text stringlengths 0 2.2M |
|---|
return (*this);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::GetARowByIndex(const GPUMatrix<ElemType>& a, const size_t m)
|
{
|
return (*this);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift, const size_t nt)
|
{
|
return (*this);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift)
|
{
|
return (*this);
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::InnerProductWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const size_t nt)
|
{
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::ConductRowElementMultiplyWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const bool isafixed)
|
{
|
}
|
template <class ElemType>
|
DeviceBoundNumber<ElemType> GPUMatrix<ElemType>::Sum_AsDeviceBoundNum() const
|
{
|
DeviceBoundNumber<ElemType> result;
|
return result;
|
}
|
template <class ElemType>
|
ElemType GPUMatrix<ElemType>::AbsoluteMax() const
|
{
|
return ElemType(0);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementDivisionOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
bool GPUMatrix<ElemType>::IsEqualTo(const GPUMatrix<ElemType>& a, const ElemType threshold /*= 1e-8*/) const
|
{
|
return AreEqual(*this, a, threshold);
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::VectorNorm1(GPUMatrix<ElemType>& c, const bool isColWise) const
|
{
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm1Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::VectorNorm2(GPUMatrix<ElemType>& c, const bool isColWise) const
|
{
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm2Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::VectorNormInf(GPUMatrix<ElemType>& c, const bool isColWise) const
|
{
|
}
|
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