Datasets:
name stringlengths 3 18 | split stringclasses 1
value | game stringlengths 3 18 | source stringclasses 1
value | prompt stringlengths 4.65k 16.6k | system_prompt stringclasses 1
value | episodes int64 1k 1k | task_id int64 0 321 | family stringclasses 2
values | upstream_source_url stringlengths 120 135 | upstream_revision stringclasses 1
value | native_source_url stringlengths 111 138 β |
|---|---|---|---|---|---|---|---|---|---|---|---|
marusansi | train | marusansi | synth | Write from scratch the weights of a policy network that plays Marusansi as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits`... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 0 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/marusansi.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameMarusansi.c |
thunder | train | thunder | synth | Write from scratch the weights of a policy network that plays Thunder as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 1 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/thunder.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-11-games/blob/6fea4eefe2deaa42706051d96a04ec9e36104696/docs/thunder/main.js |
up_shot | train | up_shot | synth | Write from scratch the weights of a policy network that plays Up Shot as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 2 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/up_shot.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/upshot/main.js |
ladder_drop | train | ladder_drop | synth | Write from scratch the weights of a policy network that plays Ladder Drop as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edit... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 3 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/ladder_drop.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameLadderDrop.c |
scrambird | train | scrambird | synth | Write from scratch the weights of a policy network that plays Scrambird as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits`... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 4 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/scrambird.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/scrambird/main.js |
battle_zone | train | battle_zone | synth | Write from scratch the weights of a policy network that plays Battle Zone as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edit... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 5 | atari_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/battle_zone.py | 4038830175c4201ca10e004ed4441985f2acddf2 | null |
b_blast | train | b_blast | synth | Write from scratch the weights of a policy network that plays B Blast as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 6 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/b_blast.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameBBlast.c |
zaxxon | train | zaxxon | synth | Write from scratch the weights of a policy network that plays Zaxxon as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` co... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 7 | atari_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/zaxxon.py | 4038830175c4201ca10e004ed4441985f2acddf2 | null |
cate_p | train | cate_p | synth | Write from scratch the weights of a policy network that plays Cate P as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` co... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 8 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/cate_p.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/catep/main.js |
tt_fence | train | tt_fence | synth | Write from scratch the weights of a policy network that plays Tt Fence as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` ... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 9 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/tt_fence.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/ttfence/main.js |
cross_line | train | cross_line | synth | Write from scratch the weights of a policy network that plays Cross Line as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 10 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/cross_line.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/crossline/main.js |
geocent | train | geocent | synth | Write from scratch the weights of a policy network that plays Geocent as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 11 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/geocent.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/geocent/main.js |
skiing | train | skiing | synth | Write from scratch the weights of a policy network that plays Skiing as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` co... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 12 | atari_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/skiing.py | 4038830175c4201ca10e004ed4441985f2acddf2 | null |
monkey_t | train | monkey_t | synth | Write from scratch the weights of a policy network that plays Monkey T as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` ... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 13 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/monkey_t.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameMonkeyT.c |
zip_fall | train | zip_fall | synth | Write from scratch the weights of a policy network that plays Zip Fall as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` ... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 14 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/zip_fall.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameZipFall.c |
hoard_spout | train | hoard_spout | synth | Write from scratch the weights of a policy network that plays Hoard Spout as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edit... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 15 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/hoard_spout.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameHoardSpout.c |
twin_jumpers | train | twin_jumpers | synth | Write from scratch the weights of a policy network that plays Twin Jumpers as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edi... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 16 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/twin_jumpers.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameTwinJumpers.c |
block_stacker | train | block_stacker | synth | Write from scratch the weights of a policy network that plays Block Stacker as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `ed... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 17 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/block_stacker.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameBlockStacker.c |
phoenix | train | phoenix | synth | Write from scratch the weights of a policy network that plays Phoenix as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 18 | atari_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/phoenix.py | 4038830175c4201ca10e004ed4441985f2acddf2 | null |
graveler | train | graveler | synth | Write from scratch the weights of a policy network that plays Graveler as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` ... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 19 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/graveler.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/graveler/main.js |
c_nodes | train | c_nodes | synth | Write from scratch the weights of a policy network that plays C Nodes as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` c... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 20 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/c_nodes.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/cnodes/main.js |
teeter | train | teeter | synth | Write from scratch the weights of a policy network that plays Teeter as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` co... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 21 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/teeter.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/abagames/crisp-game-lib-games/blob/cfb39d2f988feb5918eb83697145b5a35adabf58/docs/teeter/main.js |
b_math | train | b_math | synth | Write from scratch the weights of a policy network that plays B Math as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edits` co... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 22 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/b_math.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameBMath.c |
timber_test | train | timber_test | synth | Write from scratch the weights of a policy network that plays Timber Test as well as possible.
There is no training, data, loss, gradients, fine-tuning, code execution, calculator, or environment feedback. This is one response. Briefly describe the strategy and hidden units, then provide the weights in the final `edit... | You directly program neural-network weights. Follow the task constraints exactly. | 1,000 | 23 | crisp_synthetic | https://github.com/Trajectorylabs/minatar-synth/blob/4038830175c4201ca10e004ed4441985f2acddf2/minatar_synth/games/timber_test.py | 4038830175c4201ca10e004ed4441985f2acddf2 | https://github.com/joyrider3774/crisp-game-lib-portable-sdl/blob/04bc2c4cfc2853628eda25a46190bb7ac6fe216a/src/games/gameTimberTest.c |
WeightProgramBench
Write the weights of a small game-playing neural network in one response, without tools. Each task provides the game rules, observation layout, game source, and network format. A CPU scorer reads numeric tensor assignments and plays the resulting policy; it never executes model-written code or trains the submitted network. Reinforcement learning can train the language model between submissions.
This dataset preserves the expanded MinAtar Synth v4 corpus: 317 training games and five held-out original MinAtar games. It contains task prompts, game implementations, the frozen scorer, and source attribution. It does not contain reference solutions, model weights, or model-generated trajectories.
Splits
| Split | Games | Family |
|---|---|---|
| Train | 51 | Atari-style synthetic Python conversions |
| Train | 266 | Crisp-inspired synthetic Python conversions |
| Test | 5 | Original MinAtar: Asterix, Breakout, Freeway, Seaquest, Space Invaders |
Training environments are compact Python adaptations, not Atari ROM emulation
or native Crisp gameplay. All use 10 Γ 10 Γ 6 binary observations. The five
original MinAtar games have their observation channels mapped into the same
six-channel input. The split holds out game identities; it does not establish
that every test mechanic is absent from training.
Load the tasks
from datasets import load_dataset
tasks = load_dataset("neilkale/WeightProgramBench")
print(len(tasks["train"]), len(tasks["test"])) # 317, 5
task = tasks["test"][0]
messages = [
{"role": "system", "content": task["system_prompt"]},
{"role": "user", "content": task["prompt"]},
]
Each row preserves the original fields name, split, game, source,
prompt, system_prompt, and episodes. Additional columns are:
task_id: zero-based index in the original 322-row task file. These IDs are not renumbered within splits.family:atari_synthetic,crisp_synthetic, orminatar_original.upstream_source_urlandupstream_revision: implementation provenance.native_source_url: pinned native Crisp source, where applicable.
For reproducible experiments, pin the same dataset commit using revision=
when loading tasks and downloading runtime files.
Policy and scoring
Every task uses a 600 β 32 β 32 β 6 network with 20,486 float32
parameters, two tanh hidden layers, and softmax-sampled actions. All parameters
start at zero. The model supplies numeric tensor assignments in a fenced
edits block, following the task's format. The scorer validates assignments
with Python's AST and literal parser; it does not execute the response as Python.
Each submitted policy plays 1,000 episodes:
- Environment seed:
1729 + episode_index, covering1729β2728. - Independent action RNG seed:
7919 + episode_index, covering7919β8918. - Sticky-action probability:
0.1. - Episode limit: termination or 10,000 actions.
- Original MinAtar difficulty ramping: disabled.
Seeds are fixed across games and submissions. The reward is
clip(mean_game_score, 0, game_score_cap) / game_score_cap. Each synthetic game
declares its own cap. Original MinAtar caps are 1,000, except Freeway's cap of
100. These scales do not make games equally difficult. Invalid submissions
receive zero. Keep raw scores alongside normalized rewards when comparing
policies.
The frozen runtime uses NumPy 2.3.4 and MinAtar 1.0.15. Policy inference and replay run on CPU. One policy's 1,000 episodes are one language-model sample, not 1,000 independent model generations.
Score a saved response locally
Install the replay dependencies; installing MinAtar without dependencies avoids adding optional visualization and training packages:
python -m pip install huggingface_hub 'numpy==2.3.4'
python -m pip install --no-deps 'MinAtar==1.0.15'
Save the model's complete response, including its edits block, in answer.txt.
Then evaluate it against the matching game:
import json
from pathlib import Path
import sys
from huggingface_hub import snapshot_download
snapshot = Path(snapshot_download("neilkale/WeightProgramBench", repo_type="dataset"))
runtime = snapshot / "runtime"
sys.path.insert(0, str(runtime))
from verify import apply_edits, evaluate, score_cap
tasks = [json.loads(line) for line in (runtime / "tasks.jsonl").read_text().splitlines()]
task = next(task for task in tasks if task["game"] == "breakout" and task["source"] == "original")
answer = Path("answer.txt").read_text()
weights, edit_count = apply_edits(answer)
raw_score, mean_episode_length = evaluate(task["game"], task["source"], weights, task["episodes"])
cap = score_cap(task["game"], task["source"])
reward = min(max(raw_score, 0.0), cap) / cap
print({"raw_score": raw_score, "reward": reward, "mean_episode_length": mean_episode_length})
This example raises on malformed responses so local debugging is explicit.
For the benchmark's invalid-submission handling, use
verify.grade_answer(game, source, answer, episodes), which returns a reward
and grading metadata. Full 1,000-episode replay can take several minutes,
depending on the game and CPU.
The Trajectory integration lives in the WeightProgramBench cookbook PR. Model inference and training are separate from the local scorer.
Files and integrity
data/train.jsonl,data/test.jsonl: Hugging Face task splits with provenance columns added.runtime/tasks.jsonl: byte-identical frozen task records in their original order, without added columns.runtime/minatar_synth/games/: the 317 frozen Python training environments.runtime/verify.py: frozen policy parser and CPU scorer.runtime/source.json: SHA-256 digests for the original task file, scorer, and all 317 game files.TASK_ORIGINS.json: per-game source mappings, pinned revisions, and prompt and implementation digests.THIRD_PARTY_NOTICES.md,runtime/NOTICE.txt, andruntime/LICENSE-*: credits and applicable upstream notices.
Synthetic source revision: 4038830175c4201ca10e004ed4441985f2acddf2.
Frozen task-file SHA-256:
cc2d728fc3c820f217ecf43a4fdc0c9e2a5e292fcdd8b4afb0cb1d34774691e6.
Credits and licensing
The weight-space programming setup follows Rikiya Takehi, Jayden Teoh, Alex Zhang, and Omar Khattab's experiments, particularly Experiment 5. The expanded training environments come from Trajectory Labs, Jerry Chan, and contributors to MinAtar Synth. Crisp game designs and sources are credited to ABA Games and contributors, and the portable SDL/C versions to Joyrider3774 and contributors. Original MinAtar is by Kenny Young and Tian Tian.
Licensing differs by component: original MinAtar source is GPL-3.0, the cited native Crisp source collections carry MIT notices, and the original experiment's prompt/log materials are attributed under CC BY 4.0. The pinned MinAtar Synth repository does not declare a license for its converted implementations. This dataset does not assert a blanket license for those files. See THIRD_PARTY_NOTICES.md for the exact scopes and source links; the original MinAtar source embedded in prompts retains its GPL scope.
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