task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k | response_seed stringclasses 1
value | instruction_seed stringlengths 27 14.4k | _source stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|
http://rosettacode.org/wiki/Increment_a_numerical_string | Increment a numerical string | Task
Increment a numerical string.
| #Frink | Frink |
a = input["Enter number: "]
toString[eval[a] + 1]
| Give a code snippet in #Frink
Task
Increment a numerical string.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/While | Loops/While | Task
Start an integer value at 1024.
Loop while it is greater than zero.
Print the value (with a newline) and divide it by two each time through the loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For... | #Lasso | Lasso | local(i = 1024)
while(#i > 0) => {^
#i + '\r'
#i /= 2
^} | Give a code snippet in #Lasso
Task
Start an integer value at 1024.
Loop while it is greater than zero.
Print the value (with a newline) and divide it by two each time through the loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downwar... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Determine_if_a_string_has_all_unique_characters | Determine if a string has all unique characters | Task
Given a character string (which may be empty, or have a length of zero characters):
create a function/procedure/routine to:
determine if all the characters in the string are unique
indicate if or which character is duplicated and where
display each string and its length (as the strings are being ... | #Go | Go | package main
import "fmt"
func analyze(s string) {
chars := []rune(s)
le := len(chars)
fmt.Printf("Analyzing %q which has a length of %d:\n", s, le)
if le > 1 {
for i := 0; i < le-1; i++ {
for j := i + 1; j < le; j++ {
if chars[j] == chars[i] {
... | Give a code snippet in #Go
Task
Given a character string (which may be empty, or have a length of zero characters):
create a function/procedure/routine to:
determine if all the characters in the string are unique
indicate if or which character is duplicated and where
display each string and its length ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Long_multiplication | Long multiplication | Task
Explicitly implement long multiplication.
This is one possible approach to arbitrary-precision integer algebra.
For output, display the result of 264 * 264.
Optionally, verify your result against builtin arbitrary precision support.
The decimal representation of 264 is:
18,446,744,073,709,551,61... | #Euphoria | Euphoria | constant base = 1000000000
function atom_to_long(atom a)
sequence s
s = {}
while a>0 do
s = append(s,remainder(a,base))
a = floor(a/base)
end while
return s
end function
function long_mult(object a, object b)
sequence c
if atom(a) then
a = atom_to_long(a)
end ... | Give a code snippet in #Euphoria
Task
Explicitly implement long multiplication.
This is one possible approach to arbitrary-precision integer algebra.
For output, display the result of 264 * 264.
Optionally, verify your result against builtin arbitrary precision support.
The decimal representation of 264... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Morse_code | Morse code | Morse code
It has been in use for more than 175 years — longer than any other electronic encoding system.
Task
Send a string as audible Morse code to an audio device (e.g., the PC speaker).
As the standard Morse code does not contain all possible characters,
you may either ignore unknown characters in the file... | #VBA | VBA | Option Explicit
Private Declare Function Beep Lib "kernel32" (ByVal dwFreq As Long, ByVal dwDuration As Long) As Long
Private Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long)
Private Const MORSE_ALPHA As String = ".-,-...,-.-.,-..,.,..-.,--.,....,..,.---,-.-,.-..,--,-.,---,.--.,--.-,.-.,...,-,..-,...... | Give a code snippet in #VBA
Morse code
It has been in use for more than 175 years — longer than any other electronic encoding system.
Task
Send a string as audible Morse code to an audio device (e.g., the PC speaker).
As the standard Morse code does not contain all possible characters,
you may either ignore u... | christopher/rosetta-code | |
http://rosettacode.org/wiki/SHA-256 | SHA-256 | SHA-256 is the recommended stronger alternative to SHA-1. See FIPS PUB 180-4 for implementation details.
Either by using a dedicated library or implementing the algorithm in your language, show that the SHA-256 digest of the string "Rosetta code" is: 764faf5c61ac315f1497f9dfa542713965b785e5cc2f707d6468d7d1124cdfcf
| #PHP | PHP | <?php
echo hash('sha256', 'Rosetta code');
| Give a code snippet in #PHP
SHA-256 is the recommended stronger alternative to SHA-1. See FIPS PUB 180-4 for implementation details.
Either by using a dedicated library or implementing the algorithm in your language, show that the SHA-256 digest of the string "Rosetta code" is: 764faf5c61ac315f1497f9dfa542713965b785e... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Synchronous_concurrency | Synchronous concurrency | The goal of this task is to create two concurrent activities ("Threads" or "Tasks", not processes.) that share data synchronously. Your language may provide syntax or libraries to perform concurrency. Different languages provide different implementations of concurrency, often with different names. Some languages use th... | #Euphoria | Euphoria | sequence lines
sequence count
lines = {}
count = {}
procedure read(integer fn)
object line
while 1 do
line = gets(fn)
if atom(line) then
exit
else
lines = append(lines, line)
task_yield()
end if
end while
lines = append(lines,0)
... | Give a code snippet in #Euphoria
The goal of this task is to create two concurrent activities ("Threads" or "Tasks", not processes.) that share data synchronously. Your language may provide syntax or libraries to perform concurrency. Different languages provide different implementations of concurrency, often with diff... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Increment_a_numerical_string | Increment a numerical string | Task
Increment a numerical string.
| #Apex | Apex |
string count = '12345';
count = String.valueOf(integer.valueOf(count)+1);
system.debug('Incremental Value : '+count);
| Give a code snippet in #Apex
Task
Increment a numerical string.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Move-to-front_algorithm | Move-to-front algorithm | Given a symbol table of a zero-indexed array of all possible input symbols
this algorithm reversibly transforms a sequence
of input symbols into an array of output numbers (indices).
The transform in many cases acts to give frequently repeated input symbols
lower indices which is useful in some compression algorithms... | #MATLAB | MATLAB | function testMTF
symTable = 'abcdefghijklmnopqrstuvwxyz';
inStr = {'broood' 'bananaaa' 'hiphophiphop'};
for k = 1:length(inStr)
outArr = encodeMTF(inStr{k}, symTable);
outStr = decodeMTF(outArr, symTable);
fprintf('%s: [ %s]\n', inStr{k}, sprintf('%d ', outArr))
fprintf('%sco... | Give a code snippet in #MATLAB
Given a symbol table of a zero-indexed array of all possible input symbols
this algorithm reversibly transforms a sequence
of input symbols into an array of output numbers (indices).
The transform in many cases acts to give frequently repeated input symbols
lower indices which is usefu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Comments | Comments | Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| #Gema | Gema | ! comment starts with "!" and continues to end of line | Give a code snippet in #Gema
Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Roman_numerals/Decode | Roman numerals/Decode | Task
Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer.
You don't need to validate the form of the Roman numeral.
Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately,
starting with the leftmost decima... | #Seed7 | Seed7 | $ include "seed7_05.s7i";
const func integer: ROMAN parse (in string: roman) is func
result
var integer: arabic is 0;
local
var integer: index is 0;
var integer: number is 0;
var integer: lastval is 0;
begin
for index range length(roman) downto 1 do
case roman[index] of
when {'... | Give a code snippet in #Seed7
Task
Create a function that takes a Roman numeral as its argument and returns its value as a numeric decimal integer.
You don't need to validate the form of the Roman numeral.
Modern Roman numerals are written by expressing each decimal digit of the number to be encoded separately,
st... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Stem-and-leaf_plot | Stem-and-leaf plot | Create a well-formatted stem-and-leaf plot from the following data set, where the leaves are the last digits:
12 127 28 42 39 113 42 18 44 118 44 37 113 124 37 48 127 36 29 31 125 139 131 115 105 132 104 123 35 113 122 42 117 119 58 109 23 105 63 27 44 105 99 41 128 121 116 125 32 61 37 127 29 113 121 58 114 126 53 11... | #MATLAB_.2F_Octave | MATLAB / Octave | function stem_and_leaf_plot(x,stem_unit,leaf_unit)
if nargin < 2, stem_unit = 10; end;
if nargin < 3,
leaf_unit = 1;
else
x = leaf_unit*round(x/leaf_unit);
end;
stem = floor(x/stem_unit);
leaf = mod(x,stem_unit);
for k = min(stem):max(stem)
printf('\n%d |',k)
printf(' %d' ,sort(l... | Give a code snippet in #MATLAB_.2F_Octave
Create a well-formatted stem-and-leaf plot from the following data set, where the leaves are the last digits:
12 127 28 42 39 113 42 18 44 118 44 37 113 124 37 48 127 36 29 31 125 139 131 115 105 132 104 123 35 113 122 42 117 119 58 109 23 105 63 27 44 105 99 41 128 121 116 1... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Filter | Filter | Task
Select certain elements from an Array into a new Array in a generic way.
To demonstrate, select all even numbers from an Array.
As an option, give a second solution which filters destructively,
by modifying the original Array rather than creating a new Array.
| #R | R | a <- 1:100
evennums <- a[ a%%2 == 0 ]
print(evennums) | Give a code snippet in #R
Task
Select certain elements from an Array into a new Array in a generic way.
To demonstrate, select all even numbers from an Array.
As an option, give a second solution which filters destructively,
by modifying the original Array rather than creating a new Array.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Argile | Argile | use std, array (: array.arg also defines pointer operators :)
let var = 42
let ptr = &var (: value of ptr is address of var :)
print var (: prints 42 :)
(*ptr)++ (: increments value pointed by ptr :)
print var (: prints 43 :) | Give a code snippet in #Argile
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #R | R | v = c("Here", "are", "some", "sample", "strings", "to", "be", "sorted")
print(v[order(-nchar(v), tolower(v))]) | Give a code snippet in #R
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O... | christopher/rosetta-code | |
http://rosettacode.org/wiki/RPG_attributes_generator | RPG attributes generator | RPG = Role Playing Game.
You're running a tabletop RPG, and your players are creating characters.
Each character has six core attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma.
One way of generating values for these attributes is to roll four, 6-sided dice (d6) and sum the three... | #MiniScript | MiniScript | roll = function()
results = []
for i in range(0,3)
results.push ceil(rnd * 6)
end for
results.sort
results.remove 0
return results.sum
end function
while true
attributes = []
gt15 = 0 // (how many attributes > 15)
for i in range(0,5)
attributes.push roll
... | Give a code snippet in #MiniScript
RPG = Role Playing Game.
You're running a tabletop RPG, and your players are creating characters.
Each character has six core attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma.
One way of generating values for these attributes is to roll four,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Galton_box_animation | Galton box animation | Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that ... | #D | D | import std.stdio, std.algorithm, std.random, std.array;
enum int boxW = 41, boxH = 37; // Galton box width and height.
enum int pinsBaseW = 19; // Pins triangle base size.
enum int nMaxBalls = 55; // Number of balls.
static assert(boxW >= 2 && boxH >= 2);
static assert((boxW - 4) >= (pinsBaseW * 2 - 1))... | Give a code snippet in #D
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/While | Loops/While | Task
Start an integer value at 1024.
Loop while it is greater than zero.
Print the value (with a newline) and divide it by two each time through the loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For... | #Phix | Phix | integer i = 1024
while i!=0 do
?i
i = floor(i/2) -- (see note)
end while
| Give a code snippet in #Phix
Task
Start an integer value at 1024.
Loop while it is greater than zero.
Print the value (with a newline) and divide it by two each time through the loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Empty_directory | Empty directory | Starting with a path to some directory, determine whether the directory is empty.
An empty directory contains no files nor subdirectories.
With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other... | #Lua | Lua |
function scandir(directory)
local i, t, popen = 0, {}, io.popen
local pfile = popen('ls -a "'..directory..'"')
for filename in pfile:lines() do
if filename ~= '.' and filename ~= '..' then
i = i + 1
t[i] = filename
end
end
pfile:close()
return t
end
function isemptydir(directory)
return #scandir(di... | Give a code snippet in #Lua
Starting with a path to some directory, determine whether the directory is empty.
An empty directory contains no files nor subdirectories.
With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empt... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/For | Loops/For | “For” loops are used to make some block of code be iterated a number of times, setting a variable or parameter to a monotonically increasing integer value for each execution of the block of code.
Common extensions of this allow other counting patterns or iterating over abstract structures other than the integers.
... | #Jinja | Jinja | print(Template("""{% set sum = 0 %}
{% for i in range(6) %}
{{ sum }}{% set sum = sum + i %}
{%- endfor %}""").render())
| Give a code snippet in #Jinja
“For” loops are used to make some block of code be iterated a number of times, setting a variable or parameter to a monotonically increasing integer value for each execution of the block of code.
Common extensions of this allow other counting patterns or iterating over abstract structu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Increment_a_numerical_string | Increment a numerical string | Task
Increment a numerical string.
| #LaTeX | LaTeX | \documentclass{minimal}
\newcounter{tmpnum}
\newcommand{\stringinc}[1]{%
\setcounter{tmpnum}{#1}%
\stepcounter{tmpnum}%
\arabic{tmpnum}%
}
\begin{document}
The number 12345 is followed by \stringinc{12345}.
\end{document} | Give a code snippet in #LaTeX
Task
Increment a numerical string.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Colour_bars/Display | Colour bars/Display | Task
Display a series of vertical color bars across the width of the display.
The color bars should either use:
the system palette, or
the sequence of colors:
black
red
green
blue
magenta
cyan
yellow
white
| #AWK | AWK |
BEGIN {
nrcolors = 8
for (height=0; height<20; height++) {
for (width=0; width<nrcolors; width++) {
# print (ANSI) basic color and amount of spaces
printf("\033[%dm%*s", width + 40, 64 / nrcolors, " ")
}
# reset color and print newline
printf("\033[0m\n")
}
}
| Give a code snippet in #AWK
Task
Display a series of vertical color bars across the width of the display.
The color bars should either use:
the system palette, or
the sequence of colors:
black
red
green
blue
magenta
cyan
yellow
white
| christopher/rosetta-code | |
http://rosettacode.org/wiki/CSV_data_manipulation | CSV data manipulation | CSV spreadsheet files are suitable for storing tabular data in a relatively portable way.
The CSV format is flexible but somewhat ill-defined.
For present purposes, authors may assume that the data fields contain no commas, backslashes, or quotation marks.
Task
Read a CSV file, change some values and save the cha... | #BaCon | BaCon | OPTION COLLAPSE TRUE
OPTION DELIM ","
csv$ = LOAD$("data.csv")
DOTIMES AMOUNT(csv$, NL$)
line$ = TOKEN$(csv$, _, NL$)
IF _ = 1 THEN
total$ = APPEND$(line$, 0, "SUM")
ELSE
line$ = CHANGE$(line$, _, STR$(_*10) )
total$ = APPEND$(total$, 0, line$, NL$)
total$ = APPEND$(tot... | Give a code snippet in #BaCon
CSV spreadsheet files are suitable for storing tabular data in a relatively portable way.
The CSV format is flexible but somewhat ill-defined.
For present purposes, authors may assume that the data fields contain no commas, backslashes, or quotation marks.
Task
Read a CSV file, chan... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hostname | Hostname | Task
Find the name of the host on which the routine is running.
| #Factor | Factor | USE: io.sockets
host-name | Give a code snippet in #Factor
Task
Find the name of the host on which the routine is running.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Calculating_the_value_of_e | Calculating the value of e | Task
Calculate the value of e.
(e is also known as Euler's number and Napier's constant.)
See details: Calculating the value of e
| #Fortran | Fortran |
Program eee
implicit none
integer, parameter :: QP = selected_real_kind(16)
real(QP), parameter :: one = 1.0
real(QP) :: ee
write(*,*) ' exp(1.) ', exp(1._QP)
ee = 1. +(one +(one +(one +(one +(one+ (one +(one +(one +(one +(one +(one &
+(one +(one +(one +(one +(one +(one +(one +(one +(one +... | Give a code snippet in #Fortran
Task
Calculate the value of e.
(e is also known as Euler's number and Napier's constant.)
See details: Calculating the value of e
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Calculating_the_value_of_e | Calculating the value of e | Task
Calculate the value of e.
(e is also known as Euler's number and Napier's constant.)
See details: Calculating the value of e
| #JavaScript | JavaScript | (() => {
"use strict";
// - APPROXIMATION OF E OBTAINED AFTER N ITERATIONS --
// eApprox : Int -> Float
const eApprox = n =>
sum(
scanl(mul)(1)(
enumFromTo(1)(n)
)
.map(x => 1 / x)
);
// ---------------------- TEST ---------... | Give a code snippet in #JavaScript
Task
Calculate the value of e.
(e is also known as Euler's number and Napier's constant.)
See details: Calculating the value of e
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Bead_sort | Sorting algorithms/Bead sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #REXX | REXX | /*REXX program sorts a list (four groups) of integers using the bead sort algorithm.*/
/* [↓] define two dozen grasshopper numbers. */
gHopper= 1 4 10 12 22 26 30 46 54 62 66 78 94 110 126 134 138 158 162 186 190 222 254 270
/* [↓] these a... | Give a code snippet in #REXX
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sor... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Substring | Substring |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Ring | Ring | cStr = "a":"h" # 'abcdefgh'
n = 3 m = 3
# starting from n characters in and of m length
See substr(cStr,n, m) + nl #=> cde
# starting from n characters in, up to the end of the string
See substr(cStr,n) + nl #=> cdefgh
# whole string minus last character
See substr(cstr,1,len(cStr)-1) + nl #=> ab... | Give a code snippet in #Ring
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
C... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Count_in_factors | Count in factors | Task
Write a program which counts up from 1, displaying each number as the multiplication of its prime factors.
For the purpose of this task, 1 (unity) may be shown as itself.
Example
2 is prime, so it would be shown as itself.
6 is not prime; it would be shown as
2
×
3
{\di... | #EchoLisp | EchoLisp |
(define (task (nfrom 2) (range 20))
(for ((i (in-range nfrom (+ nfrom range))))
(writeln i "=" (string-join (prime-factors i) " x "))))
| Give a code snippet in #EchoLisp
Task
Write a program which counts up from 1, displaying each number as the multiplication of its prime factors.
For the purpose of this task, 1 (unity) may be shown as itself.
Example
2 is prime, so it would be shown as itself.
6 is not prime; it wo... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Function_definition | Function definition | A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are ... | #Haxe | Haxe | function multiply(x:Float, y:Float):Float{
return x * y;
} | Give a code snippet in #Haxe
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract f... | christopher/rosetta-code | |
http://rosettacode.org/wiki/100_prisoners | 100 prisoners |
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decid... | #Commodore_BASIC | Commodore BASIC |
10 rem 100 prisoners
20 rem set arrays
30 rem dr = drawers containing card values
40 rem ig = a list of numbers 1 through 100, shuffled to become the
41 rem guess sequence for each inmate - method 1
50 dim dr(100),ig(100)
55 rem initialize drawers with own card in each drawer
60 for i=1 to 100:dr(i)=i:next
1000 p... | Give a code snippet in #Commodore_BASIC
The Problem
100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisone... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Comb_sort | Sorting algorithms/Comb sort | Sorting algorithms/Comb sort
You are encouraged to solve this task according to the task description, using any language you may know.
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algor... | #Racket | Racket |
#lang racket
(require (only-in srfi/43 vector-swap!))
(define (comb-sort xs)
(define (ref i) (vector-ref xs i))
(define (swap i j) (vector-swap! xs i j))
(define (new gap) (max 1 (exact-floor (/ gap 1.25))))
(define size (vector-length xs))
(let loop ([gap size] [swaps 0])
(unless (and (= gap 1) (= ... | Give a code snippet in #Racket
Sorting algorithms/Comb sort
You are encouraged to solve this task according to the task description, using any language you may know.
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Miller%E2%80%93Rabin_primality_test | Miller–Rabin primality test |
This page uses content from Wikipedia. The original article was at Miller–Rabin primality test. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The Miller–Rabin primality test or Rabin–Miller prima... | #PHP | PHP | <?php
function is_prime($n, $k) {
if ($n == 2)
return true;
if ($n < 2 || $n % 2 == 0)
return false;
$d = $n - 1;
$s = 0;
while ($d % 2 == 0) {
$d /= 2;
$s++;
}
for ($i = 0; $i < $k; $i++) {
$a = rand(2, $n-1);
$x = bcpowmod($a, $d, $n)... | Give a code snippet in #PHP
This page uses content from Wikipedia. The original article was at Miller–Rabin primality test. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The Miller–Rabin primali... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Best_shuffle | Best shuffle | Task
Shuffle the characters of a string in such a way that as many of the character values are in a different position as possible.
A shuffle that produces a randomized result among the best choices is to be preferred. A deterministic approach that produces the same sequence every time is acceptable as an alternative... | #Free_Pascal | Free Pascal |
Program BestShuffle;
Const
arr : array[1..6] Of string = ('abracadabra','seesaw','elk','grrrrrr','up','a');
Function Shuffle(inp: String): STRING;
Var x,ReplacementDigit : longint;
ch : char;
Begin
If length(inp) > 1 Then
Begin
Randomize;
For x := 1 To length(inp) Do
Begin
... | Give a code snippet in #Free_Pascal
Task
Shuffle the characters of a string in such a way that as many of the character values are in a different position as possible.
A shuffle that produces a randomized result among the best choices is to be preferred. A deterministic approach that produces the same sequence every... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hostname | Hostname | Task
Find the name of the host on which the routine is running.
| #C.23 | C# | System.Net.Dns.GetHostName(); | Give a code snippet in #C.23
Task
Find the name of the host on which the routine is running.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Determinant_and_permanent | Determinant and permanent | For a given matrix, return the determinant and the permanent of the matrix.
The determinant is given by
det
(
A
)
=
∑
σ
sgn
(
σ
)
∏
i
=
1
n
M
i
,
σ
i
{\displaystyle \det(A)=\sum _{\sigma }\operatorname {sgn}(\sigma )\prod _{i=1}^{n}M_{i,\sigma _{i}}}
while the permanent is given by
... | #Nim | Nim | import sequtils, permutationsswap
type Matrix[M,N: static[int]] = array[M, array[N, float]]
proc det[M,N](a: Matrix[M,N]): float =
let n = toSeq 0..a.high
for sigma, sign in n.permutations:
var x = sign.float
for i in n: x *= a[i][sigma[i]]
result += x
proc perm[M,N](a: Matrix[M,N]): float =
let... | Give a code snippet in #Nim
For a given matrix, return the determinant and the permanent of the matrix.
The determinant is given by
det
(
A
)
=
∑
σ
sgn
(
σ
)
∏
i
=
1
n
M
i
,
σ
i
{\displaystyle \det(A)=\sum _{\sigma }\operatorname {sgn}(\sigma )\prod _{i=1}^{n}M_{i,\sigma _{i}}}
while the... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Day_of_the_week | Day of the week | A company decides that whenever Xmas falls on a Sunday they will give their workers all extra paid holidays so that, together with any public holidays, workers will not have to work the following week (between the 25th of December and the first of January).
Task
In what years between 2008 and 2121 will the 25th of ... | #ERRE | ERRE |
PROGRAM DAY_OF_THE_WEEK
PROCEDURE MODULO(X,Y->RES)
IF Y=0 THEN
RES=X
ELSE
RES=X-Y*INT(X/Y)
END IF
END PROCEDURE
PROCEDURE WD(M,D,Y->RES%)
IF M=1 OR M=2 THEN
M+=12
Y-=1
END IF
MODULO(365*Y+INT(Y/4)-INT(Y/100)+INT(Y/400)+D+INT((153*M+8)/5),7->RES)
RES%=RES+1.0
END PROCED... | Give a code snippet in #ERRE
A company decides that whenever Xmas falls on a Sunday they will give their workers all extra paid holidays so that, together with any public holidays, workers will not have to work the following week (between the 25th of December and the first of January).
Task
In what years between 2... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Peripheral_drift_illusion | Peripheral drift illusion | Task
Generate and display a Peripheral Drift Illusion
The image appears to be moving even though it is perfectly static.
Provide a link to show the output, either by running the code online or a screenshot uploaded to a suitable image host.
References
Codepen demo.
| #Wren | Wren | import "dome" for Window
import "graphics" for Canvas, Color
// signifies the white edges on the blue squares
var LT = 0
var TR = 1
var RB = 2
var BL = 3
var Edges = [
[LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB],
[LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL],
[TR, LT, LT, BL, BL, RB, RB, TR, TR,... | Give a code snippet in #Wren
Task
Generate and display a Peripheral Drift Illusion
The image appears to be moving even though it is perfectly static.
Provide a link to show the output, either by running the code online or a screenshot uploaded to a suitable image host.
References
Codepen demo.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Harmonic_series | Harmonic series |
This page uses content from Wikipedia. The original article was at Harmonic number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
In mathematics, the n-th harmonic number is the sum of the recipr... | #Prolog | Prolog | main:-
print_harmonic_series(20),
nl,
nth_harmonic_number(100, T),
Num is numerator(T),
Denom is denominator(T),
writef('100th harmonic number: %t/%t\n', [Num, Denom]),
nl,
print_first_harmonic_greater_than(10).
print_harmonic_series(N):-
writef('First %t harmonic numbers:\n', [N])... | Give a code snippet in #Prolog
This page uses content from Wikipedia. The original article was at Harmonic number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
In mathematics, the n-th harmonic... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Rock-paper-scissors | Rock-paper-scissors | Task
Implement the classic children's game Rock-paper-scissors, as well as a simple predictive AI (artificial intelligence) player.
Rock Paper Scissors is a two player game.
Each player chooses one of rock, paper or scissors, without knowing the other player's choice.
The winner is decided by a set of rules:
... | #Lua | Lua | function cpuMove()
local totalChance = record.R + record.P + record.S
if totalChance == 0 then -- First game, unweighted random
local choice = math.random(1, 3)
if choice == 1 then return "R" end
if choice == 2 then return "P" end
if choice == 3 then return "S" end
end
local choice = math.ran... | Give a code snippet in #Lua
Task
Implement the classic children's game Rock-paper-scissors, as well as a simple predictive AI (artificial intelligence) player.
Rock Paper Scissors is a two player game.
Each player chooses one of rock, paper or scissors, without knowing the other player's choice.
The winner i... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Copy_a_string | Copy a string | This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
W... | #11l | 11l | V src = ‘hello’
V dst = copy(src) | Give a code snippet in #11l
This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty str... | christopher/rosetta-code | |
http://rosettacode.org/wiki/War_card_game | War card game | War Card Game
Simulate the card game War. Use the Bicycle playing card manufacturer's rules. Show a game as played. User input is optional.
References:
Bicycle card company: War game site
Wikipedia: War (card game)
Related tasks:
Playing cards
Card shuffles
Deal cards for FreeCell
Poker hand_analyser
Go Fish... | #Nim | Nim | import strformat
import playing_cards
const
None = -1
Player1 = 0
Player2 = 1
type Player = range[None..Player2]
const PlayerNames: array[Player1..Player2, string] = ["Player 1", "Player 2"]
#---------------------------------------------------------------------------------------------------
proc `<`(a, ... | Give a code snippet in #Nim
War Card Game
Simulate the card game War. Use the Bicycle playing card manufacturer's rules. Show a game as played. User input is optional.
References:
Bicycle card company: War game site
Wikipedia: War (card game)
Related tasks:
Playing cards
Card shuffles
Deal cards for FreeCell
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Pangram_checker | Pangram checker | Pangram checker
You are encouraged to solve this task according to the task description, using any language you may know.
A pangram is a sentence that contains all the letters of the English alphabet at least once.
For example: The quick brown fox jumps over the lazy dog.
Task
Write a function or method to chec... | #Ioke | Ioke | Text isPangram? = method(
letters = "abcdefghijklmnopqrstuvwxyz" chars
text = self lower chars
letters map(x, text include?(x)) reduce(&&)
) | Give a code snippet in #Ioke
Pangram checker
You are encouraged to solve this task according to the task description, using any language you may know.
A pangram is a sentence that contains all the letters of the English alphabet at least once.
For example: The quick brown fox jumps over the lazy dog.
Task
Writ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Comments | Comments | Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| #XUL | XUL | <!-- Comment syntax is borrowed from XML and HTML. --> | Give a code snippet in #XUL
Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Non-decimal_radices/Output | Non-decimal radices/Output | Programming languages often have built-in routines to convert a non-negative integer for printing in different number bases. Such common number bases might include binary, Octal and Hexadecimal.
Task
Print a small range of integers in some different bases, as supported by standard routines of your programming langu... | #Yabasic | Yabasic | for i = 1 to 33
print "decimal: ", i, " hex: ", hex$(i), " bin: ", bin$(i)
next
| Give a code snippet in #Yabasic
Programming languages often have built-in routines to convert a non-negative integer for printing in different number bases. Such common number bases might include binary, Octal and Hexadecimal.
Task
Print a small range of integers in some different bases, as supported by standard r... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Fibonacci_sequence | Fibonacci sequence | The Fibonacci sequence is a sequence Fn of natural numbers defined recursively:
F0 = 0
F1 = 1
Fn = Fn-1 + Fn-2, if n>1
Task
Write a function to generate the nth Fibonacci number.
Solutions can be iterative or recursive (though recursive solutions are generally considered too slow ... | #BBC_BASIC | BBC BASIC | PRINT FNfibonacci_r(1), FNfibonacci_i(1)
PRINT FNfibonacci_r(13), FNfibonacci_i(13)
PRINT FNfibonacci_r(26), FNfibonacci_i(26)
END
DEF FNfibonacci_r(N)
IF N < 2 THEN = N
= FNfibonacci_r(N-1) + FNfibonacci_r(N-2)
DEF FNfibonacci_i(N)
LOCAL F, I, P, T
IF N ... | Give a code snippet in #BBC_BASIC
The Fibonacci sequence is a sequence Fn of natural numbers defined recursively:
F0 = 0
F1 = 1
Fn = Fn-1 + Fn-2, if n>1
Task
Write a function to generate the nth Fibonacci number.
Solutions can be iterative or recursive (though recursive solutions... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Visualize_a_tree | Visualize a tree | A tree structure (i.e. a rooted, connected acyclic graph) is often used in programming.
It's often helpful to visually examine such a structure.
There are many ways to represent trees to a reader, such as:
indented text (à la unix tree command)
nested HTML tables
hierarchical GUI widgets
2D or ... | #Ada | Ada | with Ada.Text_IO, Ada.Directories;
procedure Directory_Tree is
procedure Print_Tree(Current: String; Indention: Natural := 0) is
function Spaces(N: Natural) return String is
(if N= 0 then "" else " " & Spaces(N-1));
use Ada.Directories;
Search: Search_Type;
Found: Directory_Entry_T... | Give a code snippet in #Ada
A tree structure (i.e. a rooted, connected acyclic graph) is often used in programming.
It's often helpful to visually examine such a structure.
There are many ways to represent trees to a reader, such as:
indented text (à la unix tree command)
nested HTML tables
hierarc... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Empty_directory | Empty directory | Starting with a path to some directory, determine whether the directory is empty.
An empty directory contains no files nor subdirectories.
With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other... | #PicoLisp | PicoLisp | (prinl "myDir is" (and (dir "myDir") " not") " empty") | Give a code snippet in #PicoLisp
Starting with a path to some directory, determine whether the directory is empty.
An empty directory contains no files nor subdirectories.
With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Fractran | Fractran | FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial positive integer input
n
... | #D | D | import std.stdio, std.algorithm, std.conv, std.array;
void fractran(in string prog, int val, in uint limit) {
const fracts = prog.split.map!(p => p.split("/").to!(int[])).array;
foreach (immutable n; 0 .. limit) {
writeln(n, ": ", val);
const found = fracts.find!(p => val % p[1] == 0);
... | Give a code snippet in #D
FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial po... | christopher/rosetta-code | |
http://rosettacode.org/wiki/File_extension_is_in_extensions_list | File extension is in extensions list | File extension is in extensions list
You are encouraged to solve this task according to the task description, using any language you may know.
Filename extensions are a rudimentary but commonly used way of identifying files types.
Task
Given an arbitrary filename and a list of extensions, tell whether the filename... | #C.2B.2B | C++ | #include <algorithm>
#include <cctype>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
bool endsWithIgnoreCase(const std::string& str, const std::string& suffix) {
const size_t n1 = str.length();
const size_t n2 = suffix.length();
if (n1 < n2)
return false;
return st... | Give a code snippet in #C.2B.2B
File extension is in extensions list
You are encouraged to solve this task according to the task description, using any language you may know.
Filename extensions are a rudimentary but commonly used way of identifying files types.
Task
Given an arbitrary filename and a list of exte... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Priority_queue | Priority queue | A priority queue is somewhat similar to a queue, with an important distinction: each item is added to a priority queue with a priority level, and will be later removed from the queue with the highest priority element first. That is, the items are (conceptually) stored in the queue in priority order instead of in insert... | #Racket | Racket |
#lang racket
(require data/heap)
(define pq (make-heap (λ(x y) (<= (second x) (second y)))))
(define (insert! x pri)
(heap-add! pq (list pri x)))
(define (remove-min!)
(begin0
(first (heap-min pq))
(heap-remove-min! pq)))
(insert! 3 "Clear drains")
(insert! 4 "Feed cat")
(insert! 5 "Make tea")
(... | Give a code snippet in #Racket
A priority queue is somewhat similar to a queue, with an important distinction: each item is added to a priority queue with a priority level, and will be later removed from the queue with the highest priority element first. That is, the items are (conceptually) stored in the queue in pri... | christopher/rosetta-code | |
http://rosettacode.org/wiki/I_before_E_except_after_C | I before E except after C | The phrase "I before E, except after C" is a
widely known mnemonic which is supposed to help when spelling English words.
Task
Using the word list from http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
check if the two sub-clauses of the phrase are plausible individually:
"I before E when not pre... | #Clojure | Clojure |
(ns i-before-e.core
(:require [clojure.string :as s])
(:gen-class))
(def patterns {:cie #"cie" :ie #"(?<!c)ie" :cei #"cei" :ei #"(?<!c)ei"})
(defn update-counts
"Given a map of counts of matching patterns and a word, increment any count if the word matches it's pattern."
[counts [word freq]]
(apply hash... | Give a code snippet in #Clojure
The phrase "I before E, except after C" is a
widely known mnemonic which is supposed to help when spelling English words.
Task
Using the word list from http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
check if the two sub-clauses of the phrase are plausible individua... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Collections | Collections | This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
Collections are abstractions to represent sets of values.
In statically-typed languages, the values are typically of a common data type.
Task
Create a collection, and add a fe... | #C.2B.2B | C++ | int a[5]; // array of 5 ints (since int is POD, the members are not initialized)
a[0] = 1; // indexes start at 0
int primes[10] = { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29 }; // arrays can be initialized on creation
#include <string>
std::string strings[4]; // std::string is no POD, therefore all array members are defau... | Give a code snippet in #C.2B.2B
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
Collections are abstractions to represent sets of values.
In statically-typed languages, the values are typically of a common data type.
Task
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Barnsley_fern | Barnsley fern |
A Barnsley fern is a fractal named after British mathematician Michael Barnsley and can be created using an iterated function system (IFS).
Task
Create this fractal fern, using the following transformations:
ƒ1 (chosen 1% of the time)
xn + 1 = 0
yn + 1 = 0.16 yn
ƒ2 (chosen 85% of the time)
... | #Lua | Lua |
g = love.graphics
wid, hei = g.getWidth(), g.getHeight()
function choose( i, j )
local r = math.random()
if r < .01 then return 0, .16 * j
elseif r < .07 then return .2 * i - .26 * j, .23 * i + .22 * j + 1.6
elseif r < .14 then return -.15 * i + .28 * j, .26 * i + .24 * j + .44
else return .85 * i... | Give a code snippet in #Lua
A Barnsley fern is a fractal named after British mathematician Michael Barnsley and can be created using an iterated function system (IFS).
Task
Create this fractal fern, using the following transformations:
ƒ1 (chosen 1% of the time)
xn + 1 = 0
yn + 1 = 0.16 yn
ƒ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Bitcoin/address_validation | Bitcoin/address validation | Bitcoin/address validation
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Write a program that takes a bitcoin address as argument,
and checks whether or not this address is valid.
A bitcoin address uses a base58 encoding, which uses an alphabet of th... | #zkl | zkl | var [const] MsgHash=Import("zklMsgHash"); // SHA-256, etc
const symbols="123456789" // 58 characters: no cap i,o; ell, zero
"ABCDEFGHJKLMNPQRSTUVWXYZ"
"abcdefghijkmnopqrstuvwxyz";
fcn unbase58(str){ // --> Data (byte bucket)
out:=Data().fill(0,25);
str.pump(Void,symbols.index,'wrap(n){ // throw... | Give a code snippet in #zkl
Bitcoin/address validation
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Write a program that takes a bitcoin address as argument,
and checks whether or not this address is valid.
A bitcoin address uses a base58 encoding,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Wordiff | Wordiff | Wordiff is an original game in which contestants take turns spelling new dictionary words of three or more characters that only differ from
the last by a change in one letter.
The change can be either:
a deletion of one letter;
addition of one letter;
or change in one letter.
Note:
All words must be in the... | #Vlang | Vlang | import os
import rand
import time
import arrays
fn is_wordiff(guesses []string, word string, dict []string) bool {
if word !in dict {
println('That word is not in the dictionary')
return false
}
if word in guesses {
println('That word has already been used')
return false
... | Give a code snippet in #Vlang
Wordiff is an original game in which contestants take turns spelling new dictionary words of three or more characters that only differ from
the last by a change in one letter.
The change can be either:
a deletion of one letter;
addition of one letter;
or change in one letter.
N... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Harshad_or_Niven_series | Harshad or Niven series | The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits.
For example, 42 is a Harshad number as 42 is divisible by (4 + 2) without remainder.
Assume that the series is defined as the numbers in increasing order.
Task
The task is to create a function/method/... | #BASIC256 | BASIC256 |
function sumDigitos(n)
if n < 0 then return 0
suma = 0
while n > 0
suma = suma + (n mod 10)
n = n \ 10
end while
return suma
end function
function isHarshad(n)
return n mod sumDigitos(n) = 0
end function
print "Los primeros 20 números de Harshad o Niven son:"
cuenta = 0
i = 1
do
if isHarshad(i) then
... | Give a code snippet in #BASIC256
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits.
For example, 42 is a Harshad number as 42 is divisible by (4 + 2) without remainder.
Assume that the series is defined as the numbers in increasing order.
Task
The ta... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Comments | Comments | Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| #Racket | Racket |
; this is a to-end-of-line coment
#| balanced comment, #| can be nested |# |#
#;(this expression is ignored)
#; ; the following expression is commented because of the #; in the beginning
(ignored)
| Give a code snippet in #Racket
Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Order_two_numerical_lists | Order two numerical lists | sorting
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
She... | #BASIC256 | BASIC256 |
arraybase 1
dim list1(5): dim list2(6): dim list3(5): dim list4(5)
list1 = {1, 2, 1, 5, 2}
list2 = {1, 2, 1, 5, 2, 2}
list3 = {1, 2, 3, 4, 5}
list4 = {1, 2, 3, 4, 5}
if Orden(list1[], list2[]) then print "list1 < list2" else print "list 1>= list2"
if Orden(list2[], list3[]) then print "list2 < list3" else print "li... | Give a code snippet in #BASIC256
sorting
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #Java | Java |
package programas;
import java.math.BigInteger;
import java.util.InputMismatchException;
import java.util.Scanner;
public class IterativeFactorial {
public BigInteger factorial(BigInteger n) {
if ( n == null ) {
throw new IllegalArgumentException();
}
else if ( n.signum() == - 1 ) {
//... | Give a code snippet in #Java
Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a nu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/For_with_a_specified_step | Loops/For with a specified step |
Task
Demonstrate a for-loop where the step-value is greater than one.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loops/Increment loop index within loop b... | #AutoHotkey | AutoHotkey | SetBatchLines, -1
iterations := 5
step := 10
iterations *= step
Loop, % iterations
{
If Mod(A_Index, step)
Continue
MsgBox, % A_Index
}
ExitApp | Give a code snippet in #AutoHotkey
Task
Demonstrate a for-loop where the step-value is greater than one.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loop... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/Infinite | Loops/Infinite | Task
Print out SPAM followed by a newline in an infinite loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loops/Increment loop index within l... | #Halon | Halon | forever {
echo "SPAM";
} | Give a code snippet in #Halon
Task
Print out SPAM followed by a newline in an infinite loop.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loops/For with a specified step
Loops/Foreach
Loop... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Fibonacci_sequence | Fibonacci sequence | The Fibonacci sequence is a sequence Fn of natural numbers defined recursively:
F0 = 0
F1 = 1
Fn = Fn-1 + Fn-2, if n>1
Task
Write a function to generate the nth Fibonacci number.
Solutions can be iterative or recursive (though recursive solutions are generally considered too slow ... | #Forth | Forth | : fib ( n -- fib )
0 1 rot 0 ?do over + swap loop drop ; | Give a code snippet in #Forth
The Fibonacci sequence is a sequence Fn of natural numbers defined recursively:
F0 = 0
F1 = 1
Fn = Fn-1 + Fn-2, if n>1
Task
Write a function to generate the nth Fibonacci number.
Solutions can be iterative or recursive (though recursive solutions are... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Array_length | Array length | Task
Determine the amount of elements in an array.
As an example use an array holding the strings 'apple' and 'orange'.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I befo... | #Ada | Ada | with Ada.Text_IO; use Ada.Text_IO;
procedure Array_Length is
Fruits : constant array (Positive range <>) of access constant String
:= (new String'("orange"),
new String'("apple"));
begin
for Fruit of Fruits loop
Ada.Text_IO.Put (Integer'Image (Fruit'Length));
end loop;
Ada.Text_... | Give a code snippet in #Ada
Task
Determine the amount of elements in an array.
As an example use an array holding the strings 'apple' and 'orange'.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequen... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player) | Guess the number/With feedback (player) | Task
Write a player for the game that follows the following rules:
The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score... | #Liberty_BASIC | Liberty BASIC | mini=0
maxi=100
print "Think of a number between ";mini;" and ";maxi
print "Each time I guess a number you must state whether my"
print "guess was too high, too low, or equal to your number."
print
while response$<>"="
if not(mini<=maxi) then
print "Error"
exit while
end if
guess=int((maxi-mini)/2)+mini
... | Give a code snippet in #Liberty_BASIC
Task
Write a player for the game that follows the following rules:
The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the targ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Compound_data_type | Compound data type |
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
Task
Create a compound data type:
Point(x,y)
A compound data type is one that holds multiple independent values.
Related task
Enumeration
S... | #Shen | Shen | (datatype point
X : number; Y : number;
====================
[point X Y] : point;) | Give a code snippet in #Shen
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
Task
Create a compound data type:
Point(x,y)
A compound data type is one that holds multiple independent values.
Re... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Simple_moving_average | Averages/Simple moving average | Computing the simple moving average of a series of numbers.
Task[edit]
Create a stateful function/class/instance that takes a period and returns a routine that takes a number as argument and returns a simple moving average of its arguments so far.
Description
A simple moving average is a method for computing an avera... | #NetRexx | NetRexx | /* NetRexx */
options replace format comments java crossref symbols nobinary
numeric digits 20
class RAvgSimpleMoving public
properties private
window = java.util.Queue
period
sum
properties constant
exMsg = 'Period must be a positive integer'
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~... | Give a code snippet in #NetRexx
Computing the simple moving average of a series of numbers.
Task[edit]
Create a stateful function/class/instance that takes a period and returns a routine that takes a number as argument and returns a simple moving average of its arguments so far.
Description
A simple moving average i... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Arithmetic_mean | Averages/Arithmetic mean | Task[edit]
Write a program to find the mean (arithmetic average) of a numeric vector.
In case of a zero-length input, since the mean of an empty set of numbers is ill-defined, the program may choose to behave in any way it deems appropriate, though if the programming language has an established convention for conveyin... | #XLISP | XLISP | (defun mean (v)
(if (= (vector-length v) 0)
nil
(let ((l (vector->list v)))
(/ (apply + l) (length l))))) | Give a code snippet in #XLISP
Task[edit]
Write a program to find the mean (arithmetic average) of a numeric vector.
In case of a zero-length input, since the mean of an empty set of numbers is ill-defined, the program may choose to behave in any way it deems appropriate, though if the programming language has an esta... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Minkowski_question-mark_function | Minkowski question-mark function | The Minkowski question-mark function converts the continued fraction representation [a0; a1, a2, a3, ...] of a number into a binary decimal representation in which the integer part a0 is unchanged and the a1, a2, ... become alternating runs of binary zeroes and ones of those lengths. The decimal point takes the place o... | #Wren | Wren | import "/fmt" for Fmt
var MAXITER = 151
var minkowski // predeclare as recursive
minkowski = Fn.new { |x|
if (x > 1 || x < 0) return x.floor + minkowski.call(x - x.floor)
var p = x.floor
var q = 1
var r = p + 1
var s = 1
var d = 1
var y = p
while (true) {
d = d / 2
if... | Give a code snippet in #Wren
The Minkowski question-mark function converts the continued fraction representation [a0; a1, a2, a3, ...] of a number into a binary decimal representation in which the integer part a0 is unchanged and the a1, a2, ... become alternating runs of binary zeroes and ones of those lengths. The d... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Runtime_evaluation/In_an_environment | Runtime evaluation/In an environment | x
x
x
Do so in a way which:
does not involve string manipulation of the input source code
is plausibly extensible to a runtime-chosen set of bindings rather than just x
does not make x a global variable
or note that these are impossible.
See also
For more general examples and language-specific details, see... | #Simula | Simula | BEGIN
CLASS ENV;
BEGIN
CLASS ITEM(N, X); TEXT N; REAL X;
BEGIN
REF(ITEM) NEXT; NEXT :- HEAD; HEAD :- THIS ITEM;
END ITEM;
REF(ITEM) HEAD;
REF(ITEM) PROCEDURE LOOKUP(V); TEXT V;
BEGIN
REF(ITEM) I; BOOLEAN FOUND; I :- HEAD;
... | Give a code snippet in #Simula
x
x
x
Do so in a way which:
does not involve string manipulation of the input source code
is plausibly extensible to a runtime-chosen set of bindings rather than just x
does not make x a global variable
or note that these are impossible.
See also
For more general examples an... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Safe_addition | Safe addition | Implementation of interval arithmetic and more generally fuzzy number arithmetic require operations that yield safe upper and lower bounds of the exact result.
For example, for an addition, it is the operations +↑ and +↓ defined as: a +↓ b ≤ a + b ≤ a +↑ b.
Additionally it is desired that the widt... | #AutoHotkey | AutoHotkey | Msgbox % IntervalAdd(1,2) ; [2.999999,3.000001]
SetFormat, FloatFast, 0.20
Msgbox % IntervalAdd(1,2) ; [2.99999999999999910000,3.00000000000000090000]
;In v1.0.48+, floating point variables have about 15 digits of precision internally
;unless SetFormat Float (i.e. the slow mode) is present anywhere in the script. ... | Give a code snippet in #AutoHotkey
Implementation of interval arithmetic and more generally fuzzy number arithmetic require operations that yield safe upper and lower bounds of the exact result.
For example, for an addition, it is the operations +↑ and +↓ defined as: a +↓ b ≤ a + b ≤ a +↑ b.
Addi... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Classes | Classes | In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T.
The first type T from the class T sometimes is called the root type of the class.
A class of types itself, a... | #Elena | Elena | import extensions;
class MyClass
{
prop int Variable;
someMethod()
{
Variable := 1
}
constructor()
{
}
}
public program()
{
// instantiate the class
var instance := new MyClass();
// invoke the method
instance.someMethod();
// get the variable
... | Give a code snippet in #Elena
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T.
The first type T from the class T sometimes is called the root type of the cla... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Catamorphism | Catamorphism | Reduce is a function or method that is used to take the values in an array or a list and apply a function to successive members of the list to produce (or reduce them to), a single value.
Task
Show how reduce (or foldl or foldr etc), work (or would be implemented) in your language.
See also
Wikipedia article: ... | #D | D | void main() {
import std.stdio, std.algorithm, std.range, std.meta, std.numeric,
std.conv, std.typecons;
auto list = iota(1, 11);
alias ops = AliasSeq!(q{a + b}, q{a * b}, min, max, gcd);
foreach (op; ops)
writeln(op.stringof, ": ", list.reduce!op);
// std.algorithm.reduce s... | Give a code snippet in #D
Reduce is a function or method that is used to take the values in an array or a list and apply a function to successive members of the list to produce (or reduce them to), a single value.
Task
Show how reduce (or foldl or foldr etc), work (or would be implemented) in your language.
See... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Solve_a_Numbrix_puzzle | Solve a Numbrix puzzle | Numbrix puzzles are similar to Hidato.
The most important difference is that it is only possible to move 1 node left, right, up, or down (sometimes referred to as the Von Neumann neighborhood).
Published puzzles also tend not to have holes in the grid and may not always indicate the end node.
Two examples follow:
Exam... | #Julia | Julia | using .Hidato
const numbrixmoves = [[-1, 0], [0, -1], [0, 1], [1, 0]]
board, maxmoves, fixed, starts = hidatoconfigure(numbrix1)
printboard(board, " 0 ", " ")
hidatosolve(board, maxmoves, numbrixmoves, fixed, starts[1][1], starts[1][2], 1)
printboard(board)
board, maxmoves, fixed, starts = hidatoconfigure(numbr... | Give a code snippet in #Julia
Numbrix puzzles are similar to Hidato.
The most important difference is that it is only possible to move 1 node left, right, up, or down (sometimes referred to as the Von Neumann neighborhood).
Published puzzles also tend not to have holes in the grid and may not always indicate the end n... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Mind_boggling_card_trick | Mind boggling card trick | Mind boggling card trick
You are encouraged to solve this task according to the task description, using any language you may know.
Matt Parker of the "Stand Up Maths channel" has a YouTube video of a card trick that creates a semblance of order from chaos.
The task is to simulate the trick in a way that mimics th... | #C | C | #include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#define SIM_N 5 /* Run 5 simulations */
#define PRINT_DISCARDED 1 /* Whether or not to print the discard pile */
#define min(x,y) ((x<y)?(x):(y))
typedef uint8_t card_t;
/* Return a random number from an uniform distribution (0..n-1) */
unsi... | Give a code snippet in #C
Mind boggling card trick
You are encouraged to solve this task according to the task description, using any language you may know.
Matt Parker of the "Stand Up Maths channel" has a YouTube video of a card trick that creates a semblance of order from chaos.
The task is to simulate the tr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Cramer%27s_rule | Cramer's rule | linear algebra
Cramer's rule
system of linear equations
Given
{
a
1
x
+
b
1
y
+
c
1
z
=
d
1
a
2
x
+
b
2
y
+
c
2
z
=
d
2
a
3
x
+
b
3
y
+
c
3
z
=
d
3
{\displaystyle \left\{{\begin{matrix}a_{1}x+b_{1}y+c_{1}z&={\color {red}d_{1... | #Perl | Perl | use Math::Matrix;
sub cramers_rule {
my ($A, $terms) = @_;
my @solutions;
my $det = $A->determinant;
foreach my $i (0 .. $#{$A}) {
my $Ai = $A->clone;
foreach my $j (0 .. $#{$terms}) {
$Ai->[$j][$i] = $terms->[$j];
}
push @solutions, $Ai->determinant / $det;... | Give a code snippet in #Perl
linear algebra
Cramer's rule
system of linear equations
Given
{
a
1
x
+
b
1
y
+
c
1
z
=
d
1
a
2
x
+
b
2
y
+
c
2
z
=
d
2
a
3
x
+
b
3
y
+
c
3
z
=
d
3
{\displaystyle \left\{{\begin{matrix}a_{1}x+b_... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/String | Literals/String | Task
Show literal specification of characters and strings.
If supported, show how the following work:
verbatim strings (quotes where escape sequences are quoted literally)
here-strings
Also, discuss which quotes expand variables.
Related tasks
Special characters
Here document
Other tasks r... | #Logo | Logo | print "Hello\,\ world
print "|Hello, world| | Give a code snippet in #Logo
Task
Show literal specification of characters and strings.
If supported, show how the following work:
verbatim strings (quotes where escape sequences are quoted literally)
here-strings
Also, discuss which quotes expand variables.
Related tasks
Special characters
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Babbage_problem | Babbage problem |
Charles Babbage, looking ahead to the sorts of problems his Analytical Engine would be able to solve, gave this example:
What is the smallest positive integer whose square ends in the digits 269,696?
— Babbage, letter to Lord Bowden, 1837; see Hollingdale and Tootill, Electronic Computers, second edition, 1970, p.... | #COBOL | COBOL | IDENTIFICATION DIVISION.
PROGRAM-ID. BABBAGE-PROGRAM.
* A line beginning with an asterisk is an explanatory note.
* The machine will disregard any such line.
DATA DIVISION.
WORKING-STORAGE SECTION.
* In this part of the program we reserve the storage space we shall
* be using for our variables, using a 'PICTURE' clause... | Give a code snippet in #COBOL
Charles Babbage, looking ahead to the sorts of problems his Analytical Engine would be able to solve, gave this example:
What is the smallest positive integer whose square ends in the digits 269,696?
— Babbage, letter to Lord Bowden, 1837; see Hollingdale and Tootill, Electronic Comp... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Dinesman%27s_multiple-dwelling_problem | Dinesman's multiple-dwelling problem | Task
Solve Dinesman's multiple dwelling problem but in a way that most naturally follows the problem statement given below.
Solutions are allowed (but not required) to parse and interpret the problem text, but should remain flexible and should state what changes to the problem text are allowed. Flexibility and ease of... | #Scala | Scala | import scala.math.abs
object Dinesman3 extends App {
val tenants = List("Baker", "Cooper2", "Fletcher4", "Miller", "Smith")
val (groundFloor, topFloor) = (1, tenants.size)
/** Rules with related tenants and restrictions*/
val exclusions =
List((suggestedFloor0: Map[String, Int]) => suggestedFloor0("Bake... | Give a code snippet in #Scala
Task
Solve Dinesman's multiple dwelling problem but in a way that most naturally follows the problem statement given below.
Solutions are allowed (but not required) to parse and interpret the problem text, but should remain flexible and should state what changes to the problem text are a... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Deconvolution/2D%2B | Deconvolution/2D+ | This task is a straightforward generalization of Deconvolution/1D to higher dimensions. For example, the one dimensional case would be applicable to audio signals, whereas two dimensions would pertain to images. Define the discrete convolution in
d
{\displaystyle {\mathit {d}}}
dimensions of two functions
... | #Ursala | Ursala | #import std
#import nat
break = ~&r**+ zipt*+ ~&lh*~+ ~&lzyCPrX|\+ -*^|\~&tK33 :^/~& 0!*t
band = pad0+ ~&rSS+ zipt^*D(~&r,^lrrSPT/~<K33tx zipt^/~&r ~&lSNyCK33+ zipp0)^/~&rx ~&B->NlNSPC ~&bt
deconv = # takes a natural number n to the n-dimensional deconvolution function
~&?\math..div! iota; ~&!*; @h|\; (~&al^?... | Give a code snippet in #Ursala
This task is a straightforward generalization of Deconvolution/1D to higher dimensions. For example, the one dimensional case would be applicable to audio signals, whereas two dimensions would pertain to images. Define the discrete convolution in
d
{\displaystyle {\mathit {d}}}... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sequence_of_non-squares | Sequence of non-squares | Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 in the OEIS database.
| #Ada | Ada | with Ada.Numerics.Long_Elementary_Functions;
with Ada.Text_IO; use Ada.Text_IO;
procedure Sequence_Of_Non_Squares_Test is
use Ada.Numerics.Long_Elementary_Functions;
function Non_Square (N : Positive) return Positive is
begin
return N + Positive (Long_Float'Rounding (Sqrt (Long_Float (N))));
end ... | Give a code snippet in #Ada
Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/100_doors | 100 doors | There are 100 doors in a row that are all initially closed.
You make 100 passes by the doors.
The first time through, visit every door and toggle the door (if the door is closed, open it; if it is open, close it).
The second time, only visit every 2nd door (door #2, #4, #6, ...), and toggle it.
The third... | #Factor | Factor | USING: bit-arrays formatting fry kernel math math.ranges
sequences ;
IN: rosetta.doors
CONSTANT: number-of-doors 100
: multiples ( n -- range )
0 number-of-doors rot <range> ;
: toggle-multiples ( n doors -- )
[ multiples ] dip '[ _ [ not ] change-nth ] each ;
: toggle-all-multiples ( doors -- )
[ n... | Give a code snippet in #Factor
There are 100 doors in a row that are all initially closed.
You make 100 passes by the doors.
The first time through, visit every door and toggle the door (if the door is closed, open it; if it is open, close it).
The second time, only visit every 2nd door (door #2, #4, #6, .... | christopher/rosetta-code | |
http://rosettacode.org/wiki/String_comparison | String comparison |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Dyalect | Dyalect | func compare(a, b) {
if a == b {
print("'\(a)' and '\(b)' are lexically equal.")
}
if a != b {
print("'\(a)' and '\(b)' are not lexically equal.")
}
if a < b {
print("'\(a)' is lexically before '\(b)'.")
}
if a > b {
print("'\(a)' is lexically after '\(b)'.")
}
if a >= b {
prin... | Give a code snippet in #Dyalect
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operation... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Latin_Squares_in_reduced_form | Latin Squares in reduced form | A Latin Square is in its reduced form if the first row and first column contain items in their natural order. The order n is the number of items. For any given n there is a set of reduced Latin Squares whose size increases rapidly with n. g is a number which identifies a unique element within the set of reduced Latin S... | #Phix | Phix | string aleph = "123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
function rfls(integer n, bool count_only=true)
if n>length(aleph) then ?9/0 end if -- too big...
if n=1 then return iff(count_only?1:{{1}}) end if
sequence tn = tagset(n), -- {1..n}
vcs = repeat(tn,n), -- valid... | Give a code snippet in #Phix
A Latin Square is in its reduced form if the first row and first column contain items in their natural order. The order n is the number of items. For any given n there is a set of reduced Latin Squares whose size increases rapidly with n. g is a number which identifies a unique element wit... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Function_definition | Function definition | A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are ... | #Oz | Oz | fun {Multiply X Y}
X * Y
end | Give a code snippet in #Oz
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract fro... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/Do-while | Loops/Do-while | Start with a value at 0. Loop while value mod 6 is not equal to 0.
Each time through the loop, add 1 to the value then print it.
The loop must execute at least once.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
Loops/Downward for
Loops/For
Loo... | #Plain_English | Plain English | To run:
Start up.
Demonstrate do-while.
Wait for the escape key.
Shut down.
To demonstrate do-while:
Bump a counter.
Convert the counter to a string.
Write the string on the console.
If the counter is evenly divisible by 6, exit.
Repeat. | Give a code snippet in #Plain_English
Start with a value at 0. Loop while value mod 6 is not equal to 0.
Each time through the loop, add 1 to the value then print it.
The loop must execute at least once.
Related tasks
Loop over multiple arrays simultaneously
Loops/Break
Loops/Continue
Loops/Do-while
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Heronian_triangles | Heronian triangles | Hero's formula for the area of a triangle given the length of its three sides a, b, and c is given by:
A
=
s
(
s
−
a
)
(
s
−
b
)
(
s
−
c
)
,
{\displaystyle A={\sqrt {s(s-a)(s-b)(s-c)}},}
where s is half the perimeter of the triangle; that is,
s
=
a
+
b
+
c
2
.
{\displaystyle s... | #ooRexx | ooRexx | /*REXX pgm generates primitive Heronian triangles by side length & area.*/
Call time 'R'
Numeric Digits 12
Parse Arg mxs area list
If mxs ='' Then mxs =200
If area='' Then area=210
If list='' Then list=10
tx='primitive Heronian triangles'
Call heronian mxs /* invoke sub with max SIDES. */... | Give a code snippet in #ooRexx
Hero's formula for the area of a triangle given the length of its three sides a, b, and c is given by:
A
=
s
(
s
−
a
)
(
s
−
b
)
(
s
−
c
)
,
{\displaystyle A={\sqrt {s(s-a)(s-b)(s-c)}},}
where s is half the perimeter of the triangle; that is,
s
=
a
+... | christopher/rosetta-code | |
http://rosettacode.org/wiki/The_Name_Game | The Name Game | Write a program that accepts a name as input and outputs the lyrics to the Shirley Ellis song "The Name Game".
The regular verse
Unless your name begins with a vowel (A, E, I, O, U), 'B', 'F' or 'M' you don't have to care about special rules.
The verse for the name 'Gary' would be like this:
Gary, Gary, bo-bary... | #M2000_Interpreter | M2000 Interpreter | song$=format$("\r\n{0}, {0}, bo-{2}{1}\r\nBanana-fana fo-{3}{1}\r\nFee-fi-mo-{4}{1}\r\n{0}!\r\n")
| Give a code snippet in #M2000_Interpreter
Write a program that accepts a name as input and outputs the lyrics to the Shirley Ellis song "The Name Game".
The regular verse
Unless your name begins with a vowel (A, E, I, O, U), 'B', 'F' or 'M' you don't have to care about special rules.
The verse for the name 'Gary' ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Egyptian_fractions | Egyptian fractions | An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (unity) and a denominator that... | #Perl | Perl | use strict;
use warnings;
use bigint;
sub isEgyption{
my $nr = int($_[0]);
my $de = int($_[1]);
if($nr == 0 or $de == 0){
#Invalid input
return;
}
if($de % $nr == 0){
# They divide so print
printf "1/" . int($de/$nr);
return;
}
if($nr % $de == 0){
# Invalid fraction
printf $nr/$de;
r... | Give a code snippet in #Perl
An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (u... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #R | R | halve <- function(a) floor(a/2)
double <- function(a) a*2
iseven <- function(a) (a%%2)==0
ethiopicmult <- function(plier, plicand, tutor=FALSE) {
if (tutor) { cat("ethiopic multiplication of", plier, "and", plicand, "\n") }
result <- 0
while(plier >= 1) {
if (!iseven(plier)) { result <- result + plicand }
... | Give a code snippet in #R
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Write_language_name_in_3D_ASCII | Write language name in 3D ASCII | Task
Write/display a language's name in 3D ASCII.
(We can leave the definition of "3D ASCII" fuzzy,
so long as the result is interesting or amusing,
not a cheap hack to satisfy the task.)
Related tasks
draw a sphere
draw a cuboid
draw a rotating cube
draw a Deathstar
| #Befunge | Befunge | 0" &7&%h&'&%| &7&%7%&%&'&%&'&%&7&%"v
v"'%$%'%$%3$%$%7% 0%&7&%&7&(%$%'%$"<
>"%$%7%$%&%$%&'&%7%$%7%$%, '&+(%$%"v
v"+&'&%+('%$%$%'%$%$%$%$%$%$%$%'%$"<
>"(%$%$%'%$%$%( %$+(%&%$+(%&%$+(%&"v
v"(; $%$%(+$%&%(+$%$%'%$%+&%$%$%$%"<
? ";(;(+(+$%+(%&(;(3%$%&$ 7`+( ":v >
^v!:-1<\,:g7+*63%4 \/_#4:_v#:-*84_$@
$_\:,\^ ... | Give a code snippet in #Befunge
Task
Write/display a language's name in 3D ASCII.
(We can leave the definition of "3D ASCII" fuzzy,
so long as the result is interesting or amusing,
not a cheap hack to satisfy the task.)
Related tasks
draw a sphere
draw a cuboid
draw a rotating cube
draw a Deathstar
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Guess_the_number/With_feedback | Guess the number/With feedback | Task
Write a game (computer program) that follows the following rules:
The computer chooses a number between given set limits.
The player is asked for repeated guesses until the the target number is guessed correctly
At each guess, the computer responds with whether the guess is:
higher than the target,
equal to... | #Racket | Racket | #lang racket
(define (guess-number min max)
(define target (+ min (random (- max min -1))))
(printf "I'm thinking of a number between ~a and ~a\n" min max)
(let loop ([prompt "Your guess"])
(printf "~a: " prompt)
(flush-output)
(define guess (read))
(define response
(cond [(not (exact-inte... | Give a code snippet in #Racket
Task
Write a game (computer program) that follows the following rules:
The computer chooses a number between given set limits.
The player is asked for repeated guesses until the the target number is guessed correctly
At each guess, the computer responds with whether the guess is:
h... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Bitwise_operations | Bitwise operations |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #NSIS | NSIS | Function Bitwise
Push $0
Push $1
Push $2
StrCpy $0 7
StrCpy $1 2
IntOp $2 $0 & $1
DetailPrint "Bitwise AND: $0 & $1 = $2"
IntOp $2 $0 | $1
DetailPrint "Bitwise OR: $0 | $1 = $2"
IntOp $2 $0 ^ $1
DetailPrint "Bitwise XOR: $0 ^ $1 = $2"
IntOp $2 $0 ~
DetailPrint "Bitwise NOT (negate in NSIS docs): ~$0 = $2... | Give a code snippet in #NSIS
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
C... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Delete_a_file | Delete a file | Task
Delete a file called "input.txt" and delete a directory called "docs".
This should be done twice: once "here", i.e. in the current working directory and once in the filesystem root.
| #Raven | Raven | 'input.txt' delete
'/input.txt' delete
'docs' rmdir
'/docs' rmdir | Give a code snippet in #Raven
Task
Delete a file called "input.txt" and delete a directory called "docs".
This should be done twice: once "here", i.e. in the current working directory and once in the filesystem root.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Roots_of_a_function | Roots of a function | Task
Create a program that finds and outputs the roots of a given function, range and (if applicable) step width.
The program should identify whether the root is exact or approximate.
For this task, use: ƒ(x) = x3 - 3x2 + 2x
| #ERRE | ERRE |
PROGRAM ROOTS_FUNCTION
!VAR E,X,STP,VALUE,S%,I%,LIMIT%,X1,X2,D
FUNCTION F(X)
F=X*X*X-3*X*X+2*X
END FUNCTION
BEGIN
X=-1
STP=1.0E-6
E=1.0E-9
S%=(F(X)>0)
PRINT("VERSION 1: SIMPLY STEPPING X")
WHILE X<3.0 DO
VALUE=F(X)
IF ABS(VALUE)<E THEN
PRINT("ROOT FOUND AT X =";X)
S%=NO... | Give a code snippet in #ERRE
Task
Create a program that finds and outputs the roots of a given function, range and (if applicable) step width.
The program should identify whether the root is exact or approximate.
For this task, use: ƒ(x) = x3 - 3x2 + 2x
| christopher/rosetta-code | |
http://rosettacode.org/wiki/N-queens_problem | N-queens problem |
Solve the eight queens puzzle.
You can extend the problem to solve the puzzle with a board of size NxN.
For the number of solutions for small values of N, see OEIS: A000170.
Related tasks
A* search algorithm
Solve a Hidato puzzle
Solve a Holy Knight's tour
Knight's tour
Peaceful chess queen armie... | #Objeck | Objeck | bundle Default {
class NQueens {
b : static : Int[];
s : static : Int;
function : Main(args : String[]) ~ Nil {
b := Int->New[8];
s := 0;
y := 0;
b[0] := -1;
while (y >= 0) {
do {
b[y]+=1;
}
while((b[y] < 8) & Unsafe(y));
if... | Give a code snippet in #Objeck
Solve the eight queens puzzle.
You can extend the problem to solve the puzzle with a board of size NxN.
For the number of solutions for small values of N, see OEIS: A000170.
Related tasks
A* search algorithm
Solve a Hidato puzzle
Solve a Holy Knight's tour
Knight's ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Zeckendorf_arithmetic | Zeckendorf arithmetic | This task is a total immersion zeckendorf task; using decimal numbers will attract serious disapprobation.
The task is to implement addition, subtraction, multiplication, and division using Zeckendorf number representation. Optionally provide decrement, increment and comparitive operation functions.
Addition
Like bin... | #Vlang | Vlang | import strings
const (
dig = ["00", "01", "10"]
dig1 = ["", "1", "10"]
)
struct Zeckendorf {
mut:
d_val int
d_len int
}
fn new_zeck(xx string) Zeckendorf {
mut z := Zeckendorf{}
mut x := xx
if x == "" {
x = "0"
}
mut q := 1
mut i := x.len - 1
z.d_len = i / 2
... | Give a code snippet in #Vlang
This task is a total immersion zeckendorf task; using decimal numbers will attract serious disapprobation.
The task is to implement addition, subtraction, multiplication, and division using Zeckendorf number representation. Optionally provide decrement, increment and comparitive operatio... | christopher/rosetta-code | |
http://rosettacode.org/wiki/De_Bruijn_sequences | de Bruijn sequences | The sequences are named after the Dutch mathematician Nicolaas Govert de Bruijn.
A note on Dutch capitalization: Nicolaas' last name is de Bruijn, the de isn't normally capitalized
unless it's the first word in a sentence. Rosetta Code (more or less by default or by fiat) requires the first word in the... | #D | D | import std.array;
import std.conv;
import std.format;
import std.range;
import std.stdio;
immutable DIGITS = "0123456789";
string deBruijn(int k, int n) {
auto alphabet = DIGITS[0..k];
byte[] a;
a.length = k * n;
byte[] seq;
void db(int t, int p) {
if (t > n) {
if (n % p ==... | Give a code snippet in #D
The sequences are named after the Dutch mathematician Nicolaas Govert de Bruijn.
A note on Dutch capitalization: Nicolaas' last name is de Bruijn, the de isn't normally capitalized
unless it's the first word in a sentence. Rosetta Code (more or less by default or by fiat) req... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Non-decimal_radices/Input | Non-decimal radices/Input | It is common to have a string containing a number written in some format, with the most common ones being decimal, hexadecimal, octal and binary. Such strings are found in many places (user interfaces, configuration files, XML data, network protocols, etc.)
This task requires parsing of such a string (which may be ass... | #11l | 11l | V s = ‘100’
L(base) 2..20
print(‘String '#.' in base #. is #. in base 10’.format(s, base, Int(s, radix' base))) | Give a code snippet in #11l
It is common to have a string containing a number written in some format, with the most common ones being decimal, hexadecimal, octal and binary. Such strings are found in many places (user interfaces, configuration files, XML data, network protocols, etc.)
This task requires parsing of su... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Magic_squares_of_singly_even_order | Magic squares of singly even order | A magic square is an NxN square matrix whose numbers consist of consecutive numbers arranged so that the sum of each row and column, and both diagonals are equal to the same sum (which is called the magic number or magic constant).
A magic square of singly even order has a size that is a multiple of 4, plus 2 (e.g. 6,... | #Kotlin | Kotlin | // version 1.0.6
fun magicSquareOdd(n: Int): Array<IntArray> {
if (n < 3 || n % 2 == 0)
throw IllegalArgumentException("Base must be odd and > 2")
var value = 0
val gridSize = n * n
var c = n / 2
var r = 0
val result = Array(n) { IntArray(n) }
while (++value <= gridSize) {
... | Give a code snippet in #Kotlin
A magic square is an NxN square matrix whose numbers consist of consecutive numbers arranged so that the sum of each row and column, and both diagonals are equal to the same sum (which is called the magic number or magic constant).
A magic square of singly even order has a size that is ... | christopher/rosetta-code |
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