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2.2M
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignInnerProductOfMatrices(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::ElementWisePower(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::BatchMatMul(ElemType beta, const GPUMatrix<ElemType>& a, const bool transposeA, const int m, const GPUMatrix<ElemType>& b, const bool transposeB, const int n, GPUMatrix<ElemType>& c, const bool isColWise)
{
}
template <class ElemType>
bool GPUMatrix<ElemType>::AreEqual(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, const ElemType threshold /*= 1e-8*/)
{
return false;
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorShuffleScaleAndAdd(ElemType keepWeight, const GPUMatrix<ElemType>& a, size_t D, size_t S, size_t M, size_t K, size_t T, ElemType scaleFactor, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 2>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 3>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 3>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 3>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const GPUMatrix<ElemType>& c, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 4>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 4>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 4>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorArgOp(const GPUMatrix<ElemType>& a, ElementWiseOperator reductionOp,
const array<size_t, 2>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::CreateCurandObject(unsigned long seed, const char* caller)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ResetCurandObject(unsigned long seed, const char* caller)
{
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Ones(const size_t rows, const size_t cols, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Zeros(const size_t rows, const size_t cols, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Eye(const size_t rows, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::RandomUniform(const size_t rows, const size_t cols, int deviceId, const ElemType low, const ElemType high, unsigned long seed)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignOneHot(const GPUMatrix<ElemType>& a, vector<size_t>& shape, size_t axis)
{
return *this;
}