WeightProgramBench / README.md
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Publish WeightProgramBench: 317 training games and 5 held-out MinAtar tasks
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metadata
pretty_name: WeightProgramBench
language:
  - en
task_categories:
  - text-generation
size_categories:
  - n<1K
tags:
  - reinforcement-learning
  - weight-space-programming
  - games
  - benchmark
configs:
  - config_name: default
    data_files:
      - split: train
        path: data/train.jsonl
      - split: test
        path: data/test.jsonl

WeightProgramBench

Write the weights of a small game-playing neural network in one response, without tools. Each task provides the game rules, observation layout, game source, and network format. A CPU scorer reads numeric tensor assignments and plays the resulting policy; it never executes model-written code or trains the submitted network. Reinforcement learning can train the language model between submissions.

This dataset preserves the expanded MinAtar Synth v4 corpus: 317 training games and five held-out original MinAtar games. It contains task prompts, game implementations, the frozen scorer, and source attribution. It does not contain reference solutions, model weights, or model-generated trajectories.

Splits

Split Games Family
Train 51 Atari-style synthetic Python conversions
Train 266 Crisp-inspired synthetic Python conversions
Test 5 Original MinAtar: Asterix, Breakout, Freeway, Seaquest, Space Invaders

Training environments are compact Python adaptations, not Atari ROM emulation or native Crisp gameplay. All use 10 × 10 × 6 binary observations. The five original MinAtar games have their observation channels mapped into the same six-channel input. The split holds out game identities; it does not establish that every test mechanic is absent from training.

Load the tasks

from datasets import load_dataset

tasks = load_dataset("neilkale/WeightProgramBench")
print(len(tasks["train"]), len(tasks["test"]))  # 317, 5
task = tasks["test"][0]
messages = [
    {"role": "system", "content": task["system_prompt"]},
    {"role": "user", "content": task["prompt"]},
]

Each row preserves the original fields name, split, game, source, prompt, system_prompt, and episodes. Additional columns are:

  • task_id: zero-based index in the original 322-row task file. These IDs are not renumbered within splits.
  • family: atari_synthetic, crisp_synthetic, or minatar_original.
  • upstream_source_url and upstream_revision: implementation provenance.
  • native_source_url: pinned native Crisp source, where applicable.

For reproducible experiments, pin the same dataset commit using revision= when loading tasks and downloading runtime files.

Policy and scoring

Every task uses a 600 → 32 → 32 → 6 network with 20,486 float32 parameters, two tanh hidden layers, and softmax-sampled actions. All parameters start at zero. The model supplies numeric tensor assignments in a fenced edits block, following the task's format. The scorer validates assignments with Python's AST and literal parser; it does not execute the response as Python.

Each submitted policy plays 1,000 episodes:

  • Environment seed: 1729 + episode_index, covering 1729–2728.
  • Independent action RNG seed: 7919 + episode_index, covering 7919–8918.
  • Sticky-action probability: 0.1.
  • Episode limit: termination or 10,000 actions.
  • Original MinAtar difficulty ramping: disabled.

Seeds are fixed across games and submissions. The reward is clip(mean_game_score, 0, game_score_cap) / game_score_cap. Each synthetic game declares its own cap. Original MinAtar caps are 1,000, except Freeway's cap of 100. These scales do not make games equally difficult. Invalid submissions receive zero. Keep raw scores alongside normalized rewards when comparing policies.

The frozen runtime uses NumPy 2.3.4 and MinAtar 1.0.15. Policy inference and replay run on CPU. One policy's 1,000 episodes are one language-model sample, not 1,000 independent model generations.

Score a saved response locally

Install the replay dependencies; installing MinAtar without dependencies avoids adding optional visualization and training packages:

python -m pip install huggingface_hub 'numpy==2.3.4'
python -m pip install --no-deps 'MinAtar==1.0.15'

Save the model's complete response, including its edits block, in answer.txt. Then evaluate it against the matching game:

import json
from pathlib import Path
import sys
from huggingface_hub import snapshot_download

snapshot = Path(snapshot_download("neilkale/WeightProgramBench", repo_type="dataset"))
runtime = snapshot / "runtime"
sys.path.insert(0, str(runtime))
from verify import apply_edits, evaluate, score_cap

tasks = [json.loads(line) for line in (runtime / "tasks.jsonl").read_text().splitlines()]
task = next(task for task in tasks if task["game"] == "breakout" and task["source"] == "original")
answer = Path("answer.txt").read_text()
weights, edit_count = apply_edits(answer)
raw_score, mean_episode_length = evaluate(task["game"], task["source"], weights, task["episodes"])
cap = score_cap(task["game"], task["source"])
reward = min(max(raw_score, 0.0), cap) / cap
print({"raw_score": raw_score, "reward": reward, "mean_episode_length": mean_episode_length})

This example raises on malformed responses so local debugging is explicit. For the benchmark's invalid-submission handling, use verify.grade_answer(game, source, answer, episodes), which returns a reward and grading metadata. Full 1,000-episode replay can take several minutes, depending on the game and CPU.

The Trajectory integration lives in the WeightProgramBench cookbook PR. Model inference and training are separate from the local scorer.

Files and integrity

  • data/train.jsonl, data/test.jsonl: Hugging Face task splits with provenance columns added.
  • runtime/tasks.jsonl: byte-identical frozen task records in their original order, without added columns.
  • runtime/minatar_synth/games/: the 317 frozen Python training environments.
  • runtime/verify.py: frozen policy parser and CPU scorer.
  • runtime/source.json: SHA-256 digests for the original task file, scorer, and all 317 game files.
  • TASK_ORIGINS.json: per-game source mappings, pinned revisions, and prompt and implementation digests.
  • THIRD_PARTY_NOTICES.md, runtime/NOTICE.txt, and runtime/LICENSE-*: credits and applicable upstream notices.

Synthetic source revision: 4038830175c4201ca10e004ed4441985f2acddf2. Frozen task-file SHA-256: cc2d728fc3c820f217ecf43a4fdc0c9e2a5e292fcdd8b4afb0cb1d34774691e6.

Credits and licensing

The weight-space programming setup follows Rikiya Takehi, Jayden Teoh, Alex Zhang, and Omar Khattab's experiments, particularly Experiment 5. The expanded training environments come from Trajectory Labs, Jerry Chan, and contributors to MinAtar Synth. Crisp game designs and sources are credited to ABA Games and contributors, and the portable SDL/C versions to Joyrider3774 and contributors. Original MinAtar is by Kenny Young and Tian Tian.

Licensing differs by component: original MinAtar source is GPL-3.0, the cited native Crisp source collections carry MIT notices, and the original experiment's prompt/log materials are attributed under CC BY 4.0. The pinned MinAtar Synth repository does not declare a license for its converted implementations. This dataset does not assert a blanket license for those files. See THIRD_PARTY_NOTICES.md for the exact scopes and source links; the original MinAtar source embedded in prompts retains its GPL scope.