rank int64 1 21 | model stringlengths 3 22 | effort stringclasses 2
values | seed101 int64 3 20 | seed102 int64 2 21 | seed103 int64 5 21 | seed104 int64 6 22 | mean_progress float64 4.5 20.5 | deck_exhausted int64 0 4 | lives_exhausted int64 0 4 |
|---|---|---|---|---|---|---|---|---|---|
1 | Claude Opus 5.5 | Low | 20 | 21 | 19 | 22 | 20.5 | 4 | 0 |
2 | GPT-6 Astra | Low | 18 | 20 | 19 | 18 | 18.75 | 4 | 0 |
3 | Claude Fable 5.1 | Low | 18 | 17 | 21 | 16 | 18 | 4 | 0 |
3 | Gemini 3.1 Pro Preview | Low | 17 | 20 | 16 | 19 | 18 | 3 | 1 |
5 | GPT-6 Sol | Low | 17 | 14 | 17 | 17 | 16.25 | 4 | 0 |
6 | Gemini 3.8 Flash | Low | 17 | 15 | 17 | 15 | 16 | 4 | 0 |
6 | Qwen 3.8 Max | Single | 15 | 16 | 15 | 18 | 16 | 3 | 1 |
8 | Seed 2.1 Lite | Single | 14 | 17 | 16 | 15 | 15.5 | 4 | 0 |
9 | DeepSeek V4 Pro | Single | 17 | 14 | 14 | 16 | 15.25 | 3 | 1 |
10 | DeepSeek Flash | Low | 9 | 19 | 18 | 11 | 14.25 | 2 | 2 |
11 | HY3 | Low | 12 | 15 | 13 | 13 | 13.25 | 4 | 0 |
12 | Claude Haiku 5.5 | Low | 12 | 12 | 14 | 13 | 12.75 | 4 | 0 |
13 | Seed 2.1 Pro | Single | 15 | 13 | 15 | 7 | 12.5 | 0 | 4 |
14 | Kimi K3 | Low | 5 | 13 | 17 | 10 | 11.25 | 2 | 2 |
15 | Claude Sonnet 5.5 | Low | 8 | 13 | 8 | 13 | 10.5 | 2 | 2 |
16 | MiMo V2.6 Flash | Single | 10 | 9 | 8 | 11 | 9.5 | 1 | 3 |
16 | Qwen 3.8 Flash | Single | 11 | 10 | 5 | 12 | 9.5 | 1 | 3 |
18 | MiMo V2.6 Pro | Single | 6 | 4 | 13 | 6 | 7.25 | 1 | 3 |
19 | GPT-6 Luna | Low | 8 | 8 | 5 | 6 | 6.75 | 0 | 4 |
20 | GLM-5.3 Flash | Low | 5 | 5 | 7 | 6 | 5.75 | 0 | 4 |
21 | GLM-5.3 | Low | 3 | 2 | 6 | 7 | 4.5 | 0 | 4 |
Hanabi Agent Benchmark
21 LLMs play the cooperative card game Hanabi as four-player agent teams. 140 games, same seeds, per-move referee records, scores and reference cost.
English report · 中文报告 · Data (CSV) · GitHub · v0.1.6, 2026-10-09 · by flatkey
Why Hanabi
Most LLM benchmarks score single answers. Hanabi tests whether a model can keep acting as a teammate: each player sees everyone's cards except their own, hints are scarce, three misplays end the game, and the team shares one score out of 25. Doing well needs rule-following, reasoning about what teammates know, coordinating through limited hints, and staying consistent over 40–60 moves.
All four seats run the same model. A local referee engine validates every action and records what each seat could see. The unit compared is the whole system: model ID × access route × prompt and request settings.
Results
| Rank | Model | Effort | Mean progress (/25) | Per seed (101/102/103/104) | Lost all lives |
|---|---|---|---|---|---|
| 1 | Claude Opus 5.5 | Low | 20.50 | 20 / 21 / 19 / 22 | 0/4 |
| 2 | GPT-6 Astra | Low | 18.75 | 18 / 20 / 19 / 18 | 0/4 |
| 3 | Claude Fable 5.1 | Low | 18.00 | 18 / 17 / 21 / 16 | 0/4 |
| 3 | Gemini 3.1 Pro Preview | Low | 18.00 | 17 / 20 / 16 / 19 | 1/4 |
| 5 | GPT-6 Sol | Low | 16.25 | 17 / 14 / 17 / 17 | 0/4 |
| 6 | Gemini 3.8 Flash | Low | 16.00 | 17 / 15 / 17 / 15 | 0/4 |
| 6 | Qwen 3.8 Max | Single | 16.00 | 15 / 16 / 15 / 18 | 1/4 |
| 8 | Seed 2.1 Lite | Single | 15.50 | 14 / 17 / 16 / 15 | 0/4 |
| 9 | DeepSeek V4 Pro | Single | 15.25 | 17 / 14 / 14 / 16 | 1/4 |
| 10 | DeepSeek Flash | Low | 14.25 | 9 / 19 / 18 / 11 | 2/4 |
All 21 models: results/baseline_scores.csv.
What stands out
- More reasoning effort mostly helps, but not always. Switching from Low to High raised the mean for 13 of 14 models (40 of 56 seed pairs improved). GLM-5.3 gained +6.75 points; GPT-6 Astra lost 0.50.
- Being right when you play is not enough. Claude Haiku 5.5 is correct on 94.4% of the cards it plays, above Claude Opus 5.5's 92.1%, yet scores 12.75 vs. 20.50. It spends its turns on hints and discards and plays too rarely (54 play attempts vs. 89).
- Good games look different. Games scoring ≥20 averaged 0.75 misplays over 60.75 moves; games scoring ≤10 averaged 2.96 misplays over 38.50 moves. In good games, 84.6% of hinted cards were played successfully on the receiver's next turn; in bad games, 37.9%.
- Cost and score don't line up. Claude Opus 5.5 costs about $1.00 per game for 20.7 points; GPT-6 Luna about $0.01 per game for 6.3; HY3 and Kimi K3 score about the same (13.7 vs. 13.3) at $0.07 vs. $0.38 per game.
What's in this repo
| Path | Contents |
|---|---|
report/en/report.md |
Full report in English |
report/zh/report.md |
Original Chinese report with all 10 figures |
results/baseline_scores.csv |
21 models × 4 seeds, mean progress, ending types |
results/high_minus_low.csv |
Per-seed High − Low differences for the 14 paired models |
results/low_vs_high_process.csv |
Misplays, play success, critical discards, hint follow-through: Low vs. High |
results/action_counts.csv |
Plays, discards and hint outcomes per model |
results/reference_cost.csv |
Reference cost per game and per point (games with complete token usage) |
results/paired_cost_low_high.csv |
Low vs. High cost on the same seeds |
results/model_registry.csv |
Models, vendors, access routes, effort settings |
figures/ |
English figures (rebuild with python scripts/make_figures.py) |
Setup in one paragraph
Base five-colour Hanabi, 4 seats, all seats call the same model; shared seeds 101–104; 21 baseline configurations (Low for the 14 models that offer Low/High, the only tier for the other 7) plus High for the 14 paired models: 35 configurations, 140 games, every one reaching a rule-based ending (143 attempts: 140 endings, 2 technical failures, 1 cancellation). Score = final board progress 0–25; a game lost to three misplays keeps the progress it made. Reference cost = reported tokens × list prices on 2026-10-09, not actual bills. Models were called through flatkey, OpenRouter and vendor-specific routes; exact routes are in results/model_registry.csv.
Limitations
- Four seeds per configuration. Enough to show tiers and obvious lows, not to order models with close means. No significance is claimed.
- "Low" and "High" are request settings, not equal compute across vendors, and it is not verified that every aggregator route passes them through.
- Same-model teams amplify one strategy's strengths and weaknesses; results don't transfer directly to mixed or human teams.
- Process metrics are descriptive. A play after a hint does not prove the hint caused it.
- Raw trajectories and the engine are not in this release. The per-move archives exist and are planned for a later release; until then, the CSVs here are the reproducible part.
Citation
@misc{hanabi_agent_bench_2026,
title = {Hanabi Agent Benchmark: Mainstream LLMs as Cooperative Agents},
author = {{flatkey}},
year = {2026},
note = {v0.1.6, 2026-10-09},
url = {https://github.com/mguozhen/hanabi-agent-bench}
}
Report and data: CC BY 4.0. Hanabi is a game by Antoine Bauza; this project is not affiliated with its publishers or with any model vendor.
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