Datasets:
|
Download README.md from rmems/gaming-telemetry: direct link, hf CLI and curl.
- Browser
- Download file 6.51 kB
-
https://huggingface.co/datasets/rmems/gaming-telemetry/resolve/main/README.md
- Command line
-
hf download hf://datasets/rmems/gaming-telemetry/README.md
-
curl -L -o README.md https://huggingface.co/datasets/rmems/gaming-telemetry/resolve/main/README.md
6.51 kB
| pretty_name: Gaming Telemetry | |
| license: | |
| - mit | |
| - apache-2.0 | |
| task_categories: | |
| - time-series-forecasting | |
| - reinforcement-learning | |
| language: | |
| - en | |
| size_categories: | |
| - 10K<n<100K | |
| configs: | |
| - config_name: re4 | |
| data_files: | |
| - split: train | |
| path: | |
| - re4/train-*.parquet | |
| dataset_info: | |
| - config_name: re4 | |
| features: | |
| - name: timestamp_ms | |
| dtype: int64 | |
| - name: power_usage_mw | |
| dtype: uint32 | |
| - name: temperature_c | |
| dtype: uint32 | |
| - name: graphics_clock_mhz | |
| dtype: uint32 | |
| - name: memory_clock_mhz | |
| dtype: uint32 | |
| - name: pcie_rx_kbps | |
| dtype: uint32 | |
| - name: pcie_tx_kbps | |
| dtype: uint32 | |
| - name: pstate | |
| dtype: uint32 | |
| - name: throttle_reasons_bitmask | |
| dtype: uint64 | |
| - name: fan_speed_perc | |
| dtype: uint32 | |
| - name: memory_used_mb | |
| dtype: uint64 | |
| - name: memory_total_mb | |
| dtype: uint64 | |
| - name: encoder_util_perc | |
| dtype: uint32 | |
| - name: decoder_util_perc | |
| dtype: uint32 | |
| - name: cpu_tctl_c | |
| dtype: float32 | |
| - name: cpu_ccd1_c | |
| dtype: float32 | |
| - name: cpu_ccd2_c | |
| dtype: float32 | |
| - name: cpu_package_power_w | |
| dtype: float32 | |
| - name: session_label | |
| dtype: string | |
| splits: | |
| - name: train | |
| num_bytes: 9109835 | |
| num_examples: 95893 | |
| download_size: 2607671 | |
| dataset_size: 9109835 | |
| tags: | |
| - telemetry | |
| - gpu-telemetry | |
| - nvml | |
| - gaming | |
| - path-tracing | |
| - dlss | |
| - neuromorphic | |
| - spiking-neural-networks | |
| - snn | |
| - hardware-aware-ai | |
| - time-series | |
| - rust | |
| - rtx-5080 | |
| - spikenaut | |
| # ๐ฎ Gaming Telemetry | |
| High-frequency bare-metal GPU/CPU telemetry captured **while playing games at | |
| maximum settings** โ DLSS 4.0, path tracing, the works โ on an NVIDIA RTX 5080 | |
| workstation. Collected for neuromorphic / spiking-neural-network research: a | |
| game session turns out to be a far richer stress instrument than crypto mining | |
| or sync-node workloads, with genuine idle โ ramp โ sustained-load โ recovery | |
| dynamics, real wall-clock timestamps, and the NVML throttle bitmask. | |
| This is the **canonical multi-title hardware corpus** for the Spikenaut / | |
| Limen-Neural ecosystem. One config per capture session; every config shares the | |
| same collector schema, Parquet only. | |
| ```python | |
| from datasets import load_dataset | |
| re4 = load_dataset("rmems/gaming-telemetry", "re4", split="train") | |
| ``` | |
| ## ๐ Sessions | |
| | Config | Title | Rows | Span | Cadence (mean) | Notes | | |
| |--------|-------|-----:|------|------|-------| | |
| | `re4` | Resident Evil 4 Remake (path tracing) | 95,893 | 90.1 min | 56.4 ms | 9.3% of samples at SW power cap (`0x4`), peak 364.9 W, max 66 ยฐC, VRAM to 15.9 GB | | |
| Future sessions (Cyberpunk 2077, KCD2, โฆ) land as new configs โ the | |
| [collector](https://github.com/rmems/gaming-telemetry) is game-agnostic; a new | |
| title only needs a `SESSION_LABEL` and a play session. | |
| ## ๐ Schema (`system_telemetry_v1` + `session_label`) | |
| | Column | Type | Unit / meaning | | |
| |--------|------|----------------| | |
| | `timestamp_ms` | int64 | wall clock, ms since Unix epoch | | |
| | `power_usage_mw` | uint32 | GPU board power, milliwatts | | |
| | `temperature_c` | uint32 | GPU core temperature | | |
| | `graphics_clock_mhz`, `memory_clock_mhz` | uint32 | clocks | | |
| | `pcie_rx_kbps`, `pcie_tx_kbps` | uint32 | PCIe throughput | | |
| | `pstate` | uint32 | NVML performance state (P0=0 โฆ) | | |
| | `throttle_reasons_bitmask` | uint64 | `nvmlClocksThrottleReasons` bits (`0x4` = SW power cap, `0x20`/`0x40` = SW/HW thermal, `0x80` = HW power brake) | | |
| | `fan_speed_perc` | uint32 | fan duty | | |
| | `memory_used_mb`, `memory_total_mb` | uint64 | VRAM | | |
| | `encoder_util_perc`, `decoder_util_perc` | uint32 | NVENC/NVDEC utilization | | |
| | `cpu_tctl_c`, `cpu_ccd1_c`, `cpu_ccd2_c` | float32 | CPU temperatures (hwmon) | | |
| | `cpu_package_power_w` | float32 | CPU package power (RAPL energy delta) | | |
| | `session_label` | string | capture session id, constant per config | | |
| Missing readings are `null`, never `0`. | |
| ## ๐ Provenance | |
| ``` | |
| rmems/gaming-telemetry (GitHub) Rust collector: NVML + hwmon/RAPL โ Parquet batches | |
| โ | |
| rmems/gaming-telemetry (this dataset) canonical per-session configs | |
| โ | |
| rmems/SEMM-Latent-Telemetry SAAQ / SEMM routing research (RE4 was its hardware drive) | |
| rmems/Spikenaut-SNN-Telemetry supervisor-trajectory dataset (state_telemetry backfill candidate) | |
| ``` | |
| **`re4` normalization, for the record.** The seed capture was first published as | |
| 48 raw batch files in | |
| [`SEMM-Latent-Telemetry/origin_hardware_baselines/resident_evil_4/`](https://huggingface.co/datasets/rmems/SEMM-Latent-Telemetry/tree/main/origin_hardware_baselines/resident_evil_4) | |
| (`system_telemetry_v1_batch_1..48.parquet`), which remain the untouched origin | |
| artifact. This dataset's `re4/train-00000.parquet` is those 48 batches | |
| concatenated, **sorted by `timestamp_ms`** (lexicographic batch globbing would | |
| interleave time), with a constant `session_label = "re4"` column appended to | |
| match the collector's v2 convention. Row count (95,893), null counts, and | |
| per-column sums were verified identical to the raw batches before publishing; | |
| no value was altered. | |
| The capture predates the collector's v2 schema, so v2-only fields beyond | |
| `session_label` are absent here; future sessions will carry the current | |
| collector schema and a documented `POLL_INTERVAL_MS`. | |
| ## โ ๏ธ Honest caveats | |
| - **Single machine, single session so far.** One RTX 5080 workstation, one | |
| ~90-minute RE4 run. No cross-GPU generality is claimed. | |
| - The effective cadence (~56 ms mean) is the observed spacing of this capture, | |
| not a declared collector setting for it. | |
| - The GPU never left its comfort zone: max 66 ยฐC, no thermal or HW-slowdown | |
| throttle bits fired โ the only non-zero mask is SW power cap. Good "healthy | |
| under load" baseline; not an incident corpus. | |
| - Gameplay content is **not** recorded โ no frames, inputs, audio, or overlay | |
| data. Hardware counters only. | |
| ## ๐ Citation | |
| ```bibtex | |
| @dataset{gaming_telemetry, | |
| author={Montoya Cardenas, Raul}, | |
| title={Gaming Telemetry: bare-metal GPU/CPU traces under max-settings gameplay}, | |
| year={2026}, | |
| publisher={Hugging Face}, | |
| url={https://huggingface.co/datasets/rmems/gaming-telemetry} | |
| } | |
| ``` | |
| ## โ๏ธ License | |
| **MIT OR Apache-2.0** โ dual-licensed; use whichever fits your project. | |
| ## ๐ Acknowledgments | |
| - **Capcom's RE Engine team** โ unknowingly the best GPU stress instrument in this lab | |
| - **Claude Fable 5** (Anthropic) โ dataset normalization, validation, and this card, in [Claude Code](https://claude.com/claude-code) under human review | |
| *Built by Raul Montoya Cardenas โ WGU AI Engineering* | |