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// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,2,2,0,0,1,1,2,2,0,0,0,0,0,0,0,0,0,1,0,0,0,0], [0,0,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0], [0,0,0,0,1,1,0,0,1,1,3,3,0,0,1,1,1,1,1,1,1,1,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,4,4,3,3,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,2,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0], [0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0], [0,0,1,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0], [2,2,0,0,1,1,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,3,3,3,3,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,3,3,3,3,0,0,0,0,0,0], [0,0,1,0,0,2,0,0,1,0,0,0,0,0,0,0,0,1,3,3,1,0,0,1,3,3], [0,0,1,0,0,2,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0], [1,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0], [0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0], [3,3,3,3,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,3,3], [3,3,3,3,0,0,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,3,3,1,1,0,0,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,2,2,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,1,1,4,4,4,4,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0], [0,0,0,0,2,2,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,2,2,2,0,0,0,0,2,2,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0], [2,2,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0], [0,0,1,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0], [0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0], [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5], [5,5,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0], [0,0,0,1,0,0,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,2,2,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,2,2,0,0,0,0,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [3,3,3,3,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,3,3,3,3], [3,3,3,3,0,0,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,1,1,0,0,1,1,1,1,0,0,0,0,5,5,5,5,5,5,1,1,1,1,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0], [0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0], [0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0], [0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,3,3,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0], [0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0], [0,0,0,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,2,2,3,3,3,3,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0], [0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0], [3,3,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0], [3,3,1,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0], [4,4,4,4,0,0,4,4,0,0,4,4,4,4,4,4,4,4,0,0,4,4,4,4,4,4], [4,4,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,0,0,0,0,...
JavaScript
if (!window.availableLangs['default']) { window.availableLangs['default'] = {}; } window.availableLangs['default']['ru'] = { 'enter-nick': 'Введите ник:' , 'legend-play': 'Игра' , 'legend-learn': 'Учебник программирования' , 'submit-play': 'Вход' , 'submit-learn': 'Вход' , 'he...
JavaScript
window.availableLangs = {}; window.lang = {current: null}; function applyLang(lang, context, recursive) { if (!lang) { lang = window.lang.current; } else { window.lang.current = lang; } var elements = $('.lang', context); if (context) { elements = elements.add(context.filt...
JavaScript
if (!window.availableLangs['default']) { window.availableLangs['default'] = {}; } window.availableLangs['default']['en'] = { 'enter-nick': 'Enter nick:' , 'legend-play': 'Game' , 'legend-learn': 'Code tutorials' , 'submit-play': 'Login' , 'submit-learn': 'Login' , 'header-play...
JavaScript
/** * Интерпритатор эмулирует синхронное выполнение кода оправляя команды обработчику * и дожидаясь выполнения каждой команды. * * @var code массив действий для выполнения */ /* Регистры (любое значение): ax Встроенные функции: move (distance) turn (direction) fire x - get tank x y - get tank y Che...
JavaScript
PascalCompiler = function PascalCompiler(codeStr) { this.codeStr = codeStr; this.cur = 0; this.line = 1; this.char = 1; this.posStack = []; // stack to save cursor positions to properly show error place this.buildInFunc = { 'write': { 'signature': 'var', // var args ...
JavaScript
function SymbolTable() { this.identifiers = []; }; SymbolTable.prototype._index = function(name, sig) { return name + (sig ? ':' + sig.join(',') : ''); }; SymbolTable.prototype.addVar = function(name, type) { if (this.look(name) == null) { var v = {name: name, type: type}; v.offset = this...
JavaScript
function VmRunner(client) { this.client = client; this.vm = new Vm(client); this.codeInterval = null; var self = this; client.socket.on('disconnect', function(){ clearInterval(self.codeInterval); }); client.socket.on('unjoined', function(){ clearInterval(self.codeInterval);...
JavaScript
Premade = function Premade(name, type) { this.name = name; this.type = type || 'classic'; this.level = 1; this.userCount = 0; this.locked = false; // lock for new users if (!isClient()) { this.users = new TList(); // todo move to clan? switch (this.type) { case 'clas...
JavaScript
/** * public interface: * void add(item) * bool remove(item) * bool move(item, newX, newY) * object[] intersects(item) */ MapTiled = function MapTiled(width, height) { this.all = []; // for fast traversal this.items = []; this.maxX = Math.ceil(width/this.tileSize) - 1; this.maxY = Math.ceil(height...
JavaScript
/** * this is for both, client and server. */ User = function User() { }; Eventable(User.prototype); /** * @todo hack for BcClient.onUserChange() * @param data * @return */ User.prototype.serialize = function() { var res = []; res[1] = this.id; res[2] = this.nick; res[3] = this.lives; res[...
JavaScript
vector = function vector(x) { if (x) { return x/Math.abs(x); } else { return 0; } }; isClient = function isClient() { return !(typeof window == 'undefined' && typeof global == 'object'); }; serializeTypeMatches = { 'Bullet' : 1, 'Tank' : 2, 'TankBot'...
JavaScript
Game = function Game(map, premade) { this.running = true; // premade set this to false before game over this.premade = premade; this.stepableItems = []; this.field = new Field(13*32, 13*32); this.field.game = this; this.field.on('add', this.onAddObject.bind(this)); this.field.on('remove', ...
JavaScript
var path = require("path"); var fs = require("fs"); /** * This object is an interface for "server-side" variables. All access to them * should be done here. * * @param socket EventEmitter */ BcServerInterface = function BcServerInterface(socket) { this.user = null; this.socket = socket; socket.on('lo...
JavaScript
Message = function Message(text) { this.time = Date.now(); this.text = text; }; Eventable(Message.prototype); Message.prototype.serialize = function() { return [ serializeTypeMatches[this.constructor.name] // 0 , this.id // 1 , this.time // 2 , this.user.id // 3 , this.use...
JavaScript
// test is this node.js or browser if (typeof require == 'function') { EventEmitter = require('events').EventEmitter; } Eventable = function Eventable(object) { for (var i in EventEmitter.prototype) { object[i] = EventEmitter.prototype[i]; } };
JavaScript
/** * Don't call Array methods which modify items, because they don't emit events. */ TList = function TList() { this.items = []; }; Eventable(TList.prototype); TList.prototype.get = function(id) { return this.items[id]; }; TList.prototype.add = function(item) { if (item.id !== undefined) { th...
JavaScript
/** * * @param context * @param client * @return */ function UiGameControls(context, client) { this.context = context; this.resetState(); var self = this; client.socket.on('gameover', this.setStateGameOver.bind(this)); client.socket.on('started', this.setStateGameRunning.bind(this)); clie...
JavaScript
function WidgetPublic(context, client) { this.premades = new UiPremadeList( client.premades, $('.premades', context), 'premade'); this.publicChat = new WidgetPublicChat(context, client); $('.premade', context).live('click', function(){ client.join($('.name', this).text());...
JavaScript
function WidgetPremade(context, client) { this.levelSelector = new WidgetLevelSelector($('.level', context), client); this.chat = new WidgetPremadeChat(context, client); this.gameControls = new UiGameControls(context, client); };
JavaScript
function UiList(list, container, itemClass) { if (arguments.length) { this.container = container; this.itemClass = itemClass; list.on('add', this.onAdd.bind(this)); list.on('change', this.onChange.bind(this)); list.on('remove', this.onRemove.bind(this)); } }; UiList.pro...
JavaScript
//====== WidgetLevelSelector =================================================== function WidgetLevelSelector(context, client) { client.currentPremade.on('change', function() { // "this" is client.currentPremade var levelSelect = $('select', context); levelSelect.empty(); for (var ...
JavaScript
function WidgetNotifier(client) { client.socket.on('user-message', function(data) { alert(data.message); }); client.socket.on('nickNotAllowed', function(){ alert('Ник занят. Выберите другой.'); }); client.socket.on('doNotFlood', function() { alert('Слишком много сообщений за...
JavaScript
function WidgetCreateBot(context, client) { this.context = context; context.tabs({ show: function(event, ui) { if (ui.index == 1) { // hack to force codeMirror to show code window.codeMirror.setValue(window.codeMirror.getValue()); window.codeM...
JavaScript
function WidgetExercises(context, client) { this.courses = new UiCoursesList(client.courses, $('.courses', context), 'course', client); this.exercises = new UiExercisesList(client.exercises, $('.exercise-list', context), 'exercise'); $('.exercise .select', context).live('click', function(){ var na...
JavaScript
function WidgetPublicChat(context, client) { this.context = context; this.client = client; this.users = new UiUserList( client.users, $('.user-list', context), 'user'); this.messages = new UiMessageList( client.messages, $('.messages', context), 'message')...
JavaScript
function FieldView(context, client) { this.field = client.field; this.context = context; this.c2d = $('#field', context).get(0).getContext('2d'); this.c2d.font ="bold 25px Arial"; this.step = 1; this.animateIntervalId = null; var self = this; this.field.on('remove', function(object){ ...
JavaScript
function WidgetHelp(context, client) { client.socket.on('started', function(event){ var langfile = '/src/edu/' + event.courseName + '/ex' + event.exerciseId; $('.lang', context).attr('langfile', langfile); $('.content', context).attr('onlang', 'WidgetHelp.onLang'); applyLang(null, c...
JavaScript
function WidgetGame(context, client) { this.controller = new TankController(client); this.tankStack = new UiTankStack( client.tankStack, $('#bot-stack', context), 'bot'); this.userPoints = new UserPoint(client.premadeUsers); this.fieldView = new FieldView(context, client); t...
JavaScript
function WidgetConsole(context, client) { client.on('compile-error', function(ex){ context.text(context.text() + ex.message + '\n'); }); client.on('write', function(data){ context.text(context.text() + data); }); }
JavaScript
function UiManager(client) { this.client = client; this.loginForm = new WidgetLoginForm($('#login'), client); this.publicArea = new WidgetPublic($('#public'), client); this.createGame = new WidgetCreateGame($('#create'), client); this.premade = new WidgetPremade($('#premade'), client); thi...
JavaScript
//interface: var self = this; var store = {}; this.botCodeInterval = setInterval(function() { var tank = { getX : function() { return self.field.get(self.user.tankId).x; }, getY : function() { return self.field.get(s...
JavaScript
var util = require('util'); var vm = require('vm'); var fs = require("fs"); var sandbox = { }; fs.readFile('untrusted.js', 'utf8', function(err, file) { if(!err) { // try { vm.runInNewContext(file, sandbox); // } catch (ex) { // console.log(ex, ex.message); // ...
JavaScript
qwe();
JavaScript
var n = 0; var id = 0; /** * this is also object manager, so all coordinate operations should be done here * Ideally object should not know about x and y * * public interface: * add(item) * remove(item) * move(item, newX, newY) * intersects(item) */ function Area(x, y, hw, hh, leaf) { this.x = x; thi...
JavaScript
$(window).resize(function(){ $('#body').height($(this).height() - $('#mainmenu').height() - 1); $('.chat-log').height($('#body').height() - 70); $('.user-list').add('.premades').height($('#body').height() - 18 * 3); $('#tabs-help').add('#tabs-editor').height($('#bot-editor').height() - $('#bot-editor ....
JavaScript
// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modi...
JavaScript
CodeMirror.defineMode("pascal", function(config) { function words(str) { var obj = {}, words = str.split(" "); for (var i = 0; i < words.length; ++i) obj[words[i]] = true; return obj; } var keywords = words("and array begin case const div do downto else end file for forward integer " + ...
JavaScript
// CodeMirror v2.18 // All functions that need access to the editor's state live inside // the CodeMirror function. Below that, at the bottom of the file, // some utilities are defined. // CodeMirror is the only global var we claim var CodeMirror = (function() { // This is the function that produces an editor insta...
JavaScript
CodeMirror.defineMode("javascript", function(config, parserConfig) { var indentUnit = config.indentUnit; var jsonMode = parserConfig.json; // Tokenizer var keywords = function(){ function kw(type) {return {type: type, style: "keyword"};} var A = kw("keyword a"), B = kw("keyword b"), C = kw("keyword c"...
JavaScript
CodeMirror.runMode = function(string, modespec, callback) { var mode = CodeMirror.getMode({indentUnit: 2}, modespec); var isNode = callback.nodeType == 1; if (isNode) { var node = callback, accum = []; callback = function(string, style) { if (string == "\n") accum.push("<br>"); else if...
JavaScript
/* son of suckerfish menu script from: http://www.htmldog.com/articles/suckerfish/dropdowns/ */ sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; this.st...
JavaScript
/*Gisca*/ /******** menu customization **********/ $(document).ready(function(){ $("ul.subnav").parent().append("<span></span>"); //Only shows drop down trigger when js is enabled (Adds empty span tag after ul.subnav*) $("ul.topnav li").click(function() { //When trigger is clicked... //Following eve...
JavaScript
/* * Facebox (for jQuery) * version: 1.2 (05/05/2008) * @requires jQuery v1.2 or later * * Examples at http://famspam.com/facebox/ * * Licensed under the MIT: * http://www.opensource.org/licenses/mit-license.php * * Copyright 2007, 2008 Chris Wanstrath [ chris@ozmm.org ] * * Usage: * * jQuery(document)...
JavaScript
/* * jQuery Autocomplete plugin 1.1 * * Copyright (c) 2009 Jörn Zaefferer * * Dual licensed under the MIT and GPL licenses: * http://www.opensource.org/licenses/mit-license.php * http://www.gnu.org/licenses/gpl.html * * Revision: $Id: jquery.autocomplete.js 15 2009-08-22 10:30:27Z joern.zaefferer $ */ ;(...
JavaScript
/** * Ajax Queue Plugin * * Homepage: http://jquery.com/plugins/project/ajaxqueue * Documentation: http://docs.jquery.com/AjaxQueue */ /** <script> $(function(){ jQuery.ajaxQueue({ url: "test.php", success: function(html){ jQuery("ul").append(html); } }); jQuery.ajaxQueue({ url: "test.p...
JavaScript
/* * A time picker for jQuery * * Dual licensed under the MIT and GPL licenses. * Copyright (c) 2009 Anders Fajerson * @name timePicker * @author Anders Fajerson (http://perifer.se) * @example $("#mytime").timePicker(); * @example $("#mytime").timePicker({step:30, startTime:"15:00", endTime:"18:00"}); ...
JavaScript
window.onload = function() { myHeight = new fx.Height('nav', {duration: 400}); myHeight.hide(); }
JavaScript
/* moo.fx, simple effects library built with prototype.js (http://prototype.conio.net). by Valerio Proietti (http://mad4milk.net) MIT-style LICENSE. for more info (http://moofx.mad4milk.net). 10/24/2005 v(1.0.2) */ //base var fx = new Object(); fx.Base = function(){}; fx.Base.prototype = { setOptions: function(option...
JavaScript
function create_menu(basepath) { var base = (basepath == 'null') ? '' : basepath; document.write( '<table cellpadding="0" cellspaceing="0" border="0" style="width:98%"><tr>' + '<td class="td" valign="top">' + '<ul>' + '<li><a href="'+base+'index.html">User Guide Home</a></li>' + '<li><a href="'+base+'toc....
JavaScript
/* * Copyright 2011 Roman Nurik * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
JavaScript
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
JavaScript
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
JavaScript
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
JavaScript
/*! SWFObject v2.2 <http://code.google.com/p/swfobject/> is released under the MIT License <http://www.opensource.org/licenses/mit-license.php> */ var swfobject = function() { var UNDEF = "undefined", OBJECT = "object", SHOCKWAVE_FLASH = "Shockwave Flash", SHOCKWAVE_FLASH_AX = "ShockwaveFlash.ShockwaveFlas...
JavaScript
BrowserHistoryUtils = { addEvent: function(elm, evType, fn, useCapture) { useCapture = useCapture || false; if (elm.addEventListener) { elm.addEventListener(evType, fn, useCapture); return true; } else if (elm.attachEvent) { var r = elm.attachEvent...
JavaScript
/* Copyright (C) 2011 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softwa...
JavaScript
(function(window) { var ORIGIN_ = location.protocol + '//' + location.host; function SlideController() { this.popup = null; this.isPopup = window.opener; if (this.setupDone()) { window.addEventListener('message', this.onMessage_.bind(this), false); // Close popups if we reload the main window. win...
JavaScript
/* * Hammer.JS * version 0.4 * author: Eight Media * https://github.com/EightMedia/hammer.js */ function Hammer(element, options, undefined) { var self = this; var defaults = { // prevent the default event or not... might be buggy when false prevent_default : false, css_hacks ...
JavaScript
/** * @authors Luke Mahe * @authors Eric Bidelman * @fileoverview TODO */ document.cancelFullScreen = document.webkitCancelFullScreen || document.mozCancelFullScreen; /** * @constructor */ function SlideDeck(el) { this.curSlide_ = 0; this.prevSlide_ = 0; this.config_ = null; t...
JavaScript
require(['order!../slide_config', 'order!modernizr.custom.45394', 'order!prettify/prettify', 'order!hammer', 'order!slide-controller', 'order!slide-deck'], function(someModule) { });
JavaScript
var SLIDE_CONFIG = { // Slide settings settings: { title: 'Title Goes Here<br>Up To Two Lines', subtitle: 'Subtitle Goes Here', //eventInfo: { // title: 'Google I/O', // date: '6/x/2013' //}, useBuilds: true, // Default: true. False will turn off slide animation builds. usePrettify...
JavaScript
'use strict'; function UserCtrl($scope, backend) { $scope.user = null; $scope.login = function () { backend.user().then(function (response) { $scope.user = response.data; }); } $scope.login(); } function EditorCtrl($scope, $location, $routeParams, $timeout, editor, doc, aut...
JavaScript
'use strict'; var module = angular.module('app.directives', []); module.directive('aceEditor', function (editor) { return { retrict:'A', link:function (scope, element) { editor.rebind(element[0]); } }; }); module.directive('star', functi...
JavaScript
'use strict'; var EditorState = { CLEAN:0, // NO CHANGES DIRTY:1, // UNSAVED CHANGES SAVE:2, // SAVE IN PROGRESS LOAD:3, // LOADING READONLY:4 }; google.load('picker', '1'); gapi.load('drive-share'); angular.module('app', ['app.filters', 'app.services', 'app.directives']) .constant('saveInter...
JavaScript
'use strict'; var module = angular.module('app.services', []); var ONE_HOUR_IN_MS = 1000 * 60 * 60; // Shared model for current document module.factory('doc', function ($rootScope) { var service = $rootScope.$new(true); service.dirty = false; service.lastSave = 0; service.timeSinc...
JavaScript