Add 14 licensed Robot-Gripper packages at 1.0.0

#10
by JWylie - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
Files changed (50) hide show
  1. .gitattributes +15 -0
  2. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  3. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  4. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.packaging.bom.json +217 -0
  5. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.root_usds.json +6 -0
  6. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_benchmark.json +0 -0
  7. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_validation.json +241 -0
  8. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/license.txt +396 -0
  9. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.thumbs/256x256/inspire_hand.usda.png +3 -0
  10. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Plastic_ABS.mdl +42 -0
  11. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth.mdl +42 -0
  12. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_BaseColor.png +3 -0
  13. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_Normal.png +3 -0
  14. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_ORM.png +3 -0
  15. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/com.nvidia.simready.packaging.json +49 -0
  16. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/inspire_hand.usda +0 -0
  17. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBR.mdl +396 -0
  18. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBRBase.mdl +470 -0
  19. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  20. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/aux_definitions.mdl +0 -0
  21. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/core_definitions.mdl +0 -0
  22. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/license.txt +73 -0
  23. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/support_definitions.mdl +0 -0
  24. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/mujoco.usda +570 -0
  25. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/none.usda +16 -0
  26. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/physics.usda +1518 -0
  27. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/physx.usda +141 -0
  28. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/base.usda +872 -0
  29. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/geometries.usd +3 -0
  30. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/instances.usda +0 -0
  31. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/materials.usda +185 -0
  32. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/robot.usda +1295 -0
  33. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/mujoco.usda +661 -0
  34. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/newton.usda +602 -0
  35. inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/physx.usda +565 -0
  36. psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  37. psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  38. psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.packaging.bom.json +207 -0
  39. psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.root_usds.json +6 -0
  40. psyonic_ability_hand_left_large/.metadata/license.txt +396 -0
  41. psyonic_ability_hand_left_large/.metadata/psyonic_ability_hand_left_large_benchmark.json +0 -0
  42. psyonic_ability_hand_left_large/.metadata/psyonic_ability_hand_left_large_validation.json +241 -0
  43. psyonic_ability_hand_left_large/.thumbs/256x256/ability_hand_left_large.usda.png +3 -0
  44. psyonic_ability_hand_left_large/ability_hand_left_large.usda +0 -0
  45. psyonic_ability_hand_left_large/com.nvidia.simready.packaging.json +49 -0
  46. psyonic_ability_hand_left_large/materials/mdl/OmniPBR.mdl +396 -0
  47. psyonic_ability_hand_left_large/materials/mdl/OmniPBRBase.mdl +470 -0
  48. psyonic_ability_hand_left_large/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  49. psyonic_ability_hand_left_large/materials/mdl/aux_definitions.mdl +0 -0
  50. psyonic_ability_hand_left_large/materials/mdl/core_definitions.mdl +0 -0
.gitattributes CHANGED
@@ -251,3 +251,18 @@ yaskawa_motoman_next_nex4/payloads/geometries.usd filter=lfs diff=lfs merge=lfs
251
  yaskawa_motoman_next_nex7/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
252
  yaskawa_motoman_next_nhc12/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
253
  comau_n_220_27/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
251
  yaskawa_motoman_next_nex7/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
252
  yaskawa_motoman_next_nhc12/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
253
  comau_n_220_27/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
254
+ inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
255
+ psyonic_ability_hand_left_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
256
+ psyonic_ability_hand_left_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
257
+ psyonic_ability_hand_right_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
258
+ psyonic_ability_hand_right_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
259
+ robotiq_2f_140/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
260
+ robotiq_2f_85/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
261
+ robotiq_hand_e_robotiq_hand_e_base/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
262
+ schunk_egk_25_schunk_egk_25/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
263
+ schunk_egu_50_schunk_egu_50/payloads/Fingers/dependencies/schunk_fgr_1.usd filter=lfs diff=lfs merge=lfs -text
264
+ schunk_egu_50_schunk_egu_50/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
265
+ schunk_ezu_35_schunk_ezu_35/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
266
+ schunk_svh_flat_l_svh_flat_l_v2/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
267
+ schunk_svh_flat_r_svh_flat_r_v2/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
268
+ wonikrobotics_allegrohand_allegro/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-11-04T23:10:22",
6
+ "assets": [
7
+ {
8
+ "asset": "inspire_hand.usda",
9
+ "features": [
10
+ {
11
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
12
+ "version": "0-1-0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "CAP033_SimReadyPackage.OpenUSD.0-1-0": {
20
+ "version": "0-1-0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0"
25
+ ]
26
+ }
27
+ }
28
+ ]
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "4d4e93d6a7efbb6c0fda59103788008ab2fc9b27a9a19f900772ffa0802004aa"
33
+ }
34
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package",
4
+ "profile_version": "1.1.0",
5
+ "timestamp": "2026-11-04T23:10:24",
6
+ "assets": [
7
+ {
8
+ "asset": "com.nvidia.simready.packaging.json",
9
+ "features": [
10
+ {
11
+ "CAP030_PackagingCore.OpenUSD.0-2-0": {
12
+ "version": "0.0.0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "CAP032_PackagingIntrospection.OpenUSD.0-2-0": {
20
+ "version": "0.0.0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ "CAP030_PackagingCore.OpenUSD.0-2-0"
25
+ ]
26
+ }
27
+ }
28
+ ]
29
+ }
30
+ ]
31
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "content_root": "file:///home/jwylie/Desktop/isaacsim-gripper-package_1.0/.packages/inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/1.0.0",
4
+ "items": [
5
+ {
6
+ "relative_path": ".thumbs/256x256/inspire_hand.usda.png",
7
+ "size": 41998,
8
+ "hash": {
9
+ "sha256-flat-1mb": "b70c3245c5032bc0e36c0db3397bc3095c793342c5c0682344e7c641404765be",
10
+ "sha256": "fb8d7ff1cb3956ca685507e54f5d565dcebb5f8c743859a82e0d5cf268b3d62e"
11
+ }
12
+ },
13
+ {
14
+ "relative_path": "Textures/Plastic_ABS.mdl",
15
+ "size": 1522,
16
+ "hash": {
17
+ "sha256-flat-1mb": "c0e85f0bee8e10ff82bb789ce50f5f6d94fdf67a377834c98704367398092c96",
18
+ "sha256": "996caa235e62010e15fcf8c820ffdf502a3c276fc416d3f95298e325adf44616"
19
+ }
20
+ },
21
+ {
22
+ "relative_path": "Textures/Rubber_Smooth.mdl",
23
+ "size": 1474,
24
+ "hash": {
25
+ "sha256-flat-1mb": "89fdfc28047e58e9585bd5d90388ea6f8557dfd986b4220a641dc3f559afafa1",
26
+ "sha256": "50137998befb41073b33ce0df4d5132791de0a38587cac065161b9ae632856a9"
27
+ }
28
+ },
29
+ {
30
+ "relative_path": "Textures/Rubber_Smooth_BaseColor.png",
31
+ "size": 16903,
32
+ "hash": {
33
+ "sha256-flat-1mb": "2ca48d6414eff3c54fd06d25a8b73e1a27f429004eac168e2375e55ee4eb07b4",
34
+ "sha256": "d87ef61bed3172e33d2840405b70da6764a187fa6da446648915fe78e5a4699e"
35
+ }
36
+ },
37
+ {
38
+ "relative_path": "Textures/Rubber_Smooth_Normal.png",
39
+ "size": 4277464,
40
+ "hash": {
41
+ "sha256-flat-1mb": "a35cacd724611a108517a7f7705619f065de8c64e0b834e3de1fed1fa9792773",
42
+ "sha256": "2ca864b6329c0c1685c7cac92058549995c971bde1b06544c954571d22994ab8",
43
+ "sha256-first1m": "8b22cfaf13c9c76aa9828e81336eee89c852e4f0f05ec00ab82c12cebcbbd8a7"
44
+ }
45
+ },
46
+ {
47
+ "relative_path": "Textures/Rubber_Smooth_ORM.png",
48
+ "size": 1569979,
49
+ "hash": {
50
+ "sha256-flat-1mb": "067e4e42a063ad9ac4d8948419ffde820164440e6e8c13a2d896fc66a7d2ec57",
51
+ "sha256": "ea236680ed062715bea6365f1ebca80d44766cd2b6d3fb1ba17aa2669384aab4",
52
+ "sha256-first1m": "743f1a0d72beef75098920ae804111756ddc0bbef7ea3ac3e659b94534454789"
53
+ }
54
+ },
55
+ {
56
+ "relative_path": "inspire_hand.usda",
57
+ "size": 107562,
58
+ "hash": {
59
+ "sha256-flat-1mb": "8ad414e609ace0cf983724055ecfb9afc76cea65ebc3d8d3c18885979d9b69a6",
60
+ "sha256": "d54ac3561672fd613e0e99b95ecf6d403cd4875f1e7154ac296381b73b2e6cbe"
61
+ }
62
+ },
63
+ {
64
+ "relative_path": "materials/mdl/OmniPBR.mdl",
65
+ "size": 13969,
66
+ "hash": {
67
+ "sha256-flat-1mb": "1c58f77068df165a71676dfde42a4b7e4932a82cacacfc7a205ae94fc0332aaf",
68
+ "sha256": "c902cc38dc97ff6a89fe94dca94edfb523a30e3749d3708610a136867c3357bf"
69
+ }
70
+ },
71
+ {
72
+ "relative_path": "materials/mdl/OmniPBRBase.mdl",
73
+ "size": 17274,
74
+ "hash": {
75
+ "sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
76
+ "sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
77
+ }
78
+ },
79
+ {
80
+ "relative_path": "materials/mdl/OmniPBR_ClearCoat.mdl",
81
+ "size": 27433,
82
+ "hash": {
83
+ "sha256-flat-1mb": "b1f146a3767a5012936e3d246f2697c3536c2f72b5c5963d3bca0998d02f8931",
84
+ "sha256": "085ba661b49042570e24cda09c939e5aebf312ae332af92744a99bd3abbfbee4"
85
+ }
86
+ },
87
+ {
88
+ "relative_path": "materials/mdl/aux_definitions.mdl",
89
+ "size": 101769,
90
+ "hash": {
91
+ "sha256-flat-1mb": "6a5ffcb49e18ade213c3a4d79cf171d66612f9eee045074a0b937dbe4cf01ef6",
92
+ "sha256": "ebb81c8977aeb30790399ec7aaa7f2f76cb23afb434f56201ef152aba45a6e81"
93
+ }
94
+ },
95
+ {
96
+ "relative_path": "materials/mdl/core_definitions.mdl",
97
+ "size": 201537,
98
+ "hash": {
99
+ "sha256-flat-1mb": "54bdc55e3899f126b1e271eef4de9c5966b1390fb3143872846f29f0ca68378d",
100
+ "sha256": "052aec260e8dfef5d671545fc2fc28c0c478a5b043041c65a833b2a6d81bf950"
101
+ }
102
+ },
103
+ {
104
+ "relative_path": "materials/mdl/license.txt",
105
+ "size": 3220,
106
+ "hash": {
107
+ "sha256-flat-1mb": "d54635995b7794c6549d0f7c70586e739c1e24cb671ce966e64a8c1a6703a452",
108
+ "sha256": "d62e1bd5e34d0ca6f92f0e9f10670ee0cd586695e20f0a838a8f859119589683"
109
+ }
110
+ },
111
+ {
112
+ "relative_path": "materials/mdl/support_definitions.mdl",
113
+ "size": 147454,
114
+ "hash": {
115
+ "sha256-flat-1mb": "2b93c649c03f3ef48fb24cc6baba953df1f9dd4e7e860719bc3322fc3e789aba",
116
+ "sha256": "bb372f21b6e81d293b99fea6819a8309e2c33c732c7151752b4b33dade177f2e"
117
+ }
118
+ },
119
+ {
120
+ "relative_path": "payloads/Physics/mujoco.usda",
121
+ "size": 8681,
122
+ "hash": {
123
+ "sha256-flat-1mb": "3b35fc8cc3f745505161dfa4bf9cb645c3d62ad7e851bd0e7840e02d03ae2ac5",
124
+ "sha256": "5426fc0d827d46e0451084a1f981a801c7bcabb6412dad023cbdde25dbb2fbce"
125
+ }
126
+ },
127
+ {
128
+ "relative_path": "payloads/Physics/none.usda",
129
+ "size": 209,
130
+ "hash": {
131
+ "sha256-flat-1mb": "897ba30d61474a7931fb17bbd740bd14b3f1154b6a2fde4391f8ed8a99616ac9",
132
+ "sha256": "b69295e6fe6f7b34869a2185e2cf27ad739662cb6aa94e713b35444d63119884"
133
+ }
134
+ },
135
+ {
136
+ "relative_path": "payloads/Physics/physics.usda",
137
+ "size": 61314,
138
+ "hash": {
139
+ "sha256-flat-1mb": "5f37fcd66c57f6cd2a259e9492f6597276713132257f75d2dab3b34b5fbd9cb9",
140
+ "sha256": "8fd5e119879d0b2fff97e9b46e29c09e33c6cfc2b3474defb443cb71ac321f72"
141
+ }
142
+ },
143
+ {
144
+ "relative_path": "payloads/Physics/physx.usda",
145
+ "size": 4691,
146
+ "hash": {
147
+ "sha256-flat-1mb": "57bfa9ce043e6a20007f47e03a1819d647eecec12af1b3147e87b44e6949214c",
148
+ "sha256": "f019178a67a1e5f8af276fe6b9e5445df6791d8865ca77bcb82eba703616ccc3"
149
+ }
150
+ },
151
+ {
152
+ "relative_path": "payloads/base.usda",
153
+ "size": 29409,
154
+ "hash": {
155
+ "sha256-flat-1mb": "65da75d3dea9aa662023fc771ed7619af5cb43932e442a32a516fef69fc4d2e9",
156
+ "sha256": "906dea6a6ac2a484964eef2bfb08ca5a8c426b96212a1aec1bdeb9cadc1d005a"
157
+ }
158
+ },
159
+ {
160
+ "relative_path": "payloads/geometries.usd",
161
+ "size": 7568564,
162
+ "hash": {
163
+ "sha256-flat-1mb": "7cc52fe9bef536abe8c4bc6febfeedd549cf69eb1b63c2f465f5fd213d2da1d3",
164
+ "sha256": "7d4b3ce2f8b5e8d73df8ac000945ed4c629ee04d65db0d9c79f1acdd8619ab5e",
165
+ "sha256-first1m": "f186e756a807a118c93d57898b3cd466382f7bf47ab9491201dba136125ecc2d"
166
+ }
167
+ },
168
+ {
169
+ "relative_path": "payloads/instances.usda",
170
+ "size": 123298,
171
+ "hash": {
172
+ "sha256-flat-1mb": "fef1597791875485ab4c6a09cba9383dde0723a518e4ea6cc35edaf3b68d8f98",
173
+ "sha256": "fb0d006335d1efb88bed79ba48807bd859d35f8e3a02a5125dcc7186f1e31188"
174
+ }
175
+ },
176
+ {
177
+ "relative_path": "payloads/materials.usda",
178
+ "size": 6858,
179
+ "hash": {
180
+ "sha256-flat-1mb": "97e233eec7c059e9cee813c43a5a52f4aae918afb55d30c29871719ff7c43183",
181
+ "sha256": "8ab62f600fdb7c6eb7e6d0d4b22b50474aef6116d493b00a61a911b4fcbb0e44"
182
+ }
183
+ },
184
+ {
185
+ "relative_path": "payloads/robot.usda",
186
+ "size": 32160,
187
+ "hash": {
188
+ "sha256-flat-1mb": "5a0c2e9ed429decd6f4df4f1c7cb95e746285ab2c0be13dc54fa6b21d00ee29c",
189
+ "sha256": "61c437eb5b83656a2e0f912eae15bef41044bcf47d073af0641af5e2a45a7037"
190
+ }
191
+ },
192
+ {
193
+ "relative_path": "runnables/physics/mujoco.usda",
194
+ "size": 20419,
195
+ "hash": {
196
+ "sha256-flat-1mb": "7d85fd8183d2780d29e0da6f9ba8fbbf9fb3c69add8f90cb9ad7e548228d62a4",
197
+ "sha256": "5af271971b1e7fb66a8d2527ab4388322abe34ff9626d866a5d41b30218ec8ca"
198
+ }
199
+ },
200
+ {
201
+ "relative_path": "runnables/physics/newton.usda",
202
+ "size": 17192,
203
+ "hash": {
204
+ "sha256-flat-1mb": "81a5118f21ba548971a74f24129694feb97a0bfe776024f68f0aad5187d3590b",
205
+ "sha256": "4cfc74378bcba8dca2025d026ea4b70754893b85c7d4742cdf50a6093be4973b"
206
+ }
207
+ },
208
+ {
209
+ "relative_path": "runnables/physics/physx.usda",
210
+ "size": 14994,
211
+ "hash": {
212
+ "sha256-flat-1mb": "a3c61ecd811988af63b1911fc6e2b816ae5a1d86c66acb701793184a126f9ac2",
213
+ "sha256": "65d9cd37adf7d391571e9da116ccfe97e36ae3e7147bcbc7aabe7cf263fdd05d"
214
+ }
215
+ }
216
+ ]
217
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/com.nvidia.simready.root_usds.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "entries": [
4
+ "inspire_hand.usda"
5
+ ]
6
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_benchmark.json ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_validation.json ADDED
@@ -0,0 +1,241 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "simready_usd/inspire_hand.usda": {
3
+ "features_summary": {
4
+ "CAP000_Core.MuJoCo.0-1-0": {
5
+ "blocking_failure": false,
6
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
7
+ "passed": true,
8
+ "version": "0-1-0"
9
+ },
10
+ "CAP000_Core.Newton.0-1-0": {
11
+ "blocking_failure": false,
12
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
13
+ "passed": true,
14
+ "version": "0-1-0"
15
+ },
16
+ "CAP000_Core.OpenUSD.0-1-0": {
17
+ "blocking_failure": false,
18
+ "dependencies": "[]",
19
+ "passed": true,
20
+ "version": "0-1-0"
21
+ },
22
+ "CAP000_Core.PhysX.0-1-0": {
23
+ "blocking_failure": false,
24
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
25
+ "passed": true,
26
+ "version": "0-1-0"
27
+ },
28
+ "CAP003_RigidBody.MuJoCo.0-1-0": {
29
+ "blocking_failure": false,
30
+ "dependencies": "[]",
31
+ "passed": true,
32
+ "version": "0-1-0"
33
+ },
34
+ "CAP004_Multibody.MuJoCo.0-1-0": {
35
+ "blocking_failure": false,
36
+ "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
37
+ "passed": true,
38
+ "version": "0-1-0"
39
+ },
40
+ "CAP004_Multibody.RobotMuJoCo.0-1-0": {
41
+ "blocking_failure": false,
42
+ "dependencies": "[]",
43
+ "passed": true,
44
+ "version": "0-1-0"
45
+ },
46
+ "CAP021_RobotCore.Isaac.0-2-0": {
47
+ "blocking_failure": false,
48
+ "dependencies": "[]",
49
+ "passed": true,
50
+ "version": "0-2-0"
51
+ },
52
+ "CAP022_DrivenJoints.MuJoCo.0-1-0": {
53
+ "blocking_failure": false,
54
+ "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
55
+ "passed": true,
56
+ "version": "0-1-0"
57
+ },
58
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
59
+ "blocking_failure": false,
60
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
61
+ "passed": true,
62
+ "version": "0-1-0"
63
+ },
64
+ "CAP024_BaseArticulation.Newton.0-1-0": {
65
+ "blocking_failure": false,
66
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
67
+ "passed": true,
68
+ "version": "0-1-0"
69
+ },
70
+ "CAP024_BaseArticulation.OpenUSD.0-1-0": {
71
+ "blocking_failure": false,
72
+ "dependencies": "[]",
73
+ "passed": true,
74
+ "version": "0-1-0"
75
+ },
76
+ "CAP024_BaseArticulation.PhysX.0-1-0": {
77
+ "blocking_failure": false,
78
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
79
+ "passed": true,
80
+ "version": "0-1-0"
81
+ },
82
+ "CAP028_Gripper.MuJoCo.0-1-0": {
83
+ "blocking_failure": false,
84
+ "dependencies": "['CAP022_DrivenJoints.MuJoCo.0-1-0']",
85
+ "passed": true,
86
+ "version": "0-1-0"
87
+ },
88
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
89
+ "blocking_failure": false,
90
+ "dependencies": "[]",
91
+ "passed": true,
92
+ "version": "0-1-0"
93
+ },
94
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
95
+ "blocking_failure": false,
96
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
97
+ "passed": true,
98
+ "version": "0-4-0"
99
+ },
100
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
101
+ "blocking_failure": false,
102
+ "dependencies": "[]",
103
+ "passed": true,
104
+ "version": "0-3-0"
105
+ },
106
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
107
+ "blocking_failure": false,
108
+ "dependencies": "[]",
109
+ "passed": true,
110
+ "version": "1-0-1"
111
+ },
112
+ "FET003_RigidBody.Newton.0-1-0": {
113
+ "blocking_failure": false,
114
+ "dependencies": "[]",
115
+ "passed": true,
116
+ "version": "0-1-0"
117
+ },
118
+ "FET003_RigidBody.OpenUSD.0-2-0": {
119
+ "blocking_failure": false,
120
+ "dependencies": "[]",
121
+ "passed": true,
122
+ "version": "0-2-0"
123
+ },
124
+ "FET003_RigidBody.PhysX.0-4-0": {
125
+ "blocking_failure": false,
126
+ "dependencies": "[]",
127
+ "passed": true,
128
+ "version": "0-4-0"
129
+ },
130
+ "FET004_Multibody.Newton.0-1-0": {
131
+ "blocking_failure": false,
132
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
133
+ "passed": true,
134
+ "version": "0-1-0"
135
+ },
136
+ "FET004_Multibody.OpenUSD.0-2-0": {
137
+ "blocking_failure": false,
138
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
139
+ "passed": true,
140
+ "version": "0-2-0"
141
+ },
142
+ "FET004_Multibody.PhysX.0-4-0": {
143
+ "blocking_failure": false,
144
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
145
+ "passed": true,
146
+ "version": "0-4-0"
147
+ },
148
+ "FET004_Multibody.RobotNewton.0-1-0": {
149
+ "blocking_failure": false,
150
+ "dependencies": "[]",
151
+ "passed": true,
152
+ "version": "0-1-0"
153
+ },
154
+ "FET004_Multibody.RobotPhysX.0-1-0": {
155
+ "blocking_failure": false,
156
+ "dependencies": "[]",
157
+ "passed": true,
158
+ "version": "0-1-0"
159
+ },
160
+ "FET006_Materials.MDL.0-2-0": {
161
+ "blocking_failure": false,
162
+ "dependencies": "[]",
163
+ "passed": true,
164
+ "version": "0-2-0"
165
+ },
166
+ "FET006_Materials.OpenUSD.0-2-0": {
167
+ "blocking_failure": false,
168
+ "dependencies": "[]",
169
+ "passed": true,
170
+ "version": "0-2-0"
171
+ },
172
+ "FET006_Materials.Openpbr.0-1-0": {
173
+ "blocking_failure": false,
174
+ "dependencies": "[]",
175
+ "passed": true,
176
+ "version": "0-1-0"
177
+ },
178
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
179
+ "blocking_failure": false,
180
+ "dependencies": "[]",
181
+ "passed": true,
182
+ "version": "0-1-0"
183
+ },
184
+ "FET022_DrivenJoints.Isaac.0-1-0": {
185
+ "blocking_failure": false,
186
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-1-0']",
187
+ "passed": true,
188
+ "version": "0-1-0"
189
+ },
190
+ "FET022_DrivenJoints.Isaac.0-2-0": {
191
+ "blocking_failure": false,
192
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
193
+ "passed": true,
194
+ "version": "0-2-0"
195
+ },
196
+ "FET022_DrivenJoints.Newton.0-1-0": {
197
+ "blocking_failure": false,
198
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
199
+ "passed": true,
200
+ "version": "0-1-0"
201
+ },
202
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
203
+ "blocking_failure": false,
204
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
205
+ "passed": true,
206
+ "version": "0-2-0"
207
+ },
208
+ "FET022_DrivenJoints.PhysX.0-1-0": {
209
+ "blocking_failure": false,
210
+ "dependencies": "['FET004_Multibody.RobotPhysX.0-1-0']",
211
+ "passed": true,
212
+ "version": "0-1-0"
213
+ },
214
+ "FET022_DrivenJoints.PhysX.0-2-0": {
215
+ "blocking_failure": false,
216
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
217
+ "passed": true,
218
+ "version": "0-2-0"
219
+ },
220
+ "FET028_Gripper.Isaac.0-1-0": {
221
+ "blocking_failure": false,
222
+ "dependencies": "['FET022_DrivenJoints.Isaac.0-1-0', 'FET028_Gripper.OpenUSD.0-1-0']",
223
+ "passed": true,
224
+ "version": "0-1-0"
225
+ },
226
+ "FET028_Gripper.OpenUSD.0-1-0": {
227
+ "blocking_failure": false,
228
+ "dependencies": "[]",
229
+ "passed": true,
230
+ "version": "0-1-0"
231
+ }
232
+ },
233
+ "profile_id": "Robot-Gripper",
234
+ "profile_version": "3.0.0",
235
+ "simready_validate_version": "2026.10.0",
236
+ "tier_versions": {
237
+ "tier_core": "2026.10.0",
238
+ "tier_newton": "2026.10.0"
239
+ }
240
+ }
241
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.metadata/license.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Attribution 4.0 International
2
+
3
+ =======================================================================
4
+
5
+ Creative Commons Corporation ("Creative Commons") is not a law firm and
6
+ does not provide legal services or legal advice. Distribution of
7
+ Creative Commons public licenses does not create a lawyer-client or
8
+ other relationship. Creative Commons makes its licenses and related
9
+ information available on an "as-is" basis. Creative Commons gives no
10
+ warranties regarding its licenses, any material licensed under their
11
+ terms and conditions, or any related information. Creative Commons
12
+ disclaims all liability for damages resulting from their use to the
13
+ fullest extent possible.
14
+
15
+ Using Creative Commons Public Licenses
16
+
17
+ Creative Commons public licenses provide a standard set of terms and
18
+ conditions that creators and other rights holders may use to share
19
+ original works of authorship and other material subject to copyright
20
+ and certain other rights specified in the public license below. The
21
+ following considerations are for informational purposes only, are not
22
+ exhaustive, and do not form part of our licenses.
23
+
24
+ Considerations for licensors: Our public licenses are
25
+ intended for use by those authorized to give the public
26
+ permission to use material in ways otherwise restricted by
27
+ copyright and certain other rights. Our licenses are
28
+ irrevocable. Licensors should read and understand the terms
29
+ and conditions of the license they choose before applying it.
30
+ Licensors should also secure all rights necessary before
31
+ applying our licenses so that the public can reuse the
32
+ material as expected. Licensors should clearly mark any
33
+ material not subject to the license. This includes other CC-
34
+ licensed material, or material used under an exception or
35
+ limitation to copyright. More considerations for licensors:
36
+ wiki.creativecommons.org/Considerations_for_licensors
37
+
38
+ Considerations for the public: By using one of our public
39
+ licenses, a licensor grants the public permission to use the
40
+ licensed material under specified terms and conditions. If
41
+ the licensor's permission is not necessary for any reason--for
42
+ example, because of any applicable exception or limitation to
43
+ copyright--then that use is not regulated by the license. Our
44
+ licenses grant only permissions under copyright and certain
45
+ other rights that a licensor has authority to grant. Use of
46
+ the licensed material may still be restricted for other
47
+ reasons, including because others have copyright or other
48
+ rights in the material. A licensor may make special requests,
49
+ such as asking that all changes be marked or described.
50
+ Although not required by our licenses, you are encouraged to
51
+ respect those requests where reasonable. More considerations
52
+ for the public:
53
+ wiki.creativecommons.org/Considerations_for_licensees
54
+
55
+ =======================================================================
56
+
57
+ Creative Commons Attribution 4.0 International Public License
58
+
59
+ By exercising the Licensed Rights (defined below), You accept and agree
60
+ to be bound by the terms and conditions of this Creative Commons
61
+ Attribution 4.0 International Public License ("Public License"). To the
62
+ extent this Public License may be interpreted as a contract, You are
63
+ granted the Licensed Rights in consideration of Your acceptance of
64
+ these terms and conditions, and the Licensor grants You such rights in
65
+ consideration of benefits the Licensor receives from making the
66
+ Licensed Material available under these terms and conditions.
67
+
68
+
69
+ Section 1 -- Definitions.
70
+
71
+ a. Adapted Material means material subject to Copyright and Similar
72
+ Rights that is derived from or based upon the Licensed Material
73
+ and in which the Licensed Material is translated, altered,
74
+ arranged, transformed, or otherwise modified in a manner requiring
75
+ permission under the Copyright and Similar Rights held by the
76
+ Licensor. For purposes of this Public License, where the Licensed
77
+ Material is a musical work, performance, or sound recording,
78
+ Adapted Material is always produced where the Licensed Material is
79
+ synched in timed relation with a moving image.
80
+
81
+ b. Adapter's License means the license You apply to Your Copyright
82
+ and Similar Rights in Your contributions to Adapted Material in
83
+ accordance with the terms and conditions of this Public License.
84
+
85
+ c. Copyright and Similar Rights means copyright and/or similar rights
86
+ closely related to copyright including, without limitation,
87
+ performance, broadcast, sound recording, and Sui Generis Database
88
+ Rights, without regard to how the rights are labeled or
89
+ categorized. For purposes of this Public License, the rights
90
+ specified in Section 2(b)(1)-(2) are not Copyright and Similar
91
+ Rights.
92
+
93
+ d. Effective Technological Measures means those measures that, in the
94
+ absence of proper authority, may not be circumvented under laws
95
+ fulfilling obligations under Article 11 of the WIPO Copyright
96
+ Treaty adopted on December 20, 1996, and/or similar international
97
+ agreements.
98
+
99
+ e. Exceptions and Limitations means fair use, fair dealing, and/or
100
+ any other exception or limitation to Copyright and Similar Rights
101
+ that applies to Your use of the Licensed Material.
102
+
103
+ f. Licensed Material means the artistic or literary work, database,
104
+ or other material to which the Licensor applied this Public
105
+ License.
106
+
107
+ g. Licensed Rights means the rights granted to You subject to the
108
+ terms and conditions of this Public License, which are limited to
109
+ all Copyright and Similar Rights that apply to Your use of the
110
+ Licensed Material and that the Licensor has authority to license.
111
+
112
+ h. Licensor means the individual(s) or entity(ies) granting rights
113
+ under this Public License.
114
+
115
+ i. Share means to provide material to the public by any means or
116
+ process that requires permission under the Licensed Rights, such
117
+ as reproduction, public display, public performance, distribution,
118
+ dissemination, communication, or importation, and to make material
119
+ available to the public including in ways that members of the
120
+ public may access the material from a place and at a time
121
+ individually chosen by them.
122
+
123
+ j. Sui Generis Database Rights means rights other than copyright
124
+ resulting from Directive 96/9/EC of the European Parliament and of
125
+ the Council of 11 March 1996 on the legal protection of databases,
126
+ as amended and/or succeeded, as well as other essentially
127
+ equivalent rights anywhere in the world.
128
+
129
+ k. You means the individual or entity exercising the Licensed Rights
130
+ under this Public License. Your has a corresponding meaning.
131
+
132
+
133
+ Section 2 -- Scope.
134
+
135
+ a. License grant.
136
+
137
+ 1. Subject to the terms and conditions of this Public License,
138
+ the Licensor hereby grants You a worldwide, royalty-free,
139
+ non-sublicensable, non-exclusive, irrevocable license to
140
+ exercise the Licensed Rights in the Licensed Material to:
141
+
142
+ a. reproduce and Share the Licensed Material, in whole or
143
+ in part; and
144
+
145
+ b. produce, reproduce, and Share Adapted Material.
146
+
147
+ 2. Exceptions and Limitations. For the avoidance of doubt, where
148
+ Exceptions and Limitations apply to Your use, this Public
149
+ License does not apply, and You do not need to comply with
150
+ its terms and conditions.
151
+
152
+ 3. Term. The term of this Public License is specified in Section
153
+ 6(a).
154
+
155
+ 4. Media and formats; technical modifications allowed. The
156
+ Licensor authorizes You to exercise the Licensed Rights in
157
+ all media and formats whether now known or hereafter created,
158
+ and to make technical modifications necessary to do so. The
159
+ Licensor waives and/or agrees not to assert any right or
160
+ authority to forbid You from making technical modifications
161
+ necessary to exercise the Licensed Rights, including
162
+ technical modifications necessary to circumvent Effective
163
+ Technological Measures. For purposes of this Public License,
164
+ simply making modifications authorized by this Section 2(a)
165
+ (4) never produces Adapted Material.
166
+
167
+ 5. Downstream recipients.
168
+
169
+ a. Offer from the Licensor -- Licensed Material. Every
170
+ recipient of the Licensed Material automatically
171
+ receives an offer from the Licensor to exercise the
172
+ Licensed Rights under the terms and conditions of this
173
+ Public License.
174
+
175
+ b. No downstream restrictions. You may not offer or impose
176
+ any additional or different terms or conditions on, or
177
+ apply any Effective Technological Measures to, the
178
+ Licensed Material if doing so restricts exercise of the
179
+ Licensed Rights by any recipient of the Licensed
180
+ Material.
181
+
182
+ 6. No endorsement. Nothing in this Public License constitutes or
183
+ may be construed as permission to assert or imply that You
184
+ are, or that Your use of the Licensed Material is, connected
185
+ with, or sponsored, endorsed, or granted official status by,
186
+ the Licensor or others designated to receive attribution as
187
+ provided in Section 3(a)(1)(A)(i).
188
+
189
+ b. Other rights.
190
+
191
+ 1. Moral rights, such as the right of integrity, are not
192
+ licensed under this Public License, nor are publicity,
193
+ privacy, and/or other similar personality rights; however, to
194
+ the extent possible, the Licensor waives and/or agrees not to
195
+ assert any such rights held by the Licensor to the limited
196
+ extent necessary to allow You to exercise the Licensed
197
+ Rights, but not otherwise.
198
+
199
+ 2. Patent and trademark rights are not licensed under this
200
+ Public License.
201
+
202
+ 3. To the extent possible, the Licensor waives any right to
203
+ collect royalties from You for the exercise of the Licensed
204
+ Rights, whether directly or through a collecting society
205
+ under any voluntary or waivable statutory or compulsory
206
+ licensing scheme. In all other cases the Licensor expressly
207
+ reserves any right to collect such royalties.
208
+
209
+
210
+ Section 3 -- License Conditions.
211
+
212
+ Your exercise of the Licensed Rights is expressly made subject to the
213
+ following conditions.
214
+
215
+ a. Attribution.
216
+
217
+ 1. If You Share the Licensed Material (including in modified
218
+ form), You must:
219
+
220
+ a. retain the following if it is supplied by the Licensor
221
+ with the Licensed Material:
222
+
223
+ i. identification of the creator(s) of the Licensed
224
+ Material and any others designated to receive
225
+ attribution, in any reasonable manner requested by
226
+ the Licensor (including by pseudonym if
227
+ designated);
228
+
229
+ ii. a copyright notice;
230
+
231
+ iii. a notice that refers to this Public License;
232
+
233
+ iv. a notice that refers to the disclaimer of
234
+ warranties;
235
+
236
+ v. a URI or hyperlink to the Licensed Material to the
237
+ extent reasonably practicable;
238
+
239
+ b. indicate if You modified the Licensed Material and
240
+ retain an indication of any previous modifications; and
241
+
242
+ c. indicate the Licensed Material is licensed under this
243
+ Public License, and include the text of, or the URI or
244
+ hyperlink to, this Public License.
245
+
246
+ 2. You may satisfy the conditions in Section 3(a)(1) in any
247
+ reasonable manner based on the medium, means, and context in
248
+ which You Share the Licensed Material. For example, it may be
249
+ reasonable to satisfy the conditions by providing a URI or
250
+ hyperlink to a resource that includes the required
251
+ information.
252
+
253
+ 3. If requested by the Licensor, You must remove any of the
254
+ information required by Section 3(a)(1)(A) to the extent
255
+ reasonably practicable.
256
+
257
+ 4. If You Share Adapted Material You produce, the Adapter's
258
+ License You apply must not prevent recipients of the Adapted
259
+ Material from complying with this Public License.
260
+
261
+
262
+ Section 4 -- Sui Generis Database Rights.
263
+
264
+ Where the Licensed Rights include Sui Generis Database Rights that
265
+ apply to Your use of the Licensed Material:
266
+
267
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right
268
+ to extract, reuse, reproduce, and Share all or a substantial
269
+ portion of the contents of the database;
270
+
271
+ b. if You include all or a substantial portion of the database
272
+ contents in a database in which You have Sui Generis Database
273
+ Rights, then the database in which You have Sui Generis Database
274
+ Rights (but not its individual contents) is Adapted Material; and
275
+
276
+ c. You must comply with the conditions in Section 3(a) if You Share
277
+ all or a substantial portion of the contents of the database.
278
+
279
+ For the avoidance of doubt, this Section 4 supplements and does not
280
+ replace Your obligations under this Public License where the Licensed
281
+ Rights include other Copyright and Similar Rights.
282
+
283
+
284
+ Section 5 -- Disclaimer of Warranties and Limitation of Liability.
285
+
286
+ a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
287
+ EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
288
+ AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
289
+ ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
290
+ IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
291
+ WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
292
+ PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
293
+ ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
294
+ KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
295
+ ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
296
+
297
+ b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
298
+ TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
299
+ NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
300
+ INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
301
+ COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
302
+ USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
303
+ ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
304
+ DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
305
+ IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
306
+
307
+ c. The disclaimer of warranties and limitation of liability provided
308
+ above shall be interpreted in a manner that, to the extent
309
+ possible, most closely approximates an absolute disclaimer and
310
+ waiver of all liability.
311
+
312
+
313
+ Section 6 -- Term and Termination.
314
+
315
+ a. This Public License applies for the term of the Copyright and
316
+ Similar Rights licensed here. However, if You fail to comply with
317
+ this Public License, then Your rights under this Public License
318
+ terminate automatically.
319
+
320
+ b. Where Your right to use the Licensed Material has terminated under
321
+ Section 6(a), it reinstates:
322
+
323
+ 1. automatically as of the date the violation is cured, provided
324
+ it is cured within 30 days of Your discovery of the
325
+ violation; or
326
+
327
+ 2. upon express reinstatement by the Licensor.
328
+
329
+ For the avoidance of doubt, this Section 6(b) does not affect any
330
+ right the Licensor may have to seek remedies for Your violations
331
+ of this Public License.
332
+
333
+ c. For the avoidance of doubt, the Licensor may also offer the
334
+ Licensed Material under separate terms or conditions or stop
335
+ distributing the Licensed Material at any time; however, doing so
336
+ will not terminate this Public License.
337
+
338
+ d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
339
+ License.
340
+
341
+
342
+ Section 7 -- Other Terms and Conditions.
343
+
344
+ a. The Licensor shall not be bound by any additional or different
345
+ terms or conditions communicated by You unless expressly agreed.
346
+
347
+ b. Any arrangements, understandings, or agreements regarding the
348
+ Licensed Material not stated herein are separate from and
349
+ independent of the terms and conditions of this Public License.
350
+
351
+
352
+ Section 8 -- Interpretation.
353
+
354
+ a. For the avoidance of doubt, this Public License does not, and
355
+ shall not be interpreted to, reduce, limit, restrict, or impose
356
+ conditions on any use of the Licensed Material that could lawfully
357
+ be made without permission under this Public License.
358
+
359
+ b. To the extent possible, if any provision of this Public License is
360
+ deemed unenforceable, it shall be automatically reformed to the
361
+ minimum extent necessary to make it enforceable. If the provision
362
+ cannot be reformed, it shall be severed from this Public License
363
+ without affecting the enforceability of the remaining terms and
364
+ conditions.
365
+
366
+ c. No term or condition of this Public License will be waived and no
367
+ failure to comply consented to unless expressly agreed to by the
368
+ Licensor.
369
+
370
+ d. Nothing in this Public License constitutes or may be interpreted
371
+ as a limitation upon, or waiver of, any privileges and immunities
372
+ that apply to the Licensor or You, including from the legal
373
+ processes of any jurisdiction or authority.
374
+
375
+
376
+ =======================================================================
377
+
378
+ Creative Commons is not a party to its public
379
+ licenses. Notwithstanding, Creative Commons may elect to apply one of
380
+ its public licenses to material it publishes and in those instances
381
+ will be considered the “Licensor.” The text of the Creative Commons
382
+ public licenses is dedicated to the public domain under the CC0 Public
383
+ Domain Dedication. Except for the limited purpose of indicating that
384
+ material is shared under a Creative Commons public license or as
385
+ otherwise permitted by the Creative Commons policies published at
386
+ creativecommons.org/policies, Creative Commons does not authorize the
387
+ use of the trademark "Creative Commons" or any other trademark or logo
388
+ of Creative Commons without its prior written consent including,
389
+ without limitation, in connection with any unauthorized modifications
390
+ to any of its public licenses or any other arrangements,
391
+ understandings, or agreements concerning use of licensed material. For
392
+ the avoidance of doubt, this paragraph does not form part of the
393
+ public licenses.
394
+
395
+ Creative Commons may be contacted at creativecommons.org.
396
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/.thumbs/256x256/inspire_hand.usda.png ADDED

Git LFS Details

  • SHA256: fb8d7ff1cb3956ca685507e54f5d565dcebb5f8c743859a82e0d5cf268b3d62e
  • Pointer size: 130 Bytes
  • Size of remote file: 42 kB
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Plastic_ABS.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Plastic_ABS(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(1.0, 1.0, 1.0),
10
+ diffuse_texture: texture_2d(), //"./Plastic_ABS/Plastic_ABS_BaseColor.png", ::tex::gamma_srgb
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(0.005f, 0.005f, 0.005f),
15
+ reflection_roughness_constant: 0.28,
16
+ reflection_roughness_texture_influence: 0.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.0,
19
+ metallic_texture_influence: 0.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d(), //"./Plastic_ABS/Plastic_ABS_ORM.png", ::tex::gamma_linear
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(0.0, 0.0, 0.0),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.0,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d(), //"./Plastic_ABS/Plastic_ABS_Normal.png", ::tex::gamma_linear
32
+ detail_bump_factor: 0.3f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: float2(0.f),
38
+ texture_rotate: 0.f,
39
+ texture_scale: float2(1.f),
40
+ detail_texture_translate: float2(0.f),
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: float2(1.f));
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Rubber_Smooth(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Rubber_Smooth_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Rubber_Smooth_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Rubber_Smooth_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: float2(0.f),
38
+ texture_rotate: 0.f,
39
+ texture_scale: float2(1.f),
40
+ detail_texture_translate: float2(0.f),
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: float2(1.f));
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_BaseColor.png ADDED

Git LFS Details

  • SHA256: d87ef61bed3172e33d2840405b70da6764a187fa6da446648915fe78e5a4699e
  • Pointer size: 130 Bytes
  • Size of remote file: 16.9 kB
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_Normal.png ADDED

Git LFS Details

  • SHA256: 2ca864b6329c0c1685c7cac92058549995c971bde1b06544c954571d22994ab8
  • Pointer size: 132 Bytes
  • Size of remote file: 4.28 MB
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/Textures/Rubber_Smooth_ORM.png ADDED

Git LFS Details

  • SHA256: ea236680ed062715bea6365f1ebca80d44766cd2b6d3fb1ba17aa2669384aab4
  • Pointer size: 132 Bytes
  • Size of remote file: 1.57 MB
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "simready.hf.nvidia.isaacsim-assets.inspirerobots_inspire_hand_rh56dfx_right_inspire_hand.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "7414122b67854d33ea911b7ae08a3b75432ee01a553b4eec243a17f14b7e70f2"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "6e52755f1b59c9c385e6ba3afb15bbc44e355e3b1bdc80abe0ca68c16dd3df72"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "79127f2b649591cb0beb8ea482610058962d37b8775c9cb49304dc8e73914161"
22
+ }
23
+ },
24
+ {
25
+ "name": "inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_benchmark.json",
26
+ "hash": {
27
+ "sha256": "2506cc570845cc8fbe7a06e3d583a2ad842c34f69415bb4d0c8a6f3385e0458b"
28
+ }
29
+ },
30
+ {
31
+ "name": "inspirerobots_inspire_hand_rh56dfx_right_inspire_hand_validation.json",
32
+ "hash": {
33
+ "sha256": "a3417acb0a8017e0a8c03aa57af8530121771a66acf1230b9fd57985297e9a08"
34
+ }
35
+ },
36
+ {
37
+ "name": "license.txt",
38
+ "hash": {
39
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
40
+ }
41
+ }
42
+ ],
43
+ "content_hash": {
44
+ "sha256": "4d4e93d6a7efbb6c0fda59103788008ab2fc9b27a9a19f900772ffa0802004aa"
45
+ },
46
+ "package_hash": {
47
+ "sha256": "2bf0be8b2abda97d7db0f2e07bac33b329242dfdb052ea9186401577445c8306"
48
+ }
49
+ }
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/inspire_hand.usda ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/license.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,570 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "inspire_hand"
13
+ {
14
+ over "Physics"
15
+ {
16
+ over "right_thumb_1_joint" (
17
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
18
+ )
19
+ {
20
+ }
21
+
22
+ over "right_thumb_2_joint" (
23
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
24
+ )
25
+ {
26
+ }
27
+
28
+ over "right_thumb_3_joint" (
29
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
30
+ )
31
+ {
32
+ }
33
+
34
+ over "right_thumb_4_joint" (
35
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
36
+ )
37
+ {
38
+ }
39
+
40
+ over "right_thumb_rubber_3_joint"
41
+ {
42
+ }
43
+
44
+ over "right_thumb_pad_joint"
45
+ {
46
+ }
47
+
48
+ over "right_thumb_tip_joint"
49
+ {
50
+ }
51
+
52
+ over "right_thumb_rubber_2_joint"
53
+ {
54
+ }
55
+
56
+ over "right_thumb_rubber_1_joint"
57
+ {
58
+ }
59
+
60
+ over "right_index_1_joint" (
61
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
62
+ )
63
+ {
64
+ }
65
+
66
+ over "right_index_rubber_1_joint"
67
+ {
68
+ }
69
+
70
+ over "right_index_2_joint" (
71
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
72
+ )
73
+ {
74
+ }
75
+
76
+ over "right_index_rubber_2_joint"
77
+ {
78
+ }
79
+
80
+ over "right_index_pad_joint"
81
+ {
82
+ }
83
+
84
+ over "right_index_tip_joint"
85
+ {
86
+ }
87
+
88
+ over "right_middle_1_joint" (
89
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
90
+ )
91
+ {
92
+ }
93
+
94
+ over "right_middle_rubber_1_joint"
95
+ {
96
+ }
97
+
98
+ over "right_middle_2_joint" (
99
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
100
+ )
101
+ {
102
+ }
103
+
104
+ over "right_middle_rubber_2_joint"
105
+ {
106
+ }
107
+
108
+ over "right_middle_pad_joint"
109
+ {
110
+ }
111
+
112
+ over "right_middle_tip_joint"
113
+ {
114
+ }
115
+
116
+ over "right_ring_1_joint" (
117
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
118
+ )
119
+ {
120
+ }
121
+
122
+ over "right_ring_rubber_1_joint"
123
+ {
124
+ }
125
+
126
+ over "right_ring_2_joint" (
127
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
128
+ )
129
+ {
130
+ }
131
+
132
+ over "right_ring_rubber_2_joint"
133
+ {
134
+ }
135
+
136
+ over "right_ring_pad_joint"
137
+ {
138
+ }
139
+
140
+ over "right_ring_tip_joint"
141
+ {
142
+ }
143
+
144
+ over "right_little_1_joint" (
145
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
146
+ )
147
+ {
148
+ }
149
+
150
+ over "right_little_rubber_1_joint"
151
+ {
152
+ }
153
+
154
+ over "right_little_2_joint" (
155
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
156
+ )
157
+ {
158
+ }
159
+
160
+ over "right_little_rubber_2_joint"
161
+ {
162
+ }
163
+
164
+ over "right_little_pad_joint"
165
+ {
166
+ }
167
+
168
+ over "right_little_tip_joint"
169
+ {
170
+ }
171
+
172
+ over "FixedJoint"
173
+ {
174
+ }
175
+
176
+ over "palm_joint"
177
+ {
178
+ }
179
+ }
180
+
181
+ over "r_base_link"
182
+ {
183
+ over "r_base_link"
184
+ {
185
+ }
186
+
187
+ over "r_base_link_1"
188
+ {
189
+ }
190
+ }
191
+
192
+ over "right_thumb_1"
193
+ {
194
+ over "right_thumb_1"
195
+ {
196
+ }
197
+
198
+ over "right_thumb_1_1"
199
+ {
200
+ }
201
+ }
202
+
203
+ over "right_index_1"
204
+ {
205
+ over "right_index_1"
206
+ {
207
+ }
208
+
209
+ over "right_index_1_1"
210
+ {
211
+ }
212
+ }
213
+
214
+ over "right_middle_1"
215
+ {
216
+ over "right_middle_1"
217
+ {
218
+ }
219
+
220
+ over "right_middle_1_1"
221
+ {
222
+ }
223
+ }
224
+
225
+ over "right_ring_1"
226
+ {
227
+ over "right_ring_1"
228
+ {
229
+ }
230
+
231
+ over "right_ring_1_1"
232
+ {
233
+ }
234
+ }
235
+
236
+ over "right_little_1"
237
+ {
238
+ over "right_little_1"
239
+ {
240
+ }
241
+
242
+ over "right_little_1_1"
243
+ {
244
+ }
245
+ }
246
+
247
+ over "right_little_rubber_1"
248
+ {
249
+ over "right_little_rubber_1"
250
+ {
251
+ }
252
+
253
+ over "right_little_rubber_1_1"
254
+ {
255
+ }
256
+ }
257
+
258
+ over "right_little_2"
259
+ {
260
+ over "right_little_2"
261
+ {
262
+ }
263
+
264
+ over "right_little_2_1"
265
+ {
266
+ }
267
+ }
268
+
269
+ over "right_ring_2"
270
+ {
271
+ over "right_ring_2"
272
+ {
273
+ }
274
+
275
+ over "right_ring_2_1"
276
+ {
277
+ }
278
+ }
279
+
280
+ over "right_ring_rubber_1"
281
+ {
282
+ over "right_ring_rubber_1"
283
+ {
284
+ }
285
+
286
+ over "right_ring_rubber_1_1"
287
+ {
288
+ }
289
+ }
290
+
291
+ over "right_middle_2"
292
+ {
293
+ over "right_middle_2"
294
+ {
295
+ }
296
+
297
+ over "right_middle_2_1"
298
+ {
299
+ }
300
+ }
301
+
302
+ over "right_middle_rubber_1"
303
+ {
304
+ over "right_middle_rubber_1"
305
+ {
306
+ }
307
+
308
+ over "right_middle_rubber_1_1"
309
+ {
310
+ }
311
+ }
312
+
313
+ over "right_index_2"
314
+ {
315
+ over "right_index_2"
316
+ {
317
+ }
318
+
319
+ over "right_index_2_1"
320
+ {
321
+ }
322
+ }
323
+
324
+ over "right_index_rubber_1"
325
+ {
326
+ over "right_index_rubber_1"
327
+ {
328
+ }
329
+
330
+ over "right_index_rubber_1_1"
331
+ {
332
+ }
333
+ }
334
+
335
+ over "right_thumb_2"
336
+ {
337
+ over "right_thumb_2"
338
+ {
339
+ }
340
+
341
+ over "right_thumb_2_1"
342
+ {
343
+ }
344
+ }
345
+
346
+ over "right_thumb_rubber_1"
347
+ {
348
+ over "right_thumb_rubber_1"
349
+ {
350
+ }
351
+
352
+ over "right_thumb_rubber_1_1"
353
+ {
354
+ }
355
+ }
356
+
357
+ over "right_thumb_3"
358
+ {
359
+ over "right_thumb_3"
360
+ {
361
+ }
362
+
363
+ over "right_thumb_3_1"
364
+ {
365
+ }
366
+ }
367
+
368
+ over "right_index_rubber_2"
369
+ {
370
+ over "right_index_rubber_2"
371
+ {
372
+ }
373
+
374
+ over "right_index_rubber_2_1"
375
+ {
376
+ }
377
+ }
378
+
379
+ over "right_middle_rubber_2"
380
+ {
381
+ over "right_middle_rubber_2"
382
+ {
383
+ }
384
+
385
+ over "right_middle_rubber_2_1"
386
+ {
387
+ }
388
+ }
389
+
390
+ over "right_ring_rubber_2"
391
+ {
392
+ over "right_ring_rubber_2"
393
+ {
394
+ }
395
+
396
+ over "right_ring_rubber_2_1"
397
+ {
398
+ }
399
+ }
400
+
401
+ over "right_ring_tip"
402
+ {
403
+ over "right_ring_tip"
404
+ {
405
+ }
406
+
407
+ over "right_ring_tip_1"
408
+ {
409
+ }
410
+ }
411
+
412
+ over "right_ring_pad"
413
+ {
414
+ over "right_ring_pad"
415
+ {
416
+ }
417
+
418
+ over "right_ring_pad_1"
419
+ {
420
+ }
421
+ }
422
+
423
+ over "right_middle_tip"
424
+ {
425
+ over "right_middle_tip"
426
+ {
427
+ }
428
+
429
+ over "right_middle_tip_1"
430
+ {
431
+ }
432
+ }
433
+
434
+ over "right_middle_pad"
435
+ {
436
+ over "right_middle_pad"
437
+ {
438
+ }
439
+
440
+ over "right_middle_pad_1"
441
+ {
442
+ }
443
+ }
444
+
445
+ over "right_index_tip"
446
+ {
447
+ over "right_index_tip"
448
+ {
449
+ }
450
+
451
+ over "right_index_tip_1"
452
+ {
453
+ }
454
+ }
455
+
456
+ over "right_index_pad"
457
+ {
458
+ over "right_index_pad"
459
+ {
460
+ }
461
+
462
+ over "right_index_pad_1"
463
+ {
464
+ }
465
+ }
466
+
467
+ over "right_thumb_rubber_2"
468
+ {
469
+ over "right_thumb_rubber_2"
470
+ {
471
+ }
472
+
473
+ over "right_thumb_rubber_2_1"
474
+ {
475
+ }
476
+ }
477
+
478
+ over "right_thumb_4"
479
+ {
480
+ over "right_thumb_4"
481
+ {
482
+ }
483
+
484
+ over "right_thumb_4_1"
485
+ {
486
+ }
487
+ }
488
+
489
+ over "right_thumb_rubber_3"
490
+ {
491
+ over "right_thumb_rubber_3"
492
+ {
493
+ }
494
+
495
+ over "right_thumb_rubber_3_1"
496
+ {
497
+ }
498
+ }
499
+
500
+ over "right_thumb_pad"
501
+ {
502
+ over "right_thumb_pad"
503
+ {
504
+ }
505
+
506
+ over "right_thumb_pad_1"
507
+ {
508
+ }
509
+ }
510
+
511
+ over "right_thumb_tip"
512
+ {
513
+ over "right_thumb_tip"
514
+ {
515
+ }
516
+
517
+ over "right_thumb_tip_1"
518
+ {
519
+ }
520
+ }
521
+
522
+ over "right_little_rubber_2"
523
+ {
524
+ over "right_little_rubber_2"
525
+ {
526
+ }
527
+
528
+ over "right_little_rubber_2_1"
529
+ {
530
+ }
531
+ }
532
+
533
+ over "right_little_pad"
534
+ {
535
+ over "right_little_pad"
536
+ {
537
+ }
538
+
539
+ over "right_little_pad_1"
540
+ {
541
+ }
542
+ }
543
+
544
+ over "right_little_tip"
545
+ {
546
+ over "right_little_tip"
547
+ {
548
+ }
549
+
550
+ over "right_little_tip_1"
551
+ {
552
+ }
553
+ }
554
+
555
+ over "palm"
556
+ {
557
+ over "plam"
558
+ {
559
+ }
560
+
561
+ over "plam_1"
562
+ {
563
+ }
564
+ }
565
+
566
+ over "VisualMaterials"
567
+ {
568
+ }
569
+ }
570
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/none.usda ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "inspire_hand"
14
+ {
15
+ }
16
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,1518 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "inspire_hand" (
14
+ prepend apiSchemas = ["MaterialBindingAPI"]
15
+ )
16
+ {
17
+ string[] isaac:changelog (
18
+ displayName = "Changelog"
19
+ )
20
+ string isaac:description (
21
+ displayName = "Description"
22
+ )
23
+ token isaac:license (
24
+ displayName = "License"
25
+ )
26
+ string isaac:namespace (
27
+ displayName = "Namespace"
28
+ )
29
+ rel isaac:physics:robotJoints (
30
+ displayName = "Robot Joints"
31
+ )
32
+ rel isaac:physics:robotLinks (
33
+ displayName = "Robot Links"
34
+ )
35
+ token isaac:robotType (
36
+ displayName = "Robot Type"
37
+ )
38
+ string isaac:source (
39
+ displayName = "Source"
40
+ )
41
+ string isaac:version (
42
+ displayName = "Version"
43
+ )
44
+ rel material:binding:physics = </inspire_hand/Physics/PhysicsMaterial>
45
+
46
+ over "Physics"
47
+ {
48
+ def PhysicsRevoluteJoint "right_thumb_1_joint" (
49
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
50
+ )
51
+ {
52
+ float drive:angular:physics:damping = 0.02
53
+ float drive:angular:physics:maxForce = 2
54
+ float drive:angular:physics:stiffness = 0.8
55
+ float drive:angular:physics:targetPosition = 0.0020312648
56
+ float drive:angular:physics:targetVelocity = 0
57
+ bool[] isaac:actuator
58
+ string isaac:NameOverride
59
+ token[] isaac:physics:DofOffsetOpOrder
60
+ uniform token physics:axis = "Z"
61
+ custom rel physics:body0 = </inspire_hand/r_base_link>
62
+ custom rel physics:body1 = </inspire_hand/right_thumb_1>
63
+ point3f physics:localPos0 = (0.01696, 0.02045, 0.0667)
64
+ point3f physics:localPos1 = (6.192923e-10, -2.8014183e-10, -3.4093857e-9)
65
+ quatf physics:localRot0 = (-1.6081226e-16, 1, 0, 0)
66
+ quatf physics:localRot1 = (-1.6081226e-16, 1, 0, 0)
67
+ float physics:lowerLimit = 0
68
+ float physics:upperLimit = 75.000175
69
+ float state:angular:physics:position = 0.0020312648
70
+ float state:angular:physics:velocity = 0
71
+ custom float urdf:limit:effort = 1
72
+ custom float urdf:limit:velocity = 2
73
+ }
74
+
75
+ def PhysicsRevoluteJoint "right_thumb_2_joint" (
76
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
77
+ )
78
+ {
79
+ float drive:angular:physics:damping = 0.025
80
+ float drive:angular:physics:maxForce = 2
81
+ float drive:angular:physics:stiffness = 0.8
82
+ float drive:angular:physics:targetPosition = 0.024421632
83
+ float drive:angular:physics:targetVelocity = 0
84
+ bool[] isaac:actuator
85
+ string isaac:NameOverride
86
+ token[] isaac:physics:DofOffsetOpOrder
87
+ uniform token physics:axis = "Z"
88
+ custom rel physics:body0 = </inspire_hand/right_thumb_1>
89
+ custom rel physics:body1 = </inspire_hand/right_thumb_2>
90
+ point3f physics:localPos0 = (0.0107040005, 0.009037601, -0.0065000015)
91
+ point3f physics:localPos1 = (-5.7490906e-10, -1.680851e-9, -2.0329793e-11)
92
+ quatf physics:localRot0 = (-0.4304589, 0.43045735, -0.56098545, 0.5609875)
93
+ quatf physics:localRot1 = (1.1030361e-8, 1, 1.4375206e-8, 2.661575e-8)
94
+ float physics:lowerLimit = 0
95
+ float physics:upperLimit = 30.00007
96
+ float state:angular:physics:position = 0.024421632
97
+ float state:angular:physics:velocity = 0
98
+ custom float urdf:limit:effort = 1
99
+ custom float urdf:limit:velocity = 2
100
+ }
101
+
102
+ def PhysicsRevoluteJoint "right_thumb_3_joint" (
103
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
104
+ )
105
+ {
106
+ uniform token physics:axis = "Z"
107
+ custom rel physics:body0 = </inspire_hand/right_thumb_2>
108
+ custom rel physics:body1 = </inspire_hand/right_thumb_3>
109
+ point3f physics:localPos0 = (-0.041584, 0.037508003, 0.0004999986)
110
+ point3f physics:localPos1 = (-6.430835e-10, 2.911223e-9, -1.380472e-9)
111
+ quatf physics:localRot0 = (1.1030361e-8, 1, 1.4375206e-8, 2.661575e-8)
112
+ quatf physics:localRot1 = (1.1030361e-8, 1, 1.4375206e-8, 2.661575e-8)
113
+ float physics:lowerLimit = 0
114
+ float physics:upperLimit = 34.275085
115
+ float state:angular:physics:position = -0.0058551845
116
+ float state:angular:physics:velocity = 0
117
+ custom float urdf:limit:effort = 1
118
+ custom float urdf:limit:velocity = 2
119
+ }
120
+
121
+ def PhysicsRevoluteJoint "right_thumb_4_joint" (
122
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
123
+ )
124
+ {
125
+ uniform token physics:axis = "Z"
126
+ custom rel physics:body0 = </inspire_hand/right_thumb_3>
127
+ custom rel physics:body1 = </inspire_hand/right_thumb_4>
128
+ point3f physics:localPos0 = (-0.018393002, 0.013222002, 0.0014999995)
129
+ point3f physics:localPos1 = (-1.996711e-9, 2.109594e-9, -4.629426e-10)
130
+ quatf physics:localRot0 = (1.1030361e-8, 1, 1.4375206e-8, 2.661575e-8)
131
+ quatf physics:localRot1 = (1.1030361e-8, 1, 1.4375206e-8, 2.661575e-8)
132
+ float physics:lowerLimit = -0.1
133
+ float physics:upperLimit = 25.63374
134
+ float state:angular:physics:position = 0.00060249155
135
+ float state:angular:physics:velocity = 0
136
+ custom float urdf:limit:effort = 1
137
+ custom float urdf:limit:velocity = 2
138
+ }
139
+
140
+ def PhysicsRevoluteJoint "right_index_1_joint" (
141
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
142
+ )
143
+ {
144
+ float drive:angular:physics:damping = 0.015
145
+ float drive:angular:physics:maxForce = 2
146
+ float drive:angular:physics:stiffness = 0.8
147
+ float drive:angular:physics:targetPosition = 0.0040998156
148
+ float drive:angular:physics:targetVelocity = 0
149
+ bool[] isaac:actuator
150
+ string isaac:NameOverride
151
+ token[] isaac:physics:DofOffsetOpOrder
152
+ uniform token physics:axis = "Z"
153
+ custom rel physics:body0 = </inspire_hand/r_base_link>
154
+ custom rel physics:body1 = </inspire_hand/right_index_1>
155
+ point3f physics:localPos0 = (-0.00028533, 0.032168, 0.13653)
156
+ point3f physics:localPos1 = (4.3231248e-12, -2.9743368e-9, -1.040914e-9)
157
+ quatf physics:localRot0 = (-0.6946621, 0.7193362, 0, 0)
158
+ quatf physics:localRot1 = (-1.8855462e-10, 1, 0, 0)
159
+ float physics:lowerLimit = 0
160
+ float physics:upperLimit = 77.00553
161
+ float state:angular:physics:position = 0.0040998156
162
+ float state:angular:physics:velocity = 0
163
+ custom float urdf:limit:effort = 1
164
+ custom float urdf:limit:velocity = 2
165
+ }
166
+
167
+ def PhysicsRevoluteJoint "right_index_2_joint" (
168
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
169
+ )
170
+ {
171
+ uniform token physics:axis = "Z"
172
+ custom rel physics:body0 = </inspire_hand/right_index_1>
173
+ custom rel physics:body1 = </inspire_hand/right_index_2>
174
+ point3f physics:localPos0 = (0.0071189003, 0.031333998, 0.0008000014)
175
+ point3f physics:localPos1 = (7.801532e-11, -3.6324226e-9, 1.3805375e-9)
176
+ quatf physics:localRot0 = (-1.8855462e-10, 1, 0, 0)
177
+ quatf physics:localRot1 = (-1.8855462e-10, 1, 0, 0)
178
+ float physics:lowerLimit = 0
179
+ float physics:upperLimit = 87.490654
180
+ float state:angular:physics:position = 0.1523337
181
+ float state:angular:physics:velocity = 0
182
+ custom float urdf:limit:effort = 1
183
+ custom float urdf:limit:velocity = 2
184
+ }
185
+
186
+ def PhysicsRevoluteJoint "right_middle_1_joint" (
187
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
188
+ )
189
+ {
190
+ float drive:angular:physics:damping = 0.015
191
+ float drive:angular:physics:maxForce = 2
192
+ float drive:angular:physics:stiffness = 0.8
193
+ float drive:angular:physics:targetPosition = -0.00004728383
194
+ float drive:angular:physics:targetVelocity = 0
195
+ bool[] isaac:actuator
196
+ string isaac:NameOverride
197
+ token[] isaac:physics:DofOffsetOpOrder
198
+ uniform token physics:axis = "Z"
199
+ custom rel physics:body0 = </inspire_hand/r_base_link>
200
+ custom rel physics:body1 = </inspire_hand/right_middle_1>
201
+ point3f physics:localPos0 = (-0.00028533, 0.01285, 0.1371)
202
+ point3f physics:localPos1 = (4.3231248e-12, -3.790854e-9, 4.08306e-10)
203
+ quatf physics:localRot0 = (0.7071081, -0.70710546, 0, 0)
204
+ quatf physics:localRot1 = (-6.405457e-14, 1, 0, 0)
205
+ float physics:lowerLimit = 0
206
+ float physics:upperLimit = 77.00553
207
+ float state:angular:physics:position = -0.00004728383
208
+ float state:angular:physics:velocity = 0
209
+ custom float urdf:limit:effort = 1
210
+ custom float urdf:limit:velocity = 2
211
+ }
212
+
213
+ def PhysicsRevoluteJoint "right_middle_2_joint" (
214
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
215
+ )
216
+ {
217
+ uniform token physics:axis = "Z"
218
+ custom rel physics:body0 = </inspire_hand/right_middle_1>
219
+ custom rel physics:body1 = </inspire_hand/right_middle_2>
220
+ point3f physics:localPos0 = (0.0071189003, 0.031333998, 0.00080000004)
221
+ point3f physics:localPos1 = (7.801533e-11, -2.9504679e-9, 3.949925e-11)
222
+ quatf physics:localRot0 = (-6.405457e-14, 1, 0, 0)
223
+ quatf physics:localRot1 = (-6.405457e-14, 1, 0, 0)
224
+ float physics:lowerLimit = 0
225
+ float physics:upperLimit = 87.490654
226
+ float state:angular:physics:position = 0.12932995
227
+ float state:angular:physics:velocity = 0
228
+ custom float urdf:limit:effort = 1
229
+ custom float urdf:limit:velocity = 2
230
+ }
231
+
232
+ def PhysicsRevoluteJoint "right_ring_1_joint" (
233
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
234
+ )
235
+ {
236
+ float drive:angular:physics:damping = 0.015
237
+ float drive:angular:physics:maxForce = 2
238
+ float drive:angular:physics:stiffness = 0.8
239
+ float drive:angular:physics:targetPosition = 0.0005266489
240
+ float drive:angular:physics:targetVelocity = 0
241
+ bool[] isaac:actuator
242
+ string isaac:NameOverride
243
+ token[] isaac:physics:DofOffsetOpOrder
244
+ uniform token physics:axis = "Z"
245
+ custom rel physics:body0 = </inspire_hand/r_base_link>
246
+ custom rel physics:body1 = </inspire_hand/right_ring_1>
247
+ point3f physics:localPos0 = (-0.00028533, -0.006387, 0.13691)
248
+ point3f physics:localPos1 = (4.3231248e-12, 6.393674e-9, -3.6323258e-10)
249
+ quatf physics:localRot0 = (0.7253894, -0.6883387, 0, 0)
250
+ quatf physics:localRot1 = (-6.509616e-10, 1, 0, 0)
251
+ float physics:lowerLimit = 0
252
+ float physics:upperLimit = 77.00553
253
+ float state:angular:physics:position = 0.0005266489
254
+ float state:angular:physics:velocity = 0
255
+ custom float urdf:limit:effort = 1
256
+ custom float urdf:limit:velocity = 2
257
+ }
258
+
259
+ def PhysicsRevoluteJoint "right_ring_2_joint" (
260
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
261
+ )
262
+ {
263
+ uniform token physics:axis = "Z"
264
+ custom rel physics:body0 = </inspire_hand/right_ring_1>
265
+ custom rel physics:body1 = </inspire_hand/right_ring_2>
266
+ point3f physics:localPos0 = (0.0071189003, 0.031334, 0.00080000004)
267
+ point3f physics:localPos1 = (7.801533e-11, 2.5874744e-10, 3.947774e-11)
268
+ quatf physics:localRot0 = (-6.509616e-10, 1, 0, 0)
269
+ quatf physics:localRot1 = (-6.509616e-10, 1, 0, 0)
270
+ float physics:lowerLimit = 0
271
+ float physics:upperLimit = 87.490654
272
+ float state:angular:physics:position = 0.13946456
273
+ float state:angular:physics:velocity = 0
274
+ custom float urdf:limit:effort = 1
275
+ custom float urdf:limit:velocity = 2
276
+ }
277
+
278
+ def PhysicsRevoluteJoint "right_little_1_joint" (
279
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
280
+ )
281
+ {
282
+ float drive:angular:physics:damping = 0.015
283
+ float drive:angular:physics:maxForce = 2
284
+ float drive:angular:physics:stiffness = 0.8
285
+ float drive:angular:physics:targetPosition = 0.0015600597
286
+ float drive:angular:physics:targetVelocity = 0
287
+ bool[] isaac:actuator
288
+ string isaac:NameOverride
289
+ token[] isaac:physics:DofOffsetOpOrder
290
+ uniform token physics:axis = "Z"
291
+ custom rel physics:body0 = </inspire_hand/r_base_link>
292
+ custom rel physics:body1 = </inspire_hand/right_little_1>
293
+ point3f physics:localPos0 = (-0.00028533, -0.025587, 0.1357)
294
+ point3f physics:localPos1 = (4.3231248e-12, 2.2950615e-9, -2.8865016e-10)
295
+ quatf physics:localRot0 = (0.74313945, -0.6691366, 0, 0)
296
+ quatf physics:localRot1 = (1.7235711e-10, 1, 0, 0)
297
+ float physics:lowerLimit = 0
298
+ float physics:upperLimit = 77.00553
299
+ float state:angular:physics:position = 0.0015600597
300
+ float state:angular:physics:velocity = 0
301
+ custom float urdf:limit:effort = 1
302
+ custom float urdf:limit:velocity = 2
303
+ }
304
+
305
+ def PhysicsRevoluteJoint "right_little_2_joint" (
306
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
307
+ )
308
+ {
309
+ uniform token physics:axis = "Z"
310
+ custom rel physics:body0 = </inspire_hand/right_little_1>
311
+ custom rel physics:body1 = </inspire_hand/right_little_2>
312
+ point3f physics:localPos0 = (0.0071189003, 0.031333998, 0.00080000027)
313
+ point3f physics:localPos1 = (7.801532e-11, -3.802585e-9, 2.9762995e-10)
314
+ quatf physics:localRot0 = (1.7235711e-10, 1, 0, 0)
315
+ quatf physics:localRot1 = (1.7235711e-10, 1, 0, 0)
316
+ float physics:lowerLimit = 0
317
+ float physics:upperLimit = 87.490654
318
+ float state:angular:physics:position = 0.14412639
319
+ float state:angular:physics:velocity = 0
320
+ custom float urdf:limit:effort = 1
321
+ custom float urdf:limit:velocity = 2
322
+ }
323
+
324
+ def PhysicsFixedJoint "right_thumb_rubber_3_joint"
325
+ {
326
+ custom rel physics:body0 = </inspire_hand/right_thumb_4>
327
+ custom rel physics:body1 = </inspire_hand/right_thumb_rubber_3>
328
+ point3f physics:localPos0 = (-0.0016179979, 0.009709002, 0.0060000005)
329
+ point3f physics:localPos1 = (-4.3510673e-10, 5.615379e-10, 2.861064e-9)
330
+ quatf physics:localRot0 = (0.6702149, -0.20799269, 0.6825223, 0.20424087)
331
+ quatf physics:localRot1 = (1, -3.1266485e-8, -7.2541795e-8, -9.476373e-9)
332
+ }
333
+
334
+ def PhysicsFixedJoint "right_thumb_pad_joint"
335
+ {
336
+ custom rel physics:body0 = </inspire_hand/right_thumb_rubber_3>
337
+ custom rel physics:body1 = </inspire_hand/right_thumb_pad>
338
+ point3f physics:localPos0 = (0.00001973256, 0.007876834, -0.001087649)
339
+ point3f physics:localPos1 = (1.9462703e-9, -4.6921467e-9, -1.5422584e-9)
340
+ quatf physics:localRot0 = (0.98693997, -0.16083227, -0.00896506, -0.0014536111)
341
+ quatf physics:localRot1 = (1, -6.887664e-8, 9.066396e-9, 2.6639132e-8)
342
+ }
343
+
344
+ def PhysicsFixedJoint "right_thumb_tip_joint"
345
+ {
346
+ custom rel physics:body0 = </inspire_hand/right_thumb_pad>
347
+ custom rel physics:body1 = </inspire_hand/right_thumb_tip>
348
+ point3f physics:localPos0 = (1.9846262e-7, 0.008839671, -0.003847539)
349
+ point3f physics:localPos1 = (0, 0, 0)
350
+ quatf physics:localRot0 = (0.87191683, -0.48960567, -0.0059734923, 0.0034218272)
351
+ quatf physics:localRot1 = (1, 0, 0, 0)
352
+ }
353
+
354
+ def PhysicsFixedJoint "right_thumb_rubber_2_joint"
355
+ {
356
+ custom rel physics:body0 = </inspire_hand/right_thumb_3>
357
+ custom rel physics:body1 = </inspire_hand/right_thumb_rubber_2>
358
+ point3f physics:localPos0 = (-0.005070003, 0.011873998, 0.007500001)
359
+ point3f physics:localPos1 = (-1.0872154e-9, 1.5924182e-9, -3.292168e-9)
360
+ quatf physics:localRot0 = (0.6068596, -0.35679203, 0.61769503, 0.35053343)
361
+ quatf physics:localRot1 = (1, 1.2234312e-7, 1.7031403e-9, -4.03925e-8)
362
+ }
363
+
364
+ def PhysicsFixedJoint "right_thumb_rubber_1_joint"
365
+ {
366
+ custom rel physics:body0 = </inspire_hand/right_thumb_2>
367
+ custom rel physics:body1 = </inspire_hand/right_thumb_rubber_1>
368
+ point3f physics:localPos0 = (-0.0130469985, 0.031386, 0.007999099)
369
+ point3f physics:localPos1 = (1.2564741e-9, -9.725813e-10, 9.680877e-10)
370
+ quatf physics:localRot0 = (0.6260834, -0.32403147, 0.6326149, 0.32065806)
371
+ quatf physics:localRot1 = (1, -1.36143035e-8, 1.5695102e-9, 5.474611e-9)
372
+ }
373
+
374
+ def PhysicsFixedJoint "right_index_rubber_1_joint"
375
+ {
376
+ custom rel physics:body0 = </inspire_hand/right_index_1>
377
+ custom rel physics:body1 = </inspire_hand/right_index_rubber_1>
378
+ point3f physics:localPos0 = (0.010962, 0.015475006, 0.005899101)
379
+ point3f physics:localPos1 = (-9.0036434e-10, 5.8385163e-9, 2.7678548e-10)
380
+ quatf physics:localRot0 = (0.7067159, -0.023508254, 0.706716, 0.023505667)
381
+ quatf physics:localRot1 = (1, 3.2392318e-8, 3.3623696e-8, 3.4703355e-8)
382
+ }
383
+
384
+ def PhysicsFixedJoint "right_index_rubber_2_joint"
385
+ {
386
+ custom rel physics:body0 = </inspire_hand/right_index_2>
387
+ custom rel physics:body1 = </inspire_hand/right_index_rubber_2>
388
+ point3f physics:localPos0 = (0.0070147, 0.012486005, 0.0050557004)
389
+ point3f physics:localPos1 = (-2.2035573e-10, 5.1054996e-9, -3.2391995e-10)
390
+ quatf physics:localRot0 = (0.70568174, 0.044869784, 0.7059784, -0.039931554)
391
+ quatf physics:localRot1 = (1, -2.685961e-8, -2.7532424e-8, -2.3734327e-8)
392
+ }
393
+
394
+ def PhysicsFixedJoint "right_index_pad_joint"
395
+ {
396
+ custom rel physics:body0 = </inspire_hand/right_index_rubber_2>
397
+ custom rel physics:body1 = </inspire_hand/right_index_pad>
398
+ point3f physics:localPos0 = (0.000030024512, 0.023788214, 0.0056216563)
399
+ point3f physics:localPos1 = (1.2849274e-10, 6.421435e-9, -4.7770225e-11)
400
+ quatf physics:localRot0 = (0.9993929, 0.034838825, -0.000028137736, -0.00018014848)
401
+ quatf physics:localRot1 = (1, -1.2157582e-8, -1.2444883e-8, -9.990222e-9)
402
+ }
403
+
404
+ def PhysicsFixedJoint "right_index_tip_joint"
405
+ {
406
+ custom rel physics:body0 = </inspire_hand/right_index_pad>
407
+ custom rel physics:body1 = </inspire_hand/right_index_tip>
408
+ point3f physics:localPos0 = (-0.0000198326, 0.0071944217, -0.0036742052)
409
+ point3f physics:localPos1 = (0, 0, 0)
410
+ quatf physics:localRot0 = (0.57983184, -0.4078495, -0.40470964, -0.5776365)
411
+ quatf physics:localRot1 = (1, 0, 0, 0)
412
+ }
413
+
414
+ def PhysicsFixedJoint "right_middle_rubber_1_joint"
415
+ {
416
+ custom rel physics:body0 = </inspire_hand/right_middle_1>
417
+ custom rel physics:body1 = </inspire_hand/right_middle_rubber_1>
418
+ point3f physics:localPos0 = (0.010962, 0.015474994, 0.0058999998)
419
+ point3f physics:localPos1 = (1.8511696e-11, -6.575064e-9, -5.499371e-10)
420
+ quatf physics:localRot0 = (0.7067159, -0.023508273, 0.706716, 0.023505682)
421
+ quatf physics:localRot1 = (1, 1.4379748e-8, 1.4379748e-8, 1.5369269e-8)
422
+ }
423
+
424
+ def PhysicsFixedJoint "right_middle_rubber_2_joint"
425
+ {
426
+ custom rel physics:body0 = </inspire_hand/right_middle_2>
427
+ custom rel physics:body1 = </inspire_hand/right_middle_rubber_2>
428
+ point3f physics:localPos0 = (0.0072844997, 0.0125180045, 0.0050017997)
429
+ point3f physics:localPos1 = (1.3900645e-10, 4.3719237e-9, -8.745094e-10)
430
+ quatf physics:localRot0 = (0.70501715, 0.05432166, 0.7052848, -0.05072796)
431
+ quatf physics:localRot1 = (1, -1.592668e-8, -4.7678746e-8, 1.4609911e-8)
432
+ }
433
+
434
+ def PhysicsFixedJoint "right_middle_pad_joint"
435
+ {
436
+ custom rel physics:body0 = </inspire_hand/right_middle_rubber_2>
437
+ custom rel physics:body1 = </inspire_hand/right_middle_pad>
438
+ point3f physics:localPos0 = (0.000052543714, 0.027501822, 0.005459816)
439
+ point3f physics:localPos1 = (-9.425753e-11, 7.3959585e-9, -7.6859275e-10)
440
+ quatf physics:localRot0 = (0.99999666, -0.0025835803, -7.168341e-8, 0.000026121528)
441
+ quatf physics:localRot1 = (1, 1.5602385e-8, 1.5532821e-8, 1.3519463e-8)
442
+ }
443
+
444
+ def PhysicsFixedJoint "right_middle_tip_joint"
445
+ {
446
+ custom rel physics:body0 = </inspire_hand/right_middle_pad>
447
+ custom rel physics:body1 = </inspire_hand/right_middle_tip>
448
+ point3f physics:localPos0 = (-0.000030720326, 0.0073085586, -0.0031877807)
449
+ point3f physics:localPos1 = (0, 0, 0)
450
+ quatf physics:localRot0 = (0.6053515, -0.3712604, -0.36544418, -0.6018022)
451
+ quatf physics:localRot1 = (1, 0, 0, 0)
452
+ }
453
+
454
+ def PhysicsFixedJoint "right_ring_rubber_1_joint"
455
+ {
456
+ custom rel physics:body0 = </inspire_hand/right_ring_1>
457
+ custom rel physics:body1 = </inspire_hand/right_ring_rubber_1>
458
+ point3f physics:localPos0 = (0.010962, 0.015474996, 0.0059)
459
+ point3f physics:localPos1 = (-1.537554e-10, -4.2908335e-9, -3.978114e-10)
460
+ quatf physics:localRot0 = (0.7067159, -0.023508273, 0.706716, 0.023505693)
461
+ quatf physics:localRot1 = (1, 1.5146348e-8, 1.4320989e-8, 1.6133654e-8)
462
+ }
463
+
464
+ def PhysicsFixedJoint "right_ring_rubber_2_joint"
465
+ {
466
+ custom rel physics:body0 = </inspire_hand/right_ring_2>
467
+ custom rel physics:body1 = </inspire_hand/right_ring_rubber_2>
468
+ point3f physics:localPos0 = (0.006853394, 0.012369346, 0.005085203)
469
+ point3f physics:localPos1 = (-5.273076e-10, -2.3360278e-9, 4.5003457e-10)
470
+ quatf physics:localRot0 = (0.7054384, 0.048546012, 0.70604336, -0.038765434)
471
+ quatf physics:localRot1 = (1, 7.827796e-9, 7.3824156e-9, 6.9710997e-9)
472
+ }
473
+
474
+ def PhysicsFixedJoint "right_ring_pad_joint"
475
+ {
476
+ custom rel physics:body0 = </inspire_hand/right_ring_rubber_2>
477
+ custom rel physics:body1 = </inspire_hand/right_ring_pad>
478
+ point3f physics:localPos0 = (-0.00003192573, 0.0237882, 0.005621647)
479
+ point3f physics:localPos1 = (-4.913817e-10, -6.6035035e-9, 2.0930413e-9)
480
+ quatf physics:localRot0 = (0.9993929, 0.034838703, 0.000032897056, 0.0002059084)
481
+ quatf physics:localRot1 = (1, -1.1674603e-10, -1.105062e-10, -9.733529e-11)
482
+ }
483
+
484
+ def PhysicsFixedJoint "right_ring_tip_joint"
485
+ {
486
+ custom rel physics:body0 = </inspire_hand/right_ring_pad>
487
+ custom rel physics:body1 = </inspire_hand/right_ring_tip>
488
+ point3f physics:localPos0 = (0.000021102542, 0.0071944185, -0.003674204)
489
+ point3f physics:localPos1 = (0, 0, 0)
490
+ quatf physics:localRot0 = (-0.5775682, 0.40462518, 0.40793362, 0.57989967)
491
+ quatf physics:localRot1 = (1, 0, 0, 0)
492
+ }
493
+
494
+ def PhysicsFixedJoint "right_little_rubber_1_joint"
495
+ {
496
+ custom rel physics:body0 = </inspire_hand/right_little_1>
497
+ custom rel physics:body1 = </inspire_hand/right_little_rubber_1>
498
+ point3f physics:localPos0 = (0.010962, 0.015474996, 0.0059000016)
499
+ point3f physics:localPos1 = (-1.8148505e-9, -4.1593022e-9, -3.890515e-10)
500
+ quatf physics:localRot0 = (0.7067159, -0.023508288, 0.706716, 0.023505673)
501
+ quatf physics:localRot1 = (1, -2.0824094e-8, -1.8615347e-8, -2.2109974e-8)
502
+ }
503
+
504
+ def PhysicsFixedJoint "right_little_rubber_2_joint"
505
+ {
506
+ custom rel physics:body0 = </inspire_hand/right_little_2>
507
+ custom rel physics:body1 = </inspire_hand/right_little_rubber_2>
508
+ point3f physics:localPos0 = (0.0060598003, 0.012027997, 0.0050999993)
509
+ point3f physics:localPos1 = (5.909708e-10, -3.7759067e-9, 3.7874806e-10)
510
+ quatf physics:localRot0 = (0.7071026, 0.0024408407, 0.70710254, -0.0024382116)
511
+ quatf physics:localRot1 = (1, 5.738803e-9, 5.171041e-9, 5.7032583e-9)
512
+ }
513
+
514
+ def PhysicsFixedJoint "right_little_pad_joint"
515
+ {
516
+ custom rel physics:body0 = </inspire_hand/right_little_rubber_2>
517
+ custom rel physics:body1 = </inspire_hand/right_little_pad>
518
+ point3f physics:localPos0 = (8.7325824e-10, 0.01581066, 0.006224508)
519
+ point3f physics:localPos1 = (8.7325824e-10, 4.6348858e-10, -1.4252161e-9)
520
+ quatf physics:localRot0 = (0.9931447, 0.116891496, -1.5952557e-8, 3.756071e-9)
521
+ quatf physics:localRot1 = (1, -2.716144e-9, -2.5018274e-9, -2.181656e-9)
522
+ }
523
+
524
+ def PhysicsFixedJoint "right_little_tip_joint"
525
+ {
526
+ custom rel physics:body0 = </inspire_hand/right_little_pad>
527
+ custom rel physics:body1 = </inspire_hand/right_little_tip>
528
+ point3f physics:localPos0 = (-2.2221573e-9, 0.0069083394, -0.004298011)
529
+ point3f physics:localPos1 = (0, 0, 0)
530
+ quatf physics:localRot0 = (-0.5349028, 0.4624704, 0.46247017, 0.5349032)
531
+ quatf physics:localRot1 = (1, 0, 0, 0)
532
+ }
533
+
534
+ def PhysicsFixedJoint "palm_joint"
535
+ {
536
+ custom rel physics:body0 = </inspire_hand/r_base_link>
537
+ custom rel physics:body1 = </inspire_hand/palm>
538
+ point3f physics:localPos0 = (0.014363, -0.0044514, 0.10148)
539
+ point3f physics:localPos1 = (-1.3471309e-10, -2.789491e-10, 1.6939693e-10)
540
+ quatf physics:localRot0 = (0.49999815, 0.5, 0.50000185, 0.5)
541
+ quatf physics:localRot1 = (1, 2.8450504e-12, 2.8450471e-12, 2.8450651e-12)
542
+ }
543
+
544
+ def PhysicsFixedJoint "FixedJoint"
545
+ {
546
+ custom rel physics:body1 = </inspire_hand/r_base_link>
547
+ float physics:breakForce = 3.4028235e38
548
+ float physics:breakTorque = 3.4028235e38
549
+ point3f physics:localPos0 = (0, 0, 0)
550
+ point3f physics:localPos1 = (0, 0, 0)
551
+ quatf physics:localRot0 = (1, 0, 0, 0)
552
+ quatf physics:localRot1 = (1, 0, 0, 0)
553
+ }
554
+
555
+ def Material "PhysicsMaterial" (
556
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
557
+ )
558
+ {
559
+ float physics:dynamicFriction = 2
560
+ float physics:restitution = 0
561
+ float physics:staticFriction = 2
562
+ }
563
+ }
564
+
565
+ over "r_base_link" (
566
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsArticulationRootAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
567
+ )
568
+ {
569
+ string isaac:nameOverride (
570
+ displayName = "Name Override"
571
+ )
572
+ vector3f physics:angularVelocity = (0, 0, 0)
573
+ point3f physics:centerOfMass = (-0.00026860446, -0.0015639158, 0.06766505)
574
+ float3 physics:diagonalInertia = (0.000322881, 0.00020837577, 0.00018475551)
575
+ rel physics:filteredPairs = [
576
+ </inspire_hand/right_little_rubber_1>,
577
+ </inspire_hand/right_ring_rubber_1>,
578
+ </inspire_hand/right_middle_rubber_1>,
579
+ </inspire_hand/right_index_rubber_1>,
580
+ </inspire_hand/right_thumb_2>,
581
+ </inspire_hand/right_thumb_rubber_1>,
582
+ ]
583
+ float physics:mass = 0.44281137
584
+ quatf physics:principalAxes = (0.99963427, 0.02544539, 0.007173771, 0.005702033)
585
+ vector3f physics:velocity = (0, 0, 0)
586
+
587
+ over "r_base_link_1" (
588
+ instanceable = false
589
+ )
590
+ {
591
+ over "r_base_link" (
592
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
593
+ )
594
+ {
595
+ }
596
+ }
597
+ }
598
+
599
+ over "right_thumb_1" (
600
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
601
+ )
602
+ {
603
+ string isaac:nameOverride (
604
+ displayName = "Name Override"
605
+ )
606
+ vector3f physics:angularVelocity = (0, 0, 0)
607
+ point3f physics:centerOfMass = (0.00067536125, 0.004335544, -0.0050877957)
608
+ float3 physics:diagonalInertia = (2.1342578e-7, 1.2420287e-7, 1.7068048e-7)
609
+ rel physics:filteredPairs = </inspire_hand/right_thumb_rubber_1>
610
+ float physics:mass = 0.0048541455
611
+ quatf physics:principalAxes = (0.96885544, 0.093335114, -0.029149828, -0.227504)
612
+ vector3f physics:velocity = (0, 0, 0)
613
+
614
+ over "right_thumb_1_1" (
615
+ instanceable = false
616
+ )
617
+ {
618
+ over "right_thumb_1" (
619
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
620
+ )
621
+ {
622
+ }
623
+ }
624
+ }
625
+
626
+ over "right_index_1" (
627
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
628
+ )
629
+ {
630
+ string isaac:nameOverride (
631
+ displayName = "Name Override"
632
+ )
633
+ vector3f physics:angularVelocity = (0, 0, 0)
634
+ point3f physics:centerOfMass = (0.0004615095, 0.011651217, 0.005900052)
635
+ float3 physics:diagonalInertia = (0.000001414927, 4.2106103e-7, 0.0000014695869)
636
+ rel physics:filteredPairs = [
637
+ </inspire_hand/right_index_rubber_2>,
638
+ </inspire_hand/right_middle_1>,
639
+ </inspire_hand/right_middle_2>,
640
+ ]
641
+ float physics:mass = 0.008812271
642
+ quatf physics:principalAxes = (0.9984136, 0.0000041033427, 0.0000048903808, -0.056305405)
643
+ vector3f physics:velocity = (0, 0, 0)
644
+
645
+ over "right_index_1_1" (
646
+ instanceable = false
647
+ )
648
+ {
649
+ over "right_index_1" (
650
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
651
+ )
652
+ {
653
+ }
654
+ }
655
+ }
656
+
657
+ over "right_middle_1" (
658
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
659
+ )
660
+ {
661
+ string isaac:nameOverride (
662
+ displayName = "Name Override"
663
+ )
664
+ vector3f physics:angularVelocity = (0, 0, 0)
665
+ point3f physics:centerOfMass = (0.0004615369, 0.011651613, 0.005899952)
666
+ float3 physics:diagonalInertia = (0.000001414881, 4.2105336e-7, 0.0000014695391)
667
+ rel physics:filteredPairs = [
668
+ </inspire_hand/right_middle_rubber_2>,
669
+ </inspire_hand/right_ring_1>,
670
+ </inspire_hand/right_ring_2>,
671
+ ]
672
+ float physics:mass = 0.008812009
673
+ quatf physics:principalAxes = (0.99841356, 0.000011072121, 0.000023128996, -0.056306522)
674
+ vector3f physics:velocity = (0, 0, 0)
675
+
676
+ over "right_middle_1_1" (
677
+ instanceable = false
678
+ )
679
+ {
680
+ over "right_middle_1" (
681
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
682
+ )
683
+ {
684
+ }
685
+ }
686
+ }
687
+
688
+ over "right_ring_1" (
689
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
690
+ )
691
+ {
692
+ string isaac:nameOverride (
693
+ displayName = "Name Override"
694
+ )
695
+ vector3f physics:angularVelocity = (0, 0, 0)
696
+ point3f physics:centerOfMass = (0.0004615298, 0.011651628, 0.005899971)
697
+ float3 physics:diagonalInertia = (0.0000014148795, 4.2105268e-7, 0.0000014695385)
698
+ rel physics:filteredPairs = </inspire_hand/right_ring_rubber_2>
699
+ float physics:mass = 0.008811991
700
+ quatf physics:principalAxes = (0.99841356, 0.000009785483, 0.0000150539945, -0.056306314)
701
+ vector3f physics:velocity = (0, 0, 0)
702
+
703
+ over "right_ring_1_1" (
704
+ instanceable = false
705
+ )
706
+ {
707
+ over "right_ring_1" (
708
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
709
+ )
710
+ {
711
+ }
712
+ }
713
+ }
714
+
715
+ over "right_little_1" (
716
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
717
+ )
718
+ {
719
+ string isaac:nameOverride (
720
+ displayName = "Name Override"
721
+ )
722
+ vector3f physics:angularVelocity = (0, 0, 0)
723
+ point3f physics:centerOfMass = (0.00046153588, 0.011651631, 0.0058999746)
724
+ float3 physics:diagonalInertia = (0.0000014148796, 4.210531e-7, 0.0000014695391)
725
+ rel physics:filteredPairs = [
726
+ </inspire_hand/right_little_rubber_2>,
727
+ </inspire_hand/right_ring_1>,
728
+ </inspire_hand/right_ring_2>,
729
+ ]
730
+ float physics:mass = 0.008811997
731
+ quatf physics:principalAxes = (0.99841356, 0.0000094640245, 0.00001236591, -0.05630618)
732
+ vector3f physics:velocity = (0, 0, 0)
733
+
734
+ over "right_little_1_1" (
735
+ instanceable = false
736
+ )
737
+ {
738
+ over "right_little_1" (
739
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
740
+ )
741
+ {
742
+ }
743
+ }
744
+ }
745
+
746
+ over "palm" (
747
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
748
+ )
749
+ {
750
+ string isaac:nameOverride (
751
+ displayName = "Name Override"
752
+ )
753
+ vector3f physics:angularVelocity = (0, 0, 0)
754
+ point3f physics:centerOfMass = (-0.004874761, -0.007925906, 0.0004072874)
755
+ float3 physics:diagonalInertia = (0.0000027733547, 0.000006477909, 0.000009112264)
756
+ rel physics:filteredPairs = [
757
+ </inspire_hand/right_middle_1>,
758
+ </inspire_hand/right_index_1>,
759
+ </inspire_hand/right_ring_1>,
760
+ </inspire_hand/right_little_1>,
761
+ </inspire_hand/right_thumb_1>,
762
+ </inspire_hand/right_thumb_2>,
763
+ ]
764
+ float physics:mass = 0.0103872605
765
+ quatf physics:principalAxes = (0.93514335, -0.08320412, 0.01097646, 0.34418535)
766
+ vector3f physics:velocity = (0, 0, 0)
767
+
768
+ over "plam_1" (
769
+ instanceable = false
770
+ )
771
+ {
772
+ over "plam" (
773
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
774
+ )
775
+ {
776
+ }
777
+ }
778
+ }
779
+
780
+ over "right_little_rubber_1" (
781
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
782
+ )
783
+ {
784
+ vector3f physics:angularVelocity = (0, 0, 0)
785
+ point3f physics:centerOfMass = (5.201798e-7, -0.0002771247, -0.008106602)
786
+ float3 physics:diagonalInertia = (9.5259594e-8, 5.8296262e-8, 8.740782e-8)
787
+ float physics:mass = 0.0010074534
788
+ quatf physics:principalAxes = (0.9771005, 0.21277846, -0.00014323652, -0.000013176708)
789
+ vector3f physics:velocity = (0, 0, 0)
790
+
791
+ over "right_little_rubber_1_1" (
792
+ instanceable = false
793
+ )
794
+ {
795
+ over "right_little_rubber_1" (
796
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
797
+ )
798
+ {
799
+ }
800
+ }
801
+ }
802
+
803
+ over "right_little_2" (
804
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
805
+ )
806
+ {
807
+ string isaac:nameOverride (
808
+ displayName = "Name Override"
809
+ )
810
+ vector3f physics:angularVelocity = (0, 0, 0)
811
+ point3f physics:centerOfMass = (-0.000096593474, 0.013170638, 0.0051008957)
812
+ float3 physics:diagonalInertia = (5.1122174e-7, 1.16669256e-7, 5.2097784e-7)
813
+ rel physics:filteredPairs = [
814
+ </inspire_hand/right_little_pad>,
815
+ </inspire_hand/right_little_tip>,
816
+ </inspire_hand/right_ring_1>,
817
+ </inspire_hand/right_ring_2>,
818
+ </inspire_hand/right_ring_rubber_2>,
819
+ ]
820
+ float physics:mass = 0.0073597566
821
+ quatf physics:principalAxes = (0.98062676, 0.00003999583, -0.00010044921, -0.19588561)
822
+ vector3f physics:velocity = (0, 0, 0)
823
+
824
+ over "right_little_2_1" (
825
+ instanceable = false
826
+ )
827
+ {
828
+ over "right_little_2" (
829
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
830
+ )
831
+ {
832
+ }
833
+ }
834
+ }
835
+
836
+ over "right_ring_2" (
837
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
838
+ )
839
+ {
840
+ string isaac:nameOverride (
841
+ displayName = "Name Override"
842
+ )
843
+ vector3f physics:angularVelocity = (0, 0, 0)
844
+ point3f physics:centerOfMass = (0.000846434, 0.015969735, 0.0051009785)
845
+ float3 physics:diagonalInertia = (9.156357e-7, 1.50855e-7, 9.313493e-7)
846
+ rel physics:filteredPairs = [
847
+ </inspire_hand/right_ring_tip>,
848
+ </inspire_hand/right_ring_pad>,
849
+ ]
850
+ float physics:mass = 0.0092522865
851
+ quatf physics:principalAxes = (0.9806018, 0.00002932577, -0.00011366896, -0.19601105)
852
+ vector3f physics:velocity = (0, 0, 0)
853
+
854
+ over "right_ring_2_1" (
855
+ instanceable = false
856
+ )
857
+ {
858
+ over "right_ring_2" (
859
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
860
+ )
861
+ {
862
+ }
863
+ }
864
+ }
865
+
866
+ over "right_ring_rubber_1" (
867
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
868
+ )
869
+ {
870
+ vector3f physics:angularVelocity = (0, 0, 0)
871
+ point3f physics:centerOfMass = (5.215598e-7, -0.00027711873, -0.008106587)
872
+ float3 physics:diagonalInertia = (9.525907e-8, 5.8296127e-8, 8.740734e-8)
873
+ float physics:mass = 0.0010074469
874
+ quatf physics:principalAxes = (0.9771012, 0.2127751, -0.00014230443, -0.000012125145)
875
+ vector3f physics:velocity = (0, 0, 0)
876
+
877
+ over "right_ring_rubber_1_1" (
878
+ instanceable = false
879
+ )
880
+ {
881
+ over "right_ring_rubber_1" (
882
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
883
+ )
884
+ {
885
+ }
886
+ }
887
+ }
888
+
889
+ over "right_middle_2" (
890
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
891
+ )
892
+ {
893
+ string isaac:nameOverride (
894
+ displayName = "Name Override"
895
+ )
896
+ vector3f physics:angularVelocity = (0, 0, 0)
897
+ point3f physics:centerOfMass = (0.0014102435, 0.017229268, 0.0051010014)
898
+ float3 physics:diagonalInertia = (0.0000011552219, 1.6409349e-7, 0.0000011727475)
899
+ rel physics:filteredPairs = [
900
+ </inspire_hand/right_middle_tip>,
901
+ </inspire_hand/right_middle_pad>,
902
+ </inspire_hand/right_ring_1>,
903
+ </inspire_hand/right_ring_2>,
904
+ </inspire_hand/right_ring_rubber_2>,
905
+ ]
906
+ float physics:mass = 0.010050019
907
+ quatf physics:principalAxes = (0.9803565, 0.00003053615, -0.00009600453, -0.19723351)
908
+ vector3f physics:velocity = (0, 0, 0)
909
+
910
+ over "right_middle_2_1" (
911
+ instanceable = false
912
+ )
913
+ {
914
+ over "right_middle_2" (
915
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
916
+ )
917
+ {
918
+ }
919
+ }
920
+ }
921
+
922
+ over "right_middle_rubber_1" (
923
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
924
+ )
925
+ {
926
+ vector3f physics:angularVelocity = (0, 0, 0)
927
+ point3f physics:centerOfMass = (5.0335103e-7, -0.0002771516, -0.008106726)
928
+ float3 physics:diagonalInertia = (9.5260404e-8, 5.829618e-8, 8.7408566e-8)
929
+ float physics:mass = 0.0010074532
930
+ quatf physics:principalAxes = (0.9770986, 0.21278715, -0.00015391436, -0.000019183066)
931
+ vector3f physics:velocity = (0, 0, 0)
932
+
933
+ over "right_middle_rubber_1_1" (
934
+ instanceable = false
935
+ )
936
+ {
937
+ over "right_middle_rubber_1" (
938
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
939
+ )
940
+ {
941
+ }
942
+ }
943
+ }
944
+
945
+ over "right_index_2" (
946
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
947
+ )
948
+ {
949
+ string isaac:nameOverride (
950
+ displayName = "Name Override"
951
+ )
952
+ vector3f physics:angularVelocity = (0, 0, 0)
953
+ point3f physics:centerOfMass = (0.0008464265, 0.0159697, 0.00510099)
954
+ float3 physics:diagonalInertia = (9.1563606e-7, 1.5085519e-7, 9.313508e-7)
955
+ rel physics:filteredPairs = [
956
+ </inspire_hand/right_index_tip>,
957
+ </inspire_hand/right_index_pad>,
958
+ </inspire_hand/right_middle_1>,
959
+ </inspire_hand/right_middle_2>,
960
+ </inspire_hand/right_middle_rubber_2>,
961
+ ]
962
+ float physics:mass = 0.009252298
963
+ quatf physics:principalAxes = (0.98060185, 0.00003386644, -0.00009146915, -0.19601066)
964
+ vector3f physics:velocity = (0, 0, 0)
965
+
966
+ over "right_index_2_1" (
967
+ instanceable = false
968
+ )
969
+ {
970
+ over "right_index_2" (
971
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
972
+ )
973
+ {
974
+ }
975
+ }
976
+ }
977
+
978
+ over "right_index_rubber_1" (
979
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
980
+ )
981
+ {
982
+ vector3f physics:angularVelocity = (0, 0, 0)
983
+ point3f physics:centerOfMass = (4.1280595e-7, -0.0002775566, -0.00810726)
984
+ float3 physics:diagonalInertia = (9.527055e-8, 5.829811e-8, 8.7416595e-8)
985
+ float physics:mass = 0.0010075114
986
+ quatf physics:principalAxes = (0.9770841, 0.21285367, -0.00013459593, -0.000025639478)
987
+ vector3f physics:velocity = (0, 0, 0)
988
+
989
+ over "right_index_rubber_1_1" (
990
+ instanceable = false
991
+ )
992
+ {
993
+ over "right_index_rubber_1" (
994
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
995
+ )
996
+ {
997
+ }
998
+ }
999
+ }
1000
+
1001
+ over "right_thumb_2" (
1002
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1003
+ )
1004
+ {
1005
+ string isaac:nameOverride (
1006
+ displayName = "Name Override"
1007
+ )
1008
+ vector3f physics:angularVelocity = (0, 0, 0)
1009
+ point3f physics:centerOfMass = (-0.02170206, 0.014007336, 0.008023856)
1010
+ float3 physics:diagonalInertia = (0.000002752317, 0.0000072691887, 0.000009413843)
1011
+ rel physics:filteredPairs = </inspire_hand/right_thumb_rubber_2>
1012
+ float physics:mass = 0.03146403
1013
+ quatf physics:principalAxes = (0.933735, 0.00036750472, -0.00021923795, -0.35796493)
1014
+ vector3f physics:velocity = (0, 0, 0)
1015
+
1016
+ over "right_thumb_2_1" (
1017
+ instanceable = false
1018
+ )
1019
+ {
1020
+ over "right_thumb_2" (
1021
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1022
+ )
1023
+ {
1024
+ }
1025
+ }
1026
+ }
1027
+
1028
+ over "right_thumb_rubber_1" (
1029
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1030
+ )
1031
+ {
1032
+ vector3f physics:angularVelocity = (0, 0, 0)
1033
+ point3f physics:centerOfMass = (0.00005251238, -0.0026515818, -0.0052415654)
1034
+ float3 physics:diagonalInertia = (1.8877094e-7, 8.676248e-8, 2.267513e-7)
1035
+ float physics:mass = 0.0014907134
1036
+ quatf physics:principalAxes = (0.99989766, 0.013294178, -0.00529621, 0.00020535247)
1037
+ vector3f physics:velocity = (0, 0, 0)
1038
+
1039
+ over "right_thumb_rubber_1_1" (
1040
+ instanceable = false
1041
+ )
1042
+ {
1043
+ over "right_thumb_rubber_1" (
1044
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1045
+ )
1046
+ {
1047
+ }
1048
+ }
1049
+ }
1050
+
1051
+ over "right_thumb_3" (
1052
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1053
+ )
1054
+ {
1055
+ string isaac:nameOverride (
1056
+ displayName = "Name Override"
1057
+ )
1058
+ vector3f physics:angularVelocity = (0, 0, 0)
1059
+ point3f physics:centerOfMass = (-0.009163888, -0.00021369001, 0.007500288)
1060
+ float3 physics:diagonalInertia = (8.2842917e-7, 4.3848218e-7, 8.41965e-7)
1061
+ rel physics:filteredPairs = [
1062
+ </inspire_hand/right_thumb_rubber_3>,
1063
+ </inspire_hand/right_thumb_pad>,
1064
+ ]
1065
+ float physics:mass = 0.0063773748
1066
+ quatf physics:principalAxes = (0.9564325, 0.000019949832, -0.00010474526, 0.2919535)
1067
+ vector3f physics:velocity = (0, 0, 0)
1068
+
1069
+ over "right_thumb_3_1" (
1070
+ instanceable = false
1071
+ )
1072
+ {
1073
+ over "right_thumb_3" (
1074
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1075
+ )
1076
+ {
1077
+ }
1078
+ }
1079
+ }
1080
+
1081
+ over "right_index_rubber_2" (
1082
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1083
+ )
1084
+ {
1085
+ string isaac:nameOverride (
1086
+ displayName = "Name Override"
1087
+ )
1088
+ vector3f physics:angularVelocity = (0, 0, 0)
1089
+ point3f physics:centerOfMass = (-0.0000035835628, 0.015853807, -0.00068308087)
1090
+ float3 physics:diagonalInertia = (1.3590099e-7, 2.1079783e-8, 1.3962527e-7)
1091
+ rel physics:filteredPairs = [
1092
+ </inspire_hand/right_middle_1>,
1093
+ </inspire_hand/right_middle_2>,
1094
+ </inspire_hand/right_middle_rubber_2>,
1095
+ ]
1096
+ float physics:mass = 0.0011900333
1097
+ quatf physics:principalAxes = (0.9976733, 0.068127476, 0.0026178386, -0.00017183255)
1098
+ vector3f physics:velocity = (0, 0, 0)
1099
+
1100
+ over "right_index_rubber_2_1" (
1101
+ instanceable = false
1102
+ )
1103
+ {
1104
+ over "right_index_rubber_2" (
1105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1106
+ )
1107
+ {
1108
+ }
1109
+ }
1110
+ }
1111
+
1112
+ over "right_middle_rubber_2" (
1113
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1114
+ )
1115
+ {
1116
+ string isaac:nameOverride (
1117
+ displayName = "Name Override"
1118
+ )
1119
+ vector3f physics:angularVelocity = (0, 0, 0)
1120
+ point3f physics:centerOfMass = (-0.000007786608, 0.017969595, -0.00080422394)
1121
+ float3 physics:diagonalInertia = (1.7686044e-7, 2.3184224e-8, 1.8086637e-7)
1122
+ rel physics:filteredPairs = [
1123
+ </inspire_hand/right_ring_2>,
1124
+ </inspire_hand/right_ring_rubber_2>,
1125
+ ]
1126
+ float physics:mass = 0.0013048812
1127
+ quatf physics:principalAxes = (0.9983048, 0.058001176, 0.0048341677, -0.0002711892)
1128
+ vector3f physics:velocity = (0, 0, 0)
1129
+
1130
+ over "right_middle_rubber_2_1" (
1131
+ instanceable = false
1132
+ )
1133
+ {
1134
+ over "right_middle_rubber_2" (
1135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1136
+ )
1137
+ {
1138
+ }
1139
+ }
1140
+ }
1141
+
1142
+ over "right_ring_rubber_2" (
1143
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1144
+ )
1145
+ {
1146
+ string isaac:nameOverride (
1147
+ displayName = "Name Override"
1148
+ )
1149
+ vector3f physics:angularVelocity = (0, 0, 0)
1150
+ point3f physics:centerOfMass = (0.000003861394, 0.015853766, -0.00068306975)
1151
+ float3 physics:diagonalInertia = (1.3590234e-7, 2.1079947e-8, 1.3962674e-7)
1152
+ float physics:mass = 0.0011900503
1153
+ quatf physics:principalAxes = (0.9976725, 0.0681276, -0.002874823, 0.0002022423)
1154
+ vector3f physics:velocity = (0, 0, 0)
1155
+
1156
+ over "right_ring_rubber_2_1" (
1157
+ instanceable = false
1158
+ )
1159
+ {
1160
+ over "right_ring_rubber_2" (
1161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1162
+ )
1163
+ {
1164
+ }
1165
+ }
1166
+ }
1167
+
1168
+ over "right_ring_tip" (
1169
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1170
+ )
1171
+ {
1172
+ vector3f physics:angularVelocity = (0, 0, 0)
1173
+ point3f physics:centerOfMass = (-0.0008566649, 1.8455886e-8, -0.001021837)
1174
+ float3 physics:diagonalInertia = (7.058963e-11, 4.342891e-11, 9.6679956e-11)
1175
+ float physics:mass = 0.00004858118
1176
+ quatf physics:principalAxes = (0.99237055, 0.000005901613, -0.12329138, -0.000018402254)
1177
+ vector3f physics:velocity = (0, 0, 0)
1178
+
1179
+ over "right_ring_tip_1" (
1180
+ instanceable = false
1181
+ )
1182
+ {
1183
+ over "right_ring_tip" (
1184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1185
+ )
1186
+ {
1187
+ }
1188
+ }
1189
+ }
1190
+
1191
+ over "right_ring_pad" (
1192
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1193
+ )
1194
+ {
1195
+ vector3f physics:angularVelocity = (0, 0, 0)
1196
+ point3f physics:centerOfMass = (0.000004936719, -0.0010735873, -0.00086732174)
1197
+ float3 physics:diagonalInertia = (5.557718e-11, 6.942344e-11, 1.1173921e-10)
1198
+ rel physics:filteredPairs = </inspire_hand/right_ring_tip>
1199
+ float physics:mass = 0.00004915806
1200
+ quatf physics:principalAxes = (0.9983331, 0.057643726, -0.0028530643, 0.00014196348)
1201
+ vector3f physics:velocity = (0, 0, 0)
1202
+
1203
+ over "right_ring_pad_1" (
1204
+ instanceable = false
1205
+ )
1206
+ {
1207
+ over "right_ring_pad" (
1208
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1209
+ )
1210
+ {
1211
+ }
1212
+ }
1213
+ }
1214
+
1215
+ over "right_middle_tip" (
1216
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1217
+ )
1218
+ {
1219
+ vector3f physics:angularVelocity = (0, 0, 0)
1220
+ point3f physics:centerOfMass = (-0.0007042831, 1.6783924e-8, -0.0010250747)
1221
+ float3 physics:diagonalInertia = (7.163747e-11, 4.4042575e-11, 9.678263e-11)
1222
+ float physics:mass = 0.000049100596
1223
+ quatf physics:principalAxes = (0.9835209, 0.0000053838976, -0.18079485, -0.00000693046)
1224
+ vector3f physics:velocity = (0, 0, 0)
1225
+
1226
+ over "right_middle_tip_1" (
1227
+ instanceable = false
1228
+ )
1229
+ {
1230
+ over "right_middle_tip" (
1231
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1232
+ )
1233
+ {
1234
+ }
1235
+ }
1236
+ }
1237
+
1238
+ over "right_middle_pad" (
1239
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1240
+ )
1241
+ {
1242
+ vector3f physics:angularVelocity = (0, 0, 0)
1243
+ point3f physics:centerOfMass = (-0.000009145652, -0.00084064645, -0.00094948395)
1244
+ float3 physics:diagonalInertia = (4.9434425e-11, 7.443799e-11, 1.0553385e-10)
1245
+ rel physics:filteredPairs = </inspire_hand/right_middle_tip>
1246
+ float physics:mass = 0.000050797244
1247
+ quatf physics:principalAxes = (0.9999019, 0.013151148, 0.0048179645, -0.000062626896)
1248
+ vector3f physics:velocity = (0, 0, 0)
1249
+
1250
+ over "right_middle_pad_1" (
1251
+ instanceable = false
1252
+ )
1253
+ {
1254
+ over "right_middle_pad" (
1255
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1256
+ )
1257
+ {
1258
+ }
1259
+ }
1260
+ }
1261
+
1262
+ over "right_index_tip" (
1263
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1264
+ )
1265
+ {
1266
+ vector3f physics:angularVelocity = (0, 0, 0)
1267
+ point3f physics:centerOfMass = (-0.0008566654, 1.7238602e-8, -0.001021838)
1268
+ float3 physics:diagonalInertia = (7.058962e-11, 4.3428854e-11, 9.667994e-11)
1269
+ float physics:mass = 0.00004858115
1270
+ quatf physics:principalAxes = (0.9923706, 0.000005777696, -0.12329078, -0.000017931978)
1271
+ vector3f physics:velocity = (0, 0, 0)
1272
+
1273
+ over "right_index_tip_1" (
1274
+ instanceable = false
1275
+ )
1276
+ {
1277
+ over "right_index_tip" (
1278
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1279
+ )
1280
+ {
1281
+ }
1282
+ }
1283
+ }
1284
+
1285
+ over "right_index_pad" (
1286
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1287
+ )
1288
+ {
1289
+ vector3f physics:angularVelocity = (0, 0, 0)
1290
+ point3f physics:centerOfMass = (-0.000004726757, -0.0010735872, -0.0008673229)
1291
+ float3 physics:diagonalInertia = (5.5577182e-11, 6.9423425e-11, 1.1173923e-10)
1292
+ rel physics:filteredPairs = </inspire_hand/right_index_tip>
1293
+ float physics:mass = 0.000049158065
1294
+ quatf physics:principalAxes = (0.9983335, 0.057643633, 0.0027085308, -0.0001791441)
1295
+ vector3f physics:velocity = (0, 0, 0)
1296
+
1297
+ over "right_index_pad_1" (
1298
+ instanceable = false
1299
+ )
1300
+ {
1301
+ over "right_index_pad" (
1302
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1303
+ )
1304
+ {
1305
+ }
1306
+ }
1307
+ }
1308
+
1309
+ over "right_thumb_rubber_2" (
1310
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1311
+ )
1312
+ {
1313
+ vector3f physics:angularVelocity = (0, 0, 0)
1314
+ point3f physics:centerOfMass = (0.0001571409, 0.0028855659, -0.009054062)
1315
+ float3 physics:diagonalInertia = (4.209157e-8, 5.5384987e-8, 3.0953636e-8)
1316
+ float physics:mass = 0.0007122935
1317
+ quatf physics:principalAxes = (0.9816406, 0.19054611, -0.008497007, 0.001372395)
1318
+ vector3f physics:velocity = (0, 0, 0)
1319
+
1320
+ over "right_thumb_rubber_2_1" (
1321
+ instanceable = false
1322
+ )
1323
+ {
1324
+ over "right_thumb_rubber_2" (
1325
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1326
+ )
1327
+ {
1328
+ }
1329
+ }
1330
+ }
1331
+
1332
+ over "right_thumb_4" (
1333
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1334
+ )
1335
+ {
1336
+ string isaac:nameOverride (
1337
+ displayName = "Name Override"
1338
+ )
1339
+ vector3f physics:angularVelocity = (0, 0, 0)
1340
+ point3f physics:centerOfMass = (-0.00556382, 0.0032178648, 0.0059876214)
1341
+ float3 physics:diagonalInertia = (3.1249655e-8, 1.2536333e-7, 1.3086635e-7)
1342
+ rel physics:filteredPairs = [
1343
+ </inspire_hand/right_thumb_rubber_2>,
1344
+ </inspire_hand/right_thumb_pad>,
1345
+ </inspire_hand/right_thumb_tip>,
1346
+ ]
1347
+ float physics:mass = 0.002500446
1348
+ quatf physics:principalAxes = (0.92383516, 0.010261908, -0.0027681089, -0.3826429)
1349
+ vector3f physics:velocity = (0, 0, 0)
1350
+
1351
+ over "right_thumb_4_1" (
1352
+ instanceable = false
1353
+ )
1354
+ {
1355
+ over "right_thumb_4" (
1356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1357
+ )
1358
+ {
1359
+ }
1360
+ }
1361
+ }
1362
+
1363
+ over "right_thumb_rubber_3" (
1364
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1365
+ )
1366
+ {
1367
+ string isaac:nameOverride (
1368
+ displayName = "Name Override"
1369
+ )
1370
+ vector3f physics:angularVelocity = (0, 0, 0)
1371
+ point3f physics:centerOfMass = (0.00013367775, 0.0024978954, -0.007378073)
1372
+ float3 physics:diagonalInertia = (1.1738951e-7, 6.605754e-8, 1.1814555e-7)
1373
+ rel physics:filteredPairs = </inspire_hand/right_thumb_rubber_2>
1374
+ float physics:mass = 0.002324283
1375
+ quatf physics:principalAxes = (0.9974381, 0.070965886, -0.008987603, 0.0006553661)
1376
+ vector3f physics:velocity = (0, 0, 0)
1377
+
1378
+ over "right_thumb_rubber_3_1" (
1379
+ instanceable = false
1380
+ )
1381
+ {
1382
+ over "right_thumb_rubber_3" (
1383
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1384
+ )
1385
+ {
1386
+ }
1387
+ }
1388
+ }
1389
+
1390
+ over "right_thumb_pad" (
1391
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1392
+ )
1393
+ {
1394
+ vector3f physics:angularVelocity = (0, 0, 0)
1395
+ point3f physics:centerOfMass = (-3.178636e-8, -0.0015283646, -0.0014060655)
1396
+ float3 physics:diagonalInertia = (3.8838008e-10, 2.4760058e-10, 5.0815535e-10)
1397
+ rel physics:filteredPairs = </inspire_hand/right_thumb_tip>
1398
+ float physics:mass = 0.0001389691
1399
+ quatf physics:principalAxes = (0.99971926, 0.023698458, 0.00001612765, -0.0000068122554)
1400
+ vector3f physics:velocity = (0, 0, 0)
1401
+
1402
+ over "right_thumb_pad_1" (
1403
+ instanceable = false
1404
+ )
1405
+ {
1406
+ over "right_thumb_pad" (
1407
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1408
+ )
1409
+ {
1410
+ }
1411
+ }
1412
+ }
1413
+
1414
+ over "right_thumb_tip" (
1415
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1416
+ )
1417
+ {
1418
+ string isaac:nameOverride (
1419
+ displayName = "Name Override"
1420
+ )
1421
+ vector3f physics:angularVelocity = (0, 0, 0)
1422
+ point3f physics:centerOfMass = (-0.00002475059, 0.001446362, -0.0018032574)
1423
+ float3 physics:diagonalInertia = (5.032804e-10, 3.4790265e-10, 6.080934e-10)
1424
+ float physics:mass = 0.00017110036
1425
+ quatf physics:principalAxes = (0.98572916, -0.16819763, 0.006807432, 0.0010880358)
1426
+ vector3f physics:velocity = (0, 0, 0)
1427
+
1428
+ over "right_thumb_tip_1" (
1429
+ instanceable = false
1430
+ )
1431
+ {
1432
+ over "right_thumb_tip" (
1433
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1434
+ )
1435
+ {
1436
+ }
1437
+ }
1438
+ }
1439
+
1440
+ over "right_little_rubber_2" (
1441
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1442
+ )
1443
+ {
1444
+ string isaac:nameOverride (
1445
+ displayName = "Name Override"
1446
+ )
1447
+ vector3f physics:angularVelocity = (0, 0, 0)
1448
+ point3f physics:centerOfMass = (1.6242588e-7, 0.011274895, -0.00012889042)
1449
+ float3 physics:diagonalInertia = (7.27275e-8, 1.668856e-8, 7.587272e-8)
1450
+ rel physics:filteredPairs = [
1451
+ </inspire_hand/right_ring_1>,
1452
+ </inspire_hand/right_ring_2>,
1453
+ </inspire_hand/right_ring_rubber_2>,
1454
+ ]
1455
+ float physics:mass = 0.00094469514
1456
+ quatf physics:principalAxes = (0.9934226, 0.11450578, 0.000030159998, 0.000009212831)
1457
+ vector3f physics:velocity = (0, 0, 0)
1458
+
1459
+ over "right_little_rubber_2_1" (
1460
+ instanceable = false
1461
+ )
1462
+ {
1463
+ over "right_little_rubber_2" (
1464
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1465
+ )
1466
+ {
1467
+ }
1468
+ }
1469
+ }
1470
+
1471
+ over "right_little_pad" (
1472
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI", "PhysicsFilteredPairsAPI"]
1473
+ )
1474
+ {
1475
+ vector3f physics:angularVelocity = (0, 0, 0)
1476
+ point3f physics:centerOfMass = (1.1894516e-8, -0.0009453936, -0.00079354213)
1477
+ float3 physics:diagonalInertia = (3.9390595e-11, 5.731402e-11, 8.7459144e-11)
1478
+ rel physics:filteredPairs = </inspire_hand/right_little_tip>
1479
+ float physics:mass = 0.000041177398
1480
+ quatf physics:principalAxes = (0.99868935, 0.051181972, 0.0000010618292, 0.000020055792)
1481
+ vector3f physics:velocity = (0, 0, 0)
1482
+
1483
+ over "right_little_pad_1" (
1484
+ instanceable = false
1485
+ )
1486
+ {
1487
+ over "right_little_pad" (
1488
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1489
+ )
1490
+ {
1491
+ }
1492
+ }
1493
+ }
1494
+
1495
+ over "right_little_tip" (
1496
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
1497
+ )
1498
+ {
1499
+ vector3f physics:angularVelocity = (0, 0, 0)
1500
+ point3f physics:centerOfMass = (-0.00067951094, -6.0248673e-9, -0.0009899694)
1501
+ float3 physics:diagonalInertia = (7.642061e-11, 4.6863256e-11, 1.0232903e-10)
1502
+ float physics:mass = 0.00005124986
1503
+ quatf physics:principalAxes = (0.99082893, -4.1420353e-7, -0.13512297, -0.0000027912392)
1504
+ vector3f physics:velocity = (0, 0, 0)
1505
+
1506
+ over "right_little_tip_1" (
1507
+ instanceable = false
1508
+ )
1509
+ {
1510
+ over "right_little_tip" (
1511
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
1512
+ )
1513
+ {
1514
+ }
1515
+ }
1516
+ }
1517
+ }
1518
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ subLayers = [
11
+ @./physics.usda@
12
+ ]
13
+ upAxis = "Z"
14
+ )
15
+
16
+ def "inspire_hand"
17
+ {
18
+ over "Physics"
19
+ {
20
+ over "right_thumb_1_joint" (
21
+ prepend apiSchemas = ["PhysxJointAPI"]
22
+ )
23
+ {
24
+ float physxJoint:maxJointVelocity = 107
25
+ }
26
+
27
+ over "right_thumb_2_joint" (
28
+ prepend apiSchemas = ["PhysxJointAPI"]
29
+ )
30
+ {
31
+ float physxJoint:maxJointVelocity = 70
32
+ }
33
+
34
+ over "right_thumb_3_joint" (
35
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
36
+ )
37
+ {
38
+ float physxMimicJoint:rotX:dampingRatio = 0
39
+ float physxMimicJoint:rotX:gearing = -1.1425
40
+ float physxMimicJoint:rotX:naturalFrequency = 0
41
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_thumb_2_joint>
42
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
43
+ }
44
+
45
+ over "right_thumb_4_joint" (
46
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
47
+ )
48
+ {
49
+ float physxMimicJoint:rotX:dampingRatio = 0
50
+ float physxMimicJoint:rotX:gearing = -0.7508
51
+ float physxMimicJoint:rotX:naturalFrequency = 0
52
+ float physxMimicJoint:rotX:offset = 0.1
53
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_thumb_3_joint>
54
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
55
+ }
56
+
57
+ over "right_index_1_joint" (
58
+ prepend apiSchemas = ["PhysxJointAPI"]
59
+ )
60
+ {
61
+ float physxJoint:maxJointVelocity = 260
62
+ }
63
+
64
+ over "right_index_2_joint" (
65
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
66
+ )
67
+ {
68
+ float physxMimicJoint:rotX:dampingRatio = 0
69
+ float physxMimicJoint:rotX:gearing = -1.1169
70
+ float physxMimicJoint:rotX:naturalFrequency = 0
71
+ float physxMimicJoint:rotX:offset = -0.15
72
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_index_1_joint>
73
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
74
+ }
75
+
76
+ over "right_middle_1_joint" (
77
+ prepend apiSchemas = ["PhysxJointAPI"]
78
+ )
79
+ {
80
+ float physxJoint:maxJointVelocity = 260
81
+ }
82
+
83
+ over "right_middle_2_joint" (
84
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
85
+ )
86
+ {
87
+ float physxMimicJoint:rotX:dampingRatio = 0
88
+ float physxMimicJoint:rotX:gearing = -1.1169
89
+ float physxMimicJoint:rotX:naturalFrequency = 0
90
+ float physxMimicJoint:rotX:offset = -0.15
91
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_middle_1_joint>
92
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
93
+ }
94
+
95
+ over "right_ring_1_joint" (
96
+ prepend apiSchemas = ["PhysxJointAPI"]
97
+ )
98
+ {
99
+ float physxJoint:maxJointVelocity = 260
100
+ }
101
+
102
+ over "right_ring_2_joint" (
103
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
104
+ )
105
+ {
106
+ float physxMimicJoint:rotX:dampingRatio = 0
107
+ float physxMimicJoint:rotX:gearing = -1.1169
108
+ float physxMimicJoint:rotX:naturalFrequency = 0
109
+ float physxMimicJoint:rotX:offset = -0.15
110
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_ring_1_joint>
111
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
112
+ }
113
+
114
+ over "right_little_1_joint" (
115
+ prepend apiSchemas = ["PhysxJointAPI"]
116
+ )
117
+ {
118
+ float physxJoint:maxJointVelocity = 260
119
+ }
120
+
121
+ over "right_little_2_joint" (
122
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
123
+ )
124
+ {
125
+ float physxMimicJoint:rotX:dampingRatio = 0
126
+ float physxMimicJoint:rotX:gearing = -1.1169
127
+ float physxMimicJoint:rotX:naturalFrequency = 0
128
+ float physxMimicJoint:rotX:offset = -0.15
129
+ rel physxMimicJoint:rotX:referenceJoint = </inspire_hand/Physics/right_little_1_joint>
130
+ uniform token physxMimicJoint:rotX:referenceJointAxis = "rotZ"
131
+ }
132
+ }
133
+
134
+ over "r_base_link" (
135
+ prepend apiSchemas = ["PhysxArticulationAPI"]
136
+ )
137
+ {
138
+ bool physxArticulation:enabledSelfCollisions = 1
139
+ }
140
+ }
141
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/base.usda ADDED
@@ -0,0 +1,872 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ subLayers = [
11
+ @./robot.usda@
12
+ ]
13
+ upAxis = "Z"
14
+ )
15
+
16
+ def Xform "inspire_hand" (
17
+ prepend apiSchemas = ["MaterialBindingAPI", "GeomModelAPI"]
18
+ assetInfo = {
19
+ string name = "inspire_hand"
20
+ }
21
+ kind = "component"
22
+ )
23
+ {
24
+ float3[] extentsHint = [(-0.027399994, -0.044413004, 8.9323043e-10), (0.048071586, 0.11239667, 0.21692565), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (-0.027399994, -0.044413004, 8.9323043e-10), (0.048071586, 0.11239667, 0.21692565)]
25
+ rel material:binding (
26
+ bindMaterialAs = "weakerThanDescendants"
27
+ )
28
+
29
+ def Scope "Physics"
30
+ {
31
+ }
32
+
33
+ def Xform "r_base_link"
34
+ {
35
+ quatf xformOp:orient = (1, -3.2318647e-7, -0.0000022126683, 6.679682e-7)
36
+ float3 xformOp:scale = (1, 1, 1)
37
+ float3 xformOp:translate = (-5.8612204e-7, -5.1106326e-7, -9.685755e-8)
38
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
39
+
40
+ def Xform "r_base_link" (
41
+ instanceable = true
42
+ prepend references = @./instances.usda@</Instances/r_base_link>
43
+ )
44
+ {
45
+ }
46
+
47
+ def Xform "r_base_link_1" (
48
+ displayName = "r_base_link"
49
+ instanceable = true
50
+ prepend references = @./instances.usda@</Instances/r_base_link_1>
51
+ )
52
+ {
53
+ }
54
+
55
+ def Xform "gripper_01" (
56
+ prepend apiSchemas = ["IsaacSiteAPI"]
57
+ )
58
+ {
59
+ custom float gripper_maxOpening = 0.065
60
+ custom float gripper_maxPayload = 0.4
61
+ string isaac:Description = "Multi-finger hand grasp center"
62
+ token simready:attactment:socketType = "Gripper"
63
+ double3 xformOp:translate = (0.04, -0.005, 0.122)
64
+ uniform token[] xformOpOrder = ["xformOp:translate"]
65
+
66
+ def BasisCurves "gripper_forward_axis"
67
+ {
68
+ int[] curveVertexCounts = [2]
69
+ float3[] extent = [(0, 0, 0), (0.035355, 0, 0.035355)]
70
+ point3f[] points = [(0, 0, 0), (0.035355, 0, 0.035355)]
71
+ uniform token purpose = "guide"
72
+ uniform token type = "linear"
73
+ }
74
+
75
+ def BasisCurves "gripper_grip_line"
76
+ {
77
+ int[] curveVertexCounts = [2]
78
+ float3[] extent = [(-0.017678, 0, -0.017678), (0.017678, 0, 0.017678)]
79
+ point3f[] points = [(0.017678, 0, -0.017678), (-0.017678, 0, 0.017678)]
80
+ uniform token purpose = "guide"
81
+ uniform token type = "linear"
82
+ }
83
+ }
84
+ }
85
+
86
+ def Xform "right_thumb_1"
87
+ {
88
+ quatf xformOp:orient = (1, -3.5576525e-7, -0.00000221096, -0.000016934471)
89
+ float3 xformOp:scale = (1, 1, 1)
90
+ double3 xformOp:translate = (0.016959095373749733, 0.02044956013560295, 0.06669996678829193)
91
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
92
+
93
+ def Xform "right_thumb_1" (
94
+ instanceable = true
95
+ prepend references = @./instances.usda@</Instances/right_thumb_1>
96
+ )
97
+ {
98
+ }
99
+
100
+ def Xform "right_thumb_1_1" (
101
+ displayName = "right_thumb_1"
102
+ instanceable = true
103
+ prepend references = @./instances.usda@</Instances/right_thumb_1_1>
104
+ )
105
+ {
106
+ }
107
+ }
108
+
109
+ def Xform "right_index_1"
110
+ {
111
+ quatf xformOp:orient = (0.71933645, 0.69466186, 0.000023722649, -0.000023712819)
112
+ float3 xformOp:scale = (1, 1, 1)
113
+ double3 xformOp:translate = (-0.0002865630085580051, 0.03216756880283356, 0.13652987778186798)
114
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
115
+
116
+ def Xform "right_index_1" (
117
+ instanceable = true
118
+ prepend references = @./instances.usda@</Instances/right_index_1>
119
+ )
120
+ {
121
+ }
122
+
123
+ def Xform "right_index_1_1" (
124
+ displayName = "right_index_1"
125
+ instanceable = true
126
+ prepend references = @./instances.usda@</Instances/right_index_1_1>
127
+ )
128
+ {
129
+ }
130
+ }
131
+
132
+ def Xform "right_middle_1"
133
+ {
134
+ quatf xformOp:orient = (0.70710564, 0.7071079, -0.0000013671815, 0.0000022654083)
135
+ float3 xformOp:scale = (1, 1, 1)
136
+ double3 xformOp:translate = (-0.0002865400165319443, 0.012849588878452778, 0.13709989190101624)
137
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
138
+
139
+ def Xform "right_middle_1" (
140
+ instanceable = true
141
+ prepend references = @./instances.usda@</Instances/right_middle_1>
142
+ )
143
+ {
144
+ }
145
+
146
+ def Xform "right_middle_1_1" (
147
+ displayName = "right_middle_1"
148
+ instanceable = true
149
+ prepend references = @./instances.usda@</Instances/right_middle_1_1>
150
+ )
151
+ {
152
+ }
153
+ }
154
+
155
+ def Xform "right_ring_1"
156
+ {
157
+ quatf xformOp:orient = (0.68833905, 0.7253891, 0.0000022277236, -0.0000010183892)
158
+ float3 xformOp:scale = (1, 1, 1)
159
+ double3 xformOp:translate = (-0.0002865128917619586, -0.006387422326952219, 0.13690991699695587)
160
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
161
+
162
+ def Xform "right_ring_1" (
163
+ instanceable = true
164
+ prepend references = @./instances.usda@</Instances/right_ring_1>
165
+ )
166
+ {
167
+ }
168
+
169
+ def Xform "right_ring_1_1" (
170
+ displayName = "right_ring_1"
171
+ instanceable = true
172
+ prepend references = @./instances.usda@</Instances/right_ring_1_1>
173
+ )
174
+ {
175
+ }
176
+ }
177
+
178
+ def Xform "right_little_1"
179
+ {
180
+ quatf xformOp:orient = (0.6691368, 0.7431392, 0.000009059906, -0.000006983325)
181
+ float3 xformOp:scale = (1, 1, 1)
182
+ double3 xformOp:translate = (-0.00028648076113313437, -0.025587428361177444, 0.13569994270801544)
183
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
184
+
185
+ def Xform "right_little_1" (
186
+ instanceable = true
187
+ prepend references = @./instances.usda@</Instances/right_little_1>
188
+ )
189
+ {
190
+ }
191
+
192
+ def Xform "right_little_1_1" (
193
+ displayName = "right_little_1"
194
+ instanceable = true
195
+ prepend references = @./instances.usda@</Instances/right_little_1_1>
196
+ )
197
+ {
198
+ }
199
+ }
200
+
201
+ def Xform "right_little_rubber_1"
202
+ {
203
+ quatf xformOp:orient = (0.49035326, 0.50946325, 0.4554282, 0.5409122)
204
+ float3 xformOp:scale = (1, 1, 1)
205
+ double3 xformOp:translate = (0.010675881989300251, -0.033072397112846375, 0.15047332644462585)
206
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
207
+
208
+ def Xform "right_little_rubber_1" (
209
+ instanceable = true
210
+ prepend references = @./instances.usda@</Instances/right_little_rubber_1>
211
+ )
212
+ {
213
+ }
214
+
215
+ def Xform "right_little_rubber_1_1" (
216
+ displayName = "right_little_rubber_1"
217
+ instanceable = true
218
+ prepend references = @./instances.usda@</Instances/right_little_rubber_1_1>
219
+ )
220
+ {
221
+ }
222
+ }
223
+
224
+ def Xform "right_little_2"
225
+ {
226
+ quatf xformOp:orient = (0.66913635, 0.74313855, 0.00094364583, -0.0008485551)
227
+ float3 xformOp:scale = (1, 1, 1)
228
+ double3 xformOp:translate = (0.006833135150372982, -0.029657799750566483, 0.166778564453125)
229
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
+
231
+ def Xform "right_little_2" (
232
+ instanceable = true
233
+ prepend references = @./instances.usda@</Instances/right_little_2>
234
+ )
235
+ {
236
+ }
237
+
238
+ def Xform "right_little_2_1" (
239
+ displayName = "right_little_2"
240
+ instanceable = true
241
+ prepend references = @./instances.usda@</Instances/right_little_2_1>
242
+ )
243
+ {
244
+ }
245
+ }
246
+
247
+ def Xform "right_ring_2"
248
+ {
249
+ quatf xformOp:orient = (0.68833846, 0.72538865, 0.00088505447, -0.0008387376)
250
+ float3 xformOp:scale = (1, 1, 1)
251
+ double3 xformOp:translate = (0.00683253351598978, -0.008827555924654007, 0.16815897822380066)
252
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
253
+
254
+ def Xform "right_ring_2" (
255
+ instanceable = true
256
+ prepend references = @./instances.usda@</Instances/right_ring_2>
257
+ )
258
+ {
259
+ }
260
+
261
+ def Xform "right_ring_2_1" (
262
+ displayName = "right_ring_2"
263
+ instanceable = true
264
+ prepend references = @./instances.usda@</Instances/right_ring_2_1>
265
+ )
266
+ {
267
+ }
268
+ }
269
+
270
+ def Xform "right_ring_rubber_1"
271
+ {
272
+ quatf xformOp:orient = (0.5035112, 0.49646318, 0.469411, 0.5288233)
273
+ float3 xformOp:scale = (1, 1, 1)
274
+ double3 xformOp:translate = (0.01067556906491518, -0.013089867308735847, 0.1520545929670334)
275
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
276
+
277
+ def Xform "right_ring_rubber_1" (
278
+ instanceable = true
279
+ prepend references = @./instances.usda@</Instances/right_ring_rubber_1>
280
+ )
281
+ {
282
+ }
283
+
284
+ def Xform "right_ring_rubber_1_1" (
285
+ displayName = "right_ring_rubber_1"
286
+ instanceable = true
287
+ prepend references = @./instances.usda@</Instances/right_ring_rubber_1_1>
288
+ )
289
+ {
290
+ }
291
+ }
292
+
293
+ def Xform "right_middle_2"
294
+ {
295
+ quatf xformOp:orient = (0.70710534, 0.7071073, 0.0007967204, -0.0007957724)
296
+ float3 xformOp:scale = (1, 1, 1)
297
+ double3 xformOp:translate = (0.006832195445895195, 0.012049496173858643, 0.16843391954898834)
298
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
299
+
300
+ def Xform "right_middle_2" (
301
+ instanceable = true
302
+ prepend references = @./instances.usda@</Instances/right_middle_2>
303
+ )
304
+ {
305
+ }
306
+
307
+ def Xform "right_middle_2_1" (
308
+ displayName = "right_middle_2"
309
+ instanceable = true
310
+ prepend references = @./instances.usda@</Instances/right_middle_2_1>
311
+ )
312
+ {
313
+ }
314
+ }
315
+
316
+ def Xform "right_middle_rubber_1"
317
+ {
318
+ quatf xformOp:orient = (0.5163466, 0.48309988, 0.4831009, 0.51634705)
319
+ float3 xformOp:scale = (1, 1, 1)
320
+ double3 xformOp:translate = (0.01067538931965828, 0.00694955512881279, 0.15257494151592255)
321
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
322
+
323
+ def Xform "right_middle_rubber_1" (
324
+ instanceable = true
325
+ prepend references = @./instances.usda@</Instances/right_middle_rubber_1>
326
+ )
327
+ {
328
+ }
329
+
330
+ def Xform "right_middle_rubber_1_1" (
331
+ displayName = "right_middle_rubber_1"
332
+ instanceable = true
333
+ prepend references = @./instances.usda@</Instances/right_middle_rubber_1_1>
334
+ )
335
+ {
336
+ }
337
+ }
338
+
339
+ def Xform "right_index_2"
340
+ {
341
+ quatf xformOp:orient = (0.7193358, 0.6946612, 0.0009472072, -0.0009799628)
342
+ float3 xformOp:scale = (1, 1, 1)
343
+ double3 xformOp:translate = (0.006834439001977444, 0.03246127814054489, 0.16787222027778625)
344
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
345
+
346
+ def Xform "right_index_2" (
347
+ instanceable = true
348
+ prepend references = @./instances.usda@</Instances/right_index_2>
349
+ )
350
+ {
351
+ }
352
+
353
+ def Xform "right_index_2_1" (
354
+ displayName = "right_index_2"
355
+ instanceable = true
356
+ prepend references = @./instances.usda@</Instances/right_index_2_1>
357
+ )
358
+ {
359
+ }
360
+ }
361
+
362
+ def Xform "right_index_rubber_1"
363
+ {
364
+ quatf xformOp:orient = (0.52468055, 0.4740355, 0.4920554, 0.50782096)
365
+ float3 xformOp:scale = (1, 1, 1)
366
+ double3 xformOp:translate = (0.010676482692360878, 0.02681196667253971, 0.15220053493976593)
367
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
368
+
369
+ def Xform "right_index_rubber_1" (
370
+ instanceable = true
371
+ prepend references = @./instances.usda@</Instances/right_index_rubber_1>
372
+ )
373
+ {
374
+ }
375
+
376
+ def Xform "right_index_rubber_1_1" (
377
+ displayName = "right_index_rubber_1"
378
+ instanceable = true
379
+ prepend references = @./instances.usda@</Instances/right_index_rubber_1_1>
380
+ )
381
+ {
382
+ }
383
+ }
384
+
385
+ def Xform "right_thumb_2"
386
+ {
387
+ quatf xformOp:orient = (-0.4303272, -0.4305701, 0.5609041, 0.5610833)
388
+ float3 xformOp:scale = (1, 1, 1)
389
+ double3 xformOp:translate = (0.02766343206167221, 0.029486795887351036, 0.060200005769729614)
390
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
391
+
392
+ def Xform "right_thumb_2" (
393
+ instanceable = true
394
+ prepend references = @./instances.usda@</Instances/right_thumb_2>
395
+ )
396
+ {
397
+ }
398
+
399
+ def Xform "right_thumb_2_1" (
400
+ displayName = "right_thumb_2"
401
+ instanceable = true
402
+ prepend references = @./instances.usda@</Instances/right_thumb_2_1>
403
+ )
404
+ {
405
+ }
406
+ }
407
+
408
+ def Xform "right_thumb_rubber_1"
409
+ {
410
+ quatf xformOp:orient = (0.94369113, 0.3052245, -0.035198484, -0.12266256)
411
+ float3 xformOp:scale = (1, 1, 1)
412
+ double3 xformOp:translate = (0.023310555145144463, 0.044146839529275894, 0.0915914922952652)
413
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
414
+
415
+ def Xform "right_thumb_rubber_1" (
416
+ instanceable = true
417
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_1>
418
+ )
419
+ {
420
+ }
421
+
422
+ def Xform "right_thumb_rubber_1_1" (
423
+ displayName = "right_thumb_rubber_1"
424
+ instanceable = true
425
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_1_1>
426
+ )
427
+ {
428
+ }
429
+ }
430
+
431
+ def Xform "right_thumb_3"
432
+ {
433
+ quatf xformOp:orient = (-0.43035585, -0.43054152, 0.560926, 0.5610613)
434
+ float3 xformOp:scale = (1, 1, 1)
435
+ double3 xformOp:translate = (0.037940289825201035, 0.06976746022701263, 0.09772573411464691)
436
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
437
+
438
+ def Xform "right_thumb_3" (
439
+ instanceable = true
440
+ prepend references = @./instances.usda@</Instances/right_thumb_3>
441
+ )
442
+ {
443
+ }
444
+
445
+ def Xform "right_thumb_3_1" (
446
+ displayName = "right_thumb_3"
447
+ instanceable = true
448
+ prepend references = @./instances.usda@</Instances/right_thumb_3_1>
449
+ )
450
+ {
451
+ }
452
+ }
453
+
454
+ def Xform "right_index_rubber_2"
455
+ {
456
+ quatf xformOp:orient = (0.475745, 0.52314013, 0.53619885, 0.46095756)
457
+ float3 xformOp:scale = (1, 1, 1)
458
+ double3 xformOp:translate = (0.013883154839277267, 0.027843624353408813, 0.1805078536272049)
459
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
460
+
461
+ def Xform "right_index_rubber_2" (
462
+ instanceable = true
463
+ prepend references = @./instances.usda@</Instances/right_index_rubber_2>
464
+ )
465
+ {
466
+ }
467
+
468
+ def Xform "right_index_rubber_2_1" (
469
+ displayName = "right_index_rubber_2"
470
+ instanceable = true
471
+ prepend references = @./instances.usda@</Instances/right_index_rubber_2_1>
472
+ )
473
+ {
474
+ }
475
+ }
476
+
477
+ def Xform "right_middle_rubber_2"
478
+ {
479
+ quatf xformOp:orient = (0.45950785, 0.5374547, 0.53509915, 0.46223783)
480
+ float3 xformOp:scale = (1, 1, 1)
481
+ double3 xformOp:translate = (0.014144876040518284, 0.007047668099403381, 0.18093545734882355)
482
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
483
+
484
+ def Xform "right_middle_rubber_2" (
485
+ instanceable = true
486
+ prepend references = @./instances.usda@</Instances/right_middle_rubber_2>
487
+ )
488
+ {
489
+ }
490
+
491
+ def Xform "right_middle_rubber_2_1" (
492
+ displayName = "right_middle_rubber_2"
493
+ instanceable = true
494
+ prepend references = @./instances.usda@</Instances/right_middle_rubber_2_1>
495
+ )
496
+ {
497
+ }
498
+ }
499
+
500
+ def Xform "right_ring_rubber_2"
501
+ {
502
+ quatf xformOp:orient = (0.44970825, 0.545691, 0.51470035, 0.48483747)
503
+ float3 xformOp:scale = (1, 1, 1)
504
+ double3 xformOp:translate = (0.013716081157326698, -0.014552785083651543, 0.18022826313972473)
505
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
506
+
507
+ def Xform "right_ring_rubber_2" (
508
+ instanceable = true
509
+ prepend references = @./instances.usda@</Instances/right_ring_rubber_2>
510
+ )
511
+ {
512
+ }
513
+
514
+ def Xform "right_ring_rubber_2_1" (
515
+ displayName = "right_ring_rubber_2"
516
+ instanceable = true
517
+ prepend references = @./instances.usda@</Instances/right_ring_rubber_2_1>
518
+ )
519
+ {
520
+ }
521
+ }
522
+
523
+ def Xform "right_ring_tip"
524
+ {
525
+ quatf xformOp:orient = (0.9629127, 0.032329872, 0.26780075, 0.0060597598)
526
+ float3 xformOp:scale = (1, 1, 1)
527
+ double3 xformOp:translate = (0.02007729932665825, -0.01659741811454296, 0.21082475781440735)
528
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
529
+
530
+ def Xform "right_ring_tip" (
531
+ instanceable = true
532
+ prepend references = @./instances.usda@</Instances/right_ring_tip>
533
+ )
534
+ {
535
+ }
536
+
537
+ def Xform "right_ring_tip_1" (
538
+ displayName = "right_ring_tip"
539
+ instanceable = true
540
+ prepend references = @./instances.usda@</Instances/right_ring_tip_1>
541
+ )
542
+ {
543
+ }
544
+ }
545
+
546
+ def Xform "right_ring_pad"
547
+ {
548
+ quatf xformOp:orient = (0.43030727, 0.561117, 0.5311815, 0.4667222)
549
+ float3 xformOp:scale = (1, 1, 1)
550
+ double3 xformOp:translate = (0.02228247933089733, -0.01610073819756508, 0.20306909084320068)
551
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
552
+
553
+ def Xform "right_ring_pad" (
554
+ instanceable = true
555
+ prepend references = @./instances.usda@</Instances/right_ring_pad>
556
+ )
557
+ {
558
+ }
559
+
560
+ def Xform "right_ring_pad_1" (
561
+ displayName = "right_ring_pad"
562
+ instanceable = true
563
+ prepend references = @./instances.usda@</Instances/right_ring_pad_1>
564
+ )
565
+ {
566
+ }
567
+ }
568
+
569
+ def Xform "right_middle_tip"
570
+ {
571
+ quatf xformOp:orient = (0.95221615, 0.0016658411, 0.3053703, 0.005530905)
572
+ float3 xformOp:scale = (1, 1, 1)
573
+ double3 xformOp:translate = (0.021586056798696518, 0.00689533818513155, 0.2149972766637802)
574
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
575
+
576
+ def Xform "right_middle_tip" (
577
+ instanceable = true
578
+ prepend references = @./instances.usda@</Instances/right_middle_tip>
579
+ )
580
+ {
581
+ }
582
+
583
+ def Xform "right_middle_tip_1" (
584
+ displayName = "right_middle_tip"
585
+ instanceable = true
586
+ prepend references = @./instances.usda@</Instances/right_middle_tip_1>
587
+ )
588
+ {
589
+ }
590
+ }
591
+
592
+ def Xform "right_middle_pad"
593
+ {
594
+ quatf xformOp:orient = (0.4608827, 0.53627986, 0.5338891, 0.4636307)
595
+ float3 xformOp:scale = (1, 1, 1)
596
+ double3 xformOp:translate = (0.023678313940763474, 0.006965653970837593, 0.20730341970920563)
597
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
598
+
599
+ def Xform "right_middle_pad" (
600
+ instanceable = true
601
+ prepend references = @./instances.usda@</Instances/right_middle_pad>
602
+ )
603
+ {
604
+ }
605
+
606
+ def Xform "right_middle_pad_1" (
607
+ displayName = "right_middle_pad"
608
+ instanceable = true
609
+ prepend references = @./instances.usda@</Instances/right_middle_pad_1>
610
+ )
611
+ {
612
+ }
613
+ }
614
+
615
+ def Xform "right_index_tip"
616
+ {
617
+ quatf xformOp:orient = (0.9637933, -0.013833439, 0.26628926, -0.0010709225)
618
+ float3 xformOp:scale = (1, 1, 1)
619
+ double3 xformOp:translate = (0.020144034177064896, 0.0287125576287508, 0.2111809253692627)
620
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
621
+
622
+ def Xform "right_index_tip" (
623
+ instanceable = true
624
+ prepend references = @./instances.usda@</Instances/right_index_tip>
625
+ )
626
+ {
627
+ }
628
+
629
+ def Xform "right_index_tip_1" (
630
+ displayName = "right_index_tip"
631
+ instanceable = true
632
+ prepend references = @./instances.usda@</Instances/right_index_tip_1>
633
+ )
634
+ {
635
+ }
636
+ }
637
+
638
+ def Xform "right_index_pad"
639
+ {
640
+ quatf xformOp:orient = (0.45732877, 0.5393134, 0.5520134, 0.44189674)
641
+ float3 xformOp:scale = (1, 1, 1)
642
+ double3 xformOp:translate = (0.022374626249074936, 0.02851291373372078, 0.20341919362545013)
643
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
644
+
645
+ def Xform "right_index_pad" (
646
+ instanceable = true
647
+ prepend references = @./instances.usda@</Instances/right_index_pad>
648
+ )
649
+ {
650
+ }
651
+
652
+ def Xform "right_index_pad_1" (
653
+ displayName = "right_index_pad"
654
+ instanceable = true
655
+ prepend references = @./instances.usda@</Instances/right_index_pad_1>
656
+ )
657
+ {
658
+ }
659
+ }
660
+
661
+ def Xform "right_thumb_rubber_2"
662
+ {
663
+ quatf xformOp:orient = (0.9579314, 0.2576721, -0.025311725, -0.123822)
664
+ float3 xformOp:scale = (1, 1, 1)
665
+ double3 xformOp:translate = (0.03200722858309746, 0.07660236954689026, 0.10960131138563156)
666
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
667
+
668
+ def Xform "right_thumb_rubber_2" (
669
+ instanceable = true
670
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_2>
671
+ )
672
+ {
673
+ }
674
+
675
+ def Xform "right_thumb_rubber_2_1" (
676
+ displayName = "right_thumb_rubber_2"
677
+ instanceable = true
678
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_2_1>
679
+ )
680
+ {
681
+ }
682
+ }
683
+
684
+ def Xform "right_thumb_4"
685
+ {
686
+ quatf xformOp:orient = (-0.43035278, -0.43054444, 0.56092376, 0.5610637)
687
+ float3 xformOp:scale = (1, 1, 1)
688
+ double3 xformOp:translate = (0.04125134274363518, 0.08791771531105042, 0.11095369607210159)
689
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
690
+
691
+ def Xform "right_thumb_4" (
692
+ instanceable = true
693
+ prepend references = @./instances.usda@</Instances/right_thumb_4>
694
+ )
695
+ {
696
+ }
697
+
698
+ def Xform "right_thumb_4_1" (
699
+ displayName = "right_thumb_4"
700
+ instanceable = true
701
+ prepend references = @./instances.usda@</Instances/right_thumb_4_1>
702
+ )
703
+ {
704
+ }
705
+ }
706
+
707
+ def Xform "right_thumb_rubber_3"
708
+ {
709
+ quatf xformOp:orient = (0.87541413, 0.4674219, -0.05345158, -0.11094945)
710
+ float3 xformOp:scale = (1, 1, 1)
711
+ double3 xformOp:translate = (0.03587375581264496, 0.09103058278560638, 0.12066319584846497)
712
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
713
+
714
+ def Xform "right_thumb_rubber_3" (
715
+ instanceable = true
716
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_3>
717
+ )
718
+ {
719
+ }
720
+
721
+ def Xform "right_thumb_rubber_3_1" (
722
+ displayName = "right_thumb_rubber_3"
723
+ instanceable = true
724
+ prepend references = @./instances.usda@</Instances/right_thumb_rubber_3_1>
725
+ )
726
+ {
727
+ }
728
+ }
729
+
730
+ def Xform "right_thumb_pad"
731
+ {
732
+ quatf xformOp:orient = (0.9385172, 0.31960562, -0.042077947, -0.12356021)
733
+ float3 xformOp:scale = (1, 1, 1)
734
+ double3 xformOp:translate = (0.03724399209022522, 0.09614396840333939, 0.12659646570682526)
735
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
736
+
737
+ def Xform "right_thumb_pad" (
738
+ instanceable = true
739
+ prepend references = @./instances.usda@</Instances/right_thumb_pad>
740
+ )
741
+ {
742
+ }
743
+
744
+ def Xform "right_thumb_pad_1" (
745
+ displayName = "right_thumb_pad"
746
+ instanceable = true
747
+ prepend references = @./instances.usda@</Instances/right_thumb_pad_1>
748
+ )
749
+ {
750
+ }
751
+ }
752
+
753
+ def Xform "right_thumb_tip"
754
+ {
755
+ quatf xformOp:orient = (0.9749611, -0.18171592, 0.017107453, -0.12703358)
756
+ float3 xformOp:scale = (1, 1, 1)
757
+ double3 xformOp:translate = (0.03966435045003891, 0.1051759421825409, 0.1289435178041458)
758
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
759
+
760
+ def Xform "right_thumb_tip" (
761
+ instanceable = true
762
+ prepend references = @./instances.usda@</Instances/right_thumb_tip>
763
+ )
764
+ {
765
+ }
766
+
767
+ def Xform "right_thumb_tip_1" (
768
+ displayName = "right_thumb_tip"
769
+ instanceable = true
770
+ prepend references = @./instances.usda@</Instances/right_thumb_tip_1>
771
+ )
772
+ {
773
+ }
774
+ }
775
+
776
+ def Xform "right_little_rubber_2"
777
+ {
778
+ quatf xformOp:orient = (0.4706648, 0.52770627, 0.47562507, 0.5232414)
779
+ float3 xformOp:scale = (1, 1, 1)
780
+ double3 xformOp:translate = (0.012923453003168106, -0.035985317081213, 0.1781923621892929)
781
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
782
+
783
+ def Xform "right_little_rubber_2" (
784
+ instanceable = true
785
+ prepend references = @./instances.usda@</Instances/right_little_rubber_2>
786
+ )
787
+ {
788
+ }
789
+
790
+ def Xform "right_little_rubber_2_1" (
791
+ displayName = "right_little_rubber_2"
792
+ instanceable = true
793
+ prepend references = @./instances.usda@</Instances/right_little_rubber_2_1>
794
+ )
795
+ {
796
+ }
797
+ }
798
+
799
+ def Xform "right_little_pad"
800
+ {
801
+ quatf xformOp:orient = (0.4057539, 0.5791054, 0.53352696, 0.46405792)
802
+ float3 xformOp:scale = (1, 1, 1)
803
+ double3 xformOp:translate = (0.019296905025839806, -0.037631556391716, 0.19385729730129242)
804
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
805
+
806
+ def Xform "right_little_pad" (
807
+ instanceable = true
808
+ prepend references = @./instances.usda@</Instances/right_little_pad>
809
+ )
810
+ {
811
+ }
812
+
813
+ def Xform "right_little_pad_1" (
814
+ displayName = "right_little_pad"
815
+ instanceable = true
816
+ prepend references = @./instances.usda@</Instances/right_little_pad_1>
817
+ )
818
+ {
819
+ }
820
+ }
821
+
822
+ def Xform "right_little_tip"
823
+ {
824
+ quatf xformOp:orient = (0.97982436, 0.051343556, 0.19288827, 0.010108249)
825
+ float3 xformOp:scale = (1, 1, 1)
826
+ double3 xformOp:translate = (0.016793278977274895, -0.03844066336750984, 0.20155633985996246)
827
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
828
+
829
+ def Xform "right_little_tip" (
830
+ instanceable = true
831
+ prepend references = @./instances.usda@</Instances/right_little_tip>
832
+ )
833
+ {
834
+ }
835
+
836
+ def Xform "right_little_tip_1" (
837
+ displayName = "right_little_tip"
838
+ instanceable = true
839
+ prepend references = @./instances.usda@</Instances/right_little_tip_1>
840
+ )
841
+ {
842
+ }
843
+ }
844
+
845
+ def Xform "palm"
846
+ {
847
+ quatf xformOp:orient = (0.49999908, 0.4999984, 0.50000125, 0.50000125)
848
+ float3 xformOp:scale = (1, 1, 1)
849
+ double3 xformOp:translate = (0.014361963607370853, -0.004451830871403217, 0.10147996991872787)
850
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
851
+
852
+ def Xform "plam" (
853
+ instanceable = true
854
+ prepend references = @./instances.usda@</Instances/plam>
855
+ )
856
+ {
857
+ }
858
+
859
+ def Xform "plam_1" (
860
+ displayName = "plam"
861
+ instanceable = true
862
+ prepend references = @./instances.usda@</Instances/plam_1>
863
+ )
864
+ {
865
+ }
866
+ }
867
+
868
+ def Scope "VisualMaterials"
869
+ {
870
+ }
871
+ }
872
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7d4b3ce2f8b5e8d73df8ac000945ed4c629ee04d65db0d9c79f1acdd8619ab5e
3
+ size 7568564
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/instances.usda ADDED
The diff for this file is too large to render. See raw diff
 
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/materials.usda ADDED
@@ -0,0 +1,185 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def Scope "Materials"
13
+ {
14
+ def Material "Plastic_ABS"
15
+ {
16
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
17
+ custom token omni:simready:nonvisual:base = "plastic"
18
+ custom token omni:simready:nonvisual:coating = "none"
19
+ token outputs:displacement (
20
+ displayGroup = "Outputs"
21
+ )
22
+ prepend token outputs:mdl:displacement.connect = </Materials/Plastic_ABS/Shader.outputs:out>
23
+ prepend token outputs:mdl:surface.connect = </Materials/Plastic_ABS/Shader.outputs:out>
24
+ prepend token outputs:mdl:volume.connect = </Materials/Plastic_ABS/Shader.outputs:out>
25
+ token outputs:mtlx:surface.connect = </Materials/Plastic_ABS/simready_pbr_surfaceshader.outputs:out>
26
+ token outputs:surface (
27
+ displayGroup = "Outputs"
28
+ )
29
+ token outputs:surface.connect = </Materials/Plastic_ABS/SimReadyPreviewSurface.outputs:surface>
30
+ token outputs:volume (
31
+ displayGroup = "Outputs"
32
+ )
33
+
34
+ def Shader "Shader" (
35
+ apiSchemas = ["NodeDefAPI"]
36
+ )
37
+ {
38
+ token info:implementationSource = "sourceAsset"
39
+ asset info:mdl:sourceAsset = @../Textures/Plastic_ABS.mdl@
40
+ token info:mdl:sourceAsset:subIdentifier = "Plastic_ABS"
41
+ color3f inputs:diffuse_tint = (1, 1, 1)
42
+ token outputs:out (
43
+ renderType = "material"
44
+ )
45
+ }
46
+
47
+ def Shader "SimReadyPreviewSurface"
48
+ {
49
+ token info:id = "UsdPreviewSurface"
50
+ color3f inputs:diffuseColor = (1, 1, 1)
51
+ float inputs:metallic = 0
52
+ float inputs:opacity = 1
53
+ float inputs:roughness = 0.28
54
+ token outputs:surface
55
+ }
56
+
57
+ def Shader "SimReadyUV"
58
+ {
59
+ token info:id = "UsdPrimvarReader_float2"
60
+ string inputs:varname = "st"
61
+ float2 outputs:result
62
+ }
63
+
64
+ def Shader "simready_pbr_surfaceshader"
65
+ {
66
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
67
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
68
+ float inputs:base_metalness = 0
69
+ float inputs:specular_roughness = 0.5
70
+ token outputs:out
71
+ }
72
+ }
73
+
74
+ def Material "Rubber_Smooth"
75
+ {
76
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
77
+ custom token omni:simready:nonvisual:base = "rubber"
78
+ custom token omni:simready:nonvisual:coating = "none"
79
+ token outputs:displacement (
80
+ displayGroup = "Outputs"
81
+ )
82
+ prepend token outputs:mdl:displacement.connect = </Materials/Rubber_Smooth/Shader.outputs:out>
83
+ prepend token outputs:mdl:surface.connect = </Materials/Rubber_Smooth/Shader.outputs:out>
84
+ prepend token outputs:mdl:volume.connect = </Materials/Rubber_Smooth/Shader.outputs:out>
85
+ token outputs:mtlx:surface.connect = </Materials/Rubber_Smooth/simready_pbr_surfaceshader.outputs:out>
86
+ token outputs:surface (
87
+ displayGroup = "Outputs"
88
+ )
89
+ token outputs:surface.connect = </Materials/Rubber_Smooth/SimReadyPreviewSurface.outputs:surface>
90
+ token outputs:volume (
91
+ displayGroup = "Outputs"
92
+ )
93
+
94
+ def Shader "Shader" (
95
+ apiSchemas = ["NodeDefAPI"]
96
+ )
97
+ {
98
+ token info:implementationSource = "sourceAsset"
99
+ asset info:mdl:sourceAsset = @../Textures/Rubber_Smooth.mdl@
100
+ token info:mdl:sourceAsset:subIdentifier = "Rubber_Smooth"
101
+ token outputs:out (
102
+ renderType = "material"
103
+ )
104
+ }
105
+
106
+ def Shader "SimReadyPreviewSurface"
107
+ {
108
+ token info:id = "UsdPreviewSurface"
109
+ color3f inputs:diffuseColor.connect = </Materials/Rubber_Smooth/SimReady_diffuse_texture.outputs:rgb>
110
+ float inputs:metallic.connect = </Materials/Rubber_Smooth/SimReady_ORM_texture.outputs:b>
111
+ normal3f inputs:normal.connect = </Materials/Rubber_Smooth/SimReady_normalmap_texture.outputs:rgb>
112
+ float inputs:opacity = 1
113
+ float inputs:roughness.connect = </Materials/Rubber_Smooth/SimReady_ORM_texture.outputs:g>
114
+ token outputs:surface
115
+ }
116
+
117
+ def Shader "SimReadyUV"
118
+ {
119
+ token info:id = "UsdPrimvarReader_float2"
120
+ string inputs:varname = "st"
121
+ float2 outputs:result
122
+ }
123
+
124
+ def Shader "SimReady_diffuse_texture"
125
+ {
126
+ token info:id = "UsdUVTexture"
127
+ float4 inputs:bias = (0, 0, 0, 0)
128
+ asset inputs:file = @./../Textures/Rubber_Smooth_BaseColor.png@
129
+ float4 inputs:scale = (1, 1, 1, 1)
130
+ token inputs:sourceColorSpace = "sRGB"
131
+ float2 inputs:st.connect = </Materials/Rubber_Smooth/SimReadyUV.outputs:result>
132
+ token inputs:wrapS = "repeat"
133
+ token inputs:wrapT = "repeat"
134
+ float outputs:a
135
+ float outputs:b
136
+ float outputs:g
137
+ float outputs:r
138
+ float3 outputs:rgb
139
+ }
140
+
141
+ def Shader "SimReady_ORM_texture"
142
+ {
143
+ token info:id = "UsdUVTexture"
144
+ float4 inputs:bias = (0, 0, 0, 0)
145
+ asset inputs:file = @./../Textures/Rubber_Smooth_ORM.png@
146
+ float4 inputs:scale = (1, 1, 1, 1)
147
+ token inputs:sourceColorSpace = "raw"
148
+ float2 inputs:st.connect = </Materials/Rubber_Smooth/SimReadyUV.outputs:result>
149
+ token inputs:wrapS = "repeat"
150
+ token inputs:wrapT = "repeat"
151
+ float outputs:a
152
+ float outputs:b
153
+ float outputs:g
154
+ float outputs:r
155
+ float3 outputs:rgb
156
+ }
157
+
158
+ def Shader "SimReady_normalmap_texture"
159
+ {
160
+ token info:id = "UsdUVTexture"
161
+ float4 inputs:bias = (-1, -1, -1, 0)
162
+ asset inputs:file = @./../Textures/Rubber_Smooth_Normal.png@
163
+ float4 inputs:scale = (2, 2, 2, 1)
164
+ token inputs:sourceColorSpace = "raw"
165
+ float2 inputs:st.connect = </Materials/Rubber_Smooth/SimReadyUV.outputs:result>
166
+ token inputs:wrapS = "repeat"
167
+ token inputs:wrapT = "repeat"
168
+ float outputs:a
169
+ float outputs:b
170
+ float outputs:g
171
+ float outputs:r
172
+ float3 outputs:rgb
173
+ }
174
+
175
+ def Shader "simready_pbr_surfaceshader"
176
+ {
177
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
178
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
179
+ float inputs:base_metalness = 0
180
+ float inputs:specular_roughness = 0.5
181
+ token outputs:out
182
+ }
183
+ }
184
+ }
185
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/robot.usda ADDED
@@ -0,0 +1,1295 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "inspire_hand" (
14
+ prepend apiSchemas = ["IsaacRobotAPI"]
15
+ )
16
+ {
17
+ string[] isaac:changelog (
18
+ displayName = "Changelog"
19
+ )
20
+ string isaac:description (
21
+ displayName = "Description"
22
+ )
23
+ token isaac:license (
24
+ displayName = "License"
25
+ )
26
+ string isaac:namespace (
27
+ displayName = "Namespace"
28
+ doc = "Namespace of the prim in Isaac Sim"
29
+ )
30
+ rel isaac:physics:robotJoints (
31
+ displayName = "Robot Joints"
32
+ )
33
+ prepend rel isaac:physics:robotJoints = [
34
+ </inspire_hand/Physics/FixedJoint>,
35
+ </inspire_hand/Physics/right_thumb_1_joint>,
36
+ </inspire_hand/Physics/right_index_1_joint>,
37
+ </inspire_hand/Physics/right_middle_1_joint>,
38
+ </inspire_hand/Physics/right_ring_1_joint>,
39
+ </inspire_hand/Physics/right_little_1_joint>,
40
+ </inspire_hand/Physics/palm_joint>,
41
+ </inspire_hand/Physics/right_thumb_2_joint>,
42
+ </inspire_hand/Physics/right_thumb_3_joint>,
43
+ </inspire_hand/Physics/right_thumb_rubber_1_joint>,
44
+ </inspire_hand/Physics/right_thumb_4_joint>,
45
+ </inspire_hand/Physics/right_thumb_rubber_2_joint>,
46
+ </inspire_hand/Physics/right_thumb_rubber_3_joint>,
47
+ </inspire_hand/Physics/right_thumb_pad_joint>,
48
+ </inspire_hand/Physics/right_thumb_tip_joint>,
49
+ </inspire_hand/Physics/right_index_rubber_1_joint>,
50
+ </inspire_hand/Physics/right_index_2_joint>,
51
+ </inspire_hand/Physics/right_index_rubber_2_joint>,
52
+ </inspire_hand/Physics/right_index_pad_joint>,
53
+ </inspire_hand/Physics/right_index_tip_joint>,
54
+ </inspire_hand/Physics/right_middle_rubber_1_joint>,
55
+ </inspire_hand/Physics/right_middle_2_joint>,
56
+ </inspire_hand/Physics/right_middle_rubber_2_joint>,
57
+ </inspire_hand/Physics/right_middle_pad_joint>,
58
+ </inspire_hand/Physics/right_middle_tip_joint>,
59
+ </inspire_hand/Physics/right_ring_rubber_1_joint>,
60
+ </inspire_hand/Physics/right_ring_2_joint>,
61
+ </inspire_hand/Physics/right_ring_rubber_2_joint>,
62
+ </inspire_hand/Physics/right_ring_pad_joint>,
63
+ </inspire_hand/Physics/right_ring_tip_joint>,
64
+ </inspire_hand/Physics/right_little_rubber_1_joint>,
65
+ </inspire_hand/Physics/right_little_2_joint>,
66
+ </inspire_hand/Physics/right_little_rubber_2_joint>,
67
+ </inspire_hand/Physics/right_little_pad_joint>,
68
+ </inspire_hand/Physics/right_little_tip_joint>,
69
+ ]
70
+ rel isaac:physics:robotLinks (
71
+ displayName = "Robot Links"
72
+ )
73
+ prepend rel isaac:physics:robotLinks = [
74
+ </inspire_hand/r_base_link>,
75
+ </inspire_hand/right_thumb_1>,
76
+ </inspire_hand/right_thumb_2>,
77
+ </inspire_hand/right_thumb_3>,
78
+ </inspire_hand/right_thumb_4>,
79
+ </inspire_hand/right_thumb_rubber_3>,
80
+ </inspire_hand/right_thumb_pad>,
81
+ </inspire_hand/right_thumb_tip>,
82
+ </inspire_hand/right_thumb_rubber_2>,
83
+ </inspire_hand/right_thumb_rubber_1>,
84
+ </inspire_hand/right_index_1>,
85
+ </inspire_hand/right_index_rubber_1>,
86
+ </inspire_hand/right_index_2>,
87
+ </inspire_hand/right_index_rubber_2>,
88
+ </inspire_hand/right_index_pad>,
89
+ </inspire_hand/right_index_tip>,
90
+ </inspire_hand/right_middle_1>,
91
+ </inspire_hand/right_middle_rubber_1>,
92
+ </inspire_hand/right_middle_2>,
93
+ </inspire_hand/right_middle_rubber_2>,
94
+ </inspire_hand/right_middle_pad>,
95
+ </inspire_hand/right_middle_tip>,
96
+ </inspire_hand/right_ring_1>,
97
+ </inspire_hand/right_ring_rubber_1>,
98
+ </inspire_hand/right_ring_2>,
99
+ </inspire_hand/right_ring_rubber_2>,
100
+ </inspire_hand/right_ring_pad>,
101
+ </inspire_hand/right_ring_tip>,
102
+ </inspire_hand/right_little_1>,
103
+ </inspire_hand/right_little_rubber_1>,
104
+ </inspire_hand/right_little_2>,
105
+ </inspire_hand/right_little_rubber_2>,
106
+ </inspire_hand/right_little_pad>,
107
+ </inspire_hand/right_little_tip>,
108
+ </inspire_hand/palm>,
109
+ ]
110
+ token isaac:robotType = "End Effector" (
111
+ displayName = "Robot Type"
112
+ )
113
+ string isaac:source (
114
+ displayName = "Source"
115
+ )
116
+ string isaac:version (
117
+ displayName = "Version"
118
+ )
119
+
120
+ over "Physics"
121
+ {
122
+ over "right_thumb_1_joint" (
123
+ prepend apiSchemas = ["IsaacJointAPI"]
124
+ )
125
+ {
126
+ bool[] isaac:actuator (
127
+ displayName = "Actuator"
128
+ )
129
+ string isaac:NameOverride (
130
+ displayName = "Joint Name Override"
131
+ )
132
+ token[] isaac:physics:DofOffsetOpOrder (
133
+ displayName = "Dof Offset Op Order"
134
+ )
135
+ }
136
+
137
+ over "right_thumb_2_joint" (
138
+ prepend apiSchemas = ["IsaacJointAPI"]
139
+ )
140
+ {
141
+ bool[] isaac:actuator (
142
+ displayName = "Actuator"
143
+ )
144
+ string isaac:NameOverride (
145
+ displayName = "Joint Name Override"
146
+ )
147
+ token[] isaac:physics:DofOffsetOpOrder (
148
+ displayName = "Dof Offset Op Order"
149
+ )
150
+ }
151
+
152
+ over "right_thumb_3_joint" (
153
+ prepend apiSchemas = ["IsaacJointAPI"]
154
+ )
155
+ {
156
+ bool[] isaac:actuator (
157
+ displayName = "Actuator"
158
+ )
159
+ string isaac:NameOverride (
160
+ displayName = "Joint Name Override"
161
+ )
162
+ token[] isaac:physics:DofOffsetOpOrder (
163
+ displayName = "Dof Offset Op Order"
164
+ )
165
+ }
166
+
167
+ over "right_thumb_4_joint" (
168
+ prepend apiSchemas = ["IsaacJointAPI"]
169
+ )
170
+ {
171
+ bool[] isaac:actuator (
172
+ displayName = "Actuator"
173
+ )
174
+ string isaac:NameOverride (
175
+ displayName = "Joint Name Override"
176
+ )
177
+ token[] isaac:physics:DofOffsetOpOrder (
178
+ displayName = "Dof Offset Op Order"
179
+ )
180
+ }
181
+
182
+ over "right_thumb_rubber_3_joint" (
183
+ prepend apiSchemas = ["IsaacJointAPI"]
184
+ )
185
+ {
186
+ }
187
+
188
+ over "right_thumb_pad_joint" (
189
+ prepend apiSchemas = ["IsaacJointAPI"]
190
+ )
191
+ {
192
+ }
193
+
194
+ over "right_thumb_tip_joint" (
195
+ prepend apiSchemas = ["IsaacJointAPI"]
196
+ )
197
+ {
198
+ }
199
+
200
+ over "right_thumb_rubber_2_joint" (
201
+ prepend apiSchemas = ["IsaacJointAPI"]
202
+ )
203
+ {
204
+ }
205
+
206
+ over "right_thumb_rubber_1_joint" (
207
+ prepend apiSchemas = ["IsaacJointAPI"]
208
+ )
209
+ {
210
+ }
211
+
212
+ over "right_index_1_joint" (
213
+ prepend apiSchemas = ["IsaacJointAPI"]
214
+ )
215
+ {
216
+ bool[] isaac:actuator (
217
+ displayName = "Actuator"
218
+ )
219
+ string isaac:NameOverride (
220
+ displayName = "Joint Name Override"
221
+ )
222
+ token[] isaac:physics:DofOffsetOpOrder (
223
+ displayName = "Dof Offset Op Order"
224
+ )
225
+ }
226
+
227
+ over "right_index_rubber_1_joint" (
228
+ prepend apiSchemas = ["IsaacJointAPI"]
229
+ )
230
+ {
231
+ }
232
+
233
+ over "right_index_2_joint" (
234
+ prepend apiSchemas = ["IsaacJointAPI"]
235
+ )
236
+ {
237
+ bool[] isaac:actuator (
238
+ displayName = "Actuator"
239
+ )
240
+ string isaac:NameOverride (
241
+ displayName = "Joint Name Override"
242
+ )
243
+ token[] isaac:physics:DofOffsetOpOrder (
244
+ displayName = "Dof Offset Op Order"
245
+ )
246
+ }
247
+
248
+ over "right_index_rubber_2_joint" (
249
+ prepend apiSchemas = ["IsaacJointAPI"]
250
+ )
251
+ {
252
+ }
253
+
254
+ over "right_index_pad_joint" (
255
+ prepend apiSchemas = ["IsaacJointAPI"]
256
+ )
257
+ {
258
+ }
259
+
260
+ over "right_index_tip_joint" (
261
+ prepend apiSchemas = ["IsaacJointAPI"]
262
+ )
263
+ {
264
+ }
265
+
266
+ over "right_middle_1_joint" (
267
+ prepend apiSchemas = ["IsaacJointAPI"]
268
+ )
269
+ {
270
+ bool[] isaac:actuator (
271
+ displayName = "Actuator"
272
+ )
273
+ string isaac:NameOverride (
274
+ displayName = "Joint Name Override"
275
+ )
276
+ token[] isaac:physics:DofOffsetOpOrder (
277
+ displayName = "Dof Offset Op Order"
278
+ )
279
+ }
280
+
281
+ over "right_middle_rubber_1_joint" (
282
+ prepend apiSchemas = ["IsaacJointAPI"]
283
+ )
284
+ {
285
+ }
286
+
287
+ over "right_middle_2_joint" (
288
+ prepend apiSchemas = ["IsaacJointAPI"]
289
+ )
290
+ {
291
+ bool[] isaac:actuator (
292
+ displayName = "Actuator"
293
+ )
294
+ string isaac:NameOverride (
295
+ displayName = "Joint Name Override"
296
+ )
297
+ token[] isaac:physics:DofOffsetOpOrder (
298
+ displayName = "Dof Offset Op Order"
299
+ )
300
+ }
301
+
302
+ over "right_middle_rubber_2_joint" (
303
+ prepend apiSchemas = ["IsaacJointAPI"]
304
+ )
305
+ {
306
+ }
307
+
308
+ over "right_middle_pad_joint" (
309
+ prepend apiSchemas = ["IsaacJointAPI"]
310
+ )
311
+ {
312
+ }
313
+
314
+ over "right_middle_tip_joint" (
315
+ prepend apiSchemas = ["IsaacJointAPI"]
316
+ )
317
+ {
318
+ }
319
+
320
+ over "right_ring_1_joint" (
321
+ prepend apiSchemas = ["IsaacJointAPI"]
322
+ )
323
+ {
324
+ bool[] isaac:actuator (
325
+ displayName = "Actuator"
326
+ )
327
+ string isaac:NameOverride (
328
+ displayName = "Joint Name Override"
329
+ )
330
+ token[] isaac:physics:DofOffsetOpOrder (
331
+ displayName = "Dof Offset Op Order"
332
+ )
333
+ }
334
+
335
+ over "right_ring_rubber_1_joint" (
336
+ prepend apiSchemas = ["IsaacJointAPI"]
337
+ )
338
+ {
339
+ }
340
+
341
+ over "right_ring_2_joint" (
342
+ prepend apiSchemas = ["IsaacJointAPI"]
343
+ )
344
+ {
345
+ bool[] isaac:actuator (
346
+ displayName = "Actuator"
347
+ )
348
+ string isaac:NameOverride (
349
+ displayName = "Joint Name Override"
350
+ )
351
+ token[] isaac:physics:DofOffsetOpOrder (
352
+ displayName = "Dof Offset Op Order"
353
+ )
354
+ }
355
+
356
+ over "right_ring_rubber_2_joint" (
357
+ prepend apiSchemas = ["IsaacJointAPI"]
358
+ )
359
+ {
360
+ }
361
+
362
+ over "right_ring_pad_joint" (
363
+ prepend apiSchemas = ["IsaacJointAPI"]
364
+ )
365
+ {
366
+ }
367
+
368
+ over "right_ring_tip_joint" (
369
+ prepend apiSchemas = ["IsaacJointAPI"]
370
+ )
371
+ {
372
+ }
373
+
374
+ over "right_little_1_joint" (
375
+ prepend apiSchemas = ["IsaacJointAPI"]
376
+ )
377
+ {
378
+ bool[] isaac:actuator (
379
+ displayName = "Actuator"
380
+ )
381
+ string isaac:NameOverride (
382
+ displayName = "Joint Name Override"
383
+ )
384
+ token[] isaac:physics:DofOffsetOpOrder (
385
+ displayName = "Dof Offset Op Order"
386
+ )
387
+ }
388
+
389
+ over "right_little_rubber_1_joint" (
390
+ prepend apiSchemas = ["IsaacJointAPI"]
391
+ )
392
+ {
393
+ }
394
+
395
+ over "right_little_2_joint" (
396
+ prepend apiSchemas = ["IsaacJointAPI"]
397
+ )
398
+ {
399
+ bool[] isaac:actuator (
400
+ displayName = "Actuator"
401
+ )
402
+ string isaac:NameOverride (
403
+ displayName = "Joint Name Override"
404
+ )
405
+ token[] isaac:physics:DofOffsetOpOrder (
406
+ displayName = "Dof Offset Op Order"
407
+ )
408
+ }
409
+
410
+ over "right_little_rubber_2_joint" (
411
+ prepend apiSchemas = ["IsaacJointAPI"]
412
+ )
413
+ {
414
+ }
415
+
416
+ over "right_little_pad_joint" (
417
+ prepend apiSchemas = ["IsaacJointAPI"]
418
+ )
419
+ {
420
+ }
421
+
422
+ over "right_little_tip_joint" (
423
+ prepend apiSchemas = ["IsaacJointAPI"]
424
+ )
425
+ {
426
+ }
427
+
428
+ over "FixedJoint" (
429
+ prepend apiSchemas = ["IsaacJointAPI"]
430
+ )
431
+ {
432
+ }
433
+
434
+ over "palm_joint" (
435
+ prepend apiSchemas = ["IsaacJointAPI"]
436
+ )
437
+ {
438
+ }
439
+ }
440
+
441
+ over "r_base_link" (
442
+ prepend apiSchemas = ["IsaacLinkAPI"]
443
+ )
444
+ {
445
+ string isaac:nameOverride (
446
+ displayName = "Name Override"
447
+ doc = "Name override for prim lookup in base name search"
448
+ )
449
+
450
+ over "r_base_link" (
451
+ prepend apiSchemas = ["IsaacSiteAPI"]
452
+ )
453
+ {
454
+ string isaac:Description
455
+ uniform token isaac:forwardAxis
456
+ }
457
+
458
+ over "r_base_link_1" (
459
+ prepend apiSchemas = ["IsaacSiteAPI"]
460
+ )
461
+ {
462
+ string isaac:Description
463
+ uniform token isaac:forwardAxis
464
+ }
465
+ }
466
+
467
+ over "right_thumb_1" (
468
+ prepend apiSchemas = ["IsaacLinkAPI"]
469
+ )
470
+ {
471
+ string isaac:nameOverride (
472
+ displayName = "Name Override"
473
+ )
474
+
475
+ over "right_thumb_1" (
476
+ prepend apiSchemas = ["IsaacSiteAPI"]
477
+ )
478
+ {
479
+ string isaac:Description
480
+ uniform token isaac:forwardAxis
481
+ }
482
+
483
+ over "right_thumb_1_1" (
484
+ prepend apiSchemas = ["IsaacSiteAPI"]
485
+ )
486
+ {
487
+ string isaac:Description
488
+ uniform token isaac:forwardAxis
489
+ }
490
+ }
491
+
492
+ over "right_index_1" (
493
+ prepend apiSchemas = ["IsaacLinkAPI"]
494
+ )
495
+ {
496
+ string isaac:nameOverride (
497
+ displayName = "Name Override"
498
+ )
499
+
500
+ over "right_index_1" (
501
+ prepend apiSchemas = ["IsaacSiteAPI"]
502
+ )
503
+ {
504
+ string isaac:Description
505
+ uniform token isaac:forwardAxis
506
+ }
507
+
508
+ over "right_index_1_1" (
509
+ prepend apiSchemas = ["IsaacSiteAPI"]
510
+ )
511
+ {
512
+ string isaac:Description
513
+ uniform token isaac:forwardAxis
514
+ }
515
+ }
516
+
517
+ over "right_middle_1" (
518
+ prepend apiSchemas = ["IsaacLinkAPI"]
519
+ )
520
+ {
521
+ string isaac:nameOverride (
522
+ displayName = "Name Override"
523
+ )
524
+
525
+ over "right_middle_1" (
526
+ prepend apiSchemas = ["IsaacSiteAPI"]
527
+ )
528
+ {
529
+ string isaac:Description
530
+ uniform token isaac:forwardAxis
531
+ }
532
+
533
+ over "right_middle_1_1" (
534
+ prepend apiSchemas = ["IsaacSiteAPI"]
535
+ )
536
+ {
537
+ string isaac:Description
538
+ uniform token isaac:forwardAxis
539
+ }
540
+ }
541
+
542
+ over "right_ring_1" (
543
+ prepend apiSchemas = ["IsaacLinkAPI"]
544
+ )
545
+ {
546
+ string isaac:nameOverride (
547
+ displayName = "Name Override"
548
+ )
549
+
550
+ over "right_ring_1" (
551
+ prepend apiSchemas = ["IsaacSiteAPI"]
552
+ )
553
+ {
554
+ string isaac:Description
555
+ uniform token isaac:forwardAxis
556
+ }
557
+
558
+ over "right_ring_1_1" (
559
+ prepend apiSchemas = ["IsaacSiteAPI"]
560
+ )
561
+ {
562
+ string isaac:Description
563
+ uniform token isaac:forwardAxis
564
+ }
565
+ }
566
+
567
+ over "right_little_1" (
568
+ prepend apiSchemas = ["IsaacLinkAPI"]
569
+ )
570
+ {
571
+ string isaac:nameOverride (
572
+ displayName = "Name Override"
573
+ )
574
+
575
+ over "right_little_1" (
576
+ prepend apiSchemas = ["IsaacSiteAPI"]
577
+ )
578
+ {
579
+ string isaac:Description
580
+ uniform token isaac:forwardAxis
581
+ }
582
+
583
+ over "right_little_1_1" (
584
+ prepend apiSchemas = ["IsaacSiteAPI"]
585
+ )
586
+ {
587
+ string isaac:Description
588
+ uniform token isaac:forwardAxis
589
+ }
590
+ }
591
+
592
+ over "right_little_rubber_1" (
593
+ prepend apiSchemas = ["IsaacLinkAPI"]
594
+ )
595
+ {
596
+ string isaac:nameOverride (
597
+ displayName = "Name Override"
598
+ )
599
+
600
+ over "right_little_rubber_1" (
601
+ prepend apiSchemas = ["IsaacSiteAPI"]
602
+ )
603
+ {
604
+ string isaac:Description
605
+ uniform token isaac:forwardAxis
606
+ }
607
+
608
+ over "right_little_rubber_1_1" (
609
+ prepend apiSchemas = ["IsaacSiteAPI"]
610
+ )
611
+ {
612
+ string isaac:Description
613
+ uniform token isaac:forwardAxis
614
+ }
615
+ }
616
+
617
+ over "right_little_2" (
618
+ prepend apiSchemas = ["IsaacLinkAPI"]
619
+ )
620
+ {
621
+ string isaac:nameOverride (
622
+ displayName = "Name Override"
623
+ )
624
+
625
+ over "right_little_2" (
626
+ prepend apiSchemas = ["IsaacSiteAPI"]
627
+ )
628
+ {
629
+ string isaac:Description
630
+ uniform token isaac:forwardAxis
631
+ }
632
+
633
+ over "right_little_2_1" (
634
+ prepend apiSchemas = ["IsaacSiteAPI"]
635
+ )
636
+ {
637
+ string isaac:Description
638
+ uniform token isaac:forwardAxis
639
+ }
640
+ }
641
+
642
+ over "right_ring_2" (
643
+ prepend apiSchemas = ["IsaacLinkAPI"]
644
+ )
645
+ {
646
+ string isaac:nameOverride (
647
+ displayName = "Name Override"
648
+ )
649
+
650
+ over "right_ring_2" (
651
+ prepend apiSchemas = ["IsaacSiteAPI"]
652
+ )
653
+ {
654
+ string isaac:Description
655
+ uniform token isaac:forwardAxis
656
+ }
657
+
658
+ over "right_ring_2_1" (
659
+ prepend apiSchemas = ["IsaacSiteAPI"]
660
+ )
661
+ {
662
+ string isaac:Description
663
+ uniform token isaac:forwardAxis
664
+ }
665
+ }
666
+
667
+ over "right_ring_rubber_1" (
668
+ prepend apiSchemas = ["IsaacLinkAPI"]
669
+ )
670
+ {
671
+ string isaac:nameOverride
672
+
673
+ over "right_ring_rubber_1" (
674
+ prepend apiSchemas = ["IsaacSiteAPI"]
675
+ )
676
+ {
677
+ string isaac:Description
678
+ uniform token isaac:forwardAxis
679
+ }
680
+
681
+ over "right_ring_rubber_1_1" (
682
+ prepend apiSchemas = ["IsaacSiteAPI"]
683
+ )
684
+ {
685
+ string isaac:Description
686
+ uniform token isaac:forwardAxis
687
+ }
688
+ }
689
+
690
+ over "right_middle_2" (
691
+ prepend apiSchemas = ["IsaacLinkAPI"]
692
+ )
693
+ {
694
+ string isaac:nameOverride (
695
+ displayName = "Name Override"
696
+ )
697
+
698
+ over "right_middle_2" (
699
+ prepend apiSchemas = ["IsaacSiteAPI"]
700
+ )
701
+ {
702
+ string isaac:Description
703
+ uniform token isaac:forwardAxis
704
+ }
705
+
706
+ over "right_middle_2_1" (
707
+ prepend apiSchemas = ["IsaacSiteAPI"]
708
+ )
709
+ {
710
+ string isaac:Description
711
+ uniform token isaac:forwardAxis
712
+ }
713
+ }
714
+
715
+ over "right_middle_rubber_1" (
716
+ prepend apiSchemas = ["IsaacLinkAPI"]
717
+ )
718
+ {
719
+ string isaac:nameOverride
720
+
721
+ over "right_middle_rubber_1" (
722
+ prepend apiSchemas = ["IsaacSiteAPI"]
723
+ )
724
+ {
725
+ string isaac:Description
726
+ uniform token isaac:forwardAxis
727
+ }
728
+
729
+ over "right_middle_rubber_1_1" (
730
+ prepend apiSchemas = ["IsaacSiteAPI"]
731
+ )
732
+ {
733
+ string isaac:Description
734
+ uniform token isaac:forwardAxis
735
+ }
736
+ }
737
+
738
+ over "right_index_2" (
739
+ prepend apiSchemas = ["IsaacLinkAPI"]
740
+ )
741
+ {
742
+ string isaac:nameOverride (
743
+ displayName = "Name Override"
744
+ )
745
+
746
+ over "right_index_2" (
747
+ prepend apiSchemas = ["IsaacSiteAPI"]
748
+ )
749
+ {
750
+ string isaac:Description
751
+ uniform token isaac:forwardAxis
752
+ }
753
+
754
+ over "right_index_2_1" (
755
+ prepend apiSchemas = ["IsaacSiteAPI"]
756
+ )
757
+ {
758
+ string isaac:Description
759
+ uniform token isaac:forwardAxis
760
+ }
761
+ }
762
+
763
+ over "right_index_rubber_1" (
764
+ prepend apiSchemas = ["IsaacLinkAPI"]
765
+ )
766
+ {
767
+ string isaac:nameOverride
768
+
769
+ over "right_index_rubber_1" (
770
+ prepend apiSchemas = ["IsaacSiteAPI"]
771
+ )
772
+ {
773
+ string isaac:Description
774
+ uniform token isaac:forwardAxis
775
+ }
776
+
777
+ over "right_index_rubber_1_1" (
778
+ prepend apiSchemas = ["IsaacSiteAPI"]
779
+ )
780
+ {
781
+ string isaac:Description
782
+ uniform token isaac:forwardAxis
783
+ }
784
+ }
785
+
786
+ over "right_thumb_2" (
787
+ prepend apiSchemas = ["IsaacLinkAPI"]
788
+ )
789
+ {
790
+ string isaac:nameOverride (
791
+ displayName = "Name Override"
792
+ )
793
+
794
+ over "right_thumb_2" (
795
+ prepend apiSchemas = ["IsaacSiteAPI"]
796
+ )
797
+ {
798
+ string isaac:Description
799
+ uniform token isaac:forwardAxis
800
+ }
801
+
802
+ over "right_thumb_2_1" (
803
+ prepend apiSchemas = ["IsaacSiteAPI"]
804
+ )
805
+ {
806
+ string isaac:Description
807
+ uniform token isaac:forwardAxis
808
+ }
809
+ }
810
+
811
+ over "right_thumb_rubber_1" (
812
+ prepend apiSchemas = ["IsaacLinkAPI"]
813
+ )
814
+ {
815
+ string isaac:nameOverride (
816
+ displayName = "Name Override"
817
+ )
818
+
819
+ over "right_thumb_rubber_1" (
820
+ prepend apiSchemas = ["IsaacSiteAPI"]
821
+ )
822
+ {
823
+ string isaac:Description
824
+ uniform token isaac:forwardAxis
825
+ }
826
+
827
+ over "right_thumb_rubber_1_1" (
828
+ prepend apiSchemas = ["IsaacSiteAPI"]
829
+ )
830
+ {
831
+ string isaac:Description
832
+ uniform token isaac:forwardAxis
833
+ }
834
+ }
835
+
836
+ over "right_thumb_3" (
837
+ prepend apiSchemas = ["IsaacLinkAPI"]
838
+ )
839
+ {
840
+ string isaac:nameOverride (
841
+ displayName = "Name Override"
842
+ )
843
+
844
+ over "right_thumb_3" (
845
+ prepend apiSchemas = ["IsaacSiteAPI"]
846
+ )
847
+ {
848
+ string isaac:Description
849
+ uniform token isaac:forwardAxis
850
+ }
851
+
852
+ over "right_thumb_3_1" (
853
+ prepend apiSchemas = ["IsaacSiteAPI"]
854
+ )
855
+ {
856
+ string isaac:Description
857
+ uniform token isaac:forwardAxis
858
+ }
859
+ }
860
+
861
+ over "right_index_rubber_2" (
862
+ prepend apiSchemas = ["IsaacLinkAPI"]
863
+ )
864
+ {
865
+ string isaac:nameOverride (
866
+ displayName = "Name Override"
867
+ )
868
+
869
+ over "right_index_rubber_2" (
870
+ prepend apiSchemas = ["IsaacSiteAPI"]
871
+ )
872
+ {
873
+ string isaac:Description
874
+ uniform token isaac:forwardAxis
875
+ }
876
+
877
+ over "right_index_rubber_2_1" (
878
+ prepend apiSchemas = ["IsaacSiteAPI"]
879
+ )
880
+ {
881
+ string isaac:Description
882
+ uniform token isaac:forwardAxis
883
+ }
884
+ }
885
+
886
+ over "right_middle_rubber_2" (
887
+ prepend apiSchemas = ["IsaacLinkAPI"]
888
+ )
889
+ {
890
+ string isaac:nameOverride (
891
+ displayName = "Name Override"
892
+ )
893
+
894
+ over "right_middle_rubber_2" (
895
+ prepend apiSchemas = ["IsaacSiteAPI"]
896
+ )
897
+ {
898
+ string isaac:Description
899
+ uniform token isaac:forwardAxis
900
+ }
901
+
902
+ over "right_middle_rubber_2_1" (
903
+ prepend apiSchemas = ["IsaacSiteAPI"]
904
+ )
905
+ {
906
+ string isaac:Description
907
+ uniform token isaac:forwardAxis
908
+ }
909
+ }
910
+
911
+ over "right_ring_rubber_2" (
912
+ prepend apiSchemas = ["IsaacLinkAPI"]
913
+ )
914
+ {
915
+ string isaac:nameOverride (
916
+ displayName = "Name Override"
917
+ )
918
+
919
+ over "right_ring_rubber_2" (
920
+ prepend apiSchemas = ["IsaacSiteAPI"]
921
+ )
922
+ {
923
+ string isaac:Description
924
+ uniform token isaac:forwardAxis
925
+ }
926
+
927
+ over "right_ring_rubber_2_1" (
928
+ prepend apiSchemas = ["IsaacSiteAPI"]
929
+ )
930
+ {
931
+ string isaac:Description
932
+ uniform token isaac:forwardAxis
933
+ }
934
+ }
935
+
936
+ over "right_ring_tip" (
937
+ prepend apiSchemas = ["IsaacLinkAPI"]
938
+ )
939
+ {
940
+ string isaac:nameOverride
941
+
942
+ over "right_ring_tip" (
943
+ prepend apiSchemas = ["IsaacSiteAPI"]
944
+ )
945
+ {
946
+ string isaac:Description
947
+ uniform token isaac:forwardAxis
948
+ }
949
+
950
+ over "right_ring_tip_1" (
951
+ prepend apiSchemas = ["IsaacSiteAPI"]
952
+ )
953
+ {
954
+ string isaac:Description
955
+ uniform token isaac:forwardAxis
956
+ }
957
+ }
958
+
959
+ over "right_ring_pad" (
960
+ prepend apiSchemas = ["IsaacLinkAPI"]
961
+ )
962
+ {
963
+ string isaac:nameOverride
964
+
965
+ over "right_ring_pad" (
966
+ prepend apiSchemas = ["IsaacSiteAPI"]
967
+ )
968
+ {
969
+ string isaac:Description
970
+ uniform token isaac:forwardAxis
971
+ }
972
+
973
+ over "right_ring_pad_1" (
974
+ prepend apiSchemas = ["IsaacSiteAPI"]
975
+ )
976
+ {
977
+ string isaac:Description
978
+ uniform token isaac:forwardAxis
979
+ }
980
+ }
981
+
982
+ over "right_middle_tip" (
983
+ prepend apiSchemas = ["IsaacLinkAPI"]
984
+ )
985
+ {
986
+ string isaac:nameOverride
987
+
988
+ over "right_middle_tip" (
989
+ prepend apiSchemas = ["IsaacSiteAPI"]
990
+ )
991
+ {
992
+ string isaac:Description
993
+ uniform token isaac:forwardAxis
994
+ }
995
+
996
+ over "right_middle_tip_1" (
997
+ prepend apiSchemas = ["IsaacSiteAPI"]
998
+ )
999
+ {
1000
+ string isaac:Description
1001
+ uniform token isaac:forwardAxis
1002
+ }
1003
+ }
1004
+
1005
+ over "right_middle_pad" (
1006
+ prepend apiSchemas = ["IsaacLinkAPI"]
1007
+ )
1008
+ {
1009
+ string isaac:nameOverride (
1010
+ displayName = "Name Override"
1011
+ )
1012
+
1013
+ over "right_middle_pad" (
1014
+ prepend apiSchemas = ["IsaacSiteAPI"]
1015
+ )
1016
+ {
1017
+ string isaac:Description
1018
+ uniform token isaac:forwardAxis
1019
+ }
1020
+
1021
+ over "right_middle_pad_1" (
1022
+ prepend apiSchemas = ["IsaacSiteAPI"]
1023
+ )
1024
+ {
1025
+ string isaac:Description
1026
+ uniform token isaac:forwardAxis
1027
+ }
1028
+ }
1029
+
1030
+ over "right_index_tip" (
1031
+ prepend apiSchemas = ["IsaacLinkAPI"]
1032
+ )
1033
+ {
1034
+ string isaac:nameOverride
1035
+
1036
+ over "right_index_tip" (
1037
+ prepend apiSchemas = ["IsaacSiteAPI"]
1038
+ )
1039
+ {
1040
+ string isaac:Description
1041
+ uniform token isaac:forwardAxis
1042
+ }
1043
+
1044
+ over "right_index_tip_1" (
1045
+ prepend apiSchemas = ["IsaacSiteAPI"]
1046
+ )
1047
+ {
1048
+ string isaac:Description
1049
+ uniform token isaac:forwardAxis
1050
+ }
1051
+ }
1052
+
1053
+ over "right_index_pad" (
1054
+ prepend apiSchemas = ["IsaacLinkAPI"]
1055
+ )
1056
+ {
1057
+ string isaac:nameOverride
1058
+
1059
+ over "right_index_pad" (
1060
+ prepend apiSchemas = ["IsaacSiteAPI"]
1061
+ )
1062
+ {
1063
+ string isaac:Description
1064
+ uniform token isaac:forwardAxis
1065
+ }
1066
+
1067
+ over "right_index_pad_1" (
1068
+ prepend apiSchemas = ["IsaacSiteAPI"]
1069
+ )
1070
+ {
1071
+ string isaac:Description
1072
+ uniform token isaac:forwardAxis
1073
+ }
1074
+ }
1075
+
1076
+ over "right_thumb_rubber_2" (
1077
+ prepend apiSchemas = ["IsaacLinkAPI"]
1078
+ )
1079
+ {
1080
+ string isaac:nameOverride
1081
+
1082
+ over "right_thumb_rubber_2" (
1083
+ prepend apiSchemas = ["IsaacSiteAPI"]
1084
+ )
1085
+ {
1086
+ string isaac:Description
1087
+ uniform token isaac:forwardAxis
1088
+ }
1089
+
1090
+ over "right_thumb_rubber_2_1" (
1091
+ prepend apiSchemas = ["IsaacSiteAPI"]
1092
+ )
1093
+ {
1094
+ string isaac:Description
1095
+ uniform token isaac:forwardAxis
1096
+ }
1097
+ }
1098
+
1099
+ over "right_thumb_4" (
1100
+ prepend apiSchemas = ["IsaacLinkAPI"]
1101
+ )
1102
+ {
1103
+ string isaac:nameOverride (
1104
+ displayName = "Name Override"
1105
+ )
1106
+
1107
+ over "right_thumb_4" (
1108
+ prepend apiSchemas = ["IsaacSiteAPI"]
1109
+ )
1110
+ {
1111
+ string isaac:Description
1112
+ uniform token isaac:forwardAxis
1113
+ }
1114
+
1115
+ over "right_thumb_4_1" (
1116
+ prepend apiSchemas = ["IsaacSiteAPI"]
1117
+ )
1118
+ {
1119
+ string isaac:Description
1120
+ uniform token isaac:forwardAxis
1121
+ }
1122
+ }
1123
+
1124
+ over "right_thumb_rubber_3" (
1125
+ prepend apiSchemas = ["IsaacLinkAPI"]
1126
+ )
1127
+ {
1128
+ string isaac:nameOverride (
1129
+ displayName = "Name Override"
1130
+ )
1131
+
1132
+ over "right_thumb_rubber_3" (
1133
+ prepend apiSchemas = ["IsaacSiteAPI"]
1134
+ )
1135
+ {
1136
+ string isaac:Description
1137
+ uniform token isaac:forwardAxis
1138
+ }
1139
+
1140
+ over "right_thumb_rubber_3_1" (
1141
+ prepend apiSchemas = ["IsaacSiteAPI"]
1142
+ )
1143
+ {
1144
+ string isaac:Description
1145
+ uniform token isaac:forwardAxis
1146
+ }
1147
+ }
1148
+
1149
+ over "right_thumb_pad" (
1150
+ prepend apiSchemas = ["IsaacLinkAPI"]
1151
+ )
1152
+ {
1153
+ string isaac:nameOverride
1154
+
1155
+ over "right_thumb_pad" (
1156
+ prepend apiSchemas = ["IsaacSiteAPI"]
1157
+ )
1158
+ {
1159
+ string isaac:Description
1160
+ uniform token isaac:forwardAxis
1161
+ }
1162
+
1163
+ over "right_thumb_pad_1" (
1164
+ prepend apiSchemas = ["IsaacSiteAPI"]
1165
+ )
1166
+ {
1167
+ string isaac:Description
1168
+ uniform token isaac:forwardAxis
1169
+ }
1170
+ }
1171
+
1172
+ over "right_thumb_tip" (
1173
+ prepend apiSchemas = ["IsaacLinkAPI"]
1174
+ )
1175
+ {
1176
+ string isaac:nameOverride (
1177
+ displayName = "Name Override"
1178
+ )
1179
+
1180
+ over "right_thumb_tip" (
1181
+ prepend apiSchemas = ["IsaacSiteAPI"]
1182
+ )
1183
+ {
1184
+ string isaac:Description
1185
+ uniform token isaac:forwardAxis
1186
+ }
1187
+
1188
+ over "right_thumb_tip_1" (
1189
+ prepend apiSchemas = ["IsaacSiteAPI"]
1190
+ )
1191
+ {
1192
+ string isaac:Description
1193
+ uniform token isaac:forwardAxis
1194
+ }
1195
+ }
1196
+
1197
+ over "right_little_rubber_2" (
1198
+ prepend apiSchemas = ["IsaacLinkAPI"]
1199
+ )
1200
+ {
1201
+ string isaac:nameOverride (
1202
+ displayName = "Name Override"
1203
+ )
1204
+
1205
+ over "right_little_rubber_2" (
1206
+ prepend apiSchemas = ["IsaacSiteAPI"]
1207
+ )
1208
+ {
1209
+ string isaac:Description
1210
+ uniform token isaac:forwardAxis
1211
+ }
1212
+
1213
+ over "right_little_rubber_2_1" (
1214
+ prepend apiSchemas = ["IsaacSiteAPI"]
1215
+ )
1216
+ {
1217
+ string isaac:Description
1218
+ uniform token isaac:forwardAxis
1219
+ }
1220
+ }
1221
+
1222
+ over "right_little_pad" (
1223
+ prepend apiSchemas = ["IsaacLinkAPI"]
1224
+ )
1225
+ {
1226
+ string isaac:nameOverride (
1227
+ displayName = "Name Override"
1228
+ )
1229
+
1230
+ over "right_little_pad" (
1231
+ prepend apiSchemas = ["IsaacSiteAPI"]
1232
+ )
1233
+ {
1234
+ string isaac:Description
1235
+ uniform token isaac:forwardAxis
1236
+ }
1237
+
1238
+ over "right_little_pad_1" (
1239
+ prepend apiSchemas = ["IsaacSiteAPI"]
1240
+ )
1241
+ {
1242
+ string isaac:Description
1243
+ uniform token isaac:forwardAxis
1244
+ }
1245
+ }
1246
+
1247
+ over "right_little_tip" (
1248
+ prepend apiSchemas = ["IsaacLinkAPI"]
1249
+ )
1250
+ {
1251
+ string isaac:nameOverride
1252
+
1253
+ over "right_little_tip" (
1254
+ prepend apiSchemas = ["IsaacSiteAPI"]
1255
+ )
1256
+ {
1257
+ string isaac:Description
1258
+ uniform token isaac:forwardAxis
1259
+ }
1260
+
1261
+ over "right_little_tip_1" (
1262
+ prepend apiSchemas = ["IsaacSiteAPI"]
1263
+ )
1264
+ {
1265
+ string isaac:Description
1266
+ uniform token isaac:forwardAxis
1267
+ }
1268
+ }
1269
+
1270
+ over "palm" (
1271
+ prepend apiSchemas = ["IsaacLinkAPI"]
1272
+ )
1273
+ {
1274
+ string isaac:nameOverride (
1275
+ displayName = "Name Override"
1276
+ )
1277
+
1278
+ over "plam" (
1279
+ prepend apiSchemas = ["IsaacSiteAPI"]
1280
+ )
1281
+ {
1282
+ string isaac:Description
1283
+ uniform token isaac:forwardAxis
1284
+ }
1285
+
1286
+ over "plam_1" (
1287
+ prepend apiSchemas = ["IsaacSiteAPI"]
1288
+ )
1289
+ {
1290
+ string isaac:Description
1291
+ uniform token isaac:forwardAxis
1292
+ }
1293
+ }
1294
+ }
1295
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,661 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "inspire_hand"
4
+ )
5
+
6
+ def "inspire_hand"
7
+ {
8
+ over "r_base_link"
9
+ {
10
+ over "r_base_link_1"
11
+ {
12
+ over "r_base_link" (
13
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
14
+ )
15
+ {
16
+ uniform token physics:approximation = "convexHull"
17
+ }
18
+ }
19
+
20
+ over "gripper_01" (
21
+ prepend apiSchemas = ["MjcSiteAPI"]
22
+ )
23
+ {
24
+ }
25
+ }
26
+
27
+ over "right_thumb_1"
28
+ {
29
+ over "right_thumb_1_1"
30
+ {
31
+ over "right_thumb_1" (
32
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
33
+ )
34
+ {
35
+ uniform token physics:approximation = "convexHull"
36
+ }
37
+ }
38
+ }
39
+
40
+ over "right_index_1"
41
+ {
42
+ over "right_index_1_1"
43
+ {
44
+ over "right_index_1" (
45
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
46
+ )
47
+ {
48
+ uniform token physics:approximation = "convexHull"
49
+ }
50
+ }
51
+ }
52
+
53
+ over "right_middle_1"
54
+ {
55
+ over "right_middle_1_1"
56
+ {
57
+ over "right_middle_1" (
58
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
59
+ )
60
+ {
61
+ uniform token physics:approximation = "convexHull"
62
+ }
63
+ }
64
+ }
65
+
66
+ over "right_ring_1"
67
+ {
68
+ over "right_ring_1_1"
69
+ {
70
+ over "right_ring_1" (
71
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
72
+ )
73
+ {
74
+ uniform token physics:approximation = "convexHull"
75
+ }
76
+ }
77
+ }
78
+
79
+ over "right_little_1"
80
+ {
81
+ over "right_little_1_1"
82
+ {
83
+ over "right_little_1" (
84
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
85
+ )
86
+ {
87
+ uniform token physics:approximation = "convexHull"
88
+ }
89
+ }
90
+ }
91
+
92
+ over "right_little_rubber_1"
93
+ {
94
+ over "right_little_rubber_1_1"
95
+ {
96
+ over "right_little_rubber_1" (
97
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
98
+ )
99
+ {
100
+ uniform token physics:approximation = "convexHull"
101
+ }
102
+ }
103
+ }
104
+
105
+ over "right_little_2"
106
+ {
107
+ over "right_little_2_1"
108
+ {
109
+ over "right_little_2" (
110
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
111
+ )
112
+ {
113
+ uniform token physics:approximation = "convexHull"
114
+ }
115
+ }
116
+ }
117
+
118
+ over "right_ring_2"
119
+ {
120
+ over "right_ring_2_1"
121
+ {
122
+ over "right_ring_2" (
123
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
124
+ )
125
+ {
126
+ uniform token physics:approximation = "convexHull"
127
+ }
128
+ }
129
+ }
130
+
131
+ over "right_ring_rubber_1"
132
+ {
133
+ over "right_ring_rubber_1_1"
134
+ {
135
+ over "right_ring_rubber_1" (
136
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
137
+ )
138
+ {
139
+ uniform token physics:approximation = "convexHull"
140
+ }
141
+ }
142
+ }
143
+
144
+ over "right_middle_2"
145
+ {
146
+ over "right_middle_2_1"
147
+ {
148
+ over "right_middle_2" (
149
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
150
+ )
151
+ {
152
+ uniform token physics:approximation = "convexHull"
153
+ }
154
+ }
155
+ }
156
+
157
+ over "right_middle_rubber_1"
158
+ {
159
+ over "right_middle_rubber_1_1"
160
+ {
161
+ over "right_middle_rubber_1" (
162
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
163
+ )
164
+ {
165
+ uniform token physics:approximation = "convexHull"
166
+ }
167
+ }
168
+ }
169
+
170
+ over "right_index_2"
171
+ {
172
+ over "right_index_2_1"
173
+ {
174
+ over "right_index_2" (
175
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
176
+ )
177
+ {
178
+ uniform token physics:approximation = "convexHull"
179
+ }
180
+ }
181
+ }
182
+
183
+ over "right_index_rubber_1"
184
+ {
185
+ over "right_index_rubber_1_1"
186
+ {
187
+ over "right_index_rubber_1" (
188
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
189
+ )
190
+ {
191
+ uniform token physics:approximation = "convexHull"
192
+ }
193
+ }
194
+ }
195
+
196
+ over "right_thumb_2"
197
+ {
198
+ over "right_thumb_2_1"
199
+ {
200
+ over "right_thumb_2" (
201
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
202
+ )
203
+ {
204
+ uniform token physics:approximation = "convexHull"
205
+ }
206
+ }
207
+ }
208
+
209
+ over "right_thumb_rubber_1"
210
+ {
211
+ over "right_thumb_rubber_1_1"
212
+ {
213
+ over "right_thumb_rubber_1" (
214
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
215
+ )
216
+ {
217
+ uniform token physics:approximation = "convexHull"
218
+ }
219
+ }
220
+ }
221
+
222
+ over "right_thumb_3"
223
+ {
224
+ over "right_thumb_3_1"
225
+ {
226
+ over "right_thumb_3" (
227
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
228
+ )
229
+ {
230
+ uniform token physics:approximation = "convexHull"
231
+ }
232
+ }
233
+ }
234
+
235
+ over "right_index_rubber_2"
236
+ {
237
+ over "right_index_rubber_2_1"
238
+ {
239
+ over "right_index_rubber_2" (
240
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
241
+ )
242
+ {
243
+ uniform token physics:approximation = "convexHull"
244
+ }
245
+ }
246
+ }
247
+
248
+ over "right_middle_rubber_2"
249
+ {
250
+ over "right_middle_rubber_2_1"
251
+ {
252
+ over "right_middle_rubber_2" (
253
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
254
+ )
255
+ {
256
+ uniform token physics:approximation = "convexHull"
257
+ }
258
+ }
259
+ }
260
+
261
+ over "right_ring_rubber_2"
262
+ {
263
+ over "right_ring_rubber_2_1"
264
+ {
265
+ over "right_ring_rubber_2" (
266
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
267
+ )
268
+ {
269
+ uniform token physics:approximation = "convexHull"
270
+ }
271
+ }
272
+ }
273
+
274
+ over "right_ring_tip"
275
+ {
276
+ over "right_ring_tip_1"
277
+ {
278
+ over "right_ring_tip" (
279
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
280
+ )
281
+ {
282
+ uniform token physics:approximation = "convexHull"
283
+ }
284
+ }
285
+ }
286
+
287
+ over "right_ring_pad"
288
+ {
289
+ over "right_ring_pad_1"
290
+ {
291
+ over "right_ring_pad" (
292
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
293
+ )
294
+ {
295
+ uniform token physics:approximation = "convexHull"
296
+ }
297
+ }
298
+ }
299
+
300
+ over "right_middle_tip"
301
+ {
302
+ over "right_middle_tip_1"
303
+ {
304
+ over "right_middle_tip" (
305
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
306
+ )
307
+ {
308
+ uniform token physics:approximation = "convexHull"
309
+ }
310
+ }
311
+ }
312
+
313
+ over "right_middle_pad"
314
+ {
315
+ over "right_middle_pad_1"
316
+ {
317
+ over "right_middle_pad" (
318
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
319
+ )
320
+ {
321
+ uniform token physics:approximation = "convexHull"
322
+ }
323
+ }
324
+ }
325
+
326
+ over "right_index_tip"
327
+ {
328
+ over "right_index_tip_1"
329
+ {
330
+ over "right_index_tip" (
331
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
332
+ )
333
+ {
334
+ uniform token physics:approximation = "convexHull"
335
+ }
336
+ }
337
+ }
338
+
339
+ over "right_index_pad"
340
+ {
341
+ over "right_index_pad_1"
342
+ {
343
+ over "right_index_pad" (
344
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
345
+ )
346
+ {
347
+ uniform token physics:approximation = "convexHull"
348
+ }
349
+ }
350
+ }
351
+
352
+ over "right_thumb_rubber_2"
353
+ {
354
+ over "right_thumb_rubber_2_1"
355
+ {
356
+ over "right_thumb_rubber_2" (
357
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
358
+ )
359
+ {
360
+ uniform token physics:approximation = "convexHull"
361
+ }
362
+ }
363
+ }
364
+
365
+ over "right_thumb_4"
366
+ {
367
+ over "right_thumb_4_1"
368
+ {
369
+ over "right_thumb_4" (
370
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
371
+ )
372
+ {
373
+ uniform token physics:approximation = "convexHull"
374
+ }
375
+ }
376
+ }
377
+
378
+ over "right_thumb_rubber_3"
379
+ {
380
+ over "right_thumb_rubber_3_1"
381
+ {
382
+ over "right_thumb_rubber_3" (
383
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
384
+ )
385
+ {
386
+ uniform token physics:approximation = "convexHull"
387
+ }
388
+ }
389
+ }
390
+
391
+ over "right_thumb_pad"
392
+ {
393
+ over "right_thumb_pad_1"
394
+ {
395
+ over "right_thumb_pad" (
396
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
397
+ )
398
+ {
399
+ uniform token physics:approximation = "convexHull"
400
+ }
401
+ }
402
+ }
403
+
404
+ over "right_thumb_tip"
405
+ {
406
+ over "right_thumb_tip_1"
407
+ {
408
+ over "right_thumb_tip" (
409
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
410
+ )
411
+ {
412
+ uniform token physics:approximation = "convexHull"
413
+ }
414
+ }
415
+ }
416
+
417
+ over "right_little_rubber_2"
418
+ {
419
+ over "right_little_rubber_2_1"
420
+ {
421
+ over "right_little_rubber_2" (
422
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
423
+ )
424
+ {
425
+ uniform token physics:approximation = "convexHull"
426
+ }
427
+ }
428
+ }
429
+
430
+ over "right_little_pad"
431
+ {
432
+ over "right_little_pad_1"
433
+ {
434
+ over "right_little_pad" (
435
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
436
+ )
437
+ {
438
+ uniform token physics:approximation = "convexHull"
439
+ }
440
+ }
441
+ }
442
+
443
+ over "right_little_tip"
444
+ {
445
+ over "right_little_tip_1"
446
+ {
447
+ over "right_little_tip" (
448
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
449
+ )
450
+ {
451
+ uniform token physics:approximation = "convexHull"
452
+ }
453
+ }
454
+ }
455
+
456
+ over "palm"
457
+ {
458
+ over "plam_1"
459
+ {
460
+ over "plam" (
461
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
462
+ )
463
+ {
464
+ uniform token physics:approximation = "convexHull"
465
+ }
466
+ }
467
+ }
468
+
469
+ over "Physics"
470
+ {
471
+ over "right_thumb_1_joint" (
472
+ prepend apiSchemas = ["MjcJointAPI"]
473
+ )
474
+ {
475
+ }
476
+
477
+ over "right_thumb_2_joint" (
478
+ prepend apiSchemas = ["MjcJointAPI"]
479
+ )
480
+ {
481
+ }
482
+
483
+ over "right_thumb_3_joint" (
484
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
485
+ )
486
+ {
487
+ float newton:mimicCoef0 = 0
488
+ float newton:mimicCoef1 = 1.1425
489
+ bool newton:mimicEnabled = 1
490
+ rel newton:mimicJoint = </inspire_hand/Physics/right_thumb_2_joint>
491
+ }
492
+
493
+ over "right_thumb_4_joint" (
494
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
495
+ )
496
+ {
497
+ float newton:mimicCoef0 = -0.1
498
+ float newton:mimicCoef1 = 0.857789
499
+ bool newton:mimicEnabled = 1
500
+ rel newton:mimicJoint = </inspire_hand/Physics/right_thumb_2_joint>
501
+ }
502
+
503
+ over "right_index_1_joint" (
504
+ prepend apiSchemas = ["MjcJointAPI"]
505
+ )
506
+ {
507
+ }
508
+
509
+ over "right_index_2_joint" (
510
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
511
+ )
512
+ {
513
+ float newton:mimicCoef0 = 0.15
514
+ float newton:mimicCoef1 = 1.1169
515
+ bool newton:mimicEnabled = 1
516
+ rel newton:mimicJoint = </inspire_hand/Physics/right_index_1_joint>
517
+ }
518
+
519
+ over "right_middle_1_joint" (
520
+ prepend apiSchemas = ["MjcJointAPI"]
521
+ )
522
+ {
523
+ }
524
+
525
+ over "right_middle_2_joint" (
526
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
527
+ )
528
+ {
529
+ float newton:mimicCoef0 = 0.15
530
+ float newton:mimicCoef1 = 1.1169
531
+ bool newton:mimicEnabled = 1
532
+ rel newton:mimicJoint = </inspire_hand/Physics/right_middle_1_joint>
533
+ }
534
+
535
+ over "right_ring_1_joint" (
536
+ prepend apiSchemas = ["MjcJointAPI"]
537
+ )
538
+ {
539
+ }
540
+
541
+ over "right_ring_2_joint" (
542
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
543
+ )
544
+ {
545
+ float newton:mimicCoef0 = 0.15
546
+ float newton:mimicCoef1 = 1.1169
547
+ bool newton:mimicEnabled = 1
548
+ rel newton:mimicJoint = </inspire_hand/Physics/right_ring_1_joint>
549
+ }
550
+
551
+ over "right_little_1_joint" (
552
+ prepend apiSchemas = ["MjcJointAPI"]
553
+ )
554
+ {
555
+ }
556
+
557
+ over "right_little_2_joint" (
558
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
559
+ )
560
+ {
561
+ float newton:mimicCoef0 = 0.15
562
+ float newton:mimicCoef1 = 1.1169
563
+ bool newton:mimicEnabled = 1
564
+ rel newton:mimicJoint = </inspire_hand/Physics/right_little_1_joint>
565
+ }
566
+ }
567
+
568
+ def "MuJoCoActuators"
569
+ {
570
+ def MjcActuator "act_inspire_hand_Physics_right_thumb_1_joint" (
571
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
572
+ )
573
+ {
574
+ double[] mjc:biasPrm = [0, -4.010704582991235, -0.005729577806566919]
575
+ token mjc:biasType = "affine"
576
+ token mjc:ctrlLimited = "false"
577
+ token mjc:forceLimited = "true"
578
+ double mjc:forceRange:max = 1.409999966621399
579
+ double mjc:forceRange:min = -1.409999966621399
580
+ double[] mjc:gainPrm = [1]
581
+ token mjc:gainType = "fixed"
582
+ rel mjc:target = </inspire_hand/Physics/right_thumb_1_joint>
583
+ }
584
+
585
+ def MjcActuator "act_inspire_hand_Physics_right_thumb_2_joint" (
586
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
587
+ )
588
+ {
589
+ double[] mjc:biasPrm = [0, -4.010704582991235, -0.02864789111724291]
590
+ token mjc:biasType = "affine"
591
+ token mjc:ctrlLimited = "false"
592
+ token mjc:forceLimited = "true"
593
+ double mjc:forceRange:max = 1.409999966621399
594
+ double mjc:forceRange:min = -1.409999966621399
595
+ double[] mjc:gainPrm = [1]
596
+ token mjc:gainType = "fixed"
597
+ rel mjc:target = </inspire_hand/Physics/right_thumb_2_joint>
598
+ }
599
+
600
+ def MjcActuator "act_inspire_hand_Physics_right_index_1_joint" (
601
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
602
+ )
603
+ {
604
+ double[] mjc:biasPrm = [0, -2.8647890183427984, -0.02864789111724291]
605
+ token mjc:biasType = "affine"
606
+ token mjc:ctrlLimited = "false"
607
+ token mjc:forceLimited = "true"
608
+ double mjc:forceRange:max = 1.8200000524520874
609
+ double mjc:forceRange:min = -1.8200000524520874
610
+ double[] mjc:gainPrm = [1]
611
+ token mjc:gainType = "fixed"
612
+ rel mjc:target = </inspire_hand/Physics/right_index_1_joint>
613
+ }
614
+
615
+ def MjcActuator "act_inspire_hand_Physics_right_middle_1_joint" (
616
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
617
+ )
618
+ {
619
+ double[] mjc:biasPrm = [0, -2.8647890183427984, -0.04010704422908677]
620
+ token mjc:biasType = "affine"
621
+ token mjc:ctrlLimited = "false"
622
+ token mjc:forceLimited = "true"
623
+ double mjc:forceRange:max = 1.8799999952316284
624
+ double mjc:forceRange:min = -1.8799999952316284
625
+ double[] mjc:gainPrm = [1]
626
+ token mjc:gainType = "fixed"
627
+ rel mjc:target = </inspire_hand/Physics/right_middle_1_joint>
628
+ }
629
+
630
+ def MjcActuator "act_inspire_hand_Physics_right_ring_1_joint" (
631
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
632
+ )
633
+ {
634
+ double[] mjc:biasPrm = [0, -3.437746693945311, -0.02864789111724291]
635
+ token mjc:biasType = "affine"
636
+ token mjc:ctrlLimited = "false"
637
+ token mjc:forceLimited = "true"
638
+ double mjc:forceRange:max = 1.8200000524520874
639
+ double mjc:forceRange:min = -1.8200000524520874
640
+ double[] mjc:gainPrm = [1]
641
+ token mjc:gainType = "fixed"
642
+ rel mjc:target = </inspire_hand/Physics/right_ring_1_joint>
643
+ }
644
+
645
+ def MjcActuator "act_inspire_hand_Physics_right_little_1_joint" (
646
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
647
+ )
648
+ {
649
+ double[] mjc:biasPrm = [0, -3.437746693945311, -0.017188734670345745]
650
+ token mjc:biasType = "affine"
651
+ token mjc:ctrlLimited = "false"
652
+ token mjc:forceLimited = "true"
653
+ double mjc:forceRange:max = 1.6799999475479126
654
+ double mjc:forceRange:min = -1.6799999475479126
655
+ double[] mjc:gainPrm = [1]
656
+ token mjc:gainType = "fixed"
657
+ rel mjc:target = </inspire_hand/Physics/right_little_1_joint>
658
+ }
659
+ }
660
+ }
661
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/newton.usda ADDED
@@ -0,0 +1,602 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "inspire_hand"
4
+ )
5
+
6
+ over "inspire_hand"
7
+ {
8
+ over "r_base_link" (
9
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
10
+ )
11
+ {
12
+ bool newton:selfCollisionEnabled = 0
13
+
14
+ over "r_base_link_1"
15
+ {
16
+ over "r_base_link" (
17
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
18
+ )
19
+ {
20
+ uniform token physics:approximation = "convexHull"
21
+ }
22
+ }
23
+ }
24
+
25
+ over "right_thumb_1"
26
+ {
27
+ over "right_thumb_1_1"
28
+ {
29
+ over "right_thumb_1" (
30
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
31
+ )
32
+ {
33
+ uniform token physics:approximation = "convexHull"
34
+ }
35
+ }
36
+ }
37
+
38
+ over "right_index_1"
39
+ {
40
+ over "right_index_1_1"
41
+ {
42
+ over "right_index_1" (
43
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
44
+ )
45
+ {
46
+ uniform token physics:approximation = "convexHull"
47
+ }
48
+ }
49
+ }
50
+
51
+ over "right_middle_1"
52
+ {
53
+ over "right_middle_1_1"
54
+ {
55
+ over "right_middle_1" (
56
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
57
+ )
58
+ {
59
+ uniform token physics:approximation = "convexHull"
60
+ }
61
+ }
62
+ }
63
+
64
+ over "right_ring_1"
65
+ {
66
+ over "right_ring_1_1"
67
+ {
68
+ over "right_ring_1" (
69
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
70
+ )
71
+ {
72
+ uniform token physics:approximation = "convexHull"
73
+ }
74
+ }
75
+ }
76
+
77
+ over "right_little_1"
78
+ {
79
+ over "right_little_1_1"
80
+ {
81
+ over "right_little_1" (
82
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
83
+ )
84
+ {
85
+ uniform token physics:approximation = "convexHull"
86
+ }
87
+ }
88
+ }
89
+
90
+ over "right_little_rubber_1"
91
+ {
92
+ over "right_little_rubber_1_1"
93
+ {
94
+ over "right_little_rubber_1" (
95
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+
103
+ over "right_little_2"
104
+ {
105
+ over "right_little_2_1"
106
+ {
107
+ over "right_little_2" (
108
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
109
+ )
110
+ {
111
+ uniform token physics:approximation = "convexHull"
112
+ }
113
+ }
114
+ }
115
+
116
+ over "right_ring_2"
117
+ {
118
+ over "right_ring_2_1"
119
+ {
120
+ over "right_ring_2" (
121
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
122
+ )
123
+ {
124
+ uniform token physics:approximation = "convexHull"
125
+ }
126
+ }
127
+ }
128
+
129
+ over "right_ring_rubber_1"
130
+ {
131
+ over "right_ring_rubber_1_1"
132
+ {
133
+ over "right_ring_rubber_1" (
134
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
135
+ )
136
+ {
137
+ uniform token physics:approximation = "convexHull"
138
+ }
139
+ }
140
+ }
141
+
142
+ over "right_middle_2"
143
+ {
144
+ over "right_middle_2_1"
145
+ {
146
+ over "right_middle_2" (
147
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
148
+ )
149
+ {
150
+ uniform token physics:approximation = "convexHull"
151
+ }
152
+ }
153
+ }
154
+
155
+ over "right_middle_rubber_1"
156
+ {
157
+ over "right_middle_rubber_1_1"
158
+ {
159
+ over "right_middle_rubber_1" (
160
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
161
+ )
162
+ {
163
+ uniform token physics:approximation = "convexHull"
164
+ }
165
+ }
166
+ }
167
+
168
+ over "right_index_2"
169
+ {
170
+ over "right_index_2_1"
171
+ {
172
+ over "right_index_2" (
173
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
174
+ )
175
+ {
176
+ uniform token physics:approximation = "convexHull"
177
+ }
178
+ }
179
+ }
180
+
181
+ over "right_index_rubber_1"
182
+ {
183
+ over "right_index_rubber_1_1"
184
+ {
185
+ over "right_index_rubber_1" (
186
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
187
+ )
188
+ {
189
+ uniform token physics:approximation = "convexHull"
190
+ }
191
+ }
192
+ }
193
+
194
+ over "right_thumb_2"
195
+ {
196
+ over "right_thumb_2_1"
197
+ {
198
+ over "right_thumb_2" (
199
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
200
+ )
201
+ {
202
+ uniform token physics:approximation = "convexHull"
203
+ }
204
+ }
205
+ }
206
+
207
+ over "right_thumb_rubber_1"
208
+ {
209
+ over "right_thumb_rubber_1_1"
210
+ {
211
+ over "right_thumb_rubber_1" (
212
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
213
+ )
214
+ {
215
+ uniform token physics:approximation = "convexHull"
216
+ }
217
+ }
218
+ }
219
+
220
+ over "right_thumb_3"
221
+ {
222
+ over "right_thumb_3_1"
223
+ {
224
+ over "right_thumb_3" (
225
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
226
+ )
227
+ {
228
+ uniform token physics:approximation = "convexHull"
229
+ }
230
+ }
231
+ }
232
+
233
+ over "right_index_rubber_2"
234
+ {
235
+ over "right_index_rubber_2_1"
236
+ {
237
+ over "right_index_rubber_2" (
238
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
239
+ )
240
+ {
241
+ uniform token physics:approximation = "convexHull"
242
+ }
243
+ }
244
+ }
245
+
246
+ over "right_middle_rubber_2"
247
+ {
248
+ over "right_middle_rubber_2_1"
249
+ {
250
+ over "right_middle_rubber_2" (
251
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
252
+ )
253
+ {
254
+ uniform token physics:approximation = "convexHull"
255
+ }
256
+ }
257
+ }
258
+
259
+ over "right_ring_rubber_2"
260
+ {
261
+ over "right_ring_rubber_2_1"
262
+ {
263
+ over "right_ring_rubber_2" (
264
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
265
+ )
266
+ {
267
+ uniform token physics:approximation = "convexHull"
268
+ }
269
+ }
270
+ }
271
+
272
+ over "right_ring_tip"
273
+ {
274
+ over "right_ring_tip_1"
275
+ {
276
+ over "right_ring_tip" (
277
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
278
+ )
279
+ {
280
+ uniform token physics:approximation = "convexHull"
281
+ }
282
+ }
283
+ }
284
+
285
+ over "right_ring_pad"
286
+ {
287
+ over "right_ring_pad_1"
288
+ {
289
+ over "right_ring_pad" (
290
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
291
+ )
292
+ {
293
+ uniform token physics:approximation = "convexHull"
294
+ }
295
+ }
296
+ }
297
+
298
+ over "right_middle_tip"
299
+ {
300
+ over "right_middle_tip_1"
301
+ {
302
+ over "right_middle_tip" (
303
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
304
+ )
305
+ {
306
+ uniform token physics:approximation = "convexHull"
307
+ }
308
+ }
309
+ }
310
+
311
+ over "right_middle_pad"
312
+ {
313
+ over "right_middle_pad_1"
314
+ {
315
+ over "right_middle_pad" (
316
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
317
+ )
318
+ {
319
+ uniform token physics:approximation = "convexHull"
320
+ }
321
+ }
322
+ }
323
+
324
+ over "right_index_tip"
325
+ {
326
+ over "right_index_tip_1"
327
+ {
328
+ over "right_index_tip" (
329
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
330
+ )
331
+ {
332
+ uniform token physics:approximation = "convexHull"
333
+ }
334
+ }
335
+ }
336
+
337
+ over "right_index_pad"
338
+ {
339
+ over "right_index_pad_1"
340
+ {
341
+ over "right_index_pad" (
342
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
343
+ )
344
+ {
345
+ uniform token physics:approximation = "convexHull"
346
+ }
347
+ }
348
+ }
349
+
350
+ over "right_thumb_rubber_2"
351
+ {
352
+ over "right_thumb_rubber_2_1"
353
+ {
354
+ over "right_thumb_rubber_2" (
355
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
356
+ )
357
+ {
358
+ uniform token physics:approximation = "convexHull"
359
+ }
360
+ }
361
+ }
362
+
363
+ over "right_thumb_4"
364
+ {
365
+ over "right_thumb_4_1"
366
+ {
367
+ over "right_thumb_4" (
368
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
369
+ )
370
+ {
371
+ uniform token physics:approximation = "convexHull"
372
+ }
373
+ }
374
+ }
375
+
376
+ over "right_thumb_rubber_3"
377
+ {
378
+ over "right_thumb_rubber_3_1"
379
+ {
380
+ over "right_thumb_rubber_3" (
381
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
382
+ )
383
+ {
384
+ uniform token physics:approximation = "convexHull"
385
+ }
386
+ }
387
+ }
388
+
389
+ over "right_thumb_pad"
390
+ {
391
+ over "right_thumb_pad_1"
392
+ {
393
+ over "right_thumb_pad" (
394
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
395
+ )
396
+ {
397
+ uniform token physics:approximation = "convexHull"
398
+ }
399
+ }
400
+ }
401
+
402
+ over "right_thumb_tip"
403
+ {
404
+ over "right_thumb_tip_1"
405
+ {
406
+ over "right_thumb_tip" (
407
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
408
+ )
409
+ {
410
+ uniform token physics:approximation = "convexHull"
411
+ }
412
+ }
413
+ }
414
+
415
+ over "right_little_rubber_2"
416
+ {
417
+ over "right_little_rubber_2_1"
418
+ {
419
+ over "right_little_rubber_2" (
420
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
421
+ )
422
+ {
423
+ uniform token physics:approximation = "convexHull"
424
+ }
425
+ }
426
+ }
427
+
428
+ over "right_little_pad"
429
+ {
430
+ over "right_little_pad_1"
431
+ {
432
+ over "right_little_pad" (
433
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
434
+ )
435
+ {
436
+ uniform token physics:approximation = "convexHull"
437
+ }
438
+ }
439
+ }
440
+
441
+ over "right_little_tip"
442
+ {
443
+ over "right_little_tip_1"
444
+ {
445
+ over "right_little_tip" (
446
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
447
+ )
448
+ {
449
+ uniform token physics:approximation = "convexHull"
450
+ }
451
+ }
452
+ }
453
+
454
+ over "palm"
455
+ {
456
+ over "plam_1"
457
+ {
458
+ over "plam" (
459
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
460
+ )
461
+ {
462
+ uniform token physics:approximation = "convexHull"
463
+ }
464
+ }
465
+ }
466
+
467
+ over "Physics"
468
+ {
469
+ over "right_thumb_1_joint" (
470
+ prepend apiSchemas = ["NewtonJointAPI"]
471
+ )
472
+ {
473
+ float drive:angular:physics:damping = 0
474
+ float drive:angular:physics:maxForce = 2
475
+ float drive:angular:physics:stiffness = 1.05138
476
+ float newton:damping = 0.023364
477
+ float newton:velocityLimit = 107
478
+ }
479
+
480
+ over "right_thumb_2_joint" (
481
+ prepend apiSchemas = ["NewtonJointAPI"]
482
+ )
483
+ {
484
+ float drive:angular:physics:damping = 0
485
+ float drive:angular:physics:maxForce = 2
486
+ float drive:angular:physics:stiffness = 1.60713
487
+ float newton:damping = 0.035714
488
+ float newton:velocityLimit = 70
489
+ }
490
+
491
+ over "right_thumb_3_joint" (
492
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
493
+ )
494
+ {
495
+ float newton:damping = 0.00032
496
+ float newton:mimicCoef0 = -0
497
+ float newton:mimicCoef1 = 1.1425
498
+ bool newton:mimicEnabled = 1
499
+ rel newton:mimicJoint = </inspire_hand/Physics/right_thumb_2_joint>
500
+ }
501
+
502
+ over "right_thumb_4_joint" (
503
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
504
+ )
505
+ {
506
+ float newton:damping = 0.00014
507
+ float newton:mimicCoef0 = -0.1
508
+ float newton:mimicCoef1 = 0.857789
509
+ bool newton:mimicEnabled = 1
510
+ rel newton:mimicJoint = </inspire_hand/Physics/right_thumb_2_joint>
511
+ }
512
+
513
+ over "right_index_1_joint" (
514
+ prepend apiSchemas = ["NewtonJointAPI"]
515
+ )
516
+ {
517
+ float drive:angular:physics:damping = 0
518
+ float drive:angular:physics:maxForce = 2
519
+ float drive:angular:physics:stiffness = 0.432675
520
+ float newton:damping = 0.009615
521
+ float newton:velocityLimit = 260
522
+ }
523
+
524
+ over "right_index_2_joint" (
525
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
526
+ )
527
+ {
528
+ float newton:damping = 0.00022
529
+ float newton:mimicCoef0 = 0.15
530
+ float newton:mimicCoef1 = 1.1169
531
+ bool newton:mimicEnabled = 1
532
+ rel newton:mimicJoint = </inspire_hand/Physics/right_index_1_joint>
533
+ }
534
+
535
+ over "right_middle_1_joint" (
536
+ prepend apiSchemas = ["NewtonJointAPI"]
537
+ )
538
+ {
539
+ float drive:angular:physics:damping = 0
540
+ float drive:angular:physics:maxForce = 2
541
+ float drive:angular:physics:stiffness = 0.432675
542
+ float newton:damping = 0.009615
543
+ float newton:velocityLimit = 260
544
+ }
545
+
546
+ over "right_middle_2_joint" (
547
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
548
+ )
549
+ {
550
+ float newton:damping = 0.00021
551
+ float newton:mimicCoef0 = 0.15
552
+ float newton:mimicCoef1 = 1.1169
553
+ bool newton:mimicEnabled = 1
554
+ rel newton:mimicJoint = </inspire_hand/Physics/right_middle_1_joint>
555
+ }
556
+
557
+ over "right_ring_1_joint" (
558
+ prepend apiSchemas = ["NewtonJointAPI"]
559
+ )
560
+ {
561
+ float drive:angular:physics:damping = 0
562
+ float drive:angular:physics:maxForce = 2
563
+ float drive:angular:physics:stiffness = 0.432675
564
+ float newton:damping = 0.009615
565
+ float newton:velocityLimit = 260
566
+ }
567
+
568
+ over "right_ring_2_joint" (
569
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
570
+ )
571
+ {
572
+ float newton:damping = 0.00022
573
+ float newton:mimicCoef0 = 0.15
574
+ float newton:mimicCoef1 = 1.1169
575
+ bool newton:mimicEnabled = 1
576
+ rel newton:mimicJoint = </inspire_hand/Physics/right_ring_1_joint>
577
+ }
578
+
579
+ over "right_little_1_joint" (
580
+ prepend apiSchemas = ["NewtonJointAPI"]
581
+ )
582
+ {
583
+ float drive:angular:physics:damping = 0
584
+ float drive:angular:physics:maxForce = 2
585
+ float drive:angular:physics:stiffness = 0.432675
586
+ float newton:damping = 0.009615
587
+ float newton:velocityLimit = 260
588
+ }
589
+
590
+ over "right_little_2_joint" (
591
+ prepend apiSchemas = ["NewtonMimicAPI", "NewtonJointAPI"]
592
+ )
593
+ {
594
+ float newton:damping = 0.00026
595
+ float newton:mimicCoef0 = 0.15
596
+ float newton:mimicCoef1 = 1.1169
597
+ bool newton:mimicEnabled = 1
598
+ rel newton:mimicJoint = </inspire_hand/Physics/right_little_1_joint>
599
+ }
600
+ }
601
+ }
602
+
inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/runnables/physics/physx.usda ADDED
@@ -0,0 +1,565 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "inspire_hand"
6
+ endTimeCode = 0
7
+ kilogramsPerUnit = 1
8
+ metersPerUnit = 1
9
+ startTimeCode = -1
10
+ upAxis = "Z"
11
+ )
12
+
13
+ over "inspire_hand"
14
+ {
15
+ over "Physics"
16
+ {
17
+ over "right_thumb_1_joint" (
18
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
19
+ )
20
+ {
21
+ float physxJoint:armature = 0.01
22
+ float physxJoint:maxJointVelocity = 107
23
+ float state:angular:physics:position = 0.0020312648
24
+ float state:angular:physics:velocity = 0
25
+ }
26
+
27
+ over "right_thumb_2_joint" (
28
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
29
+ )
30
+ {
31
+ float physxJoint:armature = 0.01
32
+ float physxJoint:maxJointVelocity = 70
33
+ float state:angular:physics:position = 0.024421632
34
+ float state:angular:physics:velocity = 0
35
+ }
36
+
37
+ over "right_thumb_3_joint" (
38
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
39
+ )
40
+ {
41
+ float physxJoint:armature = 0.01
42
+ float physxJoint:jointFriction = 0
43
+ float physxMimicJoint:rotZ:dampingRatio = 1
44
+ float physxMimicJoint:rotZ:gearing = -1.1425
45
+ float physxMimicJoint:rotZ:naturalFrequency = 500
46
+ float physxMimicJoint:rotZ:offset = 0
47
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_thumb_2_joint>
48
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
49
+ float state:angular:physics:position = -0.0058551845
50
+ float state:angular:physics:velocity = 0
51
+ }
52
+
53
+ over "right_thumb_4_joint" (
54
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
55
+ )
56
+ {
57
+ float physxJoint:armature = 0.01
58
+ float physxJoint:jointFriction = 0
59
+ float physxMimicJoint:rotZ:dampingRatio = 1
60
+ float physxMimicJoint:rotZ:gearing = -0.857789
61
+ float physxMimicJoint:rotZ:naturalFrequency = 500
62
+ float physxMimicJoint:rotZ:offset = 0.1
63
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_thumb_2_joint>
64
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
65
+ float state:angular:physics:position = 0.00060249155
66
+ float state:angular:physics:velocity = 0
67
+ }
68
+
69
+ over "right_index_1_joint" (
70
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
71
+ )
72
+ {
73
+ float physxJoint:armature = 0.01
74
+ float physxJoint:maxJointVelocity = 260
75
+ float state:angular:physics:position = 0.0040998156
76
+ float state:angular:physics:velocity = 0
77
+ }
78
+
79
+ over "right_index_2_joint" (
80
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
81
+ )
82
+ {
83
+ float physxJoint:armature = 0.01
84
+ float physxJoint:jointFriction = 0
85
+ float physxMimicJoint:rotZ:dampingRatio = 1
86
+ float physxMimicJoint:rotZ:gearing = -1.1169
87
+ float physxMimicJoint:rotZ:naturalFrequency = 500
88
+ float physxMimicJoint:rotZ:offset = -0.15
89
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_index_1_joint>
90
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
91
+ float state:angular:physics:position = 0.1523337
92
+ float state:angular:physics:velocity = 0
93
+ }
94
+
95
+ over "right_middle_1_joint" (
96
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
97
+ )
98
+ {
99
+ float physxJoint:armature = 0.01
100
+ float physxJoint:maxJointVelocity = 260
101
+ float state:angular:physics:position = -0.00004728383
102
+ float state:angular:physics:velocity = 0
103
+ }
104
+
105
+ over "right_middle_2_joint" (
106
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
107
+ )
108
+ {
109
+ float physxJoint:armature = 0.01
110
+ float physxJoint:jointFriction = 0
111
+ float physxMimicJoint:rotZ:dampingRatio = 1
112
+ float physxMimicJoint:rotZ:gearing = -1.1169
113
+ float physxMimicJoint:rotZ:naturalFrequency = 500
114
+ float physxMimicJoint:rotZ:offset = -0.15
115
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_middle_1_joint>
116
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
117
+ float state:angular:physics:position = 0.12932995
118
+ float state:angular:physics:velocity = 0
119
+ }
120
+
121
+ over "right_ring_1_joint" (
122
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
123
+ )
124
+ {
125
+ float physxJoint:armature = 0.01
126
+ float physxJoint:maxJointVelocity = 260
127
+ float state:angular:physics:position = 0.0005266489
128
+ float state:angular:physics:velocity = 0
129
+ }
130
+
131
+ over "right_ring_2_joint" (
132
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
133
+ )
134
+ {
135
+ float physxJoint:armature = 0.01
136
+ float physxJoint:jointFriction = 0
137
+ float physxMimicJoint:rotZ:dampingRatio = 1
138
+ float physxMimicJoint:rotZ:gearing = -1.1169
139
+ float physxMimicJoint:rotZ:naturalFrequency = 500
140
+ float physxMimicJoint:rotZ:offset = -0.15
141
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_ring_1_joint>
142
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
143
+ float state:angular:physics:position = 0.13946456
144
+ float state:angular:physics:velocity = 0
145
+ }
146
+
147
+ over "right_little_1_joint" (
148
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
149
+ )
150
+ {
151
+ float physxJoint:armature = 0.01
152
+ float physxJoint:maxJointVelocity = 260
153
+ float state:angular:physics:position = 0.0015600597
154
+ float state:angular:physics:velocity = 0
155
+ }
156
+
157
+ over "right_little_2_joint" (
158
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysxMimicJointAPI:rotZ"]
159
+ )
160
+ {
161
+ float physxJoint:armature = 0.01
162
+ float physxJoint:jointFriction = 0
163
+ float physxMimicJoint:rotZ:dampingRatio = 1
164
+ float physxMimicJoint:rotZ:gearing = -1.1169
165
+ float physxMimicJoint:rotZ:naturalFrequency = 500
166
+ float physxMimicJoint:rotZ:offset = -0.15
167
+ rel physxMimicJoint:rotZ:referenceJoint = </inspire_hand/Physics/right_little_1_joint>
168
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
169
+ float state:angular:physics:position = 0.14412639
170
+ float state:angular:physics:velocity = 0
171
+ }
172
+ }
173
+
174
+ over "r_base_link" (
175
+ prepend apiSchemas = ["PhysxArticulationAPI"]
176
+ )
177
+ {
178
+ bool physxArticulation:enabledSelfCollisions = 0
179
+ int physxArticulation:solverPositionIterationCount = 32
180
+ int physxArticulation:solverVelocityIterationCount = 4
181
+
182
+ over "r_base_link_1"
183
+ {
184
+ over "r_base_link"
185
+ {
186
+ token physics:approximation = "convexHull"
187
+ }
188
+ }
189
+ }
190
+
191
+ over "right_thumb_1"
192
+ {
193
+ over "right_thumb_1_1"
194
+ {
195
+ over "right_thumb_1"
196
+ {
197
+ token physics:approximation = "convexHull"
198
+ }
199
+ }
200
+ }
201
+
202
+ over "right_index_1"
203
+ {
204
+ over "right_index_1_1"
205
+ {
206
+ over "right_index_1"
207
+ {
208
+ token physics:approximation = "convexHull"
209
+ }
210
+ }
211
+ }
212
+
213
+ over "right_middle_1"
214
+ {
215
+ over "right_middle_1_1"
216
+ {
217
+ over "right_middle_1"
218
+ {
219
+ token physics:approximation = "convexHull"
220
+ }
221
+ }
222
+ }
223
+
224
+ over "right_ring_1"
225
+ {
226
+ over "right_ring_1_1"
227
+ {
228
+ over "right_ring_1"
229
+ {
230
+ token physics:approximation = "convexHull"
231
+ }
232
+ }
233
+ }
234
+
235
+ over "right_little_1"
236
+ {
237
+ over "right_little_1_1"
238
+ {
239
+ over "right_little_1"
240
+ {
241
+ token physics:approximation = "convexHull"
242
+ }
243
+ }
244
+ }
245
+
246
+ over "right_little_rubber_1"
247
+ {
248
+ over "right_little_rubber_1_1"
249
+ {
250
+ over "right_little_rubber_1"
251
+ {
252
+ token physics:approximation = "convexHull"
253
+ }
254
+ }
255
+ }
256
+
257
+ over "right_little_2"
258
+ {
259
+ over "right_little_2_1"
260
+ {
261
+ over "right_little_2"
262
+ {
263
+ token physics:approximation = "convexHull"
264
+ }
265
+ }
266
+ }
267
+
268
+ over "right_ring_2"
269
+ {
270
+ over "right_ring_2_1"
271
+ {
272
+ over "right_ring_2"
273
+ {
274
+ token physics:approximation = "convexHull"
275
+ }
276
+ }
277
+ }
278
+
279
+ over "right_ring_rubber_1"
280
+ {
281
+ over "right_ring_rubber_1_1"
282
+ {
283
+ over "right_ring_rubber_1"
284
+ {
285
+ token physics:approximation = "convexHull"
286
+ }
287
+ }
288
+ }
289
+
290
+ over "right_middle_2"
291
+ {
292
+ over "right_middle_2_1"
293
+ {
294
+ over "right_middle_2"
295
+ {
296
+ token physics:approximation = "convexHull"
297
+ }
298
+ }
299
+ }
300
+
301
+ over "right_middle_rubber_1"
302
+ {
303
+ over "right_middle_rubber_1_1"
304
+ {
305
+ over "right_middle_rubber_1"
306
+ {
307
+ token physics:approximation = "convexHull"
308
+ }
309
+ }
310
+ }
311
+
312
+ over "right_index_2"
313
+ {
314
+ over "right_index_2_1"
315
+ {
316
+ over "right_index_2"
317
+ {
318
+ token physics:approximation = "convexHull"
319
+ }
320
+ }
321
+ }
322
+
323
+ over "right_index_rubber_1"
324
+ {
325
+ over "right_index_rubber_1_1"
326
+ {
327
+ over "right_index_rubber_1"
328
+ {
329
+ token physics:approximation = "convexHull"
330
+ }
331
+ }
332
+ }
333
+
334
+ over "right_thumb_2"
335
+ {
336
+ over "right_thumb_2_1"
337
+ {
338
+ over "right_thumb_2"
339
+ {
340
+ token physics:approximation = "convexHull"
341
+ }
342
+ }
343
+ }
344
+
345
+ over "right_thumb_rubber_1"
346
+ {
347
+ over "right_thumb_rubber_1_1"
348
+ {
349
+ over "right_thumb_rubber_1"
350
+ {
351
+ token physics:approximation = "convexHull"
352
+ }
353
+ }
354
+ }
355
+
356
+ over "right_thumb_3"
357
+ {
358
+ over "right_thumb_3_1"
359
+ {
360
+ over "right_thumb_3"
361
+ {
362
+ token physics:approximation = "convexHull"
363
+ }
364
+ }
365
+ }
366
+
367
+ over "right_index_rubber_2"
368
+ {
369
+ over "right_index_rubber_2_1"
370
+ {
371
+ over "right_index_rubber_2"
372
+ {
373
+ token physics:approximation = "convexHull"
374
+ }
375
+ }
376
+ }
377
+
378
+ over "right_middle_rubber_2"
379
+ {
380
+ over "right_middle_rubber_2_1"
381
+ {
382
+ over "right_middle_rubber_2"
383
+ {
384
+ token physics:approximation = "convexHull"
385
+ }
386
+ }
387
+ }
388
+
389
+ over "right_ring_rubber_2"
390
+ {
391
+ over "right_ring_rubber_2_1"
392
+ {
393
+ over "right_ring_rubber_2"
394
+ {
395
+ token physics:approximation = "convexHull"
396
+ }
397
+ }
398
+ }
399
+
400
+ over "right_ring_tip"
401
+ {
402
+ over "right_ring_tip_1"
403
+ {
404
+ over "right_ring_tip"
405
+ {
406
+ token physics:approximation = "convexHull"
407
+ }
408
+ }
409
+ }
410
+
411
+ over "right_ring_pad"
412
+ {
413
+ over "right_ring_pad_1"
414
+ {
415
+ over "right_ring_pad"
416
+ {
417
+ token physics:approximation = "convexHull"
418
+ }
419
+ }
420
+ }
421
+
422
+ over "right_middle_tip"
423
+ {
424
+ over "right_middle_tip_1"
425
+ {
426
+ over "right_middle_tip"
427
+ {
428
+ token physics:approximation = "convexHull"
429
+ }
430
+ }
431
+ }
432
+
433
+ over "right_middle_pad"
434
+ {
435
+ over "right_middle_pad_1"
436
+ {
437
+ over "right_middle_pad"
438
+ {
439
+ token physics:approximation = "convexHull"
440
+ }
441
+ }
442
+ }
443
+
444
+ over "right_index_tip"
445
+ {
446
+ over "right_index_tip_1"
447
+ {
448
+ over "right_index_tip"
449
+ {
450
+ token physics:approximation = "convexHull"
451
+ }
452
+ }
453
+ }
454
+
455
+ over "right_index_pad"
456
+ {
457
+ over "right_index_pad_1"
458
+ {
459
+ over "right_index_pad"
460
+ {
461
+ token physics:approximation = "convexHull"
462
+ }
463
+ }
464
+ }
465
+
466
+ over "right_thumb_rubber_2"
467
+ {
468
+ over "right_thumb_rubber_2_1"
469
+ {
470
+ over "right_thumb_rubber_2"
471
+ {
472
+ token physics:approximation = "convexHull"
473
+ }
474
+ }
475
+ }
476
+
477
+ over "right_thumb_4"
478
+ {
479
+ over "right_thumb_4_1"
480
+ {
481
+ over "right_thumb_4"
482
+ {
483
+ token physics:approximation = "convexHull"
484
+ }
485
+ }
486
+ }
487
+
488
+ over "right_thumb_rubber_3"
489
+ {
490
+ over "right_thumb_rubber_3_1"
491
+ {
492
+ over "right_thumb_rubber_3"
493
+ {
494
+ token physics:approximation = "convexHull"
495
+ }
496
+ }
497
+ }
498
+
499
+ over "right_thumb_pad"
500
+ {
501
+ over "right_thumb_pad_1"
502
+ {
503
+ over "right_thumb_pad"
504
+ {
505
+ token physics:approximation = "convexHull"
506
+ }
507
+ }
508
+ }
509
+
510
+ over "right_thumb_tip"
511
+ {
512
+ over "right_thumb_tip_1"
513
+ {
514
+ over "right_thumb_tip"
515
+ {
516
+ token physics:approximation = "convexHull"
517
+ }
518
+ }
519
+ }
520
+
521
+ over "right_little_rubber_2"
522
+ {
523
+ over "right_little_rubber_2_1"
524
+ {
525
+ over "right_little_rubber_2"
526
+ {
527
+ token physics:approximation = "convexHull"
528
+ }
529
+ }
530
+ }
531
+
532
+ over "right_little_pad"
533
+ {
534
+ over "right_little_pad_1"
535
+ {
536
+ over "right_little_pad"
537
+ {
538
+ token physics:approximation = "convexHull"
539
+ }
540
+ }
541
+ }
542
+
543
+ over "right_little_tip"
544
+ {
545
+ over "right_little_tip_1"
546
+ {
547
+ over "right_little_tip"
548
+ {
549
+ token physics:approximation = "convexHull"
550
+ }
551
+ }
552
+ }
553
+
554
+ over "palm"
555
+ {
556
+ over "plam_1"
557
+ {
558
+ over "plam"
559
+ {
560
+ token physics:approximation = "convexHull"
561
+ }
562
+ }
563
+ }
564
+ }
565
+
psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-11-04T23:10:24",
6
+ "assets": [
7
+ {
8
+ "asset": "ability_hand_left_large.usda",
9
+ "features": [
10
+ {
11
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
12
+ "version": "0-1-0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "CAP033_SimReadyPackage.OpenUSD.0-1-0": {
20
+ "version": "0-1-0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0"
25
+ ]
26
+ }
27
+ }
28
+ ]
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "eb7f7e7b33f0c8e54affd8af9139541292eaf10d9b4c38314759786b106c88ff"
33
+ }
34
+ }
psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package",
4
+ "profile_version": "1.1.0",
5
+ "timestamp": "2026-11-04T23:10:26",
6
+ "assets": [
7
+ {
8
+ "asset": "com.nvidia.simready.packaging.json",
9
+ "features": [
10
+ {
11
+ "CAP030_PackagingCore.OpenUSD.0-2-0": {
12
+ "version": "0.0.0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "CAP032_PackagingIntrospection.OpenUSD.0-2-0": {
20
+ "version": "0.0.0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ "CAP030_PackagingCore.OpenUSD.0-2-0"
25
+ ]
26
+ }
27
+ }
28
+ ]
29
+ }
30
+ ]
31
+ }
psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "content_root": "file:///home/jwylie/Desktop/isaacsim-gripper-package_1.0/.packages/psyonic_ability_hand_left_large/1.0.0",
4
+ "items": [
5
+ {
6
+ "relative_path": ".thumbs/256x256/ability_hand_left_large.usda.png",
7
+ "size": 41948,
8
+ "hash": {
9
+ "sha256-flat-1mb": "207681fa484c4fa98b51d1c46cd549fe4c6b6cb89d4e6e9441265dc8b55910c1",
10
+ "sha256": "88a8669f6754074ce1f9f732190019c15b07193752aa93699ea08dfa491beecf"
11
+ }
12
+ },
13
+ {
14
+ "relative_path": "ability_hand_left_large.usda",
15
+ "size": 106511,
16
+ "hash": {
17
+ "sha256-flat-1mb": "f2747ca97d87d9c8e5fdb10c0f110399fe7e6dd68af43f1f8d718de542beec67",
18
+ "sha256": "05d683c21ec6933f935b6a4e9396de65a203c4befbb31bfc09d179d2572b5fa6"
19
+ }
20
+ },
21
+ {
22
+ "relative_path": "materials/mdl/OmniPBR.mdl",
23
+ "size": 13969,
24
+ "hash": {
25
+ "sha256-flat-1mb": "1c58f77068df165a71676dfde42a4b7e4932a82cacacfc7a205ae94fc0332aaf",
26
+ "sha256": "c902cc38dc97ff6a89fe94dca94edfb523a30e3749d3708610a136867c3357bf"
27
+ }
28
+ },
29
+ {
30
+ "relative_path": "materials/mdl/OmniPBRBase.mdl",
31
+ "size": 17274,
32
+ "hash": {
33
+ "sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
34
+ "sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
35
+ }
36
+ },
37
+ {
38
+ "relative_path": "materials/mdl/OmniPBR_ClearCoat.mdl",
39
+ "size": 27433,
40
+ "hash": {
41
+ "sha256-flat-1mb": "b1f146a3767a5012936e3d246f2697c3536c2f72b5c5963d3bca0998d02f8931",
42
+ "sha256": "085ba661b49042570e24cda09c939e5aebf312ae332af92744a99bd3abbfbee4"
43
+ }
44
+ },
45
+ {
46
+ "relative_path": "materials/mdl/aux_definitions.mdl",
47
+ "size": 101769,
48
+ "hash": {
49
+ "sha256-flat-1mb": "6a5ffcb49e18ade213c3a4d79cf171d66612f9eee045074a0b937dbe4cf01ef6",
50
+ "sha256": "ebb81c8977aeb30790399ec7aaa7f2f76cb23afb434f56201ef152aba45a6e81"
51
+ }
52
+ },
53
+ {
54
+ "relative_path": "materials/mdl/core_definitions.mdl",
55
+ "size": 201537,
56
+ "hash": {
57
+ "sha256-flat-1mb": "54bdc55e3899f126b1e271eef4de9c5966b1390fb3143872846f29f0ca68378d",
58
+ "sha256": "052aec260e8dfef5d671545fc2fc28c0c478a5b043041c65a833b2a6d81bf950"
59
+ }
60
+ },
61
+ {
62
+ "relative_path": "materials/mdl/license.txt",
63
+ "size": 3220,
64
+ "hash": {
65
+ "sha256-flat-1mb": "d54635995b7794c6549d0f7c70586e739c1e24cb671ce966e64a8c1a6703a452",
66
+ "sha256": "d62e1bd5e34d0ca6f92f0e9f10670ee0cd586695e20f0a838a8f859119589683"
67
+ }
68
+ },
69
+ {
70
+ "relative_path": "materials/mdl/support_definitions.mdl",
71
+ "size": 147454,
72
+ "hash": {
73
+ "sha256-flat-1mb": "2b93c649c03f3ef48fb24cc6baba953df1f9dd4e7e860719bc3322fc3e789aba",
74
+ "sha256": "bb372f21b6e81d293b99fea6819a8309e2c33c732c7151752b4b33dade177f2e"
75
+ }
76
+ },
77
+ {
78
+ "relative_path": "payloads/Physics/mujoco.usda",
79
+ "size": 12486,
80
+ "hash": {
81
+ "sha256-flat-1mb": "f238fb5997cd5577dddd4060c01a400b45e72f2588ce65b1b47c961f0270c634",
82
+ "sha256": "09aba014636fe573c5db5d54bc5bf276e5715250889ac9bb65e4ac186a5bf478"
83
+ }
84
+ },
85
+ {
86
+ "relative_path": "payloads/Physics/none.usda",
87
+ "size": 141,
88
+ "hash": {
89
+ "sha256-flat-1mb": "1242aa418121cabe2ddb3aa91420dffbdec77a343631b4f2c8d4d6055b32b0f7",
90
+ "sha256": "b3d9a9b8e86bdbefbcb878c8798c149f35f8f7b40d4d9de488dc78a1262a8ab4"
91
+ }
92
+ },
93
+ {
94
+ "relative_path": "payloads/Physics/physics.usda",
95
+ "size": 22034,
96
+ "hash": {
97
+ "sha256-flat-1mb": "9c159addb92a87dc55c720f08b9fb5f1abc4b6e206b83b7ab493c43db3b445c9",
98
+ "sha256": "6ede9e2107bafa78150bc0e3aafa92eca236eb8bb092449294faa9af9be63670"
99
+ }
100
+ },
101
+ {
102
+ "relative_path": "payloads/Physics/physx.usda",
103
+ "size": 3809,
104
+ "hash": {
105
+ "sha256-flat-1mb": "c90fa652141d9bbf799625e675bea9fe40dc60b2f4744b5d2b21a1351740fa23",
106
+ "sha256": "9cab704ad499ac3a50331169ec6354c4cddef978b5dc9a7057feabf624554962"
107
+ }
108
+ },
109
+ {
110
+ "relative_path": "payloads/Robot/none.usda",
111
+ "size": 141,
112
+ "hash": {
113
+ "sha256-flat-1mb": "1242aa418121cabe2ddb3aa91420dffbdec77a343631b4f2c8d4d6055b32b0f7",
114
+ "sha256": "b3d9a9b8e86bdbefbcb878c8798c149f35f8f7b40d4d9de488dc78a1262a8ab4"
115
+ }
116
+ },
117
+ {
118
+ "relative_path": "payloads/Robot/robot.usda",
119
+ "size": 8128,
120
+ "hash": {
121
+ "sha256-flat-1mb": "0ab3a8cb99d3d5349e8217c05c2cc4ea3a5f2297d3bbd23629ca7c222c21a126",
122
+ "sha256": "4991efc82a9ec29ed5cb840c58b61e4f0abb4a47b66263fb7cd1cea055c57faa"
123
+ }
124
+ },
125
+ {
126
+ "relative_path": "payloads/Sensor/none.usda",
127
+ "size": 141,
128
+ "hash": {
129
+ "sha256-flat-1mb": "1242aa418121cabe2ddb3aa91420dffbdec77a343631b4f2c8d4d6055b32b0f7",
130
+ "sha256": "b3d9a9b8e86bdbefbcb878c8798c149f35f8f7b40d4d9de488dc78a1262a8ab4"
131
+ }
132
+ },
133
+ {
134
+ "relative_path": "payloads/Sensor/sensors.usda",
135
+ "size": 147,
136
+ "hash": {
137
+ "sha256-flat-1mb": "3ab5099335eea664a4ccc532ba2f459370d7799d20c6ef2ea7b35c06ff0e81e7",
138
+ "sha256": "64ef1e9ca70604ba525f7e058f35c073cb2ddc34fbff4d01b2e2fb92f648dd62"
139
+ }
140
+ },
141
+ {
142
+ "relative_path": "payloads/base.usda",
143
+ "size": 50963,
144
+ "hash": {
145
+ "sha256-flat-1mb": "e4b9c89b62797c25557036596f37ab962c08030cc82983fe4aa979dbf3187dfe",
146
+ "sha256": "1e8dc68cb7199f517cbaf7d1d56012d40a409f5dceb4e287aef85103d9b85c84"
147
+ }
148
+ },
149
+ {
150
+ "relative_path": "payloads/geometries.usd",
151
+ "size": 4167367,
152
+ "hash": {
153
+ "sha256-flat-1mb": "6989f4ee0271842905b167d33eb579601a3d2319d13bd2d4f6ae790c160b7929",
154
+ "sha256": "6ad926cc59ed1eacef7ec7ddea34050cb62f022079693752872fc27fe29a6ffb",
155
+ "sha256-first1m": "1643fcf0644db26c2eb532d286db15467faadd12074c96d884f5fad1c8324574"
156
+ }
157
+ },
158
+ {
159
+ "relative_path": "payloads/instances.usda",
160
+ "size": 17126,
161
+ "hash": {
162
+ "sha256-flat-1mb": "3b41feb313061e97326a884003b534435b44d3bcf5a39081f1822b26e7446f94",
163
+ "sha256": "62125a9cd1d3e6aece85573ffcbed727b21479ac0e6fa72f05869a23cafbf40c"
164
+ }
165
+ },
166
+ {
167
+ "relative_path": "payloads/materials.usda",
168
+ "size": 5966,
169
+ "hash": {
170
+ "sha256-flat-1mb": "3e8deaae19b6ac955b883a797436473979b6d507f39407fe18f8f196f8f2a007",
171
+ "sha256": "f1ff4338c12a2a78864299839146956bd795e11cf8a53f78fa886d59a489e24c"
172
+ }
173
+ },
174
+ {
175
+ "relative_path": "payloads/robot.usda",
176
+ "size": 13356,
177
+ "hash": {
178
+ "sha256-flat-1mb": "3308dc98c3275c6656573207743ebb08a043d21c95a752d1731ef23a34f00460",
179
+ "sha256": "414dfd05e70225c0f7a7f05711b82eb3d5c89b476b141bd38f8ce33d6e10b9b4"
180
+ }
181
+ },
182
+ {
183
+ "relative_path": "runnables/physics/mujoco.usda",
184
+ "size": 13770,
185
+ "hash": {
186
+ "sha256-flat-1mb": "bbf6d059f0c7b5532275a26425bba924a44e6815304575b053ce554c369a28aa",
187
+ "sha256": "4497a72253d948f6ba623b4f472d74629dc42da7b254eea6c92419cdb0598fc9"
188
+ }
189
+ },
190
+ {
191
+ "relative_path": "runnables/physics/newton.usda",
192
+ "size": 10732,
193
+ "hash": {
194
+ "sha256-flat-1mb": "1c02f357b8a6ec4fe5714aed6faa2d13ac8973008f9c727715b35b7b9ca91583",
195
+ "sha256": "882681752f94e777e6fa4f0f5ce8449a8ab434afdb43486615ed466221430b9b"
196
+ }
197
+ },
198
+ {
199
+ "relative_path": "runnables/physics/physx.usda",
200
+ "size": 10977,
201
+ "hash": {
202
+ "sha256-flat-1mb": "e631c4e46f765a6d9dc942282f51693d871d8c86716b1c59370746c682f82651",
203
+ "sha256": "555ff34183d1eabb453375ab9cc38229bc0239827ca7c46aec2be91a8638ca95"
204
+ }
205
+ }
206
+ ]
207
+ }
psyonic_ability_hand_left_large/.metadata/com.nvidia.simready.root_usds.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "entries": [
4
+ "ability_hand_left_large.usda"
5
+ ]
6
+ }
psyonic_ability_hand_left_large/.metadata/license.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Attribution 4.0 International
2
+
3
+ =======================================================================
4
+
5
+ Creative Commons Corporation ("Creative Commons") is not a law firm and
6
+ does not provide legal services or legal advice. Distribution of
7
+ Creative Commons public licenses does not create a lawyer-client or
8
+ other relationship. Creative Commons makes its licenses and related
9
+ information available on an "as-is" basis. Creative Commons gives no
10
+ warranties regarding its licenses, any material licensed under their
11
+ terms and conditions, or any related information. Creative Commons
12
+ disclaims all liability for damages resulting from their use to the
13
+ fullest extent possible.
14
+
15
+ Using Creative Commons Public Licenses
16
+
17
+ Creative Commons public licenses provide a standard set of terms and
18
+ conditions that creators and other rights holders may use to share
19
+ original works of authorship and other material subject to copyright
20
+ and certain other rights specified in the public license below. The
21
+ following considerations are for informational purposes only, are not
22
+ exhaustive, and do not form part of our licenses.
23
+
24
+ Considerations for licensors: Our public licenses are
25
+ intended for use by those authorized to give the public
26
+ permission to use material in ways otherwise restricted by
27
+ copyright and certain other rights. Our licenses are
28
+ irrevocable. Licensors should read and understand the terms
29
+ and conditions of the license they choose before applying it.
30
+ Licensors should also secure all rights necessary before
31
+ applying our licenses so that the public can reuse the
32
+ material as expected. Licensors should clearly mark any
33
+ material not subject to the license. This includes other CC-
34
+ licensed material, or material used under an exception or
35
+ limitation to copyright. More considerations for licensors:
36
+ wiki.creativecommons.org/Considerations_for_licensors
37
+
38
+ Considerations for the public: By using one of our public
39
+ licenses, a licensor grants the public permission to use the
40
+ licensed material under specified terms and conditions. If
41
+ the licensor's permission is not necessary for any reason--for
42
+ example, because of any applicable exception or limitation to
43
+ copyright--then that use is not regulated by the license. Our
44
+ licenses grant only permissions under copyright and certain
45
+ other rights that a licensor has authority to grant. Use of
46
+ the licensed material may still be restricted for other
47
+ reasons, including because others have copyright or other
48
+ rights in the material. A licensor may make special requests,
49
+ such as asking that all changes be marked or described.
50
+ Although not required by our licenses, you are encouraged to
51
+ respect those requests where reasonable. More considerations
52
+ for the public:
53
+ wiki.creativecommons.org/Considerations_for_licensees
54
+
55
+ =======================================================================
56
+
57
+ Creative Commons Attribution 4.0 International Public License
58
+
59
+ By exercising the Licensed Rights (defined below), You accept and agree
60
+ to be bound by the terms and conditions of this Creative Commons
61
+ Attribution 4.0 International Public License ("Public License"). To the
62
+ extent this Public License may be interpreted as a contract, You are
63
+ granted the Licensed Rights in consideration of Your acceptance of
64
+ these terms and conditions, and the Licensor grants You such rights in
65
+ consideration of benefits the Licensor receives from making the
66
+ Licensed Material available under these terms and conditions.
67
+
68
+
69
+ Section 1 -- Definitions.
70
+
71
+ a. Adapted Material means material subject to Copyright and Similar
72
+ Rights that is derived from or based upon the Licensed Material
73
+ and in which the Licensed Material is translated, altered,
74
+ arranged, transformed, or otherwise modified in a manner requiring
75
+ permission under the Copyright and Similar Rights held by the
76
+ Licensor. For purposes of this Public License, where the Licensed
77
+ Material is a musical work, performance, or sound recording,
78
+ Adapted Material is always produced where the Licensed Material is
79
+ synched in timed relation with a moving image.
80
+
81
+ b. Adapter's License means the license You apply to Your Copyright
82
+ and Similar Rights in Your contributions to Adapted Material in
83
+ accordance with the terms and conditions of this Public License.
84
+
85
+ c. Copyright and Similar Rights means copyright and/or similar rights
86
+ closely related to copyright including, without limitation,
87
+ performance, broadcast, sound recording, and Sui Generis Database
88
+ Rights, without regard to how the rights are labeled or
89
+ categorized. For purposes of this Public License, the rights
90
+ specified in Section 2(b)(1)-(2) are not Copyright and Similar
91
+ Rights.
92
+
93
+ d. Effective Technological Measures means those measures that, in the
94
+ absence of proper authority, may not be circumvented under laws
95
+ fulfilling obligations under Article 11 of the WIPO Copyright
96
+ Treaty adopted on December 20, 1996, and/or similar international
97
+ agreements.
98
+
99
+ e. Exceptions and Limitations means fair use, fair dealing, and/or
100
+ any other exception or limitation to Copyright and Similar Rights
101
+ that applies to Your use of the Licensed Material.
102
+
103
+ f. Licensed Material means the artistic or literary work, database,
104
+ or other material to which the Licensor applied this Public
105
+ License.
106
+
107
+ g. Licensed Rights means the rights granted to You subject to the
108
+ terms and conditions of this Public License, which are limited to
109
+ all Copyright and Similar Rights that apply to Your use of the
110
+ Licensed Material and that the Licensor has authority to license.
111
+
112
+ h. Licensor means the individual(s) or entity(ies) granting rights
113
+ under this Public License.
114
+
115
+ i. Share means to provide material to the public by any means or
116
+ process that requires permission under the Licensed Rights, such
117
+ as reproduction, public display, public performance, distribution,
118
+ dissemination, communication, or importation, and to make material
119
+ available to the public including in ways that members of the
120
+ public may access the material from a place and at a time
121
+ individually chosen by them.
122
+
123
+ j. Sui Generis Database Rights means rights other than copyright
124
+ resulting from Directive 96/9/EC of the European Parliament and of
125
+ the Council of 11 March 1996 on the legal protection of databases,
126
+ as amended and/or succeeded, as well as other essentially
127
+ equivalent rights anywhere in the world.
128
+
129
+ k. You means the individual or entity exercising the Licensed Rights
130
+ under this Public License. Your has a corresponding meaning.
131
+
132
+
133
+ Section 2 -- Scope.
134
+
135
+ a. License grant.
136
+
137
+ 1. Subject to the terms and conditions of this Public License,
138
+ the Licensor hereby grants You a worldwide, royalty-free,
139
+ non-sublicensable, non-exclusive, irrevocable license to
140
+ exercise the Licensed Rights in the Licensed Material to:
141
+
142
+ a. reproduce and Share the Licensed Material, in whole or
143
+ in part; and
144
+
145
+ b. produce, reproduce, and Share Adapted Material.
146
+
147
+ 2. Exceptions and Limitations. For the avoidance of doubt, where
148
+ Exceptions and Limitations apply to Your use, this Public
149
+ License does not apply, and You do not need to comply with
150
+ its terms and conditions.
151
+
152
+ 3. Term. The term of this Public License is specified in Section
153
+ 6(a).
154
+
155
+ 4. Media and formats; technical modifications allowed. The
156
+ Licensor authorizes You to exercise the Licensed Rights in
157
+ all media and formats whether now known or hereafter created,
158
+ and to make technical modifications necessary to do so. The
159
+ Licensor waives and/or agrees not to assert any right or
160
+ authority to forbid You from making technical modifications
161
+ necessary to exercise the Licensed Rights, including
162
+ technical modifications necessary to circumvent Effective
163
+ Technological Measures. For purposes of this Public License,
164
+ simply making modifications authorized by this Section 2(a)
165
+ (4) never produces Adapted Material.
166
+
167
+ 5. Downstream recipients.
168
+
169
+ a. Offer from the Licensor -- Licensed Material. Every
170
+ recipient of the Licensed Material automatically
171
+ receives an offer from the Licensor to exercise the
172
+ Licensed Rights under the terms and conditions of this
173
+ Public License.
174
+
175
+ b. No downstream restrictions. You may not offer or impose
176
+ any additional or different terms or conditions on, or
177
+ apply any Effective Technological Measures to, the
178
+ Licensed Material if doing so restricts exercise of the
179
+ Licensed Rights by any recipient of the Licensed
180
+ Material.
181
+
182
+ 6. No endorsement. Nothing in this Public License constitutes or
183
+ may be construed as permission to assert or imply that You
184
+ are, or that Your use of the Licensed Material is, connected
185
+ with, or sponsored, endorsed, or granted official status by,
186
+ the Licensor or others designated to receive attribution as
187
+ provided in Section 3(a)(1)(A)(i).
188
+
189
+ b. Other rights.
190
+
191
+ 1. Moral rights, such as the right of integrity, are not
192
+ licensed under this Public License, nor are publicity,
193
+ privacy, and/or other similar personality rights; however, to
194
+ the extent possible, the Licensor waives and/or agrees not to
195
+ assert any such rights held by the Licensor to the limited
196
+ extent necessary to allow You to exercise the Licensed
197
+ Rights, but not otherwise.
198
+
199
+ 2. Patent and trademark rights are not licensed under this
200
+ Public License.
201
+
202
+ 3. To the extent possible, the Licensor waives any right to
203
+ collect royalties from You for the exercise of the Licensed
204
+ Rights, whether directly or through a collecting society
205
+ under any voluntary or waivable statutory or compulsory
206
+ licensing scheme. In all other cases the Licensor expressly
207
+ reserves any right to collect such royalties.
208
+
209
+
210
+ Section 3 -- License Conditions.
211
+
212
+ Your exercise of the Licensed Rights is expressly made subject to the
213
+ following conditions.
214
+
215
+ a. Attribution.
216
+
217
+ 1. If You Share the Licensed Material (including in modified
218
+ form), You must:
219
+
220
+ a. retain the following if it is supplied by the Licensor
221
+ with the Licensed Material:
222
+
223
+ i. identification of the creator(s) of the Licensed
224
+ Material and any others designated to receive
225
+ attribution, in any reasonable manner requested by
226
+ the Licensor (including by pseudonym if
227
+ designated);
228
+
229
+ ii. a copyright notice;
230
+
231
+ iii. a notice that refers to this Public License;
232
+
233
+ iv. a notice that refers to the disclaimer of
234
+ warranties;
235
+
236
+ v. a URI or hyperlink to the Licensed Material to the
237
+ extent reasonably practicable;
238
+
239
+ b. indicate if You modified the Licensed Material and
240
+ retain an indication of any previous modifications; and
241
+
242
+ c. indicate the Licensed Material is licensed under this
243
+ Public License, and include the text of, or the URI or
244
+ hyperlink to, this Public License.
245
+
246
+ 2. You may satisfy the conditions in Section 3(a)(1) in any
247
+ reasonable manner based on the medium, means, and context in
248
+ which You Share the Licensed Material. For example, it may be
249
+ reasonable to satisfy the conditions by providing a URI or
250
+ hyperlink to a resource that includes the required
251
+ information.
252
+
253
+ 3. If requested by the Licensor, You must remove any of the
254
+ information required by Section 3(a)(1)(A) to the extent
255
+ reasonably practicable.
256
+
257
+ 4. If You Share Adapted Material You produce, the Adapter's
258
+ License You apply must not prevent recipients of the Adapted
259
+ Material from complying with this Public License.
260
+
261
+
262
+ Section 4 -- Sui Generis Database Rights.
263
+
264
+ Where the Licensed Rights include Sui Generis Database Rights that
265
+ apply to Your use of the Licensed Material:
266
+
267
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right
268
+ to extract, reuse, reproduce, and Share all or a substantial
269
+ portion of the contents of the database;
270
+
271
+ b. if You include all or a substantial portion of the database
272
+ contents in a database in which You have Sui Generis Database
273
+ Rights, then the database in which You have Sui Generis Database
274
+ Rights (but not its individual contents) is Adapted Material; and
275
+
276
+ c. You must comply with the conditions in Section 3(a) if You Share
277
+ all or a substantial portion of the contents of the database.
278
+
279
+ For the avoidance of doubt, this Section 4 supplements and does not
280
+ replace Your obligations under this Public License where the Licensed
281
+ Rights include other Copyright and Similar Rights.
282
+
283
+
284
+ Section 5 -- Disclaimer of Warranties and Limitation of Liability.
285
+
286
+ a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
287
+ EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
288
+ AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
289
+ ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
290
+ IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
291
+ WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
292
+ PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
293
+ ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
294
+ KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
295
+ ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
296
+
297
+ b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
298
+ TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
299
+ NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
300
+ INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
301
+ COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
302
+ USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
303
+ ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
304
+ DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
305
+ IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
306
+
307
+ c. The disclaimer of warranties and limitation of liability provided
308
+ above shall be interpreted in a manner that, to the extent
309
+ possible, most closely approximates an absolute disclaimer and
310
+ waiver of all liability.
311
+
312
+
313
+ Section 6 -- Term and Termination.
314
+
315
+ a. This Public License applies for the term of the Copyright and
316
+ Similar Rights licensed here. However, if You fail to comply with
317
+ this Public License, then Your rights under this Public License
318
+ terminate automatically.
319
+
320
+ b. Where Your right to use the Licensed Material has terminated under
321
+ Section 6(a), it reinstates:
322
+
323
+ 1. automatically as of the date the violation is cured, provided
324
+ it is cured within 30 days of Your discovery of the
325
+ violation; or
326
+
327
+ 2. upon express reinstatement by the Licensor.
328
+
329
+ For the avoidance of doubt, this Section 6(b) does not affect any
330
+ right the Licensor may have to seek remedies for Your violations
331
+ of this Public License.
332
+
333
+ c. For the avoidance of doubt, the Licensor may also offer the
334
+ Licensed Material under separate terms or conditions or stop
335
+ distributing the Licensed Material at any time; however, doing so
336
+ will not terminate this Public License.
337
+
338
+ d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
339
+ License.
340
+
341
+
342
+ Section 7 -- Other Terms and Conditions.
343
+
344
+ a. The Licensor shall not be bound by any additional or different
345
+ terms or conditions communicated by You unless expressly agreed.
346
+
347
+ b. Any arrangements, understandings, or agreements regarding the
348
+ Licensed Material not stated herein are separate from and
349
+ independent of the terms and conditions of this Public License.
350
+
351
+
352
+ Section 8 -- Interpretation.
353
+
354
+ a. For the avoidance of doubt, this Public License does not, and
355
+ shall not be interpreted to, reduce, limit, restrict, or impose
356
+ conditions on any use of the Licensed Material that could lawfully
357
+ be made without permission under this Public License.
358
+
359
+ b. To the extent possible, if any provision of this Public License is
360
+ deemed unenforceable, it shall be automatically reformed to the
361
+ minimum extent necessary to make it enforceable. If the provision
362
+ cannot be reformed, it shall be severed from this Public License
363
+ without affecting the enforceability of the remaining terms and
364
+ conditions.
365
+
366
+ c. No term or condition of this Public License will be waived and no
367
+ failure to comply consented to unless expressly agreed to by the
368
+ Licensor.
369
+
370
+ d. Nothing in this Public License constitutes or may be interpreted
371
+ as a limitation upon, or waiver of, any privileges and immunities
372
+ that apply to the Licensor or You, including from the legal
373
+ processes of any jurisdiction or authority.
374
+
375
+
376
+ =======================================================================
377
+
378
+ Creative Commons is not a party to its public
379
+ licenses. Notwithstanding, Creative Commons may elect to apply one of
380
+ its public licenses to material it publishes and in those instances
381
+ will be considered the “Licensor.” The text of the Creative Commons
382
+ public licenses is dedicated to the public domain under the CC0 Public
383
+ Domain Dedication. Except for the limited purpose of indicating that
384
+ material is shared under a Creative Commons public license or as
385
+ otherwise permitted by the Creative Commons policies published at
386
+ creativecommons.org/policies, Creative Commons does not authorize the
387
+ use of the trademark "Creative Commons" or any other trademark or logo
388
+ of Creative Commons without its prior written consent including,
389
+ without limitation, in connection with any unauthorized modifications
390
+ to any of its public licenses or any other arrangements,
391
+ understandings, or agreements concerning use of licensed material. For
392
+ the avoidance of doubt, this paragraph does not form part of the
393
+ public licenses.
394
+
395
+ Creative Commons may be contacted at creativecommons.org.
396
+
psyonic_ability_hand_left_large/.metadata/psyonic_ability_hand_left_large_benchmark.json ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_left_large/.metadata/psyonic_ability_hand_left_large_validation.json ADDED
@@ -0,0 +1,241 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "simready_usd/ability_hand_left_large.usda": {
3
+ "features_summary": {
4
+ "CAP000_Core.MuJoCo.0-1-0": {
5
+ "blocking_failure": false,
6
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
7
+ "passed": true,
8
+ "version": "0-1-0"
9
+ },
10
+ "CAP000_Core.Newton.0-1-0": {
11
+ "blocking_failure": false,
12
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
13
+ "passed": true,
14
+ "version": "0-1-0"
15
+ },
16
+ "CAP000_Core.OpenUSD.0-1-0": {
17
+ "blocking_failure": false,
18
+ "dependencies": "[]",
19
+ "passed": true,
20
+ "version": "0-1-0"
21
+ },
22
+ "CAP000_Core.PhysX.0-1-0": {
23
+ "blocking_failure": false,
24
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
25
+ "passed": true,
26
+ "version": "0-1-0"
27
+ },
28
+ "CAP003_RigidBody.MuJoCo.0-1-0": {
29
+ "blocking_failure": false,
30
+ "dependencies": "[]",
31
+ "passed": true,
32
+ "version": "0-1-0"
33
+ },
34
+ "CAP004_Multibody.MuJoCo.0-1-0": {
35
+ "blocking_failure": false,
36
+ "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
37
+ "passed": true,
38
+ "version": "0-1-0"
39
+ },
40
+ "CAP004_Multibody.RobotMuJoCo.0-1-0": {
41
+ "blocking_failure": false,
42
+ "dependencies": "[]",
43
+ "passed": true,
44
+ "version": "0-1-0"
45
+ },
46
+ "CAP021_RobotCore.Isaac.0-2-0": {
47
+ "blocking_failure": false,
48
+ "dependencies": "[]",
49
+ "passed": true,
50
+ "version": "0-2-0"
51
+ },
52
+ "CAP022_DrivenJoints.MuJoCo.0-1-0": {
53
+ "blocking_failure": false,
54
+ "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
55
+ "passed": true,
56
+ "version": "0-1-0"
57
+ },
58
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
59
+ "blocking_failure": false,
60
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
61
+ "passed": true,
62
+ "version": "0-1-0"
63
+ },
64
+ "CAP024_BaseArticulation.Newton.0-1-0": {
65
+ "blocking_failure": false,
66
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
67
+ "passed": true,
68
+ "version": "0-1-0"
69
+ },
70
+ "CAP024_BaseArticulation.OpenUSD.0-1-0": {
71
+ "blocking_failure": false,
72
+ "dependencies": "[]",
73
+ "passed": true,
74
+ "version": "0-1-0"
75
+ },
76
+ "CAP024_BaseArticulation.PhysX.0-1-0": {
77
+ "blocking_failure": false,
78
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
79
+ "passed": true,
80
+ "version": "0-1-0"
81
+ },
82
+ "CAP028_Gripper.MuJoCo.0-1-0": {
83
+ "blocking_failure": false,
84
+ "dependencies": "['CAP022_DrivenJoints.MuJoCo.0-1-0']",
85
+ "passed": true,
86
+ "version": "0-1-0"
87
+ },
88
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
89
+ "blocking_failure": false,
90
+ "dependencies": "[]",
91
+ "passed": true,
92
+ "version": "0-1-0"
93
+ },
94
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
95
+ "blocking_failure": false,
96
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
97
+ "passed": true,
98
+ "version": "0-4-0"
99
+ },
100
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
101
+ "blocking_failure": false,
102
+ "dependencies": "[]",
103
+ "passed": true,
104
+ "version": "0-3-0"
105
+ },
106
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
107
+ "blocking_failure": false,
108
+ "dependencies": "[]",
109
+ "passed": true,
110
+ "version": "1-0-1"
111
+ },
112
+ "FET003_RigidBody.Newton.0-1-0": {
113
+ "blocking_failure": false,
114
+ "dependencies": "[]",
115
+ "passed": true,
116
+ "version": "0-1-0"
117
+ },
118
+ "FET003_RigidBody.OpenUSD.0-2-0": {
119
+ "blocking_failure": false,
120
+ "dependencies": "[]",
121
+ "passed": true,
122
+ "version": "0-2-0"
123
+ },
124
+ "FET003_RigidBody.PhysX.0-4-0": {
125
+ "blocking_failure": false,
126
+ "dependencies": "[]",
127
+ "passed": true,
128
+ "version": "0-4-0"
129
+ },
130
+ "FET004_Multibody.Newton.0-1-0": {
131
+ "blocking_failure": false,
132
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
133
+ "passed": true,
134
+ "version": "0-1-0"
135
+ },
136
+ "FET004_Multibody.OpenUSD.0-2-0": {
137
+ "blocking_failure": false,
138
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
139
+ "passed": true,
140
+ "version": "0-2-0"
141
+ },
142
+ "FET004_Multibody.PhysX.0-4-0": {
143
+ "blocking_failure": false,
144
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
145
+ "passed": true,
146
+ "version": "0-4-0"
147
+ },
148
+ "FET004_Multibody.RobotNewton.0-1-0": {
149
+ "blocking_failure": false,
150
+ "dependencies": "[]",
151
+ "passed": true,
152
+ "version": "0-1-0"
153
+ },
154
+ "FET004_Multibody.RobotPhysX.0-1-0": {
155
+ "blocking_failure": false,
156
+ "dependencies": "[]",
157
+ "passed": true,
158
+ "version": "0-1-0"
159
+ },
160
+ "FET006_Materials.MDL.0-2-0": {
161
+ "blocking_failure": false,
162
+ "dependencies": "[]",
163
+ "passed": true,
164
+ "version": "0-2-0"
165
+ },
166
+ "FET006_Materials.OpenUSD.0-2-0": {
167
+ "blocking_failure": false,
168
+ "dependencies": "[]",
169
+ "passed": true,
170
+ "version": "0-2-0"
171
+ },
172
+ "FET006_Materials.Openpbr.0-1-0": {
173
+ "blocking_failure": false,
174
+ "dependencies": "[]",
175
+ "passed": true,
176
+ "version": "0-1-0"
177
+ },
178
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
179
+ "blocking_failure": false,
180
+ "dependencies": "[]",
181
+ "passed": true,
182
+ "version": "0-1-0"
183
+ },
184
+ "FET022_DrivenJoints.Isaac.0-1-0": {
185
+ "blocking_failure": false,
186
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-1-0']",
187
+ "passed": true,
188
+ "version": "0-1-0"
189
+ },
190
+ "FET022_DrivenJoints.Isaac.0-2-0": {
191
+ "blocking_failure": false,
192
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
193
+ "passed": true,
194
+ "version": "0-2-0"
195
+ },
196
+ "FET022_DrivenJoints.Newton.0-1-0": {
197
+ "blocking_failure": false,
198
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
199
+ "passed": true,
200
+ "version": "0-1-0"
201
+ },
202
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
203
+ "blocking_failure": false,
204
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
205
+ "passed": true,
206
+ "version": "0-2-0"
207
+ },
208
+ "FET022_DrivenJoints.PhysX.0-1-0": {
209
+ "blocking_failure": false,
210
+ "dependencies": "['FET004_Multibody.RobotPhysX.0-1-0']",
211
+ "passed": true,
212
+ "version": "0-1-0"
213
+ },
214
+ "FET022_DrivenJoints.PhysX.0-2-0": {
215
+ "blocking_failure": false,
216
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
217
+ "passed": true,
218
+ "version": "0-2-0"
219
+ },
220
+ "FET028_Gripper.Isaac.0-1-0": {
221
+ "blocking_failure": false,
222
+ "dependencies": "['FET022_DrivenJoints.Isaac.0-1-0', 'FET028_Gripper.OpenUSD.0-1-0']",
223
+ "passed": true,
224
+ "version": "0-1-0"
225
+ },
226
+ "FET028_Gripper.OpenUSD.0-1-0": {
227
+ "blocking_failure": false,
228
+ "dependencies": "[]",
229
+ "passed": true,
230
+ "version": "0-1-0"
231
+ }
232
+ },
233
+ "profile_id": "Robot-Gripper",
234
+ "profile_version": "3.0.0",
235
+ "simready_validate_version": "2026.10.0",
236
+ "tier_versions": {
237
+ "tier_core": "2026.10.0",
238
+ "tier_newton": "2026.10.0"
239
+ }
240
+ }
241
+ }
psyonic_ability_hand_left_large/.thumbs/256x256/ability_hand_left_large.usda.png ADDED

Git LFS Details

  • SHA256: 88a8669f6754074ce1f9f732190019c15b07193752aa93699ea08dfa491beecf
  • Pointer size: 130 Bytes
  • Size of remote file: 41.9 kB
psyonic_ability_hand_left_large/ability_hand_left_large.usda ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_left_large/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "simready.hf.nvidia.isaacsim-assets.psyonic_ability_hand_left_large.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "7d181936c21a4c3f5c736f91510acc52018b8dff614e520816cc7c5678f88476"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "e520053bf9ddc5ca79ee4f354f81fdd0891b2cc6459b9e6b8be24fe53f932aa1"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "4c72324b705901475d9ab6c15de329d796604bac9d8a211f48d8cabe2d394f9b"
22
+ }
23
+ },
24
+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
28
+ }
29
+ },
30
+ {
31
+ "name": "psyonic_ability_hand_left_large_benchmark.json",
32
+ "hash": {
33
+ "sha256": "4f78efedad330c25beae343d0372fd80ee8007bce8cd378a905fcc206db4afe4"
34
+ }
35
+ },
36
+ {
37
+ "name": "psyonic_ability_hand_left_large_validation.json",
38
+ "hash": {
39
+ "sha256": "69500b07d3f283814456d01c5d6cb943f24e420518433b1967ffcf49e591ede0"
40
+ }
41
+ }
42
+ ],
43
+ "content_hash": {
44
+ "sha256": "eb7f7e7b33f0c8e54affd8af9139541292eaf10d9b4c38314759786b106c88ff"
45
+ },
46
+ "package_hash": {
47
+ "sha256": "b2626f58625a18bb8c9d2a18d02d6eaf946c63c116b03628511ad211e5aedeeb"
48
+ }
49
+ }
psyonic_ability_hand_left_large/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
psyonic_ability_hand_left_large/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
psyonic_ability_hand_left_large/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
psyonic_ability_hand_left_large/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_left_large/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff