code stringlengths 1 2.08M | language stringclasses 1
value |
|---|---|
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
define('ace/mode/scala', ['require', 'exports', 'module' , 'ace/lib/oop', 'ace/mode/javascript', 'ace/tokenizer', 'ace/mode/scala_highlight_rules'], function(require, exports, module) {
var oop = require("../lib/oop");
var JavaScriptMode = require("./javascript").Mode;
var Tokenizer = require("../tokenizer").Tokenize... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
define('ace/mode/csharp', ['require', 'exports', 'module' , 'ace/lib/oop', 'ace/mode/text', 'ace/tokenizer', 'ace/mode/csharp_highlight_rules', 'ace/mode/matching_brace_outdent', 'ace/mode/behaviour/cstyle', 'ace/mode/folding/cstyle'], function(require, exports, module) {
var oop = require("../lib/oop");
var TextMode... | JavaScript |
"no use strict";
var console = {
log: function(msg) {
postMessage({type: "log", data: msg});
}
};
var window = {
console: console
};
var normalizeModule = function(parentId, moduleName) {
// normalize plugin requires
if (moduleName.indexOf("!") !== -1) {
var chunks = moduleName.spl... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
define('ace/mode/groovy', ['require', 'exports', 'module' , 'ace/lib/oop', 'ace/mode/javascript', 'ace/tokenizer', 'ace/mode/groovy_highlight_rules'], function(require, exports, module) {
var oop = require("../lib/oop");
var JavaScriptMode = require("./javascript").Mode;
var Tokenizer = require("../tokenizer").Tokeni... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* The Original Code is Ajax.org Code Editor (ACE).
*
* Contributor(s):
* Jonathan Camile <jonathan.camile AT gmail DOT com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
define('ace/mode/golang', ['require', 'exports', 'module' , 'ace/lib/oop', 'ace/mode/text', 'ace/tokenizer', 'ace/mode/golang_highlight_rules', 'ace/mode/matching_brace_outdent', 'ace/mode/behaviour/cstyle', 'ace/mode/folding/cstyle'], function(require, exports, module) {
var oop = require("../lib/oop");
var T... | JavaScript |
define('ace/mode/haxe', ['require', 'exports', 'module' , 'ace/lib/oop', 'ace/mode/text', 'ace/tokenizer', 'ace/mode/haxe_highlight_rules', 'ace/mode/matching_brace_outdent', 'ace/mode/behaviour/cstyle', 'ace/mode/folding/cstyle'], function(require, exports, module) {
var oop = require("../lib/oop");
var TextMode = r... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Softw... | JavaScript |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... | JavaScript |
/* Wire up the bodyload handler (set here rather than in the body element
in order to avoid a HTML Help viewer bug with printing multiple topics */
window.onload = hsBodyLoad;
/* Set body initially hidden unless we are printing */
document.write("<style media='screen'>div#hsbody{display: none}</style>");
/... | JavaScript |
//** Simple Controls Gallery- (c) Dynamic Drive DHTML code library: http://www.dynamicdrive.com
//** Dec 7th, 08'- Script created
//** February 6th, 09'- Updated to v 1.3:
//1) Adds Description Panel to optionally show a textual description for each slide
//2) In Auto Play mode, you can now set the number of cycles b... | JavaScript |
/*
* Copyright 2010 akquinet
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writi... | JavaScript |
//Carga el enlace 'url' en el selector 'donde'
function enlace(donde,url) {
$(donde).fadeOut(500,function() {
$(this).load(url,function() {
$(this).fadeIn(500);
//cambiar url a traves de javascript
window.history.pushState(donde, null, url);
});
});
}
| JavaScript |
function addClearOnClick(tag, target) {
tag.onclick = function() {
target.value = '';
}
}
function addViewOnClick(tag, target) {
var href;
tag.onclick = function() {
href = target.value;
if(href)
window.open(href, 'sfMediaBrowserViewFile', '');
}
}
HTMLElement.prototype.getElementByTagNam... | JavaScript |
/**
* sfMediaBrowserWindowManager manages popup window opening and callbacks.
* It also managed tinyMCE and should manage any other js based plugin extension.
*
* @WARNING : tinymceCallback url is hardcoded !!!!!!
* @author: Vincent Agnano <vincent.agnano@particul.es>
*/
sfMediaBrowserWindowManager = {
browser... | JavaScript |
/**
* This file is used for sfMediaBrowser/list template
*/
window.onload = function() {
var tags = document.getElementById('sf_media_browser_list').getElementsByTagName('a');
var tag;
for(var i=0; i<tags.length; ++i) {
tag = tags[i];
if(tag.getAttribute('class') && tag.getAttribute('class').indexOf('de... | JavaScript |
window.onload = function() {
sfMediaBrowserFilePicker.findFiles('sf_media_browser_list');
} | JavaScript |
/*
* This file requires jquery , jquery-ui-draggable, jquery-ui-droppable
* It manages interactions in the sfMediaBrowser/list template
*/
/**
* Throws an error if a required variable is undefined or if it is empty
* @param variable name of the variable to check
* @param message error message to throw
* @return ... | JavaScript |
/**
* sfMediaBrowserFilePicker is a class that enables picking
* a file in a "select" popup context in an unobstrusive way.
* It exists as such for no dependency with any JS framework.
*/
function sfMediaBrowserFilePicker(){}
sfMediaBrowserFilePicker = {
findFiles: function(container_id) {
if(container_id == ... | JavaScript |
/*
* Autocomplete - jQuery plugin 1.1pre
*
* Copyright (c) 2007 Dylan Verheul, Dan G. Switzer, Anjesh Tuladhar, Jörn Zaefferer
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
* Revision: $Id: jquery.autocomplete... | JavaScript |
var sfDoubleList =
{
init: function(id, className)
{
form = sfDoubleList.get_current_form(id);
callback = function() { sfDoubleList.submit(form, className) };
if (form.addEventListener)
{
form.addEventListener("submit", callback, false);
}
else if (form.attachEvent)
{
var r... | JavaScript |
function addClearOnClick(tag, target) {
tag.onclick = function() {
target.value = '';
}
}
function addViewOnClick(tag, target) {
var href;
tag.onclick = function() {
href = target.value;
if(href)
window.open(href, 'sfMediaBrowserViewFile', '');
}
}
HTMLElement.prototype.getElementByTagNam... | JavaScript |
/**
* sfMediaBrowserWindowManager manages popup window opening and callbacks.
* It also managed tinyMCE and should manage any other js based plugin extension.
*
* @WARNING : tinymceCallback url is hardcoded !!!!!!
* @author: Vincent Agnano <vincent.agnano@particul.es>
*/
sfMediaBrowserWindowManager = {
browser... | JavaScript |
/**
* This file is used for sfMediaBrowser/list template
*/
window.onload = function() {
var tags = document.getElementById('sf_media_browser_list').getElementsByTagName('a');
var tag;
for(var i=0; i<tags.length; ++i) {
tag = tags[i];
if(tag.getAttribute('class') && tag.getAttribute('class').indexOf('de... | JavaScript |
window.onload = function() {
sfMediaBrowserFilePicker.findFiles('sf_media_browser_list');
} | JavaScript |
/*
* This file requires jquery , jquery-ui-draggable, jquery-ui-droppable
* It manages interactions in the sfMediaBrowser/list template
*/
/**
* Throws an error if a required variable is undefined or if it is empty
* @param variable name of the variable to check
* @param message error message to throw
* @return ... | JavaScript |
/**
* sfMediaBrowserFilePicker is a class that enables picking
* a file in a "select" popup context in an unobstrusive way.
* It exists as such for no dependency with any JS framework.
*/
function sfMediaBrowserFilePicker(){}
sfMediaBrowserFilePicker = {
findFiles: function(container_id) {
if(container_id == ... | JavaScript |
/**
* @license
*
* Copyright 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable l... | JavaScript |
/**
* Creates a new level control.
* @constructor
* @param {IoMap} iomap the IO map controller.
* @param {Array.<string>} levels the levels to create switchers for.
*/
function LevelControl(iomap, levels) {
var that = this;
this.iomap_ = iomap;
this.el_ = this.initDom_(levels);
google.maps.event.addList... | JavaScript |
/**
* Creates a new Floor.
* @constructor
* @param {google.maps.Map=} opt_map
*/
function Floor(opt_map) {
/**
* @type Array.<google.maps.MVCObject>
*/
this.overlays_ = [];
/**
* @type boolean
*/
this.shown_ = true;
if (opt_map) {
this.setMap(opt_map);
}
}
/**
* @param {google.maps.M... | JavaScript |
// Copyright 2011 Google
/**
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in wri... | JavaScript |
Wami = function() {
}
Wami.utils = function() {
}
Wami.utils.debug = function(message) {
if (typeof console == 'undefined') {
// No Firebug console, so no logging.
}
else {
console.log(message);
}
}
Wami.utils.gup = function(name) {
var regexS = "[\\?&]"+name+"=([^&#]*)";
var regex = new RegExp(regexS);... | JavaScript |
/////////////////////////////////////////////////////////////////
//// Public WamiApp API ////
/////////////////////////////////////////////////////////////////
// Create a new Wami.App object. Note, you should never create more than one
// Wami.App object on your page.
//
// ... | JavaScript |
function BcClient(socket)
{
this.socket = socket; // todo rename to serverInterface?
this.users = new TList().bindSource(socket, 'users');
this.currentUser = new User(); // do not replace
this.users.bindSlave(this.currentUser);
this.premades = new TList().bindSource(socket, 'premades');
this.... | JavaScript |
TankController = function TankController(tank)
{
this.tank = tank;
var controller = this;
$(window.document).keydown(this.controlEvent.bind(this));
$(window.document).keyup (this.controlEvent.bind(this));
};
TankController.prototype.controlEvent = function(e)
{
if ($('.CodeMirror textarea').get(0)... | JavaScript |
// there are all existing global vars below
var bcClient, uiManager;
var codeMirror = null; // todo better place?
$(function() {
new WidgetLangSelector();
if (typeof WebSocket == 'undefined' && typeof MozWebSocket == 'undefined') {
$('.ui-block').hide().filter('#nowebsocket').show();
} else {
... | JavaScript |
isArray = Array.isArray;
ServerUser = function ServerUser(course)
{
User.call(this, arguments);
this.collections = {};
this.updateCollector = {};
this.messages = 0;
this.countMessageFrom = Date.now();
this.setCurrentCourse(course);
};
ServerUser.maxMessages = 10; // per minute
ServerUser._eve... | JavaScript |
TMessageList = function TMessageList()
{
TList.apply(this, arguments);
};
TMessageList.prototype = new TList();
TMessageList.prototype.constructor = TMessageList;
TMessageList.prototype.say = function(message)
{
this.add(message);
for (var i in this.items) {
if (this.items[i].time + 5 * 60 * 1000... | JavaScript |
TPremadeList = function TPremadeList()
{
TList.apply(this, arguments);
};
TPremadeList.prototype = new TList();
TPremadeList.prototype.constructor = TPremadeList;
TPremadeList.prototype.join = function(event, user)
{
var gameName = event.name && event.name.substr(0,20);
if (!user.premade) {
var p... | JavaScript |
var http = require("http"),
url = require("url"),
path = require("path"),
fs = require("fs");
// todo globals
registry = {};
require('../common/event');
require('../common/list');
require('../common/game');
require('../common/premade');
require('../server/premadelist');
require('../com... | JavaScript |
ExerciseList = function ExerciseList()
{
TList.apply(this, arguments);
};
ExerciseList.prototype = new TList();
ExerciseList.prototype.constructor = ExerciseList;
| JavaScript |
CoursesList = function CoursesList()
{
TList.apply(this, arguments);
this.add(new CoursePascalBasics());
this.add(new CourseAlgoritms());
};
CoursesList.prototype = new TList();
CoursesList.prototype.constructor = CoursesList;
| JavaScript |
Course = function Course(id, name)
{
this.id = id;
this.name = name;
// this.execises = new TList();
};
Course.prototype.serialize = function()
{
return [
serializeTypeMatches[this.constructor.name], // 0
this.id, // 1
this.name // 2
];
// z is constant
};
Course.protot... | JavaScript |
Exercise = function Exercise(name, level)
{
this.name = name;
this.level = level;
};
Exercise.prototype.serialize = function()
{
return [
serializeTypeMatches[this.constructor.name], // 0
this.id, // 1
this.name, // 2
this.level // 3
];
// z is constant
};
Exercise... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex1']) {
window.availableLangs['/src/edu/course-pascal-basics/ex1'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex1']['en'] = {
'exercise-help-content': '<h1>Exercise 1</h1>\
\
<p>In this exercise you goal is to write a program which wi... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex2']) {
window.availableLangs['/src/edu/course-pascal-basics/ex2'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex2']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>Во втором упражнении вам необходимо проехать через две контр... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex3']) {
window.availableLangs['/src/edu/course-pascal-basics/ex3'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex3']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В третьем упражнении цель появляется в одном из двух мест. Н... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex4']) {
window.availableLangs['/src/edu/course-pascal-basics/ex4'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex4']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В четвертом упражнении вам нужно объехать 3 цели. Но, как вы... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex1']) {
window.availableLangs['/src/edu/course-pascal-basics/ex1'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex1']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В первом упражнении вам необходимо написать программу управл... | JavaScript |
BotEmitter = function BotEmitter(x, y)
{
this.x = x;
this.y = y;
};
| JavaScript |
(function(){
window.images = {};
var sprites = [
'img/tank1-down-s1.png'
, 'img/tank1-down-s2.png'
, 'img/tank1-up-s1.png'
, 'img/tank1-up-s2.png'
, 'img/tank1-right-s1.png'
, 'img/tank1-right-s2.png'
, 'img/tank1-left-s1.png'
, 'img/tank1-left-s2.png'
, ... | JavaScript |
Goal = function Goal(clan)
{
this.clan = clan;
this.status = 0; // 0 - active, 1 - done
};
Eventable(Goal.prototype);
Goal.prototype.check = function()
{
throw new Error('subclass responsibility');
};
Goal.prototype.reset = function(field)
{
this.status = 0;
};
GoalCheckPoint = function GoalCheckPo... | JavaScript |
/**
* drawable
* coordinates
*/
Bonus = function Bonus(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.z = 2;
};
Bonus.prototype = new AbstractGameObject();
Bonus.prototype.constructor = Bonus;
Eventable(Bonus.prototype);
Bonus.prototype.serialize = function()
{
re... | JavaScript |
AbstractGameObject = function AbstractGameObject(hw, hh)
{
// for intersection (when speedX > hw)
this.hw = this.boundX = hw;
//for intersection (when speedY > hh)
this.hh = this.boundY = hh;
this.speedX; // set only through setSpeedX()
this.speedY; // set only through setSpeedY()
this.img = [];... | JavaScript |
Delimiter = function Delimiter(x, y, hw, hh)
{
AbstractGameObject.call(this, hw, hh);
this.x = x;
this.y = y;
this.z = 1;
this.hw = hw; // half width
this.hh = hh; // half height
this.img[0] = 'img/black.png';
};
Delimiter.prototype = new AbstractGameObject();
Delimiter.prototype.construct... | JavaScript |
/**
* drawable
* coordinates
*/
Water = function Water(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 1;
this.img[0] = 'img/water1.png';
};
Water.prototype = new AbstractGameObject();
Water.prototype.constructor = Water;
Eventable(Water.prototype);
Water.prototy... | JavaScript |
/**
* drawable
* coordinates
*/
Bullet = function Bullet(speedX, speedY)
{
AbstractGameObject.call(this, 4, 4);
this.x = 0;
this.y = 0;
this.z = 1;
// bullet is rectangle step of bullet
this.setSpeedX(speedX);
this.setSpeedY(speedY);
this.finalX = 0; // for proper hit animation (todo... | JavaScript |
/**
* drawable
* coordinates
*
* interface:
* fire()
* turn(direction)
* startMove()
* stopMove()
*
* В этом классе перемешанны:
* - сама сущность
* - отрисовка (setDirectionImage(), imgBase, clanN, trackStep, blink)
* - пуле устанавливаются координаты напрямую, а для этого надо знать,
* ч... | JavaScript |
/**
* drawable
* coordinates
*/
Trees = function Trees(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 2;
this.img[0] = 'img/trees.png';
};
Trees.prototype = new AbstractGameObject();
Trees.prototype.constructor = Trees;
Eventable(Trees.prototype);
Trees.prototyp... | JavaScript |
Base = function Base(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.img[0] = 'img/base.png';
this.shootDown = false;
};
Base.prototype = new AbstractGameObject();
Base.prototype.constructor = Base;
Base.prototype.baseEdge = {
1: [ {x: 11, y: 23}
, {x: 11, ... | JavaScript |
OnFieldAnimation = function OnFieldAnimation(step, hw, hh)
{
AbstractGameObject.call(this, hw, hh);
this.firstStep = step;
};
OnFieldAnimation.prototype = new AbstractGameObject();
OnFieldAnimation.prototype.constructor = OnFieldAnimation;
BulletHitAnimation = function BulletHitAnimation(step, x, y)
{
On... | JavaScript |
TankBot = function TankBot(x, y, bonus)
{
Tank.apply(this, arguments); // call parent constructor
this.setSpeedY(this.speed);
this.moveOn = true;
this.bonus = bonus;
this.clan = null;
this.armoredTimer = 0;
this.fireTimer = 0; // do not fire too fast
};
TankBot.prototype = new Tank();
Tank... | JavaScript |
/**
* drawable
* coordinates
*/
Wall = function Wall(x, y, hw, hh)
{
AbstractGameObject.call(this, hw ? hw : 4, hh ? hh : 4);
this.x = x;
this.y = y;
this.z = 1;
this.img[0] = 'img/brick-wall.png';
};
Wall.prototype = new AbstractGameObject();
Wall.prototype.constructor = Wall;
Eventable(Wall.... | JavaScript |
/**
* drawable
* coordinates
*/
Checkpoint = function Checkpoint(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.z = 0;
this.img[0] = 'img/checkpoint.png';
};
Checkpoint.prototype = new AbstractGameObject();
Checkpoint.prototype.constructor = Checkpoint;
Eventable(C... | JavaScript |
/**
* drawable
* coordinates
*/
Ice = function Ice(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 0;
this.img[0] = 'img/ice.png';
};
Ice.prototype = new AbstractGameObject();
Ice.prototype.constructor = Ice;
Eventable(Ice.prototype);
Ice.prototype.serialize = fu... | JavaScript |
Clan = function Clan(n, defaultArmoredTimer)
{
this.capacity = 2; // max users
this.n = n;
this.defaultArmoredTimer = defaultArmoredTimer;
this.timer = 0;
this.enemiesClan = null;
this.users = [];
this.goals = new TList();
this.base = new Base();
this.base.clan = this;
this.tank... | JavaScript |
Field = function Field(width, height)
{
this.width = width;
this.height = height;
this.objects = null;
this.clear();
this.setMaxListeners(100); // @todo
};
Eventable(Field.prototype);
Field.autoIncrement = 1; // todo eliminate?
Field.prototype.clear = function()
{
this.objects = n... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0],
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,2,2,3,3,0,0,0,0],
[1,1,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,2,2,2,2,0,0,0,1,1],
[1,1,0,0,0,0,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,2,2,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,2,2,3,3... | JavaScript |
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