Datasets:
Download runtime/minatar_synth/games/baroll.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
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- Download file 3.04 kB
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https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/baroll.py
- Command line
-
hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/baroll.py
-
curl -L -o baroll.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/baroll.py
3.04 kB
| from dataclasses import dataclass | |
| import numpy as np | |
| HORIZON = 400 | |
| FRAMES_PER_STEP = 4 | |
| GROUND = 86 | |
| class Barrel: | |
| x: float | |
| y: float = -5 | |
| velocity: float = 0 | |
| rolling: bool = False | |
| class BarollEnvironment: | |
| score_cap = HORIZON * FRAMES_PER_STEP | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = self.spawn_timer = 0 | |
| self.pressed = self.terminal = self.jumping = False | |
| self.y = float(GROUND) | |
| self.velocity = 0.0 | |
| self.barrels: list[Barrel] = [] | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| pressed = self.pressed if self.random.random() < self.sticky_action_prob else action == 5 | |
| tap = pressed and not self.pressed | |
| self.pressed = pressed | |
| self.steps += 1 | |
| reward = 0 | |
| for frame in range(FRAMES_PER_STEP): | |
| self._advance_frame(tap and frame == 0) | |
| reward += int(not pressed) | |
| if self.terminal: | |
| break | |
| self.terminal |= self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def _advance_frame(self, tap: bool) -> None: | |
| if self.spawn_timer == 0: | |
| start = 100 if self.jumping else 10 | |
| self.barrels.append(Barrel(self.random.uniform(start, 200))) | |
| self.spawn_timer = int(self.random.integers(30, 90)) | |
| self.spawn_timer -= 1 | |
| for barrel in self.barrels: | |
| if barrel.rolling: | |
| barrel.x -= 1 | |
| else: | |
| barrel.velocity = (barrel.velocity + 0.2) * 0.92 | |
| barrel.y += barrel.velocity | |
| if barrel.y > 85: | |
| barrel.y = GROUND | |
| barrel.rolling = True | |
| barrel.x -= 1 if self.pressed else 2 | |
| self.barrels = [barrel for barrel in self.barrels if barrel.x > -5] | |
| if self.jumping: | |
| self.y += self.velocity | |
| self.velocity += 0.1 if self.pressed else 0.2 | |
| if self.y > 85: | |
| self.y = GROUND | |
| self.jumping = self.pressed | |
| self.velocity = -3 if self.pressed else 0 | |
| elif tap: | |
| self.jumping = True | |
| self.velocity = -3.6 | |
| self.terminal = any( | |
| abs(barrel.x - 9) < 5 and abs(barrel.y - self.y) < 6 | |
| for barrel in self.barrels | |
| ) | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| row = int(self.y) // 10 | |
| state[row, 0, 0] = True | |
| state[row, 0, 4] = self.jumping and self.velocity < 0 | |
| for barrel in self.barrels: | |
| if barrel.x >= 0 and barrel.y >= 0: | |
| state[int(barrel.y) // 10, int(barrel.x) // 20, 2 if barrel.rolling else 1] = True | |
| state[9, :, 3] = True | |
| state[9, 0, 5] = self.pressed | |
| for bit in range(9): | |
| state[9, bit + 1, 5] = bool(self.steps & (1 << bit)) | |
| return state | |