maze-solving-qwen35 / tests /test_difficulty.py
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Initial upload of Qwen3.5 maze-solving experiments
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"""Torch-free tests for the 13x13 difficulty ladder and the graded
generator behind it.
Run from the repository root with the package installed.
"""
from maze_lab.difficulty import (GRID_SIZE, LEVEL_SPECS, LEVELS, ROOMS, analyse,
build, qualifies, search_seeds, suite)
from maze_lab.maze_generator import (_carve, _pick_start_goal, _room_path,
generate_graded_maze)
from maze_lab.benchmark import score
def test_every_maze_is_exactly_13x13():
for level, seed, m, _st in suite():
assert len(m.grid) == GRID_SIZE == 13, f"L{level} seed={seed}: {len(m.grid)} rows"
assert all(len(row) == 13 for row in m.grid), f"L{level} seed={seed}: ragged grid"
def test_every_maze_is_solvable():
for level, seed, m, st in suite():
assert m.bfs_distance_to_goal(m.start) is not None, f"L{level} seed={seed} unreachable"
assert m.simulate(m.start, st["solution"])["reached_goal"]
def test_recorded_seeds_still_qualify():
"""The hardcoded LEVELS must match what LEVEL_SPECS asks for -- this is
what stops a tweak to the generator from silently re-grading the suite."""
for level, seeds in LEVELS.items():
assert len(seeds) == 3, f"L{level} has {len(seeds)} seeds, expected 3"
for seed in seeds:
assert qualifies(level, build(level, seed)), (
f"L{level} seed={seed} no longer meets {LEVEL_SPECS[level]}")
def test_seeds_are_distinct_across_levels():
flat = [s for seeds in LEVELS.values() for s in seeds]
assert len(flat) == len(set(flat)), "a seed is reused across levels"
def test_difficulty_increases_monotonically():
"""Mean route length and mean decision points must both rise with level
-- otherwise the 'ladder' isn't one."""
means = {}
for level in sorted(LEVELS):
rows = [analyse(build(level, s)) for s in LEVELS[level]]
means[level] = (sum(r["moves"] for r in rows) / len(rows),
sum(r["decision_pts"] for r in rows) / len(rows))
levels = sorted(means)
for lo, hi in zip(levels, levels[1:]):
assert means[hi][0] > means[lo][0], f"L{hi} no longer than L{lo}: {means}"
assert means[hi][1] >= means[lo][1], f"L{hi} has fewer decisions than L{lo}: {means}"
def test_traps_never_create_a_shortcut():
"""The core safety property of graded traps: the route through the
finished maze is exactly the room path, two char-moves per room hop.
Any trap that opened a shortcut or a loop would make this shorter."""
import random
for seed in range(30):
m = generate_graded_maze(seed, rooms=ROOMS, target_moves=40, n_traps=8, max_trap_depth=4)
passages = _carve(random.Random(seed), ROOMS)
a, b, _da = _pick_start_goal(passages, ROOMS, 40)
expected = 2 * (len(_room_path(passages, ROOMS, a, b)) - 1)
assert m.bfs_distance_to_goal(m.start) == expected, f"seed={seed} shortcut opened"
def test_graded_generator_is_deterministic():
a = generate_graded_maze(5, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3)
b = generate_graded_maze(5, rooms=ROOMS, target_moves=40, n_traps=6, max_trap_depth=3)
assert a.grid == b.grid and a.start == b.start and a.goal == b.goal
def test_graded_generator_beats_sparse_on_decision_points():
"""The reason generate_graded_maze exists at all -- if this stops being
true, use generate_sparse_maze and delete the new one."""
from maze_lab.maze_generator import generate_sparse_maze
def mean_dp(fn):
return sum(analyse(fn(s))["decision_pts"] for s in range(30)) / 30
graded = mean_dp(lambda s: generate_graded_maze(s, rooms=ROOMS, target_moves=40,
n_traps=6, max_trap_depth=3))
sparse = mean_dp(lambda s: generate_sparse_maze(s, rooms=ROOMS, target_moves=40,
n_traps=6, max_trap_depth=3))
assert graded > sparse + 1.0, f"graded={graded:.2f} vs sparse={sparse:.2f}"
def test_search_is_reproducible():
assert search_seeds(2, want=3, exclude=set(LEVELS[1])) == LEVELS[2]
def test_scoring_grades_each_failure_kind():
_lvl, _seed, m, st = suite()[0]
ident = lambda r: r
good = score(m, st["solution"], ident)
assert good["solved"] and good["failure"] is None
assert score(m, None, ident)["failure"] == "no_final_answer"
truncated = score(m, st["solution"][:3], ident)
assert not truncated["solved"] and truncated["failure"] == "stopped_short"
assert truncated["dist_remaining"] == len(st["solution"]) - 3
gave_up = score(m, "no path exists.", ident)
assert not gave_up["solved"] and gave_up["failure"] == "no_moves_in_answer"
# first move of the real solution, reversed, must walk into a wall
flip = {"U": "D", "D": "U", "L": "R", "R": "L"}
wall = score(m, flip[st["solution"][0]], ident)
assert not wall["solved"] and wall["failure"] == "hit_wall"
assert wall["valid_prefix_len"] == 0
def _main():
fns = [v for k, v in sorted(globals().items()) if k.startswith("test_")]
for fn in fns:
fn()
print(f" ok {fn.__name__}")
print(f"\n{len(fns)} tests passed")
if __name__ == "__main__":
_main()