Download SCENES.json from teawhite/GameCrafter: direct link, hf CLI and curl.
- Browser
- Download file 61.8 kB
-
https://huggingface.co/datasets/teawhite/GameCrafter/resolve/main/SCENES.json
- Command line
-
hf download hf://datasets/teawhite/GameCrafter/SCENES.json
-
curl -L -o SCENES.json https://huggingface.co/datasets/teawhite/GameCrafter/resolve/main/SCENES.json
61.8 kB
| [ | |
| { | |
| "case_id": "01", | |
| "title": "Sunlit Mediterranean Courtyard", | |
| "archive_crc": true, | |
| "all_project_sha256_match": true, | |
| "portable_launcher": { | |
| "exit_code": 0, | |
| "seconds": 2.03 | |
| }, | |
| "native_asset_load": { | |
| "exit_code": 0, | |
| "seconds": 41.03 | |
| }, | |
| "asset_check": { | |
| "passed": true, | |
| "project_assets": 346, | |
| "map_loaded": true, | |
| "fighter_actors": 2, | |
| "missing_hard_project_dependencies": [], | |
| "character_motion_counts": [ | |
| 14, | |
| 14 | |
| ], | |
| "all_runtime_character_motions_loaded": true, | |
| "unresolved_soft_references": [ | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| } | |
| ], | |
| "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." | |
| }, | |
| "runtime": { | |
| "executed": true, | |
| "exit_code": 0, | |
| "seconds": 144.19, | |
| "evidence": { | |
| "seconds": 28.011281967163086, | |
| "frames": 1653, | |
| "fps": 59.01193618774414, | |
| "player_hits": 14, | |
| "boss_hits": 14, | |
| "initial_player_head_above_foot_cm": 140.41917419433594, | |
| "initial_boss_head_above_foot_cm": 202.2772674560547, | |
| "death_capsule_drop_cm": 0, | |
| "reset_player_head_above_foot_cm": 140.41912841796875, | |
| "dodges": 3, | |
| "upright_initial_and_reset": true, | |
| "death_stays_on_ground": true, | |
| "player_states": [ | |
| "idle", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "hit", | |
| "move", | |
| "heavy", | |
| "dodge", | |
| "death" | |
| ], | |
| "boss_states": [ | |
| "idle", | |
| "move", | |
| "light1", | |
| "light2", | |
| "hit", | |
| "light3", | |
| "stagger", | |
| "heavy" | |
| ] | |
| }, | |
| "missing_or_fatal_log_patterns": [] | |
| }, | |
| "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", | |
| "passed": true, | |
| "archive": "01_Sunlit_Mediterranean_Courtyard.zip", | |
| "archive_bytes": 418304764, | |
| "archive_sha256": "f3ede095ab799545aff3bef58e616ed79e44f97d4f954bfe25d56fc16bdaac19" | |
| }, | |
| { | |
| "case_id": "02", | |
| "title": "Autumn Woodland Shrine", | |
| "archive_crc": true, | |
| "all_project_sha256_match": true, | |
| "portable_launcher": { | |
| "exit_code": 0, | |
| "seconds": 2.03 | |
| }, | |
| "native_asset_load": { | |
| "exit_code": 0, | |
| "seconds": 85.03 | |
| }, | |
| "asset_check": { | |
| "passed": true, | |
| "project_assets": 554, | |
| "map_loaded": true, | |
| "fighter_actors": 2, | |
| "missing_hard_project_dependencies": [], | |
| "character_motion_counts": [ | |
| 14, | |
| 14 | |
| ], | |
| "all_runtime_character_motions_loaded": true, | |
| "unresolved_soft_references": [ | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| } | |
| ], | |
| "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." | |
| }, | |
| "runtime": { | |
| "executed": true, | |
| "exit_code": 0, | |
| "seconds": 122.17, | |
| "evidence": { | |
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| "frames": 1671, | |
| "fps": 59.69169998168945, | |
| "player_hits": 12, | |
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| "initial_player_head_above_foot_cm": 128.7120361328125, | |
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| "death_capsule_drop_cm": 1.386163262395712e-06, | |
| "reset_player_head_above_foot_cm": 128.7132110595703, | |
| "dodges": 3, | |
| "upright_initial_and_reset": true, | |
| "death_stays_on_ground": true, | |
| "player_states": [ | |
| "idle", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "hit", | |
| "move", | |
| "heavy", | |
| "dodge", | |
| "death" | |
| ], | |
| "boss_states": [ | |
| "idle", | |
| "move", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "heavy", | |
| "stagger" | |
| ] | |
| }, | |
| "missing_or_fatal_log_patterns": [] | |
| }, | |
| "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", | |
| "passed": true, | |
| "archive": "02_Autumn_Woodland_Shrine.zip", | |
| "archive_bytes": 1074318930, | |
| "archive_sha256": "e351193fdc596da6309d64cf24f1a5f644d8b339bbb4e61fa1300eee02275f23" | |
| }, | |
| { | |
| "case_id": "03", | |
| "title": "Desert Caravanserai", | |
| "archive_crc": true, | |
| "all_project_sha256_match": true, | |
| "portable_launcher": { | |
| "exit_code": 0, | |
| "seconds": 2.12 | |
| }, | |
| "native_asset_load": { | |
| "exit_code": 0, | |
| "seconds": 52.05 | |
| }, | |
| "asset_check": { | |
| "passed": true, | |
| "project_assets": 248, | |
| "map_loaded": true, | |
| "fighter_actors": 2, | |
| "missing_hard_project_dependencies": [], | |
| "character_motion_counts": [ | |
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| 14 | |
| ], | |
| "all_runtime_character_motions_loaded": true, | |
| "unresolved_soft_references": [ | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
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| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
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| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
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| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
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| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump", | |
| "dependency": "/Game/Characters/Mannequins/Meshes/SKM_Manny" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/boss/boss_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_01", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_01" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| } | |
| ], | |
| "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." | |
| }, | |
| "runtime": { | |
| "executed": true, | |
| "exit_code": 0, | |
| "seconds": 94.12, | |
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| "frames": 1654, | |
| "fps": 59.040348052978516, | |
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| "initial_player_head_above_foot_cm": 134.8162384033203, | |
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| "death_capsule_drop_cm": 3.0517577442878974e-07, | |
| "reset_player_head_above_foot_cm": 134.816162109375, | |
| "dodges": 3, | |
| "upright_initial_and_reset": true, | |
| "death_stays_on_ground": true, | |
| "player_states": [ | |
| "idle", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "hit", | |
| "move", | |
| "heavy", | |
| "dodge", | |
| "death" | |
| ], | |
| "boss_states": [ | |
| "idle", | |
| "move", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "heavy", | |
| "stagger" | |
| ] | |
| }, | |
| "missing_or_fatal_log_patterns": [] | |
| }, | |
| "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", | |
| "passed": true, | |
| "archive": "03_Desert_Caravanserai.zip", | |
| "archive_bytes": 259972332, | |
| "archive_sha256": "523541a6842a1f53c793a492fffcf46f7f23adc753ad17b206bfed464107aca1" | |
| }, | |
| { | |
| "case_id": "04", | |
| "title": "Snowbound Mountain Outpost", | |
| "archive_crc": true, | |
| "all_project_sha256_match": true, | |
| "portable_launcher": { | |
| "exit_code": 0, | |
| "seconds": 2.12 | |
| }, | |
| "native_asset_load": { | |
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| "seconds": 62.05 | |
| }, | |
| "asset_check": { | |
| "passed": true, | |
| "project_assets": 270, | |
| "map_loaded": true, | |
| "fighter_actors": 2, | |
| "missing_hard_project_dependencies": [], | |
| "character_motion_counts": [ | |
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| 14 | |
| ], | |
| "all_runtime_character_motions_loaded": true, | |
| "unresolved_soft_references": [ | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD", | |
| "dependency": "/Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn" | |
| }, | |
| { | |
| "asset": "/Game/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU", | |
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| "asset": "/Game/Generated/Animations/player/player_MM_Attack_02", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_02" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_Attack_03", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_Attack_03" | |
| }, | |
| { | |
| "asset": "/Game/Generated/Animations/player/player_MM_ChargedAttack", | |
| "dependency": "/Game/Characters/Mannequins/Animations/EditableAnimations/LS_ChargedAttack" | |
| } | |
| ], | |
| "scope": "Relocated map, all hard project dependencies and actual character motion references; optional soft editor/template references are reported separately. Rendered gameplay is tested separately." | |
| }, | |
| "runtime": { | |
| "executed": true, | |
| "exit_code": 0, | |
| "seconds": 86.17, | |
| "evidence": { | |
| "seconds": 28.004743576049805, | |
| "frames": 1653, | |
| "fps": 59.02571487426758, | |
| "player_hits": 11, | |
| "boss_hits": 14, | |
| "initial_player_head_above_foot_cm": 125.17073059082031, | |
| "initial_boss_head_above_foot_cm": 182.5869903564453, | |
| "death_capsule_drop_cm": 7.438659395120339e-07, | |
| "reset_player_head_above_foot_cm": 125.17050170898438, | |
| "dodges": 2, | |
| "upright_initial_and_reset": true, | |
| "death_stays_on_ground": true, | |
| "player_states": [ | |
| "idle", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "move", | |
| "hit", | |
| "heavy", | |
| "dodge", | |
| "death" | |
| ], | |
| "boss_states": [ | |
| "idle", | |
| "move", | |
| "light1", | |
| "light2", | |
| "light3", | |
| "heavy", | |
| "stagger", | |
| "hit" | |
| ] | |
| }, | |
| "missing_or_fatal_log_patterns": [] | |
| }, | |
| "scope": "Relocated ZIP extraction on Windows with UE 5.8.2; not an independent second-computer/hardware test.", | |
| "passed": true, | |
| "archive": "10_Underwater_Research_Habitat.zip", | |
| "archive_bytes": 202340083, | |
| "archive_sha256": "45d706d8e023f09e31c0a6aba796d03638c156de2ccdc9f72f802ab5748192c4" | |
| } | |
| ] | |