Datasets:
Download runtime/minatar_synth/games/bamboo.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
- Browser
- Download file 3.22 kB
-
https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/bamboo.py
- Command line
-
hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/bamboo.py
-
curl -L -o bamboo.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/bamboo.py
3.22 kB
| from dataclasses import dataclass | |
| import math | |
| import numpy as np | |
| HORIZON = 400 | |
| FRAMES_PER_STEP = 4 | |
| MIN_SPAWN_INTERVAL = 70 | |
| MAX_HARVEST = 100 | |
| TRACK_WIDTH = 200 | |
| class Stalk: | |
| x: int | |
| height: float = 0 | |
| speed: float = 1 | |
| class BambooEnvironment: | |
| score_cap = math.ceil(HORIZON * FRAMES_PER_STEP / MIN_SPAWN_INTERVAL) * MAX_HARVEST | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = self.spawn_timer = 0 | |
| self.pressed = self.terminal = False | |
| self.x = 190.0 | |
| self.direction = 1 | |
| self.boost = 0.0 | |
| self.stalks: list[Stalk] = [] | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| pressed = self.pressed if self.random.random() < self.sticky_action_prob else action == 5 | |
| if pressed and not self.pressed: | |
| self.direction *= -1 | |
| self.pressed = pressed | |
| self.steps += 1 | |
| reward = 0 | |
| for _ in range(FRAMES_PER_STEP): | |
| reward += self._advance_frame() | |
| if self.terminal: | |
| break | |
| self.terminal |= self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def _advance_frame(self) -> int: | |
| self.x = (self.x + self.direction * (1 + self.boost)) % TRACK_WIDTH | |
| self.boost *= 0.9 | |
| if self.spawn_timer == 0: | |
| self.stalks.append(Stalk(int(self.random.integers(5, 195)))) | |
| self.spawn_timer = int(self.random.integers(MIN_SPAWN_INTERVAL, 101)) | |
| self.spawn_timer -= 1 | |
| reward = 0 | |
| survivors = [] | |
| for stalk in self.stalks: | |
| stalk.height += 0.14 * stalk.speed | |
| distance = abs(self.x - stalk.x) | |
| if not self.pressed and min(distance, TRACK_WIDTH - distance) <= 6: | |
| if 5 <= stalk.height <= 25: | |
| grade = math.ceil((stalk.height - 5) / 3) | |
| reward += MAX_HARVEST if grade == 7 else grade**2 | |
| continue | |
| if stalk.height > 25: | |
| stalk.height *= 0.7 | |
| stalk.speed *= 0.6 | |
| self.direction *= -1 | |
| self.boost = min(5, self.boost + 1) | |
| if stalk.height <= 25: | |
| continue | |
| if stalk.height > 50: | |
| stalk.speed *= 0.997 | |
| if stalk.height >= 89: | |
| self.terminal = True | |
| survivors.append(stalk) | |
| self.stalks = survivors | |
| return reward | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| column = int(self.x) // 20 | |
| state[8, column, 0] = True | |
| state[8, column, 1] = self.direction < 0 | |
| for stalk in self.stalks: | |
| column = stalk.x // 20 | |
| height = max(1, math.ceil(stalk.height / 10)) | |
| state[9 - height:9, column, 2] = True | |
| state[9 - height, column, 3] |= 5 <= stalk.height <= 25 | |
| state[9 - height, column, 4] |= 23 < stalk.height <= 25 | |
| state[9, 0, 5] = self.pressed | |
| for bit in range(9): | |
| state[9, bit + 1, 5] = bool(self.steps & (1 << bit)) | |
| return state | |