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race
int32
seat
int32
racer
string
gold
int32
silver
int32
bronze
int32
pos
int32
trips
int32
uses
int32
eliminated
int32
turns
int32
stalled
int32
0
0
M.O.U.T.H.
0
1
0
30
0
2
0
9
0
0
1
Coach
0
0
0
28
0
11
1
7
0
0
2
Egg
1
0
0
30
0
6
0
6
0
0
3
Lackey
0
0
0
8
0
2
1
1
0
0
4
Huge Baby
0
0
0
27
0
4
0
8
0
1
0
Romantic
1
0
0
30
0
12
0
5
0
1
1
Skipper
0
0
0
27
0
5
0
8
0
1
2
Lackey
0
1
0
30
0
2
0
7
0
1
3
Duelist
0
0
0
12
0
6
0
5
0
1
4
Flip Flop
0
0
0
23
0
3
0
4
0
2
0
Cheerleader
0
1
0
30
0
5
0
5
0
2
1
Lovable Loser
0
0
3
20
0
3
0
4
0
2
2
Twin
1
0
0
30
0
18
0
2
0
2
3
Duelist
0
0
0
27
0
10
0
4
0
2
4
Dicemonger
0
0
0
24
0
7
0
4
0
3
0
Stickler
0
1
0
30
0
6
0
8
0
3
1
Hare
0
0
0
29
0
7
0
7
0
3
2
Scoocher
1
0
0
30
0
10
0
5
0
3
3
Huge Baby
0
0
0
22
0
0
0
7
0
3
4
Heckler
0
0
0
29
0
7
0
7
0
4
0
Huge Baby
0
0
0
12
1
5
0
5
0
4
1
Romantic
0
1
0
30
0
6
0
5
0
4
2
Banana
0
0
0
11
0
2
0
4
0
4
3
Dicemonger
0
0
0
13
1
12
0
4
0
4
4
Scoocher
1
0
0
30
0
17
0
3
0
5
0
Romantic
0
0
0
16
0
4
0
3
0
5
1
Scoocher
1
0
0
30
0
26
0
2
0
5
2
Magician
0
0
0
14
0
0
0
3
0
5
3
Lackey
0
0
0
13
0
1
0
3
0
5
4
Suckerfish
0
1
0
30
0
22
0
3
0
6
0
Baba Yaga
0
0
0
23
0
3
0
6
0
6
1
Romantic
1
0
0
30
0
6
0
6
0
6
2
Coach
0
0
0
18
1
8
0
6
0
6
3
Scoocher
0
1
0
30
1
18
0
6
0
6
4
Alchemist
0
0
0
15
1
1
0
5
0
7
0
Gunk
0
0
0
23
0
39
0
10
0
7
1
Romantic
0
0
0
28
0
6
0
10
0
7
2
Stickler
0
0
0
24
0
3
0
10
0
7
3
Twin
1
0
0
30
0
0
0
9
0
7
4
Hare
0
1
0
30
0
10
0
10
0
8
0
Heckler
0
1
0
30
0
2
0
7
0
8
1
Blimp
0
0
0
25
0
6
0
6
0
8
2
Sisyphus
0
0
3
15
0
1
0
6
0
8
3
Copycat
1
0
0
30
0
3
0
5
0
8
4
Third Wheel
0
0
0
29
0
1
0
6
0
9
0
M.O.U.T.H.
0
0
0
0
0
0
0
1
0
9
1
Copycat
1
0
0
30
0
30
0
0
0
9
2
Scoocher
0
1
0
30
0
30
0
0
0
9
3
Legs
0
0
0
0
0
0
0
0
0
9
4
Coach
0
0
0
0
0
1
0
0
0
10
0
M.O.U.T.H.
0
0
0
22
1
2
0
7
0
10
1
Party Animal
1
0
0
30
0
8
0
6
0
10
2
Banana
0
1
0
30
0
3
0
7
0
10
3
Hare
0
0
0
19
1
4
1
5
0
10
4
Legs
0
0
0
5
1
1
1
1
0
11
0
Flip Flop
0
1
0
30
0
3
0
6
0
11
1
Cheerleader
0
0
0
29
0
5
0
5
0
11
2
Scoocher
1
0
0
30
0
12
0
5
0
11
3
Heckler
0
0
0
27
0
1
0
5
0
11
4
Blimp
0
0
0
28
0
5
0
5
0
12
0
Centaur
0
0
0
18
0
3
0
6
0
12
1
Magician
0
1
0
30
0
0
0
6
0
12
2
Genius
0
0
0
18
0
5
0
5
0
12
3
Sisyphus
0
0
2
0
0
2
0
5
0
12
4
Romantic
1
0
0
30
0
5
0
5
0
13
0
Leaptoad
0
0
0
8
0
1
1
3
0
13
1
Duelist
0
0
0
3
0
3
1
1
0
13
2
Rocket Scientist
0
1
0
30
2
3
0
8
0
13
3
M.O.U.T.H.
0
0
0
15
0
2
0
7
0
13
4
Gunk
1
0
0
30
0
14
0
6
0
14
0
Rocket Scientist
0
0
0
17
1
1
0
7
0
14
1
Sisyphus
0
0
2
2
0
2
0
7
0
14
2
Cheerleader
0
1
0
30
0
7
0
7
0
14
3
Gunk
0
0
0
25
0
21
0
6
0
14
4
Scoocher
1
0
0
30
0
23
0
4
0
15
0
Sisyphus
0
0
3
0
0
1
0
3
0
15
1
Dicemonger
0
0
0
15
0
8
0
2
0
15
2
Scoocher
0
1
0
30
0
23
0
2
0
15
3
Romantic
1
0
0
30
0
12
0
2
0
15
4
Lovable Loser
0
0
2
9
0
2
0
2
0
16
0
Leaptoad
0
1
0
30
0
2
0
8
0
16
1
Banana
0
0
0
16
0
8
0
7
0
16
2
Centaur
0
0
0
21
2
6
0
7
0
16
3
Huge Baby
0
0
0
15
4
2
0
7
0
16
4
Hare
1
0
0
30
2
5
0
7
0
17
0
Cheerleader
0
0
0
29
0
8
0
8
0
17
1
Heckler
0
1
0
30
2
15
0
8
0
17
2
Stickler
1
0
0
30
1
10
0
8
0
17
3
Banana
0
0
0
27
0
4
0
8
0
17
4
Rocket Scientist
0
0
0
23
3
2
0
8
0
18
0
Alchemist
0
0
0
28
0
2
0
6
0
18
1
Coach
0
0
0
29
0
7
0
6
0
18
2
Third Wheel
1
0
0
30
0
3
0
6
0
18
3
Magician
0
1
0
30
0
10
0
6
0
18
4
Dicemonger
0
0
0
23
0
9
0
5
0
19
0
Skipper
0
0
0
29
0
4
0
8
0
19
1
Cheerleader
1
0
0
30
0
6
0
6
0
19
2
Lovable Loser
0
0
0
28
0
0
0
7
0
19
3
Third Wheel
0
1
0
30
0
2
0
6
0
19
4
Rocket Scientist
0
0
0
20
1
1
0
3
0
End of preview. Expand in Data Studio

Magical Athlete simulations

Raw output of a Monte Carlo simulator of the board game Magical Athlete (CMYK), following the August 2026 rulebook and official rulings: https://github.com/visnup/magical-athlete. Its README is the write-up these files back, and make there regenerates them.

Every file is one row per racer per race, or per player per game. Nothing is averaged.

The simulator, its analysis and this card were written with Claude Opus 5.5 at medium effort, working in Claude Code throughout.

Scoring a race

A game is four races: 1 and 3 on the Mild Mile, 2 and 4 on the Wild Wilds. Gold and silver chips are worth 3/2, 4/3, 4/3 and 5/4 in races 1 to 4, so a row's points in race k are gold * GOLD[k] + silver * SILVER[k] + bronze. The race files hold races on one track; score them as race 1 or 3 (Mild Mile) or 2 or 4 (Wild Wilds). For example, with DuckDB:

select racer, avg(gold * 3 + silver * 2 + bronze) points
from 'hf://datasets/visnup/magical-athlete/races-mild-5p.parquet'
group by racer order by points desc;

Race rows

races-<track>-<players>p is a million races of a random lineup of 3 to 6 of the 36 racers. Seat 0 goes first. Egg, Twin, Mastermind and Copycat pick by the simulator's built-in ratings. Each race stands for either race on its track, so Twin gets the earlier winners it would have there: 0 or 2 on the Mild Mile (races 1 and 3), 1 or 3 on the Wild Wilds (races 2 and 4), drawn by each racer's chance of 1st and never from the race's own lineup. Columns:

column meaning
race race number within the file
seat turn order, 0 first
racer the racer
gold, silver 1 if it took that chip; a Mastermind that predicted itself can take both
bronze bronze chip points gained (or lost) in the race
pos final space, counting the Start as 0
trips times it was tripped
uses times its power was used
eliminated 1 if it was eliminated from the race
turns turns it took
stalled 1 if the race hit the 1,000-turn limit without two finishers

The other files with these columns each race one racer under test, or a rule variant:

  • choices-<racer>: the racer under test in every race, with game_race (1 or 2) and choice, its optional power's decision rule (current is the simulator's default).
  • playouts: the same, with playouts 0 for the hand-written choice or the number of playouts per option when it chose by playing each option out.
  • twin: Twin, Egg, Mastermind or Copycat in every race of game_race 1 to 4, picking by ratings and, for Twin, with earlier winners to copy. twin-rated: whole races set up that way.
  • lineup-twin: Twin in every race with earlier winners, used for its race-order ratings.
  • sensitivity-<rule>-<track>: 5-player races with an unsettled rule read the other way (backwards: main moves pushed below 0 go backwards; queue: triggers queue and resolve even after the board changed).

Game rows

games-<players>p[-double], draft-5p and endgame-5p are whole games, a row per player:

column meaning
game game number
player seat, 0 first
pick first-round draft position, 1 first
team its racers in the order raced, joined by |
estimate the team's value by the simulator's ratings (games only)
score total points
won 1, or a share of 1 when tied for the top score
strategy, me, met draft and endgame: the test player's strategy, 1 on its row, and 1 if its M.O.U.T.H. raced an opponent's Scoocher

lineup-draft is computed, not simulated: each racer's points by race, its draft value (points a game over an average pick), and how often its best team plays it in each race.

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