Add files using upload-large-folder tool
Browse files- LICENSES/Cosmos-OpenMDW-1.1.txt +49 -0
- LICENSES/RoboTwin-MIT.txt +21 -0
- generation/beat_block_hammer/ep000_head.request.json +17 -0
- generation/beat_block_hammer/ep000_right.request.json +17 -0
- generation/beat_block_hammer/ep001_head.request.json +17 -0
- generation/beat_block_hammer/ep001_left.request.json +17 -0
- generation/beat_block_hammer/ep002_right.request.json +17 -0
- generation/beat_block_hammer/ep004_left.request.json +17 -0
- generation/beat_block_hammer/ep004_right.request.json +17 -0
- generation/beat_block_hammer/ep005_head.request.json +17 -0
- generation/beat_block_hammer/ep006_left.request.json +17 -0
- generation/beat_block_hammer/ep007_left.request.json +17 -0
- generation/beat_block_hammer/ep007_right.request.json +17 -0
- generation/beat_block_hammer/ep008_left.request.json +17 -0
- generation/beat_block_hammer/ep009_right.request.json +17 -0
- generation/beat_block_hammer/ep010_left.request.json +17 -0
- generation/beat_block_hammer/ep010_right.request.json +17 -0
- generation/beat_block_hammer/ep011_left.request.json +17 -0
- generation/beat_block_hammer/ep014_right.request.json +17 -0
- generation/beat_block_hammer/ep015_left.request.json +17 -0
- generation/beat_block_hammer/ep015_right.request.json +17 -0
- generation/beat_block_hammer/ep018_left.request.json +17 -0
- generation/beat_block_hammer/ep020_right.request.json +17 -0
- generation/beat_block_hammer/ep021_right.request.json +17 -0
- generation/beat_block_hammer/ep023_right.request.json +17 -0
- generation/beat_block_hammer/ep024_left.request.json +17 -0
- generation/beat_block_hammer/ep026_head.request.json +17 -0
- generation/beat_block_hammer/ep026_left.request.json +17 -0
- generation/beat_block_hammer/ep027_head.request.json +17 -0
- metadata.jsonl +0 -0
- prompts/rotate_qrcode/ep000/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep002/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep003/prompt_v2_left.json +34 -0
- prompts/rotate_qrcode/ep003/scene_v2.json +10 -0
- prompts/rotate_qrcode/ep004/meta.json +14 -0
- prompts/rotate_qrcode/ep004/scene_v2.json +10 -0
- prompts/rotate_qrcode/ep006/prompt_v2_head.json +34 -0
- prompts/rotate_qrcode/ep006/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep010/meta.json +14 -0
- prompts/rotate_qrcode/ep010/prompt_v2_head.json +34 -0
- prompts/rotate_qrcode/ep010/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep012/scene_v2.json +10 -0
- prompts/rotate_qrcode/ep013/meta.json +14 -0
- prompts/rotate_qrcode/ep013/prompt_v2_head.json +34 -0
- prompts/rotate_qrcode/ep019/meta.json +14 -0
- prompts/rotate_qrcode/ep019/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep021/prompt_v2_right.json +34 -0
- prompts/rotate_qrcode/ep023/prompt_v2_head.json +34 -0
- prompts/rotate_qrcode/ep023/prompt_v2_left.json +34 -0
- prompts/rotate_qrcode/ep023/prompt_v2_right.json +34 -0
LICENSES/Cosmos-OpenMDW-1.1.txt
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OpenMDW License Agreement, version 1.1 (OpenMDW-1.1)
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By exercising rights granted to you under this agreement, you accept and agree
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to its terms.
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As used in this agreement, "Model Materials" means the materials provided to
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you under this agreement, consisting of: (1) one or more machine learning
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models (including architecture and parameters); and (2) all related artifacts
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(including associated data, documentation and software) that are provided to
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you hereunder.
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Subject to your compliance with this agreement, permission is hereby granted,
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free of charge, to deal in the Model Materials without restriction, including
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under all copyright, patent, database, and trade secret rights included or
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embodied therein.
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If you distribute any portion of the Model Materials, you shall retain in your
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distribution (1) a copy of this agreement, and (2) all copyright notices and
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other notices of origin included in the Model Materials that are applicable to
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your distribution.
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If you file, maintain, or voluntarily participate in a lawsuit against any
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person or entity asserting that the Model Materials directly or indirectly
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infringe any patent or copyright, then all rights and grants made to you
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hereunder are terminated, unless that lawsuit was in response to a
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corresponding lawsuit first brought against you.
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This agreement does not impose any restrictions or obligations with respect to
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any use, modification, or sharing of any outputs generated by using the Model
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Materials.
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THE MODEL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, ACCURACY, OR THE
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ABSENCE OF LATENT OR OTHER DEFECTS OR ERRORS, WHETHER OR NOT DISCOVERABLE, ALL
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TO THE GREATEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW.
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YOU ARE SOLELY RESPONSIBLE FOR (1) CLEARING RIGHTS OF OTHER PERSONS THAT MAY
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APPLY TO THE MODEL MATERIALS OR ANY USE THEREOF, INCLUDING WITHOUT LIMITATION
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ANY PERSON'S COPYRIGHTS OR OTHER RIGHTS INCLUDED OR EMBODIED IN THE MODEL
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MATERIALS; (2) OBTAINING ANY NECESSARY CONSENTS, PERMISSIONS OR OTHER RIGHTS
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REQUIRED FOR ANY USE OF THE MODEL MATERIALS; OR (3) PERFORMING ANY DUE
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DILIGENCE OR UNDERTAKING ANY OTHER INVESTIGATIONS INTO THE MODEL MATERIALS OR
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ANYTHING INCORPORATED OR EMBODIED THEREIN.
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IN NO EVENT SHALL THE PROVIDERS OF THE MODEL MATERIALS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MODEL MATERIALS, THE
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USE THEREOF OR OTHER DEALINGS THEREIN.
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LICENSES/RoboTwin-MIT.txt
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MIT License
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Copyright (c) 2025 Tianxing Chen (陈天行)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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generation/beat_block_hammer/ep000_head.request.json
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{
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"tag": "rt_v2_beat_block_hammer_ep000_head_s35",
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"request": {
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"prompt": "{\"subjects\":[{\"description\":\"A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame\",\"appearance_details\":\"Glossy white plastic arm links, matte black grippers\",\"relative_size\":\"Large within frame\",\"action\":\"The robot uses the hammer to strike the red cube multiple times. (Use the medium-sized metal hammer to hammer the block.)\",\"location\":\"Arms enter from the left and right edges of the frame\"},{\"description\":\"rubber red cube; yellow and black metal hammer (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a whitewashed rustic wooden plank table; behind it is a sage green painted wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a whitewashed rustic wooden plank table, a sage green painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Fixed head-camera view looking down at the table between the two arms\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Static\",\"framing\":\"Close view of the tabletop workspace\",\"camera_angle\":\"High oblique view from the robot's head looking down at the table\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
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"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
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"size": "320x256",
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"num_frames": "125",
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"fps": "15",
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"num_inference_steps": "35",
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"guidance_scale": "3.0",
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"flow_shift": "10.0",
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"seed": "4055",
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"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":125,\"edge\":{\"preset_edge_threshold\":\"medium\"}}"
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},
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"started_at_utc": "2026-10-19T05:41:08.417348+00:00",
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"prompt_sha256": "1b835f74e0282d06e003e0119741e650c413be9031cb202b6d0c11338cb0a145"
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}
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generation/beat_block_hammer/ep000_right.request.json
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{
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"tag": "rt_v2_beat_block_hammer_ep000_right_s35",
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"request": {
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| 4 |
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"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses the hammer to strike the red cube multiple times.\",\"location\":\"Bottom of the frame\"},{\"description\":\"rubber red cube; yellow and black metal hammer (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a whitewashed rustic wooden plank table; behind it is a sage green painted wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a whitewashed rustic wooden plank table, a sage green painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "125",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4057",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":125,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T05:43:21.015925+00:00",
|
| 16 |
+
"prompt_sha256": "a75a3910fc84e87d007acdb6b05655833baaf5e0e9e18060e3060e43d5925bf5"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep001_head.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep001_head_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame\",\"appearance_details\":\"Glossy white plastic arm links, matte black grippers\",\"relative_size\":\"Large within frame\",\"action\":\"The robot picks up the black and yellow hammer grip and hits the red cube. (Lift the black and yellow hammer grip and hit the block)\",\"location\":\"Arms enter from the left and right edges of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light grey textured carpet mat; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a light grey textured carpet mat, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Fixed head-camera view looking down at the table between the two arms\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Static\",\"framing\":\"Close view of the tabletop workspace\",\"camera_angle\":\"High oblique view from the robot's head looking down at the table\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "114",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4079",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":114,\"edge\":{\"preset_edge_threshold\":\"medium\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T06:07:27.992209+00:00",
|
| 16 |
+
"prompt_sha256": "9e9eaa5ac5ab01ab1cac4e6bdb978d013116c3c878435bb5fb3166d35c73d774"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep001_left.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep001_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the black and yellow hammer grip and hits the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light grey textured carpet mat; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a light grey textured carpet mat, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "114",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4080",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":114,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T06:09:17.513430+00:00",
|
| 16 |
+
"prompt_sha256": "056a9c5f78520501869a5c92638f10fa51064df7eb6919078965215c220c6d95"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep002_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep002_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The left arm of the robot grabs the handheld medium claw hammer and hits the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"red rubber block; black and yellow metal hammer (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a glossy black glass tabletop with faint reflections; behind it is a dark navy blue wall.\",\"lighting\":{\"conditions\":\"Ambient lighting with a slight pink-purple color tint\",\"direction\":\"Diffuse\",\"shadows\":\"Faint shadows\"},\"aesthetics\":{\"color_scheme\":\"a glossy black glass tabletop with faint reflections, a dark navy blue wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "112",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4105",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":112,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T06:35:55.589085+00:00",
|
| 16 |
+
"prompt_sha256": "33f4c2184ada42d54a90fe85343923dea0f623b25147dd273a1cd8f53f4661c6"
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| 17 |
+
}
|
generation/beat_block_hammer/ep004_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep004_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its dual arms to pick up the hammer and strike the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a terrazzo surface with colorful stone chips; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a terrazzo surface with colorful stone chips, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "117",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4152",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":117,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T07:30:47.849395+00:00",
|
| 16 |
+
"prompt_sha256": "62d4789e8b6dd6e1a98b1f0bd71d06b0b9d11a56e1380c043873e995f3020721"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep004_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep004_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its dual arms to pick up the hammer and strike the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a terrazzo surface with colorful stone chips; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a terrazzo surface with colorful stone chips, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "117",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4153",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":117,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T07:31:31.670856+00:00",
|
| 16 |
+
"prompt_sha256": "591c1b727008fbb614a96bff7932d99a02b85ece001b5057b7884f6b7190916e"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep005_head.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep005_head_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame\",\"appearance_details\":\"Glossy white plastic arm links, matte black grippers\",\"relative_size\":\"Large within frame\",\"action\":\"The robot picks up the yellow hammer and strikes the red block. (Pick up the medium-sized metal hammer and use it on the block)\",\"location\":\"Arms enter from the left and right edges of the frame\"},{\"description\":\"yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a beige cork board surface; behind it is a warm yellow painted wall.\",\"lighting\":{\"conditions\":\"Cool fluorescent workshop lighting\",\"direction\":\"Overhead\",\"shadows\":\"Crisp soft-edged shadows\"},\"aesthetics\":{\"color_scheme\":\"a beige cork board surface, a warm yellow painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Fixed head-camera view looking down at the table between the two arms\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Static\",\"framing\":\"Close view of the tabletop workspace\",\"camera_angle\":\"High oblique view from the robot's head looking down at the table\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "110",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4175",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":110,\"edge\":{\"preset_edge_threshold\":\"medium\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T07:58:30.034530+00:00",
|
| 16 |
+
"prompt_sha256": "28876a25bd360d9bce4f5d8675a7a91df7bcc5da385403591b113a0cdccc4a39"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep006_left.request.json
ADDED
|
@@ -0,0 +1,17 @@
|
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep006_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The right arm of the robot grabs the hammer and strikes the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light birch plywood table; behind it is a grey concrete wall.\",\"lighting\":{\"conditions\":\"Bright daylight from a window\",\"direction\":\"From the left side\",\"shadows\":\"Strong directional shadows\"},\"aesthetics\":{\"color_scheme\":\"a light birch plywood table, a grey concrete wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "110",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4200",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":110,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T08:27:47.689768+00:00",
|
| 16 |
+
"prompt_sha256": "f27840af0f776a2c6dfdbcb8170784e40393f4ba29d301215e3e555669bfa255"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep007_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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| 1 |
+
{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep007_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the black and yellow hammer and strikes the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light birch plywood table; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a light birch plywood table, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "113",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4224",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":113,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T08:55:11.656139+00:00",
|
| 16 |
+
"prompt_sha256": "ac9b61c2d7d39b5126ddb336692e406fc3939faf9ac3f428c5d8f061ac341110"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep007_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep007_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the black and yellow hammer and strikes the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light birch plywood table; behind it is a white brick wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a light birch plywood table, a white brick wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "113",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4225",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":113,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T08:56:57.788109+00:00",
|
| 16 |
+
"prompt_sha256": "728249d4596a0720e3902b45ac6420b7d1ddb1af3d6c0347e5f43b711c0be670"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep008_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep008_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the silver hammer and uses it to hit the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"silver metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a floral-print fabric tablecloth in yellow and orange; behind it is a light blue painted wall.\",\"lighting\":{\"conditions\":\"Ambient lighting with a slight pink-purple color tint\",\"direction\":\"Diffuse\",\"shadows\":\"Faint shadows\"},\"aesthetics\":{\"color_scheme\":\"a floral-print fabric tablecloth in yellow and orange, a light blue painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "116",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4248",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":116,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T09:21:50.508206+00:00",
|
| 16 |
+
"prompt_sha256": "7a41c81625882f993a5fdb761eb8fdb9228797fdec66512c85268d68a49a442c"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep009_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep009_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its left arm to pick up the black and yellow hammer grip and then hammers the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow rubber hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a glossy black glass tabletop with faint reflections; behind it is beige wallpaper with thin vertical stripes.\",\"lighting\":{\"conditions\":\"Ambient lighting with a slight pink-purple color tint\",\"direction\":\"Diffuse\",\"shadows\":\"Faint shadows\"},\"aesthetics\":{\"color_scheme\":\"a glossy black glass tabletop with faint reflections, beige wallpaper with thin vertical stripes, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "115",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4273",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":115,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T09:50:08.091880+00:00",
|
| 16 |
+
"prompt_sha256": "f802f0b8d89dfae6778a4a66cc979bfae8c6f9eb84a3991a2cc55d636a58b59d"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep010_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep010_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its claw-shaped end effector to grab the hammer and then beats the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a terrazzo surface with colorful stone chips; behind it is a softly out-of-focus lab with shelves and equipment.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a terrazzo surface with colorful stone chips, a softly out-of-focus lab with shelves and equipment, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "113",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4296",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":113,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T11:19:49.435369+00:00",
|
| 16 |
+
"prompt_sha256": "c359e95c2763727bab981b5b3c221ff2e0c9f19f3d4722174d01eb35b2c18013"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep010_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep010_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its claw-shaped end effector to grab the hammer and then beats the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a terrazzo surface with colorful stone chips; behind it is a softly out-of-focus lab with shelves and equipment.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a terrazzo surface with colorful stone chips, a softly out-of-focus lab with shelves and equipment, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "113",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4297",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":113,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T11:22:00.140445+00:00",
|
| 16 |
+
"prompt_sha256": "7a50079621817d60dec8ce25619f0d827c4f2360988ca2423711208b61c1236f"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep011_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep011_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The right arm picks up the black and yellow hammer grip and strikes the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light grey textured carpet mat; behind it is beige wallpaper with thin vertical stripes.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a light grey textured carpet mat, beige wallpaper with thin vertical stripes, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "114",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4320",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":114,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T12:15:44.069131+00:00",
|
| 16 |
+
"prompt_sha256": "be97e5be90b66ddb4c5a60acfe4415120e23b0df65bd56e57f272c4a3cf61923"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep014_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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|
| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep014_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its left arm to pick up the hammer and then beats the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a dark grey woven fabric tablecloth with a purple diamond weave pattern; behind it is a softly out-of-focus lab with shelves and equipment.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a dark grey woven fabric tablecloth with a purple diamond weave pattern, a softly out-of-focus lab with shelves and equipment, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "114",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4393",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":114,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T14:55:23.639343+00:00",
|
| 16 |
+
"prompt_sha256": "7a59f3fa67c0c1cc796545c8e2500797737dbb4d55110a475642fa76f813ca19"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep015_left.request.json
ADDED
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@@ -0,0 +1,17 @@
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| 1 |
+
{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep015_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the yellow hammer and smashes the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light grey textured carpet mat; behind it is a sage green painted wall.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a light grey textured carpet mat, a sage green painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "116",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4416",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":116,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T15:24:13.368885+00:00",
|
| 16 |
+
"prompt_sha256": "fea12cdba3da4bd3d4504f8f1dabcf57e7e5b093d663cae21ad0af47424691bb"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep015_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep015_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot picks up the yellow hammer and smashes the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a light grey textured carpet mat; behind it is a sage green painted wall.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a light grey textured carpet mat, a sage green painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "116",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4417",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":116,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T15:24:36.063801+00:00",
|
| 16 |
+
"prompt_sha256": "521c418699ee2a172ec87b4bbf9e3c730f8bd94c224869f31519dce1fe5a1bbd"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep018_left.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep018_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot arms lift the silver curved hammer head and beat the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"silver metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a dark brown matte wooden surface; behind it is a softly out-of-focus lab with shelves and equipment.\",\"lighting\":{\"conditions\":\"Ambient lighting with a slight pink-purple color tint\",\"direction\":\"Diffuse\",\"shadows\":\"Faint shadows\"},\"aesthetics\":{\"color_scheme\":\"a dark brown matte wooden surface, a softly out-of-focus lab with shelves and equipment, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "114",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4488",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":114,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T16:49:29.919262+00:00",
|
| 16 |
+
"prompt_sha256": "cb2164f0d1fb100d29732b729db50086f8a927b6993cc778279eba4a8c9db446"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep020_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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|
| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep020_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The right arm of the robot grabs the hammer and beats the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a brushed stainless steel surface; behind it is a wall covered with wooden panels.\",\"lighting\":{\"conditions\":\"A strong overhead spotlight\",\"direction\":\"Directly overhead\",\"shadows\":\"Hard, high-contrast shadows directly under the objects\"},\"aesthetics\":{\"color_scheme\":\"a brushed stainless steel surface, a wall covered with wooden panels, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "115",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4537",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":115,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T22:35:44.100038+00:00",
|
| 16 |
+
"prompt_sha256": "04d6eaccb7a1e4c5bcd9ddafbe0cde036fa33446549814a0741897bebaed20ea"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep021_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep021_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its left arm to lift the black and yellow hammer grip and then strikes the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a red-and-white checkered picnic tablecloth; behind it is a dark brown wall.\",\"lighting\":{\"conditions\":\"Warm indoor lighting\",\"direction\":\"Overhead, slightly from the front\",\"shadows\":\"Soft shadows under the objects and the robot arms\"},\"aesthetics\":{\"color_scheme\":\"a red-and-white checkered picnic tablecloth, a dark brown wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "110",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4561",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":110,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-19T23:04:03.106786+00:00",
|
| 16 |
+
"prompt_sha256": "974860c9d3d196881dfcf9110e200754828d0bf3edcded16e96737519df68e9a"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep023_right.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep023_right_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The right arm grabs the yellow and black hammer grip and beats the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"yellow and black rubber hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a black matte laminate surface; behind it is a light blue painted wall.\",\"lighting\":{\"conditions\":\"Ambient lighting with a slight pink-purple color tint\",\"direction\":\"Diffuse\",\"shadows\":\"Faint shadows\"},\"aesthetics\":{\"color_scheme\":\"a black matte laminate surface, a light blue painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "116",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4609",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":116,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-20T00:00:47.725612+00:00",
|
| 16 |
+
"prompt_sha256": "8896d4abc417cc4985e5d8126537a4d3b21185e8fdb53ee4ffecf4e984fea98e"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep024_left.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep024_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The right arm of the robot grabs the hammer with a two-tone handle and beats the red cube.\",\"location\":\"Bottom of the frame\"},{\"description\":\"yellow and black rubber hammer; red rubber cube (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a rough grey concrete surface; behind it is a wall covered with wooden panels.\",\"lighting\":{\"conditions\":\"A strong overhead spotlight\",\"direction\":\"Directly overhead\",\"shadows\":\"Hard, high-contrast shadows directly under the objects\"},\"aesthetics\":{\"color_scheme\":\"a rough grey concrete surface, a wall covered with wooden panels, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "111",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4632",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":111,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-20T00:28:03.770804+00:00",
|
| 16 |
+
"prompt_sha256": "1fac217469cbc8b73dda35cd7b05f66ec023cb8e67da60eea501b9778e8f0512"
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+
}
|
generation/beat_block_hammer/ep026_head.request.json
ADDED
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@@ -0,0 +1,17 @@
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{
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| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep026_head_s35",
|
| 3 |
+
"request": {
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| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame\",\"appearance_details\":\"Glossy white plastic arm links, matte black grippers\",\"relative_size\":\"Large within frame\",\"action\":\"The robot uses its left arm to grab the black and yellow hammer grip and beat the red block. (With the left arm, grab the black and yellow hammer grip and beat the block.)\",\"location\":\"Arms enter from the left and right edges of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a whitewashed rustic wooden plank table; behind it is a warm yellow painted wall.\",\"lighting\":{\"conditions\":\"Bright daylight from a window\",\"direction\":\"From the left side\",\"shadows\":\"Strong directional shadows\"},\"aesthetics\":{\"color_scheme\":\"a whitewashed rustic wooden plank table, a warm yellow painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Fixed head-camera view looking down at the table between the two arms\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Static\",\"framing\":\"Close view of the tabletop workspace\",\"camera_angle\":\"High oblique view from the robot's head looking down at the table\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "110",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4679",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":110,\"edge\":{\"preset_edge_threshold\":\"medium\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-20T01:21:32.203201+00:00",
|
| 16 |
+
"prompt_sha256": "f36159330355ad32bca39197095e6cdd1a22905ff53ce28df0089c33e44997d4"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep026_left.request.json
ADDED
|
@@ -0,0 +1,17 @@
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| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep026_left_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame\",\"appearance_details\":\"Matte black gripper finger\",\"relative_size\":\"Small within frame, at the bottom edge\",\"action\":\"The robot uses its left arm to grab the black and yellow hammer grip and beat the red block.\",\"location\":\"Bottom of the frame\"},{\"description\":\"black and yellow metal hammer; red rubber block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a whitewashed rustic wooden plank table; behind it is a warm yellow painted wall.\",\"lighting\":{\"conditions\":\"Bright daylight from a window\",\"direction\":\"From the left side\",\"shadows\":\"Strong directional shadows\"},\"aesthetics\":{\"color_scheme\":\"a whitewashed rustic wooden plank table, a warm yellow painted wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Wrist-camera view: tabletop in the lower part, wall in the upper part\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Moving with the robot wrist\",\"framing\":\"Close-up of the tabletop and the wall behind it\",\"camera_angle\":\"Low, nearly level view from the wrist across the table toward the wall\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"7s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "110",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4680",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":110,\"edge\":{\"preset_edge_threshold\":\"very_low\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-20T01:23:10.302383+00:00",
|
| 16 |
+
"prompt_sha256": "977d052eb87e057818b5c0ec8a26665f4fb94e6a76e668bf96470dbeda68a74b"
|
| 17 |
+
}
|
generation/beat_block_hammer/ep027_head.request.json
ADDED
|
@@ -0,0 +1,17 @@
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"tag": "rt_v2_beat_block_hammer_ep027_head_s35",
|
| 3 |
+
"request": {
|
| 4 |
+
"prompt": "{\"subjects\":[{\"description\":\"A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame\",\"appearance_details\":\"Glossy white plastic arm links, matte black grippers\",\"relative_size\":\"Large within frame\",\"action\":\"The robot uses its left arm to pick up the hammer and then hammers the red block. (Pick up the grippy handle hammer using the left arm, hammer the block.)\",\"location\":\"Arms enter from the left and right edges of the frame\"},{\"description\":\"black and yellow metal hammer; rubber red block (keep their exact colors and shapes; only where they already appear, do not add any objects)\",\"location\":\"On the tabletop\",\"relative_size\":\"Small to medium within frame\"}],\"background_setting\":\"A real robotics workspace: the table is a dark speckled granite countertop; behind it is a grey concrete wall.\",\"lighting\":{\"conditions\":\"Dim evening indoor lighting with a single lamp\",\"direction\":\"From the side\",\"shadows\":\"Long dark shadows across the table\"},\"aesthetics\":{\"color_scheme\":\"a dark speckled granite countertop, a grey concrete wall, the task objects in their true colors\",\"mood_atmosphere\":\"Realistic everyday workspace\",\"composition\":\"Fixed head-camera view looking down at the table between the two arms\"},\"style_medium\":\"Live-action video\",\"artistic_style\":\"Real camera footage of a real robot demonstration, natural sensor noise, no CGI\",\"cinematography\":{\"camera_motion\":\"Static\",\"framing\":\"Close view of the tabletop workspace\",\"camera_angle\":\"High oblique view from the robot's head looking down at the table\"},\"resolution\":{\"W\":320,\"H\":256},\"aspect_ratio\":\"4,3\",\"duration\":\"8s\",\"fps\":15}",
|
| 5 |
+
"negative_prompt": "{\"subjects\":[{\"description\":\"Blurry, poorly defined subjects with inconsistent shapes and unrealistic proportions.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Extremely low-quality subjects with visible rendering artifacts, broken mesh geometry, and completely unrealistic proportions throughout.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0},{\"description\":\"Poorly generated subjects exhibiting all hallmarks of failed neural rendering \\u2014 flickering edges, inconsistent depth, and uncanny spatial relationships.\",\"appearance_details\":\"Distorted features, visible compression artifacts, muddy textures lacking fine detail, colors improperly mixing between elements, and unnatural skin tones or surface textures that appear artificial or computer-generated.\",\"relationship\":\"Subjects appear disconnected from the environment, floating or improperly grounded in the scene without proper occlusion or spatial coherence.\",\"location\":\"Subjects are poorly placed within the frame, appearing at awkward positions that violate basic compositional rules.\",\"relative_size\":\"Inconsistent scale relationships between subjects and the environment, with objects appearing too large or too small relative to their surroundings.\",\"orientation\":\"Unnatural orientations that defy physics and spatial logic.\",\"pose\":\"Stiff, mannequin-like poses with unnatural joint angles and impossible limb positions that look computer-generated.\",\"action\":\"Incoherent motion with visible frame-to-frame discontinuities. Movement appears as a slideshow rather than smooth animation. Limbs and appendages pop between positions without interpolation.\",\"state_changes\":\"Visual state transitions are abrupt and jarring. Colors shift without motivation. Surface textures flicker between different materials randomly. Outlines shimmer and vibrate.\",\"clothing\":\"Clothing appears painted on with no sense of material weight or drape. Fabric textures are flat and repeat visibly.\",\"expression\":\"Frozen, uncanny valley expressions or expressions that change abruptly without natural transition.\",\"gender\":\"\",\"age\":\"\",\"skin_tone_and_texture\":\"Waxy, plastic-looking skin with visible artifacts and inconsistent texture resolution across the frame.\",\"facial_features\":\"Asymmetric facial features, extra fingers or limbs, teeth that appear blurry or malformed.\",\"number_of_subjects\":0,\"number_of_arms\":0,\"number_of_legs\":0}],\"background_setting\":\"A poorly rendered, flat background with visible seams, repeated textures, and inconsistent depth cues. The environment lacks volumetric depth and appears as a painted backdrop rather than a three-dimensional space. Vegetation looks like flat cutouts with no volumetric depth. The background appears to have been composited from multiple source materials at different resolutions, creating visible seams and edge artifacts where elements meet. Textures swim and shift across surfaces in a way that breaks the illusion of solidity \\u2014 patterns drift laterally rather than staying anchored to the geometry they belong to. Background elements flicker in and out of existence between frames, particularly at the edges of the field of view. The rendering resolution is visibly lower for distant elements, creating a jarring transition between near and far objects. Cloud textures repeat obviously in the sky with visible tiling. Water surfaces lack proper reflection and refraction, appearing as flat animated textures. Fog and atmospheric effects pop in and out rather than smoothly transitioning. Trees and vegetation exhibit obvious LOD (level-of-detail) switching. Building facades have inconsistent window spacing and pattern repetition. The overall scene feels like a poorly assembled collage of individually rendered elements rather than a coherent whole.\",\"lighting\":{\"conditions\":\"Harsh, flat lighting with no natural variation. The scene appears uniformly lit as if by a single overhead fluorescent light, removing all sense of depth and atmosphere.\",\"direction\":\"Inconsistent light sources \\u2014 shadows point in multiple contradictory directions, breaking physical plausibility.\",\"shadows\":\"Hard-edged, unrealistic shadows that pop in and out of existence between frames. Some objects cast no shadows while others have impossibly dark ones that don't animate smoothly with the object's motion. Shadow edges exhibit visible staircase aliasing artifacts. Shadow maps appear to have been rendered at extremely low resolution, creating blocky patterns. Self-shadowing on characters shows visible peter-panning artifacts where shadows detach from their source. Contact shadows between objects and the ground appear and disappear as objects move slightly. Shadow color is pure black with no ambient contribution, creating an unnaturally harsh contrast that flattens the image. Multiple shadow cascades have visible boundaries where resolution changes. The shadow rendering appears to be temporally unstable \\u2014 even static objects have shadows that shimmer and crawl frame to frame, breaking the illusion of a stable light source.\",\"illumination_effect\":\"No bounce light, no ambient occlusion, no subtle color interactions between surfaces. The scene looks like a poorly lit 3D render from the early 2000s.\"},\"aesthetics\":{\"composition\":\"Cluttered, poorly framed composition with no clear focal point. Important elements are cut off by the frame edges. The rule of thirds is completely ignored, leading to an unbalanced and visually unpleasant arrangement.\",\"color_scheme\":\"Oversaturated, garish colors that clash violently. Color banding is visible in gradient areas. The overall palette feels artificial and digitally processed rather than natural.\",\"mood_atmosphere\":\"Unsettling, uncanny atmosphere that fails to evoke any intended emotional response. The scene feels flat and sterile despite attempting to portray dynamic action.\",\"patterns\":\"Visible tiling artifacts in textures, moir\\u00e9 patterns, and aliasing on edges.\"},\"cinematography\":{\"camera_motion\":\"Extremely shaky, unstable camera with visible rolling shutter artifacts. The motion is jerky and discontinuous, causing motion sickness and making the scene impossible to follow.\",\"framing\":\"Poorly framed shots that cut off important elements and include unnecessary empty space.\",\"camera_angle\":\"Awkward, disorienting camera angles that provide no useful spatial information about the scene. The camera path exhibits visible mathematical artifacts suggesting simple interpolation between keyframes rather than natural camera operation. Camera motion is completely disconnected from the scene content \\u2014 panning away from action, dollying during dialogue, and shaking during still moments. The camera appears to pass through solid objects occasionally. Zoom is applied digitally rather than optically, revealing progressively worse resolution. Camera motion exhibits non-physical acceleration profiles \\u2014 instant starts and stops rather than smooth ease-in/ease-out. Rolling shutter simulation is applied inconsistently, present in some frames but not others. The camera occasionally exhibits impossible motion like teleporting between positions. Virtual camera stabilization creates an uncanny floating sensation disconnected from any physical camera rig.\",\"depth_of_field\":\"Uniform focus throughout, creating a flat, documentary-like appearance with no cinematic depth separation.\",\"focus\":\"Soft, out-of-focus imagery with visible chromatic aberration and lens distortion that was not corrected in post-processing.\",\"lens_focal_length\":\"Inappropriate focal length causing barrel distortion and unnatural perspective compression.\"},\"style_medium\":\"Low quality compressed digital video with visible encoding artifacts\",\"artistic_style\":\"Amateur, unpolished with inconsistent visual style\",\"context\":\"A poorly produced video with numerous technical and artistic flaws that detract from any intended narrative or visual impact.\",\"actions\":[{\"time\":\"0:00-0:08\",\"description\":\"Subjects attempt to move but their motion is jerky, temporally inconsistent, and physically implausible. Background elements flicker and shift between frames.\"}],\"text_and_signage_elements\":[],\"segments\":[{\"segment_index\":0,\"time_range\":\"0:00-0:08\",\"description\":\"A single continuous shot suffering from severe temporal inconsistencies \\u2014 subjects that morph and deform between frames, backgrounds that shift and wobble, and rendering quality that fluctuates visibly over time. Motion blur is applied incorrectly, smearing in directions that don't match actual movement. Frame-to-frame coherence breaks down with individual pixels changing color randomly in flat areas. Texture detail level fluctuates between frames as if the rendering budget varied shot to shot. Color grading drifts over the duration with no creative motivation. Noise patterns change between frames in ways that draw attention rather than being invisible. Overall visual quality degrades progressively from start to finish.\",\"key_changes\":\"No meaningful progression or narrative development. Visual quality degrades over time.\",\"camera\":\"Unstable, poorly controlled camera work with visible mathematical interpolation artifacts.\"}],\"transitions\":[],\"temporal_caption\":\"The scene opens at 0.0 seconds with a poorly rendered establishing shot that immediately reveals low production quality. At 1.0 seconds, subjects begin to move but their motion is jerky and inconsistent, with limbs bending at unnatural angles and objects clipping through each other. From 2.0 to 4.0 seconds, the camera shakes violently while the scene exhibits visible compression artifacts, color banding in the sky, and flickering in the shadows. Between 4.0 and 6.0 seconds, temporal coherence breaks down as elements appear and disappear between frames, textures swim and morph unnaturally, and the lighting shifts abruptly without physical cause. In the final 2 seconds, the overall visual quality deteriorates further with increasing noise, blur, and a general loss of spatial coherence that makes the scene nearly unwatchable. Additionally, the frame rate appears inconsistent with visible judder and stuttering throughout. Color temperature shifts randomly between warm and cool tones with no motivation. The encode quality degrades in complex regions showing macro-blocking and mosquito noise around moving edges. Temporal noise patterns are spatially correlated, creating swimming artifacts on flat surfaces.\",\"audio_description\":\"\",\"physical_realism\":\"No adherence to physical laws. Objects defy gravity, pass through solid surfaces, and change mass and momentum without cause. Fluid dynamics, cloth simulation, and rigid body physics are all fundamentally broken. Furthermore, conservation of energy is violated as objects gain or lose kinetic energy spontaneously. Elastic collisions produce inelastic results and vice versa. Surface friction is inconsistent \\u2014 objects slide on rough surfaces while sticking to smooth ones. Air resistance appears to affect only some objects while others move through the atmosphere unimpeded.\"}",
|
| 6 |
+
"size": "320x256",
|
| 7 |
+
"num_frames": "116",
|
| 8 |
+
"fps": "15",
|
| 9 |
+
"num_inference_steps": "35",
|
| 10 |
+
"guidance_scale": "3.0",
|
| 11 |
+
"flow_shift": "10.0",
|
| 12 |
+
"seed": "4703",
|
| 13 |
+
"extra_params": "{\"use_resolution_template\":false,\"use_duration_template\":false,\"guardrails\":false,\"resolution\":\"256\",\"control_guidance\":1.5,\"num_video_frames_per_chunk\":93,\"num_conditional_frames\":1,\"num_first_chunk_conditional_frames\":0,\"share_vision_temporal_positions\":true,\"max_frames\":116,\"edge\":{\"preset_edge_threshold\":\"medium\"}}"
|
| 14 |
+
},
|
| 15 |
+
"started_at_utc": "2026-10-20T01:49:07.166208+00:00",
|
| 16 |
+
"prompt_sha256": "6118d47945e2a06efe356d471d678edbdfe4cc7993116e19e1592b14a013eb1b"
|
| 17 |
+
}
|
metadata.jsonl
ADDED
|
The diff for this file is too large to render.
See raw diff
|
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|
prompts/rotate_qrcode/ep000/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot picks up the rectangular plastic payment sign and adjusts its position to face the QR code towards the viewer.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "blue and white rectangular plastic payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a dark speckled granite countertop; behind it is a white brick wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Bright daylight from a window",
|
| 19 |
+
"direction": "From the left side",
|
| 20 |
+
"shadows": "Strong directional shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a dark speckled granite countertop, a white brick wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep002/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot arms lift the black base with the tilted gray panel and rotate it to turn the QR code towards the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "black and gray metal black base with tilted gray panel; black and white paper qr code (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a beige cork board surface; behind it is a grey concrete wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "A strong overhead spotlight",
|
| 19 |
+
"direction": "Directly overhead",
|
| 20 |
+
"shadows": "Hard, high-contrast shadows directly under the objects"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a beige cork board surface, a grey concrete wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep003/prompt_v2_left.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot uses its left arm to grab the paymentsign and rotate it until the QR code faces forward.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "black metal paymentsign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a navy blue tablecloth with small white polka dots; behind it is beige wallpaper with thin vertical stripes.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Dim evening indoor lighting with a single lamp",
|
| 19 |
+
"direction": "From the side",
|
| 20 |
+
"shadows": "Long dark shadows across the table"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a navy blue tablecloth with small white polka dots, beige wallpaper with thin vertical stripes, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep003/scene_v2.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"table": "a navy blue tablecloth with small white polka dots",
|
| 3 |
+
"wall": "beige wallpaper with thin vertical stripes",
|
| 4 |
+
"light": {
|
| 5 |
+
"conditions": "Dim evening indoor lighting with a single lamp",
|
| 6 |
+
"direction": "From the side",
|
| 7 |
+
"shadows": "Long dark shadows across the table"
|
| 8 |
+
},
|
| 9 |
+
"distractors": []
|
| 10 |
+
}
|
prompts/rotate_qrcode/ep004/meta.json
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task": "rotate_qrcode",
|
| 3 |
+
"episode": 4,
|
| 4 |
+
"source": "RoboTwin/data/demo_clean/rotate_qrcode/aloha_agilex/data/episode_0000004.hdf5",
|
| 5 |
+
"frames": 156,
|
| 6 |
+
"instructions": [
|
| 7 |
+
"Pick the QR code paymentsign up, then rotate to make its qrcode visible.",
|
| 8 |
+
"Catch the QR code paymentsign, pick it up, and rotate to view the qrcode.",
|
| 9 |
+
"Use the left arm to grab the small paymentsign for mobile payments and rotate the qrcode to face you.",
|
| 10 |
+
"Using the left arm, catch the paymentsign resting on angled base and rotate it to face the QR code.",
|
| 11 |
+
"Grab the paymentsign with blue and white text using the left arm, then rotate it until the qrcode faces you."
|
| 12 |
+
],
|
| 13 |
+
"material": "stainless_steel"
|
| 14 |
+
}
|
prompts/rotate_qrcode/ep004/scene_v2.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"table": "a beige cork board surface",
|
| 3 |
+
"wall": "a dark navy blue wall",
|
| 4 |
+
"light": {
|
| 5 |
+
"conditions": "Warm indoor lighting",
|
| 6 |
+
"direction": "Overhead, slightly from the front",
|
| 7 |
+
"shadows": "Soft shadows under the objects and the robot arms"
|
| 8 |
+
},
|
| 9 |
+
"distractors": []
|
| 10 |
+
}
|
prompts/rotate_qrcode/ep006/prompt_v2_head.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame",
|
| 5 |
+
"appearance_details": "Glossy white plastic arm links, matte black grippers",
|
| 6 |
+
"relative_size": "Large within frame",
|
| 7 |
+
"action": "The robot rotates the rectangular plastic payment sign so the QR code faces the camera. (Pick up the rectangular plastic paymentsign and rotate it so the QR code faces you)",
|
| 8 |
+
"location": "Arms enter from the left and right edges of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "blue and white rectangular plastic payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a red-and-white checkered picnic tablecloth; behind it is a dark brown wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Cool fluorescent workshop lighting",
|
| 19 |
+
"direction": "Overhead",
|
| 20 |
+
"shadows": "Crisp soft-edged shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a red-and-white checkered picnic tablecloth, a dark brown wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Fixed head-camera view looking down at the table between the two arms"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Static",
|
| 31 |
+
"framing": "Close view of the tabletop workspace",
|
| 32 |
+
"camera_angle": "High oblique view from the robot's head looking down at the table"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep006/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot rotates the rectangular plastic payment sign so the QR code faces the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "blue and white rectangular plastic payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a red-and-white checkered picnic tablecloth; behind it is a dark brown wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Cool fluorescent workshop lighting",
|
| 19 |
+
"direction": "Overhead",
|
| 20 |
+
"shadows": "Crisp soft-edged shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a red-and-white checkered picnic tablecloth, a dark brown wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep010/meta.json
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task": "rotate_qrcode",
|
| 3 |
+
"episode": 10,
|
| 4 |
+
"source": "RoboTwin/data/demo_clean/rotate_qrcode/aloha_agilex/data/episode_0000010.hdf5",
|
| 5 |
+
"frames": 178,
|
| 6 |
+
"instructions": [
|
| 7 |
+
"Using the right arm, catch the paymentsign with QR code area and rotate it to face the QR code.",
|
| 8 |
+
"Grab the paymentsign with QR code area, lift it from the table, and rotate it QR front",
|
| 9 |
+
"Lift the tabletop paymentsign from the table, turning it QR code forward.",
|
| 10 |
+
"Use the right arm to grab the yellow panel white paymentsign and point its QR code toward you.",
|
| 11 |
+
"Use the right arm to lift the paymentsign and rotate it QR code toward you."
|
| 12 |
+
],
|
| 13 |
+
"material": "stainless_steel"
|
| 14 |
+
}
|
prompts/rotate_qrcode/ep010/prompt_v2_head.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame",
|
| 5 |
+
"appearance_details": "Glossy white plastic arm links, matte black grippers",
|
| 6 |
+
"relative_size": "Large within frame",
|
| 7 |
+
"action": "The right arm of the robot picks up the payment sign and rotates it to face the QR code. (Using the right arm, catch the paymentsign with QR code area and rotate it to face the QR code.)",
|
| 8 |
+
"location": "Arms enter from the left and right edges of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "white plastic payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a beige cork board surface; behind it is a dark brown wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Bright daylight from a window",
|
| 19 |
+
"direction": "From the left side",
|
| 20 |
+
"shadows": "Strong directional shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a beige cork board surface, a dark brown wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Fixed head-camera view looking down at the table between the two arms"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Static",
|
| 31 |
+
"framing": "Close view of the tabletop workspace",
|
| 32 |
+
"camera_angle": "High oblique view from the robot's head looking down at the table"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep010/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The right arm of the robot picks up the payment sign and rotates it to face the QR code.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "white plastic payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a beige cork board surface; behind it is a dark brown wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Bright daylight from a window",
|
| 19 |
+
"direction": "From the left side",
|
| 20 |
+
"shadows": "Strong directional shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a beige cork board surface, a dark brown wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep012/scene_v2.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"table": "a dark walnut wooden table with strong wood grain",
|
| 3 |
+
"wall": "a sage green painted wall",
|
| 4 |
+
"light": {
|
| 5 |
+
"conditions": "Bright daylight from a window",
|
| 6 |
+
"direction": "From the left side",
|
| 7 |
+
"shadows": "Strong directional shadows"
|
| 8 |
+
},
|
| 9 |
+
"distractors": []
|
| 10 |
+
}
|
prompts/rotate_qrcode/ep013/meta.json
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task": "rotate_qrcode",
|
| 3 |
+
"episode": 13,
|
| 4 |
+
"source": "RoboTwin/data/demo_clean/rotate_qrcode/aloha_agilex/data/episode_0000013.hdf5",
|
| 5 |
+
"frames": 152,
|
| 6 |
+
"instructions": [
|
| 7 |
+
"Lift the small paymentsign for mobile payments and rotate it until the QR code faces you.",
|
| 8 |
+
"Use the right arm to grab the paymentsign with tilted rectangular panel and point its QR code toward you.",
|
| 9 |
+
"Find the paymentsign showing QR code label, grab it, and turn it towards yourself.",
|
| 10 |
+
"Lift the small paymentsign for mobile payments and orient its QR code toward you with the right arm.",
|
| 11 |
+
"Grab the paymentsign showing QR code label using the right arm, lift, and rotate until QR code faces you."
|
| 12 |
+
],
|
| 13 |
+
"material": "stainless_steel"
|
| 14 |
+
}
|
prompts/rotate_qrcode/ep013/prompt_v2_head.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame",
|
| 5 |
+
"appearance_details": "Glossy white plastic arm links, matte black grippers",
|
| 6 |
+
"relative_size": "Large within frame",
|
| 7 |
+
"action": "The robot uses its dual arms to lift the brown payment sign and rotate it so the QR code faces forward. (Lift the small paymentsign for mobile payments and rotate it until the QR code faces you.)",
|
| 8 |
+
"location": "Arms enter from the left and right edges of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "brown cardboard payment sign; black plastic mobile payment device (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is an orange rubber mat with a dotted anti-slip texture; behind it is a softly out-of-focus lab with shelves and equipment.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Warm indoor lighting",
|
| 19 |
+
"direction": "Overhead, slightly from the front",
|
| 20 |
+
"shadows": "Soft shadows under the objects and the robot arms"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "an orange rubber mat with a dotted anti-slip texture, a softly out-of-focus lab with shelves and equipment, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Fixed head-camera view looking down at the table between the two arms"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Static",
|
| 31 |
+
"framing": "Close view of the tabletop workspace",
|
| 32 |
+
"camera_angle": "High oblique view from the robot's head looking down at the table"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep019/meta.json
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task": "rotate_qrcode",
|
| 3 |
+
"episode": 19,
|
| 4 |
+
"source": "RoboTwin/data/demo_clean/rotate_qrcode/aloha_agilex/data/episode_0000019.hdf5",
|
| 5 |
+
"frames": 154,
|
| 6 |
+
"instructions": [
|
| 7 |
+
"Use the right arm to grab the white stand sign, rotate, and face the QR code towards you.",
|
| 8 |
+
"Catch the plastic smooth paymentsign, pick it up, and rotate to view the qrcode.",
|
| 9 |
+
"Catch the tabletop paymentsign off the table and rotate its qrcode to you.",
|
| 10 |
+
"Grab the yellow panel white paymentsign with the right arm, then rotate it to face yourself.",
|
| 11 |
+
"Pick the plastic smooth paymentsign up, rotate it, and ensure the QR code faces you."
|
| 12 |
+
],
|
| 13 |
+
"material": "stainless_steel"
|
| 14 |
+
}
|
prompts/rotate_qrcode/ep019/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The right arm grabs the white stand sign, rotates it, and faces the QR code towards the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "plastic white stand sign; paper yellow label; black and white paper qr code (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a dark brown matte wooden surface; behind it is a wall covered with wooden panels.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Ambient lighting with a slight pink-purple color tint",
|
| 19 |
+
"direction": "Diffuse",
|
| 20 |
+
"shadows": "Faint shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a dark brown matte wooden surface, a wall covered with wooden panels, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep021/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot arm lifts the transparent payment sign and rotates it until the QR code faces the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "transparent plastic payment sign; black and white paper QR code (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a whitewashed rustic wooden plank table; behind it is a dark navy blue wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Bright daylight from a window",
|
| 19 |
+
"direction": "From the left side",
|
| 20 |
+
"shadows": "Strong directional shadows"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a whitewashed rustic wooden plank table, a dark navy blue wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep023/prompt_v2_head.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "A dual-arm AgileX robot seen from its own head camera: two white robot arms with a black 'AGILE X' band and black two-finger parallel grippers reaching in from the left and right edges of the frame",
|
| 5 |
+
"appearance_details": "Glossy white plastic arm links, matte black grippers",
|
| 6 |
+
"relative_size": "Large within frame",
|
| 7 |
+
"action": "The robot arms lift the payment sign with an angled face from the table and rotate it towards the camera. (Lift the payment sign with angled face from the table and rotate it towards you)",
|
| 8 |
+
"location": "Arms enter from the left and right edges of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "black metal payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a dark grey woven fabric tablecloth with a purple diamond weave pattern; behind it is a grey concrete wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Warm indoor lighting",
|
| 19 |
+
"direction": "Overhead, slightly from the front",
|
| 20 |
+
"shadows": "Soft shadows under the objects and the robot arms"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a dark grey woven fabric tablecloth with a purple diamond weave pattern, a grey concrete wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Fixed head-camera view looking down at the table between the two arms"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Static",
|
| 31 |
+
"framing": "Close view of the tabletop workspace",
|
| 32 |
+
"camera_angle": "High oblique view from the robot's head looking down at the table"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep023/prompt_v2_left.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its left wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot arms lift the payment sign with an angled face from the table and rotate it towards the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "black metal payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a dark grey woven fabric tablecloth with a purple diamond weave pattern; behind it is a grey concrete wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Warm indoor lighting",
|
| 19 |
+
"direction": "Overhead, slightly from the front",
|
| 20 |
+
"shadows": "Soft shadows under the objects and the robot arms"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a dark grey woven fabric tablecloth with a purple diamond weave pattern, a grey concrete wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|
prompts/rotate_qrcode/ep023/prompt_v2_right.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"subjects": [
|
| 3 |
+
{
|
| 4 |
+
"description": "The robot's own black two-finger gripper, seen from a small camera mounted on its right wrist: a black gripper finger at the bottom of the frame",
|
| 5 |
+
"appearance_details": "Matte black gripper finger",
|
| 6 |
+
"relative_size": "Small within frame, at the bottom edge",
|
| 7 |
+
"action": "The robot arms lift the payment sign with an angled face from the table and rotate it towards the camera.",
|
| 8 |
+
"location": "Bottom of the frame"
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"description": "black metal payment sign (keep their exact colors and shapes; only where they already appear, do not add any objects)",
|
| 12 |
+
"location": "On the tabletop",
|
| 13 |
+
"relative_size": "Small to medium within frame"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_setting": "A real robotics workspace: the table is a dark grey woven fabric tablecloth with a purple diamond weave pattern; behind it is a grey concrete wall.",
|
| 17 |
+
"lighting": {
|
| 18 |
+
"conditions": "Warm indoor lighting",
|
| 19 |
+
"direction": "Overhead, slightly from the front",
|
| 20 |
+
"shadows": "Soft shadows under the objects and the robot arms"
|
| 21 |
+
},
|
| 22 |
+
"aesthetics": {
|
| 23 |
+
"color_scheme": "a dark grey woven fabric tablecloth with a purple diamond weave pattern, a grey concrete wall, the task objects in their true colors",
|
| 24 |
+
"mood_atmosphere": "Realistic everyday workspace",
|
| 25 |
+
"composition": "Wrist-camera view: tabletop in the lower part, wall in the upper part"
|
| 26 |
+
},
|
| 27 |
+
"style_medium": "Live-action video",
|
| 28 |
+
"artistic_style": "Real camera footage of a real robot demonstration, natural sensor noise, no CGI",
|
| 29 |
+
"cinematography": {
|
| 30 |
+
"camera_motion": "Moving with the robot wrist",
|
| 31 |
+
"framing": "Close-up of the tabletop and the wall behind it",
|
| 32 |
+
"camera_angle": "Low, nearly level view from the wrist across the table toward the wall"
|
| 33 |
+
}
|
| 34 |
+
}
|