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2.2M
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceCosh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignCoshOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSinh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSinhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAsinh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAsinhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateBottom(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateBottomOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateTop(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateTopOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::SetToZeroIfAbsLessThan(const ElemType threshold)
{
return *this;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::SumOfAbsElements() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::SumOfElements() const
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSumOfElements(const GPUMatrix<ElemType>& /*a*/)
{
return (*this);
}
template <class ElemType>
void GPUMatrix<ElemType>::MinusOneAt(GPUMatrix<ElemType>& c, const size_t position)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorSum(const GPUMatrix<ElemType>& a, GPUMatrix<ElemType>& c, const bool isColWise)
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncate(const ElemType threshold)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSoftThreshold(const ElemType threshold)
{