text stringlengths 0 2.2M |
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template <class ElemType>
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignInnerProductOfMatrices(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
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{
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return *this;
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::ElementWisePower(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, GPUMatrix<ElemType>& c)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::BatchMatMul(ElemType beta, const GPUMatrix<ElemType>& a, const bool transposeA, const int m, const GPUMatrix<ElemType>& b, const bool transposeB, const int n, GPUMatrix<ElemType>& c, const bool isColWise)
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{
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}
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template <class ElemType>
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bool GPUMatrix<ElemType>::AreEqual(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, const ElemType threshold /*= 1e-8*/)
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{
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return false;
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::TensorShuffleScaleAndAdd(ElemType keepWeight, const GPUMatrix<ElemType>& a, size_t D, size_t S, size_t M, size_t K, size_t T, ElemType scaleFactor, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
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const array<size_t, 2>& offsets,
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const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
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const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
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const array<size_t, 3>& offsets,
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const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 3>& regularStrides,
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const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 3>& reducingStrides)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const GPUMatrix<ElemType>& c, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
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const array<size_t, 4>& offsets,
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const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 4>& regularStrides,
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const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 4>& reducingStrides)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::TensorArgOp(const GPUMatrix<ElemType>& a, ElementWiseOperator reductionOp,
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const array<size_t, 2>& offsets,
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const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
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const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::CreateCurandObject(unsigned long seed, const char* caller)
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{
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}
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template <class ElemType>
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void GPUMatrix<ElemType>::ResetCurandObject(unsigned long seed, const char* caller)
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{
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}
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template <class ElemType>
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GPUMatrix<ElemType> GPUMatrix<ElemType>::Ones(const size_t rows, const size_t cols, int deviceId)
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{
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GPUMatrix<ElemType> mat(0);
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return mat;
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}
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template <class ElemType>
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GPUMatrix<ElemType> GPUMatrix<ElemType>::Zeros(const size_t rows, const size_t cols, int deviceId)
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{
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GPUMatrix<ElemType> mat(0);
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return mat;
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}
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template <class ElemType>
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GPUMatrix<ElemType> GPUMatrix<ElemType>::Eye(const size_t rows, int deviceId)
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{
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GPUMatrix<ElemType> mat(0);
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return mat;
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}
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template <class ElemType>
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GPUMatrix<ElemType> GPUMatrix<ElemType>::RandomUniform(const size_t rows, const size_t cols, int deviceId, const ElemType low, const ElemType high, unsigned long seed)
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{
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GPUMatrix<ElemType> mat(0);
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return mat;
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}
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template <class ElemType>
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GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignOneHot(const GPUMatrix<ElemType>& a, vector<size_t>& shape, size_t axis)
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{
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return *this;
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}
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