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2.2M
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignProductOf(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignProductOf(const GPUMatrix<ElemType>& /*a*/, const bool transposeA, const GPUMatrix<ElemType>& /*b*/, const bool transposeB)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator*(const GPUMatrix<ElemType>& /*a*/) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator/=(ElemType alpha)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator/(ElemType alpha) const
{
return *this;
}
//element-wise power
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator^=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator^(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementPowerOf(const GPUMatrix<ElemType>& /*a*/, const ElemType power)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddElementProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ColumnElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::RowElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ColumnElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::RowElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementInverse()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementInverseOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSigmoid()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSigmoidOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}