| --- |
| viewer: false |
| license: other |
| license_name: interioragent-terms-of-use |
| license_link: >- |
| https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf |
| --- |
| # InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation |
|
|
| **InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding. |
|
|
| <div align="center"> |
| <img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture1.png" alt="InteriorAgent scene" width="80%"/> |
| <p>A sample scene from the InteriorAgent dataset rendered in Isaac Sim. The scene features high-quality 3D assets such as sofas, cushions, tables, and chandeliers, all modeled with real-world scale. The bottom panel shows loaded asset files (e.g., <code>kuijiale_0021.usda</code>), and the right panel displays a hierarchical list of all 3D objects along with their <em>semantic labels</em>, supporting spatial reasoning and interaction in embodied AI tasks.</p> |
| </div> |
| |
| ## 🚀 Features |
| |
| - ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**. |
| - 🎮 Built for real-time simulation, supports **interactive physical agents**. |
| - 🧱 Material system based on **NVIDIA MDL** (Material Definition Language), ensures photorealistic rendering and cross-version compatibility. |
| - 📦 Provided in `.usd` and `.usda` format with structured folders for **materials**, **meshes**, **lighting**, and **floorplan**. |
| |
| --- |
| |
| ## 🗂 Directory Structure |
| |
| The dataset is organized per scene. Each scene folder follows the structure below: |
| |
| ``` |
| kujiale_xxxx/ |
| ├── .thumbs/ # Optional thumbnail or cache folder (can be ignored) |
| ├── Materials/ # Material library |
| │ ├── Textures/ # Texture images (optional, omitted here) |
| │ ├── *.mdl # MDL material and instance files |
| ├── Meshes/ # Mesh geometry (e.g., .usd or .obj) |
| ├── kujiale_xxxx.usda # Top-level USD scene file |
| ├── limpopo_golf_course_4k.hdr # Environment lighting HDR file |
| └── rooms.json # Room-level metadata and spatial layout (JSON format) |
| ``` |
| |
| ### 🧭 Room Metadata (rooms.json) |
| Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by: |
| |
| room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.) |
| |
| polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates |
| |
| ### 📌 Example |
| ``` |
| { |
| "room_type": "balcony", |
| "polygon": [ |
| [-0.3784970703125, -6.55287060546875], |
| [4.005734375, -6.55287060546875], |
| [4.005734375, -4.8603486328125], |
| [-0.3784970703125, -4.8603486328125] |
| ] |
| } |
| ``` |
| |
| This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc. |
| |
| ### 🧪 Integration Tips |
| The coordinate system is consistent with Isaac Sim’s world frame: X is forward, Y is right, Z is upward. |
| |
| Room geometry can be directly loaded using libraries like `Shapely` for spatial reasoning or map generation. |
| |
| 📦 Usage in Python |
| ``` |
| from shapely.geometry import Polygon |
| import json |
| |
| with open("rooms.json", "r") as f: |
| rooms = json.load(f) |
| |
| for room in rooms: |
| poly = Polygon(room["polygon"]) |
| print(f"Room: {room['room_type']}, Area: {poly.area}") |
| ``` |
| |
| <div align="center"> |
| <img src="https://kloudsim-usa-cos.kujiale.com/InteriorAgent/texture2.png" alt="InteriorAgent structure overview" width="80%"/> |
| <p>A hierarchical view of structural elements in an InteriorAgent scene. All architectural components are grouped under four main semantic categories: <code>ceiling</code>, <code>wall</code>, <code>floor</code>, and <code>other</code> (including <code>door</code> and <code>window</code>).</p> |
| </div> |
| |
| ## 🛠 Compatibility |
| |
| - ✅ Tested with: |
| - Isaac Sim v4.2 |
| - Isaac Sim v4.5 |
| - Operating Systems: Windows 10/11, Ubuntu 22.04 |
| - 🔧 MDL materials tested with Omniverse RTX renderer. |
| - 🌐 All files are offline usable and require no additional dependencies. |
| |
| ## 🏠 Citation |
| |
| If you use InteriorAgent in your research or development, please cite or link to our project page: |
| |
| ``` |
| @misc{InteriorAgent2025, |
| title = {InteriorAgent: Interactive USD Interior Scenes for Isaac Sim-based Simulation}, |
| author = {SpatialVerse Research Team, Manycore Tech Inc.}, |
| year = {2025}, |
| howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}} |
| } |
| ``` |
| |
| ## 📄 License |
| This dataset is released under [InteriorAgent](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf) License. |
| |