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| # Android / DJI HIL quickstart | |
| ## What runs where | |
| ```text | |
| DJI aircraft-side Simulator + physical remote controller | |
| -> OpenFly Go on Android -> pose/session messages -> UE/AirSim | |
| <- Android virtual camera <- rendered JPEG frames <- Gaussian scene | |
| ``` | |
| DJI Simulator is the motion authority. UE follows its state and renders the | |
| virtual camera; it does not run a second flight dynamics model for the HIL | |
| vehicle. Android handles control and safety actions. `run_expo_east.sh` opens | |
| HIL mode by default. Its optional `--preview` mode uses AirSim SimpleFlight and | |
| is not a hardware-in-the-loop session. | |
| ## 1. Prepare the devices | |
| - Linux PC with the extracted OpenFlySplat UE runtime and an active scene. | |
| The Expo East package already contains one; the scene-free package requires | |
| `./convert_nanogs_ply.sh /path/to/model.ply --crop-mode none` first. | |
| - Android phone running the matching OpenFly Go client: MSDK V4 for the Mini 2 | |
| setup, or MSDK V5 for the Mini 4 Pro setup. The Android app is a separate | |
| companion, not included in the UE executable. Source builds require your own | |
| DJI application key. | |
| - Compatible DJI aircraft and its paired remote controller. Connect the phone | |
| to the remote controller by USB and confirm that the app sees the aircraft. | |
| Use a stationary bench setup with the propellers removed. Confirm that the app | |
| reports **DJI Simulator active** before issuing any simulated takeoff/control | |
| command. A healthy network connection alone does not mean simulation is active. | |
| ## 2. Start the UE host | |
| If `run_expo_east.sh` is already open, continue to phone connection below; the | |
| HIL host is already running. Otherwise, close any software-only preview and run | |
| from `Linux/OpenFlySplatUE`: | |
| ```bash | |
| ./run_openfly_hil.sh --settings NanoGSConverter/Config/OpenFlyHil.json | |
| ``` | |
| The scene opens with the HIL monitor. Before connecting the phone, a waiting | |
| state is expected. To show both HIL and renderer controls, add `--ui All`. | |
| ## 3. Connect the phone | |
| Open the app's **UE HIL** panel and choose either: | |
| | Mode | Steps | | |
| | --- | --- | | |
| | Android hotspot / Android 热点直连 | Enable the phone hotspot, connect the PC to it, then start HIL in the app. Discovery uses UDP; do not hard-code a hotspot gateway address. | | |
| | Existing LAN / 已有局域网 | Join the same LAN on phone and PC, enter the PC's LAN IP as the UE address, then start HIL. | | |
| Keep the default UDP port **30020** and image TCP port **30022** unless both | |
| ends are configured differently. Starting HIL attempts to start/adopt the DJI | |
| Simulator session. If this does not complete, use the app's DJI Simulator | |
| start/status control and inspect its message. Never force a simulator restart | |
| while its virtual aircraft is airborne. | |
| Select **UE** in the HIL camera-source selector to display the rendered image | |
| instead of the physical DJI camera. Check all three indicators before moving: | |
| 1. UE peer/heartbeat connected. | |
| 2. DJI Simulator active with fresh state and nonzero POSE updates. | |
| 3. TCP image connected with an advancing frame counter. | |
| The hardware controller can then operate the simulated aircraft. Finish by | |
| landing the virtual aircraft, stopping the simulator/HIL session in the phone, | |
| and closing the UE application. | |
| ## 4. Network directions | |
| | Receiver | Port | Traffic | | |
| | --- | --- | --- | | |
| | UE PC | UDP 30020 | Android HELLO, POSE, heartbeat and PING | | |
| | Android phone | UDP 30021 | UE heartbeat, PONG and safety EVENT notifications | | |
| | Android phone | TCP 30022 | UE initiates the connection and sends framed JPEG images | | |
| Allow these directions on the trusted local network. AirSim RPC port 41451 is | |
| separate and is not needed for phone discovery. No ADB connection is required | |
| for the runtime data path. This HIL transport has no authentication/encryption; | |
| do not expose it to the public Internet. | |
| ## 5. Troubleshooting | |
| | Symptom | Check | | |
| | --- | --- | | |
| | Waiting for phone / 等待手机连接 | Same network, correct UE LAN IP, UDP 30020/30021, and hotspot/client isolation. | | |
| | Image online, waiting for DJI Simulator | Network works. Check aircraft/remote USB connection and simulator state in the app. | | |
| | Pose online, no image | Phone TCP 30022 listener, firewall and UE camera-source selection. UE connects to the phone, not the reverse. | | |
| | Two UE windows or port-in-use error | Close the software preview or another HIL process before launching again. | | |
| | Sky only / missing GS scene | Confirm that the package has `Content/NanoGSData/RuntimeActive/active_scene.runtime.json` and its referenced tree directory. Restart UE after conversion. | | |
| | Spawn is inside geometry | Close UE, adjust the scene's ground/start settings and reconvert; do not resolve a bad spawn by starting a hardware control session. | | |
| After a network timeout, the UE monitor enters a waiting state. Restore the | |
| network and let the phone reconnect; check fresh simulator state and image | |
| frames again before resuming. | |
| ## Scene origin and rendering | |
| The scene converter generates a PlayerStart and a hidden floor. The runtime | |
| uses that PlayerStart as the common AirSim/HIL origin. The floor is not a | |
| building collision mesh: visible GS surfaces do not automatically provide | |
| physical collision geometry. Start height is measured above estimated local | |
| ground; do not treat the PLY origin as ground level. | |
| The profile requests 1440x1080 JPEG, quality 92, up to 30 FPS. V4 and V5 expose | |
| different DJI simulator state APIs; a phone POSE transmit setting is not proof | |
| of an equally fast fresh hardware state stream. For the recorded configuration | |
| and measured rates, see `HIL_PERFORMANCE_CN.md` in the source documentation. | |