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Weekly update 2026-10-19

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README.md CHANGED
@@ -16,9 +16,9 @@ configs:
16
  - config_name: release_changes
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  data_files: upcoming/release_changes.parquet
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  - config_name: gp_followers
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- data_files: gp/followers/*.csv.gz
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  - config_name: gp_players
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- data_files: gp/players/*.csv.gz
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  - config_name: events
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  data_files: events.parquet
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  - config_name: tags
@@ -31,7 +31,7 @@ configs:
31
 
32
  Data behind [steam-launch-window](https://github.com/wyc79/steam-launch-window),
33
  a tool that helps indie developers pick a Steam launch week. Updated weekly
34
- (the `gp_` configs daily). Last update: 2026-10-15.
35
 
36
  Not affiliated with or endorsed by Valve. The data comes from Steam's public
37
  store pages and endpoints, collected politely (rate-limited, no logins), and the
@@ -42,16 +42,16 @@ No personal data: no Steam IDs, usernames or review texts, only counts.
42
 
43
  | Config | Kind | Rows | What |
44
  |---|---|---|---|
45
- | `history` | today's view | 83,219 | games launched on Steam since 2022: launch date and type, price, tags, languages, demo, reviews in the first day, week and 30 days |
46
- | `upcoming_snapshots` | raw, daily | 301,616 | one row per coming-soon game per day (2026-10 to 2026-10): release date and its precision, Early Access, wishlist rank, price if set |
47
- | `upcoming_apps` | latest | 61,055 | name, developers, publishers, tags with vote weights, languages, demo; `last_seen` is the last day the game was coming soon |
48
- | `release_changes` | derived | 62,535 | each game's first day in the snapshots, every change of its release date text or range, each day it left the coming-soon list, and each day it came back (`returned`) |
49
  | `followers` | raw | 0 | Steam community hub follower counts, with fetch time |
50
- | `gp_followers` | raw, daily | grows daily | Steam follower history from [Games Popularity](https://games-popularity.com), about one point a day since 2024-03-15: `appid`, `followers`, `observed_at` (their time, UTC), `fetched_at` (ours); one file per fetch day |
51
- | `gp_players` | raw, daily | grows daily | concurrent players, hourly, for the first month after launch, from Games Popularity; same columns with `players` |
52
  | `events` | curated | 308 | Steam sales, Next Fests, themed fests, major releases, regional holidays, each with a source; `starts_at`/`ends_at` (UTC) give the exact window: Steam events run from 10:00 Pacific on `start` to 10:00 Pacific on `end` |
53
  | `tags` | latest | 446 | Steam tag id to name, in English and in Steam's Simplified Chinese (`name_schinese`) |
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- | `runs` | log | 6 | one row per daily collection: games, requests, whether the wishlist crawl worked |
55
 
56
  ```python
57
  from datasets import load_dataset
@@ -65,7 +65,7 @@ history = load_dataset("<this repo>", "history")
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  The `gp_` configs were recorded at the time by Games Popularity (`observed_at`)
66
  but fetched by us later, often long after (`fetched_at`). Each fetch only asks
67
  for points newer than the ones already fetched, so a game's series is spread
68
- over several fetch-day files.
69
  - **Frozen before launch:** a launched game's `upcoming_apps` row stops updating
70
  when it leaves the coming-soon list, so its tags, publisher, demo and languages
71
  are pre-launch values when `last_seen` is before the launch date.
@@ -106,9 +106,11 @@ trademarks of their owners. Whether you may reuse the data depends on Valve's
106
  terms for Steam data and on your local law. The `gp_` follower and player
107
  histories come from [Games Popularity](https://games-popularity.com) and are
108
  republished with its owner's permission (2026-10-12); credit them if you use them.
109
- The `gp/` folder also holds `latest_followers.csv`, the newest follower count
110
- per game (appid, followers, observed_at), and `state.csv` and `runs.csv`, the
111
- collector's working files (what was fetched when, and with what result).
 
 
112
 
113
  Full methods: [README](https://github.com/wyc79/steam-launch-window#readme) and
114
  [endpoint notes](https://github.com/wyc79/steam-launch-window/blob/main/docs/endpoints.md).
 
16
  - config_name: release_changes
17
  data_files: upcoming/release_changes.parquet
18
  - config_name: gp_followers
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+ data_files: gp_parquet/followers/*.parquet
20
  - config_name: gp_players
21
+ data_files: gp_parquet/players/*.parquet
22
  - config_name: events
23
  data_files: events.parquet
24
  - config_name: tags
 
31
 
32
  Data behind [steam-launch-window](https://github.com/wyc79/steam-launch-window),
33
  a tool that helps indie developers pick a Steam launch week. Updated weekly
34
+ (the raw `gp/` files daily). Last update: 2026-10-18.
35
 
36
  Not affiliated with or endorsed by Valve. The data comes from Steam's public
37
  store pages and endpoints, collected politely (rate-limited, no logins), and the
 
42
 
43
  | Config | Kind | Rows | What |
44
  |---|---|---|---|
45
+ | `history` | today's view | 83,974 | games launched on Steam since 2022: launch date and type, price, tags, languages, demo, reviews in the first day, week and 30 days |
46
+ | `upcoming_snapshots` | raw, daily | 485,319 | one row per coming-soon game per day (2026-10 to 2026-10): release date and its precision, Early Access, wishlist rank, price if set |
47
+ | `upcoming_apps` | latest | 62,123 | name, developers, publishers, tags with vote weights, languages, demo and its release time; `last_seen` is the last day the game was coming soon |
48
+ | `release_changes` | derived | 65,020 | each game's first day in the snapshots, every change of its release date text or range, each day it left the coming-soon list, and each day it came back (`returned`) |
49
  | `followers` | raw | 0 | Steam community hub follower counts, with fetch time |
50
+ | `gp_followers` | raw | 247,208 | Steam follower history from [Games Popularity](https://games-popularity.com), about one point a day since 2024-03-15: `appid`, `followers`, `observed_at` (their time, UTC), `fetched_at` (ours); one file per fetch month |
51
+ | `gp_players` | raw | 954,691 | concurrent players, hourly, for the first month after launch, from Games Popularity; same columns with `players` |
52
  | `events` | curated | 308 | Steam sales, Next Fests, themed fests, major releases, regional holidays, each with a source; `starts_at`/`ends_at` (UTC) give the exact window: Steam events run from 10:00 Pacific on `start` to 10:00 Pacific on `end` |
53
  | `tags` | latest | 446 | Steam tag id to name, in English and in Steam's Simplified Chinese (`name_schinese`) |
54
+ | `runs` | log | 9 | one row per daily collection: games, requests, whether the wishlist crawl worked |
55
 
56
  ```python
57
  from datasets import load_dataset
 
65
  The `gp_` configs were recorded at the time by Games Popularity (`observed_at`)
66
  but fetched by us later, often long after (`fetched_at`). Each fetch only asks
67
  for points newer than the ones already fetched, so a game's series is spread
68
+ over several fetch days, and so over several fetch-month files.
69
  - **Frozen before launch:** a launched game's `upcoming_apps` row stops updating
70
  when it leaves the coming-soon list, so its tags, publisher, demo and languages
71
  are pre-launch values when `last_seen` is before the launch date.
 
106
  terms for Steam data and on your local law. The `gp_` follower and player
107
  histories come from [Games Popularity](https://games-popularity.com) and are
108
  republished with its owner's permission (2026-10-12); credit them if you use them.
109
+ The `gp/` folder holds the same points as gzip CSV, one file per fetch day,
110
+ updated daily; the `gp_` configs are a weekly Parquet copy of them. It also holds
111
+ `latest_followers.csv`, the newest follower count per game (appid, followers,
112
+ observed_at), and `state.csv` and `runs.csv`, the collector's working files
113
+ (what was fetched when, and with what result).
114
 
115
  Full methods: [README](https://github.com/wyc79/steam-launch-window#readme) and
116
  [endpoint notes](https://github.com/wyc79/steam-launch-window/blob/main/docs/endpoints.md).
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gp_parquet/players/2026-10.parquet ADDED
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manifest.json CHANGED
@@ -20,6 +20,24 @@
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  ],
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  "rows": 308
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  },
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  "history/games.parquet": {
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  "columns": [
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  "appid",
@@ -54,7 +72,7 @@
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  "last_listed",
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  "reviews_purchase"
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  ],
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- "rows": 83219
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  },
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  "tags.parquet": {
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  "columns": [
@@ -73,13 +91,14 @@
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  "franchises",
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  "tags",
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  "demo_appids",
 
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  "is_free",
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  "languages",
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  "audio_languages",
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  "first_seen",
80
  "last_seen"
81
  ],
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- "rows": 61055
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  },
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  "upcoming/release_changes.parquet": {
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  "columns": [
@@ -95,7 +114,7 @@
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  "prev_date",
96
  "prev_date_end"
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  ],
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- "rows": 62535
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  },
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  "upcoming/runs.parquet": {
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  "columns": [
@@ -107,9 +126,10 @@
107
  "date_mismatch",
108
  "requests",
109
  "seconds",
110
- "ranking_ok"
 
111
  ],
112
- "rows": 6
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  },
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  "upcoming/snapshots/2026-10.parquet": {
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  "columns": [
@@ -126,6 +146,6 @@
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  "wishlist_rank",
127
  "price_cents"
128
  ],
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- "rows": 301616
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  }
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  }
 
20
  ],
21
  "rows": 308
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  },
23
+ "gp_parquet/followers/2026-10.parquet": {
24
+ "columns": [
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+ "appid",
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+ "followers",
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+ "observed_at",
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+ "fetched_at"
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+ ],
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+ "rows": 247208
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+ },
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+ "gp_parquet/players/2026-10.parquet": {
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+ "columns": [
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+ "appid",
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+ "players",
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+ "observed_at",
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+ "fetched_at"
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+ ],
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+ "rows": 954691
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+ },
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  "history/games.parquet": {
42
  "columns": [
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  "appid",
 
72
  "last_listed",
73
  "reviews_purchase"
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  ],
75
+ "rows": 83974
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  },
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  "tags.parquet": {
78
  "columns": [
 
91
  "franchises",
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  "tags",
93
  "demo_appids",
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+ "demo_release_ts",
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  "is_free",
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  "languages",
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  "audio_languages",
98
  "first_seen",
99
  "last_seen"
100
  ],
101
+ "rows": 62123
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  },
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  "upcoming/release_changes.parquet": {
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  "columns": [
 
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  "prev_date",
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  "prev_date_end"
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  ],
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+ "rows": 65020
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  },
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  "upcoming/runs.parquet": {
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  "columns": [
 
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  "date_mismatch",
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  "requests",
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  "seconds",
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+ "ranking_ok",
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+ "demos_ok"
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  ],
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+ "rows": 9
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  },
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  "upcoming/snapshots/2026-10.parquet": {
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  "columns": [
 
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  "wishlist_rank",
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  "price_cents"
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  ],
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+ "rows": 485319
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  }
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  }
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