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MafiaPersona
LLM agents with layered persona prompts play seven-player Mafia. The benchmark asks whether conditioned agents manage their personas once told that expressing a trait is costly. This repository holds every game, statement and reasoning trace, the per-agent Empath profiles over all 194 categories, and the statistics reported in the paper.
Composition
475 games across five model families and four conditions (25 games each; Grok 3 Mini has no T/B-only games): 6,775 public statements (531,848 words) and 2,445 reasoning traces.
| model_name | games | statements | words | traces |
|---|---|---|---|---|
| Claude Haiku 4.5 | 100 | 1429 | 130596 | 0 |
| GPT-5.4 Mini | 100 | 1473 | 123893 | 1401 |
| Grok 3 Mini | 75 | 1044 | 97136 | 1044 |
| Llama 4 Maverick | 100 | 1480 | 105538 | 0 |
| Qwen 2.5 72B Instruct | 100 | 1349 | 74685 | 0 |
Conditions: persona (Layers T, B and G), tb_only (Layer G, the stated cost, removed), baseline (no persona, same seeds), noise_baseline (no persona, different seeds; used for the placebo comparison).
| Persona | Role | Taxonomy |
|---|---|---|
| Machiavellianism | mafia | Dark Triad |
| High Neuroticism | detective | Big Five |
| High Extraversion | doctor | Big Five |
| Low Agreeableness | citizen | Big Five |
| Low Conscientiousness | citizen | Big Five |
Measurement
Empath profiles: all public statements of an agent in a game are joined, tokenized on whitespace (Empath's default), and scored as rates per 100 tokens for all 194 categories. No agent is excluded. Reasoning traces come from a separate call with reasoning enabled and are never fed back into the game.
Tables
statements (6,775 rows)
| column | type | description |
|---|---|---|
statement_id |
object | Unique id of the statement |
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
condition |
object | persona, tb_only, baseline or noise_baseline |
seed |
int64 | Game seed (92-116; noise baseline 192-216) |
day |
int64 | Game day |
turn_index |
int64 | Order of the statement within the game |
player_id |
int64 | Seat 0-6 |
role |
object | mafia, detective, doctor or citizen |
persona |
object | Persona carried by the agent, or none |
text |
object | Public statement, verbatim |
word_count |
int64 | Whitespace tokens |
games (475 rows)
| column | type | description |
|---|---|---|
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
model_name |
object | Model display name |
model_id |
object | OpenRouter model identifier |
condition |
object | persona, tb_only, baseline or noise_baseline |
seed |
int64 | Game seed (92-116; noise baseline 192-216) |
run_batch |
object | main or rebuttal_tb_only (T/B-only games were run later with the same engine) |
winner |
object | Winning side |
game_length |
int64 | Days played |
n_statements |
int64 | Public statements in the game |
config_fingerprint |
object | SHA-256 of the run configuration, including persona texts |
roles_json |
object | Seat -> role |
personas_json |
object | Seat -> persona |
votes_per_day_json |
object | Day -> {voter: target} |
eliminations_json |
object | Seat -> [cause, day] |
detective_results_json |
object | Detective's investigation results |
agents (3,325 rows)
| column | type | description |
|---|---|---|
agent_id |
object | Unique id of the agent in a game |
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
condition |
object | persona, tb_only, baseline or noise_baseline |
seed |
int64 | Game seed (92-116; noise baseline 192-216) |
player_id |
int64 | Seat 0-6 |
role |
object | mafia, detective, doctor or citizen |
persona |
object | Persona carried by the agent, or none |
persona_construct |
object | Construct named in Layer T |
persona_taxonomy |
object | Dark Triad or Big Five |
n_statements |
int64 | Public statements made by the agent |
total_words |
int64 | Whitespace tokens spoken by the agent |
exit |
object | DAY_VOTE, MAFIA_KILL or survived |
exit_day |
float64 | Day of elimination |
votes_received |
int64 | Day votes cast against the agent, all days |
rounds_survived |
float64 | Day of a day-vote elimination; that day + 0.5 for a night kill; game length + 1 if the agent survived |
traces (2,445 rows)
| column | type | description |
|---|---|---|
trace_id |
object | Unique id of the trace |
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
condition |
object | persona, tb_only, baseline or noise_baseline |
seed |
int64 | Game seed (92-116; noise baseline 192-216) |
day |
int64 | Game day |
player_id |
int64 | Seat 0-6 |
role |
object | mafia, detective, doctor or citizen |
persona |
object | Persona carried by the agent, or none |
reasoning_text |
object | Reasoning trace from a separate call with reasoning enabled; never shown to other players |
reasoning_words |
int64 | Whitespace tokens in the trace |
statement_id |
object | Unique id of the statement |
empath_profiles (3,325 rows)
| column | type | description |
|---|---|---|
agent_id |
object | Unique id of the agent in a game |
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
condition |
object | persona, tb_only, baseline or noise_baseline |
seed |
int64 | Game seed (92-116; noise baseline 192-216) |
player_id |
int64 | Seat 0-6 |
role |
object | mafia, detective, doctor or citizen |
persona |
object | Persona carried by the agent, or none |
n_tokens |
int64 | Whitespace tokens scored |
194 Empath categories (achievement ... zest) |
float | Rate per 100 whitespace tokens |
judge_ratings (10,284 rows)
One row per judge call. Each of three judges, from different model families, rated each agent's full set of public statements twice, blind to condition.
| column | type | description |
|---|---|---|
agent_id |
object | Agent in a game; joins to agents |
game_key |
object | Unique game id: |
model_family |
object | openai, xai, anthropic, meta or qwen |
condition |
object | persona or baseline |
seed |
int64 | Game seed |
player_id |
int64 | Seat 0-6 |
role |
object | mafia, detective, doctor or citizen |
persona |
object | Persona carried by the agent, or none |
word_count |
int64 | Whitespace tokens the judge read |
judge_id |
object | judge_1_openai, judge_2_google or judge_3_anthropic |
judge_model |
object | openai/gpt-4o-mini, google/gemini-2.5-flash or anthropic/claude-haiku-4-5 |
ordering |
object | standard or reversed presentation; each judge rated each agent once in each |
dominance, suspicion, analytical, anxiety, sociability |
int64 | Rating on a 1-5 scale |
judge_panel (1,714 rows)
One row per rated agent: the panel score, the mean over three judges and both orderings.
| column | type | description |
|---|---|---|
agent_id ... word_count |
As in judge_ratings |
|
dominance, suspicion, analytical, anxiety, sociability |
float64 | Mean of six ratings, 1-5 |
effects (8,730 rows)
Every persona x category x model comparison (4,850 rows) and every cell of the placebo comparison, baseline vs noise baseline within role (3,880 rows). Each comparison uses one observation per game: the mean profile of the agents carrying the persona (or holding the role), against the baseline agents in the same role, 25 games per arm. Every row is reproducible from empath_profiles.
| column | type | description |
|---|---|---|
analysis |
object | persona_vs_baseline or placebo_baseline_vs_noise |
model_family |
object | openai, xai, anthropic, meta or qwen |
unit |
object | Persona (persona_vs_baseline) or role (placebo) |
category |
object | Empath category (all 194) |
delta |
float64 | Difference in mean rate per 100 tokens |
d |
float64 | Cohen's d, pooled variance |
ci_lo, ci_hi |
float64 | 95% bootstrap interval for d, 10,000 resamples of games (seed 0) |
p_perm |
float64 | Two-sided permutation p, 10,000 permutations, (1 + hits) / 10,001 |
bh |
bool | Significant after Benjamini-Hochberg at q = 0.05 over 194 categories per unit and model |
testable |
bool | False when the category never occurs in either arm (d undefined) |
preregistration (25 rows)
The 25 directional predictions deposited on OSF before any game was run, with how many model-level tests were testable and how many matched.
| column | type | description |
|---|---|---|
prediction_id |
int64 | 1-25 |
persona |
object | Persona |
category |
object | Predicted Empath category; dominant, independent and sympathetic are not Empath categories and are untestable |
predicted_direction |
object | + (increase) or - (decrease) relative to baseline |
n_testable, n_match |
int64 | Model-level tests that were testable, and that matched |
preregistration_tests (125 rows)
One row per prediction x model. A category with zero occurrences for a model and persona is untestable (a priori rule).
| column | type | description |
|---|---|---|
prediction_id ... predicted_direction |
As in preregistration |
|
model_family |
object | openai, xai, anthropic, meta or qwen |
testable |
bool | Testable under the a priori rule |
observed_d |
float64 | Observed Cohen's d (from effects) |
matches_prediction |
object | Observed direction matches the prediction |
raw/<family>/<condition>/seed_<n>.json holds the original game logs.
Intended use and license
Research on persona conditioning, multi-agent interaction, and monitoring of model reasoning and outputs. All content is synthetic, generated by LLM agents in a simulated game, and contains no personal information. Some personas (e.g. Machiavellianism) produce deceptive or confrontational in-game dialogue by design. Released under CC-BY-4.0.
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