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Release data processing tools and UE render configs
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"""Build ``points3d.ply`` from the first frame of every static camera.
The camera metadata uses Blender camera coordinates: +X right, +Y up, and
+Z backward. Depth therefore projects along -Z before the camera-to-world
transform is applied. ``CineCamera_Moving`` is intentionally excluded.
"""
from __future__ import annotations
import argparse
import json
from pathlib import Path, PurePosixPath
import re
import tempfile
import numpy as np
from PIL import Image
STATIC_CAMERA_METADATA = re.compile(r"^blender_(CineCamera_\d+)\.json$")
def static_camera_metadata(render_dir: Path) -> list[Path]:
def camera_index(path: Path) -> int:
match = STATIC_CAMERA_METADATA.fullmatch(path.name)
if match is None:
return -1
return int(match.group(1).removeprefix("CineCamera_"))
files = [
path
for path in render_dir.glob("blender_CineCamera_*.json")
if STATIC_CAMERA_METADATA.fullmatch(path.name)
]
return sorted(files, key=camera_index)
def first_frame_paths(render_dir: Path, frame: dict) -> tuple[Path, Path]:
raw_path = str(frame["file_path"]).replace("\\", "/")
relative = PurePosixPath(raw_path)
parts = list(relative.parts)
try:
rgb_index = parts.index("rgb")
except ValueError as exc:
raise ValueError(f"Camera frame path does not contain an rgb component: {raw_path}") from exc
rgb_relative = relative if relative.suffix.lower() == ".jpg" else relative.with_suffix(".jpg")
parts[rgb_index] = "depth"
depth_relative = PurePosixPath(*parts).with_suffix(".npz")
return render_dir.joinpath(*rgb_relative.parts), render_dir.joinpath(*depth_relative.parts)
def load_rgb(path: Path) -> np.ndarray:
with Image.open(path) as image:
rgb = np.asarray(image.convert("RGB"))
if rgb.ndim == 2:
rgb = np.repeat(rgb[..., None], 3, axis=-1)
if rgb.ndim != 3 or rgb.shape[2] < 3:
raise ValueError(f"Unsupported RGB image shape for {path}: {rgb.shape}")
rgb = rgb[..., :3]
if rgb.dtype != np.uint8:
if np.issubdtype(rgb.dtype, np.floating) and np.nanmax(rgb) <= 1.0:
rgb = rgb * 255.0
rgb = np.clip(rgb, 0, 255).astype(np.uint8)
return rgb
def write_binary_ply(path: Path, points: np.ndarray, colors: np.ndarray) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
vertex_type = np.dtype(
[
("x", "<f8"),
("y", "<f8"),
("z", "<f8"),
("red", "u1"),
("green", "u1"),
("blue", "u1"),
]
)
vertices = np.empty(len(points), dtype=vertex_type)
vertices["x"], vertices["y"], vertices["z"] = points.T
vertices["red"], vertices["green"], vertices["blue"] = colors.T
header = (
"ply\n"
"format binary_little_endian 1.0\n"
"comment Created by PhysInOne Camera and Rendering Tools\n"
f"element vertex {len(vertices)}\n"
"property double x\n"
"property double y\n"
"property double z\n"
"property uchar red\n"
"property uchar green\n"
"property uchar blue\n"
"end_header\n"
).encode("ascii")
with tempfile.NamedTemporaryFile(dir=path.parent, suffix=".ply", delete=False) as handle:
temporary = Path(handle.name)
handle.write(header)
vertices.tofile(handle)
try:
if temporary.stat().st_size <= len(header):
raise RuntimeError(f"PLY writer produced no vertices: {temporary}")
temporary.chmod(0o664)
temporary.replace(path)
finally:
temporary.unlink(missing_ok=True)
def valid_ply(path: Path) -> bool:
if not path.is_file() or path.stat().st_size == 0:
return False
try:
with path.open("rb") as handle:
header = handle.read(2048).split(b"end_header\n", 1)[0].decode("ascii")
match = re.search(r"^element vertex (\d+)$", header, flags=re.MULTILINE)
return header.startswith("ply\n") and match is not None and int(match.group(1)) > 0
except (OSError, UnicodeDecodeError, ValueError):
return False
def generate_points3d(
render_dir: Path,
output: Path | None = None,
depth_threshold: float = 20.0,
max_points: int = 100_000,
seed: int = 0,
) -> dict[str, int | float | str]:
"""Generate one point cloud using frame zero from every static view.
Random priorities implement a bounded-memory uniform sample across all
valid pixels from all views. The seed makes the output reproducible.
"""
render_dir = render_dir.expanduser().resolve()
output = render_dir / "points3d.ply" if output is None else output.expanduser().resolve()
if depth_threshold <= 0:
raise ValueError("depth_threshold must be positive")
if max_points <= 0:
raise ValueError("max_points must be positive")
metadata_files = static_camera_metadata(render_dir)
if not metadata_files:
raise RuntimeError(f"No static blender_CineCamera_<index>.json files under {render_dir}")
rng = np.random.default_rng(seed)
kept_keys = np.empty(0, dtype=np.float64)
kept_points = np.empty((0, 3), dtype=np.float64)
kept_colors = np.empty((0, 3), dtype=np.uint8)
valid_pixels = 0
used_views = 0
for metadata_path in metadata_files:
with metadata_path.open("r", encoding="utf-8") as handle:
document = json.load(handle)
frames = document.get("frames", [])
if not frames:
raise RuntimeError(f"Camera metadata has no frames: {metadata_path}")
frame = frames[0]
rgb_path, depth_path = first_frame_paths(render_dir, frame)
if not rgb_path.is_file() or not depth_path.is_file():
raise FileNotFoundError(
f"Missing first-frame input for {metadata_path.name}: rgb={rgb_path}, depth={depth_path}"
)
with np.load(depth_path) as depth_file:
if "depth" not in depth_file:
raise KeyError(f"Missing 'depth' array in {depth_path}")
depth = np.asarray(depth_file["depth"], dtype=np.float64)
rgb = load_rgb(rgb_path)
if depth.ndim != 2 or rgb.shape[:2] != depth.shape:
raise ValueError(
f"RGB/depth shape mismatch for {metadata_path.name}: rgb={rgb.shape}, depth={depth.shape}"
)
height, width = depth.shape
image_width = int(document.get("img_w", width))
image_height = int(document.get("img_h", height))
if (image_height, image_width) != (height, width):
raise ValueError(
f"Metadata/image shape mismatch for {metadata_path.name}: "
f"metadata={(image_height, image_width)}, image={(height, width)}"
)
camera_angle_x = float(document["camera_angle_x"])
focal = 0.5 * image_width / np.tan(0.5 * camera_angle_x)
transform = np.asarray(frame["transform_matrix"], dtype=np.float64)
if transform.shape != (4, 4):
raise ValueError(f"Expected a 4x4 transform matrix in {metadata_path}")
valid = np.isfinite(depth) & (depth > 0.0) & (depth < depth_threshold)
flat_indices = np.flatnonzero(valid)
if flat_indices.size == 0:
raise RuntimeError(f"No valid first-frame depth pixels in {metadata_path.name}")
valid_pixels += int(flat_indices.size)
used_views += 1
priorities = rng.random(flat_indices.size)
if flat_indices.size > max_points:
selected = np.argpartition(priorities, max_points - 1)[:max_points]
flat_indices = flat_indices[selected]
priorities = priorities[selected]
rows, columns = np.divmod(flat_indices, width)
z = depth.reshape(-1)[flat_indices]
camera_points = np.column_stack(
(
(columns - image_width / 2.0) * z / focal,
-(rows - image_height / 2.0) * z / focal,
-z,
)
)
world_points = camera_points @ transform[:3, :3].T + transform[:3, 3]
colors = rgb.reshape(-1, 3)[flat_indices]
kept_keys = np.concatenate((kept_keys, priorities))
kept_points = np.concatenate((kept_points, world_points), axis=0)
kept_colors = np.concatenate((kept_colors, colors), axis=0)
if kept_keys.size > max_points:
selected = np.argpartition(kept_keys, max_points - 1)[:max_points]
kept_keys = kept_keys[selected]
kept_points = kept_points[selected]
kept_colors = kept_colors[selected]
if used_views != len(metadata_files):
raise RuntimeError(f"Used {used_views}/{len(metadata_files)} static views")
write_binary_ply(output, kept_points, kept_colors)
if not valid_ply(output):
raise RuntimeError(f"Generated PLY did not pass validation: {output}")
return {
"views": used_views,
"valid_pixels": valid_pixels,
"points": int(len(kept_points)),
"depth_threshold": depth_threshold,
"output": str(output),
}
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("render_dir", type=Path)
parser.add_argument("--output", type=Path, default=None)
parser.add_argument("--depth-threshold", type=float, default=20.0)
parser.add_argument("--max-points", type=int, default=100_000)
parser.add_argument("--seed", type=int, default=0)
return parser.parse_args()
def main() -> int:
args = parse_args()
result = generate_points3d(
args.render_dir,
args.output,
args.depth_threshold,
args.max_points,
args.seed,
)
print(json.dumps(result, indent=2, sort_keys=True))
return 0
if __name__ == "__main__":
raise SystemExit(main())