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Download code/burn_transition.py from teawhite/EYBX-processed: direct link, hf CLI and curl.
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https://huggingface.co/datasets/teawhite/EYBX-processed/resolve/main/code/burn_transition.py
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28 kB
| #!/usr/bin/env python3 | |
| # -*- coding: utf-8 -*- | |
| """ | |
| burn_transition.py —— 双视频「燃烧圆形扩散」无缝转场 | |
| 思路 | |
| ---- | |
| 给定两段视频 A、B,以及一对「动作对齐」的时刻 tA / tB(此刻两边镜头/玩家的运动 | |
| 方向与速度一致),脚本会: | |
| [A: tA-pre, tA-dur/2) 纯旧场景 | |
| [tA±dur/2] × [tB±dur/2] 燃烧扩散:圆内 = B,圆外 = A,边缘是火 | |
| [B: tB+dur/2, tB+post) 纯新场景 | |
| 燃烧边缘由极坐标(角度 × 半径)里的多层湍流噪声驱动,角向频率高、径向频率低, | |
| 因此火口是不规则的、带放射状火舌的形状;再叠加白热芯 / 黄焰 / 橙焰 / 暗红辉光、 | |
| 逐点热度调制、火线前方的焦化与热浪扭曲、以及向外飞散的火星粒子。 | |
| 用法 | |
| ---- | |
| # 已知对齐时刻 | |
| python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 -o out.mp4 | |
| # 不知道该在哪拼 —— 自动搜索运动最匹配的时刻 | |
| python burn_transition.py -a A.mp4 -b B.mp4 --auto-align -o out.mp4 | |
| # 只看看两段视频各自的运动方向时间线(用来人工挑对齐点) | |
| python burn_transition.py -a A.mp4 --probe | |
| # 换个样式 / 配色 / 节奏 | |
| python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 \ | |
| --style ring --color fire --dur 2.0 --keep-audio -o out.mp4 | |
| 依赖 | |
| ---- | |
| pip install numpy opencv-python # 另需系统里有 ffmpeg / ffprobe | |
| 固定 --seed 时输出逐帧完全可复现。 | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import json | |
| import os | |
| import shutil | |
| import subprocess | |
| import sys | |
| from dataclasses import dataclass, field | |
| from typing import Iterator, Optional, Sequence | |
| import cv2 | |
| import numpy as np | |
| # --------------------------------------------------------------------------- # | |
| # 配色(BGR):核心白热 → 中焰 → 外焰 → 辉光 | |
| # --------------------------------------------------------------------------- # | |
| PALETTES: dict[str, tuple[tuple[int, int, int], ...]] = { | |
| "fire": ((205, 240, 255), ( 70, 205, 255), ( 15, 105, 250), ( 8, 28, 190)), | |
| "blue": ((255, 244, 222), (255, 205, 75), (250, 130, 25), (190, 55, 10)), | |
| "purple": ((255, 236, 246), (255, 130, 205), (232, 45, 150), (150, 12, 95)), | |
| "green": ((226, 255, 232), (120, 255, 150), ( 45, 230, 85), ( 18, 150, 45)), | |
| "ice": ((255, 250, 240), (255, 225, 160), (250, 180, 70), (200, 110, 25)), | |
| } | |
| class Config: | |
| """一次渲染的全部参数。""" | |
| a: str | |
| b: str | |
| out: str | |
| ta: float = 0.0 # A 中的对齐时刻(秒) | |
| tb: float = 0.0 # B 中的对齐时刻(秒) | |
| pre: float = 3.0 # 转场前保留的旧场景时长(秒) | |
| post: float = 3.0 # 转场后保留的新场景时长(秒) | |
| dur: float = 2.5 # 燃烧扩散时长(秒) | |
| fps: Optional[float] = None # 输出帧率,默认取 A 的帧率 | |
| style: str = "burn" # burn | ring | |
| color: str = "fire" | |
| center: tuple[float, float] = (0.5, 0.5) # 圆心(画面宽高的比例) | |
| amp: float = 165.0 # 火舌长度 / 边缘扰动幅度(px @720p) | |
| embers: float = 1.0 # 火星密度倍率 | |
| ring_width: float = 6.0 # style=ring 时的圆环粗细 | |
| feather: float = 16.0 # style=ring 时的边缘羽化 | |
| seed: int = 7 | |
| crf: int = 17 | |
| keep_audio: bool = False | |
| quiet: bool = False | |
| # --------------------------------------------------------------------------- # | |
| # 工具 | |
| # --------------------------------------------------------------------------- # | |
| def _need(binary: str) -> str: | |
| p = shutil.which(binary) | |
| if not p: | |
| sys.exit(f"[错误] 找不到 {binary},请先安装 ffmpeg。") | |
| return p | |
| def probe(path: str) -> dict: | |
| """用 ffprobe 读取视频基本信息。""" | |
| _need("ffprobe") | |
| out = subprocess.run( | |
| ["ffprobe", "-v", "error", "-print_format", "json", | |
| "-show_streams", "-show_format", path], | |
| capture_output=True, text=True, check=True).stdout | |
| info = json.loads(out) | |
| v = next((s for s in info["streams"] if s["codec_type"] == "video"), None) | |
| if v is None: | |
| sys.exit(f"[错误] {path} 里没有视频流。") | |
| num, den = (v.get("r_frame_rate") or "30/1").split("/") | |
| return dict( | |
| width=int(v["width"]), height=int(v["height"]), | |
| fps=float(num) / float(den or 1), | |
| duration=float(info["format"].get("duration", 0) or 0), | |
| has_audio=any(s["codec_type"] == "audio" for s in info["streams"]), | |
| ) | |
| def smoothstep(t): | |
| t = np.clip(t, 0.0, 1.0) | |
| return t * t * (3.0 - 2.0 * t) | |
| class Clip: | |
| """按输出帧率取帧的读取器,自动处理帧率差异与分辨率差异(居中裁剪填满)。""" | |
| def __init__(self, path: str, out_size: tuple[int, int], out_fps: float): | |
| if not os.path.isfile(path): | |
| sys.exit(f"[错误] 找不到文件:{path}") | |
| self.path = path | |
| self.info = probe(path) | |
| self.out_w, self.out_h = out_size | |
| self.out_fps = out_fps | |
| self.cap = cv2.VideoCapture(path) | |
| self._pos = -1 | |
| def n_frames(self) -> int: | |
| return int(self.cap.get(cv2.CAP_PROP_FRAME_COUNT)) | |
| def _fit(self, frame: np.ndarray) -> np.ndarray: | |
| h, w = frame.shape[:2] | |
| if (w, h) == (self.out_w, self.out_h): | |
| return frame | |
| s = max(self.out_w / w, self.out_h / h) # cover | |
| rw, rh = int(round(w * s)), int(round(h * s)) | |
| frame = cv2.resize(frame, (rw, rh), interpolation=cv2.INTER_AREA) | |
| x0, y0 = (rw - self.out_w) // 2, (rh - self.out_h) // 2 | |
| return frame[y0:y0 + self.out_h, x0:x0 + self.out_w] | |
| def read_at(self, t: float) -> Optional[np.ndarray]: | |
| """取时间 t(秒)处的一帧。""" | |
| idx = int(round(t * self.info["fps"])) | |
| idx = max(idx, 0) | |
| if self._pos < 0 or idx < self._pos or idx > self._pos + 60: | |
| self.cap.set(cv2.CAP_PROP_POS_FRAMES, idx) | |
| self._pos = idx - 1 | |
| while self._pos < idx: # 顺序跳帧,避免反复 seek | |
| ok = self.cap.grab() | |
| if not ok: | |
| return None | |
| self._pos += 1 | |
| ok, frame = self.cap.retrieve() | |
| return self._fit(frame) if ok else None | |
| def stream(self, t0: float, n: int) -> Iterator[np.ndarray]: | |
| for i in range(n): | |
| f = self.read_at(t0 + i / self.out_fps) | |
| if f is None: | |
| return | |
| yield f | |
| def release(self): | |
| self.cap.release() | |
| # --------------------------------------------------------------------------- # | |
| # 运动分析:估计每帧的全局位移(= 镜头平移,玩家移动方向的反向) | |
| # --------------------------------------------------------------------------- # | |
| def motion_track(path: str, work_w: int = 320, work_h: int = 180) -> dict: | |
| """返回 {'fps', 'vx', 'vy'},vx/vy 是玩家移动方向(缩放到 work_w 宽度下的 px/帧)。""" | |
| cap = cv2.VideoCapture(path) | |
| fps = cap.get(cv2.CAP_PROP_FPS) or 30.0 | |
| han = cv2.createHanningWindow((work_w, work_h), cv2.CV_32F) | |
| prev, vx, vy = None, [], [] | |
| while True: | |
| ok, frame = cap.read() | |
| if not ok: | |
| break | |
| g = cv2.cvtColor(cv2.resize(frame, (work_w, work_h)), cv2.COLOR_BGR2GRAY).astype(np.float32) | |
| if prev is not None: | |
| (dx, dy), _ = cv2.phaseCorrelate(prev, g, han) | |
| vx.append(-dx); vy.append(-dy) # 取反:画面往左退 = 玩家往右走 | |
| prev = g | |
| cap.release() | |
| k = np.ones(9) / 9.0 | |
| return dict(fps=fps, | |
| vx=np.convolve(np.array(vx, np.float32), k, mode="same"), | |
| vy=np.convolve(np.array(vy, np.float32), k, mode="same")) | |
| _ARROWS = ["→", "↗", "↑", "↖", "←", "↙", "↓", "↘"] | |
| def print_timeline(path: str, still: float = 0.35) -> None: | |
| """打印每秒的平均运动方向,用来人工挑对齐点。""" | |
| m = motion_track(path) | |
| vx, vy, fps = m["vx"], m["vy"], m["fps"] | |
| n, step = len(vx), int(round(m["fps"])) | |
| print(f"== {os.path.basename(path)} {n / fps:.1f}s 平均速度 {np.hypot(vx, vy).mean():.2f}px/帧") | |
| cells = [] | |
| for s in range(0, n, step): | |
| mx, my = vx[s:s + step].mean(), vy[s:s + step].mean() | |
| mag = float(np.hypot(mx, my)) | |
| if mag < still: | |
| cells.append(" · ") | |
| else: | |
| ang = np.degrees(np.arctan2(my, mx)) | |
| cells.append(f"{_ARROWS[int(((ang + 22.5) % 360) // 45)]}{mag:.1f}") | |
| for i in range(0, len(cells), 15): | |
| print(f" {i:>3}s | " + " ".join(cells[i:i + 15])) | |
| def auto_align(path_a: str, path_b: str, dur: float, pre: float, post: float, | |
| min_speed: float = 0.45, max_jitter: float = 0.45, top: int = 5): | |
| """在 A、B 里搜索运动方向+速度最一致、且足够平稳的时间窗,返回候选 [(tA, tB, cost)]。""" | |
| ma, mb = motion_track(path_a), motion_track(path_b) | |
| def windows(m): | |
| vx, vy, fps = m["vx"], m["vy"], m["fps"] | |
| W = max(int(round(dur * fps)), 2) | |
| idx = np.arange(0, max(len(vx) - W + 1, 0)) | |
| if len(idx) == 0: | |
| return None | |
| cx = np.concatenate([[0], np.cumsum(vx)]); cy = np.concatenate([[0], np.cumsum(vy)]) | |
| mx = (cx[idx + W] - cx[idx]) / W | |
| my = (cy[idx + W] - cy[idx]) / W | |
| cx2 = np.concatenate([[0], np.cumsum(vx ** 2)]); cy2 = np.concatenate([[0], np.cumsum(vy ** 2)]) | |
| sd = np.sqrt(np.maximum((cx2[idx + W] - cx2[idx]) / W - mx ** 2, 0) + | |
| np.maximum((cy2[idx + W] - cy2[idx]) / W - my ** 2, 0)) | |
| ok = (idx >= pre * fps) & (idx + W + post * fps <= len(vx)) | |
| ok &= (np.hypot(mx, my) > min_speed) & (sd < max_jitter) | |
| return idx, mx, my, sd, ok, fps | |
| wa, wb = windows(ma), windows(mb) | |
| if wa is None or wb is None or wa[4].sum() == 0 or wb[4].sum() == 0: | |
| return [] | |
| ia, ax, ay, asd, aok, fa = wa | |
| ib, bx, by, bsd, bok, fb = wb | |
| A = np.stack([ax[aok], ay[aok]], 1); B = np.stack([bx[bok], by[bok]], 1) | |
| diff = np.linalg.norm(A[:, None, :] - B[None, :, :], axis=2) | |
| cost = (diff | |
| + 0.35 * (asd[aok][:, None] + bsd[bok][None, :]) | |
| - 0.30 * np.minimum(np.hypot(*A.T)[:, None], np.hypot(*B.T)[None, :])) | |
| flat = np.argsort(cost, axis=None)[:top * 300] | |
| out: list[tuple] = [] | |
| for k in flat: | |
| i, j = np.unravel_index(k, cost.shape) | |
| ta = (ia[aok][i] + dur * fa / 2) / fa # 窗口中点 = 对齐时刻 | |
| tb = (ib[bok][j] + dur * fb / 2) / fb | |
| # 候选之间至少隔开 1s,否则只是同一处的相邻帧 | |
| if any(max(abs(ta - x), abs(tb - y)) < 1.0 for x, y, _, _ in out): | |
| continue | |
| out.append((float(ta), float(tb), float(cost[i, j]), | |
| (float(A[i, 0]), float(A[i, 1])))) | |
| if len(out) >= top: | |
| break | |
| return out | |
| # --------------------------------------------------------------------------- # | |
| # 火焰合成 | |
| # --------------------------------------------------------------------------- # | |
| class PolarNoise: | |
| """(角度 × 半径) 空间里的动画分形噪声 —— 角向高频、径向低频 ⇒ 放射状火舌。""" | |
| OCT = ((6, 4, 18, 1.00), (9, 7, 42, 0.50), (13, 12, 88, 0.26), (17, 22, 176, 0.13)) | |
| WT, HR = 512, 224 | |
| def __init__(self, dist: np.ndarray, theta: np.ndarray, rmax: float, rng): | |
| self.grids = [rng.random((t, h, w)).astype(np.float32) for t, h, w, _ in self.OCT] | |
| amps = np.array([o[3] for o in self.OCT], np.float32) | |
| self.amps = amps / amps.sum() | |
| self.map_x = (((theta / (2 * np.pi)) % 1.0) * self.WT).astype(np.float32) | |
| self.map_y = (np.clip(dist / rmax, 0, 1) * (self.HR - 1)).astype(np.float32) | |
| def __call__(self, u: float) -> np.ndarray: | |
| acc = np.zeros((self.HR, self.WT), np.float32) | |
| for g, a in zip(self.grids, self.amps): | |
| T = g.shape[0] | |
| f = u * (T - 1e-6) | |
| i0 = int(f) % T | |
| fr = f - int(f) | |
| sl = g[i0] * (1 - fr) + g[(i0 + 1) % T] * fr | |
| sl = np.concatenate([sl, sl[:, :1]], axis=1) # 角度方向环绕 | |
| up = cv2.resize(sl, (self.WT + 1, self.HR), interpolation=cv2.INTER_CUBIC) | |
| acc += a * up[:, :self.WT] | |
| return cv2.remap(acc, self.map_x, self.map_y, cv2.INTER_LINEAR, | |
| borderMode=cv2.BORDER_REPLICATE) | |
| class Embers: | |
| """火星粒子:沿径向外飞 + 向上浮 + 阻尼 + 短拖影。""" | |
| def __init__(self, w: int, h: int, cx: float, cy: float, rng): | |
| self.w, self.h, self.cx, self.cy, self.rng = w, h, cx, cy, rng | |
| z = np.zeros(0, np.float32) | |
| self.p = dict(x=z.copy(), y=z.copy(), vx=z.copy(), vy=z.copy(), | |
| life=z.copy(), age=z.copy(), heat=z.copy()) | |
| def spawn(self, n: int, r: float, front_speed: float): | |
| if n <= 0: | |
| return | |
| rng = self.rng | |
| th = rng.random(n).astype(np.float32) * 2 * np.pi | |
| rr = r + rng.normal(0, 14, n).astype(np.float32) | |
| sp = front_speed * rng.uniform(0.25, 0.85, n).astype(np.float32) \ | |
| + rng.uniform(0.4, 2.6, n).astype(np.float32) | |
| tg = rng.normal(0, 0.8, n).astype(np.float32) | |
| new = dict( | |
| x=self.cx + np.cos(th) * rr, y=self.cy + np.sin(th) * rr, | |
| vx=np.cos(th) * sp - np.sin(th) * tg, | |
| vy=np.sin(th) * sp + np.cos(th) * tg - rng.uniform(0.5, 2.0, n).astype(np.float32), | |
| life=rng.uniform(20, 58, n).astype(np.float32), | |
| age=np.zeros(n, np.float32), | |
| heat=rng.uniform(0.45, 1.0, n).astype(np.float32)) | |
| for k, v in new.items(): | |
| self.p[k] = np.concatenate([self.p[k], v.astype(np.float32)]) | |
| def step(self): | |
| p = self.p | |
| p["vy"] += 0.055 | |
| p["vx"] *= 0.975; p["vy"] *= 0.975 | |
| p["x"] += p["vx"]; p["y"] += p["vy"] | |
| p["age"] += 1 | |
| keep = ((p["age"] < p["life"]) & (p["x"] > -20) & (p["x"] < self.w + 20) | |
| & (p["y"] > -20) & (p["y"] < self.h + 20)) | |
| for k in p: | |
| p[k] = p[k][keep] | |
| def draw(self) -> np.ndarray: | |
| buf = np.zeros((self.h, self.w), np.float32) | |
| p = self.p | |
| if len(p["x"]): | |
| t = p["age"] / np.maximum(p["life"], 1) | |
| wgt = p["heat"] * (1 - t) ** 1.5 * self.rng.uniform(0.6, 1.0, len(t)).astype(np.float32) | |
| for s in (0.0, -0.45, -0.9): # 沿速度方向的短拖影 | |
| ix = np.clip((p["x"] + p["vx"] * s).astype(np.int32), 0, self.w - 1) | |
| iy = np.clip((p["y"] + p["vy"] * s).astype(np.int32), 0, self.h - 1) | |
| np.add.at(buf, (iy, ix), wgt * (1.0 + s * 0.6)) | |
| return buf | |
| def __len__(self): | |
| return len(self.p["x"]) | |
| # --------------------------------------------------------------------------- # | |
| # 主渲染 | |
| # --------------------------------------------------------------------------- # | |
| def render(cfg: Config) -> str: | |
| _need("ffmpeg") | |
| ia = probe(cfg.a) | |
| fps = cfg.fps or ia["fps"] | |
| Wd, Ht = ia["width"], ia["height"] | |
| clip_a = Clip(cfg.a, (Wd, Ht), fps) | |
| clip_b = Clip(cfg.b, (Wd, Ht), fps) | |
| n_pre, n_burn, n_post = (max(int(round(x * fps)), 0) for x in (cfg.pre, cfg.dur, cfg.post)) | |
| n_burn = max(n_burn, 1) | |
| half = cfg.dur / 2.0 | |
| # 时间轴:燃烧窗口以对齐时刻为中心 | |
| a_t0 = cfg.ta - half - cfg.pre # A 起点 | |
| a_burn_t0 = cfg.ta - half | |
| b_burn_t0 = cfg.tb - half | |
| b_t0 = cfg.tb + half # B 转场后起点 | |
| if a_t0 < -1e-6: | |
| sys.exit(f"[错误] A 里 tA={cfg.ta}s 前面不足 {cfg.pre}s 铺垫,请调小 --pre 或增大 --ta。") | |
| if b_t0 + cfg.post > ia_b_dur(clip_b) + 1e-6: | |
| sys.exit(f"[错误] B 里 tB={cfg.tb}s 之后不足 {half + cfg.post:.2f}s,请调小 --post/--dur。") | |
| rng = np.random.default_rng(cfg.seed) | |
| cx, cy = cfg.center[0] * Wd, cfg.center[1] * Ht | |
| yy, xx = np.mgrid[0:Ht, 0:Wd].astype(np.float32) | |
| dxg, dyg = xx - cx, yy - cy | |
| dist = np.hypot(dxg, dyg) | |
| rmax = float(dist.max()) | |
| noise = PolarNoise(dist, np.arctan2(dyg, dxg), rmax, rng) if cfg.style == "burn" else None | |
| embers = Embers(Wd, Ht, cx, cy, rng) | |
| C_HOT, C_MID, C_OUT, C_GLOW = (np.array(c, np.float32) for c in PALETTES[cfg.color]) | |
| ff = subprocess.Popen( | |
| ["ffmpeg", "-y", "-v", "error", "-f", "rawvideo", "-pix_fmt", "bgr24", | |
| "-s", f"{Wd}x{Ht}", "-r", f"{fps}", "-i", "-", | |
| "-c:v", "libx264", "-crf", str(cfg.crf), "-preset", "medium", | |
| "-pix_fmt", "yuv420p", "-movflags", "+faststart", | |
| cfg.out if not cfg.keep_audio else cfg.out + ".silent.mp4"], | |
| stdin=subprocess.PIPE) | |
| w = ff.stdin.write | |
| def log(msg): | |
| if not cfg.quiet: | |
| print(msg, flush=True) | |
| # ---- 1) 旧场景铺垫 --------------------------------------------------- # | |
| log(f"[1/3] 旧场景 {cfg.pre}s ({n_pre} 帧)") | |
| for f in clip_a.stream(a_t0, n_pre): | |
| w(f.tobytes()) | |
| # ---- 2) 燃烧扩散 ----------------------------------------------------- # | |
| log(f"[2/3] {'燃烧扩散' if cfg.style == 'burn' else '圆环扩散'} {cfg.dur}s " | |
| f"({n_burn} 帧) color={cfg.color} 对齐于 A {cfg.ta:.2f}s / B {cfg.tb:.2f}s") | |
| prev_r = 0.0 | |
| for k in range(n_burn): | |
| fa = clip_a.read_at(a_burn_t0 + k / fps) | |
| fb = clip_b.read_at(b_burn_t0 + k / fps) | |
| if fa is None or fb is None: | |
| log("[警告] 素材帧不足,燃烧段提前结束。") | |
| break | |
| u = (k + 1) / n_burn | |
| fa = fa.astype(np.float32); fb = fb.astype(np.float32) | |
| if cfg.style == "ring": | |
| out, r = _composite_ring(fa, fb, dist, rmax, u, cfg, C_GLOW) | |
| else: | |
| out, r = _composite_burn(fa, fb, dist, dxg, dyg, xx, yy, rmax, u, k, | |
| cfg, noise, rng, C_HOT, C_MID, C_OUT, C_GLOW) | |
| fade = 1.0 - smoothstep((r - rmax * 0.90) / (rmax * 0.22)) | |
| embers.spawn(int(160 * cfg.embers * fade * (0.4 + 0.6 * min(r / 200.0, 1.0))), | |
| max(r, 6.0), max(r - prev_r, 0.0)) | |
| embers.step() | |
| sp = cv2.GaussianBlur(embers.draw(), (0, 0), 0.7) | |
| big = cv2.GaussianBlur(sp, (0, 0), 5.0) * 0.60 | |
| out += (C_HOT * (np.clip(sp, 0, 2.6) * 0.75)[..., None] | |
| + C_MID * (np.clip(sp, 0, 2.6) * 1.05)[..., None] | |
| + C_OUT * big[..., None]) | |
| prev_r = r | |
| w(np.clip(out, 0, 255).astype(np.uint8).tobytes()) | |
| # ---- 3) 新场景 + 余烬 ------------------------------------------------ # | |
| log(f"[3/3] 新场景 {cfg.post}s ({n_post} 帧)") | |
| for f in clip_b.stream(b_t0, n_post): | |
| out = f.astype(np.float32) | |
| if cfg.style == "burn" and len(embers): | |
| embers.step() | |
| sp = cv2.GaussianBlur(embers.draw(), (0, 0), 1.2) | |
| out += C_MID * (np.clip(sp, 0, 2.2) * 0.95)[..., None] | |
| w(np.clip(out, 0, 255).astype(np.uint8).tobytes()) | |
| ff.stdin.close(); ff.wait() | |
| clip_a.release(); clip_b.release() | |
| if cfg.keep_audio: | |
| _mux_audio(cfg, a_t0, cfg.pre + cfg.dur, b_burn_t0, cfg.dur + cfg.post) | |
| log(f"[完成] {cfg.out}") | |
| return cfg.out | |
| def ia_b_dur(clip: Clip) -> float: | |
| return clip.info["duration"] or (clip.n_frames / max(clip.info["fps"], 1e-6)) | |
| def _composite_ring(fa, fb, dist, rmax, u, cfg, color): | |
| """朴素版:单色圆环 + 羽化融合。""" | |
| r = float(smoothstep(u) * (rmax + cfg.feather * 2)) | |
| m = np.clip((r - dist) / cfg.feather + 0.5, 0, 1) | |
| m = (m * m * (3 - 2 * m))[..., None] | |
| out = fa * (1 - m) + fb * m | |
| d = np.abs(dist - r) | |
| core = np.exp(-(d / cfg.ring_width) ** 2) | |
| glow = np.exp(-(d / (cfg.ring_width * 4.3)) ** 2) * 0.45 | |
| fade = 1.0 - smoothstep((r - rmax * 0.86) / (rmax * 0.20)) | |
| a = (core * fade)[..., None] | |
| out = out * (1 - a) + color * a + color * (glow * fade)[..., None] * 0.8 | |
| return out, r | |
| def _composite_burn(fa, fb, dist, dxg, dyg, xx, yy, rmax, u, k, cfg, noise, rng, | |
| C_HOT, C_MID, C_OUT, C_GLOW): | |
| """燃烧版:湍流火口 + 焦化 + 热浪 + 四层火焰。""" | |
| amp = cfg.amp * (0.35 + 0.65 * smoothstep(u * 1.6)) # 火舌随火势变长 | |
| r = float(smoothstep(u) * (rmax + amp * 1.25) - amp * 0.35) | |
| n = noise(u * 0.55 + k * 0.004) | |
| n2 = noise(0.5 + u * 0.9 + k * 0.011) # 逐点热度调制 | |
| up = 22.0 * np.clip(-dyg / np.maximum(dist, 1.0), 0, 1) # 火往上窜 | |
| F = dist - r + amp * (np.clip(n, 0, 1) ** 1.35 - 0.42) - up # F<0 已烧穿(新场景) | |
| hot = 0.35 + 1.45 * np.clip(n2, 0, 1) ** 1.5 | |
| flick = float(rng.uniform(0.93, 1.08)) | |
| # 火线前方的热浪扭曲 | |
| haze = np.exp(-((F - 32.0) / 46.0) ** 2) * (F > 0) | |
| gy, gx = np.gradient(n) | |
| fa = cv2.remap(fa, (xx + gx * 900.0 * haze).astype(np.float32), | |
| (yy + gy * 900.0 * haze).astype(np.float32), | |
| cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE) | |
| # 即将烧到的地方先焦化 | |
| char = np.exp(-((F - 26.0) / 34.0) ** 2) * (F > 0) | |
| fa = fa * (1 - 0.72 * char)[..., None] + np.array([6, 22, 55], np.float32) * (char * 0.55)[..., None] | |
| m = smoothstep((-F) / 2.5 + 0.5)[..., None] | |
| out = fa * (1 - m) + fb * m | |
| inside = F < 0 | |
| out += C_OUT * (np.exp(-(np.clip(-F, 0, None) / 75.0) ** 2) * inside * 0.34 * flick)[..., None] | |
| rim = np.exp(-((np.clip(-F, 0, None) - 9.0) / 15.0) ** 2) * inside # 内侧焦边 | |
| out *= (1 - 0.55 * rim)[..., None] | |
| core = np.exp(-(F / 4.5) ** 2) * hot | |
| mid = np.exp(-((F - 6.0) / 10.0) ** 2) * (0.55 + 0.65 * hot) | |
| outr = np.exp(-((F - 16.0) / 21.0) ** 2) | |
| glow = np.exp(-((F - 28.0) / 50.0) ** 2) | |
| fade = 1.0 - smoothstep((r - rmax * 0.90) / (rmax * 0.22)) | |
| em = (C_HOT * (core * 1.05)[..., None] + C_MID * (mid * 0.80)[..., None] | |
| + C_OUT * (outr * 0.55)[..., None] + C_GLOW * (glow * 0.38)[..., None]) * (fade * flick) | |
| a = np.clip(core * 1.25, 0, 1)[..., None] * fade | |
| out = out * (1 - a) + em * a + em * 0.45 * (1 - a) | |
| return out, r | |
| def _mux_audio(cfg: Config, a_t0: float, a_len: float, b_t0: float, b_len: float): | |
| """A 的声音接 B 的声音,在燃烧段做交叉淡化。""" | |
| silent = cfg.out + ".silent.mp4" | |
| ha, hb = probe(cfg.a)["has_audio"], probe(cfg.b)["has_audio"] | |
| if not (ha and hb): | |
| os.replace(silent, cfg.out) | |
| if not cfg.quiet: | |
| print("[提示] 素材缺少音轨,输出为无声。") | |
| return | |
| cmd = ["ffmpeg", "-y", "-v", "error", "-i", silent, | |
| "-ss", f"{a_t0:.3f}", "-t", f"{a_len:.3f}", "-i", cfg.a, | |
| "-ss", f"{b_t0:.3f}", "-t", f"{b_len:.3f}", "-i", cfg.b, | |
| "-filter_complex", | |
| f"[1:a]aresample=48000[a1];[2:a]aresample=48000[a2];" | |
| f"[a1][a2]acrossfade=d={cfg.dur:.3f}:c1=tri:c2=tri[a]", | |
| "-map", "0:v", "-map", "[a]", "-c:v", "copy", "-c:a", "aac", "-b:a", "192k", | |
| "-shortest", cfg.out] | |
| r = subprocess.run(cmd, capture_output=True, text=True) | |
| if r.returncode != 0: | |
| os.replace(silent, cfg.out) | |
| if not cfg.quiet: | |
| print("[提示] 混音失败,已输出无声版本:", r.stderr.strip().splitlines()[-1:] or "") | |
| else: | |
| os.remove(silent) | |
| # --------------------------------------------------------------------------- # | |
| # CLI | |
| # --------------------------------------------------------------------------- # | |
| def main(argv: Optional[Sequence[str]] = None) -> int: | |
| p = argparse.ArgumentParser( | |
| description="双视频燃烧圆形扩散转场", | |
| formatter_class=argparse.RawDescriptionHelpFormatter, | |
| epilog="示例:\n" | |
| " python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 -o out.mp4\n" | |
| " python burn_transition.py -a A.mp4 -b B.mp4 --auto-align -o out.mp4\n" | |
| " python burn_transition.py -a A.mp4 --probe\n") | |
| p.add_argument("-a", required=True, help="旧场景视频") | |
| p.add_argument("-b", help="新场景视频") | |
| p.add_argument("-o", "--out", default="transition.mp4", help="输出文件(默认 transition.mp4)") | |
| p.add_argument("--ta", type=float, help="A 中动作对齐时刻(秒)") | |
| p.add_argument("--tb", type=float, help="B 中动作对齐时刻(秒)") | |
| p.add_argument("--auto-align", action="store_true", help="自动搜索运动最匹配的对齐时刻") | |
| p.add_argument("--probe", action="store_true", help="只打印运动方向时间线后退出") | |
| p.add_argument("--pre", type=float, default=3.0, help="转场前旧场景时长,默认 3s") | |
| p.add_argument("--post", type=float, default=3.0, help="转场后新场景时长,默认 3s") | |
| p.add_argument("--dur", type=float, default=2.5, help="燃烧扩散时长,默认 2.5s") | |
| p.add_argument("--style", choices=["burn", "ring"], default="burn", help="burn=火焰,ring=纯色圆环") | |
| p.add_argument("--color", choices=sorted(PALETTES), default="fire", help="配色,默认 fire") | |
| p.add_argument("--center", default="0.5,0.5", help="圆心位置,画面比例,如 0.5,0.45") | |
| p.add_argument("--amp", type=float, default=165.0, help="火舌长度(px),默认 165") | |
| p.add_argument("--embers", type=float, default=1.0, help="火星密度倍率,默认 1.0") | |
| p.add_argument("--ring-width", type=float, default=6.0, help="style=ring 的圆环粗细") | |
| p.add_argument("--feather", type=float, default=16.0, help="style=ring 的边缘羽化") | |
| p.add_argument("--fps", type=float, help="输出帧率,默认取 A 的帧率") | |
| p.add_argument("--crf", type=int, default=17, help="x264 质量,越小越好,默认 17") | |
| p.add_argument("--keep-audio", action="store_true", help="保留原声并在转场处交叉淡化") | |
| p.add_argument("--seed", type=int, default=7, help="随机种子,固定则完全可复现") | |
| p.add_argument("--quiet", action="store_true") | |
| args = p.parse_args(argv) | |
| if args.probe: | |
| print_timeline(args.a) | |
| if args.b: | |
| print() | |
| print_timeline(args.b) | |
| return 0 | |
| if not args.b: | |
| p.error("需要 -b 指定新场景视频(或用 --probe 只做分析)") | |
| ta, tb = args.ta, args.tb | |
| if args.auto_align or ta is None or tb is None: | |
| print("[对齐] 正在搜索运动最匹配的时刻……") | |
| cands = auto_align(args.a, args.b, args.dur, args.pre, args.post) | |
| if not cands: | |
| sys.exit("[错误] 没找到运动足够一致的时间窗,请手动指定 --ta/--tb," | |
| "或放宽 --dur / 换素材。") | |
| for i, (x, y, c, v) in enumerate(cands): | |
| ang = np.degrees(np.arctan2(v[1], v[0])) | |
| arrow = _ARROWS[int(((ang + 22.5) % 360) // 45)] | |
| mark = " <= 采用" if i == 0 else "" | |
| print(f" {i+1}. A {x:6.2f}s + B {y:6.2f}s 方向 {arrow} " | |
| f"速度 {np.hypot(*v):.2f}px/帧 cost={c:.3f}{mark}") | |
| ta, tb = cands[0][0], cands[0][1] | |
| cxy = tuple(float(v) for v in args.center.split(",")) | |
| if len(cxy) != 2: | |
| p.error("--center 需要形如 0.5,0.5") | |
| cfg = Config(a=args.a, b=args.b, out=args.out, ta=ta, tb=tb, | |
| pre=args.pre, post=args.post, dur=args.dur, fps=args.fps, | |
| style=args.style, color=args.color, center=cxy, amp=args.amp, | |
| embers=args.embers, ring_width=args.ring_width, feather=args.feather, | |
| seed=args.seed, crf=args.crf, keep_audio=args.keep_audio, quiet=args.quiet) | |
| render(cfg) | |
| return 0 | |
| if __name__ == "__main__": | |
| raise SystemExit(main()) | |