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Commit
d07438e
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1 Parent(s): 0b74675

Update Robot-Body packages to 1.0.0 (3/6)

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Files changed (50) hide show
  1. .gitattributes +3 -0
  2. robotiq_2f_140/materials/mdl/core_definitions.mdl +0 -0
  3. robotiq_2f_140/materials/mdl/license.txt +73 -0
  4. robotiq_2f_140/materials/mdl/support_definitions.mdl +0 -0
  5. robotiq_2f_140/payloads/Physics/mujoco.usda +264 -0
  6. robotiq_2f_140/payloads/Physics/physics.usda +539 -0
  7. robotiq_2f_140/payloads/Physics/physx_loop.usda +221 -0
  8. robotiq_2f_140/payloads/Physics/physx_mimic.usda +373 -0
  9. robotiq_2f_140/payloads/base.usda +349 -0
  10. robotiq_2f_140/payloads/geometries.usd +3 -0
  11. robotiq_2f_140/payloads/instances.usda +726 -0
  12. robotiq_2f_140/payloads/materials.usda +1171 -0
  13. robotiq_2f_140/payloads/robot.usda +260 -0
  14. robotiq_2f_140/runnables/physics/mujoco.usda +258 -0
  15. robotiq_2f_140/runnables/physics/newton.usda +279 -0
  16. robotiq_2f_140/runnables/physics/physx.usda +485 -0
  17. robotiq_2f_140/source_assets/OmniPBR.mdl +396 -0
  18. robotiq_2f_85/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  19. robotiq_2f_85/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  20. robotiq_2f_85/.metadata/com.nvidia.simready.packaging.bom.json +175 -0
  21. robotiq_2f_85/.metadata/com.nvidia.simready.root_usds.json +6 -0
  22. robotiq_2f_85/.metadata/license.txt +396 -0
  23. robotiq_2f_85/.metadata/robotiq_2f_85_benchmark.json +0 -0
  24. robotiq_2f_85/.metadata/robotiq_2f_85_validation.json +241 -0
  25. robotiq_2f_85/.thumbs/256x256/2F_85.usda.png +3 -0
  26. robotiq_2f_85/2F_85.usda +0 -0
  27. robotiq_2f_85/com.nvidia.simready.packaging.json +49 -0
  28. robotiq_2f_85/materials/mdl/OmniPBR.mdl +396 -0
  29. robotiq_2f_85/materials/mdl/OmniPBRBase.mdl +470 -0
  30. robotiq_2f_85/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  31. robotiq_2f_85/materials/mdl/aux_definitions.mdl +0 -0
  32. robotiq_2f_85/materials/mdl/core_definitions.mdl +0 -0
  33. robotiq_2f_85/materials/mdl/license.txt +73 -0
  34. robotiq_2f_85/materials/mdl/support_definitions.mdl +0 -0
  35. robotiq_2f_85/payloads/Physics/None.usda +27 -0
  36. robotiq_2f_85/payloads/Physics/Physics.usda +455 -0
  37. robotiq_2f_85/payloads/Physics/Physx_Loop.usda +246 -0
  38. robotiq_2f_85/payloads/Physics/Physx_Mimic.usda +89 -0
  39. robotiq_2f_85/payloads/base.usda +330 -0
  40. robotiq_2f_85/payloads/geometries.usd +3 -0
  41. robotiq_2f_85/payloads/instances.usda +1388 -0
  42. robotiq_2f_85/payloads/materials.usda +1117 -0
  43. robotiq_2f_85/payloads/robot.usda +141 -0
  44. robotiq_2f_85/runnables/physics/mujoco.usda +288 -0
  45. robotiq_2f_85/runnables/physics/newton.usda +299 -0
  46. robotiq_2f_85/runnables/physics/physx.usda +323 -0
  47. robotiq_hand_e_robotiq_hand_e_base/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  48. robotiq_hand_e_robotiq_hand_e_base/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  49. robotiq_hand_e_robotiq_hand_e_base/.metadata/com.nvidia.simready.packaging.bom.json +167 -0
  50. robotiq_hand_e_robotiq_hand_e_base/.metadata/com.nvidia.simready.root_usds.json +6 -0
.gitattributes CHANGED
@@ -256,3 +256,6 @@ psyonic_ability_hand_left_large/payloads/geometries.usd filter=lfs diff=lfs merg
256
  psyonic_ability_hand_left_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
257
  psyonic_ability_hand_right_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
258
  psyonic_ability_hand_right_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
256
  psyonic_ability_hand_left_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
257
  psyonic_ability_hand_right_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
258
  psyonic_ability_hand_right_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
259
+ robotiq_2f_140/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
260
+ robotiq_2f_85/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
261
+ robotiq_hand_e_robotiq_hand_e_base/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
robotiq_2f_140/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotiq_2f_140/materials/mdl/license.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
robotiq_2f_140/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotiq_2f_140/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,264 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 0.9999999776482582
7
+ startTimeCode = -1
8
+ timeCodesPerSecond = 60
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "Robotiq_2F_140"
13
+ {
14
+ over "left_outer_knuckle"
15
+ {
16
+ over "Looks"
17
+ {
18
+ }
19
+
20
+ over "Finger1"
21
+ {
22
+ over "Finger1" (
23
+ )
24
+ {
25
+ }
26
+ }
27
+ }
28
+
29
+ over "left_outer_finger"
30
+ {
31
+ over "Looks"
32
+ {
33
+ }
34
+
35
+ over "Finger2"
36
+ {
37
+ over "Finger2" (
38
+ )
39
+ {
40
+ }
41
+ }
42
+ }
43
+
44
+ over "left_inner_finger"
45
+ {
46
+ over "Fingertip_01"
47
+ {
48
+ over "Looks"
49
+ {
50
+ }
51
+
52
+ over "Fingertip"
53
+ {
54
+ over "Fingertip" (
55
+ )
56
+ {
57
+ }
58
+ }
59
+ }
60
+
61
+ over "Finger4_01"
62
+ {
63
+ over "Looks"
64
+ {
65
+ }
66
+
67
+ over "Finger4"
68
+ {
69
+ over "Finger4" (
70
+ )
71
+ {
72
+ }
73
+ }
74
+ }
75
+
76
+ over "Contact_Sensor"
77
+ {
78
+ }
79
+ }
80
+
81
+ over "left_inner_knuckle"
82
+ {
83
+ over "Looks"
84
+ {
85
+ }
86
+
87
+ over "Finger3"
88
+ {
89
+ over "Finger3" (
90
+ )
91
+ {
92
+ }
93
+ }
94
+ }
95
+
96
+ over "right_outer_knuckle"
97
+ {
98
+ over "Looks"
99
+ {
100
+ }
101
+
102
+ over "Finger1"
103
+ {
104
+ over "Finger1" (
105
+ )
106
+ {
107
+ }
108
+ }
109
+ }
110
+
111
+ over "right_outer_finger"
112
+ {
113
+ over "Looks"
114
+ {
115
+ }
116
+
117
+ over "Finger2"
118
+ {
119
+ over "Finger2" (
120
+ )
121
+ {
122
+ }
123
+ }
124
+ }
125
+
126
+ over "right_inner_finger"
127
+ {
128
+ over "Finger4_01"
129
+ {
130
+ over "Looks"
131
+ {
132
+ }
133
+
134
+ over "Finger4"
135
+ {
136
+ over "Finger4" (
137
+ )
138
+ {
139
+ }
140
+ }
141
+ }
142
+
143
+ over "Fingertip_01"
144
+ {
145
+ over "Looks"
146
+ {
147
+ }
148
+
149
+ over "Fingertip"
150
+ {
151
+ over "Fingertip" (
152
+ )
153
+ {
154
+ }
155
+ }
156
+ }
157
+ }
158
+
159
+ over "right_inner_knuckle"
160
+ {
161
+ over "Looks"
162
+ {
163
+ }
164
+
165
+ over "Finger3"
166
+ {
167
+ over "Finger3" (
168
+ )
169
+ {
170
+ }
171
+ }
172
+ }
173
+
174
+ over "finger_joint" (
175
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
176
+ )
177
+ {
178
+ }
179
+
180
+ over "right_outer_knuckle_joint" (
181
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
182
+ )
183
+ {
184
+ }
185
+
186
+ over "left_inner_knuckle_joint" (
187
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
188
+ )
189
+ {
190
+ }
191
+
192
+ over "right_inner_knuckle_joint" (
193
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
194
+ )
195
+ {
196
+ }
197
+
198
+ over "left_outer_finger_joint" (
199
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
200
+ )
201
+ {
202
+ }
203
+
204
+ over "right_outer_finger_joint" (
205
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
206
+ )
207
+ {
208
+ }
209
+
210
+ over "left_inner_finger_joint" (
211
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
212
+ )
213
+ {
214
+ }
215
+
216
+ over "right_inner_finger_joint" (
217
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
218
+ )
219
+ {
220
+ }
221
+
222
+ over "right_inner_finger_pad_joint" (
223
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
224
+ )
225
+ {
226
+ }
227
+
228
+ over "left_inner_finger_pad_joint" (
229
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
230
+ )
231
+ {
232
+ }
233
+
234
+ over "robotiq_base_link"
235
+ {
236
+ over "grasp_frame"
237
+ {
238
+ }
239
+
240
+ over "_F_Body_01"
241
+ {
242
+ over "Looks"
243
+ {
244
+ }
245
+
246
+ over "_F_Body"
247
+ {
248
+ over "_F_Body" (
249
+ )
250
+ {
251
+ }
252
+ }
253
+ }
254
+ }
255
+
256
+ over "fingertip_material"
257
+ {
258
+ }
259
+
260
+ over "VisualMaterials"
261
+ {
262
+ }
263
+ }
264
+
robotiq_2f_140/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,539 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ timeCodesPerSecond = 60
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "Robotiq_2F_140" (
14
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
15
+ )
16
+ {
17
+ reorder nameChildren = ["robotiq_base_link", "left_outer_knuckle", "left_outer_finger", "left_inner_finger", "left_inner_knuckle", "right_outer_knuckle", "right_outer_finger", "right_inner_finger", "right_inner_knuckle"]
18
+ over "left_outer_knuckle" (
19
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
20
+ )
21
+ {
22
+ point3f physics:centerOfMass = (-0.05289377, 0.053183377, -2.193588e-18)
23
+ float3 physics:diagonalInertia = (2.1310669e-7, 6.734388e-7, 7.516008e-7)
24
+ float physics:mass = 0.009163293
25
+ rel physics:simulationOwner
26
+
27
+ over "Finger1"
28
+ {
29
+ over "Finger1" (
30
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
31
+ )
32
+ {
33
+ point3f physics:centerOfMass = (0, 0, 0)
34
+ bool physics:collisionEnabled = 1
35
+ float physics:mass = 0
36
+ }
37
+ }
38
+ }
39
+
40
+ over "left_outer_finger" (
41
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
42
+ )
43
+ {
44
+ point3f physics:centerOfMass = (-0.07670802, 0.084572695, 0.0000030642452)
45
+ float3 physics:diagonalInertia = (0.0000068156896, 0.00005354244, 0.0000575694)
46
+ float physics:mass = 0.07706425
47
+ quatf physics:principalAxes = (0.6106747, 0.6106747, -0.35647783, -0.35647783)
48
+ rel physics:simulationOwner
49
+
50
+ over "Finger2"
51
+ {
52
+ over "Finger2" (
53
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
54
+ )
55
+ {
56
+ point3f physics:centerOfMass = (0, 0, 0)
57
+ bool physics:collisionEnabled = 1
58
+ float physics:mass = 0
59
+ }
60
+ }
61
+
62
+ def PhysicsFixedJoint "left_outer_finger_joint"
63
+ {
64
+ rel physics:body0 = </Robotiq_2F_140/left_outer_knuckle>
65
+ rel physics:body1 = </Robotiq_2F_140/left_outer_finger>
66
+ float physics:breakForce = 3.4028235e38
67
+ float physics:breakTorque = 3.4028235e38
68
+ point3f physics:localPos0 = (-3.616858e-12, -2.4539231e-12, -4.9107824e-28)
69
+ point3f physics:localPos1 = (0, 0, 0)
70
+ quatf physics:localRot0 = (1, 9.020562e-17, -7.632783e-17, -2.1414481e-11)
71
+ quatf physics:localRot1 = (1, 0, 0, 0)
72
+ }
73
+ }
74
+
75
+ over "left_inner_finger" (
76
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
77
+ )
78
+ {
79
+ point3f physics:centerOfMass = (0.16089, 0.08148, -0.0000014782973)
80
+ float3 physics:diagonalInertia = (0.0000030510976, 0.000019114448, 0.000017129656)
81
+ float physics:mass = 0.04983438
82
+ quatf physics:principalAxes = (0.9941523, -0.00084205647, 0.00047910627, -0.1079824)
83
+
84
+ over "Fingertip_01"
85
+ {
86
+ over "Fingertip"
87
+ {
88
+ over "Fingertip" (
89
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
90
+ )
91
+ {
92
+ point3f physics:centerOfMass = (0, 0, 0)
93
+ bool physics:collisionEnabled = 1
94
+ float physics:mass = 0
95
+ }
96
+ }
97
+ }
98
+
99
+ over "Finger4_01"
100
+ {
101
+ over "Finger4"
102
+ {
103
+ over "Finger4" (
104
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
105
+ )
106
+ {
107
+ point3f physics:centerOfMass = (0, 0, 0)
108
+ bool physics:collisionEnabled = 1
109
+ float physics:mass = 0
110
+ }
111
+ }
112
+ }
113
+ }
114
+
115
+ over "left_inner_knuckle" (
116
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
117
+ )
118
+ {
119
+ point3f physics:centerOfMass = (-0.048257977, 0.10101169, -4.593295e-9)
120
+ float3 physics:diagonalInertia = (0.000007310633, 0.0000453843, 0.00005109231)
121
+ float physics:mass = 0.06811222
122
+ quatf physics:principalAxes = (0.63864726, -0.64404196, 0.29877865, -0.29676738)
123
+ rel physics:simulationOwner
124
+
125
+ over "Finger3"
126
+ {
127
+ over "Finger3" (
128
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
129
+ )
130
+ {
131
+ point3f physics:centerOfMass = (0, 0, 0)
132
+ bool physics:collisionEnabled = 1
133
+ float physics:mass = 0
134
+ }
135
+ }
136
+ }
137
+
138
+ over "right_outer_knuckle" (
139
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
140
+ )
141
+ {
142
+ point3f physics:centerOfMass = (-0.05289377, 0.053183377, -2.193588e-18)
143
+ float3 physics:diagonalInertia = (2.1310669e-7, 6.734388e-7, 7.516008e-7)
144
+ float physics:mass = 0.009163293
145
+ rel physics:simulationOwner
146
+
147
+ over "Finger1"
148
+ {
149
+ over "Finger1" (
150
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
151
+ )
152
+ {
153
+ point3f physics:centerOfMass = (0, 0, 0)
154
+ bool physics:collisionEnabled = 1
155
+ float physics:mass = 0
156
+ }
157
+ }
158
+
159
+ def PhysicsFixedJoint "right_outer_finger_joint"
160
+ {
161
+ rel physics:body0 = </Robotiq_2F_140/right_outer_knuckle>
162
+ rel physics:body1 = </Robotiq_2F_140/right_outer_finger>
163
+ float physics:breakForce = 3.4028235e38
164
+ float physics:breakTorque = 3.4028235e38
165
+ point3f physics:localPos0 = (0, 0, 0)
166
+ point3f physics:localPos1 = (3.6062071e-12, 2.44103e-12, 2.5514872e-17)
167
+ quatf physics:localRot0 = (1, 0, 0, 0)
168
+ quatf physics:localRot1 = (1, -2.2221605e-18, 2.2221605e-18, 2.1320418e-11)
169
+ }
170
+ }
171
+
172
+ over "right_outer_finger" (
173
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
174
+ )
175
+ {
176
+ point3f physics:centerOfMass = (-0.07670802, 0.084572695, 0.0000030642452)
177
+ float3 physics:diagonalInertia = (0.0000068156896, 0.00005354244, 0.0000575694)
178
+ float physics:mass = 0.07706425
179
+ quatf physics:principalAxes = (0.6106747, 0.6106747, -0.35647783, -0.35647783)
180
+ rel physics:simulationOwner
181
+
182
+ over "Finger2"
183
+ {
184
+ over "Finger2" (
185
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
186
+ )
187
+ {
188
+ point3f physics:centerOfMass = (0, 0, 0)
189
+ bool physics:collisionEnabled = 1
190
+ float physics:mass = 0
191
+ }
192
+ }
193
+ }
194
+
195
+ over "right_inner_finger" (
196
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
197
+ )
198
+ {
199
+ point3f physics:centerOfMass = (0.16088824, -0.08147714, -0.0000014782973)
200
+ float3 physics:diagonalInertia = (0.0000030510976, 0.000019114448, 0.000017129656)
201
+ float physics:mass = 0.04983438
202
+ quatf physics:principalAxes = (0.9941524, -0.0007198045, 0.00064511795, 0.107981525)
203
+
204
+ over "Finger4_01"
205
+ {
206
+ over "Finger4"
207
+ {
208
+ over "Finger4" (
209
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
210
+ )
211
+ {
212
+ point3f physics:centerOfMass = (0, 0, 0)
213
+ bool physics:collisionEnabled = 1
214
+ float physics:mass = 0
215
+ }
216
+ }
217
+ }
218
+
219
+ over "Fingertip_01"
220
+ {
221
+ over "Fingertip"
222
+ {
223
+ over "Fingertip" (
224
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
225
+ )
226
+ {
227
+ point3f physics:centerOfMass = (0, 0, 0)
228
+ bool physics:collisionEnabled = 1
229
+ float physics:mass = 0
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ over "right_inner_knuckle" (
236
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
237
+ )
238
+ {
239
+ point3f physics:centerOfMass = (-0.048257977, 0.10101169, -4.593295e-9)
240
+ float3 physics:diagonalInertia = (0.000007310633, 0.0000453843, 0.00005109231)
241
+ float physics:mass = 0.06811222
242
+ quatf physics:principalAxes = (0.63864726, -0.64404196, 0.29877865, -0.29676738)
243
+ rel physics:simulationOwner
244
+
245
+ over "Finger3"
246
+ {
247
+ over "Finger3" (
248
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
249
+ )
250
+ {
251
+ point3f physics:centerOfMass = (0, 0, 0)
252
+ bool physics:collisionEnabled = 1
253
+ float physics:mass = 0
254
+ }
255
+ }
256
+ }
257
+
258
+ def PhysicsFixedJoint "root_joint"
259
+ {
260
+ custom rel physics:body1
261
+ prepend rel physics:body1 = </Robotiq_2F_140/robotiq_base_link>
262
+ float physics:breakForce = 3.4028235e38
263
+ float physics:breakTorque = 3.4028235e38
264
+ point3f physics:localPos0 = (0, 0, 0.15)
265
+ point3f physics:localPos1 = (0, 0, 0)
266
+ quatf physics:localRot0 = (6.123234e-17, 0.70710677, 4.3297803e-17, 0.70710677)
267
+ quatf physics:localRot1 = (1, 0, 0, 0)
268
+ }
269
+
270
+ def PhysicsRevoluteJoint "finger_joint" (
271
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
272
+ )
273
+ {
274
+ float drive:angular:physics:damping = 0.1
275
+ float drive:angular:physics:maxForce = 26
276
+ float drive:angular:physics:stiffness = 3
277
+ float drive:angular:physics:targetPosition = 0
278
+ uniform token drive:angular:physics:type = "force"
279
+ uniform token physics:axis = "Z"
280
+ custom rel physics:body0 = </Robotiq_2F_140/robotiq_base_link>
281
+ custom rel physics:body1 = </Robotiq_2F_140/left_outer_knuckle>
282
+ point3f physics:localPos0 = (-2.5523844e-17, -0.030601146, 0.05466252)
283
+ point3f physics:localPos1 = (-0.030601146, 0.054904517, -6.162976e-32)
284
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
285
+ quatf physics:localRot1 = (6.123234e-17, 6.123234e-17, -1, 6.123234e-17)
286
+ float physics:lowerLimit = 0
287
+ float physics:upperLimit = 45
288
+ float state:angular:physics:position = 0
289
+ float state:angular:physics:velocity = 0
290
+ }
291
+
292
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
293
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
294
+ )
295
+ {
296
+ float drive:angular:physics:damping = 0
297
+ float drive:angular:physics:maxForce = 26
298
+ float drive:angular:physics:stiffness = 0
299
+ float drive:angular:physics:targetPosition = 0
300
+ float drive:angular:physics:targetVelocity = 0
301
+ uniform token drive:angular:physics:type = "force"
302
+ uniform token physics:axis = "Z"
303
+ custom rel physics:body0 = </Robotiq_2F_140/robotiq_base_link>
304
+ custom rel physics:body1 = </Robotiq_2F_140/right_outer_knuckle>
305
+ point3f physics:localPos0 = (-2.326577e-17, 0.030601146, 0.05466252)
306
+ point3f physics:localPos1 = (-0.030601146, 0.054904517, -2.5672653e-18)
307
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
308
+ quatf physics:localRot1 = (6.123234e-17, 6.123234e-17, -1, 6.123234e-17)
309
+ float physics:lowerLimit = 0
310
+ float physics:upperLimit = 75
311
+ float state:angular:physics:position = 0
312
+ float state:angular:physics:velocity = 0
313
+ }
314
+
315
+ def PhysicsRevoluteJoint "left_inner_knuckle_joint" (
316
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
317
+ )
318
+ {
319
+ float drive:angular:physics:damping = 0
320
+ float drive:angular:physics:maxForce = 26
321
+ float drive:angular:physics:stiffness = 0
322
+ uniform token physics:axis = "Z"
323
+ custom rel physics:body0
324
+ prepend rel physics:body0 = </Robotiq_2F_140/robotiq_base_link>
325
+ custom rel physics:body1
326
+ prepend rel physics:body1 = </Robotiq_2F_140/left_inner_knuckle>
327
+ uniform bool physics:excludeFromArticulation = 1
328
+ point3f physics:localPos0 = (-2.814448e-17, -0.0127, 0.061178003)
329
+ point3f physics:localPos1 = (-0.0127, 0.06142, 0)
330
+ quatf physics:localRot0 = (-0.5, 0.5, 0.5, -0.5)
331
+ quatf physics:localRot1 = (1.1823733e-15, 1, 1.2635337e-11, -4.8699635e-16)
332
+ float physics:lowerLimit = -inf
333
+ float physics:upperLimit = inf
334
+ float state:angular:physics:position = 0
335
+ float state:angular:physics:velocity = 0
336
+ }
337
+
338
+ def PhysicsRevoluteJoint "right_inner_knuckle_joint" (
339
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
340
+ )
341
+ {
342
+ float drive:angular:physics:damping = 0
343
+ float drive:angular:physics:maxForce = 26
344
+ float drive:angular:physics:stiffness = 0
345
+ uniform token physics:axis = "Z"
346
+ custom rel physics:body0
347
+ prepend rel physics:body0 = </Robotiq_2F_140/robotiq_base_link>
348
+ custom rel physics:body1
349
+ prepend rel physics:body1 = </Robotiq_2F_140/right_inner_knuckle>
350
+ uniform bool physics:excludeFromArticulation = 1
351
+ point3f physics:localPos0 = (-3.72337e-17, 0.0127, 0.061178003)
352
+ point3f physics:localPos1 = (-0.0127, 0.06142, 0)
353
+ quatf physics:localRot0 = (-0.5, 0.5, 0.5, -0.5)
354
+ quatf physics:localRot1 = (6.123234e-17, 0, 0, 1)
355
+ float physics:lowerLimit = -inf
356
+ float physics:upperLimit = inf
357
+ float state:angular:physics:position = 0
358
+ float state:angular:physics:velocity = 0
359
+ }
360
+
361
+ def PhysicsRevoluteJoint "left_outer_finger_joint" (
362
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
363
+ )
364
+ {
365
+ float drive:angular:physics:damping = 0
366
+ float drive:angular:physics:maxForce = 26
367
+ float drive:angular:physics:stiffness = 0
368
+ float drive:angular:physics:targetPosition = 0
369
+ uniform token drive:angular:physics:type = "acceleration"
370
+ uniform token physics:axis = "Z"
371
+ custom rel physics:body0
372
+ prepend rel physics:body0 = </Robotiq_2F_140/left_outer_knuckle>
373
+ custom rel physics:body1
374
+ prepend rel physics:body1 = </Robotiq_2F_140/left_outer_finger>
375
+ uniform bool physics:excludeFromArticulation = 0
376
+ point3f physics:localPos0 = (-0.062025998, 0.050372288, 1.2325952e-32)
377
+ point3f physics:localPos1 = (-0.062025998, 0.050372288, 8.184432e-30)
378
+ quatf physics:localRot0 = (1, 0, 0, 0)
379
+ quatf physics:localRot1 = (1, 0, 0, 0)
380
+ float physics:lowerLimit = 0
381
+ float physics:upperLimit = 180
382
+ float state:angular:physics:position = 0
383
+ float state:angular:physics:velocity = 0
384
+ }
385
+
386
+ def PhysicsRevoluteJoint "right_outer_finger_joint" (
387
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
388
+ )
389
+ {
390
+ float drive:angular:physics:damping = 0
391
+ float drive:angular:physics:maxForce = 26
392
+ float drive:angular:physics:stiffness = 0
393
+ uniform token drive:angular:physics:type = "acceleration"
394
+ uniform token physics:axis = "Z"
395
+ custom rel physics:body0
396
+ prepend rel physics:body0 = </Robotiq_2F_140/right_outer_knuckle>
397
+ custom rel physics:body1
398
+ prepend rel physics:body1 = </Robotiq_2F_140/right_outer_finger>
399
+ uniform bool physics:excludeFromArticulation = 0
400
+ point3f physics:localPos0 = (-0.062025998, 0.050372288, -1.2325952e-32)
401
+ point3f physics:localPos1 = (-0.062025998, 0.050372288, 2.5566664e-17)
402
+ quatf physics:localRot0 = (1, 0, 0, 0)
403
+ quatf physics:localRot1 = (1, 0, 0, 0)
404
+ float physics:lowerLimit = 0
405
+ float physics:upperLimit = 180
406
+ float state:angular:physics:position = 0
407
+ float state:angular:physics:velocity = 0
408
+ }
409
+
410
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
411
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
412
+ )
413
+ {
414
+ float drive:angular:physics:damping = 0.00001
415
+ float drive:angular:physics:maxForce = 1
416
+ float drive:angular:physics:stiffness = 0.002
417
+ float drive:angular:physics:targetPosition = 0
418
+ uniform token physics:axis = "Z"
419
+ custom rel physics:body0 = </Robotiq_2F_140/left_outer_finger>
420
+ custom rel physics:body1 = </Robotiq_2F_140/left_inner_finger>
421
+ uniform bool physics:excludeFromArticulation = 0
422
+ point3f physics:localPos0 = (-0.09745623, 0.12927116, 0)
423
+ point3f physics:localPos1 = (0.12902917, 0.09745623, 0)
424
+ quatf physics:localRot0 = (-1.6081226e-16, 1, 4.4886255e-32, -1.1957719e-17)
425
+ quatf physics:localRot1 = (5.0532154e-16, -0.70710677, 0.70710677, 5.168029e-16)
426
+ float physics:lowerLimit = -180
427
+ float physics:upperLimit = 180
428
+ float state:angular:physics:position = 0
429
+ float state:angular:physics:velocity = 0
430
+ }
431
+
432
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
433
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
434
+ )
435
+ {
436
+ float drive:angular:physics:damping = 0.00001
437
+ float drive:angular:physics:maxForce = 1
438
+ float drive:angular:physics:stiffness = 0.002
439
+ float drive:angular:physics:targetPosition = 0
440
+ uniform token physics:axis = "Z"
441
+ custom rel physics:body0 = </Robotiq_2F_140/right_outer_finger>
442
+ custom rel physics:body1 = </Robotiq_2F_140/right_inner_finger>
443
+ uniform bool physics:excludeFromArticulation = 0
444
+ point3f physics:localPos0 = (-0.09745623, 0.12927116, 0)
445
+ point3f physics:localPos1 = (0.12902917, -0.09745623, 0)
446
+ quatf physics:localRot0 = (-1.6081226e-16, 1, -3.2311323e-27, -1.1957719e-17)
447
+ quatf physics:localRot1 = (0.70710677, 1.0999103e-15, -8.806161e-17, 0.70710677)
448
+ float physics:lowerLimit = -180
449
+ float physics:upperLimit = 180
450
+ float state:angular:physics:position = 0
451
+ float state:angular:physics:velocity = 0
452
+ token visibility = "invisible"
453
+ }
454
+
455
+ def PhysicsRevoluteJoint "right_inner_finger_pad_joint" (
456
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
457
+ )
458
+ {
459
+ float drive:angular:physics:damping = 0
460
+ float drive:angular:physics:maxForce = 26
461
+ float drive:angular:physics:stiffness = 0
462
+ float drive:angular:physics:targetPosition = 0
463
+ uniform token physics:axis = "Z"
464
+ custom rel physics:body0 = </Robotiq_2F_140/right_inner_finger>
465
+ custom rel physics:body1 = </Robotiq_2F_140/right_inner_knuckle>
466
+ uniform bool physics:excludeFromArticulation = 0
467
+ point3f physics:localPos0 = (0.13554464, -0.07955509, 0)
468
+ point3f physics:localPos1 = (-0.07955509, 0.13578665, 0)
469
+ quatf physics:localRot0 = (0.70710677, -5.0381393e-16, 1.3193001e-15, 0.70710677)
470
+ quatf physics:localRot1 = (-3.8285688e-16, 1, 1.2578549e-11, 1.2142144e-15)
471
+ float physics:lowerLimit = -45
472
+ float physics:upperLimit = 45
473
+ float state:angular:physics:position = 0
474
+ float state:angular:physics:velocity = 0
475
+ }
476
+
477
+ def PhysicsRevoluteJoint "left_inner_finger_pad_joint" (
478
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
479
+ )
480
+ {
481
+ float drive:angular:physics:damping = 0
482
+ float drive:angular:physics:maxForce = 26
483
+ float drive:angular:physics:stiffness = 0
484
+ float drive:angular:physics:targetPosition = 0
485
+ uniform token physics:axis = "Z"
486
+ custom rel physics:body0 = </Robotiq_2F_140/left_inner_finger>
487
+ custom rel physics:body1 = </Robotiq_2F_140/left_inner_knuckle>
488
+ uniform bool physics:excludeFromArticulation = 0
489
+ point3f physics:localPos0 = (0.13554464, 0.07955509, 0)
490
+ point3f physics:localPos1 = (-0.07955509, 0.13578665, 0)
491
+ quatf physics:localRot0 = (5.0532154e-16, -0.70710677, 0.70710677, 5.508117e-16)
492
+ quatf physics:localRot1 = (-8.269461e-16, 1, 1.2612578e-11, 9.284436e-17)
493
+ float physics:lowerLimit = -45
494
+ float physics:upperLimit = 45
495
+ float state:angular:physics:position = 0
496
+ float state:angular:physics:velocity = 0
497
+ }
498
+
499
+ over "robotiq_base_link" (
500
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
501
+ )
502
+ {
503
+ point3f physics:centerOfMass = (-0.000242, -1.9814578e-13, 3.4604155e-17)
504
+ float3 physics:diagonalInertia = (0.00009301462, 0.0000882971, 0.000026081625)
505
+ float physics:mass = 0.04351246 (
506
+ customData = {
507
+ dictionary agentfix = {
508
+ string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
509
+ string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
510
+ }
511
+ }
512
+ )
513
+ quatf physics:principalAxes = (0.9999719, -0.0004931656, 0.001501296, 0.007327927)
514
+
515
+ over "_F_Body_01"
516
+ {
517
+ over "_F_Body"
518
+ {
519
+ over "_F_Body" (
520
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI", "PhysicsMassAPI"]
521
+ )
522
+ {
523
+ point3f physics:centerOfMass = (0, 0, 0)
524
+ bool physics:collisionEnabled = 1
525
+ float physics:mass = 0
526
+ }
527
+ }
528
+ }
529
+ }
530
+
531
+ over "fingertip_material" (
532
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
533
+ )
534
+ {
535
+ float physics:dynamicFriction = 0.8
536
+ float physics:staticFriction = 0.9
537
+ }
538
+ }
539
+
robotiq_2f_140/payloads/Physics/physx_loop.usda ADDED
@@ -0,0 +1,221 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./physics.usda@
11
+ ]
12
+ timeCodesPerSecond = 60
13
+ upAxis = "Z"
14
+ )
15
+
16
+ over "Robotiq_2F_140" (
17
+ prepend apiSchemas = ["PhysxArticulationAPI"]
18
+ )
19
+ {
20
+ bool physxArticulation:enabledSelfCollisions = 0
21
+ int physxArticulation:solverPositionIterationCount = 32
22
+
23
+ over "left_outer_knuckle" (
24
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
25
+ )
26
+ {
27
+ bool physxRigidBody:disableGravity = 1
28
+
29
+ over "Finger1"
30
+ {
31
+ over "Finger1" (
32
+ )
33
+ {
34
+ }
35
+ }
36
+ }
37
+
38
+ over "left_outer_finger" (
39
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
40
+ )
41
+ {
42
+ bool physxRigidBody:disableGravity = 1
43
+
44
+ over "Finger2"
45
+ {
46
+ over "Finger2" (
47
+ )
48
+ {
49
+ }
50
+ }
51
+ }
52
+
53
+ over "left_inner_finger" (
54
+ prepend apiSchemas = ["PhysxContactReportAPI", "PhysxRigidBodyAPI"]
55
+ )
56
+ {
57
+ float physxContactReport:threshold = 0
58
+ bool physxRigidBody:disableGravity = 1
59
+ bool physxRigidBody:enableCCD = 1
60
+ float physxRigidBody:sleepThreshold = 0
61
+ }
62
+
63
+ over "left_inner_knuckle" (
64
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
65
+ )
66
+ {
67
+ bool physxRigidBody:disableGravity = 1
68
+ int physxRigidBody:solverPositionIterationCount = 32
69
+
70
+ over "Finger3"
71
+ {
72
+ over "Finger3" (
73
+ )
74
+ {
75
+ }
76
+ }
77
+ }
78
+
79
+ over "right_outer_knuckle" (
80
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
81
+ )
82
+ {
83
+ bool physxRigidBody:disableGravity = 1
84
+
85
+ over "Finger1"
86
+ {
87
+ over "Finger1" (
88
+ )
89
+ {
90
+ }
91
+ }
92
+ }
93
+
94
+ over "right_outer_finger" (
95
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
96
+ )
97
+ {
98
+ bool physxRigidBody:disableGravity = 1
99
+
100
+ over "Finger2"
101
+ {
102
+ over "Finger2" (
103
+ )
104
+ {
105
+ }
106
+ }
107
+ }
108
+
109
+ over "right_inner_finger" (
110
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
111
+ )
112
+ {
113
+ bool physxRigidBody:disableGravity = 1
114
+ bool physxRigidBody:enableCCD = 1
115
+ }
116
+
117
+ over "right_inner_knuckle" (
118
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
119
+ )
120
+ {
121
+ int physxRigidBody:solverPositionIterationCount = 32
122
+
123
+ over "Finger3"
124
+ {
125
+ over "Finger3" (
126
+ )
127
+ {
128
+ }
129
+ }
130
+ }
131
+
132
+ over "finger_joint" (
133
+ prepend apiSchemas = ["PhysxJointAPI"]
134
+ )
135
+ {
136
+ float physxJoint:maxJointVelocity = 130
137
+ }
138
+
139
+ over "right_outer_knuckle_joint" (
140
+ prepend apiSchemas = ["PhysxMimicJointAPI:rotX", "PhysxJointAPI"]
141
+ )
142
+ {
143
+ float physxJoint:maxJointVelocity = 130
144
+ float physxMimicJoint:rotX:dampingRatio = 1
145
+ float physxMimicJoint:rotX:gearing = -1
146
+ float physxMimicJoint:rotX:naturalFrequency = 1000
147
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
148
+ }
149
+
150
+ over "left_inner_knuckle_joint" (
151
+ prepend apiSchemas = ["PhysxJointAPI"]
152
+ )
153
+ {
154
+ float physxJoint:maxJointVelocity = 1000000
155
+ }
156
+
157
+ over "right_inner_knuckle_joint" (
158
+ prepend apiSchemas = ["PhysxJointAPI"]
159
+ )
160
+ {
161
+ float physxJoint:maxJointVelocity = 1000000
162
+ }
163
+
164
+ over "left_outer_finger_joint" (
165
+ prepend apiSchemas = ["PhysxJointAPI"]
166
+ )
167
+ {
168
+ float physxJoint:maxJointVelocity = 1000000
169
+ }
170
+
171
+ over "right_outer_finger_joint" (
172
+ prepend apiSchemas = ["PhysxJointAPI"]
173
+ )
174
+ {
175
+ float physxJoint:maxJointVelocity = 1000000
176
+ }
177
+
178
+ over "left_inner_finger_joint" (
179
+ prepend apiSchemas = ["PhysxJointAPI"]
180
+ )
181
+ {
182
+ float physxJoint:maxJointVelocity = 1000000
183
+ }
184
+
185
+ over "right_inner_finger_joint" (
186
+ prepend apiSchemas = ["PhysxJointAPI"]
187
+ )
188
+ {
189
+ float physxJoint:maxJointVelocity = 1000000
190
+ }
191
+
192
+ over "right_inner_finger_pad_joint" (
193
+ prepend apiSchemas = ["PhysxJointAPI"]
194
+ )
195
+ {
196
+ float physxJoint:maxJointVelocity = 1000000
197
+ }
198
+
199
+ over "left_inner_finger_pad_joint" (
200
+ prepend apiSchemas = ["PhysxJointAPI"]
201
+ )
202
+ {
203
+ float physxJoint:maxJointVelocity = 1000000
204
+ }
205
+
206
+ over "robotiq_base_link" (
207
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
208
+ )
209
+ {
210
+ }
211
+
212
+ over "fingertip_material" (
213
+ prepend apiSchemas = ["PhysxMaterialAPI"]
214
+ )
215
+ {
216
+ bool physxMaterial:compliantContactAccelerationSpring = 0
217
+ float physxMaterial:compliantContactStiffness = 0
218
+ uniform token physxMaterial:frictionCombineMode = "max"
219
+ }
220
+ }
221
+
robotiq_2f_140/payloads/Physics/physx_mimic.usda ADDED
@@ -0,0 +1,373 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./physics.usda@
11
+ ]
12
+ timeCodesPerSecond = 60
13
+ upAxis = "Z"
14
+ )
15
+
16
+ over "Robotiq_2F_140" (
17
+ prepend apiSchemas = ["PhysxArticulationAPI"]
18
+ )
19
+ {
20
+ bool physxArticulation:enabledSelfCollisions = 0
21
+ int physxArticulation:solverPositionIterationCount = 32
22
+
23
+ over "left_outer_knuckle" (
24
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
25
+ )
26
+ {
27
+ string isaac:nameOverride (
28
+ displayName = "Name Override"
29
+ )
30
+ bool physxRigidBody:disableGravity = 1
31
+
32
+ over "Finger1"
33
+ {
34
+ over "Finger1" (
35
+ )
36
+ {
37
+ }
38
+ }
39
+ }
40
+
41
+ over "left_outer_finger" (
42
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
43
+ )
44
+ {
45
+ bool physxRigidBody:disableGravity = 1
46
+
47
+ def PhysicsFixedJoint "left_outer_finger_joint"
48
+ {
49
+ rel physics:body0 = </Robotiq_2F_140/left_outer_knuckle>
50
+ rel physics:body1 = </Robotiq_2F_140/left_outer_finger>
51
+ float physics:breakForce = 3.4028235e38
52
+ float physics:breakTorque = 3.4028235e38
53
+ point3f physics:localPos0 = (-3.616858e-12, -2.4539231e-12, -4.9107824e-28)
54
+ point3f physics:localPos1 = (0, 0, 0)
55
+ quatf physics:localRot0 = (1, 9.020562e-17, -7.632783e-17, -2.1414481e-11)
56
+ quatf physics:localRot1 = (1, 0, 0, 0)
57
+ }
58
+
59
+ over "Finger2"
60
+ {
61
+ over "Finger2" (
62
+ )
63
+ {
64
+ }
65
+ }
66
+ }
67
+
68
+ over "left_inner_finger" (
69
+ prepend apiSchemas = ["PhysxContactReportAPI", "PhysxRigidBodyAPI"]
70
+ )
71
+ {
72
+ float physxContactReport:threshold = 0
73
+ bool physxRigidBody:disableGravity = 1
74
+ bool physxRigidBody:enableCCD = 1
75
+ float physxRigidBody:sleepThreshold = 0
76
+ }
77
+
78
+ over "left_inner_knuckle" (
79
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
80
+ )
81
+ {
82
+ bool physxRigidBody:disableGravity = 1
83
+ int physxRigidBody:solverPositionIterationCount = 32
84
+
85
+ over "Finger3"
86
+ {
87
+ over "Finger3" (
88
+ )
89
+ {
90
+ }
91
+ }
92
+ }
93
+
94
+ over "right_outer_knuckle" (
95
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
96
+ )
97
+ {
98
+ bool physxRigidBody:disableGravity = 1
99
+
100
+ def PhysicsFixedJoint "right_outer_finger_joint"
101
+ {
102
+ rel physics:body0 = </Robotiq_2F_140/right_outer_finger>
103
+ rel physics:body1 = </Robotiq_2F_140/right_outer_knuckle>
104
+ float physics:breakForce = 3.4028235e38
105
+ float physics:breakTorque = 3.4028235e38
106
+ point3f physics:localPos0 = (3.6062071e-12, 2.44103e-12, 2.5514872e-17)
107
+ point3f physics:localPos1 = (0, 0, 0)
108
+ quatf physics:localRot0 = (1, -2.2221605e-18, 2.2221605e-18, 2.1320418e-11)
109
+ quatf physics:localRot1 = (1, 0, 0, 0)
110
+ }
111
+
112
+ over "Finger1"
113
+ {
114
+ over "Finger1" (
115
+ )
116
+ {
117
+ }
118
+ }
119
+ }
120
+
121
+ over "right_outer_finger" (
122
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
123
+ )
124
+ {
125
+ string isaac:nameOverride (
126
+ displayName = "Name Override"
127
+ )
128
+ bool physxRigidBody:disableGravity = 1
129
+
130
+ over "Finger2"
131
+ {
132
+ over "Finger2" (
133
+ )
134
+ {
135
+ }
136
+ }
137
+ }
138
+
139
+ over "right_inner_finger" (
140
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
141
+ )
142
+ {
143
+ bool physxRigidBody:disableGravity = 1
144
+ bool physxRigidBody:enableCCD = 1
145
+ }
146
+
147
+ over "right_inner_knuckle" (
148
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
149
+ )
150
+ {
151
+ int physxRigidBody:solverPositionIterationCount = 32
152
+
153
+ over "Finger3"
154
+ {
155
+ over "Finger3" (
156
+ )
157
+ {
158
+ }
159
+ }
160
+ }
161
+
162
+ over "finger_joint" (
163
+ prepend apiSchemas = ["PhysxJointAPI"]
164
+ )
165
+ {
166
+ float drive:angular:physics:maxForce = 26
167
+ float drive:angular:physics:stiffness = 3
168
+ float drive:angular:physics:targetPosition = 0
169
+ bool[] isaac:actuator (
170
+ displayName = "Actuator"
171
+ )
172
+ string isaac:NameOverride (
173
+ displayName = "Joint Name Override"
174
+ )
175
+ token[] isaac:physics:DofOffsetOpOrder (
176
+ displayName = "Dof Offset Op Order"
177
+ )
178
+ float physxJoint:maxJointVelocity = 130
179
+ }
180
+
181
+ over "right_outer_knuckle_joint" (
182
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
183
+ prepend apiSchemas = ["PhysxMimicJointAPI:rotX", "PhysxJointAPI"]
184
+ )
185
+ {
186
+ bool[] isaac:actuator (
187
+ displayName = "Actuator"
188
+ )
189
+ string isaac:NameOverride (
190
+ displayName = "Joint Name Override"
191
+ )
192
+ token[] isaac:physics:DofOffsetOpOrder (
193
+ displayName = "Dof Offset Op Order"
194
+ )
195
+ float physxJoint:maxJointVelocity = 130
196
+ float physxMimicJoint:rotX:dampingRatio = 1
197
+ float physxMimicJoint:rotX:gearing = -1
198
+ float physxMimicJoint:rotX:naturalFrequency = 1000
199
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
200
+ }
201
+
202
+ over "left_inner_knuckle_joint" (
203
+ active = false
204
+ prepend apiSchemas = ["PhysxJointAPI"]
205
+ )
206
+ {
207
+ bool[] isaac:actuator (
208
+ displayName = "Actuator"
209
+ )
210
+ string isaac:NameOverride (
211
+ displayName = "Joint Name Override"
212
+ )
213
+ token[] isaac:physics:DofOffsetOpOrder (
214
+ displayName = "Dof Offset Op Order"
215
+ )
216
+ float physxJoint:maxJointVelocity = 1000000
217
+ }
218
+
219
+ over "right_inner_knuckle_joint" (
220
+ active = false
221
+ prepend apiSchemas = ["PhysxJointAPI"]
222
+ )
223
+ {
224
+ bool[] isaac:actuator (
225
+ displayName = "Actuator"
226
+ )
227
+ string isaac:NameOverride (
228
+ displayName = "Joint Name Override"
229
+ )
230
+ token[] isaac:physics:DofOffsetOpOrder (
231
+ displayName = "Dof Offset Op Order"
232
+ )
233
+ float physxJoint:maxJointVelocity = 1000000
234
+ }
235
+
236
+ over "left_outer_finger_joint" (
237
+ active = false
238
+ prepend apiSchemas = ["PhysxJointAPI"]
239
+ )
240
+ {
241
+ bool[] isaac:actuator (
242
+ displayName = "Actuator"
243
+ )
244
+ string isaac:NameOverride (
245
+ displayName = "Joint Name Override"
246
+ )
247
+ token[] isaac:physics:DofOffsetOpOrder (
248
+ displayName = "Dof Offset Op Order"
249
+ )
250
+ float physxJoint:maxJointVelocity = 1000000
251
+ }
252
+
253
+ over "right_outer_finger_joint" (
254
+ active = false
255
+ prepend apiSchemas = ["PhysxJointAPI"]
256
+ )
257
+ {
258
+ bool[] isaac:actuator (
259
+ displayName = "Actuator"
260
+ )
261
+ string isaac:NameOverride (
262
+ displayName = "Joint Name Override"
263
+ )
264
+ token[] isaac:physics:DofOffsetOpOrder (
265
+ displayName = "Dof Offset Op Order"
266
+ )
267
+ float physxJoint:maxJointVelocity = 1000000
268
+ }
269
+
270
+ over "left_inner_finger_joint" (
271
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
272
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
273
+ )
274
+ {
275
+ bool[] isaac:actuator (
276
+ displayName = "Actuator"
277
+ )
278
+ string isaac:NameOverride (
279
+ displayName = "Joint Name Override"
280
+ )
281
+ token[] isaac:physics:DofOffsetOpOrder (
282
+ displayName = "Dof Offset Op Order"
283
+ )
284
+ float physics:lowerLimit = -180
285
+ float physics:upperLimit = 180
286
+ float physxJoint:maxJointVelocity = 1000000
287
+ float physxMimicJoint:rotX:dampingRatio = 0
288
+ float physxMimicJoint:rotX:gearing = 1
289
+ float physxMimicJoint:rotX:naturalFrequency = 0
290
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
291
+ }
292
+
293
+ over "right_inner_finger_joint" (
294
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
295
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
296
+ )
297
+ {
298
+ bool[] isaac:actuator (
299
+ displayName = "Actuator"
300
+ )
301
+ string isaac:NameOverride (
302
+ displayName = "Joint Name Override"
303
+ )
304
+ token[] isaac:physics:DofOffsetOpOrder (
305
+ displayName = "Dof Offset Op Order"
306
+ )
307
+ float physics:lowerLimit = -180
308
+ float physics:upperLimit = 180
309
+ float physxJoint:maxJointVelocity = 1000000
310
+ float physxMimicJoint:rotX:gearing = 1
311
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
312
+ }
313
+
314
+ over "right_inner_finger_pad_joint" (
315
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
316
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
317
+ )
318
+ {
319
+ bool[] isaac:actuator (
320
+ displayName = "Actuator"
321
+ )
322
+ string isaac:NameOverride (
323
+ displayName = "Joint Name Override"
324
+ )
325
+ token[] isaac:physics:DofOffsetOpOrder (
326
+ displayName = "Dof Offset Op Order"
327
+ )
328
+ float physxJoint:maxJointVelocity = 1000000
329
+ float physxMimicJoint:rotX:gearing = -1
330
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
331
+ }
332
+
333
+ over "left_inner_finger_pad_joint" (
334
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
335
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
336
+ )
337
+ {
338
+ bool[] isaac:actuator (
339
+ displayName = "Actuator"
340
+ )
341
+ string isaac:NameOverride (
342
+ displayName = "Joint Name Override"
343
+ )
344
+ token[] isaac:physics:DofOffsetOpOrder (
345
+ displayName = "Dof Offset Op Order"
346
+ )
347
+ float physxJoint:maxJointVelocity = 1000000
348
+ float physxMimicJoint:rotX:gearing = -1
349
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
350
+ }
351
+
352
+ over "robotiq_base_link" (
353
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
354
+ )
355
+ {
356
+ }
357
+
358
+ over "fingertip_material" (
359
+ prepend apiSchemas = ["PhysxMaterialAPI"]
360
+ )
361
+ {
362
+ bool physxMaterial:compliantContactAccelerationSpring = 0
363
+ float physxMaterial:compliantContactStiffness = 0
364
+ uniform token physxMaterial:frictionCombineMode = "max"
365
+ }
366
+ }
367
+
368
+ def PhysicsScene "PhysicsScene" (
369
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
370
+ )
371
+ {
372
+ }
373
+
robotiq_2f_140/payloads/base.usda ADDED
@@ -0,0 +1,349 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./robot.usda@
11
+ ]
12
+ timeCodesPerSecond = 60
13
+ upAxis = "Z"
14
+ )
15
+
16
+ def Xform "Robotiq_2F_140"
17
+ {
18
+ reorder nameChildren = ["robotiq_base_link", "left_outer_knuckle", "left_outer_finger", "left_inner_finger", "left_inner_knuckle", "right_outer_knuckle", "right_outer_finger", "right_inner_finger", "right_inner_knuckle"]
19
+ uniform token[] xformOpOrder = []
20
+
21
+ def Xform "left_outer_knuckle" (
22
+ instanceable = false
23
+ )
24
+ {
25
+ quatd xformOp:orient = (0.7071067811865986, 4.902349974783143e-16, 6.096901636101399e-16, -0.7071067811864964)
26
+ float3 xformOp:scale = (1, 1, 1)
27
+ double3 xformOp:translate = (-0.00024200000540691987, 3.8771718906765497e-14, 0.15)
28
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
29
+
30
+ def Xform "Finger1" (
31
+ instanceable = true
32
+ kind = "model"
33
+ prepend references = @./instances.usda@</Instances/Finger1>
34
+ )
35
+ {
36
+ over "Finger1"
37
+ {
38
+ }
39
+ }
40
+ }
41
+
42
+ def Xform "left_outer_finger" (
43
+ instanceable = false
44
+ )
45
+ {
46
+ quatd xformOp:orient = (-0.7071067811714563, -5.000480753317283e-16, -4.919332292219785e-16, 0.7071067812016387)
47
+ float3 xformOp:scale = (1, 1, 1)
48
+ double3 xformOp:translate = (-0.00024200000786084308, 3.655629602850554e-12, 0.15)
49
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
50
+
51
+ def Xform "Finger2" (
52
+ instanceable = true
53
+ kind = "model"
54
+ prepend references = @./instances.usda@</Instances/Finger2>
55
+ )
56
+ {
57
+ over "Finger2"
58
+ {
59
+ }
60
+ }
61
+ }
62
+
63
+ def Xform "left_inner_finger" (
64
+ instanceable = false
65
+ )
66
+ {
67
+ quatd xformOp:orient = (1, 0, 0, 0)
68
+ float3 xformOp:scale = (1, 1, 1)
69
+ double3 xformOp:translate = (0, 0, 0.15)
70
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
71
+
72
+ def Xform "Fingertip_01" (
73
+ prepend apiSchemas = ["MaterialBindingAPI"]
74
+ instanceable = false
75
+ )
76
+ {
77
+ rel material:binding:physics = </Robotiq_2F_140/fingertip_material> (
78
+ bindMaterialAs = "weakerThanDescendants"
79
+ )
80
+ quatd xformOp:orient = (-0.7071067811865318, -1.3818123242633708e-15, -2.712663678121599e-16, 0.7071067811865621)
81
+ double3 xformOp:translate = (-0.00024200000375155698, -1.3298270597270197e-12, 7.245392490876546e-16)
82
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
83
+
84
+ def Xform "Fingertip" (
85
+ instanceable = true
86
+ kind = "model"
87
+ prepend references = @./instances.usda@</Instances/Fingertip>
88
+ )
89
+ {
90
+ over "Fingertip"
91
+ {
92
+ }
93
+ }
94
+ }
95
+
96
+ def Xform "Finger4_01" (
97
+ instanceable = false
98
+ )
99
+ {
100
+ quatd xformOp:orient = (-0.7071067811865318, -1.3818123242633708e-15, -2.712663678121599e-16, 0.7071067811865621)
101
+ double3 xformOp:translate = (-0.0002420000037471161, -1.3206122084166631e-12, 2.2493887683942214e-16)
102
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
103
+
104
+ def Xform "Finger4" (
105
+ instanceable = true
106
+ kind = "model"
107
+ prepend references = @./instances.usda@</Instances/Finger4>
108
+ )
109
+ {
110
+ over "Finger4"
111
+ {
112
+ }
113
+ }
114
+ }
115
+
116
+ def IsaacContactSensor "Contact_Sensor"
117
+ {
118
+ float4 color = (1, 0, 0, 1)
119
+ bool enabled = 1
120
+ float radius = -1
121
+ float sensorPeriod = -1
122
+ float2 threshold = (0, 100000)
123
+ quatd xformOp:orient = (1, 0, 0, 0)
124
+ double3 xformOp:scale = (1, 1, 1)
125
+ double3 xformOp:translate = (0, 0, 0)
126
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
127
+ }
128
+ }
129
+
130
+ def Xform "left_inner_knuckle" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ instanceable = false
133
+ )
134
+ {
135
+ rel material:binding:physics = </Robotiq_2F_140/fingertip_material> (
136
+ bindMaterialAs = "weakerThanDescendants"
137
+ )
138
+ quatd xformOp:orient = (-0.707106781177613, -1.088488258189625e-16, -1.0880323113196409e-15, 0.7071067811954821)
139
+ float3 xformOp:scale = (1, 1, 1)
140
+ double3 xformOp:translate = (-0.00024200000572815547, 1.4956748502000008e-12, 0.15)
141
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
142
+
143
+ def Xform "Finger3" (
144
+ instanceable = true
145
+ kind = "model"
146
+ prepend references = @./instances.usda@</Instances/Finger3>
147
+ )
148
+ {
149
+ over "Finger3"
150
+ {
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "right_outer_knuckle" (
156
+ instanceable = false
157
+ )
158
+ {
159
+ quatd xformOp:orient = (-1.048990684667789e-15, 0.7071067811865456, 0.7071067811865495, 1.2521301036646133e-16)
160
+ float3 xformOp:scale = (1, 1, 1)
161
+ double3 xformOp:translate = (-0.0002420000054116942, 4.67488709051141e-14, 0.15)
162
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
163
+
164
+ def Xform "Finger1" (
165
+ instanceable = true
166
+ kind = "model"
167
+ prepend references = @./instances.usda@</Instances/Finger1>
168
+ )
169
+ {
170
+ over "Finger1"
171
+ {
172
+ }
173
+ }
174
+ }
175
+
176
+ def Xform "right_outer_finger" (
177
+ instanceable = false
178
+ )
179
+ {
180
+ quatd xformOp:orient = (-1.048990684667789e-15, 0.7071067811714697, 0.7071067812016253, 1.2207040080738798e-16)
181
+ float3 xformOp:scale = (1, 1, 1)
182
+ double3 xformOp:translate = (-0.0002420000078527243, -3.559458363235193e-12, 0.15)
183
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
184
+
185
+ def Xform "Finger2" (
186
+ instanceable = true
187
+ kind = "model"
188
+ prepend references = @./instances.usda@</Instances/Finger2>
189
+ )
190
+ {
191
+ over "Finger2"
192
+ {
193
+ }
194
+ }
195
+ }
196
+
197
+ def Xform "right_inner_finger" (
198
+ instanceable = false
199
+ )
200
+ {
201
+ quatd xformOp:orient = (1, 0, 0, 0)
202
+ float3 xformOp:scale = (1, 1, 1)
203
+ double3 xformOp:translate = (0, 0, 0.15)
204
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
205
+
206
+ def Xform "Finger4_01" (
207
+ instanceable = false
208
+ )
209
+ {
210
+ quatd xformOp:orient = (-4.895440348255201e-16, 0.70710678118655, 0.7071067811865452, -1.5988453803620015e-15)
211
+ double3 xformOp:translate = (-0.00024200000374420774, 1.4220170498113577e-12, -5.788657334949278e-16)
212
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
213
+
214
+ def Xform "Finger4" (
215
+ instanceable = true
216
+ kind = "model"
217
+ prepend references = @./instances.usda@</Instances/Finger4>
218
+ )
219
+ {
220
+ over "Finger4"
221
+ {
222
+ }
223
+ }
224
+ }
225
+
226
+ def Xform "Fingertip_01" (
227
+ prepend apiSchemas = ["MaterialBindingAPI"]
228
+ instanceable = false
229
+ )
230
+ {
231
+ rel material:binding:physics = </Robotiq_2F_140/fingertip_material> (
232
+ bindMaterialAs = "weakerThanDescendants"
233
+ )
234
+ quatd xformOp:orient = (-9.38098838826452e-16, 0.7071067811865481, 0.7071067811865474, -1.3097317225518778e-15)
235
+ double3 xformOp:translate = (-0.0002420000037487319, 1.4308988342068823e-12, -1.0784661057431908e-15)
236
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
237
+
238
+ def Xform "Fingertip" (
239
+ instanceable = true
240
+ kind = "model"
241
+ prepend references = @./instances.usda@</Instances/Fingertip>
242
+ )
243
+ {
244
+ over "Fingertip"
245
+ {
246
+ }
247
+ }
248
+ }
249
+ }
250
+
251
+ def Xform "right_inner_knuckle" (
252
+ prepend apiSchemas = ["MaterialBindingAPI"]
253
+ instanceable = false
254
+ )
255
+ {
256
+ rel material:binding:physics = </Robotiq_2F_140/fingertip_material> (
257
+ bindMaterialAs = "weakerThanDescendants"
258
+ )
259
+ quatd xformOp:orient = (-1.6081226496766364e-16, 0.7071067811776556, 0.7071067811954395, -2.667677072077055e-16)
260
+ float3 xformOp:scale = (1, 1, 1)
261
+ double3 xformOp:translate = (-0.0002420000057306303, -1.3997540118790104e-12, 0.15)
262
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
263
+
264
+ def Xform "Finger3" (
265
+ instanceable = true
266
+ kind = "model"
267
+ prepend references = @./instances.usda@</Instances/Finger3>
268
+ )
269
+ {
270
+ over "Finger3"
271
+ {
272
+ }
273
+ }
274
+ }
275
+
276
+ def Xform "robotiq_base_link" (
277
+ instanceable = false
278
+ )
279
+ {
280
+ quatd xformOp:orient = (6.123233995736766e-17, 0.7071067811865476, 4.329780281177466e-17, 0.7071067811865475)
281
+ float3 xformOp:scale = (1, 1, 1)
282
+ double3 xformOp:translate = (0, 0, 0.15)
283
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
284
+
285
+ def Xform "_F_Body_01" (
286
+ instanceable = false
287
+ )
288
+ {
289
+ quatd xformOp:orient = (0.5000000000000001, 0.49999999999999994, 0.5, 0.5)
290
+ float3 xformOp:scale = (1, 1, 1)
291
+ double3 xformOp:translate = (-0.00024200000000245306, -1.9814576843499938e-13, 3.460415520721716e-17)
292
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
293
+
294
+ def Xform "_F_Body" (
295
+ instanceable = true
296
+ kind = "model"
297
+ prepend references = @./instances.usda@</Instances/_F_Body>
298
+ )
299
+ {
300
+ over "_F_Body"
301
+ {
302
+ }
303
+ }
304
+ }
305
+
306
+ def Xform "grasp_frame" (
307
+ prepend apiSchemas = ["IsaacSiteAPI"]
308
+ )
309
+ {
310
+ custom float gripper_maxOpening = 0.14
311
+ custom float gripper_maxPayload = 2
312
+ string isaac:Description = "Parallel-jaw grasp center"
313
+ token simready:attactment:socketType = "Gripper"
314
+ quatd xformOp:orient = (1, 0, 0, 0)
315
+ double3 xformOp:scale = (1, 1, 1)
316
+ double3 xformOp:translate = (3.511745904322756e-17, -4.0113266590528364e-18, 0.1581549754612783)
317
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
318
+
319
+ def BasisCurves "gripper_forward_axis"
320
+ {
321
+ int[] curveVertexCounts = [2]
322
+ float3[] extent = [(0, 0, 0), (0, 0, 0.05)]
323
+ point3f[] points = [(0, 0, 0), (0, 0, 0.05)]
324
+ uniform token purpose = "guide"
325
+ uniform token type = "linear"
326
+ }
327
+
328
+ def BasisCurves "gripper_grip_line"
329
+ {
330
+ int[] curveVertexCounts = [2]
331
+ float3[] extent = [(-0.015, 0, 0), (0.015, 0, 0)]
332
+ point3f[] points = [(-0.015, 0, 0), (0.015, 0, 0)]
333
+ uniform token purpose = "guide"
334
+ uniform token type = "linear"
335
+ }
336
+ }
337
+ }
338
+
339
+ def Material "fingertip_material" (
340
+ active = true
341
+ )
342
+ {
343
+ }
344
+
345
+ def Scope "VisualMaterials"
346
+ {
347
+ }
348
+ }
349
+
robotiq_2f_140/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4060e9ed23b938ebb8e2893f6e1e63effafd4486966de4916743e598d0a2fb6c
3
+ size 5107041
robotiq_2f_140/payloads/instances.usda ADDED
@@ -0,0 +1,726 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 0.9999999776482582
7
+ startTimeCode = -1
8
+ timeCodesPerSecond = 60
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def Scope "Instances"
13
+ {
14
+ def Xform "Finger1" (
15
+ prepend references = @./geometries.usd@</Geometries/Finger1>
16
+ )
17
+ {
18
+ over "Finger1" (
19
+ apiSchemas = ["MaterialBindingAPI", "PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
20
+ )
21
+ {
22
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
23
+ custom rel material:binding
24
+ prepend rel material:binding = </Instances/Finger1/VisualMaterials/Pumice>
25
+ bool physics:collisionEnabled = 1
26
+ }
27
+
28
+ def Scope "VisualMaterials"
29
+ {
30
+ def Material "Pumice" (
31
+ instanceable = true
32
+ prepend references = @./materials.usda@</Materials/Pumice>
33
+ )
34
+ {
35
+ token outputs:surface.connect = </Instances/Finger1/VisualMaterials/Pumice/SimReadyPreviewSurface.outputs:surface>
36
+
37
+ def Shader "SimReadyPreviewSurface"
38
+ {
39
+ token info:id = "UsdPreviewSurface"
40
+ color3f inputs:diffuseColor = (0.78431374, 0.78431374, 0.78431374)
41
+ float inputs:metallic = 1
42
+ float inputs:opacity = 1
43
+ float inputs:roughness = 0.22
44
+ token outputs:surface
45
+ }
46
+
47
+ def Shader "SimReadyUV"
48
+ {
49
+ token info:id = "UsdPrimvarReader_float2"
50
+ string inputs:varname = "st"
51
+ float2 outputs:result
52
+ }
53
+ }
54
+ }
55
+ }
56
+
57
+ def Xform "Finger2" (
58
+ prepend references = @./geometries.usd@</Geometries/Finger2>
59
+ )
60
+ {
61
+ over "Finger2" (
62
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
63
+ )
64
+ {
65
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
66
+ bool physics:collisionEnabled = 1
67
+
68
+ over "Gray" (
69
+ apiSchemas = ["MaterialBindingAPI"]
70
+ )
71
+ {
72
+ custom rel material:binding
73
+ prepend rel material:binding = </Instances/Finger2/VisualMaterials/Gray>
74
+ }
75
+
76
+ over "Geyser" (
77
+ apiSchemas = ["MaterialBindingAPI"]
78
+ )
79
+ {
80
+ custom rel material:binding
81
+ prepend rel material:binding = </Instances/Finger2/VisualMaterials/Geyser>
82
+ }
83
+
84
+ over "Cod_Gray" (
85
+ apiSchemas = ["MaterialBindingAPI"]
86
+ )
87
+ {
88
+ custom rel material:binding
89
+ prepend rel material:binding = </Instances/Finger2/VisualMaterials/Cod_Gray>
90
+ }
91
+ }
92
+
93
+ def Scope "VisualMaterials"
94
+ {
95
+ def Material "Gray" (
96
+ instanceable = true
97
+ prepend references = @./materials.usda@</Materials/Gray>
98
+ )
99
+ {
100
+ token outputs:surface.connect = </Instances/Finger2/VisualMaterials/Gray/SimReadyPreviewSurface.outputs:surface>
101
+
102
+ def Shader "SimReadyPreviewSurface"
103
+ {
104
+ token info:id = "UsdPreviewSurface"
105
+ color3f inputs:diffuseColor = (0.49411765, 0.49411765, 0.49411765)
106
+ float inputs:metallic = 0
107
+ float inputs:opacity = 1
108
+ float inputs:roughness = 0.5
109
+ token outputs:surface
110
+ }
111
+
112
+ def Shader "SimReadyUV"
113
+ {
114
+ token info:id = "UsdPrimvarReader_float2"
115
+ string inputs:varname = "st"
116
+ float2 outputs:result
117
+ }
118
+ }
119
+
120
+ def Material "Geyser" (
121
+ instanceable = true
122
+ prepend references = @./materials.usda@</Materials/Geyser>
123
+ )
124
+ {
125
+ token outputs:surface.connect = </Instances/Finger2/VisualMaterials/Geyser/SimReadyPreviewSurface.outputs:surface>
126
+
127
+ def Shader "SimReadyPreviewSurface"
128
+ {
129
+ token info:id = "UsdPreviewSurface"
130
+ color3f inputs:diffuseColor = (0.8117647, 0.85882354, 0.8980392)
131
+ float inputs:metallic = 1
132
+ float inputs:opacity = 1
133
+ float inputs:roughness = 0.26
134
+ token outputs:surface
135
+ }
136
+
137
+ def Shader "SimReadyUV"
138
+ {
139
+ token info:id = "UsdPrimvarReader_float2"
140
+ string inputs:varname = "st"
141
+ float2 outputs:result
142
+ }
143
+ }
144
+
145
+ def Material "Cod_Gray" (
146
+ instanceable = true
147
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
148
+ )
149
+ {
150
+ token outputs:surface.connect = </Instances/Finger2/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
151
+
152
+ def Shader "SimReadyPreviewSurface"
153
+ {
154
+ token info:id = "UsdPreviewSurface"
155
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
156
+ float inputs:metallic = 0.29999998
157
+ float inputs:opacity = 1
158
+ float inputs:roughness = 0.45
159
+ token outputs:surface
160
+ }
161
+
162
+ def Shader "SimReadyUV"
163
+ {
164
+ token info:id = "UsdPrimvarReader_float2"
165
+ string inputs:varname = "st"
166
+ float2 outputs:result
167
+ }
168
+ }
169
+ }
170
+ }
171
+
172
+ def Xform "Fingertip" (
173
+ prepend references = @./geometries.usd@</Geometries/Fingertip>
174
+ )
175
+ {
176
+ over "Fingertip" (
177
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
181
+ bool physics:collisionEnabled = 1
182
+
183
+ over "Gray_Nurse" (
184
+ apiSchemas = ["MaterialBindingAPI"]
185
+ )
186
+ {
187
+ custom rel material:binding
188
+ prepend rel material:binding = </Instances/Fingertip/VisualMaterials/Gray_Nurse>
189
+ }
190
+
191
+ over "Cod_Gray" (
192
+ apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ custom rel material:binding
196
+ prepend rel material:binding = </Instances/Fingertip/VisualMaterials/Cod_Gray>
197
+ }
198
+ }
199
+
200
+ def Scope "VisualMaterials"
201
+ {
202
+ def Material "Gray_Nurse" (
203
+ instanceable = true
204
+ prepend references = @./materials.usda@</Materials/Gray_Nurse>
205
+ )
206
+ {
207
+ token outputs:surface.connect = </Instances/Fingertip/VisualMaterials/Gray_Nurse/SimReadyPreviewSurface.outputs:surface>
208
+
209
+ def Shader "SimReadyPreviewSurface"
210
+ {
211
+ token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (0.91764706, 0.91764706, 0.91764706)
213
+ float inputs:metallic = 1
214
+ float inputs:opacity = 1
215
+ float inputs:roughness = 0.62
216
+ token outputs:surface
217
+ }
218
+
219
+ def Shader "SimReadyUV"
220
+ {
221
+ token info:id = "UsdPrimvarReader_float2"
222
+ string inputs:varname = "st"
223
+ float2 outputs:result
224
+ }
225
+ }
226
+
227
+ def Material "Cod_Gray" (
228
+ instanceable = true
229
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
230
+ )
231
+ {
232
+ token outputs:surface.connect = </Instances/Fingertip/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
233
+
234
+ def Shader "SimReadyPreviewSurface"
235
+ {
236
+ token info:id = "UsdPreviewSurface"
237
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
238
+ float inputs:metallic = 0.29999998
239
+ float inputs:opacity = 1
240
+ float inputs:roughness = 0.45
241
+ token outputs:surface
242
+ }
243
+
244
+ def Shader "SimReadyUV"
245
+ {
246
+ token info:id = "UsdPrimvarReader_float2"
247
+ string inputs:varname = "st"
248
+ float2 outputs:result
249
+ }
250
+ }
251
+ }
252
+ }
253
+
254
+ def Xform "Finger4" (
255
+ prepend references = @./geometries.usd@</Geometries/Finger4>
256
+ )
257
+ {
258
+ over "Finger4" (
259
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
260
+ )
261
+ {
262
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
263
+ bool physics:collisionEnabled = 1
264
+
265
+ over "Periwinkle_Gray" (
266
+ apiSchemas = ["MaterialBindingAPI"]
267
+ )
268
+ {
269
+ custom rel material:binding
270
+ prepend rel material:binding = </Instances/Finger4/VisualMaterials/Periwinkle_Gray>
271
+ }
272
+
273
+ over "Geyser" (
274
+ apiSchemas = ["MaterialBindingAPI"]
275
+ )
276
+ {
277
+ custom rel material:binding
278
+ prepend rel material:binding = </Instances/Finger4/VisualMaterials/Geyser>
279
+ }
280
+
281
+ over "Cod_Gray" (
282
+ apiSchemas = ["MaterialBindingAPI"]
283
+ )
284
+ {
285
+ custom rel material:binding
286
+ prepend rel material:binding = </Instances/Finger4/VisualMaterials/Cod_Gray>
287
+ }
288
+ }
289
+
290
+ def Scope "VisualMaterials"
291
+ {
292
+ def Material "Periwinkle_Gray" (
293
+ instanceable = true
294
+ prepend references = @./materials.usda@</Materials/Periwinkle_Gray>
295
+ )
296
+ {
297
+ token outputs:surface.connect = </Instances/Finger4/VisualMaterials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
298
+
299
+ def Shader "SimReadyPreviewSurface"
300
+ {
301
+ token info:id = "UsdPreviewSurface"
302
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
303
+ float inputs:metallic = 0.94
304
+ float inputs:opacity = 1
305
+ float inputs:roughness = 0.71999997
306
+ token outputs:surface
307
+ }
308
+
309
+ def Shader "SimReadyUV"
310
+ {
311
+ token info:id = "UsdPrimvarReader_float2"
312
+ string inputs:varname = "st"
313
+ float2 outputs:result
314
+ }
315
+ }
316
+
317
+ def Material "Geyser" (
318
+ instanceable = true
319
+ prepend references = @./materials.usda@</Materials/Geyser>
320
+ )
321
+ {
322
+ token outputs:surface.connect = </Instances/Finger4/VisualMaterials/Geyser/SimReadyPreviewSurface.outputs:surface>
323
+
324
+ def Shader "SimReadyPreviewSurface"
325
+ {
326
+ token info:id = "UsdPreviewSurface"
327
+ color3f inputs:diffuseColor = (0.8117647, 0.85882354, 0.8980392)
328
+ float inputs:metallic = 1
329
+ float inputs:opacity = 1
330
+ float inputs:roughness = 0.26
331
+ token outputs:surface
332
+ }
333
+
334
+ def Shader "SimReadyUV"
335
+ {
336
+ token info:id = "UsdPrimvarReader_float2"
337
+ string inputs:varname = "st"
338
+ float2 outputs:result
339
+ }
340
+ }
341
+
342
+ def Material "Cod_Gray" (
343
+ instanceable = true
344
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
345
+ )
346
+ {
347
+ token outputs:surface.connect = </Instances/Finger4/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
348
+
349
+ def Shader "SimReadyPreviewSurface"
350
+ {
351
+ token info:id = "UsdPreviewSurface"
352
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
353
+ float inputs:metallic = 0.29999998
354
+ float inputs:opacity = 1
355
+ float inputs:roughness = 0.45
356
+ token outputs:surface
357
+ }
358
+
359
+ def Shader "SimReadyUV"
360
+ {
361
+ token info:id = "UsdPrimvarReader_float2"
362
+ string inputs:varname = "st"
363
+ float2 outputs:result
364
+ }
365
+ }
366
+ }
367
+ }
368
+
369
+ def Xform "Finger3" (
370
+ prepend references = @./geometries.usd@</Geometries/Finger3>
371
+ )
372
+ {
373
+ over "Finger3" (
374
+ apiSchemas = ["MaterialBindingAPI", "PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
375
+ )
376
+ {
377
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
378
+ custom rel material:binding
379
+ prepend rel material:binding = </Instances/Finger3/VisualMaterials/Cod_Gray>
380
+ bool physics:collisionEnabled = 1
381
+ }
382
+
383
+ def Scope "VisualMaterials"
384
+ {
385
+ def Material "Cod_Gray" (
386
+ instanceable = true
387
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
388
+ )
389
+ {
390
+ token outputs:surface.connect = </Instances/Finger3/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
391
+
392
+ def Shader "SimReadyPreviewSurface"
393
+ {
394
+ token info:id = "UsdPreviewSurface"
395
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
396
+ float inputs:metallic = 0.29999998
397
+ float inputs:opacity = 1
398
+ float inputs:roughness = 0.45
399
+ token outputs:surface
400
+ }
401
+
402
+ def Shader "SimReadyUV"
403
+ {
404
+ token info:id = "UsdPrimvarReader_float2"
405
+ string inputs:varname = "st"
406
+ float2 outputs:result
407
+ }
408
+ }
409
+ }
410
+ }
411
+
412
+ def Xform "_F_Body" (
413
+ prepend references = @./geometries.usd@</Geometries/_F_Body>
414
+ )
415
+ {
416
+ over "_F_Body" (
417
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
418
+ )
419
+ {
420
+ double[] inertiaMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0]
421
+ bool physics:collisionEnabled = 1
422
+
423
+ over "Mystic" (
424
+ apiSchemas = ["MaterialBindingAPI"]
425
+ )
426
+ {
427
+ custom rel material:binding
428
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Mystic>
429
+ }
430
+
431
+ over "Cod_Gray" (
432
+ apiSchemas = ["MaterialBindingAPI"]
433
+ )
434
+ {
435
+ custom rel material:binding
436
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Cod_Gray>
437
+ }
438
+
439
+ over "San_Marino" (
440
+ apiSchemas = ["MaterialBindingAPI"]
441
+ )
442
+ {
443
+ custom rel material:binding
444
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/San_Marino>
445
+ }
446
+
447
+ over "Geyser" (
448
+ apiSchemas = ["MaterialBindingAPI"]
449
+ )
450
+ {
451
+ custom rel material:binding
452
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Geyser>
453
+ }
454
+
455
+ over "Gravel" (
456
+ apiSchemas = ["MaterialBindingAPI"]
457
+ )
458
+ {
459
+ custom rel material:binding
460
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Gravel>
461
+ }
462
+
463
+ over "Periwinkle_Gray" (
464
+ apiSchemas = ["MaterialBindingAPI"]
465
+ )
466
+ {
467
+ custom rel material:binding
468
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Periwinkle_Gray>
469
+ }
470
+
471
+ over "Gallery" (
472
+ apiSchemas = ["MaterialBindingAPI"]
473
+ )
474
+ {
475
+ custom rel material:binding
476
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Gallery>
477
+ }
478
+
479
+ over "Chateau_Green" (
480
+ apiSchemas = ["MaterialBindingAPI"]
481
+ )
482
+ {
483
+ custom rel material:binding
484
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/Chateau_Green>
485
+ }
486
+
487
+ over "White" (
488
+ apiSchemas = ["MaterialBindingAPI"]
489
+ )
490
+ {
491
+ custom rel material:binding
492
+ prepend rel material:binding = </Instances/_F_Body/VisualMaterials/White>
493
+ }
494
+ }
495
+
496
+ def Scope "VisualMaterials"
497
+ {
498
+ def Material "Mystic" (
499
+ instanceable = true
500
+ prepend references = @./materials.usda@</Materials/Mystic>
501
+ )
502
+ {
503
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Mystic/SimReadyPreviewSurface.outputs:surface>
504
+
505
+ def Shader "SimReadyPreviewSurface"
506
+ {
507
+ token info:id = "UsdPreviewSurface"
508
+ color3f inputs:diffuseColor = (0.8980392, 0.91764706, 0.92941177)
509
+ float inputs:metallic = 0.31
510
+ float inputs:opacity = 1
511
+ float inputs:roughness = 0.51
512
+ token outputs:surface
513
+ }
514
+
515
+ def Shader "SimReadyUV"
516
+ {
517
+ token info:id = "UsdPrimvarReader_float2"
518
+ string inputs:varname = "st"
519
+ float2 outputs:result
520
+ }
521
+ }
522
+
523
+ def Material "Cod_Gray" (
524
+ instanceable = true
525
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
526
+ )
527
+ {
528
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
529
+
530
+ def Shader "SimReadyPreviewSurface"
531
+ {
532
+ token info:id = "UsdPreviewSurface"
533
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
534
+ float inputs:metallic = 0.29999998
535
+ float inputs:opacity = 1
536
+ float inputs:roughness = 0.45
537
+ token outputs:surface
538
+ }
539
+
540
+ def Shader "SimReadyUV"
541
+ {
542
+ token info:id = "UsdPrimvarReader_float2"
543
+ string inputs:varname = "st"
544
+ float2 outputs:result
545
+ }
546
+ }
547
+
548
+ def Material "San_Marino" (
549
+ instanceable = true
550
+ prepend references = @./materials.usda@</Materials/San_Marino>
551
+ )
552
+ {
553
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/San_Marino/SimReadyPreviewSurface.outputs:surface>
554
+
555
+ def Shader "SimReadyPreviewSurface"
556
+ {
557
+ token info:id = "UsdPreviewSurface"
558
+ color3f inputs:diffuseColor = (0.23137255, 0.38039216, 0.7058824)
559
+ color3f inputs:emissiveColor = (1156.8628, 1901.9608, 3529.4119)
560
+ float inputs:metallic = 0
561
+ float inputs:opacity = 1
562
+ float inputs:roughness = 0.5
563
+ token outputs:surface
564
+ }
565
+
566
+ def Shader "SimReadyUV"
567
+ {
568
+ token info:id = "UsdPrimvarReader_float2"
569
+ string inputs:varname = "st"
570
+ float2 outputs:result
571
+ }
572
+ }
573
+
574
+ def Material "Geyser" (
575
+ instanceable = true
576
+ prepend references = @./materials.usda@</Materials/Geyser>
577
+ )
578
+ {
579
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Geyser/SimReadyPreviewSurface.outputs:surface>
580
+
581
+ def Shader "SimReadyPreviewSurface"
582
+ {
583
+ token info:id = "UsdPreviewSurface"
584
+ color3f inputs:diffuseColor = (0.8117647, 0.85882354, 0.8980392)
585
+ float inputs:metallic = 1
586
+ float inputs:opacity = 1
587
+ float inputs:roughness = 0.26
588
+ token outputs:surface
589
+ }
590
+
591
+ def Shader "SimReadyUV"
592
+ {
593
+ token info:id = "UsdPrimvarReader_float2"
594
+ string inputs:varname = "st"
595
+ float2 outputs:result
596
+ }
597
+ }
598
+
599
+ def Material "Gravel" (
600
+ instanceable = true
601
+ prepend references = @./materials.usda@</Materials/Gravel>
602
+ )
603
+ {
604
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Gravel/SimReadyPreviewSurface.outputs:surface>
605
+
606
+ def Shader "SimReadyPreviewSurface"
607
+ {
608
+ token info:id = "UsdPreviewSurface"
609
+ color3f inputs:diffuseColor = (0.29803923, 0.29803923, 0.29803923)
610
+ float inputs:metallic = 0
611
+ float inputs:opacity = 1
612
+ float inputs:roughness = 0.5
613
+ token outputs:surface
614
+ }
615
+
616
+ def Shader "SimReadyUV"
617
+ {
618
+ token info:id = "UsdPrimvarReader_float2"
619
+ string inputs:varname = "st"
620
+ float2 outputs:result
621
+ }
622
+ }
623
+
624
+ def Material "Periwinkle_Gray" (
625
+ instanceable = true
626
+ prepend references = @./materials.usda@</Materials/Periwinkle_Gray>
627
+ )
628
+ {
629
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
630
+
631
+ def Shader "SimReadyPreviewSurface"
632
+ {
633
+ token info:id = "UsdPreviewSurface"
634
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
635
+ float inputs:metallic = 0.94
636
+ float inputs:opacity = 1
637
+ float inputs:roughness = 0.71999997
638
+ token outputs:surface
639
+ }
640
+
641
+ def Shader "SimReadyUV"
642
+ {
643
+ token info:id = "UsdPrimvarReader_float2"
644
+ string inputs:varname = "st"
645
+ float2 outputs:result
646
+ }
647
+ }
648
+
649
+ def Material "Gallery" (
650
+ instanceable = true
651
+ prepend references = @./materials.usda@</Materials/Gallery>
652
+ )
653
+ {
654
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Gallery/SimReadyPreviewSurface.outputs:surface>
655
+
656
+ def Shader "SimReadyPreviewSurface"
657
+ {
658
+ token info:id = "UsdPreviewSurface"
659
+ color3f inputs:diffuseColor = (0.9372549, 0.9372549, 0.9372549)
660
+ float inputs:metallic = 0
661
+ float inputs:opacity = 1
662
+ float inputs:roughness = 0.5
663
+ token outputs:surface
664
+ }
665
+
666
+ def Shader "SimReadyUV"
667
+ {
668
+ token info:id = "UsdPrimvarReader_float2"
669
+ string inputs:varname = "st"
670
+ float2 outputs:result
671
+ }
672
+ }
673
+
674
+ def Material "Chateau_Green" (
675
+ instanceable = true
676
+ prepend references = @./materials.usda@</Materials/Chateau_Green>
677
+ )
678
+ {
679
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/Chateau_Green/SimReadyPreviewSurface.outputs:surface>
680
+
681
+ def Shader "SimReadyPreviewSurface"
682
+ {
683
+ token info:id = "UsdPreviewSurface"
684
+ color3f inputs:diffuseColor = (0.28627452, 0.6627451, 0.32941177)
685
+ float inputs:metallic = 0
686
+ float inputs:opacity = 1
687
+ float inputs:roughness = 0.5
688
+ token outputs:surface
689
+ }
690
+
691
+ def Shader "SimReadyUV"
692
+ {
693
+ token info:id = "UsdPrimvarReader_float2"
694
+ string inputs:varname = "st"
695
+ float2 outputs:result
696
+ }
697
+ }
698
+
699
+ def Material "White" (
700
+ instanceable = true
701
+ prepend references = @./materials.usda@</Materials/White>
702
+ )
703
+ {
704
+ token outputs:surface.connect = </Instances/_F_Body/VisualMaterials/White/SimReadyPreviewSurface.outputs:surface>
705
+
706
+ def Shader "SimReadyPreviewSurface"
707
+ {
708
+ token info:id = "UsdPreviewSurface"
709
+ color3f inputs:diffuseColor = (1, 1, 1)
710
+ float inputs:metallic = 0
711
+ float inputs:opacity = 1
712
+ float inputs:roughness = 0.5
713
+ token outputs:surface
714
+ }
715
+
716
+ def Shader "SimReadyUV"
717
+ {
718
+ token info:id = "UsdPrimvarReader_float2"
719
+ string inputs:varname = "st"
720
+ float2 outputs:result
721
+ }
722
+ }
723
+ }
724
+ }
725
+ }
726
+
robotiq_2f_140/payloads/materials.usda ADDED
@@ -0,0 +1,1171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 0.9999999776482582
7
+ startTimeCode = -1
8
+ timeCodesPerSecond = 60
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def Scope "Materials"
13
+ {
14
+ def Material "Gray_Nurse"
15
+ {
16
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
17
+ custom token omni:simready:nonvisual:base = "rubber"
18
+ custom token omni:simready:nonvisual:coating = "none"
19
+ token outputs:displacement (
20
+ displayGroup = "Outputs"
21
+ )
22
+ prepend token outputs:mdl:displacement.connect = </Materials/Gray_Nurse/Shader.outputs:out>
23
+ prepend token outputs:mdl:surface.connect = </Materials/Gray_Nurse/Shader.outputs:out>
24
+ prepend token outputs:mdl:volume.connect = </Materials/Gray_Nurse/Shader.outputs:out>
25
+ token outputs:mtlx:surface.connect = </Materials/Gray_Nurse/simready_pbr_surfaceshader.outputs:out>
26
+ token outputs:surface (
27
+ displayGroup = "Outputs"
28
+ )
29
+ token outputs:surface.connect = </Materials/Gray_Nurse/SimReadyPreviewSurface.outputs:surface>
30
+ token outputs:volume (
31
+ displayGroup = "Outputs"
32
+ )
33
+
34
+ def Shader "Shader" (
35
+ apiSchemas = ["NodeDefAPI"]
36
+ )
37
+ {
38
+ token info:implementationSource = "sourceAsset"
39
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
40
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
41
+ color3f inputs:diffuse_color_constant = (0.91764706, 0.91764706, 0.91764706) (
42
+ customData = {
43
+ float3 default = (0.2, 0.2, 0.2)
44
+ }
45
+ displayGroup = "Albedo"
46
+ doc = "This is the albedo base color"
47
+ hidden = false
48
+ )
49
+ color3f inputs:emissive_color = (0, 0, 0) (
50
+ customData = {
51
+ float3 default = (1, 0.1, 0.1)
52
+ }
53
+ displayGroup = "Emissive"
54
+ doc = "The emission color"
55
+ hidden = false
56
+ )
57
+ float inputs:emissive_intensity = 0 (
58
+ customData = {
59
+ double default = 40
60
+ }
61
+ displayGroup = "Emissive"
62
+ doc = "Intensity of the emission"
63
+ hidden = false
64
+ )
65
+ bool inputs:enable_emission = 0 (
66
+ customData = {
67
+ bool default = 0
68
+ }
69
+ displayGroup = "Emissive"
70
+ doc = "Enables the emission of light from the material"
71
+ hidden = false
72
+ )
73
+ float inputs:metallic_constant = 1 (
74
+ customData = {
75
+ double default = 0
76
+ dictionary range = {
77
+ double max = 1
78
+ double min = 0
79
+ }
80
+ }
81
+ displayGroup = "Reflectivity"
82
+ doc = "Metallic Material"
83
+ hidden = false
84
+ )
85
+ float inputs:reflection_roughness_constant = 0.62 (
86
+ customData = {
87
+ double default = 0.5
88
+ dictionary range = {
89
+ double max = 1
90
+ double min = 0
91
+ }
92
+ }
93
+ displayGroup = "Reflectivity"
94
+ doc = "Higher roughness values lead to more blurry reflections"
95
+ hidden = false
96
+ )
97
+ token outputs:out
98
+ }
99
+
100
+ def Shader "SimReadyPreviewSurface"
101
+ {
102
+ token info:id = "UsdPreviewSurface"
103
+ color3f inputs:diffuseColor = (0.91764706, 0.91764706, 0.91764706)
104
+ float inputs:metallic = 1
105
+ float inputs:opacity = 1
106
+ float inputs:roughness = 0.62
107
+ token outputs:surface
108
+ }
109
+
110
+ def Shader "SimReadyUV"
111
+ {
112
+ token info:id = "UsdPrimvarReader_float2"
113
+ string inputs:varname = "st"
114
+ float2 outputs:result
115
+ }
116
+
117
+ def Shader "simready_pbr_surfaceshader"
118
+ {
119
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
120
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
121
+ float inputs:base_metalness = 0
122
+ float inputs:specular_roughness = 0.5
123
+ token outputs:out
124
+ }
125
+ }
126
+
127
+ def Material "Cod_Gray"
128
+ {
129
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
130
+ custom token omni:simready:nonvisual:base = "aluminum"
131
+ custom token omni:simready:nonvisual:coating = "paint"
132
+ token outputs:displacement (
133
+ displayGroup = "Outputs"
134
+ )
135
+ prepend token outputs:mdl:displacement.connect = </Materials/Cod_Gray/Shader.outputs:out>
136
+ prepend token outputs:mdl:surface.connect = </Materials/Cod_Gray/Shader.outputs:out>
137
+ prepend token outputs:mdl:volume.connect = </Materials/Cod_Gray/Shader.outputs:out>
138
+ token outputs:mtlx:surface.connect = </Materials/Cod_Gray/simready_pbr_surfaceshader.outputs:out>
139
+ token outputs:surface (
140
+ displayGroup = "Outputs"
141
+ )
142
+ token outputs:surface.connect = </Materials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
143
+ token outputs:volume (
144
+ displayGroup = "Outputs"
145
+ )
146
+
147
+ def Shader "Shader" (
148
+ apiSchemas = ["NodeDefAPI"]
149
+ )
150
+ {
151
+ token info:implementationSource = "sourceAsset"
152
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
153
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
154
+ color3f inputs:diffuse_color_constant = (0.039215688, 0.039215688, 0.039215688) (
155
+ customData = {
156
+ float3 default = (0.2, 0.2, 0.2)
157
+ }
158
+ displayGroup = "Albedo"
159
+ doc = "This is the albedo base color"
160
+ hidden = false
161
+ )
162
+ color3f inputs:emissive_color = (0, 0, 0) (
163
+ customData = {
164
+ float3 default = (1, 0.1, 0.1)
165
+ }
166
+ displayGroup = "Emissive"
167
+ doc = "The emission color"
168
+ hidden = false
169
+ )
170
+ float inputs:emissive_intensity = 0 (
171
+ customData = {
172
+ double default = 40
173
+ }
174
+ displayGroup = "Emissive"
175
+ doc = "Intensity of the emission"
176
+ hidden = false
177
+ )
178
+ bool inputs:enable_emission = 0 (
179
+ customData = {
180
+ bool default = 0
181
+ }
182
+ displayGroup = "Emissive"
183
+ doc = "Enables the emission of light from the material"
184
+ hidden = false
185
+ )
186
+ float inputs:metallic_constant = 0.29999998 (
187
+ customData = {
188
+ double default = 0
189
+ dictionary range = {
190
+ double max = 1
191
+ double min = 0
192
+ }
193
+ }
194
+ displayGroup = "Reflectivity"
195
+ doc = "Metallic Material"
196
+ hidden = false
197
+ )
198
+ float inputs:reflection_roughness_constant = 0.45 (
199
+ customData = {
200
+ double default = 0.5
201
+ dictionary range = {
202
+ double max = 1
203
+ double min = 0
204
+ }
205
+ }
206
+ displayGroup = "Reflectivity"
207
+ doc = "Higher roughness values lead to more blurry reflections"
208
+ hidden = false
209
+ )
210
+ token outputs:out
211
+ }
212
+
213
+ def Shader "SimReadyPreviewSurface"
214
+ {
215
+ token info:id = "UsdPreviewSurface"
216
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
217
+ float inputs:metallic = 0.29999998
218
+ float inputs:opacity = 1
219
+ float inputs:roughness = 0.45
220
+ token outputs:surface
221
+ }
222
+
223
+ def Shader "SimReadyUV"
224
+ {
225
+ token info:id = "UsdPrimvarReader_float2"
226
+ string inputs:varname = "st"
227
+ float2 outputs:result
228
+ }
229
+
230
+ def Shader "simready_pbr_surfaceshader"
231
+ {
232
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
233
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
234
+ float inputs:base_metalness = 0
235
+ float inputs:specular_roughness = 0.5
236
+ token outputs:out
237
+ }
238
+ }
239
+
240
+ def Material "Periwinkle_Gray"
241
+ {
242
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
243
+ custom token omni:simready:nonvisual:base = "aluminum"
244
+ custom token omni:simready:nonvisual:coating = "paint"
245
+ token outputs:displacement (
246
+ displayGroup = "Outputs"
247
+ )
248
+ prepend token outputs:mdl:displacement.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
249
+ prepend token outputs:mdl:surface.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
250
+ prepend token outputs:mdl:volume.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
251
+ token outputs:mtlx:surface.connect = </Materials/Periwinkle_Gray/simready_pbr_surfaceshader.outputs:out>
252
+ token outputs:surface (
253
+ displayGroup = "Outputs"
254
+ )
255
+ token outputs:surface.connect = </Materials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
256
+ token outputs:volume (
257
+ displayGroup = "Outputs"
258
+ )
259
+
260
+ def Shader "Shader" (
261
+ apiSchemas = ["NodeDefAPI"]
262
+ )
263
+ {
264
+ token info:implementationSource = "sourceAsset"
265
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
266
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
267
+ color3f inputs:diffuse_color_constant = (0.7921569, 0.81960785, 0.93333334) (
268
+ customData = {
269
+ float3 default = (0.2, 0.2, 0.2)
270
+ }
271
+ displayGroup = "Albedo"
272
+ doc = "This is the albedo base color"
273
+ hidden = false
274
+ )
275
+ color3f inputs:emissive_color = (0, 0, 0) (
276
+ customData = {
277
+ float3 default = (1, 0.1, 0.1)
278
+ }
279
+ displayGroup = "Emissive"
280
+ doc = "The emission color"
281
+ hidden = false
282
+ )
283
+ float inputs:emissive_intensity = 0 (
284
+ customData = {
285
+ double default = 40
286
+ }
287
+ displayGroup = "Emissive"
288
+ doc = "Intensity of the emission"
289
+ hidden = false
290
+ )
291
+ bool inputs:enable_emission = 0 (
292
+ customData = {
293
+ bool default = 0
294
+ }
295
+ displayGroup = "Emissive"
296
+ doc = "Enables the emission of light from the material"
297
+ hidden = false
298
+ )
299
+ float inputs:metallic_constant = 0.94 (
300
+ customData = {
301
+ double default = 0
302
+ dictionary range = {
303
+ double max = 1
304
+ double min = 0
305
+ }
306
+ }
307
+ displayGroup = "Reflectivity"
308
+ doc = "Metallic Material"
309
+ hidden = false
310
+ )
311
+ float inputs:reflection_roughness_constant = 0.71999997 (
312
+ customData = {
313
+ double default = 0.5
314
+ dictionary range = {
315
+ double max = 1
316
+ double min = 0
317
+ }
318
+ }
319
+ displayGroup = "Reflectivity"
320
+ doc = "Higher roughness values lead to more blurry reflections"
321
+ hidden = false
322
+ )
323
+ token outputs:out
324
+ }
325
+
326
+ def Shader "SimReadyPreviewSurface"
327
+ {
328
+ token info:id = "UsdPreviewSurface"
329
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
330
+ float inputs:metallic = 0.94
331
+ float inputs:opacity = 1
332
+ float inputs:roughness = 0.71999997
333
+ token outputs:surface
334
+ }
335
+
336
+ def Shader "SimReadyUV"
337
+ {
338
+ token info:id = "UsdPrimvarReader_float2"
339
+ string inputs:varname = "st"
340
+ float2 outputs:result
341
+ }
342
+
343
+ def Shader "simready_pbr_surfaceshader"
344
+ {
345
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
346
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
347
+ float inputs:base_metalness = 0
348
+ float inputs:specular_roughness = 0.5
349
+ token outputs:out
350
+ }
351
+ }
352
+
353
+ def Material "Geyser"
354
+ {
355
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
356
+ custom token omni:simready:nonvisual:base = "aluminum"
357
+ custom token omni:simready:nonvisual:coating = "paint"
358
+ token outputs:displacement (
359
+ displayGroup = "Outputs"
360
+ )
361
+ prepend token outputs:mdl:displacement.connect = </Materials/Geyser/Shader.outputs:out>
362
+ prepend token outputs:mdl:surface.connect = </Materials/Geyser/Shader.outputs:out>
363
+ prepend token outputs:mdl:volume.connect = </Materials/Geyser/Shader.outputs:out>
364
+ token outputs:mtlx:surface.connect = </Materials/Geyser/simready_pbr_surfaceshader.outputs:out>
365
+ token outputs:surface (
366
+ displayGroup = "Outputs"
367
+ )
368
+ token outputs:surface.connect = </Materials/Geyser/SimReadyPreviewSurface.outputs:surface>
369
+ token outputs:volume (
370
+ displayGroup = "Outputs"
371
+ )
372
+
373
+ def Shader "Shader" (
374
+ apiSchemas = ["NodeDefAPI"]
375
+ )
376
+ {
377
+ token info:implementationSource = "sourceAsset"
378
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
379
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
380
+ color3f inputs:diffuse_color_constant = (0.8117647, 0.85882354, 0.8980392) (
381
+ customData = {
382
+ float3 default = (0.2, 0.2, 0.2)
383
+ }
384
+ displayGroup = "Albedo"
385
+ doc = "This is the albedo base color"
386
+ hidden = false
387
+ )
388
+ color3f inputs:emissive_color = (0, 0, 0) (
389
+ customData = {
390
+ float3 default = (1, 0.1, 0.1)
391
+ }
392
+ displayGroup = "Emissive"
393
+ doc = "The emission color"
394
+ hidden = false
395
+ )
396
+ float inputs:emissive_intensity = 0 (
397
+ customData = {
398
+ double default = 40
399
+ }
400
+ displayGroup = "Emissive"
401
+ doc = "Intensity of the emission"
402
+ hidden = false
403
+ )
404
+ bool inputs:enable_emission = 0 (
405
+ customData = {
406
+ bool default = 0
407
+ }
408
+ displayGroup = "Emissive"
409
+ doc = "Enables the emission of light from the material"
410
+ hidden = false
411
+ )
412
+ float inputs:metallic_constant = 1 (
413
+ customData = {
414
+ double default = 0
415
+ dictionary range = {
416
+ double max = 1
417
+ double min = 0
418
+ }
419
+ }
420
+ displayGroup = "Reflectivity"
421
+ doc = "Metallic Material"
422
+ hidden = false
423
+ )
424
+ float inputs:reflection_roughness_constant = 0.26 (
425
+ customData = {
426
+ double default = 0.5
427
+ dictionary range = {
428
+ double max = 1
429
+ double min = 0
430
+ }
431
+ }
432
+ displayGroup = "Reflectivity"
433
+ doc = "Higher roughness values lead to more blurry reflections"
434
+ hidden = false
435
+ )
436
+ token outputs:out
437
+ }
438
+
439
+ def Shader "SimReadyPreviewSurface"
440
+ {
441
+ token info:id = "UsdPreviewSurface"
442
+ color3f inputs:diffuseColor = (0.8117647, 0.85882354, 0.8980392)
443
+ float inputs:metallic = 1
444
+ float inputs:opacity = 1
445
+ float inputs:roughness = 0.26
446
+ token outputs:surface
447
+ }
448
+
449
+ def Shader "SimReadyUV"
450
+ {
451
+ token info:id = "UsdPrimvarReader_float2"
452
+ string inputs:varname = "st"
453
+ float2 outputs:result
454
+ }
455
+
456
+ def Shader "simready_pbr_surfaceshader"
457
+ {
458
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
459
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
460
+ float inputs:base_metalness = 0
461
+ float inputs:specular_roughness = 0.5
462
+ token outputs:out
463
+ }
464
+ }
465
+
466
+ def Material "Gray"
467
+ {
468
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
469
+ custom token omni:simready:nonvisual:base = "aluminum"
470
+ custom token omni:simready:nonvisual:coating = "paint"
471
+ token outputs:displacement (
472
+ displayGroup = "Outputs"
473
+ )
474
+ prepend token outputs:mdl:displacement.connect = </Materials/Gray/Shader.outputs:out>
475
+ prepend token outputs:mdl:surface.connect = </Materials/Gray/Shader.outputs:out>
476
+ prepend token outputs:mdl:volume.connect = </Materials/Gray/Shader.outputs:out>
477
+ token outputs:mtlx:surface.connect = </Materials/Gray/simready_pbr_surfaceshader.outputs:out>
478
+ token outputs:surface (
479
+ displayGroup = "Outputs"
480
+ )
481
+ token outputs:surface.connect = </Materials/Gray/SimReadyPreviewSurface.outputs:surface>
482
+ token outputs:volume (
483
+ displayGroup = "Outputs"
484
+ )
485
+
486
+ def Shader "Shader" (
487
+ apiSchemas = ["NodeDefAPI"]
488
+ )
489
+ {
490
+ token info:implementationSource = "sourceAsset"
491
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
492
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
493
+ color3f inputs:diffuse_color_constant = (0.49411765, 0.49411765, 0.49411765)
494
+ color3f inputs:emissive_color = (0, 0, 0)
495
+ float inputs:emissive_intensity = 0
496
+ bool inputs:enable_emission = 0
497
+ float inputs:metallic_constant = 0
498
+ float inputs:reflection_roughness_constant = 0.5
499
+ token outputs:out
500
+ }
501
+
502
+ def Shader "SimReadyPreviewSurface"
503
+ {
504
+ token info:id = "UsdPreviewSurface"
505
+ color3f inputs:diffuseColor = (0.49411765, 0.49411765, 0.49411765)
506
+ float inputs:metallic = 0
507
+ float inputs:opacity = 1
508
+ float inputs:roughness = 0.5
509
+ token outputs:surface
510
+ }
511
+
512
+ def Shader "SimReadyUV"
513
+ {
514
+ token info:id = "UsdPrimvarReader_float2"
515
+ string inputs:varname = "st"
516
+ float2 outputs:result
517
+ }
518
+
519
+ def Shader "simready_pbr_surfaceshader"
520
+ {
521
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
522
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
523
+ float inputs:base_metalness = 0
524
+ float inputs:specular_roughness = 0.5
525
+ token outputs:out
526
+ }
527
+ }
528
+
529
+ def Material "Mystic"
530
+ {
531
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
532
+ custom token omni:simready:nonvisual:base = "aluminum"
533
+ custom token omni:simready:nonvisual:coating = "paint"
534
+ token outputs:displacement (
535
+ displayGroup = "Outputs"
536
+ )
537
+ prepend token outputs:mdl:displacement.connect = </Materials/Mystic/Shader.outputs:out>
538
+ prepend token outputs:mdl:surface.connect = </Materials/Mystic/Shader.outputs:out>
539
+ prepend token outputs:mdl:volume.connect = </Materials/Mystic/Shader.outputs:out>
540
+ token outputs:mtlx:surface.connect = </Materials/Mystic/simready_pbr_surfaceshader.outputs:out>
541
+ token outputs:surface (
542
+ displayGroup = "Outputs"
543
+ )
544
+ token outputs:surface.connect = </Materials/Mystic/SimReadyPreviewSurface.outputs:surface>
545
+ token outputs:volume (
546
+ displayGroup = "Outputs"
547
+ )
548
+
549
+ def Shader "Shader" (
550
+ apiSchemas = ["NodeDefAPI"]
551
+ )
552
+ {
553
+ token info:implementationSource = "sourceAsset"
554
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
555
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
556
+ color3f inputs:diffuse_color_constant = (0.8980392, 0.91764706, 0.92941177) (
557
+ customData = {
558
+ float3 default = (0.2, 0.2, 0.2)
559
+ }
560
+ displayGroup = "Albedo"
561
+ doc = "This is the albedo base color"
562
+ hidden = false
563
+ )
564
+ color3f inputs:emissive_color = (0, 0, 0) (
565
+ customData = {
566
+ float3 default = (1, 0.1, 0.1)
567
+ }
568
+ displayGroup = "Emissive"
569
+ doc = "The emission color"
570
+ hidden = false
571
+ )
572
+ float inputs:emissive_intensity = 0 (
573
+ customData = {
574
+ double default = 40
575
+ }
576
+ displayGroup = "Emissive"
577
+ doc = "Intensity of the emission"
578
+ hidden = false
579
+ )
580
+ bool inputs:enable_emission = 0 (
581
+ customData = {
582
+ bool default = 0
583
+ }
584
+ displayGroup = "Emissive"
585
+ doc = "Enables the emission of light from the material"
586
+ hidden = false
587
+ )
588
+ float inputs:metallic_constant = 0.31 (
589
+ customData = {
590
+ double default = 0
591
+ dictionary range = {
592
+ double max = 1
593
+ double min = 0
594
+ }
595
+ }
596
+ displayGroup = "Reflectivity"
597
+ doc = "Metallic Material"
598
+ hidden = false
599
+ )
600
+ float inputs:reflection_roughness_constant = 0.51 (
601
+ customData = {
602
+ double default = 0.5
603
+ dictionary range = {
604
+ double max = 1
605
+ double min = 0
606
+ }
607
+ }
608
+ displayGroup = "Reflectivity"
609
+ doc = "Higher roughness values lead to more blurry reflections"
610
+ hidden = false
611
+ )
612
+ token outputs:out
613
+ }
614
+
615
+ def Shader "SimReadyPreviewSurface"
616
+ {
617
+ token info:id = "UsdPreviewSurface"
618
+ color3f inputs:diffuseColor = (0.8980392, 0.91764706, 0.92941177)
619
+ float inputs:metallic = 0.31
620
+ float inputs:opacity = 1
621
+ float inputs:roughness = 0.51
622
+ token outputs:surface
623
+ }
624
+
625
+ def Shader "SimReadyUV"
626
+ {
627
+ token info:id = "UsdPrimvarReader_float2"
628
+ string inputs:varname = "st"
629
+ float2 outputs:result
630
+ }
631
+
632
+ def Shader "simready_pbr_surfaceshader"
633
+ {
634
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
635
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
636
+ float inputs:base_metalness = 0
637
+ float inputs:specular_roughness = 0.5
638
+ token outputs:out
639
+ }
640
+ }
641
+
642
+ def Material "San_Marino"
643
+ {
644
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
645
+ custom token omni:simready:nonvisual:base = "aluminum"
646
+ custom token omni:simready:nonvisual:coating = "paint"
647
+ token outputs:displacement (
648
+ displayGroup = "Outputs"
649
+ )
650
+ prepend token outputs:mdl:displacement.connect = </Materials/San_Marino/Shader.outputs:out>
651
+ prepend token outputs:mdl:surface.connect = </Materials/San_Marino/Shader.outputs:out>
652
+ prepend token outputs:mdl:volume.connect = </Materials/San_Marino/Shader.outputs:out>
653
+ token outputs:mtlx:surface.connect = </Materials/San_Marino/simready_pbr_surfaceshader.outputs:out>
654
+ token outputs:surface (
655
+ displayGroup = "Outputs"
656
+ )
657
+ token outputs:surface.connect = </Materials/San_Marino/SimReadyPreviewSurface.outputs:surface>
658
+ token outputs:volume (
659
+ displayGroup = "Outputs"
660
+ )
661
+
662
+ def Shader "Shader" (
663
+ apiSchemas = ["NodeDefAPI"]
664
+ )
665
+ {
666
+ token info:implementationSource = "sourceAsset"
667
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
668
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
669
+ color3f inputs:diffuse_color_constant = (0.23137255, 0.38039216, 0.7058824) (
670
+ customData = {
671
+ float3 default = (0.2, 0.2, 0.2)
672
+ }
673
+ displayGroup = "Albedo"
674
+ doc = "This is the albedo base color"
675
+ hidden = false
676
+ )
677
+ color3f inputs:emissive_color = (0.23137255, 0.38039216, 0.7058824) (
678
+ customData = {
679
+ float3 default = (1, 0.1, 0.1)
680
+ }
681
+ displayGroup = "Emissive"
682
+ doc = "The emission color"
683
+ hidden = false
684
+ )
685
+ float inputs:emissive_intensity = 5000 (
686
+ customData = {
687
+ double default = 40
688
+ }
689
+ displayGroup = "Emissive"
690
+ doc = "Intensity of the emission"
691
+ hidden = false
692
+ )
693
+ bool inputs:enable_emission = 1 (
694
+ customData = {
695
+ bool default = 0
696
+ }
697
+ displayGroup = "Emissive"
698
+ doc = "Enables the emission of light from the material"
699
+ hidden = false
700
+ )
701
+ float inputs:metallic_constant = 0 (
702
+ customData = {
703
+ double default = 0
704
+ dictionary range = {
705
+ double max = 1
706
+ double min = 0
707
+ }
708
+ }
709
+ displayGroup = "Reflectivity"
710
+ doc = "Metallic Material"
711
+ hidden = false
712
+ )
713
+ float inputs:reflection_roughness_constant = 0.5 (
714
+ customData = {
715
+ double default = 0.5
716
+ dictionary range = {
717
+ double max = 1
718
+ double min = 0
719
+ }
720
+ }
721
+ displayGroup = "Reflectivity"
722
+ doc = "Higher roughness values lead to more blurry reflections"
723
+ hidden = false
724
+ )
725
+ token outputs:out
726
+ }
727
+
728
+ def Shader "SimReadyPreviewSurface"
729
+ {
730
+ token info:id = "UsdPreviewSurface"
731
+ color3f inputs:diffuseColor = (0.23137255, 0.38039216, 0.7058824)
732
+ color3f inputs:emissiveColor = (1156.8628, 1901.9608, 3529.4119)
733
+ float inputs:metallic = 0
734
+ float inputs:opacity = 1
735
+ float inputs:roughness = 0.5
736
+ token outputs:surface
737
+ }
738
+
739
+ def Shader "SimReadyUV"
740
+ {
741
+ token info:id = "UsdPrimvarReader_float2"
742
+ string inputs:varname = "st"
743
+ float2 outputs:result
744
+ }
745
+
746
+ def Shader "simready_pbr_surfaceshader"
747
+ {
748
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
749
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
750
+ float inputs:base_metalness = 0
751
+ float inputs:specular_roughness = 0.5
752
+ token outputs:out
753
+ }
754
+ }
755
+
756
+ def Material "Gravel"
757
+ {
758
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
759
+ custom token omni:simready:nonvisual:base = "aluminum"
760
+ custom token omni:simready:nonvisual:coating = "paint"
761
+ token outputs:displacement (
762
+ displayGroup = "Outputs"
763
+ )
764
+ prepend token outputs:mdl:displacement.connect = </Materials/Gravel/Shader.outputs:out>
765
+ prepend token outputs:mdl:surface.connect = </Materials/Gravel/Shader.outputs:out>
766
+ prepend token outputs:mdl:volume.connect = </Materials/Gravel/Shader.outputs:out>
767
+ token outputs:mtlx:surface.connect = </Materials/Gravel/simready_pbr_surfaceshader.outputs:out>
768
+ token outputs:surface (
769
+ displayGroup = "Outputs"
770
+ )
771
+ token outputs:surface.connect = </Materials/Gravel/SimReadyPreviewSurface.outputs:surface>
772
+ token outputs:volume (
773
+ displayGroup = "Outputs"
774
+ )
775
+
776
+ def Shader "Shader" (
777
+ apiSchemas = ["NodeDefAPI"]
778
+ )
779
+ {
780
+ token info:implementationSource = "sourceAsset"
781
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
782
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
783
+ color3f inputs:diffuse_color_constant = (0.29803923, 0.29803923, 0.29803923)
784
+ color3f inputs:emissive_color = (0, 0, 0)
785
+ float inputs:emissive_intensity = 0
786
+ bool inputs:enable_emission = 0
787
+ float inputs:metallic_constant = 0
788
+ float inputs:reflection_roughness_constant = 0.5
789
+ token outputs:out
790
+ }
791
+
792
+ def Shader "SimReadyPreviewSurface"
793
+ {
794
+ token info:id = "UsdPreviewSurface"
795
+ color3f inputs:diffuseColor = (0.29803923, 0.29803923, 0.29803923)
796
+ float inputs:metallic = 0
797
+ float inputs:opacity = 1
798
+ float inputs:roughness = 0.5
799
+ token outputs:surface
800
+ }
801
+
802
+ def Shader "SimReadyUV"
803
+ {
804
+ token info:id = "UsdPrimvarReader_float2"
805
+ string inputs:varname = "st"
806
+ float2 outputs:result
807
+ }
808
+
809
+ def Shader "simready_pbr_surfaceshader"
810
+ {
811
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
812
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
813
+ float inputs:base_metalness = 0
814
+ float inputs:specular_roughness = 0.5
815
+ token outputs:out
816
+ }
817
+ }
818
+
819
+ def Material "Gallery"
820
+ {
821
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
822
+ custom token omni:simready:nonvisual:base = "aluminum"
823
+ custom token omni:simready:nonvisual:coating = "paint"
824
+ token outputs:displacement (
825
+ displayGroup = "Outputs"
826
+ )
827
+ prepend token outputs:mdl:displacement.connect = </Materials/Gallery/Shader.outputs:out>
828
+ prepend token outputs:mdl:surface.connect = </Materials/Gallery/Shader.outputs:out>
829
+ prepend token outputs:mdl:volume.connect = </Materials/Gallery/Shader.outputs:out>
830
+ token outputs:mtlx:surface.connect = </Materials/Gallery/simready_pbr_surfaceshader.outputs:out>
831
+ token outputs:surface (
832
+ displayGroup = "Outputs"
833
+ )
834
+ token outputs:surface.connect = </Materials/Gallery/SimReadyPreviewSurface.outputs:surface>
835
+ token outputs:volume (
836
+ displayGroup = "Outputs"
837
+ )
838
+
839
+ def Shader "Shader" (
840
+ apiSchemas = ["NodeDefAPI"]
841
+ )
842
+ {
843
+ token info:implementationSource = "sourceAsset"
844
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
845
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
846
+ color3f inputs:diffuse_color_constant = (0.9372549, 0.9372549, 0.9372549) (
847
+ customData = {
848
+ float3 default = (0.2, 0.2, 0.2)
849
+ }
850
+ displayGroup = "Albedo"
851
+ doc = "This is the albedo base color"
852
+ hidden = false
853
+ )
854
+ color3f inputs:emissive_color = (0, 0, 0) (
855
+ customData = {
856
+ float3 default = (1, 0.1, 0.1)
857
+ }
858
+ displayGroup = "Emissive"
859
+ doc = "The emission color"
860
+ hidden = false
861
+ )
862
+ float inputs:emissive_intensity = 0 (
863
+ customData = {
864
+ double default = 40
865
+ }
866
+ displayGroup = "Emissive"
867
+ doc = "Intensity of the emission"
868
+ hidden = false
869
+ )
870
+ bool inputs:enable_emission = 0 (
871
+ customData = {
872
+ bool default = 0
873
+ }
874
+ displayGroup = "Emissive"
875
+ doc = "Enables the emission of light from the material"
876
+ hidden = false
877
+ )
878
+ float inputs:metallic_constant = 0 (
879
+ customData = {
880
+ double default = 0
881
+ dictionary range = {
882
+ double max = 1
883
+ double min = 0
884
+ }
885
+ }
886
+ displayGroup = "Reflectivity"
887
+ doc = "Metallic Material"
888
+ hidden = false
889
+ )
890
+ float inputs:reflection_roughness_constant = 0.5 (
891
+ customData = {
892
+ double default = 0.5
893
+ dictionary range = {
894
+ double max = 1
895
+ double min = 0
896
+ }
897
+ }
898
+ displayGroup = "Reflectivity"
899
+ doc = "Higher roughness values lead to more blurry reflections"
900
+ hidden = false
901
+ )
902
+ token outputs:out
903
+ }
904
+
905
+ def Shader "SimReadyPreviewSurface"
906
+ {
907
+ token info:id = "UsdPreviewSurface"
908
+ color3f inputs:diffuseColor = (0.9372549, 0.9372549, 0.9372549)
909
+ float inputs:metallic = 0
910
+ float inputs:opacity = 1
911
+ float inputs:roughness = 0.5
912
+ token outputs:surface
913
+ }
914
+
915
+ def Shader "SimReadyUV"
916
+ {
917
+ token info:id = "UsdPrimvarReader_float2"
918
+ string inputs:varname = "st"
919
+ float2 outputs:result
920
+ }
921
+
922
+ def Shader "simready_pbr_surfaceshader"
923
+ {
924
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
925
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
926
+ float inputs:base_metalness = 0
927
+ float inputs:specular_roughness = 0.5
928
+ token outputs:out
929
+ }
930
+ }
931
+
932
+ def Material "Chateau_Green"
933
+ {
934
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
935
+ custom token omni:simready:nonvisual:base = "aluminum"
936
+ custom token omni:simready:nonvisual:coating = "paint"
937
+ token outputs:displacement (
938
+ displayGroup = "Outputs"
939
+ )
940
+ prepend token outputs:mdl:displacement.connect = </Materials/Chateau_Green/Shader.outputs:out>
941
+ prepend token outputs:mdl:surface.connect = </Materials/Chateau_Green/Shader.outputs:out>
942
+ prepend token outputs:mdl:volume.connect = </Materials/Chateau_Green/Shader.outputs:out>
943
+ token outputs:mtlx:surface.connect = </Materials/Chateau_Green/simready_pbr_surfaceshader.outputs:out>
944
+ token outputs:surface (
945
+ displayGroup = "Outputs"
946
+ )
947
+ token outputs:surface.connect = </Materials/Chateau_Green/SimReadyPreviewSurface.outputs:surface>
948
+ token outputs:volume (
949
+ displayGroup = "Outputs"
950
+ )
951
+
952
+ def Shader "Shader" (
953
+ apiSchemas = ["NodeDefAPI"]
954
+ )
955
+ {
956
+ token info:implementationSource = "sourceAsset"
957
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
958
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
959
+ color3f inputs:diffuse_color_constant = (0.28627452, 0.6627451, 0.32941177)
960
+ color3f inputs:emissive_color = (0, 0, 0)
961
+ float inputs:emissive_intensity = 0
962
+ bool inputs:enable_emission = 0
963
+ float inputs:metallic_constant = 0
964
+ float inputs:reflection_roughness_constant = 0.5
965
+ token outputs:out
966
+ }
967
+
968
+ def Shader "SimReadyPreviewSurface"
969
+ {
970
+ token info:id = "UsdPreviewSurface"
971
+ color3f inputs:diffuseColor = (0.28627452, 0.6627451, 0.32941177)
972
+ float inputs:metallic = 0
973
+ float inputs:opacity = 1
974
+ float inputs:roughness = 0.5
975
+ token outputs:surface
976
+ }
977
+
978
+ def Shader "SimReadyUV"
979
+ {
980
+ token info:id = "UsdPrimvarReader_float2"
981
+ string inputs:varname = "st"
982
+ float2 outputs:result
983
+ }
984
+
985
+ def Shader "simready_pbr_surfaceshader"
986
+ {
987
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
988
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
989
+ float inputs:base_metalness = 0
990
+ float inputs:specular_roughness = 0.5
991
+ token outputs:out
992
+ }
993
+ }
994
+
995
+ def Material "White"
996
+ {
997
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
998
+ custom token omni:simready:nonvisual:base = "aluminum"
999
+ custom token omni:simready:nonvisual:coating = "none"
1000
+ token outputs:displacement (
1001
+ displayGroup = "Outputs"
1002
+ )
1003
+ prepend token outputs:mdl:displacement.connect = </Materials/White/Shader.outputs:out>
1004
+ prepend token outputs:mdl:surface.connect = </Materials/White/Shader.outputs:out>
1005
+ prepend token outputs:mdl:volume.connect = </Materials/White/Shader.outputs:out>
1006
+ token outputs:mtlx:surface.connect = </Materials/White/simready_pbr_surfaceshader.outputs:out>
1007
+ token outputs:surface (
1008
+ displayGroup = "Outputs"
1009
+ )
1010
+ token outputs:surface.connect = </Materials/White/SimReadyPreviewSurface.outputs:surface>
1011
+ token outputs:volume (
1012
+ displayGroup = "Outputs"
1013
+ )
1014
+
1015
+ def Shader "Shader" (
1016
+ apiSchemas = ["NodeDefAPI"]
1017
+ )
1018
+ {
1019
+ token info:implementationSource = "sourceAsset"
1020
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1021
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1022
+ color3f inputs:diffuse_color_constant = (1, 1, 1)
1023
+ color3f inputs:emissive_color = (0, 0, 0)
1024
+ float inputs:emissive_intensity = 0
1025
+ bool inputs:enable_emission = 0
1026
+ float inputs:metallic_constant = 0
1027
+ float inputs:reflection_roughness_constant = 0.5
1028
+ token outputs:out
1029
+ }
1030
+
1031
+ def Shader "SimReadyPreviewSurface"
1032
+ {
1033
+ token info:id = "UsdPreviewSurface"
1034
+ color3f inputs:diffuseColor = (1, 1, 1)
1035
+ float inputs:metallic = 0
1036
+ float inputs:opacity = 1
1037
+ float inputs:roughness = 0.5
1038
+ token outputs:surface
1039
+ }
1040
+
1041
+ def Shader "SimReadyUV"
1042
+ {
1043
+ token info:id = "UsdPrimvarReader_float2"
1044
+ string inputs:varname = "st"
1045
+ float2 outputs:result
1046
+ }
1047
+
1048
+ def Shader "simready_pbr_surfaceshader"
1049
+ {
1050
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1051
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1052
+ float inputs:base_metalness = 0
1053
+ float inputs:specular_roughness = 0.5
1054
+ token outputs:out
1055
+ }
1056
+ }
1057
+
1058
+ def Material "Pumice"
1059
+ {
1060
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1061
+ custom token omni:simready:nonvisual:base = "aluminum"
1062
+ custom token omni:simready:nonvisual:coating = "paint"
1063
+ token outputs:displacement (
1064
+ displayGroup = "Outputs"
1065
+ )
1066
+ prepend token outputs:mdl:displacement.connect = </Materials/Pumice/Shader.outputs:out>
1067
+ prepend token outputs:mdl:surface.connect = </Materials/Pumice/Shader.outputs:out>
1068
+ prepend token outputs:mdl:volume.connect = </Materials/Pumice/Shader.outputs:out>
1069
+ token outputs:mtlx:surface.connect = </Materials/Pumice/simready_pbr_surfaceshader.outputs:out>
1070
+ token outputs:surface (
1071
+ displayGroup = "Outputs"
1072
+ )
1073
+ token outputs:surface.connect = </Materials/Pumice/SimReadyPreviewSurface.outputs:surface>
1074
+ token outputs:volume (
1075
+ displayGroup = "Outputs"
1076
+ )
1077
+
1078
+ def Shader "Shader" (
1079
+ apiSchemas = ["NodeDefAPI"]
1080
+ )
1081
+ {
1082
+ token info:implementationSource = "sourceAsset"
1083
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1084
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1085
+ color3f inputs:diffuse_color_constant = (0.78431374, 0.78431374, 0.78431374) (
1086
+ customData = {
1087
+ float3 default = (0.2, 0.2, 0.2)
1088
+ }
1089
+ displayGroup = "Albedo"
1090
+ doc = "This is the albedo base color"
1091
+ hidden = false
1092
+ )
1093
+ color3f inputs:emissive_color = (0, 0, 0) (
1094
+ customData = {
1095
+ float3 default = (1, 0.1, 0.1)
1096
+ }
1097
+ displayGroup = "Emissive"
1098
+ doc = "The emission color"
1099
+ hidden = false
1100
+ )
1101
+ float inputs:emissive_intensity = 0 (
1102
+ customData = {
1103
+ double default = 40
1104
+ }
1105
+ displayGroup = "Emissive"
1106
+ doc = "Intensity of the emission"
1107
+ hidden = false
1108
+ )
1109
+ bool inputs:enable_emission = 0 (
1110
+ customData = {
1111
+ bool default = 0
1112
+ }
1113
+ displayGroup = "Emissive"
1114
+ doc = "Enables the emission of light from the material"
1115
+ hidden = false
1116
+ )
1117
+ float inputs:metallic_constant = 1 (
1118
+ customData = {
1119
+ double default = 0
1120
+ dictionary range = {
1121
+ double max = 1
1122
+ double min = 0
1123
+ }
1124
+ }
1125
+ displayGroup = "Reflectivity"
1126
+ doc = "Metallic Material"
1127
+ hidden = false
1128
+ )
1129
+ float inputs:reflection_roughness_constant = 0.22 (
1130
+ customData = {
1131
+ double default = 0.5
1132
+ dictionary range = {
1133
+ double max = 1
1134
+ double min = 0
1135
+ }
1136
+ }
1137
+ displayGroup = "Reflectivity"
1138
+ doc = "Higher roughness values lead to more blurry reflections"
1139
+ hidden = false
1140
+ )
1141
+ token outputs:out
1142
+ }
1143
+
1144
+ def Shader "SimReadyPreviewSurface"
1145
+ {
1146
+ token info:id = "UsdPreviewSurface"
1147
+ color3f inputs:diffuseColor = (0.78431374, 0.78431374, 0.78431374)
1148
+ float inputs:metallic = 1
1149
+ float inputs:opacity = 1
1150
+ float inputs:roughness = 0.22
1151
+ token outputs:surface
1152
+ }
1153
+
1154
+ def Shader "SimReadyUV"
1155
+ {
1156
+ token info:id = "UsdPrimvarReader_float2"
1157
+ string inputs:varname = "st"
1158
+ float2 outputs:result
1159
+ }
1160
+
1161
+ def Shader "simready_pbr_surfaceshader"
1162
+ {
1163
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1164
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1165
+ float inputs:base_metalness = 0
1166
+ float inputs:specular_roughness = 0.5
1167
+ token outputs:out
1168
+ }
1169
+ }
1170
+ }
1171
+
robotiq_2f_140/payloads/robot.usda ADDED
@@ -0,0 +1,260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ timeCodesPerSecond = 60
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "Robotiq_2F_140" (
14
+ prepend apiSchemas = ["IsaacRobotAPI"]
15
+ )
16
+ {
17
+ string[] isaac:changelog (
18
+ displayName = "Changelog"
19
+ )
20
+ string isaac:description (
21
+ displayName = "Description"
22
+ )
23
+ token isaac:license (
24
+ displayName = "License"
25
+ )
26
+ string isaac:namespace (
27
+ displayName = "Namespace"
28
+ doc = "Namespace of the prim in Isaac Sim"
29
+ )
30
+ rel isaac:physics:robotJoints (
31
+ displayName = "Robot Joints"
32
+ )
33
+ prepend rel isaac:physics:robotJoints = [
34
+ </Robotiq_2F_140/root_joint>,
35
+ </Robotiq_2F_140/finger_joint>,
36
+ </Robotiq_2F_140/right_outer_knuckle_joint>,
37
+ </Robotiq_2F_140/left_outer_finger_joint>,
38
+ </Robotiq_2F_140/left_inner_finger_joint>,
39
+ </Robotiq_2F_140/left_inner_finger_pad_joint>,
40
+ </Robotiq_2F_140/right_outer_finger_joint>,
41
+ </Robotiq_2F_140/right_inner_finger_joint>,
42
+ </Robotiq_2F_140/right_inner_finger_pad_joint>,
43
+ ]
44
+ rel isaac:physics:robotLinks (
45
+ displayName = "Robot Links"
46
+ )
47
+ prepend rel isaac:physics:robotLinks = [
48
+ </Robotiq_2F_140/robotiq_base_link>,
49
+ </Robotiq_2F_140/left_outer_knuckle>,
50
+ </Robotiq_2F_140/left_outer_finger>,
51
+ </Robotiq_2F_140/left_inner_finger>,
52
+ </Robotiq_2F_140/left_inner_knuckle>,
53
+ </Robotiq_2F_140/right_outer_knuckle>,
54
+ </Robotiq_2F_140/right_outer_finger>,
55
+ </Robotiq_2F_140/right_inner_finger>,
56
+ </Robotiq_2F_140/right_inner_knuckle>,
57
+ </Robotiq_2F_140/robotiq_base_link/grasp_frame>,
58
+ ]
59
+ token isaac:robotType = "End Effector" (
60
+ displayName = "Robot Type"
61
+ )
62
+ string isaac:source (
63
+ displayName = "Source"
64
+ )
65
+ string isaac:version (
66
+ displayName = "Version"
67
+ )
68
+
69
+ over "left_outer_knuckle" (
70
+ prepend apiSchemas = ["IsaacLinkAPI"]
71
+ )
72
+ {
73
+ over "Finger1"
74
+ {
75
+ over "Finger1" (
76
+ )
77
+ {
78
+ }
79
+ }
80
+ }
81
+
82
+ over "left_outer_finger" (
83
+ prepend apiSchemas = ["IsaacLinkAPI"]
84
+ )
85
+ {
86
+ over "Finger2"
87
+ {
88
+ over "Finger2" (
89
+ )
90
+ {
91
+ }
92
+ }
93
+ }
94
+
95
+ over "left_inner_finger" (
96
+ prepend apiSchemas = ["IsaacLinkAPI"]
97
+ )
98
+ {
99
+ string isaac:nameOverride (
100
+ displayName = "Name Override"
101
+ doc = "Name override for prim lookup in base name search"
102
+ )
103
+ }
104
+
105
+ over "left_inner_knuckle" (
106
+ prepend apiSchemas = ["IsaacLinkAPI"]
107
+ )
108
+ {
109
+ over "Finger3"
110
+ {
111
+ over "Finger3" (
112
+ )
113
+ {
114
+ }
115
+ }
116
+ }
117
+
118
+ over "right_outer_knuckle" (
119
+ prepend apiSchemas = ["IsaacLinkAPI"]
120
+ )
121
+ {
122
+ over "Finger1"
123
+ {
124
+ over "Finger1" (
125
+ )
126
+ {
127
+ }
128
+ }
129
+ }
130
+
131
+ over "right_outer_finger" (
132
+ prepend apiSchemas = ["IsaacLinkAPI"]
133
+ )
134
+ {
135
+ over "Finger2"
136
+ {
137
+ over "Finger2" (
138
+ )
139
+ {
140
+ }
141
+ }
142
+ }
143
+
144
+ over "right_inner_finger" (
145
+ prepend apiSchemas = ["IsaacLinkAPI"]
146
+ )
147
+ {
148
+ string isaac:nameOverride (
149
+ displayName = "Name Override"
150
+ doc = "Name override for prim lookup in base name search"
151
+ )
152
+ }
153
+
154
+ over "right_inner_knuckle" (
155
+ prepend apiSchemas = ["IsaacLinkAPI"]
156
+ )
157
+ {
158
+ string isaac:nameOverride (
159
+ displayName = "Name Override"
160
+ doc = "Name override for prim lookup in base name search"
161
+ )
162
+
163
+ over "Finger3"
164
+ {
165
+ over "Finger3" (
166
+ )
167
+ {
168
+ }
169
+ }
170
+ }
171
+
172
+ over "root_joint" (
173
+ prepend apiSchemas = ["IsaacJointAPI"]
174
+ )
175
+ {
176
+ }
177
+
178
+ over "finger_joint" (
179
+ prepend apiSchemas = ["IsaacJointAPI"]
180
+ )
181
+ {
182
+ }
183
+
184
+ over "right_outer_knuckle_joint" (
185
+ prepend apiSchemas = ["IsaacJointAPI"]
186
+ )
187
+ {
188
+ }
189
+
190
+ over "left_inner_knuckle_joint" (
191
+ prepend apiSchemas = ["IsaacJointAPI"]
192
+ )
193
+ {
194
+ }
195
+
196
+ over "right_inner_knuckle_joint" (
197
+ prepend apiSchemas = ["IsaacJointAPI"]
198
+ )
199
+ {
200
+ }
201
+
202
+ over "left_outer_finger_joint" (
203
+ prepend apiSchemas = ["IsaacJointAPI"]
204
+ )
205
+ {
206
+ }
207
+
208
+ over "right_outer_finger_joint" (
209
+ prepend apiSchemas = ["IsaacJointAPI"]
210
+ )
211
+ {
212
+ }
213
+
214
+ over "left_inner_finger_joint" (
215
+ prepend apiSchemas = ["IsaacJointAPI"]
216
+ )
217
+ {
218
+ }
219
+
220
+ over "right_inner_finger_joint" (
221
+ prepend apiSchemas = ["IsaacJointAPI"]
222
+ )
223
+ {
224
+ }
225
+
226
+ over "right_inner_finger_pad_joint" (
227
+ prepend apiSchemas = ["IsaacJointAPI"]
228
+ )
229
+ {
230
+ }
231
+
232
+ over "left_inner_finger_pad_joint" (
233
+ prepend apiSchemas = ["IsaacJointAPI"]
234
+ )
235
+ {
236
+ }
237
+
238
+ over "robotiq_base_link" (
239
+ prepend apiSchemas = ["IsaacLinkAPI"]
240
+ )
241
+ {
242
+ string isaac:nameOverride (
243
+ displayName = "Name Override"
244
+ doc = "Name override for prim lookup in base name search"
245
+ )
246
+
247
+ over "grasp_frame" (
248
+ prepend apiSchemas = ["IsaacSiteAPI"]
249
+ )
250
+ {
251
+ string isaac:Description (
252
+ displayName = "Reference Description"
253
+ )
254
+ uniform token isaac:forwardAxis (
255
+ displayName = "Forward Axis"
256
+ )
257
+ }
258
+ }
259
+ }
260
+
robotiq_2f_140/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,258 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Robotiq_2F_140"
4
+ )
5
+
6
+ def "Robotiq_2F_140"
7
+ {
8
+ over "left_outer_knuckle"
9
+ {
10
+ over "Finger1"
11
+ {
12
+ over "Finger1" (
13
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
14
+ )
15
+ {
16
+ uniform token physics:approximation = "convexHull"
17
+ }
18
+ }
19
+ }
20
+
21
+ over "left_outer_finger"
22
+ {
23
+ over "Finger2"
24
+ {
25
+ over "Finger2" (
26
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
27
+ )
28
+ {
29
+ uniform token physics:approximation = "convexHull"
30
+ }
31
+ }
32
+ }
33
+
34
+ over "left_inner_finger"
35
+ {
36
+ over "Fingertip_01"
37
+ {
38
+ over "Fingertip"
39
+ {
40
+ over "Fingertip" (
41
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
42
+ )
43
+ {
44
+ uniform token physics:approximation = "convexHull"
45
+ }
46
+ }
47
+ }
48
+
49
+ over "Finger4_01"
50
+ {
51
+ over "Finger4"
52
+ {
53
+ over "Finger4" (
54
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
55
+ )
56
+ {
57
+ uniform token physics:approximation = "convexHull"
58
+ }
59
+ }
60
+ }
61
+ }
62
+
63
+ over "left_inner_knuckle"
64
+ {
65
+ over "Finger3"
66
+ {
67
+ over "Finger3" (
68
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
69
+ )
70
+ {
71
+ uniform token physics:approximation = "convexHull"
72
+ }
73
+ }
74
+ }
75
+
76
+ over "right_outer_knuckle"
77
+ {
78
+ over "Finger1"
79
+ {
80
+ over "Finger1" (
81
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
82
+ )
83
+ {
84
+ uniform token physics:approximation = "convexHull"
85
+ }
86
+ }
87
+ }
88
+
89
+ over "right_outer_finger"
90
+ {
91
+ over "Finger2"
92
+ {
93
+ over "Finger2" (
94
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
95
+ )
96
+ {
97
+ uniform token physics:approximation = "convexHull"
98
+ }
99
+ }
100
+ }
101
+
102
+ over "right_inner_finger"
103
+ {
104
+ over "Finger4_01"
105
+ {
106
+ over "Finger4"
107
+ {
108
+ over "Finger4" (
109
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
110
+ )
111
+ {
112
+ uniform token physics:approximation = "convexHull"
113
+ }
114
+ }
115
+ }
116
+
117
+ over "Fingertip_01"
118
+ {
119
+ over "Fingertip"
120
+ {
121
+ over "Fingertip" (
122
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
123
+ )
124
+ {
125
+ uniform token physics:approximation = "convexHull"
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ over "right_inner_knuckle"
132
+ {
133
+ over "Finger3"
134
+ {
135
+ over "Finger3" (
136
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
137
+ )
138
+ {
139
+ uniform token physics:approximation = "convexHull"
140
+ }
141
+ }
142
+ }
143
+
144
+ over "robotiq_base_link"
145
+ {
146
+ over "_F_Body_01"
147
+ {
148
+ over "_F_Body"
149
+ {
150
+ over "_F_Body" (
151
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
152
+ )
153
+ {
154
+ uniform token physics:approximation = "convexHull"
155
+ }
156
+ }
157
+ }
158
+
159
+ over "grasp_frame" (
160
+ prepend apiSchemas = ["MjcSiteAPI"]
161
+ )
162
+ {
163
+ }
164
+ }
165
+
166
+ over "finger_joint" (
167
+ prepend apiSchemas = ["MjcJointAPI"]
168
+ )
169
+ {
170
+ }
171
+
172
+ def "MuJoCoActuators"
173
+ {
174
+ def MjcActuator "act_Robotiq_2F_140_finger_joint" (
175
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
176
+ )
177
+ {
178
+ double[] mjc:biasPrm = [0, -171.88733853924697, -0.05729578223448582]
179
+ token mjc:biasType = "affine"
180
+ token mjc:ctrlLimited = "false"
181
+ token mjc:forceLimited = "true"
182
+ double mjc:forceRange:max = 26
183
+ double mjc:forceRange:min = -26
184
+ double[] mjc:gainPrm = [1]
185
+ token mjc:gainType = "fixed"
186
+ rel mjc:target = </Robotiq_2F_140/finger_joint>
187
+ }
188
+ }
189
+
190
+ over "right_outer_knuckle_joint" (
191
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
192
+ )
193
+ {
194
+ float newton:mimicCoef0 = 0
195
+ float newton:mimicCoef1 = 1
196
+ bool newton:mimicEnabled = 1
197
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
198
+ }
199
+
200
+ over "left_outer_finger_joint" (
201
+ active = false
202
+ prepend apiSchemas = ["MjcJointAPI"]
203
+ )
204
+ {
205
+ }
206
+
207
+ over "right_outer_finger_joint" (
208
+ active = false
209
+ prepend apiSchemas = ["MjcJointAPI"]
210
+ )
211
+ {
212
+ }
213
+
214
+ over "left_inner_finger_joint" (
215
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
216
+ )
217
+ {
218
+ float drive:angular:physics:damping = 0
219
+ float drive:angular:physics:stiffness = 0
220
+ float newton:mimicCoef0 = 0
221
+ float newton:mimicCoef1 = -1
222
+ bool newton:mimicEnabled = 1
223
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
224
+ }
225
+
226
+ over "right_inner_finger_joint" (
227
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
228
+ )
229
+ {
230
+ float drive:angular:physics:damping = 0
231
+ float drive:angular:physics:stiffness = 0
232
+ float newton:mimicCoef0 = 0
233
+ float newton:mimicCoef1 = -1
234
+ bool newton:mimicEnabled = 1
235
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
236
+ }
237
+
238
+ over "right_inner_finger_pad_joint" (
239
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
240
+ )
241
+ {
242
+ float newton:mimicCoef0 = 0
243
+ float newton:mimicCoef1 = 1
244
+ bool newton:mimicEnabled = 1
245
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
246
+ }
247
+
248
+ over "left_inner_finger_pad_joint" (
249
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
250
+ )
251
+ {
252
+ float newton:mimicCoef0 = 0
253
+ float newton:mimicCoef1 = 1
254
+ bool newton:mimicEnabled = 1
255
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
256
+ }
257
+ }
258
+
robotiq_2f_140/runnables/physics/newton.usda ADDED
@@ -0,0 +1,279 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Robotiq_2F_140"
4
+ )
5
+
6
+ over "Robotiq_2F_140" (
7
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
8
+ )
9
+ {
10
+ bool newton:selfCollisionEnabled = 0
11
+
12
+ over "left_outer_knuckle"
13
+ {
14
+ over "Finger1"
15
+ {
16
+ over "Finger1" (
17
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
18
+ )
19
+ {
20
+ uniform token physics:approximation = "convexHull"
21
+ }
22
+ }
23
+ }
24
+
25
+ over "left_outer_finger"
26
+ {
27
+ over "Finger2"
28
+ {
29
+ over "Finger2" (
30
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
31
+ )
32
+ {
33
+ uniform token physics:approximation = "convexHull"
34
+ }
35
+ }
36
+ }
37
+
38
+ over "left_inner_finger"
39
+ {
40
+ over "Fingertip_01"
41
+ {
42
+ over "Fingertip"
43
+ {
44
+ over "Fingertip" (
45
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
46
+ )
47
+ {
48
+ uniform token physics:approximation = "convexHull"
49
+ }
50
+ }
51
+ }
52
+
53
+ over "Finger4_01"
54
+ {
55
+ over "Finger4"
56
+ {
57
+ over "Finger4" (
58
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
59
+ )
60
+ {
61
+ uniform token physics:approximation = "convexHull"
62
+ }
63
+ }
64
+ }
65
+ }
66
+
67
+ over "left_inner_knuckle"
68
+ {
69
+ over "Finger3"
70
+ {
71
+ over "Finger3" (
72
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
73
+ )
74
+ {
75
+ uniform token physics:approximation = "convexHull"
76
+ }
77
+ }
78
+ }
79
+
80
+ over "right_outer_knuckle"
81
+ {
82
+ over "Finger1"
83
+ {
84
+ over "Finger1" (
85
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
86
+ )
87
+ {
88
+ uniform token physics:approximation = "convexHull"
89
+ }
90
+ }
91
+ }
92
+
93
+ over "right_outer_finger"
94
+ {
95
+ over "Finger2"
96
+ {
97
+ over "Finger2" (
98
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
99
+ )
100
+ {
101
+ uniform token physics:approximation = "convexHull"
102
+ }
103
+ }
104
+ }
105
+
106
+ over "right_inner_finger"
107
+ {
108
+ over "Finger4_01"
109
+ {
110
+ over "Finger4"
111
+ {
112
+ over "Finger4" (
113
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
114
+ )
115
+ {
116
+ uniform token physics:approximation = "convexHull"
117
+ }
118
+ }
119
+ }
120
+
121
+ over "Fingertip_01"
122
+ {
123
+ over "Fingertip"
124
+ {
125
+ over "Fingertip" (
126
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
127
+ )
128
+ {
129
+ uniform token physics:approximation = "convexHull"
130
+ }
131
+ }
132
+ }
133
+ }
134
+
135
+ over "right_inner_knuckle"
136
+ {
137
+ over "Finger3"
138
+ {
139
+ over "Finger3" (
140
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
141
+ )
142
+ {
143
+ uniform token physics:approximation = "convexHull"
144
+ }
145
+ }
146
+ }
147
+
148
+ over "robotiq_base_link"
149
+ {
150
+ over "_F_Body_01"
151
+ {
152
+ over "_F_Body"
153
+ {
154
+ over "_F_Body" (
155
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
156
+ )
157
+ {
158
+ uniform token physics:approximation = "convexHull"
159
+ }
160
+ }
161
+ }
162
+ }
163
+
164
+ over "finger_joint" (
165
+ prepend apiSchemas = ["NewtonJointAPI"]
166
+ )
167
+ {
168
+ float drive:angular:physics:damping = 0
169
+ float drive:angular:physics:maxForce = 26
170
+ float drive:angular:physics:stiffness = 7.5
171
+ float newton:armature = 0.1
172
+ float newton:damping = 0.25
173
+ float newton:velocityLimit = 130
174
+ }
175
+
176
+ over "right_outer_knuckle_joint" (
177
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
178
+ )
179
+ {
180
+ float drive:angular:physics:damping = 0
181
+ float drive:angular:physics:stiffness = 0
182
+ float newton:armature = 0.1
183
+ float newton:damping = 0.01
184
+ float newton:mimicCoef0 = -0
185
+ float newton:mimicCoef1 = 1
186
+ bool newton:mimicEnabled = 1
187
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
188
+ float newton:velocityLimit = 130
189
+ }
190
+
191
+ over "left_outer_finger_joint" (
192
+ active = false
193
+ prepend apiSchemas = ["NewtonJointAPI"]
194
+ )
195
+ {
196
+ float newton:velocityLimit = 1000000
197
+ }
198
+
199
+ over "right_outer_finger_joint" (
200
+ active = false
201
+ prepend apiSchemas = ["NewtonJointAPI"]
202
+ )
203
+ {
204
+ float newton:velocityLimit = 1000000
205
+ }
206
+
207
+ over "left_inner_finger_joint" (
208
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
209
+ )
210
+ {
211
+ float drive:angular:physics:damping = 0
212
+ float drive:angular:physics:stiffness = 0
213
+ float newton:armature = 0.1
214
+ float newton:damping = 0.01
215
+ float newton:mimicCoef0 = -0
216
+ float newton:mimicCoef1 = -1
217
+ bool newton:mimicEnabled = 1
218
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
219
+ float newton:velocityLimit = 1000000
220
+ }
221
+
222
+ over "right_inner_finger_joint" (
223
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
224
+ )
225
+ {
226
+ float drive:angular:physics:damping = 0
227
+ float drive:angular:physics:stiffness = 0
228
+ float newton:armature = 0.1
229
+ float newton:damping = 0.01
230
+ float newton:mimicCoef0 = -0
231
+ float newton:mimicCoef1 = -1
232
+ bool newton:mimicEnabled = 1
233
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
234
+ float newton:velocityLimit = 1000000
235
+ }
236
+
237
+ over "right_inner_finger_pad_joint" (
238
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
239
+ )
240
+ {
241
+ float drive:angular:physics:damping = 0
242
+ float drive:angular:physics:stiffness = 0
243
+ float newton:armature = 0.1
244
+ float newton:damping = 0.01
245
+ float newton:mimicCoef0 = -0
246
+ float newton:mimicCoef1 = 1
247
+ bool newton:mimicEnabled = 1
248
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
249
+ float newton:velocityLimit = 1000000
250
+ }
251
+
252
+ over "left_inner_finger_pad_joint" (
253
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
254
+ )
255
+ {
256
+ float drive:angular:physics:damping = 0
257
+ float drive:angular:physics:stiffness = 0
258
+ float newton:armature = 0.1
259
+ float newton:damping = 0.01
260
+ float newton:mimicCoef0 = -0
261
+ float newton:mimicCoef1 = 1
262
+ bool newton:mimicEnabled = 1
263
+ rel newton:mimicJoint = </Robotiq_2F_140/finger_joint>
264
+ float newton:velocityLimit = 1000000
265
+ }
266
+
267
+ over "left_inner_knuckle_joint" (
268
+ active = false
269
+ )
270
+ {
271
+ }
272
+
273
+ over "right_inner_knuckle_joint" (
274
+ active = false
275
+ )
276
+ {
277
+ }
278
+ }
279
+
robotiq_2f_140/runnables/physics/physx.usda ADDED
@@ -0,0 +1,485 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_140"
6
+ endTimeCode = 0
7
+ metersPerUnit = 0.9999999776482582
8
+ startTimeCode = -1
9
+ timeCodesPerSecond = 60
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "Robotiq_2F_140" (
14
+ prepend apiSchemas = ["PhysxArticulationAPI"]
15
+ )
16
+ {
17
+ bool physxArticulation:enabledSelfCollisions = 0
18
+ int physxArticulation:solverPositionIterationCount = 32
19
+
20
+ over "left_outer_knuckle" (
21
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
22
+ )
23
+ {
24
+ string isaac:nameOverride (
25
+ displayName = "Name Override"
26
+ )
27
+ bool physxRigidBody:disableGravity = 1
28
+
29
+ over "Finger1"
30
+ {
31
+ over "Finger1" (
32
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
33
+ )
34
+ {
35
+ uniform token physics:approximation = "convexHull"
36
+ }
37
+ }
38
+ }
39
+
40
+ over "left_outer_finger" (
41
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
42
+ )
43
+ {
44
+ bool physxRigidBody:disableGravity = 1
45
+
46
+ over "left_outer_finger_joint"
47
+ {
48
+ rel physics:body0 = </Robotiq_2F_140/left_outer_knuckle>
49
+ rel physics:body1 = </Robotiq_2F_140/left_outer_finger>
50
+ float physics:breakForce = 3.4028235e38
51
+ float physics:breakTorque = 3.4028235e38
52
+ point3f physics:localPos0 = (-3.616858e-12, -2.4539231e-12, -4.9107824e-28)
53
+ point3f physics:localPos1 = (0, 0, 0)
54
+ quatf physics:localRot0 = (1, 9.020562e-17, -7.632783e-17, -2.1414481e-11)
55
+ quatf physics:localRot1 = (1, 0, 0, 0)
56
+ }
57
+
58
+ over "Finger2"
59
+ {
60
+ over "Finger2" (
61
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
62
+ )
63
+ {
64
+ uniform token physics:approximation = "convexHull"
65
+ }
66
+ }
67
+ }
68
+
69
+ over "left_inner_finger" (
70
+ prepend apiSchemas = ["PhysxContactReportAPI", "PhysxRigidBodyAPI"]
71
+ )
72
+ {
73
+ uniform token physics:approximation = "convexDecomposition"
74
+ float physxContactReport:threshold = 0
75
+ bool physxRigidBody:disableGravity = 1
76
+ bool physxRigidBody:enableCCD = 1
77
+ float physxRigidBody:sleepThreshold = 0
78
+
79
+ over "Fingertip_01"
80
+ {
81
+ over "Fingertip"
82
+ {
83
+ over "Fingertip" (
84
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
85
+ )
86
+ {
87
+ uniform token physics:approximation = "convexDecomposition"
88
+ }
89
+ }
90
+ }
91
+
92
+ over "Finger4_01"
93
+ {
94
+ over "Finger4"
95
+ {
96
+ over "Finger4" (
97
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
98
+ )
99
+ {
100
+ uniform token physics:approximation = "convexHull"
101
+ }
102
+ }
103
+ }
104
+ }
105
+
106
+ over "left_inner_knuckle" (
107
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
108
+ )
109
+ {
110
+ bool physxRigidBody:disableGravity = 1
111
+ int physxRigidBody:solverPositionIterationCount = 32
112
+
113
+ over "Finger3"
114
+ {
115
+ over "Finger3" (
116
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
117
+ )
118
+ {
119
+ uniform token physics:approximation = "convexHull"
120
+ }
121
+ }
122
+ }
123
+
124
+ over "right_outer_knuckle" (
125
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
126
+ )
127
+ {
128
+ bool physxRigidBody:disableGravity = 1
129
+
130
+ over "right_outer_finger_joint"
131
+ {
132
+ rel physics:body0 = </Robotiq_2F_140/right_outer_knuckle>
133
+ rel physics:body1 = </Robotiq_2F_140/right_outer_finger>
134
+ float physics:breakForce = 3.4028235e38
135
+ float physics:breakTorque = 3.4028235e38
136
+ point3f physics:localPos0 = (0, 0, 0)
137
+ point3f physics:localPos1 = (3.6062071e-12, 2.44103e-12, 2.5514872e-17)
138
+ quatf physics:localRot0 = (1, 0, 0, 0)
139
+ quatf physics:localRot1 = (1, -2.2221605e-18, 2.2221605e-18, 2.1320418e-11)
140
+ }
141
+
142
+ over "Finger1"
143
+ {
144
+ over "Finger1" (
145
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
146
+ )
147
+ {
148
+ uniform token physics:approximation = "convexHull"
149
+ }
150
+ }
151
+ }
152
+
153
+ over "right_outer_finger" (
154
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
155
+ )
156
+ {
157
+ string isaac:nameOverride (
158
+ displayName = "Name Override"
159
+ )
160
+ bool physxRigidBody:disableGravity = 1
161
+
162
+ over "Finger2"
163
+ {
164
+ over "Finger2" (
165
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
166
+ )
167
+ {
168
+ uniform token physics:approximation = "convexHull"
169
+ }
170
+ }
171
+ }
172
+
173
+ over "right_inner_finger" (
174
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
175
+ )
176
+ {
177
+ uniform token physics:approximation = "convexDecomposition"
178
+ bool physxRigidBody:disableGravity = 1
179
+ bool physxRigidBody:enableCCD = 1
180
+
181
+ over "Finger4_01"
182
+ {
183
+ over "Finger4"
184
+ {
185
+ over "Finger4" (
186
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
187
+ )
188
+ {
189
+ uniform token physics:approximation = "convexHull"
190
+ }
191
+ }
192
+ }
193
+
194
+ over "Fingertip_01"
195
+ {
196
+ over "Fingertip"
197
+ {
198
+ over "Fingertip" (
199
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
200
+ )
201
+ {
202
+ uniform token physics:approximation = "convexDecomposition"
203
+ }
204
+ }
205
+ }
206
+ }
207
+
208
+ over "right_inner_knuckle" (
209
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
210
+ )
211
+ {
212
+ int physxRigidBody:solverPositionIterationCount = 32
213
+
214
+ over "Finger3"
215
+ {
216
+ over "Finger3" (
217
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
218
+ )
219
+ {
220
+ uniform token physics:approximation = "convexHull"
221
+ }
222
+ }
223
+ }
224
+
225
+ over "finger_joint" (
226
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
227
+ )
228
+ {
229
+ float drive:angular:physics:maxForce = 26
230
+ float drive:angular:physics:stiffness = 3
231
+ float drive:angular:physics:targetPosition = 0
232
+ bool[] isaac:actuator (
233
+ displayName = "Actuator"
234
+ )
235
+ string isaac:NameOverride (
236
+ displayName = "Joint Name Override"
237
+ )
238
+ token[] isaac:physics:DofOffsetOpOrder (
239
+ displayName = "Dof Offset Op Order"
240
+ )
241
+ float physxJoint:maxJointVelocity = 130
242
+ float state:angular:physics:position = 0
243
+ float state:angular:physics:velocity = 0
244
+ }
245
+
246
+ over "right_outer_knuckle_joint" (
247
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
248
+ prepend apiSchemas = ["PhysxMimicJointAPI:rotX", "PhysxJointAPI", "PhysicsJointStateAPI:angular"]
249
+ )
250
+ {
251
+ float drive:angular:physics:damping = 0
252
+ float drive:angular:physics:stiffness = 0
253
+ bool[] isaac:actuator (
254
+ displayName = "Actuator"
255
+ )
256
+ string isaac:NameOverride (
257
+ displayName = "Joint Name Override"
258
+ )
259
+ token[] isaac:physics:DofOffsetOpOrder (
260
+ displayName = "Dof Offset Op Order"
261
+ )
262
+ float physxJoint:maxJointVelocity = 130
263
+ float physxMimicJoint:rotX:dampingRatio = 1
264
+ float physxMimicJoint:rotX:gearing = -1
265
+ float physxMimicJoint:rotX:naturalFrequency = 250
266
+ float physxMimicJoint:rotX:offset = 0
267
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
268
+ float state:angular:physics:position = 0
269
+ float state:angular:physics:velocity = 0
270
+ }
271
+
272
+ over "left_inner_knuckle_joint" (
273
+ active = false
274
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
275
+ )
276
+ {
277
+ bool[] isaac:actuator (
278
+ displayName = "Actuator"
279
+ )
280
+ string isaac:NameOverride (
281
+ displayName = "Joint Name Override"
282
+ )
283
+ token[] isaac:physics:DofOffsetOpOrder (
284
+ displayName = "Dof Offset Op Order"
285
+ )
286
+ float physxJoint:maxJointVelocity = 1000000
287
+ float state:angular:physics:position = 0
288
+ float state:angular:physics:velocity = 0
289
+ }
290
+
291
+ over "right_inner_knuckle_joint" (
292
+ active = false
293
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
294
+ )
295
+ {
296
+ bool[] isaac:actuator (
297
+ displayName = "Actuator"
298
+ )
299
+ string isaac:NameOverride (
300
+ displayName = "Joint Name Override"
301
+ )
302
+ token[] isaac:physics:DofOffsetOpOrder (
303
+ displayName = "Dof Offset Op Order"
304
+ )
305
+ float physxJoint:maxJointVelocity = 1000000
306
+ float state:angular:physics:position = 0
307
+ float state:angular:physics:velocity = 0
308
+ }
309
+
310
+ over "left_outer_finger_joint" (
311
+ active = false
312
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
313
+ )
314
+ {
315
+ bool[] isaac:actuator (
316
+ displayName = "Actuator"
317
+ )
318
+ string isaac:NameOverride (
319
+ displayName = "Joint Name Override"
320
+ )
321
+ token[] isaac:physics:DofOffsetOpOrder (
322
+ displayName = "Dof Offset Op Order"
323
+ )
324
+ float physxJoint:maxJointVelocity = 1000000
325
+ float state:angular:physics:position = 0
326
+ float state:angular:physics:velocity = 0
327
+ }
328
+
329
+ over "right_outer_finger_joint" (
330
+ active = false
331
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
332
+ )
333
+ {
334
+ bool[] isaac:actuator (
335
+ displayName = "Actuator"
336
+ )
337
+ string isaac:NameOverride (
338
+ displayName = "Joint Name Override"
339
+ )
340
+ token[] isaac:physics:DofOffsetOpOrder (
341
+ displayName = "Dof Offset Op Order"
342
+ )
343
+ float physxJoint:maxJointVelocity = 1000000
344
+ float state:angular:physics:position = 0
345
+ float state:angular:physics:velocity = 0
346
+ }
347
+
348
+ over "left_inner_finger_joint" (
349
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
350
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
351
+ )
352
+ {
353
+ float drive:angular:physics:damping = 0
354
+ float drive:angular:physics:stiffness = 0
355
+ bool[] isaac:actuator (
356
+ displayName = "Actuator"
357
+ )
358
+ string isaac:NameOverride (
359
+ displayName = "Joint Name Override"
360
+ )
361
+ token[] isaac:physics:DofOffsetOpOrder (
362
+ displayName = "Dof Offset Op Order"
363
+ )
364
+ float physics:lowerLimit = -180
365
+ float physics:upperLimit = 180
366
+ float physxJoint:maxJointVelocity = 1000000
367
+ float physxMimicJoint:rotX:dampingRatio = 1
368
+ float physxMimicJoint:rotX:gearing = 1
369
+ float physxMimicJoint:rotX:naturalFrequency = 250
370
+ float physxMimicJoint:rotX:offset = 0
371
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
372
+ float state:angular:physics:position = 0
373
+ float state:angular:physics:velocity = 0
374
+ }
375
+
376
+ over "right_inner_finger_joint" (
377
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
378
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
379
+ )
380
+ {
381
+ float drive:angular:physics:damping = 0
382
+ float drive:angular:physics:stiffness = 0
383
+ bool[] isaac:actuator (
384
+ displayName = "Actuator"
385
+ )
386
+ string isaac:NameOverride (
387
+ displayName = "Joint Name Override"
388
+ )
389
+ token[] isaac:physics:DofOffsetOpOrder (
390
+ displayName = "Dof Offset Op Order"
391
+ )
392
+ float physics:lowerLimit = -180
393
+ float physics:upperLimit = 180
394
+ float physxJoint:maxJointVelocity = 1000000
395
+ float physxMimicJoint:rotX:dampingRatio = 1
396
+ float physxMimicJoint:rotX:gearing = 1
397
+ float physxMimicJoint:rotX:naturalFrequency = 250
398
+ float physxMimicJoint:rotX:offset = 0
399
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
400
+ float state:angular:physics:position = 0
401
+ float state:angular:physics:velocity = 0
402
+ }
403
+
404
+ over "right_inner_finger_pad_joint" (
405
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
406
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
407
+ )
408
+ {
409
+ float drive:angular:physics:damping = 0
410
+ float drive:angular:physics:stiffness = 0
411
+ bool[] isaac:actuator (
412
+ displayName = "Actuator"
413
+ )
414
+ string isaac:NameOverride (
415
+ displayName = "Joint Name Override"
416
+ )
417
+ token[] isaac:physics:DofOffsetOpOrder (
418
+ displayName = "Dof Offset Op Order"
419
+ )
420
+ float physxJoint:maxJointVelocity = 1000000
421
+ float physxMimicJoint:rotX:dampingRatio = 1
422
+ float physxMimicJoint:rotX:gearing = -1
423
+ float physxMimicJoint:rotX:naturalFrequency = 250
424
+ float physxMimicJoint:rotX:offset = 0
425
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
426
+ float state:angular:physics:position = 0
427
+ float state:angular:physics:velocity = 0
428
+ }
429
+
430
+ over "left_inner_finger_pad_joint" (
431
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
432
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
433
+ )
434
+ {
435
+ float drive:angular:physics:damping = 0
436
+ float drive:angular:physics:stiffness = 0
437
+ bool[] isaac:actuator (
438
+ displayName = "Actuator"
439
+ )
440
+ string isaac:NameOverride (
441
+ displayName = "Joint Name Override"
442
+ )
443
+ token[] isaac:physics:DofOffsetOpOrder (
444
+ displayName = "Dof Offset Op Order"
445
+ )
446
+ float physxJoint:maxJointVelocity = 1000000
447
+ float physxMimicJoint:rotX:dampingRatio = 1
448
+ float physxMimicJoint:rotX:gearing = -1
449
+ float physxMimicJoint:rotX:naturalFrequency = 250
450
+ float physxMimicJoint:rotX:offset = 0
451
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_140/finger_joint>
452
+ float state:angular:physics:position = 0
453
+ float state:angular:physics:velocity = 0
454
+ }
455
+
456
+ over "robotiq_base_link" (
457
+ prepend apiSchemas = ["PhysxRigidBodyAPI"]
458
+ )
459
+ {
460
+ uniform token physics:approximation = "convexHull"
461
+
462
+ over "_F_Body_01"
463
+ {
464
+ over "_F_Body"
465
+ {
466
+ over "_F_Body" (
467
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
468
+ )
469
+ {
470
+ uniform token physics:approximation = "convexHull"
471
+ }
472
+ }
473
+ }
474
+ }
475
+
476
+ over "fingertip_material" (
477
+ prepend apiSchemas = ["PhysxMaterialAPI"]
478
+ )
479
+ {
480
+ bool physxMaterial:compliantContactAccelerationSpring = 0
481
+ float physxMaterial:compliantContactStiffness = 0
482
+ uniform token physxMaterial:frictionCombineMode = "max"
483
+ }
484
+ }
485
+
robotiq_2f_140/source_assets/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import ::nvidia::core_definitions::file_texture;
19
+ import ::nvidia::core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
robotiq_2f_85/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
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+ "asset": "2F_85.usda",
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+ "features": [
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+ "failing_requirements": [],
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+ }
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+ },
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+ {
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+ "version": "0-1-0",
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+ "passed": true,
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+ "failing_requirements": [],
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+ "dependencies": [
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+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0"
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+ ]
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+ }
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+ }
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+ {
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+ "profile": "Package",
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+ {
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+ "asset": "com.nvidia.simready.packaging.json",
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+ "features": [
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+ {
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+ "CAP030_PackagingCore.OpenUSD.0-2-0": {
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+ "version": "0.0.0",
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+ "dependencies": []
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+ }
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+ {
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+ "dependencies": [
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+ ]
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+ }
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+ }
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+ ]
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+ }
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+ ]
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+ }
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robotiq_2f_85/.metadata/com.nvidia.simready.root_usds.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
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+ {
2
+ "format_version": "1.0",
3
+ "entries": [
4
+ "2F_85.usda"
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+ ]
6
+ }
robotiq_2f_85/.metadata/license.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Attribution 4.0 International
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+
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+ =======================================================================
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+
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+ Creative Commons Corporation ("Creative Commons") is not a law firm and
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+ does not provide legal services or legal advice. Distribution of
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+ Creative Commons public licenses does not create a lawyer-client or
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+ other relationship. Creative Commons makes its licenses and related
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+ information available on an "as-is" basis. Creative Commons gives no
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+ warranties regarding its licenses, any material licensed under their
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+ terms and conditions, or any related information. Creative Commons
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+ disclaims all liability for damages resulting from their use to the
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+ fullest extent possible.
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+
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+ Using Creative Commons Public Licenses
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+
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+ Creative Commons public licenses provide a standard set of terms and
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+ conditions that creators and other rights holders may use to share
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+ original works of authorship and other material subject to copyright
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+ and certain other rights specified in the public license below. The
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+ following considerations are for informational purposes only, are not
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+ exhaustive, and do not form part of our licenses.
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+ Considerations for licensors: Our public licenses are
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+ intended for use by those authorized to give the public
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+ permission to use material in ways otherwise restricted by
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+ Licensors should also secure all rights necessary before
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+ material not subject to the license. This includes other CC-
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+ wiki.creativecommons.org/Considerations_for_licensors
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+
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+ Considerations for the public: By using one of our public
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+ licenses, a licensor grants the public permission to use the
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+ licensed material under specified terms and conditions. If
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+ copyright--then that use is not regulated by the license. Our
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+ Although not required by our licenses, you are encouraged to
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+ respect those requests where reasonable. More considerations
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+ for the public:
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+ wiki.creativecommons.org/Considerations_for_licensees
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+
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+ Creative Commons Attribution 4.0 International Public License
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+ By exercising the Licensed Rights (defined below), You accept and agree
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+ to be bound by the terms and conditions of this Creative Commons
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+ Attribution 4.0 International Public License ("Public License"). To the
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+ Section 1 -- Definitions.
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+ a. Adapted Material means material subject to Copyright and Similar
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+ },
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230
+ "version": "0-1-0"
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+ }
232
+ },
233
+ "profile_id": "Robot-Gripper",
234
+ "profile_version": "3.0.0",
235
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236
+ "tier_versions": {
237
+ "tier_core": "2026.10.0",
238
+ "tier_newton": "2026.10.0"
239
+ }
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+ }
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+ }
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robotiq_2f_85/materials/mdl/OmniPBR.mdl ADDED
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1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
robotiq_2f_85/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
robotiq_2f_85/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
robotiq_2f_85/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotiq_2f_85/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotiq_2f_85/materials/mdl/license.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
robotiq_2f_85/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotiq_2f_85/payloads/Physics/None.usda ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def "Robotiq_2F_85" (
13
+ customData = {
14
+ string[] variantPrimPaths = ["Robotiq_2F_85/Joints"]
15
+ }
16
+ )
17
+ {
18
+ def "Robotiq_2F_85"
19
+ {
20
+ def "Joints" (
21
+ active = false
22
+ )
23
+ {
24
+ }
25
+ }
26
+ }
27
+
robotiq_2f_85/payloads/Physics/Physics.usda ADDED
@@ -0,0 +1,455 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "Robotiq_2F_85" (
13
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
14
+ )
15
+ {
16
+ over "base_link" (
17
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
18
+ )
19
+ {
20
+ float physics:mass = 0.043512285 (
21
+ customData = {
22
+ dictionary agentfix = {
23
+ string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
24
+ string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
25
+ }
26
+ }
27
+ )
28
+
29
+ over "visuals"
30
+ {
31
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
32
+ {
33
+ over "Defeatured_2F_85_PAD_OPEN_basestep"
34
+ {
35
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
36
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
37
+ )
38
+ {
39
+ bool physics:collisionEnabled = 1
40
+ }
41
+ }
42
+ }
43
+ }
44
+ }
45
+
46
+ over "left_outer_knuckle" (
47
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
48
+ )
49
+ {
50
+ float physics:mass = 0.0033728504 (
51
+ customData = {
52
+ dictionary agentfix = {
53
+ string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
54
+ string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
55
+ }
56
+ }
57
+ )
58
+
59
+ over "visuals"
60
+ {
61
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
62
+ {
63
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
64
+ {
65
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
66
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
67
+ )
68
+ {
69
+ bool physics:collisionEnabled = 1
70
+ }
71
+ }
72
+ }
73
+ }
74
+ }
75
+
76
+ over "left_outer_finger" (
77
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
78
+ )
79
+ {
80
+ point3f physics:centerOfMass = (0.000005531254, -0.06595047, 0.06895309)
81
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
82
+ float physics:mass = 0.039179202
83
+ quatf physics:principalAxes = (0.76604444, -0.64278764, 0, 0)
84
+
85
+ over "visuals"
86
+ {
87
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
88
+ {
89
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
90
+ {
91
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
92
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
93
+ )
94
+ {
95
+ bool physics:collisionEnabled = 1
96
+ }
97
+ }
98
+ }
99
+ }
100
+ }
101
+
102
+ over "left_inner_finger" (
103
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
104
+ )
105
+ {
106
+ point3f physics:centerOfMass = (1.2590098e-8, -0.05424156, 0.11390199)
107
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
108
+ float physics:mass = 0.039254718
109
+ quatf physics:principalAxes = (0.9914449, -0.13052619, 0, 0)
110
+
111
+ over "visuals"
112
+ {
113
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
114
+ {
115
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
116
+ instanceable = false
117
+ )
118
+ {
119
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
120
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
121
+ )
122
+ {
123
+ bool physics:collisionEnabled = 1
124
+ }
125
+ }
126
+ }
127
+
128
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
129
+ {
130
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
131
+ instanceable = false
132
+ )
133
+ {
134
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ bool physics:collisionEnabled = 1
139
+ }
140
+ }
141
+ }
142
+ }
143
+ }
144
+
145
+ over "left_inner_knuckle" (
146
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
147
+ )
148
+ {
149
+ point3f physics:centerOfMass = (-2.005321e-10, -0.03222066, 0.083420366)
150
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
151
+ float physics:mass = 0.027306942
152
+ quatf physics:principalAxes = (0.9063078, -0.42261827, 0, 0)
153
+
154
+ over "visuals"
155
+ {
156
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
157
+ {
158
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
159
+ {
160
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
162
+ )
163
+ {
164
+ bool physics:collisionEnabled = 1
165
+ }
166
+ }
167
+ }
168
+ }
169
+ }
170
+
171
+ over "right_outer_knuckle" (
172
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
173
+ )
174
+ {
175
+ float physics:mass = 0.0033728504 (
176
+ customData = {
177
+ dictionary agentfix = {
178
+ string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
179
+ string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
180
+ }
181
+ }
182
+ )
183
+
184
+ over "visuals"
185
+ {
186
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
187
+ {
188
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
189
+ {
190
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
191
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
192
+ )
193
+ {
194
+ bool physics:collisionEnabled = 1
195
+ }
196
+ }
197
+ }
198
+ }
199
+ }
200
+
201
+ over "right_outer_finger" (
202
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
203
+ )
204
+ {
205
+ point3f physics:centerOfMass = (-0.000005531254, 0.06595047, 0.06895309)
206
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
207
+ float physics:mass = 0.039179202
208
+ quatf physics:principalAxes = (0.76604444, 0.64278764, 0, 0)
209
+
210
+ over "visuals"
211
+ {
212
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
213
+ {
214
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
215
+ {
216
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
218
+ )
219
+ {
220
+ bool physics:collisionEnabled = 1
221
+ }
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ over "right_inner_finger" (
228
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
229
+ )
230
+ {
231
+ point3f physics:centerOfMass = (-1.2590098e-8, 0.05424156, 0.11390199)
232
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
233
+ float physics:mass = 0.039254718
234
+ quatf physics:principalAxes = (0.9914449, 0.13052619, 0, 0)
235
+
236
+ over "visuals"
237
+ {
238
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
239
+ {
240
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
241
+ instanceable = false
242
+ )
243
+ {
244
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ bool physics:collisionEnabled = 1
249
+ }
250
+ }
251
+ }
252
+
253
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
254
+ {
255
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
256
+ instanceable = false
257
+ )
258
+ {
259
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
260
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
261
+ )
262
+ {
263
+ bool physics:collisionEnabled = 1
264
+ }
265
+ }
266
+ }
267
+ }
268
+ }
269
+
270
+ over "right_inner_knuckle" (
271
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
272
+ )
273
+ {
274
+ point3f physics:centerOfMass = (2.005321e-10, 0.03222066, 0.083420366)
275
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
276
+ float physics:mass = 0.027306942
277
+ quatf physics:principalAxes = (0.9063078, 0.42261827, 0, 0)
278
+
279
+ over "visuals"
280
+ {
281
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
282
+ {
283
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
284
+ {
285
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
286
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
287
+ )
288
+ {
289
+ bool physics:collisionEnabled = 1
290
+ }
291
+ }
292
+ }
293
+ }
294
+ }
295
+
296
+ over "Joints"
297
+ {
298
+ def PhysicsFixedJoint "root_joint"
299
+ {
300
+ custom rel physics:body1 = </Robotiq_2F_85/base_link>
301
+ }
302
+
303
+ def PhysicsRevoluteJoint "finger_joint" (
304
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
305
+ )
306
+ {
307
+ float drive:angular:physics:damping = 0.1
308
+ float drive:angular:physics:maxForce = 26
309
+ float drive:angular:physics:stiffness = 3
310
+ float drive:angular:physics:targetPosition = 0
311
+ float drive:angular:physics:targetVelocity = 0
312
+ uniform token physics:axis = "Z"
313
+ custom rel physics:body0 = </Robotiq_2F_85/base_link>
314
+ custom rel physics:body1 = </Robotiq_2F_85/left_outer_knuckle>
315
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
316
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
317
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
318
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
319
+ float physics:lowerLimit = 0
320
+ float physics:upperLimit = 47
321
+ float state:angular:physics:position = 0
322
+ float state:angular:physics:velocity = 0
323
+ }
324
+
325
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
326
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
327
+ )
328
+ {
329
+ float drive:angular:physics:damping = 0
330
+ float drive:angular:physics:maxForce = 0
331
+ float drive:angular:physics:stiffness = 0
332
+ uniform token physics:axis = "Z"
333
+ custom rel physics:body0 = </Robotiq_2F_85/base_link>
334
+ custom rel physics:body1 = </Robotiq_2F_85/right_outer_knuckle>
335
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
336
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
337
+ quatf physics:localRot0 = (0.5, -0.5, 0.5, -0.5)
338
+ quatf physics:localRot1 = (0.5, -0.5, 0.5, -0.5)
339
+ float physics:lowerLimit = 0
340
+ float physics:upperLimit = 47
341
+ float state:angular:physics:position = 0
342
+ float state:angular:physics:velocity = 0
343
+ }
344
+
345
+ def PhysicsFixedJoint "right_outer_finger_joint"
346
+ {
347
+ custom rel physics:body0 = </Robotiq_2F_85/right_outer_knuckle>
348
+ custom rel physics:body1 = </Robotiq_2F_85/right_outer_finger>
349
+ point3f physics:localPos0 = (0, 0.06213, 0.0509)
350
+ point3f physics:localPos1 = (0, 0.06213, 0.0509)
351
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
352
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
353
+ }
354
+
355
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
356
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
357
+ )
358
+ {
359
+ float drive:angular:physics:damping = 0
360
+ float drive:angular:physics:maxForce = 0
361
+ float drive:angular:physics:stiffness = 0
362
+ float drive:angular:physics:targetPosition = 0
363
+ uniform token physics:axis = "Z"
364
+ custom rel physics:body0 = </Robotiq_2F_85/right_outer_finger>
365
+ custom rel physics:body1 = </Robotiq_2F_85/right_inner_finger>
366
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
367
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
368
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
369
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
370
+ float physics:lowerLimit = -180
371
+ float physics:upperLimit = 180
372
+ float state:angular:physics:position = 0
373
+ float state:angular:physics:velocity = 0
374
+ }
375
+
376
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
377
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
378
+ )
379
+ {
380
+ float drive:angular:physics:damping = 0
381
+ float drive:angular:physics:stiffness = 0
382
+ float drive:angular:physics:targetPosition = 0
383
+ uniform token physics:axis = "Z"
384
+ custom rel physics:body0 = </Robotiq_2F_85/right_inner_finger>
385
+ custom rel physics:body1 = </Robotiq_2F_85/right_inner_knuckle>
386
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
387
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
388
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
389
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
390
+ float physics:lowerLimit = -180
391
+ float physics:upperLimit = 180
392
+ float state:angular:physics:position = 0
393
+ float state:angular:physics:velocity = 0
394
+ }
395
+
396
+ def PhysicsFixedJoint "left_outer_finger_joint"
397
+ {
398
+ custom rel physics:body0 = </Robotiq_2F_85/left_outer_knuckle>
399
+ custom rel physics:body1 = </Robotiq_2F_85/left_outer_finger>
400
+ point3f physics:localPos0 = (0, -0.06213, 0.0509)
401
+ point3f physics:localPos1 = (0, -0.06213, 0.0509)
402
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
403
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
404
+ }
405
+
406
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
407
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
408
+ )
409
+ {
410
+ float drive:angular:physics:damping = 0
411
+ float drive:angular:physics:stiffness = 0
412
+ uniform token physics:axis = "Z"
413
+ custom rel physics:body0 = </Robotiq_2F_85/left_inner_finger>
414
+ custom rel physics:body1 = </Robotiq_2F_85/left_inner_knuckle>
415
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
416
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
417
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
418
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
419
+ float physics:lowerLimit = -180
420
+ float physics:upperLimit = 180
421
+ float state:angular:physics:position = 0
422
+ float state:angular:physics:velocity = 0
423
+ }
424
+
425
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
426
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
427
+ )
428
+ {
429
+ float drive:angular:physics:damping = 0
430
+ float drive:angular:physics:maxForce = 0
431
+ float drive:angular:physics:stiffness = 0
432
+ float drive:angular:physics:targetPosition = 0
433
+ uniform token physics:axis = "Z"
434
+ custom rel physics:body0 = </Robotiq_2F_85/left_outer_finger>
435
+ custom rel physics:body1 = </Robotiq_2F_85/left_inner_finger>
436
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
437
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
438
+ quatf physics:localRot0 = (0.5, -0.5, -0.5, 0.5)
439
+ quatf physics:localRot1 = (0.5, -0.5, -0.5, 0.5)
440
+ float physics:lowerLimit = -180
441
+ float physics:upperLimit = 180
442
+ float state:angular:physics:position = 0
443
+ float state:angular:physics:velocity = 0
444
+ }
445
+ }
446
+
447
+ over "fingertip_material" (
448
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
449
+ )
450
+ {
451
+ float physics:dynamicFriction = 4
452
+ float physics:staticFriction = 4
453
+ }
454
+ }
455
+
robotiq_2f_85/payloads/Physics/Physx_Loop.usda ADDED
@@ -0,0 +1,246 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./Physics.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ over "Robotiq_2F_85" (
16
+ prepend apiSchemas = ["PhysxArticulationAPI"]
17
+ )
18
+ {
19
+ bool physxArticulation:enabledSelfCollisions = 0
20
+
21
+ over "Joints"
22
+ {
23
+ def PhysicsRevoluteJoint "finger_joint" (
24
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
25
+ )
26
+ {
27
+ float drive:angular:physics:damping = 0.0002
28
+ float drive:angular:physics:maxForce = 16.5
29
+ float drive:angular:physics:stiffness = 0.17
30
+ float drive:angular:physics:targetPosition = 0
31
+ float drive:angular:physics:targetVelocity = 0
32
+ token physics:axis = "Z"
33
+ custom rel physics:body0
34
+ prepend rel physics:body0 = </Robotiq_2F_85/base_link>
35
+ custom rel physics:body1
36
+ prepend rel physics:body1 = </Robotiq_2F_85/left_outer_knuckle>
37
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
38
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
39
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
40
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
41
+ float physics:lowerLimit = 0
42
+ float physics:upperLimit = 75
43
+ float physxJoint:maxJointVelocity = 130
44
+ float state:angular:physics:position = 0
45
+ float state:angular:physics:velocity = 0
46
+ }
47
+
48
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
49
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
50
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
51
+ )
52
+ {
53
+ float drive:angular:physics:damping = 5000
54
+ float drive:angular:physics:maxForce = 5
55
+ float drive:angular:physics:stiffness = 0
56
+ token physics:axis = "Z"
57
+ custom rel physics:body0
58
+ prepend rel physics:body0 = </Robotiq_2F_85/base_link>
59
+ custom rel physics:body1
60
+ prepend rel physics:body1 = </Robotiq_2F_85/right_outer_knuckle>
61
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
62
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
63
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
64
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
65
+ float physics:lowerLimit = 0
66
+ float physics:upperLimit = 75
67
+ float physxJoint:maxJointVelocity = 130
68
+ float physxMimicJoint:rotZ:dampingRatio = 0.01
69
+ float physxMimicJoint:rotZ:gearing = -1
70
+ float physxMimicJoint:rotZ:naturalFrequency = 5000
71
+ custom rel physxMimicJoint:rotZ:referenceJoint
72
+ prepend rel physxMimicJoint:rotZ:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
73
+ float state:angular:physics:position = 0
74
+ float state:angular:physics:velocity = 0
75
+ }
76
+
77
+ def PhysicsRevoluteJoint "right_outer_finger_joint" (
78
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
79
+ )
80
+ {
81
+ float drive:angular:physics:damping = 0
82
+ float drive:angular:physics:stiffness = 0
83
+ token physics:axis = "Z"
84
+ custom rel physics:body0
85
+ prepend rel physics:body0 = </Robotiq_2F_85/right_outer_knuckle>
86
+ custom rel physics:body1
87
+ prepend rel physics:body1 = </Robotiq_2F_85/right_outer_finger>
88
+ point3f physics:localPos0 = (0, 0.06213, 0.0509)
89
+ point3f physics:localPos1 = (0, 0.06213, 0.0509)
90
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
91
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
92
+ float physics:lowerLimit = 0
93
+ float physics:upperLimit = 180
94
+ float state:angular:physics:position = 0
95
+ float state:angular:physics:velocity = 0
96
+ }
97
+
98
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
99
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
100
+ )
101
+ {
102
+ float drive:angular:physics:damping = 0.00001
103
+ float drive:angular:physics:maxForce = 0.5
104
+ float drive:angular:physics:stiffness = 0.0002
105
+ float drive:angular:physics:targetPosition = 45
106
+ token physics:axis = "Z"
107
+ custom rel physics:body0
108
+ prepend rel physics:body0 = </Robotiq_2F_85/right_outer_finger>
109
+ custom rel physics:body1
110
+ prepend rel physics:body1 = </Robotiq_2F_85/right_inner_finger>
111
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
112
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
113
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
114
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
115
+ float physics:lowerLimit = -inf
116
+ float physics:upperLimit = inf
117
+ float state:angular:physics:position = 0
118
+ float state:angular:physics:velocity = 0
119
+ }
120
+
121
+ def PhysicsRevoluteJoint "right_inner_knuckle_joint" (
122
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
123
+ )
124
+ {
125
+ float drive:angular:physics:damping = 0
126
+ float drive:angular:physics:stiffness = 0
127
+ token physics:axis = "Z"
128
+ custom rel physics:body0
129
+ prepend rel physics:body0 = </Robotiq_2F_85/base_link>
130
+ custom rel physics:body1
131
+ prepend rel physics:body1 = </Robotiq_2F_85/right_inner_knuckle>
132
+ bool physics:excludeFromArticulation = 1
133
+ point3f physics:localPos0 = (0, 0.0127, 0.06118)
134
+ point3f physics:localPos1 = (0, 0.0127, 0.06118)
135
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
136
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
137
+ float physics:lowerLimit = -inf
138
+ float physics:upperLimit = inf
139
+ }
140
+
141
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
142
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
143
+ )
144
+ {
145
+ float drive:angular:physics:damping = 0
146
+ float drive:angular:physics:stiffness = 0
147
+ token physics:axis = "Z"
148
+ custom rel physics:body0
149
+ prepend rel physics:body0 = </Robotiq_2F_85/right_inner_finger>
150
+ custom rel physics:body1
151
+ prepend rel physics:body1 = </Robotiq_2F_85/right_inner_knuckle>
152
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
153
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
154
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
155
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
156
+ float state:angular:physics:position = 0
157
+ float state:angular:physics:velocity = 0
158
+ }
159
+
160
+ def PhysicsRevoluteJoint "left_outer_finger_joint" (
161
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
162
+ )
163
+ {
164
+ float drive:angular:physics:damping = 0
165
+ float drive:angular:physics:stiffness = 0
166
+ token physics:axis = "Z"
167
+ custom rel physics:body0
168
+ prepend rel physics:body0 = </Robotiq_2F_85/left_outer_knuckle>
169
+ custom rel physics:body1
170
+ prepend rel physics:body1 = </Robotiq_2F_85/left_outer_finger>
171
+ point3f physics:localPos0 = (0, -0.06213, 0.0509)
172
+ point3f physics:localPos1 = (0, -0.06213, 0.0509)
173
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
174
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
175
+ float physics:lowerLimit = 0
176
+ float physics:upperLimit = 180
177
+ float state:angular:physics:position = 0
178
+ float state:angular:physics:velocity = 0
179
+ }
180
+
181
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
182
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
183
+ )
184
+ {
185
+ float drive:angular:physics:damping = 0
186
+ float drive:angular:physics:stiffness = 0
187
+ token physics:axis = "Z"
188
+ custom rel physics:body0
189
+ prepend rel physics:body0 = </Robotiq_2F_85/left_inner_finger>
190
+ custom rel physics:body1
191
+ prepend rel physics:body1 = </Robotiq_2F_85/left_inner_knuckle>
192
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
193
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
194
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
195
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
196
+ float physics:lowerLimit = -inf
197
+ float physics:upperLimit = inf
198
+ float state:angular:physics:position = 0
199
+ float state:angular:physics:velocity = 0
200
+ }
201
+
202
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
203
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
204
+ )
205
+ {
206
+ float drive:angular:physics:damping = 0.00001
207
+ float drive:angular:physics:maxForce = 0.5
208
+ float drive:angular:physics:stiffness = 0.0002
209
+ float drive:angular:physics:targetPosition = 45
210
+ token physics:axis = "Z"
211
+ custom rel physics:body0
212
+ prepend rel physics:body0 = </Robotiq_2F_85/left_outer_finger>
213
+ custom rel physics:body1
214
+ prepend rel physics:body1 = </Robotiq_2F_85/left_inner_finger>
215
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
216
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
217
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
218
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
219
+ float physics:lowerLimit = -inf
220
+ float physics:upperLimit = inf
221
+ float state:angular:physics:position = 0
222
+ float state:angular:physics:velocity = 0
223
+ }
224
+
225
+ def PhysicsRevoluteJoint "left_inner_knuckle_joint" (
226
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
227
+ )
228
+ {
229
+ float drive:angular:physics:damping = 0
230
+ float drive:angular:physics:stiffness = 0
231
+ token physics:axis = "Z"
232
+ custom rel physics:body0
233
+ prepend rel physics:body0 = </Robotiq_2F_85/base_link>
234
+ custom rel physics:body1
235
+ prepend rel physics:body1 = </Robotiq_2F_85/left_inner_knuckle>
236
+ bool physics:excludeFromArticulation = 1
237
+ point3f physics:localPos0 = (0, -0.0127, 0.06118)
238
+ point3f physics:localPos1 = (0, -0.0127, 0.06118)
239
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
240
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
241
+ float physics:lowerLimit = -inf
242
+ float physics:upperLimit = inf
243
+ }
244
+ }
245
+ }
246
+
robotiq_2f_85/payloads/Physics/Physx_Mimic.usda ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./Physics.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ over "Robotiq_2F_85" (
16
+ prepend apiSchemas = ["PhysxArticulationAPI"]
17
+ )
18
+ {
19
+ bool physxArticulation:enabledSelfCollisions = 0
20
+ int physxArticulation:solverPositionIterationCount = 64
21
+
22
+ over "Joints"
23
+ {
24
+ over "finger_joint" (
25
+ prepend apiSchemas = ["PhysxJointAPI"]
26
+ )
27
+ {
28
+ float physxJoint:armature = 0.0001
29
+ float physxJoint:maxJointVelocity = 146.46
30
+ }
31
+
32
+ over "right_outer_knuckle_joint" (
33
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ"]
34
+ )
35
+ {
36
+ float physxJoint:armature = 0.0001
37
+ float physxJoint:maxJointVelocity = 10000
38
+ float physxMimicJoint:rotZ:dampingRatio = 0
39
+ float physxMimicJoint:rotZ:gearing = -1
40
+ float physxMimicJoint:rotZ:naturalFrequency = 0
41
+ rel physxMimicJoint:rotZ:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
42
+ }
43
+
44
+ over "right_inner_finger_joint" (
45
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
46
+ )
47
+ {
48
+ float physxJoint:maxJointVelocity = 10000
49
+ float physxMimicJoint:rotX:dampingRatio = 0
50
+ float physxMimicJoint:rotX:gearing = -1
51
+ float physxMimicJoint:rotX:naturalFrequency = 0
52
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
53
+ }
54
+
55
+ over "right_inner_finger_knuckle_joint" (
56
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
57
+ )
58
+ {
59
+ float physxJoint:maxJointVelocity = 10000
60
+ float physxMimicJoint:rotX:dampingRatio = 0
61
+ float physxMimicJoint:rotX:gearing = 1
62
+ float physxMimicJoint:rotX:naturalFrequency = 0
63
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
64
+ }
65
+
66
+ over "left_inner_finger_knuckle_joint" (
67
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
68
+ )
69
+ {
70
+ float physxJoint:maxJointVelocity = 10000
71
+ float physxMimicJoint:rotX:dampingRatio = 0
72
+ float physxMimicJoint:rotX:gearing = 1
73
+ float physxMimicJoint:rotX:naturalFrequency = 0
74
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
75
+ }
76
+
77
+ over "left_inner_finger_joint" (
78
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
79
+ )
80
+ {
81
+ float physxJoint:maxJointVelocity = 10000
82
+ float physxMimicJoint:rotX:dampingRatio = 0
83
+ float physxMimicJoint:rotX:gearing = 1
84
+ float physxMimicJoint:rotX:naturalFrequency = 0
85
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
86
+ }
87
+ }
88
+ }
89
+
robotiq_2f_85/payloads/base.usda ADDED
@@ -0,0 +1,330 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./robot.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ def Xform "Robotiq_2F_85" (
16
+ customData = {
17
+ string[] variantPrimPaths = ["."]
18
+ }
19
+ kind = "assembly"
20
+ )
21
+ {
22
+ uniform token[] xformOpOrder = []
23
+
24
+ def Xform "base_link" (
25
+ kind = "group"
26
+ )
27
+ {
28
+ def Xform "visuals" (
29
+ apiSchemas = None
30
+ instanceable = true
31
+ kind = "subcomponent"
32
+ references = @./instances.usda@</Robotiq_2F_85/base_link/visuals>
33
+ )
34
+ {
35
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
36
+ float3 xformOp:scale = (1, 1, 1)
37
+ double3 xformOp:translate = (0, 0, 0)
38
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
39
+ }
40
+
41
+ def Xform "gripper_01" (
42
+ prepend apiSchemas = ["IsaacSiteAPI"]
43
+ )
44
+ {
45
+ custom float gripper_maxOpening = 0.085
46
+ custom float gripper_maxPayload = 0.5
47
+ string isaac:Description = "Parallel-jaw grasp center"
48
+ token simready:attactment:socketType = "Gripper"
49
+ double3 xformOp:translate = (0, 0, 0.13)
50
+ uniform token[] xformOpOrder = ["xformOp:translate"]
51
+
52
+ def BasisCurves "gripper_forward_axis"
53
+ {
54
+ int[] curveVertexCounts = [2]
55
+ float3[] extent = [(0, 0, 0), (0, 0, 0.05)]
56
+ point3f[] points = [(0, 0, 0), (0, 0, 0.05)]
57
+ uniform token purpose = "guide"
58
+ uniform token type = "linear"
59
+ }
60
+
61
+ def BasisCurves "gripper_grip_line"
62
+ {
63
+ int[] curveVertexCounts = [2]
64
+ float3[] extent = [(-0.015, 0, 0), (0.015, 0, 0)]
65
+ point3f[] points = [(-0.015, 0, 0), (0.015, 0, 0)]
66
+ uniform token purpose = "guide"
67
+ uniform token type = "linear"
68
+ }
69
+ }
70
+ }
71
+
72
+ def Xform "left_outer_knuckle" (
73
+ kind = "group"
74
+ )
75
+ {
76
+ quatd xformOp:orient = (1, 0, 0, 0)
77
+ float3 xformOp:scale = (1, 1, 1)
78
+ double3 xformOp:translate = (0, 0, 0)
79
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
80
+
81
+ def Xform "visuals" (
82
+ instanceable = true
83
+ kind = "subcomponent"
84
+ references = @./instances.usda@</Robotiq_2F_85/left_outer_knuckle/visuals>
85
+ )
86
+ {
87
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
88
+ float3 xformOp:scale = (1, 1, 1)
89
+ double3 xformOp:translate = (0, 0, 0)
90
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
91
+ }
92
+ }
93
+
94
+ def Xform "left_outer_finger" (
95
+ kind = "group"
96
+ )
97
+ {
98
+ quatd xformOp:orient = (1, 0, 0, 0)
99
+ float3 xformOp:scale = (1, 1, 1)
100
+ double3 xformOp:translate = (0, 0, 0)
101
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
102
+
103
+ def Xform "visuals" (
104
+ instanceable = true
105
+ kind = "subcomponent"
106
+ references = @./instances.usda@</Robotiq_2F_85/left_outer_finger/visuals>
107
+ )
108
+ {
109
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
110
+ float3 xformOp:scale = (1, 1, 1)
111
+ double3 xformOp:translate = (0, 0, 0)
112
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
113
+ }
114
+ }
115
+
116
+ def Xform "left_inner_finger" (
117
+ kind = "group"
118
+ )
119
+ {
120
+ quatd xformOp:orient = (1, 0, 0, 0)
121
+ float3 xformOp:scale = (1, 1, 1)
122
+ double3 xformOp:translate = (0, 0, 0)
123
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
124
+
125
+ def Xform "visuals" (
126
+ instanceable = false
127
+ kind = "subcomponent"
128
+ )
129
+ {
130
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ double3 xformOp:translate = (0, 0, 0)
133
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+
135
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01"
136
+ {
137
+ quatd xformOp:orient = (1, 0, 0, 0)
138
+ float3 xformOp:scale = (1, 1, 1)
139
+ double3 xformOp:translate = (0, 0, 0)
140
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
141
+
142
+ over Xform "Defeatured_2F_85_PAD_OPEN_finger4step" (
143
+ instanceable = true
144
+ prepend references = @./instances.usda@</Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step>
145
+ )
146
+ {
147
+ }
148
+ }
149
+
150
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01" (
151
+ prepend apiSchemas = ["MaterialBindingAPI"]
152
+ )
153
+ {
154
+ rel material:binding:physics = </Robotiq_2F_85/fingertip_material> (
155
+ bindMaterialAs = "weakerThanDescendants"
156
+ )
157
+ quatd xformOp:orient = (1, 0, 0, 0)
158
+ float3 xformOp:scale = (1, 1, 1)
159
+ double3 xformOp:translate = (0, 0, 0)
160
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
161
+
162
+ over Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
163
+ instanceable = true
164
+ prepend references = @./instances.usda@</Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep>
165
+ )
166
+ {
167
+ }
168
+ }
169
+ }
170
+ }
171
+
172
+ def Xform "left_inner_knuckle" (
173
+ kind = "group"
174
+ )
175
+ {
176
+ quatd xformOp:orient = (1, 0, 0, 0)
177
+ float3 xformOp:scale = (1, 1, 1)
178
+ double3 xformOp:translate = (0, 0, 0)
179
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
180
+
181
+ def Xform "visuals" (
182
+ instanceable = true
183
+ kind = "subcomponent"
184
+ references = @./instances.usda@</Robotiq_2F_85/left_inner_knuckle/visuals>
185
+ )
186
+ {
187
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
188
+ float3 xformOp:scale = (1, 1, 1)
189
+ double3 xformOp:translate = (0, 0, 0)
190
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
191
+ }
192
+ }
193
+
194
+ def Xform "right_outer_knuckle" (
195
+ kind = "group"
196
+ )
197
+ {
198
+ quatd xformOp:orient = (1, 0, 0, 0)
199
+ float3 xformOp:scale = (1, 1, 1)
200
+ double3 xformOp:translate = (0, 0, 0)
201
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
+
203
+ def Xform "visuals" (
204
+ instanceable = true
205
+ kind = "subcomponent"
206
+ references = @./instances.usda@</Robotiq_2F_85/left_outer_knuckle/visuals>
207
+ )
208
+ {
209
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
210
+ float3 xformOp:scale = (1, 1, 1)
211
+ double3 xformOp:translate = (0, 0, 0)
212
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
213
+ }
214
+ }
215
+
216
+ def Xform "right_outer_finger" (
217
+ kind = "group"
218
+ )
219
+ {
220
+ quatd xformOp:orient = (1, 0, 0, 0)
221
+ float3 xformOp:scale = (1, 1, 1)
222
+ double3 xformOp:translate = (0, 0, 0)
223
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
224
+
225
+ def Xform "visuals" (
226
+ instanceable = true
227
+ kind = "subcomponent"
228
+ references = @./instances.usda@</Robotiq_2F_85/left_outer_finger/visuals>
229
+ )
230
+ {
231
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
232
+ float3 xformOp:scale = (1, 1, 1)
233
+ double3 xformOp:translate = (0, 0, 0)
234
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
235
+ }
236
+ }
237
+
238
+ def Xform "right_inner_finger" (
239
+ kind = "group"
240
+ )
241
+ {
242
+ quatd xformOp:orient = (1, 0, 0, 0)
243
+ float3 xformOp:scale = (1, 1, 1)
244
+ double3 xformOp:translate = (0, 0, 0)
245
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
+
247
+ def Xform "visuals" (
248
+ instanceable = false
249
+ kind = "subcomponent"
250
+ )
251
+ {
252
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
253
+ float3 xformOp:scale = (1, 1, 1)
254
+ double3 xformOp:translate = (0, 0, 0)
255
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
256
+
257
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01"
258
+ {
259
+ quatd xformOp:orient = (1, 0, 0, 0)
260
+ float3 xformOp:scale = (1, 1, 1)
261
+ double3 xformOp:translate = (0, 0, 0)
262
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
263
+
264
+ over Xform "Defeatured_2F_85_PAD_OPEN_finger4step" (
265
+ instanceable = true
266
+ prepend references = @./instances.usda@</Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step>
267
+ )
268
+ {
269
+ }
270
+ }
271
+
272
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01" (
273
+ prepend apiSchemas = ["MaterialBindingAPI"]
274
+ )
275
+ {
276
+ rel material:binding:physics = </Robotiq_2F_85/fingertip_material> (
277
+ bindMaterialAs = "weakerThanDescendants"
278
+ )
279
+ quatd xformOp:orient = (1, 0, 0, 0)
280
+ float3 xformOp:scale = (1, 1, 1)
281
+ double3 xformOp:translate = (0, 0, 0)
282
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
283
+
284
+ over Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
285
+ instanceable = true
286
+ prepend references = @./instances.usda@</Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep>
287
+ )
288
+ {
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ def Xform "right_inner_knuckle" (
295
+ kind = "group"
296
+ )
297
+ {
298
+ quatd xformOp:orient = (1, 0, 0, 0)
299
+ float3 xformOp:scale = (1, 1, 1)
300
+ double3 xformOp:translate = (0, 0, 0)
301
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
302
+
303
+ def Xform "visuals" (
304
+ instanceable = true
305
+ kind = "subcomponent"
306
+ references = @./instances.usda@</Robotiq_2F_85/left_inner_knuckle/visuals>
307
+ )
308
+ {
309
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
310
+ float3 xformOp:scale = (1, 1, 1)
311
+ double3 xformOp:translate = (0, 0, 0)
312
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
313
+ }
314
+ }
315
+
316
+ def Scope "Joints"
317
+ {
318
+ }
319
+
320
+ def Material "fingertip_material" (
321
+ active = true
322
+ )
323
+ {
324
+ }
325
+ }
326
+
327
+ def Scope "VisualMaterials"
328
+ {
329
+ }
330
+
robotiq_2f_85/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:219d4c54f1b914cce9a8d5cb2ded86ec0c5faae274c1f007cacd0458d7cf7432
3
+ size 3990584
robotiq_2f_85/payloads/instances.usda ADDED
@@ -0,0 +1,1388 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 1
7
+ startTimeCode = -1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def Xform "Robotiq_2F_85" (
12
+ apiSchemas = ["PhysicsArticulationRootAPI"]
13
+ )
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Xform "base_link"
21
+ {
22
+ def Xform "visuals"
23
+ {
24
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
25
+ float3 xformOp:scale = (1, 1, 1)
26
+ double3 xformOp:translate = (0, 0, 0)
27
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
28
+
29
+ def Xform "Defeatured_2F_85_PAD_OPEN_basestep_01"
30
+ {
31
+ quatd xformOp:orient = (1, 0, 0, 0)
32
+ float3 xformOp:scale = (1, 1, 1)
33
+ double3 xformOp:translate = (0, 0, 0)
34
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
35
+
36
+ def Xform "Defeatured_2F_85_PAD_OPEN_basestep" (
37
+ apiSchemas = None
38
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_basestep>
39
+ )
40
+ {
41
+ double[] inertiaMatrix = [0.0004746842222151654, 1.1593848512898524e-9, -2.353766274892451e-8, 1.1593848512898524e-9, 0.00036290683417457444, -3.0421779496695915e-7, -2.353766274892451e-8, -3.0421779496695915e-7, 0.0005407481985062766]
42
+
43
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
44
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
45
+ )
46
+ {
47
+ double[] inertiaMatrix = [0.0004746842222151654, 1.1593848512898524e-9, -2.353766274892451e-8, 1.1593848512898524e-9, 0.00036290683417457444, -3.0421779496695915e-7, -2.353766274892451e-8, -3.0421779496695915e-7, 0.0005407481985062766]
48
+ bool physics:collisionEnabled = 1
49
+
50
+ over "Cod_Gray" (
51
+ apiSchemas = ["MaterialBindingAPI"]
52
+ )
53
+ {
54
+ custom rel material:binding
55
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Cod_Gray>
56
+ }
57
+
58
+ over "Stack" (
59
+ apiSchemas = ["MaterialBindingAPI"]
60
+ )
61
+ {
62
+ custom rel material:binding
63
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Stack>
64
+ }
65
+
66
+ over "Chateau_Green" (
67
+ apiSchemas = ["MaterialBindingAPI"]
68
+ )
69
+ {
70
+ custom rel material:binding
71
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Chateau_Green>
72
+ }
73
+
74
+ over "Gravel" (
75
+ apiSchemas = ["MaterialBindingAPI"]
76
+ )
77
+ {
78
+ custom rel material:binding
79
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gravel>
80
+ }
81
+
82
+ over "Silver_Rust" (
83
+ apiSchemas = ["MaterialBindingAPI"]
84
+ )
85
+ {
86
+ custom rel material:binding
87
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Silver_Rust>
88
+ }
89
+
90
+ over "Gallery" (
91
+ apiSchemas = ["MaterialBindingAPI"]
92
+ )
93
+ {
94
+ custom rel material:binding
95
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gallery>
96
+ }
97
+
98
+ over "Blue_Ribbon" (
99
+ apiSchemas = ["MaterialBindingAPI"]
100
+ )
101
+ {
102
+ custom rel material:binding
103
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Blue_Ribbon>
104
+ }
105
+
106
+ over "Dawn" (
107
+ apiSchemas = ["MaterialBindingAPI"]
108
+ )
109
+ {
110
+ custom rel material:binding
111
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Dawn>
112
+ }
113
+
114
+ over "White" (
115
+ apiSchemas = ["MaterialBindingAPI"]
116
+ )
117
+ {
118
+ custom rel material:binding
119
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/White>
120
+ }
121
+
122
+ over "Gray" (
123
+ apiSchemas = ["MaterialBindingAPI"]
124
+ )
125
+ {
126
+ custom rel material:binding
127
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gray>
128
+ }
129
+
130
+ over "Mystic" (
131
+ apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ custom rel material:binding
135
+ prepend rel material:binding = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Mystic>
136
+ }
137
+ }
138
+
139
+ def Scope "VisualMaterials"
140
+ {
141
+ def Material "Cod_Gray" (
142
+ instanceable = true
143
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
144
+ )
145
+ {
146
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
147
+
148
+ def Shader "SimReadyPreviewSurface"
149
+ {
150
+ token info:id = "UsdPreviewSurface"
151
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
152
+ float inputs:metallic = 0
153
+ float inputs:opacity = 1
154
+ float inputs:roughness = 0.5
155
+ token outputs:surface
156
+ }
157
+
158
+ def Shader "SimReadyUV"
159
+ {
160
+ token info:id = "UsdPrimvarReader_float2"
161
+ string inputs:varname = "st"
162
+ float2 outputs:result
163
+ }
164
+ }
165
+
166
+ def Material "Stack" (
167
+ instanceable = true
168
+ prepend references = @./materials.usda@</Materials/Stack>
169
+ )
170
+ {
171
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Stack/SimReadyPreviewSurface.outputs:surface>
172
+
173
+ def Shader "SimReadyPreviewSurface"
174
+ {
175
+ token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.5294118, 0.54901963, 0.54901963)
177
+ float inputs:metallic = 0
178
+ float inputs:opacity = 1
179
+ float inputs:roughness = 0.5
180
+ token outputs:surface
181
+ }
182
+
183
+ def Shader "SimReadyUV"
184
+ {
185
+ token info:id = "UsdPrimvarReader_float2"
186
+ string inputs:varname = "st"
187
+ float2 outputs:result
188
+ }
189
+ }
190
+
191
+ def Material "Chateau_Green" (
192
+ instanceable = true
193
+ prepend references = @./materials.usda@</Materials/Chateau_Green>
194
+ )
195
+ {
196
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Chateau_Green/SimReadyPreviewSurface.outputs:surface>
197
+
198
+ def Shader "SimReadyPreviewSurface"
199
+ {
200
+ token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (0.28627452, 0.6627451, 0.32941177)
202
+ float inputs:metallic = 0
203
+ float inputs:opacity = 1
204
+ float inputs:roughness = 0.5
205
+ token outputs:surface
206
+ }
207
+
208
+ def Shader "SimReadyUV"
209
+ {
210
+ token info:id = "UsdPrimvarReader_float2"
211
+ string inputs:varname = "st"
212
+ float2 outputs:result
213
+ }
214
+ }
215
+
216
+ def Material "Gravel" (
217
+ instanceable = true
218
+ prepend references = @./materials.usda@</Materials/Gravel>
219
+ )
220
+ {
221
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gravel/SimReadyPreviewSurface.outputs:surface>
222
+
223
+ def Shader "SimReadyPreviewSurface"
224
+ {
225
+ token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (0.29803923, 0.29803923, 0.29803923)
227
+ float inputs:metallic = 0
228
+ float inputs:opacity = 1
229
+ float inputs:roughness = 0.5
230
+ token outputs:surface
231
+ }
232
+
233
+ def Shader "SimReadyUV"
234
+ {
235
+ token info:id = "UsdPrimvarReader_float2"
236
+ string inputs:varname = "st"
237
+ float2 outputs:result
238
+ }
239
+ }
240
+
241
+ def Material "Silver_Rust" (
242
+ instanceable = true
243
+ prepend references = @./materials.usda@</Materials/Silver_Rust>
244
+ )
245
+ {
246
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Silver_Rust/SimReadyPreviewSurface.outputs:surface>
247
+
248
+ def Shader "SimReadyPreviewSurface"
249
+ {
250
+ token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0.7764706, 0.75686276, 0.7372549)
252
+ float inputs:metallic = 0
253
+ float inputs:opacity = 1
254
+ float inputs:roughness = 0.5
255
+ token outputs:surface
256
+ }
257
+
258
+ def Shader "SimReadyUV"
259
+ {
260
+ token info:id = "UsdPrimvarReader_float2"
261
+ string inputs:varname = "st"
262
+ float2 outputs:result
263
+ }
264
+ }
265
+
266
+ def Material "Gallery" (
267
+ instanceable = true
268
+ prepend references = @./materials.usda@</Materials/Gallery>
269
+ )
270
+ {
271
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gallery/SimReadyPreviewSurface.outputs:surface>
272
+
273
+ def Shader "SimReadyPreviewSurface"
274
+ {
275
+ token info:id = "UsdPreviewSurface"
276
+ color3f inputs:diffuseColor = (0.9372549, 0.9372549, 0.9372549)
277
+ float inputs:metallic = 0
278
+ float inputs:opacity = 1
279
+ float inputs:roughness = 0.5
280
+ token outputs:surface
281
+ }
282
+
283
+ def Shader "SimReadyUV"
284
+ {
285
+ token info:id = "UsdPrimvarReader_float2"
286
+ string inputs:varname = "st"
287
+ float2 outputs:result
288
+ }
289
+ }
290
+
291
+ def Material "Blue_Ribbon" (
292
+ instanceable = true
293
+ prepend references = @./materials.usda@</Materials/Blue_Ribbon>
294
+ )
295
+ {
296
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Blue_Ribbon/SimReadyPreviewSurface.outputs:surface>
297
+
298
+ def Shader "SimReadyPreviewSurface"
299
+ {
300
+ token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (0.13333334, 0.33333334, 1)
302
+ float inputs:metallic = 0
303
+ float inputs:opacity = 1
304
+ float inputs:roughness = 0.5
305
+ token outputs:surface
306
+ }
307
+
308
+ def Shader "SimReadyUV"
309
+ {
310
+ token info:id = "UsdPrimvarReader_float2"
311
+ string inputs:varname = "st"
312
+ float2 outputs:result
313
+ }
314
+ }
315
+
316
+ def Material "Dawn" (
317
+ instanceable = true
318
+ prepend references = @./materials.usda@</Materials/Dawn>
319
+ )
320
+ {
321
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Dawn/SimReadyPreviewSurface.outputs:surface>
322
+
323
+ def Shader "SimReadyPreviewSurface"
324
+ {
325
+ token info:id = "UsdPreviewSurface"
326
+ color3f inputs:diffuseColor = (0.64705884, 0.61960787, 0.5882353)
327
+ float inputs:metallic = 0
328
+ float inputs:opacity = 1
329
+ float inputs:roughness = 0.5
330
+ token outputs:surface
331
+ }
332
+
333
+ def Shader "SimReadyUV"
334
+ {
335
+ token info:id = "UsdPrimvarReader_float2"
336
+ string inputs:varname = "st"
337
+ float2 outputs:result
338
+ }
339
+ }
340
+
341
+ def Material "White" (
342
+ instanceable = true
343
+ prepend references = @./materials.usda@</Materials/White>
344
+ )
345
+ {
346
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/White/SimReadyPreviewSurface.outputs:surface>
347
+
348
+ def Shader "SimReadyPreviewSurface"
349
+ {
350
+ token info:id = "UsdPreviewSurface"
351
+ color3f inputs:diffuseColor = (1, 1, 1)
352
+ float inputs:metallic = 0
353
+ float inputs:opacity = 1
354
+ float inputs:roughness = 0.5
355
+ token outputs:surface
356
+ }
357
+
358
+ def Shader "SimReadyUV"
359
+ {
360
+ token info:id = "UsdPrimvarReader_float2"
361
+ string inputs:varname = "st"
362
+ float2 outputs:result
363
+ }
364
+ }
365
+
366
+ def Material "Gray" (
367
+ instanceable = true
368
+ prepend references = @./materials.usda@</Materials/Gray>
369
+ )
370
+ {
371
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Gray/SimReadyPreviewSurface.outputs:surface>
372
+
373
+ def Shader "SimReadyPreviewSurface"
374
+ {
375
+ token info:id = "UsdPreviewSurface"
376
+ color3f inputs:diffuseColor = (0.49411765, 0.49411765, 0.49411765)
377
+ float inputs:metallic = 0
378
+ float inputs:opacity = 1
379
+ float inputs:roughness = 0.5
380
+ token outputs:surface
381
+ }
382
+
383
+ def Shader "SimReadyUV"
384
+ {
385
+ token info:id = "UsdPrimvarReader_float2"
386
+ string inputs:varname = "st"
387
+ float2 outputs:result
388
+ }
389
+ }
390
+
391
+ def Material "Mystic" (
392
+ instanceable = true
393
+ prepend references = @./materials.usda@</Materials/Mystic>
394
+ )
395
+ {
396
+ token outputs:surface.connect = </Robotiq_2F_85/base_link/visuals/Defeatured_2F_85_PAD_OPEN_basestep_01/Defeatured_2F_85_PAD_OPEN_basestep/VisualMaterials/Mystic/SimReadyPreviewSurface.outputs:surface>
397
+
398
+ def Shader "SimReadyPreviewSurface"
399
+ {
400
+ token info:id = "UsdPreviewSurface"
401
+ color3f inputs:diffuseColor = (0.8980392, 0.91764706, 0.92941177)
402
+ float inputs:metallic = 0
403
+ float inputs:opacity = 1
404
+ float inputs:roughness = 0.5
405
+ token outputs:surface
406
+ }
407
+
408
+ def Shader "SimReadyUV"
409
+ {
410
+ token info:id = "UsdPrimvarReader_float2"
411
+ string inputs:varname = "st"
412
+ float2 outputs:result
413
+ }
414
+ }
415
+ }
416
+ }
417
+ }
418
+ }
419
+ }
420
+
421
+ def Xform "left_outer_knuckle"
422
+ {
423
+ def Xform "visuals"
424
+ {
425
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
426
+ float3 xformOp:scale = (1, 1, 1)
427
+ double3 xformOp:translate = (0, 0, 0)
428
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
429
+
430
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
431
+ {
432
+ quatd xformOp:orient = (1, 0, 0, 0)
433
+ float3 xformOp:scale = (1, 1, 1)
434
+ double3 xformOp:translate = (0, 0, 0)
435
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
436
+
437
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step" (
438
+ apiSchemas = ["MaterialBindingAPI"]
439
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_Finger1step>
440
+ )
441
+ {
442
+ double[] inertiaMatrix = [3.3172591921657694e-7, -1.4530204096372698e-7, 0, -1.4530204096372698e-7, 0.000002045423971425186, 0, 0, 0, 0.0000021349242437293255]
443
+
444
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
445
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
446
+ )
447
+ {
448
+ double[] inertiaMatrix = [3.3172591921657694e-7, -1.4530204096372698e-7, 0, -1.4530204096372698e-7, 0.000002045423971425186, 0, 0, 0, 0.0000021349242437293255]
449
+ custom rel material:binding
450
+ prepend rel material:binding = </Robotiq_2F_85/left_outer_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_Finger1step_01/Defeatured_2F_85_PAD_OPEN_Finger1step/VisualMaterials/Pumice>
451
+ bool physics:collisionEnabled = 1
452
+ }
453
+
454
+ def Scope "VisualMaterials"
455
+ {
456
+ def Material "Pumice" (
457
+ instanceable = true
458
+ prepend references = @./materials.usda@</Materials/Pumice>
459
+ )
460
+ {
461
+ token outputs:surface.connect = </Robotiq_2F_85/left_outer_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_Finger1step_01/Defeatured_2F_85_PAD_OPEN_Finger1step/VisualMaterials/Pumice/SimReadyPreviewSurface.outputs:surface>
462
+
463
+ def Shader "SimReadyPreviewSurface"
464
+ {
465
+ token info:id = "UsdPreviewSurface"
466
+ color3f inputs:diffuseColor = (0.78431374, 0.78431374, 0.78431374)
467
+ float inputs:metallic = 0
468
+ float inputs:opacity = 1
469
+ float inputs:roughness = 0.5
470
+ token outputs:surface
471
+ }
472
+
473
+ def Shader "SimReadyUV"
474
+ {
475
+ token info:id = "UsdPrimvarReader_float2"
476
+ string inputs:varname = "st"
477
+ float2 outputs:result
478
+ }
479
+ }
480
+ }
481
+ }
482
+ }
483
+ }
484
+ }
485
+
486
+ def Xform "right_outer_knuckle" (
487
+ apiSchemas = ["PhysicsRigidBodyAPI"]
488
+ )
489
+ {
490
+ quatd xformOp:orient = (1, 0, 0, 0)
491
+ float3 xformOp:scale = (1, 1, 1)
492
+ double3 xformOp:translate = (0, 0, 0)
493
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
494
+
495
+ def Xform "visuals"
496
+ {
497
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
498
+ float3 xformOp:scale = (1, 1, 1)
499
+ double3 xformOp:translate = (0, 0, 0)
500
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
501
+
502
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
503
+ {
504
+ quatd xformOp:orient = (1, 0, 0, 0)
505
+ float3 xformOp:scale = (1, 1, 1)
506
+ double3 xformOp:translate = (0, 0, 0)
507
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
508
+
509
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step" (
510
+ apiSchemas = ["MaterialBindingAPI"]
511
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_Finger1step>
512
+ )
513
+ {
514
+ double[] inertiaMatrix = [3.3172591921657694e-7, -1.4530204096372698e-7, 0, -1.4530204096372698e-7, 0.000002045423971425186, 0, 0, 0, 0.0000021349242437293255]
515
+
516
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
517
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
518
+ )
519
+ {
520
+ double[] inertiaMatrix = [3.3172591921657694e-7, -1.4530204096372698e-7, 0, -1.4530204096372698e-7, 0.000002045423971425186, 0, 0, 0, 0.0000021349242437293255]
521
+ custom rel material:binding
522
+ prepend rel material:binding = </Robotiq_2F_85/right_outer_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_Finger1step_01/Defeatured_2F_85_PAD_OPEN_Finger1step/VisualMaterials/Pumice>
523
+ bool physics:collisionEnabled = 1
524
+ }
525
+
526
+ def Scope "VisualMaterials"
527
+ {
528
+ def Material "Pumice" (
529
+ instanceable = true
530
+ prepend references = @./base.usda@</Robotiq_2F_85/VisualMaterials/Pumice>
531
+ )
532
+ {
533
+ }
534
+ }
535
+ }
536
+ }
537
+ }
538
+ }
539
+
540
+ def Xform "left_outer_finger"
541
+ {
542
+ def Xform "visuals"
543
+ {
544
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
545
+ float3 xformOp:scale = (1, 1, 1)
546
+ double3 xformOp:translate = (0, 0, 0)
547
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
548
+
549
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step_01"
550
+ {
551
+ quatd xformOp:orient = (1, 0, 0, 0)
552
+ float3 xformOp:scale = (1, 1, 1)
553
+ double3 xformOp:translate = (0, 0, 0)
554
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
555
+
556
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step" (
557
+ apiSchemas = None
558
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger2step>
559
+ )
560
+ {
561
+ double[] inertiaMatrix = [0.000012638332145022882, 0.000002203588960140742, -8.504687024042132e-10, 0.000002203588960140742, 0.000004874970457524958, 4.026630666546916e-9, -8.504687024042132e-10, 4.026630666546916e-9, 0.000010880904291232196]
562
+
563
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
564
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
565
+ )
566
+ {
567
+ double[] inertiaMatrix = [0.000012638332145022882, 0.000002203588960140742, -8.504687024042132e-10, 0.000002203588960140742, 0.000004874970457524958, 4.026630666546916e-9, -8.504687024042132e-10, 4.026630666546916e-9, 0.000010880904291232196]
568
+ bool physics:collisionEnabled = 1
569
+
570
+ over "Cod_Gray" (
571
+ apiSchemas = ["MaterialBindingAPI"]
572
+ )
573
+ {
574
+ custom rel material:binding
575
+ prepend rel material:binding = </Robotiq_2F_85/left_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Cod_Gray>
576
+ }
577
+
578
+ over "Periwinkle_Gray" (
579
+ apiSchemas = ["MaterialBindingAPI"]
580
+ )
581
+ {
582
+ custom rel material:binding
583
+ prepend rel material:binding = </Robotiq_2F_85/left_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Periwinkle_Gray>
584
+ }
585
+ }
586
+
587
+ def Scope "VisualMaterials"
588
+ {
589
+ def Material "Cod_Gray" (
590
+ instanceable = true
591
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
592
+ )
593
+ {
594
+ token outputs:surface.connect = </Robotiq_2F_85/left_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
595
+
596
+ def Shader "SimReadyPreviewSurface"
597
+ {
598
+ token info:id = "UsdPreviewSurface"
599
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
600
+ float inputs:metallic = 0
601
+ float inputs:opacity = 1
602
+ float inputs:roughness = 0.5
603
+ token outputs:surface
604
+ }
605
+
606
+ def Shader "SimReadyUV"
607
+ {
608
+ token info:id = "UsdPrimvarReader_float2"
609
+ string inputs:varname = "st"
610
+ float2 outputs:result
611
+ }
612
+ }
613
+
614
+ def Material "Periwinkle_Gray" (
615
+ instanceable = true
616
+ prepend references = @./materials.usda@</Materials/Periwinkle_Gray>
617
+ )
618
+ {
619
+ token outputs:surface.connect = </Robotiq_2F_85/left_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
620
+
621
+ def Shader "SimReadyPreviewSurface"
622
+ {
623
+ token info:id = "UsdPreviewSurface"
624
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
625
+ float inputs:metallic = 0
626
+ float inputs:opacity = 1
627
+ float inputs:roughness = 0.5
628
+ token outputs:surface
629
+ }
630
+
631
+ def Shader "SimReadyUV"
632
+ {
633
+ token info:id = "UsdPrimvarReader_float2"
634
+ string inputs:varname = "st"
635
+ float2 outputs:result
636
+ }
637
+ }
638
+ }
639
+ }
640
+ }
641
+ }
642
+ }
643
+
644
+ def Xform "right_outer_finger" (
645
+ apiSchemas = ["PhysicsRigidBodyAPI"]
646
+ )
647
+ {
648
+ quatd xformOp:orient = (1, 0, 0, 0)
649
+ float3 xformOp:scale = (1, 1, 1)
650
+ double3 xformOp:translate = (0, 0, 0)
651
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
652
+
653
+ def Xform "visuals"
654
+ {
655
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
656
+ float3 xformOp:scale = (1, 1, 1)
657
+ double3 xformOp:translate = (0, 0, 0)
658
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
659
+
660
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step_01"
661
+ {
662
+ quatd xformOp:orient = (1, 0, 0, 0)
663
+ float3 xformOp:scale = (1, 1, 1)
664
+ double3 xformOp:translate = (0, 0, 0)
665
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
666
+
667
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step" (
668
+ apiSchemas = None
669
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger2step>
670
+ )
671
+ {
672
+ double[] inertiaMatrix = [0.000012638332145022882, 0.000002203588960140742, -8.504687024042132e-10, 0.000002203588960140742, 0.000004874970457524958, 4.026630666546916e-9, -8.504687024042132e-10, 4.026630666546916e-9, 0.000010880904291232196]
673
+
674
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
675
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
676
+ )
677
+ {
678
+ double[] inertiaMatrix = [0.000012638332145022882, 0.000002203588960140742, -8.504687024042132e-10, 0.000002203588960140742, 0.000004874970457524958, 4.026630666546916e-9, -8.504687024042132e-10, 4.026630666546916e-9, 0.000010880904291232196]
679
+ bool physics:collisionEnabled = 1
680
+
681
+ over "Cod_Gray" (
682
+ apiSchemas = ["MaterialBindingAPI"]
683
+ )
684
+ {
685
+ custom rel material:binding
686
+ prepend rel material:binding = </Robotiq_2F_85/right_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Cod_Gray>
687
+ }
688
+
689
+ over "Periwinkle_Gray" (
690
+ apiSchemas = ["MaterialBindingAPI"]
691
+ )
692
+ {
693
+ custom rel material:binding
694
+ prepend rel material:binding = </Robotiq_2F_85/right_outer_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger2step_01/Defeatured_2F_85_PAD_OPEN_finger2step/VisualMaterials/Periwinkle_Gray>
695
+ }
696
+ }
697
+
698
+ def Scope "VisualMaterials"
699
+ {
700
+ def Material "Cod_Gray" (
701
+ instanceable = true
702
+ prepend references = @./base.usda@</Robotiq_2F_85/VisualMaterials/Cod_Gray>
703
+ )
704
+ {
705
+ }
706
+
707
+ def Material "Periwinkle_Gray" (
708
+ instanceable = true
709
+ prepend references = @./base.usda@</Robotiq_2F_85/VisualMaterials/Periwinkle_Gray>
710
+ )
711
+ {
712
+ }
713
+ }
714
+ }
715
+ }
716
+ }
717
+ }
718
+
719
+ def Xform "left_inner_finger"
720
+ {
721
+ def Xform "visuals"
722
+ {
723
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01"
724
+ {
725
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step" (
726
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger4step>
727
+ )
728
+ {
729
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
730
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
731
+ )
732
+ {
733
+ double[] inertiaMatrix = [0.0000011378434246221952, -4.158879618135558e-7, 2.8275499473177313e-15, -4.158879618135558e-7, 0.0000017491772225024202, 8.53900277449441e-15, 2.8275499473177313e-15, 8.53900277449441e-15, 0.0000017669586651117354]
734
+ bool physics:collisionEnabled = 1
735
+
736
+ over "Cod_Gray" (
737
+ apiSchemas = ["MaterialBindingAPI"]
738
+ )
739
+ {
740
+ custom rel material:binding
741
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Cod_Gray>
742
+ }
743
+
744
+ over "Stack" (
745
+ apiSchemas = ["MaterialBindingAPI"]
746
+ )
747
+ {
748
+ custom rel material:binding
749
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Stack>
750
+ }
751
+
752
+ over "Periwinkle_Gray" (
753
+ apiSchemas = ["MaterialBindingAPI"]
754
+ )
755
+ {
756
+ custom rel material:binding
757
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Periwinkle_Gray>
758
+ }
759
+
760
+ over "Celeste" (
761
+ apiSchemas = ["MaterialBindingAPI"]
762
+ )
763
+ {
764
+ custom rel material:binding
765
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Celeste>
766
+ }
767
+
768
+ over "Rangoon_Green" (
769
+ apiSchemas = ["MaterialBindingAPI"]
770
+ )
771
+ {
772
+ custom rel material:binding
773
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Rangoon_Green>
774
+ }
775
+ }
776
+
777
+ def Scope "VisualMaterials"
778
+ {
779
+ def Material "Cod_Gray" (
780
+ instanceable = true
781
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
782
+ )
783
+ {
784
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
785
+
786
+ def Shader "SimReadyPreviewSurface"
787
+ {
788
+ token info:id = "UsdPreviewSurface"
789
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
790
+ float inputs:metallic = 0
791
+ float inputs:opacity = 1
792
+ float inputs:roughness = 0.5
793
+ token outputs:surface
794
+ }
795
+
796
+ def Shader "SimReadyUV"
797
+ {
798
+ token info:id = "UsdPrimvarReader_float2"
799
+ string inputs:varname = "st"
800
+ float2 outputs:result
801
+ }
802
+ }
803
+
804
+ def Material "Stack" (
805
+ instanceable = true
806
+ prepend references = @./materials.usda@</Materials/Stack>
807
+ )
808
+ {
809
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Stack/SimReadyPreviewSurface.outputs:surface>
810
+
811
+ def Shader "SimReadyPreviewSurface"
812
+ {
813
+ token info:id = "UsdPreviewSurface"
814
+ color3f inputs:diffuseColor = (0.5294118, 0.54901963, 0.54901963)
815
+ float inputs:metallic = 0
816
+ float inputs:opacity = 1
817
+ float inputs:roughness = 0.5
818
+ token outputs:surface
819
+ }
820
+
821
+ def Shader "SimReadyUV"
822
+ {
823
+ token info:id = "UsdPrimvarReader_float2"
824
+ string inputs:varname = "st"
825
+ float2 outputs:result
826
+ }
827
+ }
828
+
829
+ def Material "Periwinkle_Gray" (
830
+ instanceable = true
831
+ prepend references = @./materials.usda@</Materials/Periwinkle_Gray>
832
+ )
833
+ {
834
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
835
+
836
+ def Shader "SimReadyPreviewSurface"
837
+ {
838
+ token info:id = "UsdPreviewSurface"
839
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
840
+ float inputs:metallic = 0
841
+ float inputs:opacity = 1
842
+ float inputs:roughness = 0.5
843
+ token outputs:surface
844
+ }
845
+
846
+ def Shader "SimReadyUV"
847
+ {
848
+ token info:id = "UsdPrimvarReader_float2"
849
+ string inputs:varname = "st"
850
+ float2 outputs:result
851
+ }
852
+ }
853
+
854
+ def Material "Celeste" (
855
+ instanceable = true
856
+ prepend references = @./materials.usda@</Materials/Celeste>
857
+ )
858
+ {
859
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Celeste/SimReadyPreviewSurface.outputs:surface>
860
+
861
+ def Shader "SimReadyPreviewSurface"
862
+ {
863
+ token info:id = "UsdPreviewSurface"
864
+ color3f inputs:diffuseColor = (0.8, 0.80784315, 0.8)
865
+ float inputs:metallic = 0
866
+ float inputs:opacity = 1
867
+ float inputs:roughness = 0.5
868
+ token outputs:surface
869
+ }
870
+
871
+ def Shader "SimReadyUV"
872
+ {
873
+ token info:id = "UsdPrimvarReader_float2"
874
+ string inputs:varname = "st"
875
+ float2 outputs:result
876
+ }
877
+ }
878
+
879
+ def Material "Rangoon_Green" (
880
+ instanceable = true
881
+ prepend references = @./materials.usda@</Materials/Rangoon_Green>
882
+ )
883
+ {
884
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Rangoon_Green/SimReadyPreviewSurface.outputs:surface>
885
+
886
+ def Shader "SimReadyPreviewSurface"
887
+ {
888
+ token info:id = "UsdPreviewSurface"
889
+ color3f inputs:diffuseColor = (0.11764706, 0.11764706, 0.11764706)
890
+ float inputs:metallic = 0
891
+ float inputs:opacity = 1
892
+ float inputs:roughness = 0.5
893
+ token outputs:surface
894
+ }
895
+
896
+ def Shader "SimReadyUV"
897
+ {
898
+ token info:id = "UsdPrimvarReader_float2"
899
+ string inputs:varname = "st"
900
+ float2 outputs:result
901
+ }
902
+ }
903
+ }
904
+ }
905
+ }
906
+
907
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
908
+ {
909
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
910
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_fingertipsstep>
911
+ )
912
+ {
913
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
914
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
915
+ )
916
+ {
917
+ double[] inertiaMatrix = [0.0000031000731934045262, -4.80168818288321e-7, 8.335547749061047e-13, -4.80168818288321e-7, 0.0000011082570492185917, 6.6705310614956804e-12, 8.335547749061047e-13, 6.6705310614956804e-12, 0.000002838699742101064]
918
+ bool physics:collisionEnabled = 1
919
+
920
+ over "Nobel" (
921
+ apiSchemas = ["MaterialBindingAPI"]
922
+ )
923
+ {
924
+ custom rel material:binding
925
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Nobel>
926
+ }
927
+
928
+ over "Rangoon_Green" (
929
+ apiSchemas = ["MaterialBindingAPI"]
930
+ )
931
+ {
932
+ custom rel material:binding
933
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Rangoon_Green>
934
+ }
935
+ }
936
+
937
+ def Scope "VisualMaterials"
938
+ {
939
+ def Material "Nobel" (
940
+ instanceable = true
941
+ prepend references = @./materials.usda@</Materials/Nobel>
942
+ )
943
+ {
944
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Nobel/SimReadyPreviewSurface.outputs:surface>
945
+
946
+ def Shader "SimReadyPreviewSurface"
947
+ {
948
+ token info:id = "UsdPreviewSurface"
949
+ color3f inputs:diffuseColor = (0.7019608, 0.7019608, 0.7019608)
950
+ float inputs:metallic = 0
951
+ float inputs:opacity = 1
952
+ float inputs:roughness = 0.5
953
+ token outputs:surface
954
+ }
955
+
956
+ def Shader "SimReadyUV"
957
+ {
958
+ token info:id = "UsdPrimvarReader_float2"
959
+ string inputs:varname = "st"
960
+ float2 outputs:result
961
+ }
962
+ }
963
+
964
+ def Material "Rangoon_Green" (
965
+ instanceable = true
966
+ prepend references = @./materials.usda@</Materials/Rangoon_Green>
967
+ )
968
+ {
969
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Rangoon_Green/SimReadyPreviewSurface.outputs:surface>
970
+
971
+ def Shader "SimReadyPreviewSurface"
972
+ {
973
+ token info:id = "UsdPreviewSurface"
974
+ color3f inputs:diffuseColor = (0.11764706, 0.11764706, 0.11764706)
975
+ float inputs:metallic = 0
976
+ float inputs:opacity = 1
977
+ float inputs:roughness = 0.5
978
+ token outputs:surface
979
+ }
980
+
981
+ def Shader "SimReadyUV"
982
+ {
983
+ token info:id = "UsdPrimvarReader_float2"
984
+ string inputs:varname = "st"
985
+ float2 outputs:result
986
+ }
987
+ }
988
+ }
989
+ }
990
+ }
991
+ }
992
+ }
993
+
994
+ def Xform "right_inner_finger"
995
+ {
996
+ def Xform "visuals"
997
+ {
998
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01"
999
+ {
1000
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step" (
1001
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger4step>
1002
+ )
1003
+ {
1004
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
1005
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1006
+ )
1007
+ {
1008
+ double[] inertiaMatrix = [0.0000011378434246221952, -4.158879618135558e-7, 2.8275499473177313e-15, -4.158879618135558e-7, 0.0000017491772225024202, 8.53900277449441e-15, 2.8275499473177313e-15, 8.53900277449441e-15, 0.0000017669586651117354]
1009
+ bool physics:collisionEnabled = 1
1010
+
1011
+ over "Cod_Gray" (
1012
+ apiSchemas = ["MaterialBindingAPI"]
1013
+ )
1014
+ {
1015
+ custom rel material:binding
1016
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Cod_Gray>
1017
+ }
1018
+
1019
+ over "Stack" (
1020
+ apiSchemas = ["MaterialBindingAPI"]
1021
+ )
1022
+ {
1023
+ custom rel material:binding
1024
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Stack>
1025
+ }
1026
+
1027
+ over "Periwinkle_Gray" (
1028
+ apiSchemas = ["MaterialBindingAPI"]
1029
+ )
1030
+ {
1031
+ custom rel material:binding
1032
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Periwinkle_Gray>
1033
+ }
1034
+
1035
+ over "Celeste" (
1036
+ apiSchemas = ["MaterialBindingAPI"]
1037
+ )
1038
+ {
1039
+ custom rel material:binding
1040
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Celeste>
1041
+ }
1042
+
1043
+ over "Rangoon_Green" (
1044
+ apiSchemas = ["MaterialBindingAPI"]
1045
+ )
1046
+ {
1047
+ custom rel material:binding
1048
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Rangoon_Green>
1049
+ }
1050
+ }
1051
+
1052
+ def Scope "VisualMaterials"
1053
+ {
1054
+ def Material "Cod_Gray" (
1055
+ instanceable = true
1056
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
1057
+ )
1058
+ {
1059
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
1060
+
1061
+ def Shader "SimReadyPreviewSurface"
1062
+ {
1063
+ token info:id = "UsdPreviewSurface"
1064
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
1065
+ float inputs:metallic = 0
1066
+ float inputs:opacity = 1
1067
+ float inputs:roughness = 0.5
1068
+ token outputs:surface
1069
+ }
1070
+
1071
+ def Shader "SimReadyUV"
1072
+ {
1073
+ token info:id = "UsdPrimvarReader_float2"
1074
+ string inputs:varname = "st"
1075
+ float2 outputs:result
1076
+ }
1077
+ }
1078
+
1079
+ def Material "Stack" (
1080
+ instanceable = true
1081
+ prepend references = @./materials.usda@</Materials/Stack>
1082
+ )
1083
+ {
1084
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Stack/SimReadyPreviewSurface.outputs:surface>
1085
+
1086
+ def Shader "SimReadyPreviewSurface"
1087
+ {
1088
+ token info:id = "UsdPreviewSurface"
1089
+ color3f inputs:diffuseColor = (0.5294118, 0.54901963, 0.54901963)
1090
+ float inputs:metallic = 0
1091
+ float inputs:opacity = 1
1092
+ float inputs:roughness = 0.5
1093
+ token outputs:surface
1094
+ }
1095
+
1096
+ def Shader "SimReadyUV"
1097
+ {
1098
+ token info:id = "UsdPrimvarReader_float2"
1099
+ string inputs:varname = "st"
1100
+ float2 outputs:result
1101
+ }
1102
+ }
1103
+
1104
+ def Material "Periwinkle_Gray" (
1105
+ instanceable = true
1106
+ prepend references = @./materials.usda@</Materials/Periwinkle_Gray>
1107
+ )
1108
+ {
1109
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
1110
+
1111
+ def Shader "SimReadyPreviewSurface"
1112
+ {
1113
+ token info:id = "UsdPreviewSurface"
1114
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
1115
+ float inputs:metallic = 0
1116
+ float inputs:opacity = 1
1117
+ float inputs:roughness = 0.5
1118
+ token outputs:surface
1119
+ }
1120
+
1121
+ def Shader "SimReadyUV"
1122
+ {
1123
+ token info:id = "UsdPrimvarReader_float2"
1124
+ string inputs:varname = "st"
1125
+ float2 outputs:result
1126
+ }
1127
+ }
1128
+
1129
+ def Material "Celeste" (
1130
+ instanceable = true
1131
+ prepend references = @./materials.usda@</Materials/Celeste>
1132
+ )
1133
+ {
1134
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Celeste/SimReadyPreviewSurface.outputs:surface>
1135
+
1136
+ def Shader "SimReadyPreviewSurface"
1137
+ {
1138
+ token info:id = "UsdPreviewSurface"
1139
+ color3f inputs:diffuseColor = (0.8, 0.80784315, 0.8)
1140
+ float inputs:metallic = 0
1141
+ float inputs:opacity = 1
1142
+ float inputs:roughness = 0.5
1143
+ token outputs:surface
1144
+ }
1145
+
1146
+ def Shader "SimReadyUV"
1147
+ {
1148
+ token info:id = "UsdPrimvarReader_float2"
1149
+ string inputs:varname = "st"
1150
+ float2 outputs:result
1151
+ }
1152
+ }
1153
+
1154
+ def Material "Rangoon_Green" (
1155
+ instanceable = true
1156
+ prepend references = @./materials.usda@</Materials/Rangoon_Green>
1157
+ )
1158
+ {
1159
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_finger4step_01/Defeatured_2F_85_PAD_OPEN_finger4step/VisualMaterials/Rangoon_Green/SimReadyPreviewSurface.outputs:surface>
1160
+
1161
+ def Shader "SimReadyPreviewSurface"
1162
+ {
1163
+ token info:id = "UsdPreviewSurface"
1164
+ color3f inputs:diffuseColor = (0.11764706, 0.11764706, 0.11764706)
1165
+ float inputs:metallic = 0
1166
+ float inputs:opacity = 1
1167
+ float inputs:roughness = 0.5
1168
+ token outputs:surface
1169
+ }
1170
+
1171
+ def Shader "SimReadyUV"
1172
+ {
1173
+ token info:id = "UsdPrimvarReader_float2"
1174
+ string inputs:varname = "st"
1175
+ float2 outputs:result
1176
+ }
1177
+ }
1178
+ }
1179
+ }
1180
+ }
1181
+
1182
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
1183
+ {
1184
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
1185
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_fingertipsstep>
1186
+ )
1187
+ {
1188
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
1189
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1190
+ )
1191
+ {
1192
+ double[] inertiaMatrix = [0.0000031000731934045262, -4.80168818288321e-7, 8.335547749061047e-13, -4.80168818288321e-7, 0.0000011082570492185917, 6.6705310614956804e-12, 8.335547749061047e-13, 6.6705310614956804e-12, 0.000002838699742101064]
1193
+ bool physics:collisionEnabled = 1
1194
+
1195
+ over "Nobel" (
1196
+ apiSchemas = ["MaterialBindingAPI"]
1197
+ )
1198
+ {
1199
+ custom rel material:binding
1200
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Nobel>
1201
+ }
1202
+
1203
+ over "Rangoon_Green" (
1204
+ apiSchemas = ["MaterialBindingAPI"]
1205
+ )
1206
+ {
1207
+ custom rel material:binding
1208
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Rangoon_Green>
1209
+ }
1210
+ }
1211
+
1212
+ def Scope "VisualMaterials"
1213
+ {
1214
+ def Material "Nobel" (
1215
+ instanceable = true
1216
+ prepend references = @./materials.usda@</Materials/Nobel>
1217
+ )
1218
+ {
1219
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Nobel/SimReadyPreviewSurface.outputs:surface>
1220
+
1221
+ def Shader "SimReadyPreviewSurface"
1222
+ {
1223
+ token info:id = "UsdPreviewSurface"
1224
+ color3f inputs:diffuseColor = (0.7019608, 0.7019608, 0.7019608)
1225
+ float inputs:metallic = 0
1226
+ float inputs:opacity = 1
1227
+ float inputs:roughness = 0.5
1228
+ token outputs:surface
1229
+ }
1230
+
1231
+ def Shader "SimReadyUV"
1232
+ {
1233
+ token info:id = "UsdPrimvarReader_float2"
1234
+ string inputs:varname = "st"
1235
+ float2 outputs:result
1236
+ }
1237
+ }
1238
+
1239
+ def Material "Rangoon_Green" (
1240
+ instanceable = true
1241
+ prepend references = @./materials.usda@</Materials/Rangoon_Green>
1242
+ )
1243
+ {
1244
+ token outputs:surface.connect = </Robotiq_2F_85/right_inner_finger/visuals/Defeatured_2F_85_PAD_OPEN_fingertipsstep_01/Defeatured_2F_85_PAD_OPEN_fingertipsstep/VisualMaterials/Rangoon_Green/SimReadyPreviewSurface.outputs:surface>
1245
+
1246
+ def Shader "SimReadyPreviewSurface"
1247
+ {
1248
+ token info:id = "UsdPreviewSurface"
1249
+ color3f inputs:diffuseColor = (0.11764706, 0.11764706, 0.11764706)
1250
+ float inputs:metallic = 0
1251
+ float inputs:opacity = 1
1252
+ float inputs:roughness = 0.5
1253
+ token outputs:surface
1254
+ }
1255
+
1256
+ def Shader "SimReadyUV"
1257
+ {
1258
+ token info:id = "UsdPrimvarReader_float2"
1259
+ string inputs:varname = "st"
1260
+ float2 outputs:result
1261
+ }
1262
+ }
1263
+ }
1264
+ }
1265
+ }
1266
+ }
1267
+ }
1268
+
1269
+ def Xform "left_inner_knuckle"
1270
+ {
1271
+ def Xform "visuals"
1272
+ {
1273
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
1274
+ float3 xformOp:scale = (1, 1, 1)
1275
+ double3 xformOp:translate = (0, 0, 0)
1276
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1277
+
1278
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step_01"
1279
+ {
1280
+ quatd xformOp:orient = (1, 0, 0, 0)
1281
+ float3 xformOp:scale = (1, 1, 1)
1282
+ double3 xformOp:translate = (0, 0, 0)
1283
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1284
+
1285
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step" (
1286
+ apiSchemas = ["MaterialBindingAPI"]
1287
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger3step>
1288
+ )
1289
+ {
1290
+ double[] inertiaMatrix = [0.000008622018967333509, 0.000003646759055662086, 4.5608098039667545e-14, 0.000003646759055662086, 0.000007704538039225997, -1.4189806527411122e-14, 4.5608098039667545e-14, -1.4189806527411122e-14, 0.00000800488002567704]
1291
+
1292
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
1293
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
1294
+ )
1295
+ {
1296
+ double[] inertiaMatrix = [0.000008622018967333509, 0.000003646759055662086, 4.5608098039667545e-14, 0.000003646759055662086, 0.000007704538039225997, -1.4189806527411122e-14, 4.5608098039667545e-14, -1.4189806527411122e-14, 0.00000800488002567704]
1297
+ custom rel material:binding
1298
+ prepend rel material:binding = </Robotiq_2F_85/left_inner_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_finger3step_01/Defeatured_2F_85_PAD_OPEN_finger3step/VisualMaterials/Cod_Gray>
1299
+ bool physics:collisionEnabled = 1
1300
+ }
1301
+
1302
+ def Scope "VisualMaterials"
1303
+ {
1304
+ def Material "Cod_Gray" (
1305
+ instanceable = true
1306
+ prepend references = @./materials.usda@</Materials/Cod_Gray>
1307
+ )
1308
+ {
1309
+ token outputs:surface.connect = </Robotiq_2F_85/left_inner_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_finger3step_01/Defeatured_2F_85_PAD_OPEN_finger3step/VisualMaterials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
1310
+
1311
+ def Shader "SimReadyPreviewSurface"
1312
+ {
1313
+ token info:id = "UsdPreviewSurface"
1314
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
1315
+ float inputs:metallic = 0
1316
+ float inputs:opacity = 1
1317
+ float inputs:roughness = 0.5
1318
+ token outputs:surface
1319
+ }
1320
+
1321
+ def Shader "SimReadyUV"
1322
+ {
1323
+ token info:id = "UsdPrimvarReader_float2"
1324
+ string inputs:varname = "st"
1325
+ float2 outputs:result
1326
+ }
1327
+ }
1328
+ }
1329
+ }
1330
+ }
1331
+ }
1332
+ }
1333
+
1334
+ def Xform "right_inner_knuckle" (
1335
+ apiSchemas = ["PhysicsRigidBodyAPI"]
1336
+ )
1337
+ {
1338
+ quatd xformOp:orient = (1, 0, 0, 0)
1339
+ float3 xformOp:scale = (1, 1, 1)
1340
+ double3 xformOp:translate = (0, 0, 0)
1341
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1342
+
1343
+ def Xform "visuals"
1344
+ {
1345
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
1346
+ float3 xformOp:scale = (1, 1, 1)
1347
+ double3 xformOp:translate = (0, 0, 0)
1348
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1349
+
1350
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step_01"
1351
+ {
1352
+ quatd xformOp:orient = (1, 0, 0, 0)
1353
+ float3 xformOp:scale = (1, 1, 1)
1354
+ double3 xformOp:translate = (0, 0, 0)
1355
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1356
+
1357
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step" (
1358
+ apiSchemas = ["MaterialBindingAPI"]
1359
+ prepend references = @./geometries.usd@</Geometries/Defeatured_2F_85_PAD_OPEN_finger3step>
1360
+ )
1361
+ {
1362
+ double[] inertiaMatrix = [0.000008622018967333509, 0.000003646759055662086, 4.5608098039667545e-14, 0.000003646759055662086, 0.000007704538039225997, -1.4189806527411122e-14, 4.5608098039667545e-14, -1.4189806527411122e-14, 0.00000800488002567704]
1363
+
1364
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
1365
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
1366
+ )
1367
+ {
1368
+ double[] inertiaMatrix = [0.000008622018967333509, 0.000003646759055662086, 4.5608098039667545e-14, 0.000003646759055662086, 0.000007704538039225997, -1.4189806527411122e-14, 4.5608098039667545e-14, -1.4189806527411122e-14, 0.00000800488002567704]
1369
+ custom rel material:binding
1370
+ prepend rel material:binding = </Robotiq_2F_85/right_inner_knuckle/visuals/Defeatured_2F_85_PAD_OPEN_finger3step_01/Defeatured_2F_85_PAD_OPEN_finger3step/VisualMaterials/Cod_Gray>
1371
+ bool physics:collisionEnabled = 1
1372
+ }
1373
+
1374
+ def Scope "VisualMaterials"
1375
+ {
1376
+ def Material "Cod_Gray" (
1377
+ instanceable = true
1378
+ prepend references = @./base.usda@</Robotiq_2F_85/VisualMaterials/Cod_Gray>
1379
+ )
1380
+ {
1381
+ }
1382
+ }
1383
+ }
1384
+ }
1385
+ }
1386
+ }
1387
+ }
1388
+
robotiq_2f_85/payloads/materials.usda ADDED
@@ -0,0 +1,1117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 1
7
+ startTimeCode = -1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def Scope "Materials"
12
+ {
13
+ def Material "Cod_Gray"
14
+ {
15
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
16
+ custom token omni:simready:nonvisual:base = "aluminum"
17
+ custom token omni:simready:nonvisual:coating = "paint"
18
+ token outputs:displacement (
19
+ displayGroup = "Outputs"
20
+ doc = '''Represents the universal "displacement" output terminal of a \r
21
+ material.'''
22
+ )
23
+ prepend token outputs:mdl:displacement.connect = </Materials/Cod_Gray/Shader.outputs:out>
24
+ prepend token outputs:mdl:surface.connect = </Materials/Cod_Gray/Shader.outputs:out>
25
+ prepend token outputs:mdl:volume.connect = </Materials/Cod_Gray/Shader.outputs:out>
26
+ token outputs:mtlx:surface.connect = </Materials/Cod_Gray/simready_pbr_surfaceshader.outputs:out>
27
+ token outputs:surface (
28
+ displayGroup = "Outputs"
29
+ doc = '''Represents the universal "surface" output terminal of a\r
30
+ material.'''
31
+ )
32
+ token outputs:surface.connect = </Materials/Cod_Gray/SimReadyPreviewSurface.outputs:surface>
33
+ token outputs:volume (
34
+ displayGroup = "Outputs"
35
+ doc = '''Represents the universal "volume" output terminal of a\r
36
+ material.'''
37
+ )
38
+
39
+ def Shader "Shader" (
40
+ apiSchemas = ["NodeDefAPI"]
41
+ )
42
+ {
43
+ token info:implementationSource = "sourceAsset"
44
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
45
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
46
+ color3f inputs:diffuse_color_constant = (0.039215688, 0.039215688, 0.039215688)
47
+ color3f inputs:emissive_color = (0, 0, 0)
48
+ float inputs:emissive_intensity = 0
49
+ bool inputs:enable_emission = 0
50
+ float inputs:metallic_constant = 0
51
+ float inputs:reflection_roughness_constant = 0.5
52
+ token outputs:out
53
+ }
54
+
55
+ def Shader "SimReadyPreviewSurface"
56
+ {
57
+ token info:id = "UsdPreviewSurface"
58
+ color3f inputs:diffuseColor = (0.039215688, 0.039215688, 0.039215688)
59
+ float inputs:metallic = 0
60
+ float inputs:opacity = 1
61
+ float inputs:roughness = 0.5
62
+ token outputs:surface
63
+ }
64
+
65
+ def Shader "SimReadyUV"
66
+ {
67
+ token info:id = "UsdPrimvarReader_float2"
68
+ string inputs:varname = "st"
69
+ float2 outputs:result
70
+ }
71
+
72
+ def Shader "simready_pbr_surfaceshader"
73
+ {
74
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
75
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
76
+ float inputs:base_metalness = 0
77
+ float inputs:specular_roughness = 0.5
78
+ token outputs:out
79
+ }
80
+ }
81
+
82
+ def Material "Stack"
83
+ {
84
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
85
+ custom token omni:simready:nonvisual:base = "aluminum"
86
+ custom token omni:simready:nonvisual:coating = "paint"
87
+ token outputs:displacement (
88
+ displayGroup = "Outputs"
89
+ doc = '''Represents the universal "displacement" output terminal of a \r
90
+ material.'''
91
+ )
92
+ prepend token outputs:mdl:displacement.connect = </Materials/Stack/Shader.outputs:out>
93
+ prepend token outputs:mdl:surface.connect = </Materials/Stack/Shader.outputs:out>
94
+ prepend token outputs:mdl:volume.connect = </Materials/Stack/Shader.outputs:out>
95
+ token outputs:mtlx:surface.connect = </Materials/Stack/simready_pbr_surfaceshader.outputs:out>
96
+ token outputs:surface (
97
+ displayGroup = "Outputs"
98
+ doc = '''Represents the universal "surface" output terminal of a\r
99
+ material.'''
100
+ )
101
+ token outputs:surface.connect = </Materials/Stack/SimReadyPreviewSurface.outputs:surface>
102
+ token outputs:volume (
103
+ displayGroup = "Outputs"
104
+ doc = '''Represents the universal "volume" output terminal of a\r
105
+ material.'''
106
+ )
107
+
108
+ def Shader "Shader" (
109
+ apiSchemas = ["NodeDefAPI"]
110
+ )
111
+ {
112
+ token info:implementationSource = "sourceAsset"
113
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
114
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
115
+ color3f inputs:diffuse_color_constant = (0.5294118, 0.54901963, 0.54901963)
116
+ color3f inputs:emissive_color = (0, 0, 0)
117
+ float inputs:emissive_intensity = 0
118
+ bool inputs:enable_emission = 0
119
+ float inputs:metallic_constant = 0
120
+ float inputs:reflection_roughness_constant = 0.5
121
+ token outputs:out
122
+ }
123
+
124
+ def Shader "SimReadyPreviewSurface"
125
+ {
126
+ token info:id = "UsdPreviewSurface"
127
+ color3f inputs:diffuseColor = (0.5294118, 0.54901963, 0.54901963)
128
+ float inputs:metallic = 0
129
+ float inputs:opacity = 1
130
+ float inputs:roughness = 0.5
131
+ token outputs:surface
132
+ }
133
+
134
+ def Shader "SimReadyUV"
135
+ {
136
+ token info:id = "UsdPrimvarReader_float2"
137
+ string inputs:varname = "st"
138
+ float2 outputs:result
139
+ }
140
+
141
+ def Shader "simready_pbr_surfaceshader"
142
+ {
143
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
144
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
145
+ float inputs:base_metalness = 0
146
+ float inputs:specular_roughness = 0.5
147
+ token outputs:out
148
+ }
149
+ }
150
+
151
+ def Material "Chateau_Green"
152
+ {
153
+ custom token[] omni:simready:nonvisual:attributes = ["emissive"]
154
+ custom token omni:simready:nonvisual:base = "plastic"
155
+ custom token omni:simready:nonvisual:coating = "none"
156
+ token outputs:displacement (
157
+ displayGroup = "Outputs"
158
+ doc = '''Represents the universal "displacement" output terminal of a \r
159
+ material.'''
160
+ )
161
+ prepend token outputs:mdl:displacement.connect = </Materials/Chateau_Green/Shader.outputs:out>
162
+ prepend token outputs:mdl:surface.connect = </Materials/Chateau_Green/Shader.outputs:out>
163
+ prepend token outputs:mdl:volume.connect = </Materials/Chateau_Green/Shader.outputs:out>
164
+ token outputs:mtlx:surface.connect = </Materials/Chateau_Green/simready_pbr_surfaceshader.outputs:out>
165
+ token outputs:surface (
166
+ displayGroup = "Outputs"
167
+ doc = '''Represents the universal "surface" output terminal of a\r
168
+ material.'''
169
+ )
170
+ token outputs:surface.connect = </Materials/Chateau_Green/SimReadyPreviewSurface.outputs:surface>
171
+ token outputs:volume (
172
+ displayGroup = "Outputs"
173
+ doc = '''Represents the universal "volume" output terminal of a\r
174
+ material.'''
175
+ )
176
+
177
+ def Shader "Shader" (
178
+ apiSchemas = ["NodeDefAPI"]
179
+ )
180
+ {
181
+ token info:implementationSource = "sourceAsset"
182
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
183
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
184
+ color3f inputs:diffuse_color_constant = (0.28627452, 0.6627451, 0.32941177)
185
+ color3f inputs:emissive_color = (0, 0, 0)
186
+ float inputs:emissive_intensity = 0
187
+ bool inputs:enable_emission = 0
188
+ float inputs:metallic_constant = 0
189
+ float inputs:reflection_roughness_constant = 0.5
190
+ token outputs:out
191
+ }
192
+
193
+ def Shader "SimReadyPreviewSurface"
194
+ {
195
+ token info:id = "UsdPreviewSurface"
196
+ color3f inputs:diffuseColor = (0.28627452, 0.6627451, 0.32941177)
197
+ float inputs:metallic = 0
198
+ float inputs:opacity = 1
199
+ float inputs:roughness = 0.5
200
+ token outputs:surface
201
+ }
202
+
203
+ def Shader "SimReadyUV"
204
+ {
205
+ token info:id = "UsdPrimvarReader_float2"
206
+ string inputs:varname = "st"
207
+ float2 outputs:result
208
+ }
209
+
210
+ def Shader "simready_pbr_surfaceshader"
211
+ {
212
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
213
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
214
+ float inputs:base_metalness = 0
215
+ float inputs:specular_roughness = 0.5
216
+ token outputs:out
217
+ }
218
+ }
219
+
220
+ def Material "Gravel"
221
+ {
222
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
223
+ custom token omni:simready:nonvisual:base = "aluminum"
224
+ custom token omni:simready:nonvisual:coating = "paint"
225
+ token outputs:displacement (
226
+ displayGroup = "Outputs"
227
+ doc = '''Represents the universal "displacement" output terminal of a \r
228
+ material.'''
229
+ )
230
+ prepend token outputs:mdl:displacement.connect = </Materials/Gravel/Shader.outputs:out>
231
+ prepend token outputs:mdl:surface.connect = </Materials/Gravel/Shader.outputs:out>
232
+ prepend token outputs:mdl:volume.connect = </Materials/Gravel/Shader.outputs:out>
233
+ token outputs:mtlx:surface.connect = </Materials/Gravel/simready_pbr_surfaceshader.outputs:out>
234
+ token outputs:surface (
235
+ displayGroup = "Outputs"
236
+ doc = '''Represents the universal "surface" output terminal of a\r
237
+ material.'''
238
+ )
239
+ token outputs:surface.connect = </Materials/Gravel/SimReadyPreviewSurface.outputs:surface>
240
+ token outputs:volume (
241
+ displayGroup = "Outputs"
242
+ doc = '''Represents the universal "volume" output terminal of a\r
243
+ material.'''
244
+ )
245
+
246
+ def Shader "Shader" (
247
+ apiSchemas = ["NodeDefAPI"]
248
+ )
249
+ {
250
+ token info:implementationSource = "sourceAsset"
251
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
252
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
253
+ color3f inputs:diffuse_color_constant = (0.29803923, 0.29803923, 0.29803923)
254
+ color3f inputs:emissive_color = (0, 0, 0)
255
+ float inputs:emissive_intensity = 0
256
+ bool inputs:enable_emission = 0
257
+ float inputs:metallic_constant = 0
258
+ float inputs:reflection_roughness_constant = 0.5
259
+ token outputs:out
260
+ }
261
+
262
+ def Shader "SimReadyPreviewSurface"
263
+ {
264
+ token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (0.29803923, 0.29803923, 0.29803923)
266
+ float inputs:metallic = 0
267
+ float inputs:opacity = 1
268
+ float inputs:roughness = 0.5
269
+ token outputs:surface
270
+ }
271
+
272
+ def Shader "SimReadyUV"
273
+ {
274
+ token info:id = "UsdPrimvarReader_float2"
275
+ string inputs:varname = "st"
276
+ float2 outputs:result
277
+ }
278
+
279
+ def Shader "simready_pbr_surfaceshader"
280
+ {
281
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
282
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
283
+ float inputs:base_metalness = 0
284
+ float inputs:specular_roughness = 0.5
285
+ token outputs:out
286
+ }
287
+ }
288
+
289
+ def Material "Silver_Rust"
290
+ {
291
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
292
+ custom token omni:simready:nonvisual:base = "steel"
293
+ custom token omni:simready:nonvisual:coating = "none"
294
+ token outputs:displacement (
295
+ displayGroup = "Outputs"
296
+ doc = '''Represents the universal "displacement" output terminal of a \r
297
+ material.'''
298
+ )
299
+ prepend token outputs:mdl:displacement.connect = </Materials/Silver_Rust/Shader.outputs:out>
300
+ prepend token outputs:mdl:surface.connect = </Materials/Silver_Rust/Shader.outputs:out>
301
+ prepend token outputs:mdl:volume.connect = </Materials/Silver_Rust/Shader.outputs:out>
302
+ token outputs:mtlx:surface.connect = </Materials/Silver_Rust/simready_pbr_surfaceshader.outputs:out>
303
+ token outputs:surface (
304
+ displayGroup = "Outputs"
305
+ doc = '''Represents the universal "surface" output terminal of a\r
306
+ material.'''
307
+ )
308
+ token outputs:surface.connect = </Materials/Silver_Rust/SimReadyPreviewSurface.outputs:surface>
309
+ token outputs:volume (
310
+ displayGroup = "Outputs"
311
+ doc = '''Represents the universal "volume" output terminal of a\r
312
+ material.'''
313
+ )
314
+
315
+ def Shader "Shader" (
316
+ apiSchemas = ["NodeDefAPI"]
317
+ )
318
+ {
319
+ token info:implementationSource = "sourceAsset"
320
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
321
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
322
+ color3f inputs:diffuse_color_constant = (0.7764706, 0.75686276, 0.7372549)
323
+ color3f inputs:emissive_color = (0, 0, 0)
324
+ float inputs:emissive_intensity = 0
325
+ bool inputs:enable_emission = 0
326
+ float inputs:metallic_constant = 0
327
+ float inputs:reflection_roughness_constant = 0.5
328
+ token outputs:out
329
+ }
330
+
331
+ def Shader "SimReadyPreviewSurface"
332
+ {
333
+ token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.7764706, 0.75686276, 0.7372549)
335
+ float inputs:metallic = 0
336
+ float inputs:opacity = 1
337
+ float inputs:roughness = 0.5
338
+ token outputs:surface
339
+ }
340
+
341
+ def Shader "SimReadyUV"
342
+ {
343
+ token info:id = "UsdPrimvarReader_float2"
344
+ string inputs:varname = "st"
345
+ float2 outputs:result
346
+ }
347
+
348
+ def Shader "simready_pbr_surfaceshader"
349
+ {
350
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
351
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
352
+ float inputs:base_metalness = 0
353
+ float inputs:specular_roughness = 0.5
354
+ token outputs:out
355
+ }
356
+ }
357
+
358
+ def Material "Gallery"
359
+ {
360
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
361
+ custom token omni:simready:nonvisual:base = "aluminum"
362
+ custom token omni:simready:nonvisual:coating = "paint"
363
+ token outputs:displacement (
364
+ displayGroup = "Outputs"
365
+ doc = '''Represents the universal "displacement" output terminal of a \r
366
+ material.'''
367
+ )
368
+ prepend token outputs:mdl:displacement.connect = </Materials/Gallery/Shader.outputs:out>
369
+ prepend token outputs:mdl:surface.connect = </Materials/Gallery/Shader.outputs:out>
370
+ prepend token outputs:mdl:volume.connect = </Materials/Gallery/Shader.outputs:out>
371
+ token outputs:mtlx:surface.connect = </Materials/Gallery/simready_pbr_surfaceshader.outputs:out>
372
+ token outputs:surface (
373
+ displayGroup = "Outputs"
374
+ doc = '''Represents the universal "surface" output terminal of a\r
375
+ material.'''
376
+ )
377
+ token outputs:surface.connect = </Materials/Gallery/SimReadyPreviewSurface.outputs:surface>
378
+ token outputs:volume (
379
+ displayGroup = "Outputs"
380
+ doc = '''Represents the universal "volume" output terminal of a\r
381
+ material.'''
382
+ )
383
+
384
+ def Shader "Shader" (
385
+ apiSchemas = ["NodeDefAPI"]
386
+ )
387
+ {
388
+ token info:implementationSource = "sourceAsset"
389
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
390
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
391
+ color3f inputs:diffuse_color_constant = (0.9372549, 0.9372549, 0.9372549)
392
+ color3f inputs:emissive_color = (0, 0, 0)
393
+ float inputs:emissive_intensity = 0
394
+ bool inputs:enable_emission = 0
395
+ float inputs:metallic_constant = 0
396
+ float inputs:reflection_roughness_constant = 0.5
397
+ token outputs:out
398
+ }
399
+
400
+ def Shader "SimReadyPreviewSurface"
401
+ {
402
+ token info:id = "UsdPreviewSurface"
403
+ color3f inputs:diffuseColor = (0.9372549, 0.9372549, 0.9372549)
404
+ float inputs:metallic = 0
405
+ float inputs:opacity = 1
406
+ float inputs:roughness = 0.5
407
+ token outputs:surface
408
+ }
409
+
410
+ def Shader "SimReadyUV"
411
+ {
412
+ token info:id = "UsdPrimvarReader_float2"
413
+ string inputs:varname = "st"
414
+ float2 outputs:result
415
+ }
416
+
417
+ def Shader "simready_pbr_surfaceshader"
418
+ {
419
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
420
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
421
+ float inputs:base_metalness = 0
422
+ float inputs:specular_roughness = 0.5
423
+ token outputs:out
424
+ }
425
+ }
426
+
427
+ def Material "Blue_Ribbon"
428
+ {
429
+ custom token[] omni:simready:nonvisual:attributes = ["emissive"]
430
+ custom token omni:simready:nonvisual:base = "plastic"
431
+ custom token omni:simready:nonvisual:coating = "none"
432
+ token outputs:displacement (
433
+ displayGroup = "Outputs"
434
+ doc = '''Represents the universal "displacement" output terminal of a \r
435
+ material.'''
436
+ )
437
+ prepend token outputs:mdl:displacement.connect = </Materials/Blue_Ribbon/Shader.outputs:out>
438
+ prepend token outputs:mdl:surface.connect = </Materials/Blue_Ribbon/Shader.outputs:out>
439
+ prepend token outputs:mdl:volume.connect = </Materials/Blue_Ribbon/Shader.outputs:out>
440
+ token outputs:mtlx:surface.connect = </Materials/Blue_Ribbon/simready_pbr_surfaceshader.outputs:out>
441
+ token outputs:surface (
442
+ displayGroup = "Outputs"
443
+ doc = '''Represents the universal "surface" output terminal of a\r
444
+ material.'''
445
+ )
446
+ token outputs:surface.connect = </Materials/Blue_Ribbon/SimReadyPreviewSurface.outputs:surface>
447
+ token outputs:volume (
448
+ displayGroup = "Outputs"
449
+ doc = '''Represents the universal "volume" output terminal of a\r
450
+ material.'''
451
+ )
452
+
453
+ def Shader "Shader" (
454
+ apiSchemas = ["NodeDefAPI"]
455
+ )
456
+ {
457
+ token info:implementationSource = "sourceAsset"
458
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
459
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
460
+ color3f inputs:diffuse_color_constant = (0.13333334, 0.33333334, 1)
461
+ color3f inputs:emissive_color = (0, 0, 0)
462
+ float inputs:emissive_intensity = 0
463
+ bool inputs:enable_emission = 0
464
+ float inputs:metallic_constant = 0
465
+ float inputs:reflection_roughness_constant = 0.5
466
+ token outputs:out
467
+ }
468
+
469
+ def Shader "SimReadyPreviewSurface"
470
+ {
471
+ token info:id = "UsdPreviewSurface"
472
+ color3f inputs:diffuseColor = (0.13333334, 0.33333334, 1)
473
+ float inputs:metallic = 0
474
+ float inputs:opacity = 1
475
+ float inputs:roughness = 0.5
476
+ token outputs:surface
477
+ }
478
+
479
+ def Shader "SimReadyUV"
480
+ {
481
+ token info:id = "UsdPrimvarReader_float2"
482
+ string inputs:varname = "st"
483
+ float2 outputs:result
484
+ }
485
+
486
+ def Shader "simready_pbr_surfaceshader"
487
+ {
488
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
489
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
490
+ float inputs:base_metalness = 0
491
+ float inputs:specular_roughness = 0.5
492
+ token outputs:out
493
+ }
494
+ }
495
+
496
+ def Material "Dawn"
497
+ {
498
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
499
+ custom token omni:simready:nonvisual:base = "aluminum"
500
+ custom token omni:simready:nonvisual:coating = "paint"
501
+ token outputs:displacement (
502
+ displayGroup = "Outputs"
503
+ doc = '''Represents the universal "displacement" output terminal of a \r
504
+ material.'''
505
+ )
506
+ prepend token outputs:mdl:displacement.connect = </Materials/Dawn/Shader.outputs:out>
507
+ prepend token outputs:mdl:surface.connect = </Materials/Dawn/Shader.outputs:out>
508
+ prepend token outputs:mdl:volume.connect = </Materials/Dawn/Shader.outputs:out>
509
+ token outputs:mtlx:surface.connect = </Materials/Dawn/simready_pbr_surfaceshader.outputs:out>
510
+ token outputs:surface (
511
+ displayGroup = "Outputs"
512
+ doc = '''Represents the universal "surface" output terminal of a\r
513
+ material.'''
514
+ )
515
+ token outputs:surface.connect = </Materials/Dawn/SimReadyPreviewSurface.outputs:surface>
516
+ token outputs:volume (
517
+ displayGroup = "Outputs"
518
+ doc = '''Represents the universal "volume" output terminal of a\r
519
+ material.'''
520
+ )
521
+
522
+ def Shader "Shader" (
523
+ apiSchemas = ["NodeDefAPI"]
524
+ )
525
+ {
526
+ token info:implementationSource = "sourceAsset"
527
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
528
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
529
+ color3f inputs:diffuse_color_constant = (0.64705884, 0.61960787, 0.5882353)
530
+ color3f inputs:emissive_color = (0, 0, 0)
531
+ float inputs:emissive_intensity = 0
532
+ bool inputs:enable_emission = 0
533
+ float inputs:metallic_constant = 0
534
+ float inputs:reflection_roughness_constant = 0.5
535
+ token outputs:out
536
+ }
537
+
538
+ def Shader "SimReadyPreviewSurface"
539
+ {
540
+ token info:id = "UsdPreviewSurface"
541
+ color3f inputs:diffuseColor = (0.64705884, 0.61960787, 0.5882353)
542
+ float inputs:metallic = 0
543
+ float inputs:opacity = 1
544
+ float inputs:roughness = 0.5
545
+ token outputs:surface
546
+ }
547
+
548
+ def Shader "SimReadyUV"
549
+ {
550
+ token info:id = "UsdPrimvarReader_float2"
551
+ string inputs:varname = "st"
552
+ float2 outputs:result
553
+ }
554
+
555
+ def Shader "simready_pbr_surfaceshader"
556
+ {
557
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
558
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
559
+ float inputs:base_metalness = 0
560
+ float inputs:specular_roughness = 0.5
561
+ token outputs:out
562
+ }
563
+ }
564
+
565
+ def Material "White"
566
+ {
567
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
568
+ custom token omni:simready:nonvisual:base = "aluminum"
569
+ custom token omni:simready:nonvisual:coating = "paint"
570
+ token outputs:displacement (
571
+ displayGroup = "Outputs"
572
+ doc = '''Represents the universal "displacement" output terminal of a \r
573
+ material.'''
574
+ )
575
+ prepend token outputs:mdl:displacement.connect = </Materials/White/Shader.outputs:out>
576
+ prepend token outputs:mdl:surface.connect = </Materials/White/Shader.outputs:out>
577
+ prepend token outputs:mdl:volume.connect = </Materials/White/Shader.outputs:out>
578
+ token outputs:mtlx:surface.connect = </Materials/White/simready_pbr_surfaceshader.outputs:out>
579
+ token outputs:surface (
580
+ displayGroup = "Outputs"
581
+ doc = '''Represents the universal "surface" output terminal of a\r
582
+ material.'''
583
+ )
584
+ token outputs:surface.connect = </Materials/White/SimReadyPreviewSurface.outputs:surface>
585
+ token outputs:volume (
586
+ displayGroup = "Outputs"
587
+ doc = '''Represents the universal "volume" output terminal of a\r
588
+ material.'''
589
+ )
590
+
591
+ def Shader "Shader" (
592
+ apiSchemas = ["NodeDefAPI"]
593
+ )
594
+ {
595
+ token info:implementationSource = "sourceAsset"
596
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
597
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
598
+ color3f inputs:diffuse_color_constant = (1, 1, 1)
599
+ color3f inputs:emissive_color = (0, 0, 0)
600
+ float inputs:emissive_intensity = 0
601
+ bool inputs:enable_emission = 0
602
+ float inputs:metallic_constant = 0
603
+ float inputs:reflection_roughness_constant = 0.5
604
+ token outputs:out
605
+ }
606
+
607
+ def Shader "SimReadyPreviewSurface"
608
+ {
609
+ token info:id = "UsdPreviewSurface"
610
+ color3f inputs:diffuseColor = (1, 1, 1)
611
+ float inputs:metallic = 0
612
+ float inputs:opacity = 1
613
+ float inputs:roughness = 0.5
614
+ token outputs:surface
615
+ }
616
+
617
+ def Shader "SimReadyUV"
618
+ {
619
+ token info:id = "UsdPrimvarReader_float2"
620
+ string inputs:varname = "st"
621
+ float2 outputs:result
622
+ }
623
+
624
+ def Shader "simready_pbr_surfaceshader"
625
+ {
626
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
627
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
628
+ float inputs:base_metalness = 0
629
+ float inputs:specular_roughness = 0.5
630
+ token outputs:out
631
+ }
632
+ }
633
+
634
+ def Material "Gray"
635
+ {
636
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
637
+ custom token omni:simready:nonvisual:base = "rubber"
638
+ custom token omni:simready:nonvisual:coating = "none"
639
+ token outputs:displacement (
640
+ displayGroup = "Outputs"
641
+ doc = '''Represents the universal "displacement" output terminal of a \r
642
+ material.'''
643
+ )
644
+ prepend token outputs:mdl:displacement.connect = </Materials/Gray/Shader.outputs:out>
645
+ prepend token outputs:mdl:surface.connect = </Materials/Gray/Shader.outputs:out>
646
+ prepend token outputs:mdl:volume.connect = </Materials/Gray/Shader.outputs:out>
647
+ token outputs:mtlx:surface.connect = </Materials/Gray/simready_pbr_surfaceshader.outputs:out>
648
+ token outputs:surface (
649
+ displayGroup = "Outputs"
650
+ doc = '''Represents the universal "surface" output terminal of a\r
651
+ material.'''
652
+ )
653
+ token outputs:surface.connect = </Materials/Gray/SimReadyPreviewSurface.outputs:surface>
654
+ token outputs:volume (
655
+ displayGroup = "Outputs"
656
+ doc = '''Represents the universal "volume" output terminal of a\r
657
+ material.'''
658
+ )
659
+
660
+ def Shader "Shader" (
661
+ apiSchemas = ["NodeDefAPI"]
662
+ )
663
+ {
664
+ token info:implementationSource = "sourceAsset"
665
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
666
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
667
+ color3f inputs:diffuse_color_constant = (0.49411765, 0.49411765, 0.49411765)
668
+ color3f inputs:emissive_color = (0, 0, 0)
669
+ float inputs:emissive_intensity = 0
670
+ bool inputs:enable_emission = 0
671
+ float inputs:metallic_constant = 0
672
+ float inputs:reflection_roughness_constant = 0.5
673
+ token outputs:out
674
+ }
675
+
676
+ def Shader "SimReadyPreviewSurface"
677
+ {
678
+ token info:id = "UsdPreviewSurface"
679
+ color3f inputs:diffuseColor = (0.49411765, 0.49411765, 0.49411765)
680
+ float inputs:metallic = 0
681
+ float inputs:opacity = 1
682
+ float inputs:roughness = 0.5
683
+ token outputs:surface
684
+ }
685
+
686
+ def Shader "SimReadyUV"
687
+ {
688
+ token info:id = "UsdPrimvarReader_float2"
689
+ string inputs:varname = "st"
690
+ float2 outputs:result
691
+ }
692
+
693
+ def Shader "simready_pbr_surfaceshader"
694
+ {
695
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
696
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
697
+ float inputs:base_metalness = 0
698
+ float inputs:specular_roughness = 0.5
699
+ token outputs:out
700
+ }
701
+ }
702
+
703
+ def Material "Mystic"
704
+ {
705
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
706
+ custom token omni:simready:nonvisual:base = "aluminum"
707
+ custom token omni:simready:nonvisual:coating = "paint"
708
+ token outputs:displacement (
709
+ displayGroup = "Outputs"
710
+ doc = '''Represents the universal "displacement" output terminal of a \r
711
+ material.'''
712
+ )
713
+ prepend token outputs:mdl:displacement.connect = </Materials/Mystic/Shader.outputs:out>
714
+ prepend token outputs:mdl:surface.connect = </Materials/Mystic/Shader.outputs:out>
715
+ prepend token outputs:mdl:volume.connect = </Materials/Mystic/Shader.outputs:out>
716
+ token outputs:mtlx:surface.connect = </Materials/Mystic/simready_pbr_surfaceshader.outputs:out>
717
+ token outputs:surface (
718
+ displayGroup = "Outputs"
719
+ doc = '''Represents the universal "surface" output terminal of a\r
720
+ material.'''
721
+ )
722
+ token outputs:surface.connect = </Materials/Mystic/SimReadyPreviewSurface.outputs:surface>
723
+ token outputs:volume (
724
+ displayGroup = "Outputs"
725
+ doc = '''Represents the universal "volume" output terminal of a\r
726
+ material.'''
727
+ )
728
+
729
+ def Shader "Shader" (
730
+ apiSchemas = ["NodeDefAPI"]
731
+ )
732
+ {
733
+ token info:implementationSource = "sourceAsset"
734
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
735
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
736
+ color3f inputs:diffuse_color_constant = (0.8980392, 0.91764706, 0.92941177)
737
+ color3f inputs:emissive_color = (0, 0, 0)
738
+ float inputs:emissive_intensity = 0
739
+ bool inputs:enable_emission = 0
740
+ float inputs:metallic_constant = 0
741
+ float inputs:reflection_roughness_constant = 0.5
742
+ token outputs:out
743
+ }
744
+
745
+ def Shader "SimReadyPreviewSurface"
746
+ {
747
+ token info:id = "UsdPreviewSurface"
748
+ color3f inputs:diffuseColor = (0.8980392, 0.91764706, 0.92941177)
749
+ float inputs:metallic = 0
750
+ float inputs:opacity = 1
751
+ float inputs:roughness = 0.5
752
+ token outputs:surface
753
+ }
754
+
755
+ def Shader "SimReadyUV"
756
+ {
757
+ token info:id = "UsdPrimvarReader_float2"
758
+ string inputs:varname = "st"
759
+ float2 outputs:result
760
+ }
761
+
762
+ def Shader "simready_pbr_surfaceshader"
763
+ {
764
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
765
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
766
+ float inputs:base_metalness = 0
767
+ float inputs:specular_roughness = 0.5
768
+ token outputs:out
769
+ }
770
+ }
771
+
772
+ def Material "Pumice"
773
+ {
774
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
775
+ custom token omni:simready:nonvisual:base = "rubber"
776
+ custom token omni:simready:nonvisual:coating = "none"
777
+ token outputs:displacement (
778
+ displayGroup = "Outputs"
779
+ doc = '''Represents the universal "displacement" output terminal of a \r
780
+ material.'''
781
+ )
782
+ prepend token outputs:mdl:displacement.connect = </Materials/Pumice/Shader.outputs:out>
783
+ prepend token outputs:mdl:surface.connect = </Materials/Pumice/Shader.outputs:out>
784
+ prepend token outputs:mdl:volume.connect = </Materials/Pumice/Shader.outputs:out>
785
+ token outputs:mtlx:surface.connect = </Materials/Pumice/simready_pbr_surfaceshader.outputs:out>
786
+ token outputs:surface (
787
+ displayGroup = "Outputs"
788
+ doc = '''Represents the universal "surface" output terminal of a\r
789
+ material.'''
790
+ )
791
+ token outputs:surface.connect = </Materials/Pumice/SimReadyPreviewSurface.outputs:surface>
792
+ token outputs:volume (
793
+ displayGroup = "Outputs"
794
+ doc = '''Represents the universal "volume" output terminal of a\r
795
+ material.'''
796
+ )
797
+
798
+ def Shader "Shader" (
799
+ apiSchemas = ["NodeDefAPI"]
800
+ )
801
+ {
802
+ token info:implementationSource = "sourceAsset"
803
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
804
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
805
+ color3f inputs:diffuse_color_constant = (0.78431374, 0.78431374, 0.78431374)
806
+ color3f inputs:emissive_color = (0, 0, 0)
807
+ float inputs:emissive_intensity = 0
808
+ bool inputs:enable_emission = 0
809
+ float inputs:metallic_constant = 0
810
+ float inputs:reflection_roughness_constant = 0.5
811
+ token outputs:out
812
+ }
813
+
814
+ def Shader "SimReadyPreviewSurface"
815
+ {
816
+ token info:id = "UsdPreviewSurface"
817
+ color3f inputs:diffuseColor = (0.78431374, 0.78431374, 0.78431374)
818
+ float inputs:metallic = 0
819
+ float inputs:opacity = 1
820
+ float inputs:roughness = 0.5
821
+ token outputs:surface
822
+ }
823
+
824
+ def Shader "SimReadyUV"
825
+ {
826
+ token info:id = "UsdPrimvarReader_float2"
827
+ string inputs:varname = "st"
828
+ float2 outputs:result
829
+ }
830
+
831
+ def Shader "simready_pbr_surfaceshader"
832
+ {
833
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
834
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
835
+ float inputs:base_metalness = 0
836
+ float inputs:specular_roughness = 0.5
837
+ token outputs:out
838
+ }
839
+ }
840
+
841
+ def Material "Periwinkle_Gray"
842
+ {
843
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
844
+ custom token omni:simready:nonvisual:base = "rubber"
845
+ custom token omni:simready:nonvisual:coating = "none"
846
+ token outputs:displacement (
847
+ displayGroup = "Outputs"
848
+ doc = '''Represents the universal "displacement" output terminal of a \r
849
+ material.'''
850
+ )
851
+ prepend token outputs:mdl:displacement.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
852
+ prepend token outputs:mdl:surface.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
853
+ prepend token outputs:mdl:volume.connect = </Materials/Periwinkle_Gray/Shader.outputs:out>
854
+ token outputs:mtlx:surface.connect = </Materials/Periwinkle_Gray/simready_pbr_surfaceshader.outputs:out>
855
+ token outputs:surface (
856
+ displayGroup = "Outputs"
857
+ doc = '''Represents the universal "surface" output terminal of a\r
858
+ material.'''
859
+ )
860
+ token outputs:surface.connect = </Materials/Periwinkle_Gray/SimReadyPreviewSurface.outputs:surface>
861
+ token outputs:volume (
862
+ displayGroup = "Outputs"
863
+ doc = '''Represents the universal "volume" output terminal of a\r
864
+ material.'''
865
+ )
866
+
867
+ def Shader "Shader" (
868
+ apiSchemas = ["NodeDefAPI"]
869
+ )
870
+ {
871
+ token info:implementationSource = "sourceAsset"
872
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
873
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
874
+ color3f inputs:diffuse_color_constant = (0.7921569, 0.81960785, 0.93333334)
875
+ color3f inputs:emissive_color = (0, 0, 0)
876
+ float inputs:emissive_intensity = 0
877
+ bool inputs:enable_emission = 0
878
+ float inputs:metallic_constant = 0
879
+ float inputs:reflection_roughness_constant = 0.5
880
+ token outputs:out
881
+ }
882
+
883
+ def Shader "SimReadyPreviewSurface"
884
+ {
885
+ token info:id = "UsdPreviewSurface"
886
+ color3f inputs:diffuseColor = (0.7921569, 0.81960785, 0.93333334)
887
+ float inputs:metallic = 0
888
+ float inputs:opacity = 1
889
+ float inputs:roughness = 0.5
890
+ token outputs:surface
891
+ }
892
+
893
+ def Shader "SimReadyUV"
894
+ {
895
+ token info:id = "UsdPrimvarReader_float2"
896
+ string inputs:varname = "st"
897
+ float2 outputs:result
898
+ }
899
+
900
+ def Shader "simready_pbr_surfaceshader"
901
+ {
902
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
903
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
904
+ float inputs:base_metalness = 0
905
+ float inputs:specular_roughness = 0.5
906
+ token outputs:out
907
+ }
908
+ }
909
+
910
+ def Material "Celeste"
911
+ {
912
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
913
+ custom token omni:simready:nonvisual:base = "rubber"
914
+ custom token omni:simready:nonvisual:coating = "none"
915
+ token outputs:displacement (
916
+ displayGroup = "Outputs"
917
+ doc = '''Represents the universal "displacement" output terminal of a \r
918
+ material.'''
919
+ )
920
+ prepend token outputs:mdl:displacement.connect = </Materials/Celeste/Shader.outputs:out>
921
+ prepend token outputs:mdl:surface.connect = </Materials/Celeste/Shader.outputs:out>
922
+ prepend token outputs:mdl:volume.connect = </Materials/Celeste/Shader.outputs:out>
923
+ token outputs:mtlx:surface.connect = </Materials/Celeste/simready_pbr_surfaceshader.outputs:out>
924
+ token outputs:surface (
925
+ displayGroup = "Outputs"
926
+ doc = '''Represents the universal "surface" output terminal of a\r
927
+ material.'''
928
+ )
929
+ token outputs:surface.connect = </Materials/Celeste/SimReadyPreviewSurface.outputs:surface>
930
+ token outputs:volume (
931
+ displayGroup = "Outputs"
932
+ doc = '''Represents the universal "volume" output terminal of a\r
933
+ material.'''
934
+ )
935
+
936
+ def Shader "Shader" (
937
+ apiSchemas = ["NodeDefAPI"]
938
+ )
939
+ {
940
+ token info:implementationSource = "sourceAsset"
941
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
942
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
943
+ color3f inputs:diffuse_color_constant = (0.8, 0.80784315, 0.8)
944
+ color3f inputs:emissive_color = (0, 0, 0)
945
+ float inputs:emissive_intensity = 0
946
+ bool inputs:enable_emission = 0
947
+ float inputs:metallic_constant = 0
948
+ float inputs:reflection_roughness_constant = 0.5
949
+ token outputs:out
950
+ }
951
+
952
+ def Shader "SimReadyPreviewSurface"
953
+ {
954
+ token info:id = "UsdPreviewSurface"
955
+ color3f inputs:diffuseColor = (0.8, 0.80784315, 0.8)
956
+ float inputs:metallic = 0
957
+ float inputs:opacity = 1
958
+ float inputs:roughness = 0.5
959
+ token outputs:surface
960
+ }
961
+
962
+ def Shader "SimReadyUV"
963
+ {
964
+ token info:id = "UsdPrimvarReader_float2"
965
+ string inputs:varname = "st"
966
+ float2 outputs:result
967
+ }
968
+
969
+ def Shader "simready_pbr_surfaceshader"
970
+ {
971
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
972
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
973
+ float inputs:base_metalness = 0
974
+ float inputs:specular_roughness = 0.5
975
+ token outputs:out
976
+ }
977
+ }
978
+
979
+ def Material "Rangoon_Green"
980
+ {
981
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
982
+ custom token omni:simready:nonvisual:base = "rubber"
983
+ custom token omni:simready:nonvisual:coating = "none"
984
+ token outputs:displacement (
985
+ displayGroup = "Outputs"
986
+ doc = '''Represents the universal "displacement" output terminal of a \r
987
+ material.'''
988
+ )
989
+ prepend token outputs:mdl:displacement.connect = </Materials/Rangoon_Green/Shader.outputs:out>
990
+ prepend token outputs:mdl:surface.connect = </Materials/Rangoon_Green/Shader.outputs:out>
991
+ prepend token outputs:mdl:volume.connect = </Materials/Rangoon_Green/Shader.outputs:out>
992
+ token outputs:mtlx:surface.connect = </Materials/Rangoon_Green/simready_pbr_surfaceshader.outputs:out>
993
+ token outputs:surface (
994
+ displayGroup = "Outputs"
995
+ doc = '''Represents the universal "surface" output terminal of a\r
996
+ material.'''
997
+ )
998
+ token outputs:surface.connect = </Materials/Rangoon_Green/SimReadyPreviewSurface.outputs:surface>
999
+ token outputs:volume (
1000
+ displayGroup = "Outputs"
1001
+ doc = '''Represents the universal "volume" output terminal of a\r
1002
+ material.'''
1003
+ )
1004
+
1005
+ def Shader "Shader" (
1006
+ apiSchemas = ["NodeDefAPI"]
1007
+ )
1008
+ {
1009
+ token info:implementationSource = "sourceAsset"
1010
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1011
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1012
+ color3f inputs:diffuse_color_constant = (0.11764706, 0.11764706, 0.11764706)
1013
+ color3f inputs:emissive_color = (0, 0, 0)
1014
+ float inputs:emissive_intensity = 0
1015
+ bool inputs:enable_emission = 0
1016
+ float inputs:metallic_constant = 0
1017
+ float inputs:reflection_roughness_constant = 0.5
1018
+ token outputs:out
1019
+ }
1020
+
1021
+ def Shader "SimReadyPreviewSurface"
1022
+ {
1023
+ token info:id = "UsdPreviewSurface"
1024
+ color3f inputs:diffuseColor = (0.11764706, 0.11764706, 0.11764706)
1025
+ float inputs:metallic = 0
1026
+ float inputs:opacity = 1
1027
+ float inputs:roughness = 0.5
1028
+ token outputs:surface
1029
+ }
1030
+
1031
+ def Shader "SimReadyUV"
1032
+ {
1033
+ token info:id = "UsdPrimvarReader_float2"
1034
+ string inputs:varname = "st"
1035
+ float2 outputs:result
1036
+ }
1037
+
1038
+ def Shader "simready_pbr_surfaceshader"
1039
+ {
1040
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1041
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1042
+ float inputs:base_metalness = 0
1043
+ float inputs:specular_roughness = 0.5
1044
+ token outputs:out
1045
+ }
1046
+ }
1047
+
1048
+ def Material "Nobel"
1049
+ {
1050
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1051
+ custom token omni:simready:nonvisual:base = "rubber"
1052
+ custom token omni:simready:nonvisual:coating = "none"
1053
+ token outputs:displacement (
1054
+ displayGroup = "Outputs"
1055
+ doc = '''Represents the universal "displacement" output terminal of a \r
1056
+ material.'''
1057
+ )
1058
+ prepend token outputs:mdl:displacement.connect = </Materials/Nobel/Shader.outputs:out>
1059
+ prepend token outputs:mdl:surface.connect = </Materials/Nobel/Shader.outputs:out>
1060
+ prepend token outputs:mdl:volume.connect = </Materials/Nobel/Shader.outputs:out>
1061
+ token outputs:mtlx:surface.connect = </Materials/Nobel/simready_pbr_surfaceshader.outputs:out>
1062
+ token outputs:surface (
1063
+ displayGroup = "Outputs"
1064
+ doc = '''Represents the universal "surface" output terminal of a\r
1065
+ material.'''
1066
+ )
1067
+ token outputs:surface.connect = </Materials/Nobel/SimReadyPreviewSurface.outputs:surface>
1068
+ token outputs:volume (
1069
+ displayGroup = "Outputs"
1070
+ doc = '''Represents the universal "volume" output terminal of a\r
1071
+ material.'''
1072
+ )
1073
+
1074
+ def Shader "Shader" (
1075
+ apiSchemas = ["NodeDefAPI"]
1076
+ )
1077
+ {
1078
+ token info:implementationSource = "sourceAsset"
1079
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1080
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1081
+ color3f inputs:diffuse_color_constant = (0.7019608, 0.7019608, 0.7019608)
1082
+ color3f inputs:emissive_color = (0, 0, 0)
1083
+ float inputs:emissive_intensity = 0
1084
+ bool inputs:enable_emission = 0
1085
+ float inputs:metallic_constant = 0
1086
+ float inputs:reflection_roughness_constant = 0.5
1087
+ token outputs:out
1088
+ }
1089
+
1090
+ def Shader "SimReadyPreviewSurface"
1091
+ {
1092
+ token info:id = "UsdPreviewSurface"
1093
+ color3f inputs:diffuseColor = (0.7019608, 0.7019608, 0.7019608)
1094
+ float inputs:metallic = 0
1095
+ float inputs:opacity = 1
1096
+ float inputs:roughness = 0.5
1097
+ token outputs:surface
1098
+ }
1099
+
1100
+ def Shader "SimReadyUV"
1101
+ {
1102
+ token info:id = "UsdPrimvarReader_float2"
1103
+ string inputs:varname = "st"
1104
+ float2 outputs:result
1105
+ }
1106
+
1107
+ def Shader "simready_pbr_surfaceshader"
1108
+ {
1109
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1110
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1111
+ float inputs:base_metalness = 0
1112
+ float inputs:specular_roughness = 0.5
1113
+ token outputs:out
1114
+ }
1115
+ }
1116
+ }
1117
+
robotiq_2f_85/payloads/robot.usda ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ )
7
+
8
+ over "Robotiq_2F_85" (
9
+ prepend apiSchemas = ["IsaacRobotAPI"]
10
+ )
11
+ {
12
+ string isaac:namespace (
13
+ displayName = "Namespace"
14
+ doc = "Namespace of the prim in Isaac Sim"
15
+ )
16
+ prepend rel isaac:physics:robotJoints = [
17
+ </Robotiq_2F_85/Joints/root_joint>,
18
+ </Robotiq_2F_85/Joints/finger_joint>,
19
+ </Robotiq_2F_85/Joints/right_outer_knuckle_joint>,
20
+ </Robotiq_2F_85/Joints/right_inner_finger_joint>,
21
+ </Robotiq_2F_85/Joints/right_inner_finger_knuckle_joint>,
22
+ </Robotiq_2F_85/Joints/left_inner_finger_knuckle_joint>,
23
+ </Robotiq_2F_85/Joints/left_inner_finger_joint>,
24
+ ]
25
+ prepend rel isaac:physics:robotLinks = [
26
+ </Robotiq_2F_85/base_link>,
27
+ </Robotiq_2F_85/left_outer_knuckle>,
28
+ </Robotiq_2F_85/left_outer_finger>,
29
+ </Robotiq_2F_85/left_inner_finger>,
30
+ </Robotiq_2F_85/left_inner_knuckle>,
31
+ </Robotiq_2F_85/right_outer_knuckle>,
32
+ </Robotiq_2F_85/right_outer_finger>,
33
+ </Robotiq_2F_85/right_inner_finger>,
34
+ </Robotiq_2F_85/right_inner_knuckle>,
35
+ ]
36
+ token isaac:robotType = "End Effector"
37
+
38
+ over "base_link" (
39
+ prepend apiSchemas = ["IsaacLinkAPI"]
40
+ )
41
+ {
42
+ string isaac:nameOverride (
43
+ displayName = "Name Override"
44
+ doc = "Name override for prim lookup in base name search"
45
+ )
46
+ }
47
+
48
+ over "left_outer_knuckle" (
49
+ prepend apiSchemas = ["IsaacLinkAPI"]
50
+ )
51
+ {
52
+ }
53
+
54
+ over "left_outer_finger" (
55
+ prepend apiSchemas = ["IsaacLinkAPI"]
56
+ )
57
+ {
58
+ }
59
+
60
+ over "left_inner_finger" (
61
+ prepend apiSchemas = ["IsaacLinkAPI"]
62
+ )
63
+ {
64
+ }
65
+
66
+ over "left_inner_knuckle" (
67
+ prepend apiSchemas = ["IsaacLinkAPI"]
68
+ )
69
+ {
70
+ }
71
+
72
+ over "right_outer_knuckle" (
73
+ prepend apiSchemas = ["IsaacLinkAPI"]
74
+ )
75
+ {
76
+ }
77
+
78
+ over "right_outer_finger" (
79
+ prepend apiSchemas = ["IsaacLinkAPI"]
80
+ )
81
+ {
82
+ }
83
+
84
+ over "right_inner_finger" (
85
+ prepend apiSchemas = ["IsaacLinkAPI"]
86
+ )
87
+ {
88
+ }
89
+
90
+ over "right_inner_knuckle" (
91
+ prepend apiSchemas = ["IsaacLinkAPI"]
92
+ )
93
+ {
94
+ }
95
+
96
+ over "Joints"
97
+ {
98
+ over "root_joint" (
99
+ prepend apiSchemas = ["IsaacJointAPI"]
100
+ )
101
+ {
102
+ }
103
+
104
+ over "finger_joint" (
105
+ prepend apiSchemas = ["IsaacJointAPI"]
106
+ )
107
+ {
108
+ }
109
+
110
+ over "right_outer_knuckle_joint" (
111
+ prepend apiSchemas = ["IsaacJointAPI"]
112
+ )
113
+ {
114
+ }
115
+
116
+ over "right_inner_finger_joint" (
117
+ prepend apiSchemas = ["IsaacJointAPI"]
118
+ )
119
+ {
120
+ }
121
+
122
+ over "right_inner_finger_knuckle_joint" (
123
+ prepend apiSchemas = ["IsaacJointAPI"]
124
+ )
125
+ {
126
+ }
127
+
128
+ over "left_inner_finger_knuckle_joint" (
129
+ prepend apiSchemas = ["IsaacJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "left_inner_finger_joint" (
135
+ prepend apiSchemas = ["IsaacJointAPI"]
136
+ )
137
+ {
138
+ }
139
+ }
140
+ }
141
+
robotiq_2f_85/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,288 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Robotiq_2F_85"
4
+ )
5
+
6
+ def "Robotiq_2F_85"
7
+ {
8
+ over "base_link"
9
+ {
10
+ over "visuals"
11
+ {
12
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
13
+ {
14
+ over "Defeatured_2F_85_PAD_OPEN_basestep"
15
+ {
16
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
17
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
18
+ )
19
+ {
20
+ uniform token physics:approximation = "convexHull"
21
+ }
22
+ }
23
+ }
24
+ }
25
+
26
+ over "gripper_01" (
27
+ prepend apiSchemas = ["MjcSiteAPI"]
28
+ )
29
+ {
30
+ }
31
+ }
32
+
33
+ over "left_outer_knuckle"
34
+ {
35
+ over "visuals"
36
+ {
37
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
38
+ {
39
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
40
+ {
41
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
42
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
43
+ )
44
+ {
45
+ uniform token physics:approximation = "convexHull"
46
+ }
47
+ }
48
+ }
49
+ }
50
+ }
51
+
52
+ over "left_outer_finger"
53
+ {
54
+ over "visuals"
55
+ {
56
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
57
+ {
58
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
59
+ {
60
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
61
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
62
+ )
63
+ {
64
+ uniform token physics:approximation = "convexHull"
65
+ }
66
+ }
67
+ }
68
+ }
69
+ }
70
+
71
+ over "left_inner_finger"
72
+ {
73
+ over "visuals"
74
+ {
75
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
76
+ {
77
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
78
+ {
79
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
80
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
81
+ )
82
+ {
83
+ uniform token physics:approximation = "convexHull"
84
+ }
85
+ }
86
+ }
87
+
88
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
89
+ {
90
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
91
+ {
92
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
93
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
94
+ )
95
+ {
96
+ uniform token physics:approximation = "convexHull"
97
+ }
98
+ }
99
+ }
100
+ }
101
+ }
102
+
103
+ over "left_inner_knuckle"
104
+ {
105
+ over "visuals"
106
+ {
107
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
108
+ {
109
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
110
+ {
111
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
112
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
113
+ )
114
+ {
115
+ uniform token physics:approximation = "convexHull"
116
+ }
117
+ }
118
+ }
119
+ }
120
+ }
121
+
122
+ over "right_outer_knuckle"
123
+ {
124
+ over "visuals"
125
+ {
126
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
127
+ {
128
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
129
+ {
130
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
131
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
132
+ )
133
+ {
134
+ uniform token physics:approximation = "convexHull"
135
+ }
136
+ }
137
+ }
138
+ }
139
+ }
140
+
141
+ over "right_outer_finger"
142
+ {
143
+ over "visuals"
144
+ {
145
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
146
+ {
147
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
148
+ {
149
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
150
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
151
+ )
152
+ {
153
+ uniform token physics:approximation = "convexHull"
154
+ }
155
+ }
156
+ }
157
+ }
158
+ }
159
+
160
+ over "right_inner_finger"
161
+ {
162
+ over "visuals"
163
+ {
164
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
165
+ {
166
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
167
+ {
168
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
169
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
170
+ )
171
+ {
172
+ uniform token physics:approximation = "convexHull"
173
+ }
174
+ }
175
+ }
176
+
177
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
178
+ {
179
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
180
+ {
181
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
182
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
183
+ )
184
+ {
185
+ uniform token physics:approximation = "convexHull"
186
+ }
187
+ }
188
+ }
189
+ }
190
+ }
191
+
192
+ over "right_inner_knuckle"
193
+ {
194
+ over "visuals"
195
+ {
196
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
197
+ {
198
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
199
+ {
200
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
201
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
202
+ )
203
+ {
204
+ uniform token physics:approximation = "convexHull"
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ over "Joints"
212
+ {
213
+ over "finger_joint" (
214
+ prepend apiSchemas = ["MjcJointAPI"]
215
+ )
216
+ {
217
+ }
218
+
219
+ over "right_outer_knuckle_joint" (
220
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
221
+ )
222
+ {
223
+ float newton:mimicCoef0 = 0
224
+ float newton:mimicCoef1 = 1
225
+ bool newton:mimicEnabled = 1
226
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
227
+ }
228
+
229
+ over "right_inner_finger_joint" (
230
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
231
+ )
232
+ {
233
+ float newton:mimicCoef0 = 0
234
+ float newton:mimicCoef1 = 1
235
+ bool newton:mimicEnabled = 1
236
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
237
+ }
238
+
239
+ over "right_inner_finger_knuckle_joint" (
240
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
241
+ )
242
+ {
243
+ float newton:mimicCoef0 = 0
244
+ float newton:mimicCoef1 = -1
245
+ bool newton:mimicEnabled = 1
246
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
247
+ }
248
+
249
+ over "left_inner_finger_knuckle_joint" (
250
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
251
+ )
252
+ {
253
+ float newton:mimicCoef0 = 0
254
+ float newton:mimicCoef1 = -1
255
+ bool newton:mimicEnabled = 1
256
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
257
+ }
258
+
259
+ over "left_inner_finger_joint" (
260
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
261
+ )
262
+ {
263
+ float newton:mimicCoef0 = 0
264
+ float newton:mimicCoef1 = -1
265
+ bool newton:mimicEnabled = 1
266
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
267
+ }
268
+ }
269
+
270
+ def "MuJoCoActuators"
271
+ {
272
+ def MjcActuator "act_Robotiq_2F_85_Joints_finger_joint" (
273
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
274
+ )
275
+ {
276
+ double[] mjc:biasPrm = [0, -171.88733853924697, -0.011459155613133837]
277
+ token mjc:biasType = "affine"
278
+ token mjc:ctrlLimited = "false"
279
+ token mjc:forceLimited = "true"
280
+ double mjc:forceRange:max = 26
281
+ double mjc:forceRange:min = -26
282
+ double[] mjc:gainPrm = [1]
283
+ token mjc:gainType = "fixed"
284
+ rel mjc:target = </Robotiq_2F_85/Joints/finger_joint>
285
+ }
286
+ }
287
+ }
288
+
robotiq_2f_85/runnables/physics/newton.usda ADDED
@@ -0,0 +1,299 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Robotiq_2F_85"
4
+ )
5
+
6
+ over "Robotiq_2F_85" (
7
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
8
+ )
9
+ {
10
+ bool newton:selfCollisionEnabled = 0
11
+
12
+ over "base_link"
13
+ {
14
+ over "visuals"
15
+ {
16
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
17
+ {
18
+ over "Defeatured_2F_85_PAD_OPEN_basestep"
19
+ {
20
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
21
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
22
+ )
23
+ {
24
+ uniform token physics:approximation = "convexHull"
25
+ }
26
+ }
27
+ }
28
+ }
29
+ }
30
+
31
+ over "left_outer_knuckle"
32
+ {
33
+ over "visuals"
34
+ {
35
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
36
+ {
37
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
38
+ {
39
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
40
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
41
+ )
42
+ {
43
+ uniform token physics:approximation = "convexHull"
44
+ }
45
+ }
46
+ }
47
+ }
48
+ }
49
+
50
+ over "left_outer_finger"
51
+ {
52
+ over "visuals"
53
+ {
54
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
55
+ {
56
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
57
+ {
58
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
59
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
60
+ )
61
+ {
62
+ uniform token physics:approximation = "convexHull"
63
+ }
64
+ }
65
+ }
66
+ }
67
+ }
68
+
69
+ over "left_inner_finger"
70
+ {
71
+ over "visuals"
72
+ {
73
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
74
+ {
75
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
76
+ {
77
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
78
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
79
+ )
80
+ {
81
+ uniform token physics:approximation = "convexHull"
82
+ }
83
+ }
84
+ }
85
+
86
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
87
+ {
88
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
89
+ {
90
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
91
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
92
+ )
93
+ {
94
+ uniform token physics:approximation = "convexHull"
95
+ }
96
+ }
97
+ }
98
+ }
99
+ }
100
+
101
+ over "left_inner_knuckle"
102
+ {
103
+ over "visuals"
104
+ {
105
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
106
+ {
107
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
108
+ {
109
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
110
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
111
+ )
112
+ {
113
+ uniform token physics:approximation = "convexHull"
114
+ }
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "right_outer_knuckle"
121
+ {
122
+ over "visuals"
123
+ {
124
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
125
+ {
126
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
127
+ {
128
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
129
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
130
+ )
131
+ {
132
+ uniform token physics:approximation = "convexHull"
133
+ }
134
+ }
135
+ }
136
+ }
137
+ }
138
+
139
+ over "right_outer_finger"
140
+ {
141
+ over "visuals"
142
+ {
143
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
144
+ {
145
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
146
+ {
147
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
148
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
149
+ )
150
+ {
151
+ uniform token physics:approximation = "convexHull"
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ over "right_inner_finger"
159
+ {
160
+ over "visuals"
161
+ {
162
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
163
+ {
164
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
165
+ {
166
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
167
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
168
+ )
169
+ {
170
+ uniform token physics:approximation = "convexHull"
171
+ }
172
+ }
173
+ }
174
+
175
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
176
+ {
177
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
178
+ {
179
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
180
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
181
+ )
182
+ {
183
+ uniform token physics:approximation = "convexHull"
184
+ }
185
+ }
186
+ }
187
+ }
188
+ }
189
+
190
+ over "right_inner_knuckle"
191
+ {
192
+ over "visuals"
193
+ {
194
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
195
+ {
196
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
197
+ {
198
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
199
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
200
+ )
201
+ {
202
+ uniform token physics:approximation = "convexHull"
203
+ }
204
+ }
205
+ }
206
+ }
207
+ }
208
+
209
+ over "Joints"
210
+ {
211
+ over "finger_joint" (
212
+ prepend apiSchemas = ["NewtonJointAPI"]
213
+ )
214
+ {
215
+ float drive:angular:physics:damping = 0
216
+ float drive:angular:physics:maxForce = 26
217
+ float drive:angular:physics:stiffness = 6.66
218
+ float newton:armature = 0.1
219
+ float newton:damping = 0.222
220
+ float newton:velocityLimit = 146.46
221
+ }
222
+
223
+ over "right_outer_knuckle_joint" (
224
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
225
+ )
226
+ {
227
+ float drive:angular:physics:damping = 0
228
+ float drive:angular:physics:stiffness = 0
229
+ float newton:armature = 0.1
230
+ float newton:damping = 0.01
231
+ float newton:mimicCoef0 = -0
232
+ float newton:mimicCoef1 = 1
233
+ bool newton:mimicEnabled = 1
234
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
235
+ float newton:velocityLimit = 10000
236
+ }
237
+
238
+ over "right_inner_finger_joint" (
239
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
240
+ )
241
+ {
242
+ float drive:angular:physics:damping = 0
243
+ float drive:angular:physics:stiffness = 0
244
+ float newton:armature = 0.1
245
+ float newton:damping = 0.01
246
+ float newton:mimicCoef0 = -0
247
+ float newton:mimicCoef1 = 1
248
+ bool newton:mimicEnabled = 1
249
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
250
+ float newton:velocityLimit = 10000
251
+ }
252
+
253
+ over "right_inner_finger_knuckle_joint" (
254
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
255
+ )
256
+ {
257
+ float drive:angular:physics:damping = 0
258
+ float drive:angular:physics:stiffness = 0
259
+ float newton:armature = 0.1
260
+ float newton:damping = 0.01
261
+ float newton:mimicCoef0 = -0
262
+ float newton:mimicCoef1 = -1
263
+ bool newton:mimicEnabled = 1
264
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
265
+ float newton:velocityLimit = 10000
266
+ }
267
+
268
+ over "left_inner_finger_knuckle_joint" (
269
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
270
+ )
271
+ {
272
+ float drive:angular:physics:damping = 0
273
+ float drive:angular:physics:stiffness = 0
274
+ float newton:armature = 0.1
275
+ float newton:damping = 0.01
276
+ float newton:mimicCoef0 = -0
277
+ float newton:mimicCoef1 = -1
278
+ bool newton:mimicEnabled = 1
279
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
280
+ float newton:velocityLimit = 10000
281
+ }
282
+
283
+ over "left_inner_finger_joint" (
284
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
285
+ )
286
+ {
287
+ float drive:angular:physics:damping = 0
288
+ float drive:angular:physics:stiffness = 0
289
+ float newton:armature = 0.1
290
+ float newton:damping = 0.01
291
+ float newton:mimicCoef0 = -0
292
+ float newton:mimicCoef1 = -1
293
+ bool newton:mimicEnabled = 1
294
+ rel newton:mimicJoint = </Robotiq_2F_85/Joints/finger_joint>
295
+ float newton:velocityLimit = 10000
296
+ }
297
+ }
298
+ }
299
+
robotiq_2f_85/runnables/physics/physx.usda ADDED
@@ -0,0 +1,323 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "Robotiq_2F_85" (
13
+ prepend apiSchemas = ["PhysxArticulationAPI"]
14
+ )
15
+ {
16
+ bool physxArticulation:enabledSelfCollisions = 0
17
+ int physxArticulation:solverPositionIterationCount = 64
18
+
19
+ over "Joints"
20
+ {
21
+ over "finger_joint" (
22
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
23
+ )
24
+ {
25
+ float physxJoint:armature = 0.02
26
+ float physxJoint:maxJointVelocity = 146.46
27
+ float state:angular:physics:position = 0
28
+ float state:angular:physics:velocity = 0
29
+ }
30
+
31
+ over "right_outer_knuckle_joint" (
32
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
33
+ )
34
+ {
35
+ float drive:angular:physics:damping = 0
36
+ float drive:angular:physics:stiffness = 0
37
+ float physxJoint:armature = 0.02
38
+ float physxJoint:maxJointVelocity = 10000
39
+ float physxMimicJoint:rotZ:dampingRatio = 1
40
+ float physxMimicJoint:rotZ:gearing = -1
41
+ float physxMimicJoint:rotZ:naturalFrequency = 500
42
+ float physxMimicJoint:rotZ:offset = 0
43
+ rel physxMimicJoint:rotZ:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
44
+ float state:angular:physics:position = 0
45
+ float state:angular:physics:velocity = 0
46
+ }
47
+
48
+ over "right_inner_finger_joint" (
49
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
50
+ )
51
+ {
52
+ float drive:angular:physics:damping = 0
53
+ float drive:angular:physics:stiffness = 0
54
+ float physxJoint:armature = 0.02
55
+ float physxJoint:maxJointVelocity = 10000
56
+ float physxMimicJoint:rotX:dampingRatio = 1
57
+ float physxMimicJoint:rotX:gearing = -1
58
+ float physxMimicJoint:rotX:naturalFrequency = 500
59
+ float physxMimicJoint:rotX:offset = 0
60
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
61
+ float state:angular:physics:position = 0
62
+ float state:angular:physics:velocity = 0
63
+ }
64
+
65
+ over "right_inner_finger_knuckle_joint" (
66
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
67
+ )
68
+ {
69
+ float drive:angular:physics:damping = 0
70
+ float drive:angular:physics:stiffness = 0
71
+ float physxJoint:armature = 0.02
72
+ float physxJoint:maxJointVelocity = 10000
73
+ float physxMimicJoint:rotX:dampingRatio = 1
74
+ float physxMimicJoint:rotX:gearing = 1
75
+ float physxMimicJoint:rotX:naturalFrequency = 500
76
+ float physxMimicJoint:rotX:offset = 0
77
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
78
+ float state:angular:physics:position = 0
79
+ float state:angular:physics:velocity = 0
80
+ }
81
+
82
+ over "left_inner_finger_knuckle_joint" (
83
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
84
+ )
85
+ {
86
+ float drive:angular:physics:damping = 0
87
+ float drive:angular:physics:stiffness = 0
88
+ float physxJoint:armature = 0.02
89
+ float physxJoint:maxJointVelocity = 10000
90
+ float physxMimicJoint:rotX:dampingRatio = 1
91
+ float physxMimicJoint:rotX:gearing = 1
92
+ float physxMimicJoint:rotX:naturalFrequency = 500
93
+ float physxMimicJoint:rotX:offset = 0
94
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
95
+ float state:angular:physics:position = 0
96
+ float state:angular:physics:velocity = 0
97
+ }
98
+
99
+ over "left_inner_finger_joint" (
100
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
101
+ )
102
+ {
103
+ float drive:angular:physics:damping = 0
104
+ float drive:angular:physics:stiffness = 0
105
+ float physxJoint:armature = 0.02
106
+ float physxJoint:maxJointVelocity = 10000
107
+ float physxMimicJoint:rotX:dampingRatio = 1
108
+ float physxMimicJoint:rotX:gearing = 1
109
+ float physxMimicJoint:rotX:naturalFrequency = 500
110
+ float physxMimicJoint:rotX:offset = 0
111
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Joints/finger_joint>
112
+ float state:angular:physics:position = 0
113
+ float state:angular:physics:velocity = 0
114
+ }
115
+ }
116
+
117
+ over "base_link"
118
+ {
119
+ over "visuals"
120
+ {
121
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
122
+ {
123
+ over "Defeatured_2F_85_PAD_OPEN_basestep"
124
+ {
125
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
126
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
127
+ )
128
+ {
129
+ token physics:approximation = "convexHull"
130
+ }
131
+ }
132
+ }
133
+ }
134
+ }
135
+
136
+ over "left_outer_knuckle"
137
+ {
138
+ over "visuals"
139
+ {
140
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
141
+ {
142
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
143
+ {
144
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
145
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
146
+ )
147
+ {
148
+ token physics:approximation = "convexHull"
149
+ }
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ over "right_outer_knuckle"
156
+ {
157
+ over "visuals"
158
+ {
159
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
160
+ {
161
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step"
162
+ {
163
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
164
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
165
+ )
166
+ {
167
+ token physics:approximation = "convexHull"
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ over "left_outer_finger"
175
+ {
176
+ over "visuals"
177
+ {
178
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
179
+ {
180
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
181
+ {
182
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
183
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
184
+ )
185
+ {
186
+ token physics:approximation = "convexHull"
187
+ }
188
+ }
189
+ }
190
+ }
191
+ }
192
+
193
+ over "right_outer_finger"
194
+ {
195
+ over "visuals"
196
+ {
197
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
198
+ {
199
+ over "Defeatured_2F_85_PAD_OPEN_finger2step"
200
+ {
201
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
202
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
203
+ )
204
+ {
205
+ token physics:approximation = "convexHull"
206
+ }
207
+ }
208
+ }
209
+ }
210
+ }
211
+
212
+ over "left_inner_finger"
213
+ {
214
+ over "visuals"
215
+ {
216
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
217
+ {
218
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
219
+ {
220
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
221
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
222
+ )
223
+ {
224
+ token physics:approximation = "convexHull"
225
+ }
226
+ }
227
+ }
228
+
229
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
230
+ {
231
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
232
+ {
233
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
234
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
235
+ )
236
+ {
237
+ token physics:approximation = "convexHull"
238
+ }
239
+ }
240
+ }
241
+ }
242
+ }
243
+
244
+ over "right_inner_finger"
245
+ {
246
+ over "visuals"
247
+ {
248
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
249
+ {
250
+ over "Defeatured_2F_85_PAD_OPEN_finger4step"
251
+ {
252
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
253
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
254
+ )
255
+ {
256
+ token physics:approximation = "convexHull"
257
+ }
258
+ }
259
+ }
260
+
261
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
262
+ {
263
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep"
264
+ {
265
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
266
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
267
+ )
268
+ {
269
+ token physics:approximation = "convexHull"
270
+ }
271
+ }
272
+ }
273
+ }
274
+ }
275
+
276
+ over "left_inner_knuckle"
277
+ {
278
+ over "visuals"
279
+ {
280
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
281
+ {
282
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
283
+ {
284
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
285
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
286
+ )
287
+ {
288
+ token physics:approximation = "convexHull"
289
+ }
290
+ }
291
+ }
292
+ }
293
+ }
294
+
295
+ over "right_inner_knuckle"
296
+ {
297
+ over "visuals"
298
+ {
299
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
300
+ {
301
+ over "Defeatured_2F_85_PAD_OPEN_finger3step"
302
+ {
303
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
304
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
305
+ )
306
+ {
307
+ token physics:approximation = "convexHull"
308
+ }
309
+ }
310
+ }
311
+ }
312
+ }
313
+
314
+ over "fingertip_material" (
315
+ prepend apiSchemas = ["PhysxMaterialAPI"]
316
+ )
317
+ {
318
+ bool physxMaterial:compliantContactAccelerationSpring = 0
319
+ float physxMaterial:compliantContactStiffness = 0
320
+ uniform token physxMaterial:frictionCombineMode = "max"
321
+ }
322
+ }
323
+
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robotiq_hand_e_robotiq_hand_e_base/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json ADDED
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+ ]
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+ }
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