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}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::DoGatherColumnsOf(ElemType beta, const GPUMatrix<ElemType>& m, const GPUMatrix<ElemType>& a, ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::DoScatterColumnsOf(ElemType beta, const GPUMatrix<ElemType>& m, const GPUMatrix<ElemType>& a, ElemType alpha, bool idxHaveDups)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::GatherFromTarget(const GPUMatrix<ElemType>& indices, const GPUMatrix<ElemType>& target, size_t row_elements)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ScatterToIndices(const GPUMatrix<ElemType>& values, const GPUMatrix<ElemType>& indices, size_t row_elements, const GPUMatrix<char>* mask/* = nullptr*/)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const ElemType v)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const ElemType* d_v) // d_v is pointer to the value in GPU memory
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetColumn(const ElemType* colPointer, size_t colInd)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetColumn(const GPUMatrix<ElemType>& valMat, size_t colInd)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaskColumnsValue(const GPUMatrix<char>& columnsMask, ElemType val, size_t numColsPerMaskEntry)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::CopyColumnsStrided(const GPUMatrix<ElemType>& fromMatrix, size_t numCols, size_t srcNumColsStride, size_t destNumColsStride)
{
}
#if 0
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(CPUMatrix<ElemType> const&)
{
}
#endif
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(GPUMatrix<ElemType> const&)
{
}
#if 0
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(CPUSparseMatrix<ElemType> const&)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(GPUSparseMatrix<ElemType> const&)
{
}
#endif
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const size_t numRows, const size_t numCols, int deviceId, ElemType* pArray, size_t matrixFlags, DataTransferer* transferer)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetDiagonalValue(const ElemType v)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetDiagonalValue(const GPUMatrix<ElemType>& vector)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetUniformRandomValue(const ElemType low, const ElemType high, unsigned long seed)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetUniformRandomValue(RNGHandle& rngHandle, const ElemType low, const ElemType high)
{
}