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Games World Model

Minecraft, Counter-Strike and It Takes Two: 10 paired hours per game, exactly two views per selected chunk; 60 single-view hours in total. Selection time is computed from validated decoded frame counts at 20 FPS.

Selection balances time across source environment labels (official map names for CS) where supply permits, with secondary preference for source, lighting, weather and known appearance diversity. Rare environments retain their available supply; labels are source-derived and may be imperfect. CS pairs prefer same-team views where team metadata is available. It Takes Two views are split-screen halves. Pairing follows source recording/timing, without new frame-exact visual synchronization verification.

Download all data/<game>/shard-*.tar files and extract into one directory. Archives preserve ep_<source>_<recording>/video_<start_ms>/agent_NNN.*. Each selected chunk contains exactly two original agent IDs (IDs need not be 000/001). Video and existing camera/action sidecars are preserved. Each chunk is at most 300 seconds; shorter source selections remain shorter.

metadata/selected_pairs.jsonl.gz is the authoritative pairing and duration index. metadata/dataset_manifest.json indexes only retained agents/chunks. metadata/selection_summary.json includes environment durations and actual byte counts. Cameras are native or FlashVGGT estimates; consult each .camera.json for current convention and provenance. Monocular scales and worlds are not aligned across views. Source action limitations remain recorded in sidecars. Source dataset terms continue to apply; no new source license is granted here.

The upload is complete only when UPLOAD_COMPLETE.json appears. shard_manifest.json contains byte counts, SHA256 values and pair membership.

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