text
stringlengths
0
2.2M
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::GetARowByIndex(const GPUMatrix<ElemType>& a, const size_t m)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift, const size_t nt)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift)
{
return (*this);
}
template <class ElemType>
void GPUMatrix<ElemType>::InnerProductWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const size_t nt)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ConductRowElementMultiplyWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const bool isafixed)
{
}
template <class ElemType>
DeviceBoundNumber<ElemType> GPUMatrix<ElemType>::Sum_AsDeviceBoundNum() const
{
DeviceBoundNumber<ElemType> result;
return result;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::AbsoluteMax() const
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementDivisionOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
bool GPUMatrix<ElemType>::IsEqualTo(const GPUMatrix<ElemType>& a, const ElemType threshold /*= 1e-8*/) const
{
return AreEqual(*this, a, threshold);
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNorm1(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm1Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNorm2(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm2Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNormInf(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}