Datasets:
File size: 7,972 Bytes
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language:
- en
tags:
- relighting
- multi-view
- 3d
- objaverse
- hdr
- rendering
- depth-maps
task_categories:
- image-to-image
- depth-estimation
license: cc-by-4.0
size_categories:
- 10M<n<100M
---
<p align="center">
<svg width="100%" height="100" viewBox="0 0 1000 100" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- ๅฎไน่-็ดซ-็ฒ็็งๆ้ฃๆธๅ -->
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<stop offset="0%" style="stop-color:#00c6ff;stop-opacity:1" />
<stop offset="50%" style="stop-color:#9d50bb;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ff00cc;stop-opacity:1" />
</linearGradient>
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<text x="50%" y="55%" font-family="Arial, sans-serif" font-size="75" font-weight="900" fill="url(#gradientText)" text-anchor="middle" dominant-baseline="middle" letter-spacing="2">Laval Objaverse Dataset</text>
</svg>
</p>
<p align="center">
<img src="https://raw.githubusercontent.com/vLAR-group/RelightFormer/main/demo/teaser.jpg" alt="Teaser" width="80%">
</p>
<p align="center">
<strong>vLAR Group</strong> | <em>SIGGRAPH Asia 2026</em>
</p>
<p align="center">
<a href="https://github.com/vLAR-group/RelightFormer">
<img src="https://img.shields.io/badge/GitHub-Repository-181717?logo=github" alt="GitHub">
</a>
<a href="https://arxiv.org/abs/2609.07414"><img src="https://img.shields.io/badge/arXiv-2604.07414-b31b1b.svg" alt="arXiv"></a>
<a href="https://huggingface.co/datasets/vLAR/LavalObjaverseDataset"><img src="https://img.shields.io/badge/๐ค-Dataset-yellow" alt="Dataset"></a>
<a href="https://huggingface.co/vLAR/RelightFormer"><img src="https://img.shields.io/badge/๐ค-Model-yellow" alt="Model"></a>
<a href="#license"><img src="https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg" alt="License"></a>
</p>
<p align="center">
<strong>A large-scale, high-quality dataset for multi-view relighting.</strong>
</p>
---
## ๐ Dataset Summary
The **Laval Objaverse Dataset** is a comprehensive dataset designed for multi-view relighting and novel view synthesis tasks. It combines high-quality 3D assets from Objaverse with realistic, diverse illumination conditions from the Laval Indoor and Outdoor HDR datasets. Each render includes synchronized multi-view images, depth maps, and complete lighting metadata.
## ๐๏ธ Dataset Construction
We structured our dataset through a rigorous four-step pipeline:
1. **๐ฏ Object Filtering:**
We source base meshes from the [Objaverse](https://objaverse.allenai.org/) dataset. To ensure high visual fidelity, we exclude meshes with poor geometry or materials by adopting the strict object selection criteria from the relitObjaverse dataset [[1]](#references).
2. **๐ก Lighting Selection:**
We employ open-source illumination datasets, specifically the *Laval Indoor HDR Dataset* [[2]](#references) and the *Laval Outdoor HDR Dataset* [[3]](#references). Each illumination map is uniformly rotated 16 times to maximize lighting diversity. For every object, we sample 16 environment maps with a balanced 1:1 ratio of indoor and outdoor lighting conditions.
3. **๐ท Rendering Protocol:**
All objects are normalized to unit size (largest bounding box dimension = 1) and placed at the origin. Cameras are uniformly distributed on a sphere at distances of 1.8 or 2.2 units from the center, oriented toward the scene center.
4. **๐ก๏ธ Dataset Partitioning:**
The dataset is split into **training, validation, and test sets** with strict disjointness: no camera poses, illumination conditions, or 3D objects overlap between splits. The division information are under **`info/laval`**, **`info/objaverse`** and **`info/view`** for illuminations, objects and viewpoints respecitively.
## ๐ Dataset Structure
```text
LavalObjaverseDataset/
โโโ info/
โ โโโ laval/
โ โ โโโ full_testing_lighting.json
โ โ โโโ full_training_lighting.json
โ โ โโโ full_validation_lighting.json
โ โ
โ โโโ objaverse/
โ โ โโโ all_objects.json
โ โ โโโ full_{split}_objects.json # split = testing, training, validation
โ โ
โ โโโ view/
โ โโโ all_views.json
โ โโโ full_{split}_views.json # split = testing, training, validation
โ
โโโ pairs/
โ โโโ 1_to_1_mapping_pairs.json
โ โโโ 16_to_16_mapping_pairs.json
โ โโโ 32_to_32_mapping_pairs.json
โ โโโ olatverse.json
โ โโโ ...
โ
โโโ rendered/
โโโ training/
โ โโโ subset_{subset_uid}/
โ โโโ {object_uid_0}.tar.gz
โ โ โโโ info.json
โ โ โโโ V18-Indoor_9C4A5417-f5d395fb63_6_image.png
โ โ โโโ V18-Outdoor_9C4A0573-f5d395fb63_6_image.png
โ โ โโโ V18_depth_0001.exr
โ โ โโโ V23-Indoor_9C4A5417-f5d395fb63_6_image.png
โ โ โโโ ...
โ โโโ ...
โ
โโโ testing/
โ โโโ {object_uid_1}.tar.gz
โ โโโ {object_uid_2}.tar.gz
โ โโโ ...
โ
โโโ validation/
โโโ {object_uid_3}.tar.gz
โโโ {object_uid_4}.tar.gz
โโโ ...
```
### Inside Each Object Folder / Unzipped Archive:
- **`info.json`**: Metadata containing object information, rendering parameters, camera poses, and lighting conditions.
- **`Vxxx-yyy_image.png`**: Rendered RGB images where:
- `Vxxx` indicates the camera pose/viewpoint (e.g., `V18`, `V23`).
- `yyy` is the lighting map name (e.g., `Indoor_9C4A5417-f5d395fb63_6` or `Outdoor_9C4A0573-f5d395fb63_6`).
- **`Vxxx_depth_*.exr`**: Corresponding ground-truth depth maps in OpenEXR format for each viewpoint.
### File Naming Convention Example:
```text
V18-Indoor_9C4A5417-f5d395fb63_6_image.png
โ โ โ โ
โ โ โ โโ Rotating number (0,1,...,15)
โ โ โ
โ โ โโ Lighting map identifier(9C4A5417-f5d395fb63, etc.)
โ โโ Lighting type (Indoor/Outdoor)
โโ Viewpoint ID (V18, V23, etc.)
```
## ๐ References
If you use this dataset in your research, please cite our work along with the prior work we built upon:
```bibtex
@misc{wang2026relightformerfeedforwardgenerativetransformer,
title={RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting},
author={Hejun Wang and Jinxi Li and Junwei Jiang and Shiwei Mao and Hu Cheng and Shouwang Huang and Bo Yang},
year={2026},
eprint={2609.07414},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2609.07414},
}
@article{Jin2024,
author = {Jin, Haian and Li, Yuan and Luan, Fujun and Xiangli, Yuanbo and Bi, Sai and Zhang, Kai and Xu, Zexiang and Sun, Jin and Snavely, Noah},
journal = {NeurIPS},
title = {{Neural Gaffer: Relighting Any Object via Diffusion}},
year = {2024}
}
@article{laval_indoor,
author = {Marc-Andr\'{e} Gardner and Kalyan Sunkavalli and Ersin Yumer and Xiaohui Shen and Emiliano Gambaretto and Christian Gagn\'{e} and Jean-Fran\c{c}ois Lalonde},
title = {Learning to Predict Indoor Illumination from a Single Image},
journal = {SIGGRAPH Asia},
year = {2017}
}
@INPROCEEDINGS{laval_outdoor,
author={Hold-Geoffroy, Yannick and Athawale, Akshaya and Lalonde, Jean-Franรงois},
booktitle={CVPR},
title={Deep Sky Modeling for Single Image Outdoor Lighting Estimation},
year={2019}
}
```
## ๐ฎ Contact
For questions about the dataset, please contact:
- {hejun.wang, jinxi.li}@connect.polyu.hk
- bo.yang@polyu.edu.hk
---
*For rendering code, models, and further details, please visit our [GitHub Repository](https://github.com/vLAR-group/RelightFormer).* |