, and the other the role of Builder. At the beginning of each dialogue, the Architect is shown an image of a structure made from colored blocks, and the goal of the interaction is to help the Builder recreate the structure on the grid via typed Architect instructions. |
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| The chat interaction between the Architect and Builder produces linguistic speaker turns, while the Builder actions (the placement and removal of blocks) are represented textually, e.g. *place orange 2 1 -1*, and attributed to Builder as speaker. |
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| A small group of discourse experts and students annotated the corpus. First they hand-segmented the linguistic turns into elementary discourse units (EDUs). Each Builder action turn was considered a single elementary event unit (EEU). All but *7* of the dialogues in the MDC were annotated, and the original MDC splits were preserved, except for a small Development set culled from Test for the purpose of developing the [Llamipa discourse parser](https://huggingface.co/linagora/Llamipa). |
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|
| | | Train | Val | Test | Dev | Total | |
| |----------------|-------|--------|------|------|------| |
| |No. Dialogues | 307| 100 | 101 | 32 | 540| |
| |No. EDUs | 9616 | 3297 | 3009 | 1128 | 17050 | |
| |No. EEUs |6669 | 2240 | 2006 | 732 | 11647| |
| |No. Relation instances |19598 | 6681 | 6018 | 2232 |34529| |
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| For more corpus stats and an in-depth description of the corpus creation, please see the paper below. |
|
|
| **Citations** |
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| Please cite the paper below if using the MSDC in your work. |
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| Kate Thompson, Julie Hunter and Nicholas Asher, 2024. [Discourse Structure for the Minecraft Corpus](https://aclanthology.org/2024.lrec-main.444/). In Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING 2024), pages 4957–4967, Torino, Italia. ELRA and ICCL. |
|
|
| ```bibtex |
| @inproceedings{thompson-etal-2024-discourse, |
| title = "Discourse Structure for the {M}inecraft Corpus", |
| author = "Thompson, Kate and |
| Hunter, Julie and |
| Asher, Nicholas", |
| editor = "Calzolari, Nicoletta and |
| Kan, Min-Yen and |
| Hoste, Veronique and |
| Lenci, Alessandro and |
| Sakti, Sakriani and |
| Xue, Nianwen", |
| booktitle = "Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING 2024)", |
| month = may, |
| year = "2024", |
| address = "Torino, Italia", |
| publisher = "ELRA and ICCL", |
| url = "https://aclanthology.org/2024.lrec-main.444/", |
| pages = "4957--4967" |
| } |
| ``` |
|
|
|
|
| **Acknowledgements** |
|
|
| We acknowledge support from the National Interdisciplinary Artificial Intelligence Institute, ANITI (Artificial and Natural Intelligence Toulouse Institute), funded by the French ‘Investing for the |
| Future–PIA3’ program under the Grant agreement ANR-19-PI3A-000. We also thank the ANR project COCOBOTS (ANR-21-FAI2-0005), the ANR/DGA project DISCUTER (ANR21-ASIA-0005), and the COCOPIL “Graine” project funded by the Région Occitanie of France. |