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}
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GPUMatrixComputeStreamEvent::~GPUMatrixComputeStreamEvent(){};
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void GPUMatrixComputeStreamEvent::SynchronizeEvent(){};
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template <>
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void GPUMatrixComputeStreamEvent::SynchronizeQuantizationComputeStreamWithEvent<float>(){};
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template <>
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void GPUMatrixComputeStreamEvent::SynchronizeQuantizationComputeStreamWithEvent<double>(){};
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template <>
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void GPUMatrixComputeStreamEvent::SynchronizeDataTransferFetchStreamWithEvent<float>(){};
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template <>
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void GPUMatrixComputeStreamEvent::SynchronizeDataTransferFetchStreamWithEvent<double>(){};
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#pragma endregion GPUMatrixComputeStreamEvent functions
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#pragma region GPUDataTransferer functions
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GranularGPUDataTransferer::~GranularGPUDataTransferer() {}
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void GranularGPUDataTransferer::CopyGPUToCPUAsync(const void* /*gpuBuffer*/, size_t /*numElements*/, size_t /*elementSize*/, void* /*cpuBuffer*/) {}
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void GranularGPUDataTransferer::RecordGPUToCPUCopy() {}
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void GranularGPUDataTransferer::WaitForCopyGPUToCPU() {}
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void GranularGPUDataTransferer::CopyCPUToGPUAsync(const void* /*cpuBuffer*/, size_t /*numElements*/, size_t /*elementSize*/, void* /*gpuBuffer*/) {}
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void GranularGPUDataTransferer::RecordCPUToGPUCopy() {}
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void GranularGPUDataTransferer::WaitForCopyCPUToGPU() {}
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void GranularGPUDataTransferer::RecordComputeStreamSyncPoint() {}
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void GranularGPUDataTransferer::WaitForSyncPointOnFetchStreamAsync() {}
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void GranularGPUDataTransferer::WaitForSyncPointOnAssignStreamAsync() {}
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PrefetchGPUDataTransferer::PrefetchGPUDataTransferer(int /*deviceId*/) : GranularGPUDataTransferer() {}
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PrefetchGPUDataTransferer::~PrefetchGPUDataTransferer() {}
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GPUDataTransferer::GPUDataTransferer(int, bool){}
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GPUDataTransferer::~GPUDataTransferer(){}
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void GPUDataTransferer::CopyGPUToCPUAsync(void*, size_t, void*){}
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void GPUDataTransferer::WaitForCopyGPUToCPUAsync(){}
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void GPUDataTransferer::CopyCPUToGPUAsync(void*, size_t, void*){}
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void GPUDataTransferer::WaitForCopyCPUToGPUAsync(){}
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#pragma endregion GPUDataTransferer functions
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#pragma region GPURNGHandle functions
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GPURNGHandle::GPURNGHandle(int deviceId, uint64_t seed, uint64_t offset)
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: RNGHandle(deviceId)
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{
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}
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/*virtual*/ GPURNGHandle::~GPURNGHandle()
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{
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}
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#pragma endregion GPURNGHandle functions
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template class GPUMatrix<short>;
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template class GPUMatrix<char>;
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template class GPUMatrix<float>;
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template class GPUMatrix<double>;
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template class GPUMatrix<half>;
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template class GPUMatrix<int>;
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template class DeviceBoundNumber<float>;
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template class DeviceBoundNumber<double>;
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template class DeviceBoundNumber<half>;
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template MatrixQuantizerGPU<float>::~MatrixQuantizerGPU();
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template MatrixQuantizerGPU<double>::~MatrixQuantizerGPU();
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template void MatrixQuantizerGPU<float>::QuantizeAsync(const Matrix<float>&, const Matrix<float>&, QuantizedMatrix<float>&, Matrix<float>&, bool);
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template void MatrixQuantizerGPU<double>::QuantizeAsync(const Matrix<double>&, const Matrix<double>&, QuantizedMatrix<double>&, Matrix<double>&, bool);
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template void GPUMatrix<char>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<char>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<char>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<short>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<short>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<short>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<int>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<int>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<int>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<float>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<float>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<float>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<double>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<double>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<double>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<half>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
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template void GPUMatrix<half>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
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template void GPUMatrix<half>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
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template void GPUMatrix<float>::AdaDelta<float>(GPUMatrix<float>& gradients, GPUMatrix<float>& functionValues, float learningRate, float rho, float epsilon);
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template void GPUMatrix<double>::AdaDelta<double>(GPUMatrix<double>& gradients, GPUMatrix<double>& functionValues, double learningRate, double rho, double epsilon);
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template void GPUMatrix<float>::AdaDelta<half>(GPUMatrix<half>& gradients, GPUMatrix<float>& functionValues, float learningRate, float rho, float epsilon);
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