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template <class ElemType>
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DeviceBoundNumber<ElemType>::~DeviceBoundNumber()
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{
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}
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#pragma endregion DeviceBoundNumber class
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#pragma region Helper functions
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template <class ElemType>
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void GPUMatrix<ElemType>::SetDevice(DEVICEID_TYPE deviceId){};
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// PrepareDevice - Setup the correct cuda context for an operation
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// deviceId - the device on which the operation will take place
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// defaults to -1, which means use matrices current device
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template <class ElemType>
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DEVICEID_TYPE GPUMatrix<ElemType>::PrepareDevice(DEVICEID_TYPE deviceId /*=-1*/) const
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{
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return deviceId;
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}
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template <class ElemType>
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ElemType* GPUMatrix<ElemType>::CopyToArray() const
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{
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return NULL;
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::CopySection(size_t numRows, size_t numCols, ElemType* dst, size_t colStride) const
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{
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}
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//memory will be allocated by the callee if not enough but need to be deleted by the caller after it's done
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//return number of elements copied
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template <class ElemType>
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size_t GPUMatrix<ElemType>::CopyToArray(ElemType*& arrayCopyTo, size_t& currentArraySize) const
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{
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return 0;
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::ChangeDeviceTo(int to_id)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::performElementWiseFunction(const ElementWiseOperator kind, const ElemType* src)
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{
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}
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#pragma endregion Helper functions
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#pragma region Constructors and Destructor
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//should only be used by constructors.
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template <class ElemType>
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void GPUMatrix<ElemType>::ZeroInit(int deviceId)
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{
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}
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template <class ElemType>
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GPUMatrix<ElemType>::GPUMatrix(int deviceId){};
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template <class ElemType>
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GPUMatrix<ElemType>::GPUMatrix(const size_t numRows, const size_t numCols, int deviceId){};
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template <class ElemType>
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GPUMatrix<ElemType>::GPUMatrix(const size_t numRows, const size_t numCols, int deviceId, ElemType* pArray, const size_t matrixFlags){};
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template <class ElemType>
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GPUMatrix<ElemType>::GPUMatrix(const GPUMatrix<ElemType>& deepCopyFrom)
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{
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}
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template <class ElemType>
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GPUMatrix<ElemType>::GPUMatrix(GPUMatrix<ElemType>&& moveFrom)
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{
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}
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//assignment operator, deep copy
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template <class ElemType>
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator=(const GPUMatrix<ElemType>& deepCopyFrom)
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{
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return *this;
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}
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//move assignment operator, shallow copy
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template <class ElemType>
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator=(GPUMatrix<ElemType>&& moveFrom)
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{
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return *this;
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}
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template <class ElemType>
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GPUMatrix<ElemType>::~GPUMatrix(void)
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{
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}
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template <class ElemType>
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