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"""Geometry renderer — ``geometry_world_v1`` → four assets (``docs/02`` §9.4, P6).
Lays out a constraint graph deterministically. Free points are variables in
``[0,1]^2``; each supported predicate becomes a residual function; a fixed
16-seed ``scipy.optimize.least_squares`` run finds a realization. The renderer
keeps the solution only when the max normalized residual is ``< 1e-6`` and every
pair of distinct points is separated by ``> 0.02``; among the survivors it picks
the one with the canonical-smallest rounded coordinate tuple (§9.4 steps 3–4).
Unsupported predicates, an infeasible layout (no survivor), and degenerate /
ambiguous drawings (a single-vertex angle with a stated measure, a segment
referencing an unknown point) are **rejected** via :class:`RenderError` — P6
never silently coerces an unrenderable world into assets and never re-derives a
geometry theorem to "fix" one (§9.4: "renderer는 geometry theorem을 새로 추론해
world를 수정하지 않는다").
REDACT_SOLID_V1 (§10.1): a hidden point is not drawn as data — a fixed,
content-independent solid patch is painted at its would-be location, owned by no
node. A hidden segment/angle is simply omitted from the canvas and the node map
(a content-independent patch is well-defined for a point token, not for a line).
No raster is ever edited or inpainted.
"""
from __future__ import annotations
import hashlib
from typing import Any, cast
from ..dsl.ast import parse_number
from ..sources.base import World
from ..sources.world_ops import hidden_nodes
from .base import (
DrawCommand,
GlyphRecord,
RenderedAssets,
RendererFamily,
RendererKind,
RenderError,
_Layout,
build_render_manifest,
build_text_manifest,
font_sha256,
paint_text,
rasterize,
validate_rendered_assets,
)
_NAME = "geometry_renderer"
_VERSION = "1"
_KIND: RendererKind = "geometry"
# §9.4 acceptance thresholds.
_MAX_RESIDUAL = 1e-6
_MIN_SEPARATION = 0.02
_SEEDS = 16
_ROUND = 6 # coordinate rounding for the canonical selection tuple
# Predicates this renderer can turn into placement residuals. Anything else is
# rejected (§9.4 step 6) rather than silently dropped or guessed.
_SUPPORTED_PREDICATES = frozenset(
{"IsMidpointOf", "MeasureOf", "Equals", "Parallel", "Perpendicular"}
)
# Marginal padding so drawn geometry is not flush against the canvas edge.
_MARGIN = 0.12
class GeometryRenderer:
"""Deterministic renderer for ``geometry_world_v1``."""
name = _NAME
version = _VERSION
kind = _KIND
def render(
self,
world: World,
*,
renderer_id: str,
seed: int,
width: int,
height: int,
family: RendererFamily | None = None,
) -> RenderedAssets:
if world.get("world_schema") != "geometry_world_v1":
raise RenderError(
f"geometry renderer expects geometry_world_v1, got {world.get('world_schema')!r}"
)
family = family or _GEO_TRAIN_FAMILY
if family.kind != self.kind:
raise RenderError(
f"renderer family {family.name!r} has kind {family.kind!r}, expected {self.kind!r}"
)
if renderer_id != family.name:
raise RenderError(f"renderer_id {renderer_id!r} does not match family {family.name!r}")
layout = _build_layout(world, family, seed, renderer_id)
rgba_png, node_map_png, counts = rasterize(layout, width=width, height=height, seed=seed)
manifest = build_render_manifest(
renderer_id=renderer_id,
renderer_name=self.name,
renderer_version=self.version,
family=family,
world=world,
seed=seed,
width=width,
height=height,
rgba_png=rgba_png,
node_map_png=node_map_png,
visible_node_ids=layout.visible_node_ids,
owner_ids=layout.owner_ids,
node_pixel_counts=counts,
glyph_count=len(layout.glyphs),
)
text_manifest = build_text_manifest(layout.glyphs, world=world)
assets = RenderedAssets(
rgba_png=rgba_png,
node_map_png=node_map_png,
render_manifest=manifest,
text_manifest=text_manifest,
)
validate_rendered_assets(assets)
return assets
# --- entity / point model ---------------------------------------------------
def _point_label(entity_id: str) -> str | None:
"""``point:A`` → ``"A"``; non-point entities → ``None``."""
if entity_id.startswith("point:"):
return entity_id.split(":", 1)[1]
return None
def _segment_endpoints(entity_id: str) -> tuple[str, str] | None:
"""``segment:A_B`` → ``("A", "B")``; non-segment → ``None``."""
if entity_id.startswith("segment:"):
body = entity_id.split(":", 1)[1]
parts = body.split("_")
if len(parts) == 2 and parts[0] and parts[1]:
return parts[0], parts[1]
return None
def _angle_points(entity_id: str) -> tuple[str, str, str] | None:
"""``angle:A_B_C`` → ``("A","B","C")`` (vertex B); single-vertex → ``None``."""
if entity_id.startswith("angle:"):
body = entity_id.split(":", 1)[1]
parts = body.split("_")
if len(parts) == 3 and all(parts):
return parts[0], parts[1], parts[2]
return None
def _collect_points(world: World) -> list[str]:
"""Sorted labels of every free point (declared or referenced by a segment/angle)."""
labels: set[str] = set()
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
lab = _point_label(eid)
if lab is not None:
labels.add(lab)
ends = _segment_endpoints(eid)
if ends is not None:
labels.update(ends)
ang = _angle_points(eid)
if ang is not None:
labels.update(ang)
return sorted(labels)
# --- constraint → residual --------------------------------------------------
#
# Each residual function takes the flat coordinate vector ``xy`` (length 2N for N
# point labels in sorted order) and returns a 1-D array of residuals. Point
# label → index lookup is closed over per constraint.
def _residuals(world: World, index: dict[str, int]) -> list[Any]:
import numpy as np
def pt(xy: np.ndarray, label: str) -> np.ndarray:
i = index[label]
return np.array([xy[2 * i], xy[2 * i + 1]], dtype=float)
residuals: list[Any] = []
for c in world.get("constraints", []) or []:
pred = str(c.get("predicate", ""))
args = [str(a) for a in (c.get("args") or [])]
if pred not in _SUPPORTED_PREDICATES:
raise RenderError(f"unsupported geometry predicate: {pred!r}")
if pred == "IsMidpointOf":
# args: [point:D, segment:A_B] — D == midpoint of AB.
if len(args) != 2:
raise RenderError(f"IsMidpointOf needs 2 args, got {args!r}")
d = _require_point(args[0], index=index)
ends = _segment_endpoints(args[1])
if ends is None:
raise RenderError(f"IsMidpointOf target is not a segment: {args[1]!r}")
a, b = ends
a = _require_point(a, index=index)
b = _require_point(b, index=index)
def r_mid(xy: np.ndarray, a: str = a, b: str = b, d: str = d) -> np.ndarray:
mid = 0.5 * (pt(xy, a) + pt(xy, b))
return cast(np.ndarray, pt(xy, d) - mid)
residuals.append(r_mid)
elif pred == "MeasureOf":
# args: [angle:A_B_C, deg] — angle at vertex B between BA and BC == deg.
if len(args) != 2:
raise RenderError(f"MeasureOf needs 2 args, got {args!r}")
ang = _angle_points(args[0])
if ang is None:
raise RenderError(
f"MeasureOf needs a 3-point angle (vertex ambiguous): {args[0]!r}"
)
a, b, c = ang
_require_point(a, index=index)
_require_point(b, index=index)
_require_point(c, index=index)
target = float(parse_number(args[1]))
def r_ang(
xy: np.ndarray, a: str = a, b: str = b, c: str = c, target: float = target
) -> np.ndarray:
v1 = pt(xy, a) - pt(xy, b)
v2 = pt(xy, c) - pt(xy, b)
n1 = float(np.hypot(*v1))
n2 = float(np.hypot(*v2))
if n1 == 0.0 or n2 == 0.0:
return np.array([180.0], dtype=float)
cos_t = float(np.dot(v1, v2) / (n1 * n2))
cos_t = max(-1.0, min(1.0, cos_t))
measured = float(np.degrees(np.arccos(cos_t)))
return np.array([measured - target], dtype=float)
residuals.append(r_ang)
elif pred == "Equals":
# Numeric equality between two literals, or equal-length of two
# segments. Bare entity equality (no numeric) is not placeable.
if len(args) != 2:
raise RenderError(f"Equals needs 2 args, got {args!r}")
if _looks_numeric(args[0]) and _looks_numeric(args[1]):
# Pure numeric fact — no placement residual (already satisfied or
# a feasibility concern, not a renderer concern).
continue
s1 = _segment_endpoints(args[0])
s2 = _segment_endpoints(args[1])
if s1 is not None and s2 is not None:
a, b = s1
c, d = s2
for lbl in (a, b, c, d):
_require_point(lbl, index=index)
def r_eq_len(
xy: np.ndarray, a: str = a, b: str = b, c: str = c, d: str = d
) -> np.ndarray:
l1 = float(np.hypot(*(pt(xy, a) - pt(xy, b))))
l2 = float(np.hypot(*(pt(xy, c) - pt(xy, d))))
return np.array([l1 - l2], dtype=float)
residuals.append(r_eq_len)
else:
raise RenderError(f"Equals is not a placeable fact: {args!r}")
elif pred in ("Parallel", "Perpendicular"):
if len(args) != 2:
raise RenderError(f"{pred} needs 2 args, got {args!r}")
s1 = _segment_endpoints(args[0])
s2 = _segment_endpoints(args[1])
if s1 is None or s2 is None:
raise RenderError(f"{pred} operands must be segments: {args!r}")
a, b = s1
c, d = s2
for lbl in (a, b, c, d):
_require_point(lbl, index=index)
want_perp = pred == "Perpendicular"
def r_dir(
xy: np.ndarray,
a: str = a,
b: str = b,
c: str = c,
d: str = d,
want_perp: bool = want_perp,
) -> np.ndarray:
v1 = pt(xy, a) - pt(xy, b)
v2 = pt(xy, c) - pt(xy, d)
cross = float(v1[0] * v2[1] - v1[1] * v2[0])
dot = float(np.dot(v1, v2))
if want_perp:
# Perpendicular ⟂ → dot product 0.
return np.array([dot], dtype=float)
# Parallel ∥ → cross product 0 (directions aligned).
return np.array([cross], dtype=float)
residuals.append(r_dir)
return residuals
def _require_point(entity: str, *, index: dict[str, int] | None = None) -> str:
"""Validate that ``entity`` names a free point; return its bare label.
``entity`` may be a point entity id (``point:D``) or a bare label (``D``).
The ``index`` guard (when passed) raises :class:`RenderError` for a dangling
reference; without it the label is only syntax-checked.
"""
label = _point_label(entity) or entity
if index is not None and label not in index:
raise RenderError(f"geometry references unknown point {entity!r}")
return label
def _looks_numeric(text: str) -> bool:
try:
parse_number(text)
return True
except (ValueError, ZeroDivisionError):
return False
# --- layout solver (§9.4 steps 2–4) -----------------------------------------
def _solve_layout(
world: World, labels: list[str], *, seed: int, renderer_id: str
) -> dict[str, tuple[float, float]]:
"""Return ``{point_label: (x, y)}`` realizing the constraints, or raise."""
import numpy as np
from scipy.optimize import least_squares
n = len(labels)
if n == 0:
return {}
index = {lab: i for i, lab in enumerate(labels)}
res_fns = _residuals(world, index)
def residuals(xy: np.ndarray) -> np.ndarray:
parts = [fn(xy) for fn in res_fns]
if not parts:
return np.zeros(0, dtype=float)
return np.concatenate(parts)
def subseed(k: int) -> int:
h = hashlib.sha256(f"{seed}:{renderer_id}:{k}".encode()).digest()
return int.from_bytes(h[:8], "little")
best: tuple[Any, np.ndarray] | None = None # (canonical_key, xy)
for k in range(_SEEDS):
rng = np.random.default_rng(subseed(k))
# Deterministic initial guess: a jittered grid in the inner canvas.
cols = int(np.ceil(np.sqrt(max(n, 1))))
x0 = np.zeros(2 * n, dtype=float)
for i in range(n):
r, c = divmod(i, cols)
gx = _MARGIN + (c + 0.5) * (1 - 2 * _MARGIN) / max(cols, 1)
gy = _MARGIN + (r + 0.5) * (1 - 2 * _MARGIN) / max(int(np.ceil(n / cols)), 1)
jitter = rng.uniform(-0.03, 0.03, size=2)
x0[2 * i] = float(np.clip(gx + jitter[0], 0.05, 0.95))
x0[2 * i + 1] = float(np.clip(gy + jitter[1], 0.05, 0.95))
if res_fns:
sol = least_squares(
residuals,
x0,
bounds=([0.0] * (2 * n), [1.0] * (2 * n)),
method="trf",
xtol=1e-15,
ftol=1e-15,
gtol=1e-15,
max_nfev=20000,
)
cand = sol.x
cost = float(np.max(np.abs(residuals(cand)))) if cand.size else 0.0
else:
# No placement residuals: the jittered grid is itself a realization;
# only the separation / canonical-selection gates apply.
cand = x0
cost = 0.0
if cost >= _MAX_RESIDUAL:
continue
if not _separated(cand, n):
continue
key = tuple(round(float(v), _ROUND) for v in cand)
if best is None or key < best[0]:
best = (key, cand)
if best is None:
raise RenderError("geometry layout infeasible (no seed met residual/separation gates)")
xy = best[1]
return {lab: (float(xy[2 * i]), float(xy[2 * i + 1])) for i, lab in enumerate(labels)}
def _separated(xy: Any, n: int) -> bool:
"""Every pair of distinct points is farther apart than ``_MIN_SEPARATION``."""
import numpy as np
if n < 2:
return True
pts = xy.reshape(n, 2)
for i in range(n):
for j in range(i + 1, n):
if float(np.hypot(pts[i, 0] - pts[j, 0], pts[i, 1] - pts[j, 1])) <= _MIN_SEPARATION:
return False
return True
# --- layout → draw plan -----------------------------------------------------
def _build_layout(world: World, family: RendererFamily, seed: int, renderer_id: str) -> _Layout:
hidden = hidden_nodes(world)
labels = _collect_points(world)
coords = _solve_layout(world, labels, seed=seed, renderer_id=renderer_id)
commands: list[DrawCommand] = []
glyphs: list[GlyphRecord] = []
owner_ids: list[str] = []
visible: list[str] = []
font = family.font_name
def point_xy(label: str) -> tuple[float, float]:
return coords[label]
# Points first (markers + labels).
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
lab = _point_label(eid)
if lab is None or lab not in coords:
continue
x, y = point_xy(lab)
if eid in hidden:
commands.append((None, _patch(x, y, family.palette.get("redact", "#000000"))))
continue
visible.append(eid)
owner_ids.append(eid)
commands.append((eid, _point_marker(x, y, family.palette.get("point", "#1f77b4"))))
glyphs.append(_glyph(eid, lab, x + 0.015, y + 0.015, font))
# Segments (lines + midpoint labels).
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
ends = _segment_endpoints(eid)
if ends is None:
continue
a, b = ends
if a not in coords or b not in coords:
raise RenderError(f"segment {eid!r} references an unplaced point")
ax_, ay_ = point_xy(a)
bx_, by_ = point_xy(b)
if eid in hidden:
continue # hidden segment omitted (no content-independent line patch)
visible.append(eid)
owner_ids.append(eid)
commands.append((eid, _segment(ax_, ay_, bx_, by_, family.palette.get("line", "#444444"))))
glyphs.append(_glyph(eid, eid.split(":", 1)[1], (ax_ + bx_) / 2, (ay_ + by_) / 2, font))
# Angles (3-point arcs + measure labels from a MeasureOf constraint).
measure_of: dict[str, str] = {}
for c in world.get("constraints", []) or []:
if str(c.get("predicate")) == "MeasureOf":
args = [str(a) for a in (c.get("args") or [])]
if len(args) == 2:
measure_of[args[0]] = args[1]
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
ang = _angle_points(eid)
if ang is None:
continue
a, b, c = ang
if a not in coords or b not in coords or c not in coords:
raise RenderError(f"angle {eid!r} references an unplaced point")
bx_, by_ = point_xy(b)
if eid in hidden:
continue
visible.append(eid)
owner_ids.append(eid)
commands.append(
(
eid,
_angle_arc(
point_xy(a), (bx_, by_), point_xy(c), family.palette.get("angle", "#b22222")
),
)
)
text = measure_of.get(eid)
if text is not None:
glyphs.append(_glyph(eid, f"{text}°", bx_ + 0.02, by_ + 0.02, font))
# Paint every label glyph as owned text so each entity owns its label pixels
# (§9.4 step 5); the GlyphRecord still drives the text manifest.
for g in glyphs:
commands.append((g.node_id, paint_text(g.text, g.x0, g.y0, family.font_name)))
return _Layout(
commands=tuple(commands),
glyphs=tuple(glyphs),
owner_ids=tuple(_dedup(owner_ids)),
visible_node_ids=tuple(_dedup(visible)),
family=family,
)
# --- draw primitives (deterministic, family-coloured) -----------------------
def _point_marker(x: float, y: float, color: str) -> Any:
from matplotlib.patches import Circle
def draw(ax: Any) -> None:
ax.add_patch(Circle((x, y), 0.012, facecolor=color, edgecolor="black", lw=0.5))
return draw
def _patch(x: float, y: float, color: str) -> Any:
from matplotlib.patches import Rectangle
def draw(ax: Any) -> None:
ax.add_patch(Rectangle((x - 0.02, y - 0.02), 0.04, 0.04, facecolor=color, edgecolor="none"))
return draw
def _segment(x0: float, y0: float, x1: float, y1: float, color: str) -> Any:
def draw(ax: Any) -> None:
ax.plot([x0, x1], [y0, y1], color=color, lw=1.5)
return draw
def _angle_arc(
a: tuple[float, float], b: tuple[float, float], c: tuple[float, float], color: str
) -> Any:
import numpy as np
def draw(ax: Any) -> None:
from matplotlib.patches import Arc
# Angle at vertex b between rays b→a and b→c.
v1 = np.array(a) - np.array(b)
v2 = np.array(c) - np.array(b)
theta1 = float(np.degrees(np.arctan2(v1[1], v1[0])))
theta2 = float(np.degrees(np.arctan2(v2[1], v2[0])))
ax.add_patch(
Arc(
b,
0.05,
0.05,
angle=0.0,
theta1=min(theta1, theta2),
theta2=max(theta1, theta2),
color=color,
lw=1.5,
)
)
return draw
def _glyph(node_id: str, text: str, x: float, y: float, font_name: str) -> GlyphRecord:
return GlyphRecord(
node_id=node_id,
text=text,
x0=x,
y0=y,
x1=x + 0.03 * len(text),
y1=y + 0.03,
font_sha256=font_sha256(font_name),
)
def _dedup(items: list[str]) -> list[str]:
seen: set[str] = set()
out: list[str] = []
for it in items:
if it not in seen:
seen.add(it)
out.append(it)
return out
# --- families (train vs held-out: disjoint font + palette) ------------------
_GEO_TRAIN_FAMILY = RendererFamily(
name="geometry_train_v1",
kind="geometry",
font_name="DejaVu Sans",
palette={
"background": "#FFFFFF",
"point": "#1f77b4",
"line": "#444444",
"angle": "#b22222",
"redact": "#000000",
},
layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)
_GEO_HELDOUT_FAMILY = RendererFamily(
name="geometry_heldout_v1",
kind="geometry",
font_name="DejaVu Serif",
palette={
"background": "#F7F7F0",
"point": "#2a9d8f",
"line": "#333333",
"angle": "#9d4edd",
"redact": "#222222",
},
layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)
GEOMETRY_FAMILIES: dict[str, RendererFamily] = {
"geometry_train_v1": _GEO_TRAIN_FAMILY,
"geometry_heldout_v1": _GEO_HELDOUT_FAMILY,
}
__all__ = ["GEOMETRY_FAMILIES", "GeometryRenderer"]