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Publish WeightProgramBench: 317 training games and 5 held-out MinAtar tasks
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import numpy as np
MAZE = np.array([
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 0, 1, 0, 1, 0, 1, 1, 0, 1],
[1, 0, 1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 1, 1, 1, 1, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 0, 1, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 0, 1, 0, 0, 0, 1, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
], dtype=bool)
class AlienEnvironment:
"""Maze pursuit with eggs, pulsars, and three vulnerable Alien enemies."""
score_cap = 35.0
def __init__(self, sticky_action_prob: float = 0.1, horizon: int = 500):
self.sticky_action_prob = sticky_action_prob
self.horizon = horizon
self.random = np.random.RandomState()
self.seed(0)
self.reset()
@classmethod
def normalize_score(cls, raw_score: float) -> float:
return min(max(raw_score, 0.0), cls.score_cap) / cls.score_cap
def seed(self, seed: int) -> None:
self.random.seed(seed)
def reset(self) -> None:
self.player = [8, 5]
self.previous_player = self.player.copy()
self.aliens = [[1, 1], [1, 8], [7, 1]]
self.previous_aliens = [position.copy() for position in self.aliens]
passages = [tuple(position) for position in np.argwhere(~MAZE)]
reserved = {tuple(self.player), *(tuple(position) for position in self.aliens)}
self.pulsars = {(3, 3), (5, 8), (8, 1)}
self.eggs = {position for position in passages if position not in reserved | self.pulsars}
self.eggs = set(sorted(self.eggs)[:20])
self.power_timer = 0
self.last_action = 0
self.steps = 0
self.terminal = False
def act(self, action: int) -> tuple[float, bool]:
if self.terminal:
return 0.0, True
if self.random.rand() < self.sticky_action_prob:
action = self.last_action
self.last_action = action
self.previous_player = self.player.copy()
delta = {1: (0, -1), 2: (-1, 0), 3: (0, 1), 4: (1, 0)}.get(action, (0, 0))
target = [self.player[0] + delta[0], self.player[1] + delta[1]]
if not MAZE[*target]:
self.player = target
reward = 0.0
position = tuple(self.player)
if position in self.eggs:
self.eggs.remove(position)
reward += 1.0
if position in self.pulsars:
self.pulsars.remove(position)
self.power_timer = 30
self.previous_aliens = [alien.copy() for alien in self.aliens]
for alien in self.aliens:
self._move_alien(alien)
defeated = []
for alien in self.aliens:
if alien == self.player:
if self.power_timer > 0:
reward += 5.0
defeated.append(alien)
else:
self.terminal = True
for alien in defeated:
self.aliens.remove(alien)
self.power_timer = max(0, self.power_timer - 1)
self.steps += 1
if not self.eggs:
self.terminal = True
if self.steps >= self.horizon:
self.terminal = True
return reward, self.terminal
def _move_alien(self, alien: list[int]) -> None:
candidates = []
for row_delta, column_delta in ((0, -1), (-1, 0), (0, 1), (1, 0)):
candidate = [alien[0] + row_delta, alien[1] + column_delta]
if not MAZE[*candidate]:
distance = abs(candidate[0] - self.player[0]) + abs(candidate[1] - self.player[1])
candidates.append((distance, self.random.rand(), candidate))
if candidates:
alien[:] = min(candidates)[2]
def state(self) -> np.ndarray:
state = np.zeros((10, 10, 6), dtype=bool)
state[*self.player, 0] = True
for alien in self.aliens:
state[*alien, 1] = True
for egg in self.eggs:
state[*egg, 2] = True
for pulsar in self.pulsars:
state[*pulsar, 3] = True
for previous in self.previous_aliens:
state[*previous, 4] = True
state[9, : min(10, (self.power_timer + 2) // 3), 5] = True
return state