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Add qt_lab_000014 SimReady candidate 2026.11.05_00

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Validated with unmodified official-source Core 2026.8.0.post1; source-build provenance and release comparison retained locally. Benchmark details are retained in the genuine packaged Benchmark sidecar; no failed required tests accepted. Company-authored geometry and textures under CC BY 4.0; bundled NVIDIA MDL retains its BSD-3-Clause license. Private review upload; no NVIDIA submission yet.

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+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
147
+ },
148
+ {
149
+ "level": "error",
150
+ "channel": "omni.kit.app._impl",
151
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
152
+ },
153
+ {
154
+ "level": "error",
155
+ "channel": "omni.kit.app._impl",
156
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
157
+ },
158
+ {
159
+ "level": "error",
160
+ "channel": "omni.kit.app._impl",
161
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
162
+ },
163
+ {
164
+ "level": "error",
165
+ "channel": "omni.kit.app._impl",
166
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
167
+ },
168
+ {
169
+ "level": "error",
170
+ "channel": "omni.kit.app._impl",
171
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
172
+ },
173
+ {
174
+ "level": "error",
175
+ "channel": "omni.kit.app._impl",
176
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
177
+ },
178
+ {
179
+ "level": "error",
180
+ "channel": "omni.kit.app._impl",
181
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
182
+ }
183
+ ]
184
+ },
185
+ {
186
+ "test_name": "ground_drop",
187
+ "engine": "isaac_sim",
188
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
189
+ "status": "pass",
190
+ "passed": true,
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+ "duration": 24.469,
192
+ "message": "",
193
+ "metrics": {
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+ "ground_drop_initial_z_min": {
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+ "value": 2.3528,
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+ },
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+ "ground_drop_bbox_height": {
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+ "value": 1.5685,
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+ },
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+ "ground_drop_effective_fall": {
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+ "value": 2.2528,
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+ "value": 7.199,
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+ },
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+ "_render_blank_retry_unrecovered": {
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+ "value": 0,
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+ "unit": null
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+ "ground_drop_touched": {
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+ "value": 1,
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+ "ground_drop_rest_time": {
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+ }
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+ },
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+ "kit_logs": []
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+ },
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+ {
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+ "engine": "isaac_sim",
264
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
265
+ "status": "pass",
266
+ "passed": true,
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+ "duration": 43.437,
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+ "message": "",
269
+ "metrics": {
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+ "unit": null
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+ },
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+ "_render_blank_retry_unrecovered": {
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+ "value": 0,
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+ "unit": null
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+ },
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+ "jm_joint_knob01_RevoluteJoint_rot_deg": {
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+ "value": 90.0,
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+ "unit": null
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+ },
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+ "jm_joint_knob01_RevoluteJoint_trans_pct": {
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+ "jm_joint_knob01_RevoluteJoint_pct_of_travel": {
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+ "unit": null
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+ },
314
+ "jm_joint_knob02_RevoluteJoint_rot_deg": {
315
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+ "jm_joint_knob02_RevoluteJoint_bbox_m": {
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330
+ "jm_joint_knob03_RevoluteJoint_rot_deg": {
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+ "jm_joint_knob03_RevoluteJoint_trans_pct": {
335
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+ "unit": null
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+ "jm_joint_knob03_RevoluteJoint_bbox_m": {
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+ "jm_joint_knob03_RevoluteJoint_pct_of_travel": {
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+ "value": 100.0,
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+ "unit": null
345
+ },
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+ "jm_joints_total": {
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+ "unit": null
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+ },
350
+ "jm_joints_passed": {
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+ "value": 0,
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+ "unit": null
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+ },
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+ "jm_joint_knob01_RevoluteJoint_status": {
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+ "value": "passed",
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+ "unit": null
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+ },
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+ "jm_joint_knob02_RevoluteJoint_status": {
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+ "value": "passed",
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+ "unit": null
365
+ },
366
+ "jm_joint_knob03_RevoluteJoint_status": {
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+ "value": "passed",
368
+ "unit": null
369
+ }
370
+ },
371
+ "kit_logs": []
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+ },
373
+ {
374
+ "test_name": "light_response",
375
+ "engine": "isaac_sim",
376
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
377
+ "status": "pass",
378
+ "passed": true,
379
+ "duration": 8.062,
380
+ "message": "",
381
+ "metrics": {
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+ "_timing_capture_frame_total_s": {
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+ "value": 2.814,
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+ "unit": null
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+ },
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+ "_timing_capture_frame_count": {
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+ "value": 30,
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+ "unit": null
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+ },
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+ "_timing_capture_frame_avg_ms": {
391
+ "value": 93.8,
392
+ "unit": null
393
+ },
394
+ "_timing_encode_video_total_s": {
395
+ "value": 0.625,
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+ "unit": null
397
+ },
398
+ "_timing_encode_video_count": {
399
+ "value": 1,
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+ "unit": null
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+ },
402
+ "_render_blank_retry_count": {
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+ "value": 0,
404
+ "unit": null
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+ },
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+ "_render_blank_retry_unrecovered": {
407
+ "value": 0,
408
+ "unit": null
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+ },
410
+ "light_response_variation_ratio": {
411
+ "value": 0.758621,
412
+ "unit": null
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+ },
414
+ "light_response_blank_ratio": {
415
+ "value": 0.0,
416
+ "unit": null
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+ },
418
+ "light_response_blank_frames": {
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+ "value": 0,
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+ "unit": null
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+ },
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+ "light_response_total_frames": {
423
+ "value": 30,
424
+ "unit": null
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+ },
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+ "light_response_total_pairs": {
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+ "value": 29,
428
+ "unit": null
429
+ },
430
+ "light_response_different_pairs": {
431
+ "value": 22,
432
+ "unit": null
433
+ },
434
+ "light_response_passed": {
435
+ "value": 1,
436
+ "unit": null
437
+ },
438
+ "light_response_max_pair_change": {
439
+ "value": 0.67402,
440
+ "unit": null
441
+ },
442
+ "light_response_min_pair_change": {
443
+ "value": 0.019757,
444
+ "unit": null
445
+ }
446
+ },
447
+ "kit_logs": [
448
+ {
449
+ "level": "error",
450
+ "channel": "omni.kit.app._impl",
451
+ "message": "[py stderr]: Traceback (most recent call last):"
452
+ },
453
+ {
454
+ "level": "error",
455
+ "channel": "omni.kit.app._impl",
456
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
457
+ },
458
+ {
459
+ "level": "error",
460
+ "channel": "omni.kit.app._impl",
461
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
462
+ },
463
+ {
464
+ "level": "error",
465
+ "channel": "omni.kit.app._impl",
466
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
467
+ },
468
+ {
469
+ "level": "error",
470
+ "channel": "omni.kit.app._impl",
471
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
472
+ },
473
+ {
474
+ "level": "error",
475
+ "channel": "omni.kit.app._impl",
476
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
477
+ },
478
+ {
479
+ "level": "error",
480
+ "channel": "omni.kit.app._impl",
481
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
482
+ },
483
+ {
484
+ "level": "error",
485
+ "channel": "omni.kit.app._impl",
486
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
487
+ },
488
+ {
489
+ "level": "error",
490
+ "channel": "omni.kit.app._impl",
491
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
492
+ },
493
+ {
494
+ "level": "error",
495
+ "channel": "omni.kit.app._impl",
496
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
497
+ },
498
+ {
499
+ "level": "error",
500
+ "channel": "omni.kit.app._impl",
501
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
502
+ },
503
+ {
504
+ "level": "error",
505
+ "channel": "omni.kit.app._impl",
506
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
507
+ },
508
+ {
509
+ "level": "error",
510
+ "channel": "omni.kit.app._impl",
511
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
512
+ }
513
+ ]
514
+ },
515
+ {
516
+ "test_name": "light_response",
517
+ "engine": "isaac_sim_newton",
518
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
519
+ "status": "pass",
520
+ "passed": true,
521
+ "duration": 7.89,
522
+ "message": "",
523
+ "metrics": {
524
+ "_timing_capture_frame_total_s": {
525
+ "value": 2.791,
526
+ "unit": null
527
+ },
528
+ "_timing_capture_frame_count": {
529
+ "value": 30,
530
+ "unit": null
531
+ },
532
+ "_timing_capture_frame_avg_ms": {
533
+ "value": 93.03,
534
+ "unit": null
535
+ },
536
+ "_timing_encode_video_total_s": {
537
+ "value": 0.593,
538
+ "unit": null
539
+ },
540
+ "_timing_encode_video_count": {
541
+ "value": 1,
542
+ "unit": null
543
+ },
544
+ "_render_blank_retry_count": {
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+ "value": 0,
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+ "unit": null
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+ },
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+ "_render_blank_retry_unrecovered": {
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+ "value": 0,
550
+ "unit": null
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+ },
552
+ "light_response_variation_ratio": {
553
+ "value": 0.758621,
554
+ "unit": null
555
+ },
556
+ "light_response_blank_ratio": {
557
+ "value": 0.0,
558
+ "unit": null
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+ },
560
+ "light_response_blank_frames": {
561
+ "value": 0,
562
+ "unit": null
563
+ },
564
+ "light_response_total_frames": {
565
+ "value": 30,
566
+ "unit": null
567
+ },
568
+ "light_response_total_pairs": {
569
+ "value": 29,
570
+ "unit": null
571
+ },
572
+ "light_response_different_pairs": {
573
+ "value": 22,
574
+ "unit": null
575
+ },
576
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577
+ "value": 1,
578
+ "unit": null
579
+ },
580
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581
+ "value": 0.676725,
582
+ "unit": null
583
+ },
584
+ "light_response_min_pair_change": {
585
+ "value": 0.020479,
586
+ "unit": null
587
+ }
588
+ },
589
+ "kit_logs": []
590
+ },
591
+ {
592
+ "test_name": "normals_xz",
593
+ "engine": "isaac_sim",
594
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
595
+ "status": "pass",
596
+ "passed": true,
597
+ "duration": 3.296,
598
+ "message": "",
599
+ "metrics": {
600
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601
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605
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609
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610
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611
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612
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613
+ "value": 0.172,
614
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615
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616
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617
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618
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619
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620
+ "_render_blank_retry_count": {
621
+ "value": 0,
622
+ "unit": null
623
+ },
624
+ "_render_blank_retry_unrecovered": {
625
+ "value": 0,
626
+ "unit": null
627
+ },
628
+ "normals_xz_avg_dark": {
629
+ "value": 0.003459,
630
+ "unit": null
631
+ },
632
+ "normals_xz_max_dark": {
633
+ "value": 0.017516,
634
+ "unit": null
635
+ },
636
+ "normals_xz_problem_frames": {
637
+ "value": 0,
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+ "unit": null
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+ },
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+ "normals_xz_passed": {
641
+ "value": 1,
642
+ "unit": null
643
+ }
644
+ },
645
+ "kit_logs": []
646
+ },
647
+ {
648
+ "test_name": "normals_xz",
649
+ "engine": "isaac_sim_newton",
650
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
651
+ "status": "pass",
652
+ "passed": true,
653
+ "duration": 3.219,
654
+ "message": "",
655
+ "metrics": {
656
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657
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659
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664
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665
+ "value": 81.87,
666
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667
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668
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669
+ "value": 0.187,
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672
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673
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676
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680
+ "_render_blank_retry_unrecovered": {
681
+ "value": 0,
682
+ "unit": null
683
+ },
684
+ "normals_xz_avg_dark": {
685
+ "value": 0.003592,
686
+ "unit": null
687
+ },
688
+ "normals_xz_max_dark": {
689
+ "value": 0.018501,
690
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+ },
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+ "normals_xz_problem_frames": {
693
+ "value": 0,
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+ },
696
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697
+ "value": 1,
698
+ "unit": null
699
+ }
700
+ },
701
+ "kit_logs": []
702
+ },
703
+ {
704
+ "test_name": "pivot",
705
+ "engine": "isaac_sim",
706
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
707
+ "status": "pass",
708
+ "passed": true,
709
+ "duration": 6.921,
710
+ "message": "",
711
+ "metrics": {
712
+ "_timing_capture_frame_total_s": {
713
+ "value": 1.968,
714
+ "unit": null
715
+ },
716
+ "_timing_capture_frame_count": {
717
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718
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719
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720
+ "_timing_capture_frame_avg_ms": {
721
+ "value": 98.4,
722
+ "unit": null
723
+ },
724
+ "_timing_encode_video_total_s": {
725
+ "value": 0.484,
726
+ "unit": null
727
+ },
728
+ "_timing_encode_video_count": {
729
+ "value": 2,
730
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731
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732
+ "_render_blank_retry_count": {
733
+ "value": 0,
734
+ "unit": null
735
+ },
736
+ "_render_blank_retry_unrecovered": {
737
+ "value": 0,
738
+ "unit": null
739
+ },
740
+ "pivot_score": {
741
+ "value": 0.9,
742
+ "unit": null
743
+ },
744
+ "pivot_pivot_height_pct": {
745
+ "value": 0.0,
746
+ "unit": null
747
+ },
748
+ "pivot_pivot_at_base": {
749
+ "value": 1,
750
+ "unit": null
751
+ },
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+ "pivot_pivot_centered_xy": {
753
+ "value": 1,
754
+ "unit": null
755
+ },
756
+ "pivot_ground_penetration": {
757
+ "value": 1,
758
+ "unit": null
759
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+ "channel": "omni.kit.app._impl",
841
+ "message": "[py stderr]: Traceback (most recent call last):"
842
+ },
843
+ {
844
+ "level": "error",
845
+ "channel": "omni.kit.app._impl",
846
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
847
+ },
848
+ {
849
+ "level": "error",
850
+ "channel": "omni.kit.app._impl",
851
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
852
+ },
853
+ {
854
+ "level": "error",
855
+ "channel": "omni.kit.app._impl",
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+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
857
+ },
858
+ {
859
+ "level": "error",
860
+ "channel": "omni.kit.app._impl",
861
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
862
+ },
863
+ {
864
+ "level": "error",
865
+ "channel": "omni.kit.app._impl",
866
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
867
+ },
868
+ {
869
+ "level": "error",
870
+ "channel": "omni.kit.app._impl",
871
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
872
+ },
873
+ {
874
+ "level": "error",
875
+ "channel": "omni.kit.app._impl",
876
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
877
+ },
878
+ {
879
+ "level": "error",
880
+ "channel": "omni.kit.app._impl",
881
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
882
+ },
883
+ {
884
+ "level": "error",
885
+ "channel": "omni.kit.app._impl",
886
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
887
+ },
888
+ {
889
+ "level": "error",
890
+ "channel": "omni.kit.app._impl",
891
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
892
+ },
893
+ {
894
+ "level": "error",
895
+ "channel": "omni.kit.app._impl",
896
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
897
+ },
898
+ {
899
+ "level": "error",
900
+ "channel": "omni.kit.app._impl",
901
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
902
+ }
903
+ ]
904
+ },
905
+ {
906
+ "test_name": "presence",
907
+ "engine": "isaac_sim",
908
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
909
+ "status": "pass",
910
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911
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+ },
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+ {
958
+ "level": "error",
959
+ "channel": "omni.kit.app._impl",
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+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
961
+ },
962
+ {
963
+ "level": "error",
964
+ "channel": "omni.kit.app._impl",
965
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
966
+ },
967
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968
+ "level": "error",
969
+ "channel": "omni.kit.app._impl",
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+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
971
+ },
972
+ {
973
+ "level": "error",
974
+ "channel": "omni.kit.app._impl",
975
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
976
+ },
977
+ {
978
+ "level": "error",
979
+ "channel": "omni.kit.app._impl",
980
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
981
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982
+ {
983
+ "level": "error",
984
+ "channel": "omni.kit.app._impl",
985
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
986
+ },
987
+ {
988
+ "level": "error",
989
+ "channel": "omni.kit.app._impl",
990
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
991
+ },
992
+ {
993
+ "level": "error",
994
+ "channel": "omni.kit.app._impl",
995
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
996
+ },
997
+ {
998
+ "level": "error",
999
+ "channel": "omni.kit.app._impl",
1000
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1001
+ },
1002
+ {
1003
+ "level": "error",
1004
+ "channel": "omni.kit.app._impl",
1005
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1006
+ },
1007
+ {
1008
+ "level": "error",
1009
+ "channel": "omni.kit.app._impl",
1010
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1011
+ },
1012
+ {
1013
+ "level": "error",
1014
+ "channel": "omni.kit.app._impl",
1015
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1016
+ }
1017
+ ]
1018
+ },
1019
+ {
1020
+ "test_name": "presence",
1021
+ "engine": "isaac_sim_newton",
1022
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1023
+ "status": "pass",
1024
+ "passed": true,
1025
+ "duration": 1.656,
1026
+ "message": "",
1027
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1032
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1036
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1060
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1061
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1062
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1063
+ }
1064
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1065
+ "kit_logs": [
1066
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1067
+ "level": "error",
1068
+ "channel": "omni.kit.app._impl",
1069
+ "message": "[py stderr]: Traceback (most recent call last):"
1070
+ },
1071
+ {
1072
+ "level": "error",
1073
+ "channel": "omni.kit.app._impl",
1074
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1075
+ },
1076
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1077
+ "level": "error",
1078
+ "channel": "omni.kit.app._impl",
1079
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1080
+ },
1081
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1082
+ "level": "error",
1083
+ "channel": "omni.kit.app._impl",
1084
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1085
+ },
1086
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1087
+ "level": "error",
1088
+ "channel": "omni.kit.app._impl",
1089
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1090
+ },
1091
+ {
1092
+ "level": "error",
1093
+ "channel": "omni.kit.app._impl",
1094
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1095
+ },
1096
+ {
1097
+ "level": "error",
1098
+ "channel": "omni.kit.app._impl",
1099
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1100
+ },
1101
+ {
1102
+ "level": "error",
1103
+ "channel": "omni.kit.app._impl",
1104
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1105
+ },
1106
+ {
1107
+ "level": "error",
1108
+ "channel": "omni.kit.app._impl",
1109
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1110
+ },
1111
+ {
1112
+ "level": "error",
1113
+ "channel": "omni.kit.app._impl",
1114
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1115
+ },
1116
+ {
1117
+ "level": "error",
1118
+ "channel": "omni.kit.app._impl",
1119
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1120
+ },
1121
+ {
1122
+ "level": "error",
1123
+ "channel": "omni.kit.app._impl",
1124
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1125
+ },
1126
+ {
1127
+ "level": "error",
1128
+ "channel": "omni.kit.app._impl",
1129
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1130
+ }
1131
+ ]
1132
+ },
1133
+ {
1134
+ "test_name": "preview_surface_renders",
1135
+ "engine": "isaac_sim",
1136
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1137
+ "status": "pass",
1138
+ "passed": true,
1139
+ "duration": 3.797,
1140
+ "message": "",
1141
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1142
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1143
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1145
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1146
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1150
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1151
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1152
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1153
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1154
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1157
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1158
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1161
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1165
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1166
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1169
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1170
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1174
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1189
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1190
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1192
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1193
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1194
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1197
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1201
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1202
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1205
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1206
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1207
+ "value": 1.0,
1208
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1209
+ }
1210
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1211
+ "kit_logs": [
1212
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1213
+ "level": "error",
1214
+ "channel": "omni.kit.app._impl",
1215
+ "message": "[py stderr]: Traceback (most recent call last):"
1216
+ },
1217
+ {
1218
+ "level": "error",
1219
+ "channel": "omni.kit.app._impl",
1220
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1221
+ },
1222
+ {
1223
+ "level": "error",
1224
+ "channel": "omni.kit.app._impl",
1225
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1226
+ },
1227
+ {
1228
+ "level": "error",
1229
+ "channel": "omni.kit.app._impl",
1230
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1231
+ },
1232
+ {
1233
+ "level": "error",
1234
+ "channel": "omni.kit.app._impl",
1235
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1236
+ },
1237
+ {
1238
+ "level": "error",
1239
+ "channel": "omni.kit.app._impl",
1240
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1241
+ },
1242
+ {
1243
+ "level": "error",
1244
+ "channel": "omni.kit.app._impl",
1245
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1246
+ },
1247
+ {
1248
+ "level": "error",
1249
+ "channel": "omni.kit.app._impl",
1250
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1251
+ },
1252
+ {
1253
+ "level": "error",
1254
+ "channel": "omni.kit.app._impl",
1255
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1256
+ },
1257
+ {
1258
+ "level": "error",
1259
+ "channel": "omni.kit.app._impl",
1260
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1261
+ },
1262
+ {
1263
+ "level": "error",
1264
+ "channel": "omni.kit.app._impl",
1265
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1266
+ },
1267
+ {
1268
+ "level": "error",
1269
+ "channel": "omni.kit.app._impl",
1270
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1271
+ },
1272
+ {
1273
+ "level": "error",
1274
+ "channel": "omni.kit.app._impl",
1275
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1276
+ }
1277
+ ]
1278
+ },
1279
+ {
1280
+ "test_name": "preview_surface_renders",
1281
+ "engine": "isaac_sim_newton",
1282
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1283
+ "status": "pass",
1284
+ "passed": true,
1285
+ "duration": 3.641,
1286
+ "message": "",
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+ "metrics": {
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1289
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+ "unit": null
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+ "_timing_capture_frame_count": {
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1297
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1298
+ "unit": null
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1300
+ "_timing_encode_video_total_s": {
1301
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+ "unit": null
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+ "_timing_encode_video_count": {
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+ "_render_blank_retry_count": {
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+ },
1312
+ "_render_blank_retry_unrecovered": {
1313
+ "value": 0,
1314
+ "unit": null
1315
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1316
+ "universal_surface_materials_with_universal": {
1317
+ "value": 16,
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+ "unit": null
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+ },
1320
+ "universal_surface_materials_with_mdl": {
1321
+ "value": 16,
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+ "unit": null
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1324
+ "universal_surface_materials_with_mtlx": {
1325
+ "value": 0,
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+ },
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+ "universal_surface_materials_total": {
1329
+ "value": 16,
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+ "unit": null
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+ },
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+ "universal_surface_asset_root": {
1333
+ "value": "/World/AssetRoot/Asset",
1334
+ "unit": null
1335
+ },
1336
+ "universal_surface_contexts_present": {
1337
+ "value": "mdl, universal",
1338
+ "unit": null
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+ },
1340
+ "universal_surface_render_context_order": {
1341
+ "value": "universal",
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+ "universal_surface_uncovered_pixels": {
1349
+ "value": 0,
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+ },
1352
+ "universal_surface_coverage": {
1353
+ "value": 1.0,
1354
+ "unit": null
1355
+ }
1356
+ },
1357
+ "kit_logs": [
1358
+ {
1359
+ "level": "error",
1360
+ "channel": "omni.kit.app._impl",
1361
+ "message": "[py stderr]: Traceback (most recent call last):"
1362
+ },
1363
+ {
1364
+ "level": "error",
1365
+ "channel": "omni.kit.app._impl",
1366
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1367
+ },
1368
+ {
1369
+ "level": "error",
1370
+ "channel": "omni.kit.app._impl",
1371
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1372
+ },
1373
+ {
1374
+ "level": "error",
1375
+ "channel": "omni.kit.app._impl",
1376
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1377
+ },
1378
+ {
1379
+ "level": "error",
1380
+ "channel": "omni.kit.app._impl",
1381
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1382
+ },
1383
+ {
1384
+ "level": "error",
1385
+ "channel": "omni.kit.app._impl",
1386
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1387
+ },
1388
+ {
1389
+ "level": "error",
1390
+ "channel": "omni.kit.app._impl",
1391
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1392
+ },
1393
+ {
1394
+ "level": "error",
1395
+ "channel": "omni.kit.app._impl",
1396
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1397
+ },
1398
+ {
1399
+ "level": "error",
1400
+ "channel": "omni.kit.app._impl",
1401
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1402
+ },
1403
+ {
1404
+ "level": "error",
1405
+ "channel": "omni.kit.app._impl",
1406
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1407
+ },
1408
+ {
1409
+ "level": "error",
1410
+ "channel": "omni.kit.app._impl",
1411
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1412
+ },
1413
+ {
1414
+ "level": "error",
1415
+ "channel": "omni.kit.app._impl",
1416
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1417
+ },
1418
+ {
1419
+ "level": "error",
1420
+ "channel": "omni.kit.app._impl",
1421
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1422
+ }
1423
+ ]
1424
+ },
1425
+ {
1426
+ "test_name": "semantic_labels_seg_labelled",
1427
+ "engine": "isaac_sim",
1428
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1429
+ "status": "pass",
1430
+ "passed": true,
1431
+ "duration": 1.969,
1432
+ "message": "",
1433
+ "metrics": {
1434
+ "_timing_capture_frame_total_s": {
1435
+ "value": 0.25,
1436
+ "unit": null
1437
+ },
1438
+ "_timing_capture_frame_count": {
1439
+ "value": 1,
1440
+ "unit": null
1441
+ },
1442
+ "_timing_capture_frame_avg_ms": {
1443
+ "value": 250.0,
1444
+ "unit": null
1445
+ },
1446
+ "_timing_encode_video_total_s": {
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+ "unit": null
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+ },
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+ "_timing_encode_video_count": {
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+ "value": 0,
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+ "unit": null
1453
+ },
1454
+ "_render_blank_retry_count": {
1455
+ "value": 0,
1456
+ "unit": null
1457
+ },
1458
+ "_render_blank_retry_unrecovered": {
1459
+ "value": 0,
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+ "unit": null
1461
+ },
1462
+ "semantic_labels_on_coverage": {
1463
+ "value": 0.231486,
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+ "unit": null
1465
+ },
1466
+ "semantic_labels_labelled_passed": {
1467
+ "value": 1,
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+ "unit": null
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+ }
1470
+ },
1471
+ "kit_logs": [
1472
+ {
1473
+ "level": "error",
1474
+ "channel": "omni.kit.app._impl",
1475
+ "message": "[py stderr]: Traceback (most recent call last):"
1476
+ },
1477
+ {
1478
+ "level": "error",
1479
+ "channel": "omni.kit.app._impl",
1480
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1481
+ },
1482
+ {
1483
+ "level": "error",
1484
+ "channel": "omni.kit.app._impl",
1485
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1486
+ },
1487
+ {
1488
+ "level": "error",
1489
+ "channel": "omni.kit.app._impl",
1490
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1491
+ },
1492
+ {
1493
+ "level": "error",
1494
+ "channel": "omni.kit.app._impl",
1495
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1496
+ },
1497
+ {
1498
+ "level": "error",
1499
+ "channel": "omni.kit.app._impl",
1500
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1501
+ },
1502
+ {
1503
+ "level": "error",
1504
+ "channel": "omni.kit.app._impl",
1505
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1506
+ },
1507
+ {
1508
+ "level": "error",
1509
+ "channel": "omni.kit.app._impl",
1510
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1511
+ },
1512
+ {
1513
+ "level": "error",
1514
+ "channel": "omni.kit.app._impl",
1515
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1516
+ },
1517
+ {
1518
+ "level": "error",
1519
+ "channel": "omni.kit.app._impl",
1520
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1521
+ },
1522
+ {
1523
+ "level": "error",
1524
+ "channel": "omni.kit.app._impl",
1525
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1526
+ },
1527
+ {
1528
+ "level": "error",
1529
+ "channel": "omni.kit.app._impl",
1530
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1531
+ },
1532
+ {
1533
+ "level": "error",
1534
+ "channel": "omni.kit.app._impl",
1535
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1536
+ }
1537
+ ]
1538
+ },
1539
+ {
1540
+ "test_name": "semantic_labels_seg_labelled",
1541
+ "engine": "isaac_sim_newton",
1542
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1543
+ "status": "pass",
1544
+ "passed": true,
1545
+ "duration": 1.813,
1546
+ "message": "",
1547
+ "metrics": {
1548
+ "_timing_capture_frame_total_s": {
1549
+ "value": 0.25,
1550
+ "unit": null
1551
+ },
1552
+ "_timing_capture_frame_count": {
1553
+ "value": 1,
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+ "unit": null
1555
+ },
1556
+ "_timing_capture_frame_avg_ms": {
1557
+ "value": 250.0,
1558
+ "unit": null
1559
+ },
1560
+ "_timing_encode_video_total_s": {
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+ "value": 0.0,
1562
+ "unit": null
1563
+ },
1564
+ "_timing_encode_video_count": {
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+ "value": 0,
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+ "unit": null
1567
+ },
1568
+ "_render_blank_retry_count": {
1569
+ "value": 0,
1570
+ "unit": null
1571
+ },
1572
+ "_render_blank_retry_unrecovered": {
1573
+ "value": 0,
1574
+ "unit": null
1575
+ },
1576
+ "semantic_labels_on_coverage": {
1577
+ "value": 0.231486,
1578
+ "unit": null
1579
+ },
1580
+ "semantic_labels_labelled_passed": {
1581
+ "value": 1,
1582
+ "unit": null
1583
+ }
1584
+ },
1585
+ "kit_logs": [
1586
+ {
1587
+ "level": "error",
1588
+ "channel": "omni.kit.app._impl",
1589
+ "message": "[py stderr]: Traceback (most recent call last):"
1590
+ },
1591
+ {
1592
+ "level": "error",
1593
+ "channel": "omni.kit.app._impl",
1594
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1595
+ },
1596
+ {
1597
+ "level": "error",
1598
+ "channel": "omni.kit.app._impl",
1599
+ "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1600
+ },
1601
+ {
1602
+ "level": "error",
1603
+ "channel": "omni.kit.app._impl",
1604
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1605
+ },
1606
+ {
1607
+ "level": "error",
1608
+ "channel": "omni.kit.app._impl",
1609
+ "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1610
+ },
1611
+ {
1612
+ "level": "error",
1613
+ "channel": "omni.kit.app._impl",
1614
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1615
+ },
1616
+ {
1617
+ "level": "error",
1618
+ "channel": "omni.kit.app._impl",
1619
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1620
+ },
1621
+ {
1622
+ "level": "error",
1623
+ "channel": "omni.kit.app._impl",
1624
+ "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1625
+ },
1626
+ {
1627
+ "level": "error",
1628
+ "channel": "omni.kit.app._impl",
1629
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1630
+ },
1631
+ {
1632
+ "level": "error",
1633
+ "channel": "omni.kit.app._impl",
1634
+ "message": "[py stderr]: File \"./isaac-sim-standalone-6.1.0-windows-x86_64/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1635
+ },
1636
+ {
1637
+ "level": "error",
1638
+ "channel": "omni.kit.app._impl",
1639
+ "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1640
+ },
1641
+ {
1642
+ "level": "error",
1643
+ "channel": "omni.kit.app._impl",
1644
+ "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1645
+ },
1646
+ {
1647
+ "level": "error",
1648
+ "channel": "omni.kit.app._impl",
1649
+ "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1650
+ }
1651
+ ]
1652
+ },
1653
+ {
1654
+ "test_name": "semantic_labels_seg_stripped",
1655
+ "engine": "isaac_sim",
1656
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1657
+ "status": "pass",
1658
+ "passed": true,
1659
+ "duration": 1.875,
1660
+ "message": "",
1661
+ "metrics": {
1662
+ "semantic_labels_stripped_prims": {
1663
+ "value": 17,
1664
+ "unit": null
1665
+ },
1666
+ "semantic_labels_off_coverage": {
1667
+ "value": 0.0,
1668
+ "unit": null
1669
+ },
1670
+ "semantic_labels_stripped_passed": {
1671
+ "value": 1,
1672
+ "unit": null
1673
+ }
1674
+ },
1675
+ "kit_logs": []
1676
+ },
1677
+ {
1678
+ "test_name": "semantic_labels_seg_stripped",
1679
+ "engine": "isaac_sim_newton",
1680
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1681
+ "status": "pass",
1682
+ "passed": true,
1683
+ "duration": 1.703,
1684
+ "message": "",
1685
+ "metrics": {
1686
+ "semantic_labels_stripped_prims": {
1687
+ "value": 17,
1688
+ "unit": null
1689
+ },
1690
+ "semantic_labels_off_coverage": {
1691
+ "value": 0.0,
1692
+ "unit": null
1693
+ },
1694
+ "semantic_labels_stripped_passed": {
1695
+ "value": 1,
1696
+ "unit": null
1697
+ }
1698
+ },
1699
+ "kit_logs": []
1700
+ },
1701
+ {
1702
+ "test_name": "slope_drop",
1703
+ "engine": "isaac_sim",
1704
+ "engine_version": "6.1.0-rc.26+release.49347.2d230af4.gl",
1705
+ "status": "pass",
1706
+ "passed": true,
1707
+ "duration": 36.375,
1708
+ "message": "",
1709
+ "metrics": {
1710
+ "slope_drop_initial_cx": {
1711
+ "value": 0.0,
1712
+ "unit": null
1713
+ },
1714
+ "slope_drop_initial_cy": {
1715
+ "value": -11.8796,
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+ "unit": null
1717
+ },
1718
+ "slope_drop_initial_z_min": {
1719
+ "value": 31.4733,
1720
+ "unit": null
1721
+ },
1722
+ "slope_drop_bbox_height": {
1723
+ "value": 1.5685,
1724
+ "unit": null
1725
+ },
1726
+ "_timing_capture_frame_total_s": {
1727
+ "value": 7.61,
1728
+ "unit": null
1729
+ },
1730
+ "_timing_capture_frame_count": {
1731
+ "value": 56,
1732
+ "unit": null
1733
+ },
1734
+ "_timing_capture_frame_avg_ms": {
1735
+ "value": 135.89,
1736
+ "unit": null
1737
+ },
1738
+ "_timing_encode_video_total_s": {
1739
+ "value": 1.14,
1740
+ "unit": null
1741
+ },
1742
+ "_timing_encode_video_count": {
1743
+ "value": 1,
1744
+ "unit": null
1745
+ },
1746
+ "_render_blank_retry_count": {
1747
+ "value": 0,
1748
+ "unit": null
1749
+ },
1750
+ "_render_blank_retry_unrecovered": {
1751
+ "value": 0,
1752
+ "unit": null
1753
+ },
1754
+ "slope_drop_contact_detected": {
1755
+ "value": 1,
1756
+ "unit": null
1757
+ },
1758
+ "slope_drop_horiz_detected": {
1759
+ "value": 1,
1760
+ "unit": null
1761
+ },
1762
+ "slope_drop_penetrated": {
1763
+ "value": 0,
1764
+ "unit": null
1765
+ },
1766
+ "slope_drop_slope_penetrated": {
1767
+ "value": 0,
1768
+ "unit": null
1769
+ },
1770
+ "slope_drop_excessive_separation": {
1771
+ "value": 0,
1772
+ "unit": null
1773
+ },
1774
+ "slope_drop_uphill_motion": {
1775
+ "value": 0,
1776
+ "unit": null
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  • Pointer size: 130 Bytes
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qt_lab_000014/simready_usd/materials/NVIDIA_Core_Materials_LICENSE.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
qt_lab_000014/simready_usd/materials/OmniGlass.mdl ADDED
@@ -0,0 +1,238 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+ import ::anno::*;
8
+ import ::base::*;
9
+ import ::tex::*;
10
+
11
+ using OmniGlass_Opacity import OmniGlass_Opacity;
12
+ export annotation distill_off();
13
+
14
+
15
+ export material OmniGlass
16
+ (
17
+ color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material
18
+ [[
19
+ anno::hidden(),
20
+ anno::unused()
21
+ ]],
22
+ uniform bool use_glass_color_texture = false
23
+ [[
24
+ anno::hidden(),
25
+ anno::unused()
26
+ ]],
27
+ uniform color glass_color = color(1.f, 1.f, 1.f)
28
+ [[
29
+ anno::display_name("Glass Color"),
30
+ anno::description("Sets the color of the glass"),
31
+ anno::hard_range(color(0.0), color(1.0)),
32
+ anno::in_group("Color")
33
+ ]],
34
+ uniform texture_2d glass_color_texture = texture_2d()
35
+ [[
36
+ anno::display_name("Glass Color Texture"),
37
+ anno::description("Specifies the texture to be used for the glass color of the material"),
38
+ anno::in_group("Color")
39
+ ]],
40
+ float frosting_roughness = 0.f
41
+ [[
42
+ anno::display_name("Glass Roughness"),
43
+ anno::description("Sets the roughness of the glass material "),
44
+ anno::hard_range(0.0, 1.0),
45
+ anno::in_group("Roughness")
46
+ ]],
47
+ uniform float glass_ior = 1.491f
48
+ [[
49
+ anno::display_name("Glass IOR"),
50
+ anno::description("Sets IOR of the glass material "),
51
+ anno::soft_range(1.0f, 4.0f),
52
+ anno::in_group("Refraction")
53
+ ]],
54
+ uniform bool thin_walled = false
55
+ [[
56
+ anno::display_name("Thin Walled"),
57
+ anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"),
58
+ anno::in_group("Refraction")
59
+ ]],
60
+ uniform float depth = 0.001f
61
+ [[
62
+ anno::description("Controls how much light is absorbed through the surface"),
63
+ anno::display_name("Volume Absorption Scale"),
64
+ anno::in_group("Color"),
65
+ anno::soft_range(0.f, 1.f),
66
+ anno::hard_range(0.f, 1000.f)
67
+ ]],
68
+ float roughness_texture_influence = 1.f
69
+ [[
70
+ anno::display_name("Roughness Texture Influence"),
71
+ anno::in_group("Roughness"),
72
+ anno::hard_range(0.0f, 1.0f)
73
+ ]],
74
+ uniform texture_2d roughness_texture = texture_2d()
75
+ [[
76
+ anno::description("The roughness texture"),
77
+ anno::display_name("Roughness Texture"),
78
+ anno::in_group("Roughness"),
79
+ anno::usage("roughness")
80
+ ]],
81
+ uniform texture_2d reflection_color_texture = texture_2d()
82
+ [[
83
+ anno::description("The reflection color texture"),
84
+ anno::display_name("Reflection Color Texture"),
85
+ anno::in_group("Reflection")
86
+ ]],
87
+ uniform color reflection_color = color(1.f, 1.f, 1.f)
88
+ [[
89
+ anno::display_name("Reflection Color"),
90
+ anno::in_group("Reflection")
91
+ ]],
92
+ uniform texture_2d normal_map_texture = texture_2d()
93
+ [[
94
+ anno::description("The normal map texture"),
95
+ anno::display_name("Normal Map Texture"),
96
+ anno::in_group("Normal"),
97
+ anno::usage("normal")
98
+ ]],
99
+ uniform float normal_map_strength = 1.0
100
+ [[
101
+ anno::description("Determines the degree of bumpiness"),
102
+ anno::display_name("Normal Map Strength"),
103
+ anno::in_group("Normal"),
104
+ anno::usage(""),
105
+ anno::soft_range(0.f, 1.f)
106
+ ]],
107
+ uniform float geometry_normal_roughness_strength = 1.f
108
+ [[
109
+ anno::hard_range(0.f, 1.f),
110
+ anno::display_name("Normal map to roughness weight"),
111
+ anno::description("Enables and weights roughness induced by normal maps"),
112
+ anno::in_group("Normal")
113
+ ]],
114
+ uniform bool flip_tangent_u = false
115
+ [[
116
+ anno::display_name("Normal Map Flip U Tangent"),
117
+ anno::in_group("Normal")
118
+ ]],
119
+ uniform bool flip_tangent_v = true
120
+ [[
121
+ anno::display_name("Normal Map Flip V Tangent"),
122
+ anno::in_group("Normal")
123
+ ]],
124
+
125
+ // Cutout Opacity
126
+ uniform bool enable_opacity = false
127
+ [[
128
+ anno::display_name("Enable Opacity"),
129
+ anno::description("Enables the use of cutout opacity"),
130
+ anno::in_group("Opacity")
131
+ ]],
132
+ uniform float cutout_opacity = 1.0f
133
+ [[
134
+ anno::hard_range(0.0, 1.0),
135
+ anno::display_name("Opacity Amount"),
136
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
137
+ anno::in_group("Opacity")
138
+ ]],
139
+ uniform texture_2d cutout_opacity_texture = texture_2d()
140
+ [[
141
+ anno::description("The opacity map"),
142
+ anno::display_name("Opacity Map"),
143
+ anno::in_group("Opacity"),
144
+ anno::usage("opacity")
145
+ ]],
146
+ uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha
147
+ [[
148
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
149
+ anno::display_name("Opacity Mono Source"),
150
+ anno::in_group("Opacity"),
151
+ anno::usage("")
152
+ ]],
153
+ uniform float opacity_threshold = 0.f
154
+ [[
155
+ anno::hard_range(0.0, 1.0),
156
+ anno::display_name("Opacity Threshold"),
157
+ anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
158
+ anno::in_group("Opacity")
159
+ ]],
160
+
161
+ // UV Projection Group
162
+ uniform bool project_uvw = false
163
+ [[
164
+ anno::display_name("Enable Project UVW Coordinates"),
165
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
166
+ anno::in_group("UV")
167
+ ]],
168
+ uniform bool world_or_object = false
169
+ [[
170
+ anno::display_name("Enable World Space"),
171
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
172
+ anno::in_group("UV")
173
+ ]],
174
+
175
+ // UV Space Selector
176
+ uniform int uv_space_index = 0
177
+ [[
178
+ anno::display_name("UV Space Index"),
179
+ anno::description("Choose the UV Space Index to be used"),
180
+ anno::in_group("UV"),
181
+ anno::hard_range(0, 3)
182
+ ]],
183
+ uniform float2 texture_translate = float2(0.0f)
184
+ [[
185
+ anno::display_name("Texture Translate"),
186
+ anno::description("Controls the position of the texture."),
187
+ anno::in_group("UV")
188
+ ]],
189
+ uniform float texture_rotate = 0.f
190
+ [[
191
+ anno::display_name("Texture Rotate"),
192
+ anno::description("Rotates angle of the texture in degrees."),
193
+ anno::in_group("UV")
194
+ ]],
195
+ uniform float2 texture_scale = float2(1.0f)
196
+ [[
197
+ anno::display_name("Texture Tiling"),
198
+ anno::description("Controls repetition of the texture."),
199
+ anno::in_group("UV")
200
+ ]]
201
+ )
202
+ [[
203
+ anno::author("NVIDIA CORPORATION"),
204
+ anno::display_name("Omni Glass"),
205
+ anno::version( 1, 0, 0),
206
+ anno::in_group("Base"),
207
+ anno::description("Omni Glass Material V2"),
208
+ anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")),
209
+ distill_off()
210
+ ]]
211
+ = OmniGlass_Opacity(
212
+ glass_color: glass_color,
213
+ glass_color_texture: glass_color_texture,
214
+ frosting_roughness: frosting_roughness,
215
+ glass_ior: glass_ior,
216
+ thin_walled: thin_walled,
217
+ depth: depth,
218
+ roughness_texture_influence: roughness_texture_influence,
219
+ roughness_texture: roughness_texture,
220
+ reflection_color_texture: reflection_color_texture,
221
+ reflection_color: reflection_color,
222
+ normal_map_texture: normal_map_texture,
223
+ normal_map_strength: normal_map_strength,
224
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
225
+ flip_tangent_u: flip_tangent_u,
226
+ flip_tangent_v: flip_tangent_v,
227
+ enable_opacity: enable_opacity,
228
+ cutout_opacity: cutout_opacity,
229
+ cutout_opacity_texture: cutout_opacity_texture,
230
+ cutout_opacity_mono_source: cutout_opacity_mono_source,
231
+ opacity_threshold: opacity_threshold,
232
+ project_uvw: project_uvw,
233
+ world_or_object: world_or_object,
234
+ uv_space_index: uv_space_index,
235
+ texture_translate: texture_translate,
236
+ texture_rotate: texture_rotate,
237
+ texture_scale: texture_scale
238
+ );
qt_lab_000014/simready_usd/materials/OmniGlass_Opacity.mdl ADDED
@@ -0,0 +1,464 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+
7
+ mdl 1.4;
8
+
9
+ import ::tex::*;
10
+ import ::base::*;
11
+ import ::math::*;
12
+ import ::anno::*;
13
+ import ::df::*;
14
+ import ::state::*;
15
+ import OmniPBRBase::*;
16
+
17
+ const string COPYRIGHT =
18
+ " Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n"
19
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
20
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
21
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
22
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
23
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
24
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
25
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
26
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
27
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
28
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
29
+
30
+ export annotation distill_off();
31
+
32
+
33
+ float get_float(
34
+ uniform texture_2d t,
35
+ float f,
36
+ base::texture_coordinate_info uvw,
37
+ uniform base::mono_mode mono_source = base::mono_maximum
38
+ )
39
+ {
40
+ return tex::texture_isvalid(t) ?
41
+ base::file_texture(
42
+ t,
43
+ color(0.f, 0.f, 0.f),
44
+ color(1.f, 1.f, 1.f),
45
+ mono_source,
46
+ uvw,
47
+ float2(0.f, 1.f),
48
+ float2(0.f, 1.f),
49
+ tex::wrap_repeat,
50
+ tex::wrap_repeat,
51
+ false
52
+ ).mono :
53
+ f;
54
+ }
55
+
56
+ color get_color(
57
+ uniform texture_2d t,
58
+ color c,
59
+ base::texture_coordinate_info uvw
60
+ )
61
+ {
62
+ return tex::texture_isvalid(t) ?
63
+ base::file_texture(
64
+ t,
65
+ color(0.f, 0.f, 0.f),
66
+ color(1.f, 1.f, 1.f),
67
+ base::mono_alpha,
68
+ uvw,
69
+ float2(0.f, 1.f),
70
+ float2(0.f, 1.f),
71
+ tex::wrap_repeat,
72
+ tex::wrap_repeat,
73
+ false
74
+ ).tint :
75
+ c;
76
+ }
77
+
78
+ float apply_roughness_influence(
79
+ uniform texture_2d roughness_texture,
80
+ float constant_roughness,
81
+ float roughness_influence,
82
+ base::texture_coordinate_info uvw
83
+ )
84
+ {
85
+ return math::lerp(
86
+ constant_roughness,
87
+ get_float(roughness_texture, constant_roughness, uvw),
88
+ roughness_influence
89
+ );
90
+ }
91
+
92
+ uniform float4x4 rotation_translation_scale(
93
+ uniform float3 rotation = float3(0.)
94
+ [[
95
+ anno::description("Rotation applied to every UVW coordinate")
96
+ ]],
97
+ uniform float3 translation = float3(0.)
98
+ [[
99
+ anno::description("Offset applied to every UVW coordinate")
100
+ ]],
101
+ uniform float3 scaling = float3(1.)
102
+ [[
103
+ anno::description("Scale applied to every UVW coordinate")
104
+ ]]
105
+ )
106
+ [[
107
+ anno::description("Construct transformation matrix from Euler rotation, translation and scale"),
108
+ anno::hidden()
109
+ ]]
110
+ {
111
+ float4x4 scale = float4x4(
112
+ scaling.x , 0. , 0. , 0.,
113
+ 0. , scaling.y , 0. , 0.,
114
+ 0. , 0. , scaling.z , 0.,
115
+ translation.x, translation.y, translation.z, 1.
116
+ );
117
+
118
+ float3 s = math::sin(rotation);
119
+ float3 c = math::cos(rotation);
120
+ float4x4 rotate = float4x4(
121
+ c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0,
122
+ c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0,
123
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
124
+ 0. , 0. , 0. , 1.
125
+ );
126
+
127
+ return scale*rotate;
128
+ }
129
+
130
+
131
+ export material OmniGlass_Opacity
132
+ (
133
+ color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material
134
+ [[
135
+ anno::hidden(),
136
+ anno::unused()
137
+ ]],
138
+ uniform bool use_glass_color_texture = false
139
+ [[
140
+ anno::hidden(),
141
+ anno::unused()
142
+ ]],
143
+ uniform color glass_color = color(1.f, 1.f, 1.f)
144
+ [[
145
+ anno::display_name("Glass Color"),
146
+ anno::description("Sets the color of the glass"),
147
+ anno::hard_range(color(0.0), color(1.0)),
148
+ anno::in_group("Color")
149
+ ]],
150
+ uniform texture_2d glass_color_texture = texture_2d()
151
+ [[
152
+ anno::display_name("Glass Color Texture"),
153
+ anno::description("Specifies the texture to be used for the glass color of the material"),
154
+ anno::in_group("Color")
155
+ ]],
156
+ float frosting_roughness = 0.f
157
+ [[
158
+ anno::display_name("Glass Roughness"),
159
+ anno::description("Sets the roughness of the glass material "),
160
+ anno::hard_range(0.0, 1.0),
161
+ anno::in_group("Roughness")
162
+ ]],
163
+ uniform float glass_ior = 1.491f
164
+ [[
165
+ anno::display_name("Glass IOR"),
166
+ anno::description("Sets IOR of the glass material "),
167
+ anno::soft_range(1.0f, 4.0f),
168
+ anno::in_group("Refraction")
169
+ ]],
170
+ uniform bool thin_walled = false
171
+ [[
172
+ anno::display_name("Thin Walled"),
173
+ anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"),
174
+ anno::in_group("Refraction")
175
+ ]],
176
+ uniform float depth = 0.001f
177
+ [[
178
+ anno::description("Controls how much light is absorbed through the surface"),
179
+ anno::display_name("Volume Absorption Scale"),
180
+ anno::in_group("Color"),
181
+ anno::soft_range(0.f, 1.f),
182
+ anno::hard_range(0.f, 1000.f)
183
+ ]],
184
+ float roughness_texture_influence = 1.f
185
+ [[
186
+ anno::display_name("Roughness Texture Influence"),
187
+ anno::in_group("Roughness"),
188
+ anno::hard_range(0.0f, 1.0f)
189
+ ]],
190
+ uniform texture_2d roughness_texture = texture_2d()
191
+ [[
192
+ anno::description("The roughness texture"),
193
+ anno::display_name("Roughness Texture"),
194
+ anno::in_group("Roughness"),
195
+ anno::usage("")
196
+ ]],
197
+ uniform texture_2d reflection_color_texture = texture_2d()
198
+ [[
199
+ anno::description("The reflection color texture"),
200
+ anno::display_name("Reflection Color Texture"),
201
+ anno::in_group("Reflection")
202
+ ]],
203
+ uniform color reflection_color = color(1.f, 1.f, 1.f)
204
+ [[
205
+ anno::display_name("Reflection Color"),
206
+ anno::in_group("Reflection")
207
+ ]],
208
+ uniform texture_2d normal_map_texture = texture_2d()
209
+ [[
210
+ anno::description("The normal map texture"),
211
+ anno::display_name("Normal Map Texture"),
212
+ anno::in_group("Normal"),
213
+ anno::usage("")
214
+ ]],
215
+ uniform float normal_map_strength = 1.0
216
+ [[
217
+ anno::description("Determines the degree of bumpiness"),
218
+ anno::display_name("Normal Map Strength"),
219
+ anno::in_group("Normal"),
220
+ anno::usage(""),
221
+ anno::soft_range(0.f, 1.f)
222
+ ]],
223
+ uniform float geometry_normal_roughness_strength = 1.f
224
+ [[
225
+ anno::hard_range(0.f, 1.f),
226
+ anno::display_name("Normal map to roughness weight"),
227
+ anno::description("Enables and weights roughness induced by normal maps"),
228
+ anno::in_group("Normal")
229
+ ]],
230
+ uniform bool flip_tangent_u = false
231
+ [[
232
+ anno::display_name("Normal Map Flip U Tangent"),
233
+ anno::in_group("Normal")
234
+ ]],
235
+ uniform bool flip_tangent_v = true
236
+ [[
237
+ anno::display_name("Normal Map Flip V Tangent"),
238
+ anno::in_group("Normal")
239
+ ]],
240
+
241
+ // Cutout Opacity
242
+ uniform bool enable_opacity = true
243
+ [[
244
+ anno::display_name("Enable Opacity"),
245
+ anno::description("Enables the use of cutout opacity"),
246
+ anno::in_group("Opacity")
247
+ ]],
248
+ uniform float cutout_opacity = 1.0f
249
+ [[
250
+ anno::hard_range(0.0, 1.0),
251
+ anno::display_name("Opacity Amount"),
252
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
253
+ anno::in_group("Opacity")
254
+ ]],
255
+ uniform texture_2d cutout_opacity_texture = texture_2d()
256
+ [[
257
+ anno::description("The opacity map"),
258
+ anno::display_name("Opacity Map"),
259
+ anno::in_group("Opacity")
260
+ ]],
261
+ uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha
262
+ [[
263
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
264
+ anno::display_name("Opacity Mono Source"),
265
+ anno::in_group("Opacity"),
266
+ anno::usage("")
267
+ ]],
268
+ uniform float opacity_threshold = 0.f
269
+ [[
270
+ anno::hard_range(0.0, 1.0),
271
+ anno::display_name("Opacity Threshold"),
272
+ anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
273
+ anno::in_group("Opacity")
274
+ ]],
275
+
276
+ // UV Projection Group
277
+ uniform bool project_uvw = false
278
+ [[
279
+ anno::display_name("Enable Project UVW Coordinates"),
280
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
281
+ anno::in_group("UV")
282
+ ]],
283
+ uniform bool world_or_object = false
284
+ [[
285
+ anno::display_name("Enable World Space"),
286
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
287
+ anno::in_group("UV")
288
+ ]],
289
+
290
+ // UV Space Selector
291
+ uniform int uv_space_index = 0
292
+ [[
293
+ anno::display_name("UV Space Index"),
294
+ anno::description("Choose the UV Space Index to be used"),
295
+ anno::in_group("UV"),
296
+ anno::hard_range(0, 3)
297
+ ]],
298
+ uniform float2 texture_translate = float2(0.0f)
299
+ [[
300
+ anno::display_name("Texture Translate"),
301
+ anno::description("Controls the position of the texture."),
302
+ anno::in_group("UV")
303
+ ]],
304
+ uniform float texture_rotate = 0.f
305
+ [[
306
+ anno::display_name("Texture Rotate"),
307
+ anno::description("Rotates angle of the texture in degrees."),
308
+ anno::in_group("UV")
309
+ ]],
310
+ uniform float2 texture_scale = float2(1.0f)
311
+ [[
312
+ anno::display_name("Texture Scale"),
313
+ anno::description("Larger numbers increase the size."),
314
+ anno::in_group("UV")
315
+ ]]
316
+ )
317
+ [[
318
+ anno::copyright_notice(COPYRIGHT),
319
+ anno::author("NVIDIA CORPORATION"),
320
+ anno::display_name("Omni Glass Opacity"),
321
+ anno::version( 1, 0, 0),
322
+ anno::description("Omni Glass Opacity Material"),
323
+ anno::in_group("Base"),
324
+ anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")),
325
+ distill_off()
326
+ ]]
327
+ = let {
328
+ // Material Properties
329
+ bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled;
330
+ color local_glass_ior = glass_ior;
331
+
332
+
333
+ // UVW Properties
334
+ // Generating the texture coordinates for the texture lookups
335
+ base::texture_coordinate_system the_system = world_or_object ?
336
+ base::texture_coordinate_world :
337
+ base::texture_coordinate_object;
338
+
339
+ base::texture_coordinate_info uvw = project_uvw ?
340
+ base::coordinate_projection(
341
+ coordinate_system: the_system,
342
+ texture_space: uv_space_index,
343
+ projection_type: base::projection_cubic
344
+ ) :
345
+ base::coordinate_source(
346
+ coordinate_system: base::texture_coordinate_uvw,
347
+ texture_space: uv_space_index
348
+ );
349
+
350
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
351
+ transform: rotation_translation_scale(
352
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
353
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI),
354
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
355
+ ),
356
+ coordinate: uvw
357
+ );
358
+
359
+
360
+ // Opacity Properties
361
+ float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source);
362
+
363
+ // The opacity_threshold is interpreted as follows:
364
+ // 1. opacity_threshold > 0: binary opacity masking mode
365
+ // i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0
366
+ // 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched,
367
+ // allowing the renderer to use fractional cutout_opacity values, if it supports this feature
368
+ //
369
+ // NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets
370
+ // cutout_opacity values of 1.0 as opaque and anything below as fully transparent
371
+ float local_cutout_opacity = enable_opacity ?
372
+ ((opacity_threshold == 0.0) ?
373
+ opacity_value :
374
+ ((opacity_value >= opacity_threshold) ? 1.0 : 0)
375
+ ) :
376
+ 1.0;
377
+
378
+
379
+ // Surface Properties
380
+ color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw);
381
+ color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw);
382
+
383
+ OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f));
384
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ?
385
+ OmniPBRBase::tangent_space_normal_roughness_texture(
386
+ normal_map_texture,
387
+ normal_map_strength,
388
+ flip_tangent_u,
389
+ flip_tangent_v,
390
+ transformed_uvw,
391
+ float2(0.f, 1.f),
392
+ float2(0.f, 1.f),
393
+ tex::wrap_repeat,
394
+ tex::wrap_repeat,
395
+ false,
396
+ 1.f,
397
+ 0.f,
398
+ 0.f,
399
+ int2(0),
400
+ tex::wrap_repeat,
401
+ 30.f
402
+ ) :
403
+ defaultData;
404
+
405
+ float local_roughness = apply_roughness_influence(
406
+ roughness_texture,
407
+ frosting_roughness,
408
+ roughness_texture_influence,
409
+ transformed_uvw
410
+ );
411
+ float2 local_roughness_squared(
412
+ (local_roughness * local_roughness +
413
+ geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x),
414
+ (local_roughness * local_roughness +
415
+ geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)
416
+ );
417
+
418
+ float3 the_normal = normal_data.normal;
419
+
420
+ bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf(
421
+ roughness_u: local_roughness_squared.x,
422
+ roughness_v: local_roughness_squared.y,
423
+ tint: local_reflection_color,
424
+ tangent_u: ::state::texture_tangent_u(0),
425
+ mode: ::df::scatter_reflect
426
+ );
427
+
428
+ bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf(
429
+ roughness_u: local_roughness_squared.x,
430
+ roughness_v: local_roughness_squared.y,
431
+ tint: local_transmission_color,
432
+ tangent_u: ::state::texture_tangent_u(0),
433
+ mode: ::df::scatter_transmit
434
+ );
435
+
436
+ material_surface local_surface(
437
+ ::df::fresnel_layer(
438
+ ior: glass_ior,
439
+ weight: 1.f,
440
+ layer: ggx_1,
441
+ base: ggx_2,
442
+ normal: the_normal
443
+ ),
444
+ material_emission()
445
+ );
446
+
447
+
448
+ // Volume Properties
449
+ color local_volume_absorption = depth;
450
+ color local_volume_scattering = color(0.f, 0.f, 0.f);
451
+
452
+ material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering);
453
+
454
+
455
+ // Geometry Properties
456
+ material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal);
457
+
458
+ } in material(
459
+ thin_walled: local_thin_walled,
460
+ surface: local_surface,
461
+ ior: local_glass_ior,
462
+ volume: local_volume,
463
+ geometry: local_geometry
464
+ );
qt_lab_000014/simready_usd/materials/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import ::nvidia::core_definitions::file_texture;
19
+ import ::nvidia::core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
qt_lab_000014/simready_usd/materials/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
qt_lab_000014/simready_usd/materials/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import ::nvidia::core_definitions::file_texture;
19
+ import ::nvidia::core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
qt_lab_000014/simready_usd/qt_lab_000014.json ADDED
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+ {
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+ "author": "quiktech",
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+ "asset_name": "qt_lab_000014",
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+ "asset_type": "articulated",
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+ "asset_license": "cc-by-4.0",
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+ "category": "laboratory bench",
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+ "display_name": "Laboratory bench",
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+ "source_file": "qt_lab_000014.usd",
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+ "usd_date_generated": "2026-11-05",
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+ "qcode": "Q3360527",
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+ "rigid_body_count": 4,
12
+ "asset_extents": [
13
+ 3.000059723854065,
14
+ 1.5000025033950806,
15
+ 1.5685314163565636
16
+ ],
17
+ "mass": 300.30000000447035
18
+ }
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+ oid sha256:9f8b32bce57bf9c1a8b322e33e2d443a258d16caf10333be76d421b2ee7c06ea
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+ size 18999084
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