GraspNet-Infinite object splits: test_easy, test_hard, test_medium, train_4, train_5, train_6
Browse files- README.md +6 -6
- test_easy.zip +2 -2
- test_hard.zip +2 -2
- test_medium.zip +2 -2
- train_4.zip +2 -2
- train_5.zip +2 -2
- train_6.zip +2 -2
README.md
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@@ -18,9 +18,9 @@ Textured, closed, single-object 3D models for tabletop grasping scenes, packed b
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| `train_1.zip` | 16 | 117 MB |
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| `train_2.zip` | 16 | 85 MB |
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| `train_3.zip` | 32 | 145 MB |
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| `train_4.zip` | 63 |
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| `train_5.zip` | 126 |
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| `train_6.zip` | 252 |
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| `train_7.zip` | 496 | 2053 MB |
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| `train_8.zip` | 495 | 2100 MB |
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| `train_9.zip` | 500 | 2047 MB |
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| `train_11.zip` | 494 | 1658 MB |
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| `train_12.zip` | 491 | 1910 MB |
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| `test_easy.zip` | 99 | 296 MB |
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| `test_medium.zip` | 99 |
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| `test_hard.zip` | 93 |
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`train_1` to `train_12` are disjoint random groups of the training objects. Groups 1 to 9 (16, 16, 32, 64, 128, 256
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Each zip holds one folder per object: `<uid>/<uid>.glb` (Objaverse, textures embedded) or `<uid>/model.obj` + `model.mtl` + `materials/textures/*.png` (Google Scanned Objects), and `<uid>/<uid>.json` with identity, sub-category, family, assigned longest extent in cm, the scale factor to metres, licence and attribution. `manifest.csv` at the root lists every object with its group; `attribution.csv` lists title, author, URL and licence for CC-BY attribution.
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| `train_1.zip` | 16 | 117 MB |
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| `train_2.zip` | 16 | 85 MB |
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| `train_3.zip` | 32 | 145 MB |
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| `train_4.zip` | 63 | 272 MB |
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| `train_5.zip` | 126 | 592 MB |
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| `train_6.zip` | 252 | 962 MB |
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| `train_7.zip` | 496 | 2053 MB |
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| `train_8.zip` | 495 | 2100 MB |
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| `train_9.zip` | 500 | 2047 MB |
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| `train_11.zip` | 494 | 1658 MB |
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| `train_12.zip` | 491 | 1910 MB |
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| `test_easy.zip` | 99 | 296 MB |
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| `test_medium.zip` | 99 | 396 MB |
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| `test_hard.zip` | 93 | 337 MB |
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`train_1` to `train_12` are disjoint random groups of the training objects. Groups 1 to 9 (sizes in the table above; 16, 16, 32, 64, 128, 256 and about 500 each for groups 7 to 9) are drawn from the objects with a real image texture, and groups 1 to 3 passed a visual quality check. Groups 10 to 12 (about 490 objects each, sizes in the table above) hold every other training object: image-textured objects not drawn into groups 1 to 9, flat-shaded multi-coloured models, and objects judged textured on sight. `test_easy`, `test_medium` and `test_hard` are the three 100-object test sets, chosen by category and confirmed visually: easy = primitive shapes, medium = geometry composites (hammers, mugs, bowls, toys), hard = very complex geometry (dragons, birds with spread wings, figurines). Training and test objects never share an object.
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Each zip holds one folder per object: `<uid>/<uid>.glb` (Objaverse, textures embedded) or `<uid>/model.obj` + `model.mtl` + `materials/textures/*.png` (Google Scanned Objects), and `<uid>/<uid>.json` with identity, sub-category, family, assigned longest extent in cm, the scale factor to metres, licence and attribution. `manifest.csv` at the root lists every object with its group; `attribution.csv` lists title, author, URL and licence for CC-BY attribution.
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test_easy.zip
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test_hard.zip
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test_medium.zip
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train_4.zip
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train_5.zip
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train_6.zip
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