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MafiaPersona

LLM agents with layered persona prompts play seven-player Mafia. The benchmark asks whether conditioned agents manage their personas once told that expressing a trait is costly. This repository holds every game, statement and reasoning trace, the per-agent Empath profiles over all 194 categories, and the statistics reported in the paper.

Composition

475 games across five model families and four conditions (25 games each; Grok 3 Mini has no T/B-only games): 6,775 public statements (531,848 words) and 2,445 reasoning traces.

model_name games statements words traces
Claude Haiku 4.5 100 1429 130596 0
GPT-5.4 Mini 100 1473 123893 1401
Grok 3 Mini 75 1044 97136 1044
Llama 4 Maverick 100 1480 105538 0
Qwen 2.5 72B Instruct 100 1349 74685 0

Conditions: persona (Layers T, B and G), tb_only (Layer G, the stated cost, removed), baseline (no persona, same seeds), noise_baseline (no persona, different seeds; used for the placebo comparison).

Persona Role Taxonomy
Machiavellianism mafia Dark Triad
High Neuroticism detective Big Five
High Extraversion doctor Big Five
Low Agreeableness citizen Big Five
Low Conscientiousness citizen Big Five

Measurement

Empath profiles: all public statements of an agent in a game are joined, tokenized on whitespace (Empath's default), and scored as rates per 100 tokens for all 194 categories. No agent is excluded. Reasoning traces come from a separate call with reasoning enabled and are never fed back into the game.

Tables

statements (6,775 rows)

column type description
statement_id object Unique id of the statement
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
condition object persona, tb_only, baseline or noise_baseline
seed int64 Game seed (92-116; noise baseline 192-216)
day int64 Game day
turn_index int64 Order of the statement within the game
player_id int64 Seat 0-6
role object mafia, detective, doctor or citizen
persona object Persona carried by the agent, or none
text object Public statement, verbatim
word_count int64 Whitespace tokens

games (475 rows)

column type description
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
model_name object Model display name
model_id object OpenRouter model identifier
condition object persona, tb_only, baseline or noise_baseline
seed int64 Game seed (92-116; noise baseline 192-216)
run_batch object main or rebuttal_tb_only (T/B-only games were run later with the same engine)
winner object Winning side
game_length int64 Days played
n_statements int64 Public statements in the game
config_fingerprint object SHA-256 of the run configuration, including persona texts
roles_json object Seat -> role
personas_json object Seat -> persona
votes_per_day_json object Day -> {voter: target}
eliminations_json object Seat -> [cause, day]
detective_results_json object Detective's investigation results

agents (3,325 rows)

column type description
agent_id object Unique id of the agent in a game
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
condition object persona, tb_only, baseline or noise_baseline
seed int64 Game seed (92-116; noise baseline 192-216)
player_id int64 Seat 0-6
role object mafia, detective, doctor or citizen
persona object Persona carried by the agent, or none
persona_construct object Construct named in Layer T
persona_taxonomy object Dark Triad or Big Five
n_statements int64 Public statements made by the agent
total_words int64 Whitespace tokens spoken by the agent
exit object DAY_VOTE, MAFIA_KILL or survived
exit_day float64 Day of elimination
votes_received int64 Day votes cast against the agent, all days
rounds_survived float64 Day of a day-vote elimination; that day + 0.5 for a night kill; game length + 1 if the agent survived

traces (2,445 rows)

column type description
trace_id object Unique id of the trace
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
condition object persona, tb_only, baseline or noise_baseline
seed int64 Game seed (92-116; noise baseline 192-216)
day int64 Game day
player_id int64 Seat 0-6
role object mafia, detective, doctor or citizen
persona object Persona carried by the agent, or none
reasoning_text object Reasoning trace from a separate call with reasoning enabled; never shown to other players
reasoning_words int64 Whitespace tokens in the trace
statement_id object Unique id of the statement

empath_profiles (3,325 rows)

column type description
agent_id object Unique id of the agent in a game
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
condition object persona, tb_only, baseline or noise_baseline
seed int64 Game seed (92-116; noise baseline 192-216)
player_id int64 Seat 0-6
role object mafia, detective, doctor or citizen
persona object Persona carried by the agent, or none
n_tokens int64 Whitespace tokens scored
194 Empath categories (achievement ... zest) float Rate per 100 whitespace tokens

judge_ratings (10,284 rows)

One row per judge call. Each of three judges, from different model families, rated each agent's full set of public statements twice, blind to condition.

column type description
agent_id object Agent in a game; joins to agents
game_key object Unique game id:
model_family object openai, xai, anthropic, meta or qwen
condition object persona or baseline
seed int64 Game seed
player_id int64 Seat 0-6
role object mafia, detective, doctor or citizen
persona object Persona carried by the agent, or none
word_count int64 Whitespace tokens the judge read
judge_id object judge_1_openai, judge_2_google or judge_3_anthropic
judge_model object openai/gpt-4o-mini, google/gemini-2.5-flash or anthropic/claude-haiku-4-5
ordering object standard or reversed presentation; each judge rated each agent once in each
dominance, suspicion, analytical, anxiety, sociability int64 Rating on a 1-5 scale

judge_panel (1,714 rows)

One row per rated agent: the panel score, the mean over three judges and both orderings.

column type description
agent_id ... word_count As in judge_ratings
dominance, suspicion, analytical, anxiety, sociability float64 Mean of six ratings, 1-5

effects (8,730 rows)

Every persona x category x model comparison (4,850 rows) and every cell of the placebo comparison, baseline vs noise baseline within role (3,880 rows). Each comparison uses one observation per game: the mean profile of the agents carrying the persona (or holding the role), against the baseline agents in the same role, 25 games per arm. Every row is reproducible from empath_profiles.

column type description
analysis object persona_vs_baseline or placebo_baseline_vs_noise
model_family object openai, xai, anthropic, meta or qwen
unit object Persona (persona_vs_baseline) or role (placebo)
category object Empath category (all 194)
delta float64 Difference in mean rate per 100 tokens
d float64 Cohen's d, pooled variance
ci_lo, ci_hi float64 95% bootstrap interval for d, 10,000 resamples of games (seed 0)
p_perm float64 Two-sided permutation p, 10,000 permutations, (1 + hits) / 10,001
bh bool Significant after Benjamini-Hochberg at q = 0.05 over 194 categories per unit and model
testable bool False when the category never occurs in either arm (d undefined)

preregistration (25 rows)

The 25 directional predictions deposited on OSF before any game was run, with how many model-level tests were testable and how many matched.

column type description
prediction_id int64 1-25
persona object Persona
category object Predicted Empath category; dominant, independent and sympathetic are not Empath categories and are untestable
predicted_direction object + (increase) or - (decrease) relative to baseline
n_testable, n_match int64 Model-level tests that were testable, and that matched

preregistration_tests (125 rows)

One row per prediction x model. A category with zero occurrences for a model and persona is untestable (a priori rule).

column type description
prediction_id ... predicted_direction As in preregistration
model_family object openai, xai, anthropic, meta or qwen
testable bool Testable under the a priori rule
observed_d float64 Observed Cohen's d (from effects)
matches_prediction object Observed direction matches the prediction

raw/<family>/<condition>/seed_<n>.json holds the original game logs.

Intended use and license

Research on persona conditioning, multi-agent interaction, and monitoring of model reasoning and outputs. All content is synthetic, generated by LLM agents in a simulated game, and contains no personal information. Some personas (e.g. Machiavellianism) produce deceptive or confrontational in-game dialogue by design. Released under CC-BY-4.0.

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