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Download runtime/minatar_synth/games/breed_c.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
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https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/breed_c.py
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hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/breed_c.py
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curl -L -o breed_c.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/breed_c.py
4.35 kB
| import numpy as np | |
| SIZE = 9 | |
| CENTER = SIZE // 2 | |
| EMPTY = -1 | |
| HORIZON = 400 | |
| GROWTH_INTERVAL = 30 | |
| SETTLE_DELAY = 15 | |
| DIRECTIONS = ((0, -1), (-1, 0), (1, 0), (0, 1)) | |
| class BreedCEnvironment: | |
| score_cap = 250 | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = self.last_action = self.growth_count = self.settle = self.clears = 0 | |
| self.multiplier = 1 | |
| self.timer = GROWTH_INTERVAL | |
| self.terminal = False | |
| self.cursor = CENTER, CENTER | |
| self.grid = np.full((SIZE, SIZE), EMPTY, dtype=np.int8) | |
| self.grid[CENTER, CENTER] = self.random.integers(4) | |
| self._grow() | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| if self.random.random() < self.sticky_action_prob: | |
| action = self.last_action | |
| select = action == 5 and self.last_action != 5 | |
| self.last_action = action | |
| self.steps += 1 | |
| reward = 0 | |
| if 1 <= action <= 4: | |
| dy, dx = DIRECTIONS[action - 1] | |
| y, x = self.cursor | |
| self.cursor = min(SIZE - 1, max(0, y + dy)), min(SIZE - 1, max(0, x + dx)) | |
| if self.settle: | |
| self.settle -= 1 | |
| if not self.settle: | |
| self._compact() | |
| self.clears += 1 | |
| self.timer = GROWTH_INTERVAL | |
| else: | |
| if self.grid[CENTER, CENTER] == EMPTY: | |
| self.grid[CENTER, CENTER] = self.random.integers(4) | |
| if select: | |
| reward = self._erase() | |
| if not self.settle: | |
| self.timer -= 1 | |
| if self.timer <= 0: | |
| self._grow() | |
| self.terminal = self.steps >= self.horizon or bool(np.all(self.grid != EMPTY)) | |
| return float(reward), self.terminal | |
| def _erase(self) -> int: | |
| color = self.grid[self.cursor] | |
| group = set() | |
| if color != EMPTY: | |
| group.add(self.cursor) | |
| pending = [self.cursor] | |
| while pending: | |
| y, x = pending.pop() | |
| for dy, dx in DIRECTIONS: | |
| ny, nx = y + dy, x + dx | |
| neighbor = ny, nx | |
| if 0 <= ny < SIZE and 0 <= nx < SIZE and neighbor not in group and self.grid[neighbor] == color: | |
| group.add(neighbor) | |
| pending.append(neighbor) | |
| size = len(group) | |
| if size < 4: | |
| self._grow() | |
| self._grow() | |
| return -size | |
| for cell in group: | |
| self.grid[cell] = EMPTY | |
| reward = size * self.multiplier | |
| self.multiplier += 1 | |
| self.settle = SETTLE_DELAY | |
| return reward | |
| def _grow(self) -> None: | |
| lines = self.grid if self.growth_count % 2 == 0 else self.grid.T | |
| old = lines.copy() | |
| lines[:, :CENTER - 1] = old[:, 1:CENTER] | |
| lines[:, CENTER + 2:] = old[:, CENTER + 1:-1] | |
| for line in lines: | |
| color = int(line[CENTER]) | |
| if color != EMPTY: | |
| direction = int(self.random.choice((-1, 1))) | |
| new_color = (color + int(self.random.integers(3))) % 4 | |
| line[CENTER - direction] = color | |
| line[CENTER] = line[CENTER + direction] = new_color | |
| self.growth_count += 1 | |
| self.multiplier = 1 | |
| self.timer = GROWTH_INTERVAL | |
| def _compact(self) -> None: | |
| axes = (self.grid, self.grid.T) | |
| if self.clears % 2: | |
| axes = axes[::-1] | |
| moved = True | |
| while moved: | |
| moved = False | |
| for lines in axes: | |
| for line in lines: | |
| for start, stop, step in ((CENTER, 0, -1), (CENTER, SIZE - 1, 1)): | |
| for index in range(start, stop, step): | |
| source = index + step | |
| if line[index] == EMPTY and line[source] != EMPTY: | |
| line[index], line[source] = line[source], EMPTY | |
| moved = True | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| for color in range(4): | |
| state[:SIZE, :SIZE, color] = self.grid == color | |
| state[*self.cursor, 4] = True | |
| for row, value in enumerate((self.steps, self.timer, self.settle, self.multiplier)): | |
| for bit in range(9): | |
| state[row, bit, 5] = bool(value & (1 << bit)) | |
| state[9, 0, 5] = self.last_action == 5 | |
| state[9, 1, 5] = self.growth_count % 2 == 1 | |
| return state | |