strikeoo commited on
Commit
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Weekly update 2026-10-26

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README.md CHANGED
@@ -31,7 +31,7 @@ configs:
31
 
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  Data behind [steam-launch-window](https://github.com/wyc79/steam-launch-window),
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  a tool that helps indie developers pick a Steam launch week. Updated weekly
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- (the raw `gp/` files daily). Last update: 2026-10-18.
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  Not affiliated with or endorsed by Valve. The data comes from Steam's public
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  store pages and endpoints, collected politely (rate-limited, no logins), and the
@@ -42,16 +42,15 @@ No personal data: no Steam IDs, usernames or review texts, only counts.
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  | Config | Kind | Rows | What |
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  |---|---|---|---|
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- | `history` | today's view | 83,974 | games launched on Steam since 2022: launch date and type, price, tags, languages, demo, reviews in the first day, week and 30 days |
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- | `upcoming_snapshots` | raw, daily | 485,319 | one row per coming-soon game per day (2026-10 to 2026-10): release date and its precision, Early Access, wishlist rank, price if set |
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- | `upcoming_apps` | latest | 62,123 | name, developers, publishers, tags with vote weights, languages, demo and its release time; `last_seen` is the last day the game was coming soon |
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- | `release_changes` | derived | 65,020 | each game's first day in the snapshots, every change of its release date text or range, each day it left the coming-soon list, and each day it came back (`returned`) |
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- | `followers` | raw | 0 | Steam community hub follower counts, with fetch time |
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- | `gp_followers` | raw | 247,208 | Steam follower history from [Games Popularity](https://games-popularity.com), about one point a day since 2024-03-15: `appid`, `followers`, `observed_at` (their time, UTC), `fetched_at` (ours); one file per fetch month |
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- | `gp_players` | raw | 954,691 | concurrent players, hourly, for the first month after launch, from Games Popularity; same columns with `players` |
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  | `events` | curated | 308 | Steam sales, Next Fests, themed fests, major releases, regional holidays, each with a source; `starts_at`/`ends_at` (UTC) give the exact window: Steam events run from 10:00 Pacific on `start` to 10:00 Pacific on `end` |
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  | `tags` | latest | 446 | Steam tag id to name, in English and in Steam's Simplified Chinese (`name_schinese`) |
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- | `runs` | log | 9 | one row per daily collection: games, requests, whether the wishlist crawl worked |
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  ```python
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  from datasets import load_dataset
@@ -61,7 +60,7 @@ history = load_dataset("<this repo>", "history")
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  ## When each value was observed
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  - **Observed at the time:** `upcoming_snapshots` (one row per day, `snapshot_date` in UTC),
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- `followers` (`fetched_at`), `runs`. Use these for "what was known before launch".
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  The `gp_` configs were recorded at the time by Games Popularity (`observed_at`)
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  but fetched by us later, often long after (`fetched_at`). Each fetch only asks
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  for points newer than the ones already fetched, so a game's series is spread
 
31
 
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  Data behind [steam-launch-window](https://github.com/wyc79/steam-launch-window),
33
  a tool that helps indie developers pick a Steam launch week. Updated weekly
34
+ (the raw `gp/` files daily). Last update: 2026-10-25.
35
 
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  Not affiliated with or endorsed by Valve. The data comes from Steam's public
37
  store pages and endpoints, collected politely (rate-limited, no logins), and the
 
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  | Config | Kind | Rows | What |
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  |---|---|---|---|
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+ | `history` | today's view | 84,716 | games launched on Steam since 2022: launch date and type, price, tags, languages, demo, reviews in the first day, week and 30 days |
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+ | `upcoming_snapshots` | raw, daily | 919,717 | one row per coming-soon game per day (2026-10 to 2026-10): release date and its precision, Early Access, wishlist rank, price if set |
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+ | `upcoming_apps` | latest | 64,250 | name, developers, publishers, tags with vote weights, languages, demo and its release time; `last_seen` is the last day the game was coming soon |
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+ | `release_changes` | derived | 69,953 | each game's first day in the snapshots, every change of its release date text or range, each day it left the coming-soon list, and each day it came back (`returned`) |
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+ | `gp_followers` | raw | 588,863 | Steam follower history from [Games Popularity](https://games-popularity.com), about one point a day since 2024-03-15: `appid`, `followers`, `observed_at` (their time, UTC), `fetched_at` (ours); one file per fetch month |
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+ | `gp_players` | raw | 1,115,494 | concurrent players, hourly, for the first month after launch, from Games Popularity; same columns with `players` |
 
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  | `events` | curated | 308 | Steam sales, Next Fests, themed fests, major releases, regional holidays, each with a source; `starts_at`/`ends_at` (UTC) give the exact window: Steam events run from 10:00 Pacific on `start` to 10:00 Pacific on `end` |
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  | `tags` | latest | 446 | Steam tag id to name, in English and in Steam's Simplified Chinese (`name_schinese`) |
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+ | `runs` | log | 16 | one row per daily collection: games, requests, whether the wishlist crawl worked |
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  ```python
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  from datasets import load_dataset
 
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  ## When each value was observed
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  - **Observed at the time:** `upcoming_snapshots` (one row per day, `snapshot_date` in UTC),
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+ `runs`. Use these for "what was known before launch".
64
  The `gp_` configs were recorded at the time by Games Popularity (`observed_at`)
65
  but fetched by us later, often long after (`fetched_at`). Each fetch only asks
66
  for points newer than the ones already fetched, so a game's series is spread
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manifest.json CHANGED
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@@ -36,7 +36,7 @@
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@@ -72,7 +72,7 @@
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@@ -98,7 +98,7 @@
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@@ -114,7 +114,7 @@
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@@ -129,7 +129,7 @@
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  "columns": [
@@ -146,6 +146,6 @@
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