text stringlengths 0 2.2M |
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceCosh()
|
{
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return *this;
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}
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template <class ElemType>
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignCoshOf(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return *this;
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}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSinh()
|
{
|
return *this;
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}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSinhOf(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAsinh()
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAsinhOf(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateBottom(const ElemType threshold)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateBottomOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateTop(const ElemType threshold)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateTopOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::SetToZeroIfAbsLessThan(const ElemType threshold)
|
{
|
return *this;
|
}
|
template <class ElemType>
|
ElemType GPUMatrix<ElemType>::SumOfAbsElements() const
|
{
|
return ElemType(0);
|
}
|
template <class ElemType>
|
ElemType GPUMatrix<ElemType>::SumOfElements() const
|
{
|
return ElemType(0);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSumOfElements(const GPUMatrix<ElemType>& /*a*/)
|
{
|
return (*this);
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::MinusOneAt(GPUMatrix<ElemType>& c, const size_t position)
|
{
|
}
|
template <class ElemType>
|
void GPUMatrix<ElemType>::VectorSum(const GPUMatrix<ElemType>& a, GPUMatrix<ElemType>& c, const bool isColWise)
|
{
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncate(const ElemType threshold)
|
{
|
return (*this);
|
}
|
template <class ElemType>
|
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSoftThreshold(const ElemType threshold)
|
{
|
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