| @echo off |
| setlocal EnableExtensions EnableDelayedExpansion |
|
|
| set "SCRIPT_DIR=%~dp0" |
| set "CONFIG_FILE=%SCRIPT_DIR%render_config.bat" |
| set "LOG_FILE=%SCRIPT_DIR%render_batch.log" |
| set "COMPLETE_FILE=%SCRIPT_DIR%complete_render_list.log" |
|
|
| if not exist "%CONFIG_FILE%" ( |
| echo [ERROR] Missing %CONFIG_FILE% |
| echo Copy render_config.example.bat to render_config.bat and edit its paths. |
| exit /b 1 |
| ) |
| call "%CONFIG_FILE%" |
|
|
| if not exist "%UE_CMD%" ( |
| echo [ERROR] UnrealEditor-Cmd.exe not found: %UE_CMD% |
| exit /b 1 |
| ) |
| if not exist "%UPROJECT%" ( |
| echo [ERROR] Unreal project not found: %UPROJECT% |
| exit /b 1 |
| ) |
| if not exist "%DDC_LOCAL%" mkdir "%DDC_LOCAL%" |
| if not exist "%DDC_SHARED%" mkdir "%DDC_SHARED%" |
| set "UE-LocalDataCachePath=%DDC_LOCAL%" |
| set "UE-SharedDataCachePath=%DDC_SHARED%" |
|
|
| set "MODE=" |
| set "LEVEL_LIST=" |
| set "SINGLE_LEVEL=" |
| if /I "%~1"=="-f" ( |
| set "MODE=FILE" |
| set "LEVEL_LIST=%~2" |
| ) else if /I "%~1"=="-l" ( |
| set "MODE=SINGLE" |
| set "SINGLE_LEVEL=%~2" |
| ) else ( |
| echo Usage: |
| echo %~nx0 -f ^<level_list.txt^> |
| echo %~nx0 -l ^<canonical_ue_level_path^> |
| exit /b 1 |
| ) |
|
|
| if "!MODE!"=="FILE" if not exist "!LEVEL_LIST!" ( |
| echo [ERROR] Level list not found: !LEVEL_LIST! |
| exit /b 1 |
| ) |
| if "!MODE!"=="SINGLE" if "!SINGLE_LEVEL!"=="" ( |
| echo [ERROR] -l requires a canonical UE level path. |
| exit /b 1 |
| ) |
|
|
| set /a TOTAL=0 |
| set /a SUCCESS=0 |
| set /a FAILED=0 |
| set /a SKIPPED=0 |
| call :log "Batch render started." |
|
|
| if "!MODE!"=="SINGLE" ( |
| call :render_one "!SINGLE_LEVEL!" |
| ) else ( |
| for /f "usebackq eol=# tokens=* delims=" %%L in ("!LEVEL_LIST!") do ( |
| if not "%%L"=="" call :render_one "%%L" |
| ) |
| ) |
|
|
| call :log "Summary: total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED!" |
| echo [SUMMARY] total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED! |
| set "EXIT_CODE=0" |
| if !FAILED! GTR 0 set "EXIT_CODE=2" |
| endlocal & exit /b %EXIT_CODE% |
|
|
| :render_one |
| set "LEVEL_PATH=%~1" |
| set /a TOTAL+=1 |
|
|
| findstr /X /L /C:"!LEVEL_PATH!" "%COMPLETE_FILE%" >nul 2>&1 |
| if !errorlevel! EQU 0 ( |
| set /a SKIPPED+=1 |
| call :log "[SKIP] !LEVEL_PATH!" |
| goto :eof |
| ) |
|
|
| set "SPLIT=TRAIN" |
| echo(!LEVEL_PATH!| findstr /I /L "/Val/" >nul && set "SPLIT=VAL" |
| echo(!LEVEL_PATH!| findstr /I /L "/Test/" >nul && set "SPLIT=TEST" |
|
|
| set "PHYSICS=" |
| echo(!LEVEL_PATH!| findstr /I /L "SinglePhysics" >nul && set "PHYSICS=SINGLE" |
| echo(!LEVEL_PATH!| findstr /I /L "DoublePhysics" >nul && set "PHYSICS=DOUBLE" |
| echo(!LEVEL_PATH!| findstr /I /L "TriplePhysics" >nul && set "PHYSICS=TRIPLE" |
| if not defined PHYSICS ( |
| set /a FAILED+=1 |
| call :log "[FAILED] Unknown physics category: !LEVEL_PATH!" |
| goto :eof |
| ) |
|
|
| for %%V in (!SPLIT! !PHYSICS!) do rem Force delayed expansion before indirection. |
| for %%V in (CONFIG_!SPLIT!_!PHYSICS!) do set "MOVIE_CONFIG=!%%V!" |
| if not defined MOVIE_CONFIG ( |
| set /a FAILED+=1 |
| call :log "[FAILED] Missing Movie Render Queue config for !SPLIT!/!PHYSICS!: !LEVEL_PATH!" |
| goto :eof |
| ) |
|
|
| for /f "tokens=2 delims=." %%A in ("!LEVEL_PATH!") do set "SCENE_NAME=%%A" |
| if not defined SCENE_NAME ( |
| set /a FAILED+=1 |
| call :log "[FAILED] Level path must include .AssetName: !LEVEL_PATH!" |
| goto :eof |
| ) |
| set "SEQUENCE_PATH=!LEVEL_PATH:/Scenes/=/Trajectories/!" |
| set "OLD_SUFFIX=/!SCENE_NAME!.!SCENE_NAME!" |
| set "NEW_SUFFIX=/!SCENE_NAME!_trajectory.!SCENE_NAME!_trajectory" |
| call set "SEQUENCE_PATH=%%SEQUENCE_PATH:!OLD_SUFFIX!=!NEW_SUFFIX!%%" |
|
|
| call :log "[START] !LEVEL_PATH! | sequence=!SEQUENCE_PATH! | config=!MOVIE_CONFIG!" |
| "%UE_CMD%" "%UPROJECT%" "!LEVEL_PATH!" -MoviePipelineConfig="!MOVIE_CONFIG!" -LevelSequence="!SEQUENCE_PATH!" -game -NoLoadingScreen -NoTextureStreaming -RenderOffscreen -OverrideHandleFrames=0 -OverwriteExisting -unattended -nosplash -NOSOUND >> "%LOG_FILE%" 2>&1 |
| set "RC=!errorlevel!" |
| if "!RC!"=="0" ( |
| set /a SUCCESS+=1 |
| >> "%COMPLETE_FILE%" echo(!LEVEL_PATH! |
| call :log "[SUCCESS] !LEVEL_PATH!" |
| ) else ( |
| set /a FAILED+=1 |
| call :log "[FAILED] rc=!RC! !LEVEL_PATH!" |
| ) |
| goto :eof |
|
|
| :log |
| echo [%date% %time%] %~1 |
| >> "%LOG_FILE%" echo([%date% %time%] %~1 |
| goto :eof |
|
|
|
|