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SceneBloom Assets

Paper | Code

The object meshes of SceneBloom, an indoor scene generator for embodied learning. The asset LoRA adapters are in SceneBloom-AssetLoRAs. The asset library is extensible, and we will release more assets here.

Dataset Structure

Path Description
glb/ One GLB mesh per library entry, named by its mesh key.
manifest.tsv Source and license of every mesh.

Download

The SceneBloom code downloads this repository with scripts/download/download_assets.sh. To download it directly:

from huggingface_hub import snapshot_download

snapshot_download("tina390/SceneBloom-Assets", repo_type="dataset",
                  revision="v1.0", local_dir="data/lora_assets")

Sources and Licenses

Source License
Generated for SceneBloom with TRELLIS (microsoft/TRELLIS-text-xlarge) from text prompts MIT
ArtVIP, converted from USD to GLB (glb/*_art*.glb) Apache-2.0
Objaverse assets CC-BY-4.0

Citation

@article{liu2026scenebloom,
  title   = {SceneBloom: Agentic Indoor Environment Generation with Realistic and Diverse Layouts for Embodied Learning},
  author  = {Liu, Yuhan and Qin, Lianhui and Wan, Shenji},
  journal = {arXiv preprint arXiv:2610.32978},
  year    = {2026}
}
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Paper for tina390/SceneBloom-Assets